pawnGroupMakers 수정

This commit is contained in:
cocopomel 2022-06-27 20:00:46 +09:00
parent 62a1d94920
commit b86a78de52

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@ -156,22 +156,21 @@
<Elephant>1</Elephant> <Elephant>1</Elephant>
</carriers> </carriers>
<guards> <guards>
<PN_EmployeeH>6</PN_EmployeeH> <PN_EmployeeH>6</PN_EmployeeH>
<PN_EmployeeP_EngineerA>2</PN_EmployeeP_EngineerA> <PN_EmployeeP_EngineerA>1</PN_EmployeeP_EngineerA>
<PN_EmployeeP_EngineerB>1</PN_EmployeeP_EngineerB> <PN_EmployeeP_EngineerB>1</PN_EmployeeP_EngineerB>
<PN_EmployeeP_DomesticA>2</PN_EmployeeP_DomesticA> <PN_EmployeeP_DomesticA>1</PN_EmployeeP_DomesticA>
<PN_EmployeeP_DomesticB>1</PN_EmployeeP_DomesticB> <PN_EmployeeP_DomesticB>1</PN_EmployeeP_DomesticB>
<Mercenary_Slasher>3</Mercenary_Slasher> <PN_GrenadeUnit_Destructive>1.5</PN_GrenadeUnit_Destructive>
<Mercenary_Gunner>4</Mercenary_Gunner>
<Mercenary_Slasher>4</Mercenary_Slasher>
<Mercenary_Gunner>6</Mercenary_Gunner>
<PN_Mid_ClosetUnit>3</PN_Mid_ClosetUnit> <PN_Mid_ClosetUnit>3</PN_Mid_ClosetUnit>
<PN_Mid_RangeUnit>4</PN_Mid_RangeUnit> <PN_Mid_RangeUnit>4</PN_Mid_RangeUnit>
<Mercenary_Elite>4</Mercenary_Elite> <Mercenary_Elite>6</Mercenary_Elite>
<PN_EliteCloseUnit>2</PN_EliteCloseUnit> <PN_EliteRangeUnit>4</PN_EliteRangeUnit>
<PN_EliteRangeUnit>2</PN_EliteRangeUnit>
</guards> </guards>
</li> </li>
@ -188,19 +187,20 @@
</carriers> </carriers>
<guards> <guards>
<PN_EmployeeH>6</PN_EmployeeH> <PN_EmployeeH>6</PN_EmployeeH>
<PN_EmployeeP_EngineerA>2</PN_EmployeeP_EngineerA> <PN_EmployeeP_EngineerA>1</PN_EmployeeP_EngineerA>
<PN_EmployeeP_EngineerB>1</PN_EmployeeP_EngineerB> <PN_EmployeeP_EngineerB>1</PN_EmployeeP_EngineerB>
<PN_EmployeeP_DomesticA>2</PN_EmployeeP_DomesticA> <PN_EmployeeP_DomesticA>1</PN_EmployeeP_DomesticA>
<PN_EmployeeP_DomesticB>1</PN_EmployeeP_DomesticB> <PN_EmployeeP_DomesticB>1</PN_EmployeeP_DomesticB>
<Mercenary_Slasher>3</Mercenary_Slasher> <PN_GrenadeUnit_Destructive>1.5</PN_GrenadeUnit_Destructive>
<Mercenary_Gunner>4</Mercenary_Gunner>
<Mercenary_Slasher>4</Mercenary_Slasher>
<Mercenary_Gunner>6</Mercenary_Gunner>
<PN_Mid_ClosetUnit>3</PN_Mid_ClosetUnit> <PN_Mid_ClosetUnit>3</PN_Mid_ClosetUnit>
<PN_Mid_RangeUnit>4</PN_Mid_RangeUnit> <PN_Mid_RangeUnit>4</PN_Mid_RangeUnit>
<Mercenary_Elite>4</Mercenary_Elite> <Mercenary_Elite>6</Mercenary_Elite>
<PN_EliteCloseUnit>2</PN_EliteCloseUnit> <PN_EliteRangeUnit>4</PN_EliteRangeUnit>
<PN_EliteRangeUnit>2</PN_EliteRangeUnit>
</guards> </guards>
</li> </li>
@ -223,38 +223,83 @@
<PN_GrenadeUnit_Destructive>2</PN_GrenadeUnit_Destructive> <PN_GrenadeUnit_Destructive>2</PN_GrenadeUnit_Destructive>
<Mercenary_Slasher>4</Mercenary_Slasher>
<Mercenary_Gunner>6</Mercenary_Gunner>
<PN_Mid_ClosetUnit>2</PN_Mid_ClosetUnit> <PN_Mid_ClosetUnit>2</PN_Mid_ClosetUnit>
<PN_Mid_RangeUnit>6</PN_Mid_RangeUnit> <PN_Mid_RangeUnit>4</PN_Mid_RangeUnit>
<PN_EliteCloseUnit>2</PN_EliteCloseUnit> <Mercenary_Elite>6</Mercenary_Elite>
<PN_EliteRangeUnit>2</PN_EliteRangeUnit> <PN_EliteRangeUnit>2</PN_EliteRangeUnit>
<PN_EliteHeavyUnit>2</PN_EliteHeavyUnit> <PN_EliteHeavyUnit>2</PN_EliteHeavyUnit>
<PN_EliteCannonUnit>2</PN_EliteCannonUnit> <PN_EliteCannonUnit>2</PN_EliteCannonUnit>
</options> </options>
</li> </li>
<!--Combat-->
<li>
<kindDef>Combat</kindDef>
<options>
<Villager>5</Villager>
<Town_Guard>10</Town_Guard>
<Grenadier_Destructive>1.5</Grenadier_Destructive>
<Mercenary_Slasher>7</Mercenary_Slasher>
<Mercenary_Gunner>10</Mercenary_Gunner>
<Mercenary_Elite>10</Mercenary_Elite>
<Town_Councilman>10</Town_Councilman>
</options>
</li>
<li> <li>
<kindDef>Peaceful</kindDef> <kindDef>Peaceful</kindDef>
<options> <options>
<Villager>20</Villager> <PN_EmployeeH>10</PN_EmployeeH>
<Town_Guard>10</Town_Guard> <PN_EmployeeP_EngineerA>2</PN_EmployeeP_EngineerA>
<Town_Councilman>10</Town_Councilman> <PN_EmployeeP_EngineerB>1</PN_EmployeeP_EngineerB>
<PN_EmployeeP_DomesticA>2</PN_EmployeeP_DomesticA>
<PN_EmployeeP_DomesticB>1</PN_EmployeeP_DomesticB>
<PN_ManagerH>1</PN_ManagerH>
<PN_ManageUnit_Enginer>1</PN_ManageUnit_Enginer>
<PN_ManageUnit_Domestic>1</PN_ManageUnit_Domestic>
<PN_Director>1</PN_Director>
<PN_SecurityUnit>10</PN_SecurityUnit>
</options> </options>
</li> </li>
<!--Combat-->
<!--Mercenary team-->
<li>
<kindDef>Combat</kindDef>
<commonality>100</commonality>
<options>
<Drifter>10</Drifter>
<Thrasher>3</Thrasher>
<Scavenger>10</Scavenger>
<Pirate>10</Pirate>
<Grenadier_EMP>0.25</Grenadier_EMP>
<Grenadier_Smoke>0.25</Grenadier_Smoke>
<Grenadier_Destructive>2</Grenadier_Destructive>
<Mercenary_Gunner>10</Mercenary_Gunner>
<Mercenary_Heavy>6</Mercenary_Heavy>
<Mercenary_Slasher>3</Mercenary_Slasher>
<Mercenary_Sniper>7</Mercenary_Sniper>
<Mercenary_Elite>10</Mercenary_Elite>
<PN_Director>1</PN_Director>
</options>
</li>
<!--Paniel security team-->
<li>
<kindDef>Combat</kindDef>
<commonality>60</commonality>
<options>
<PN_SecurityUnit>8</PN_SecurityUnit>
<PN_GrenadeUnit_EMP>0.25</PN_GrenadeUnit_EMP>
<PN_GrenadeUnit_Smoke>0.25</PN_GrenadeUnit_Smoke>
<PN_GrenadeUnit_Destructive>2</PN_GrenadeUnit_Destructive>
<PN_Mid_ClosetUnit>2</PN_Mid_ClosetUnit>
<PN_Mid_RangeUnit>4</PN_Mid_RangeUnit>
<PN_EliteCloseUnit>1</PN_EliteCloseUnit>
<PN_EliteRangeUnit>2</PN_EliteRangeUnit>
<PN_EliteHeavyUnit>1</PN_EliteHeavyUnit>
<PN_EliteCannonUnit>1</PN_EliteCannonUnit>
<PN_Director>1</PN_Director>
</options>
</li>
</pawnGroupMakers> </pawnGroupMakers>
<settlementTexturePath>Icon/Paniel_PlayerIcon</settlementTexturePath> <settlementTexturePath>Icon/Paniel_PlayerIcon</settlementTexturePath>
</FactionDef> </FactionDef>