pawnGroupMakers 수정
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				@ -156,25 +156,24 @@
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          <Elephant>1</Elephant>
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        </carriers>
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        <guards>
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          <PN_EmployeeH>6</PN_EmployeeH>
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          <PN_EmployeeP_EngineerA>2</PN_EmployeeP_EngineerA>
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          <PN_EmployeeP_EngineerA>1</PN_EmployeeP_EngineerA>
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          <PN_EmployeeP_EngineerB>1</PN_EmployeeP_EngineerB>
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          <PN_EmployeeP_DomesticA>2</PN_EmployeeP_DomesticA>
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          <PN_EmployeeP_DomesticA>1</PN_EmployeeP_DomesticA>
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          <PN_EmployeeP_DomesticB>1</PN_EmployeeP_DomesticB>
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          <Mercenary_Slasher>3</Mercenary_Slasher>
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          <Mercenary_Gunner>4</Mercenary_Gunner>
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          <PN_GrenadeUnit_Destructive>1.5</PN_GrenadeUnit_Destructive>
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          <Mercenary_Slasher>4</Mercenary_Slasher>
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          <Mercenary_Gunner>6</Mercenary_Gunner>
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          <PN_Mid_ClosetUnit>3</PN_Mid_ClosetUnit>
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          <PN_Mid_RangeUnit>4</PN_Mid_RangeUnit>
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          <Mercenary_Elite>4</Mercenary_Elite>
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          <PN_EliteCloseUnit>2</PN_EliteCloseUnit>
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          <PN_EliteRangeUnit>2</PN_EliteRangeUnit>
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          <Mercenary_Elite>6</Mercenary_Elite>
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          <PN_EliteRangeUnit>4</PN_EliteRangeUnit>
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        </guards>
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      </li>
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      <li>
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        <kindDef>Trader</kindDef>
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        <traders>
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@ -188,19 +187,20 @@
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        </carriers>
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        <guards>
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          <PN_EmployeeH>6</PN_EmployeeH>
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          <PN_EmployeeP_EngineerA>2</PN_EmployeeP_EngineerA>
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          <PN_EmployeeP_EngineerA>1</PN_EmployeeP_EngineerA>
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          <PN_EmployeeP_EngineerB>1</PN_EmployeeP_EngineerB>
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          <PN_EmployeeP_DomesticA>2</PN_EmployeeP_DomesticA>
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          <PN_EmployeeP_DomesticA>1</PN_EmployeeP_DomesticA>
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          <PN_EmployeeP_DomesticB>1</PN_EmployeeP_DomesticB>
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          <Mercenary_Slasher>3</Mercenary_Slasher>
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          <Mercenary_Gunner>4</Mercenary_Gunner>
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          <PN_GrenadeUnit_Destructive>1.5</PN_GrenadeUnit_Destructive>
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          <Mercenary_Slasher>4</Mercenary_Slasher>
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          <Mercenary_Gunner>6</Mercenary_Gunner>
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          <PN_Mid_ClosetUnit>3</PN_Mid_ClosetUnit>
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          <PN_Mid_RangeUnit>4</PN_Mid_RangeUnit>
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          <Mercenary_Elite>4</Mercenary_Elite>
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          <PN_EliteCloseUnit>2</PN_EliteCloseUnit>
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          <PN_EliteRangeUnit>2</PN_EliteRangeUnit>
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          <Mercenary_Elite>6</Mercenary_Elite>
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          <PN_EliteRangeUnit>4</PN_EliteRangeUnit>
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        </guards>
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      </li>
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@ -223,38 +223,83 @@
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          <PN_GrenadeUnit_Destructive>2</PN_GrenadeUnit_Destructive>
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          <Mercenary_Slasher>4</Mercenary_Slasher>
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          <Mercenary_Gunner>6</Mercenary_Gunner>
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          <PN_Mid_ClosetUnit>2</PN_Mid_ClosetUnit>
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          <PN_Mid_RangeUnit>6</PN_Mid_RangeUnit>
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          <PN_Mid_RangeUnit>4</PN_Mid_RangeUnit>
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          <PN_EliteCloseUnit>2</PN_EliteCloseUnit>
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          <Mercenary_Elite>6</Mercenary_Elite>
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          <PN_EliteRangeUnit>2</PN_EliteRangeUnit>
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          <PN_EliteHeavyUnit>2</PN_EliteHeavyUnit>
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          <PN_EliteCannonUnit>2</PN_EliteCannonUnit>
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        </options>
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      </li>
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      <!--Combat-->
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      <li>
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        <kindDef>Combat</kindDef>
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        <options>
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          <Villager>5</Villager>
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          <Town_Guard>10</Town_Guard>
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          <Grenadier_Destructive>1.5</Grenadier_Destructive>
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          <Mercenary_Slasher>7</Mercenary_Slasher>
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          <Mercenary_Gunner>10</Mercenary_Gunner>
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          <Mercenary_Elite>10</Mercenary_Elite>
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          <Town_Councilman>10</Town_Councilman>
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        </options>
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      </li>
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      <li>
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        <kindDef>Peaceful</kindDef>
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        <options>
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          <Villager>20</Villager>
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          <Town_Guard>10</Town_Guard>
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          <Town_Councilman>10</Town_Councilman>
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          <PN_EmployeeH>10</PN_EmployeeH>
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          <PN_EmployeeP_EngineerA>2</PN_EmployeeP_EngineerA>
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          <PN_EmployeeP_EngineerB>1</PN_EmployeeP_EngineerB>
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          <PN_EmployeeP_DomesticA>2</PN_EmployeeP_DomesticA>
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          <PN_EmployeeP_DomesticB>1</PN_EmployeeP_DomesticB>
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          <PN_ManagerH>1</PN_ManagerH>
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          <PN_ManageUnit_Enginer>1</PN_ManageUnit_Enginer>
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          <PN_ManageUnit_Domestic>1</PN_ManageUnit_Domestic>
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          <PN_Director>1</PN_Director>
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          <PN_SecurityUnit>10</PN_SecurityUnit>
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        </options>
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      </li>
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      <!--Combat-->
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      <!--Mercenary team-->
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      <li>
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        <kindDef>Combat</kindDef>
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        <commonality>100</commonality>
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        <options>
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          <Drifter>10</Drifter>
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          <Thrasher>3</Thrasher>
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          <Scavenger>10</Scavenger>
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          <Pirate>10</Pirate>
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          <Grenadier_EMP>0.25</Grenadier_EMP>
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          <Grenadier_Smoke>0.25</Grenadier_Smoke>
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          <Grenadier_Destructive>2</Grenadier_Destructive>
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          <Mercenary_Gunner>10</Mercenary_Gunner>
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          <Mercenary_Heavy>6</Mercenary_Heavy>
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          <Mercenary_Slasher>3</Mercenary_Slasher>
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          <Mercenary_Sniper>7</Mercenary_Sniper>
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          <Mercenary_Elite>10</Mercenary_Elite>
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          <PN_Director>1</PN_Director>
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        </options>
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      </li>
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      <!--Paniel security team-->
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      <li>
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        <kindDef>Combat</kindDef>
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        <commonality>60</commonality>
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        <options>
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          <PN_SecurityUnit>8</PN_SecurityUnit>
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          <PN_GrenadeUnit_EMP>0.25</PN_GrenadeUnit_EMP>
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          <PN_GrenadeUnit_Smoke>0.25</PN_GrenadeUnit_Smoke>
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          <PN_GrenadeUnit_Destructive>2</PN_GrenadeUnit_Destructive>
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          <PN_Mid_ClosetUnit>2</PN_Mid_ClosetUnit>
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          <PN_Mid_RangeUnit>4</PN_Mid_RangeUnit>
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          <PN_EliteCloseUnit>1</PN_EliteCloseUnit>
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          <PN_EliteRangeUnit>2</PN_EliteRangeUnit>
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          <PN_EliteHeavyUnit>1</PN_EliteHeavyUnit>
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          <PN_EliteCannonUnit>1</PN_EliteCannonUnit>
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          <PN_Director>1</PN_Director>
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        </options>
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      </li>
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    </pawnGroupMakers>
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    <settlementTexturePath>Icon/Paniel_PlayerIcon</settlementTexturePath>
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  </FactionDef>
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