fix PN_Artillery

This commit is contained in:
Cocopomel 2021-06-13 21:32:53 +09:00
parent 386b986c38
commit bc4a737919

View File

@ -101,9 +101,9 @@
<stealable>false</stealable>
<size>(3,3)</size>
<statBases>
<MaxHitPoints>250</MaxHitPoints>
<MaxHitPoints>220</MaxHitPoints>
<Flammability>0.7</Flammability>
<WorkToBuild>20000</WorkToBuild>
<WorkToBuild>15000</WorkToBuild>
<Mass>100</Mass>
<Beauty>-20</Beauty>
<ShootingAccuracyTurret>0.996</ShootingAccuracyTurret>
@ -115,12 +115,12 @@
<explosiveDamageType>Bomb</explosiveDamageType>
<chanceNeverExplodeFromDamage>0.5</chanceNeverExplodeFromDamage>
</li>
<!--<li Class="CompProperties_Refuelable">
<li Class="CompProperties_Refuelable">
<fuelLabel>Shells Remaining</fuelLabel>
<fuelGizmoLabel>Shell</fuelGizmoLabel>
<fuelFilter>
<thingDefs>
<li>Shell_HighExplosive</li>
<li>PN_Shell_HighExplosive</li>
</thingDefs>
</fuelFilter>
<fuelCapacity>8</fuelCapacity>
@ -130,18 +130,8 @@
<minimumFueledThreshold>1</minimumFueledThreshold>
<fuelMultiplier>1</fuelMultiplier>
<consumeFuelOnlyWhenUsed>true</consumeFuelOnlyWhenUsed>
<outOfFuelMessage>Need shells</outOfFuelMessage>
<outOfFuelMessage>Cannot shoot: No shells</outOfFuelMessage>
<fuelIconPath>Things/Building/PN_shellfuel</fuelIconPath>
</li>-->
<li Class="CompProperties_Refuelable">
<fuelConsumptionRate>4.5</fuelConsumptionRate>
<fuelCapacity>30.0</fuelCapacity>
<fuelFilter>
<thingDefs>
<li>Chemfuel</li>
</thingDefs>
</fuelFilter>
<showAllowAutoRefuelToggle>true</showAllowAutoRefuelToggle>
</li>
</comps>
<passability>PassThroughOnly</passability>
@ -158,12 +148,12 @@
</costList>
<terrainAffordanceNeeded>Heavy</terrainAffordanceNeeded>
<designationCategory>Security</designationCategory>
<specialDisplayRadius>29.9</specialDisplayRadius>
<specialDisplayRadius>14.9</specialDisplayRadius>
<constructionSkillPrerequisite>6</constructionSkillPrerequisite>
<building>
<ai_combatDangerous>true</ai_combatDangerous>
<turretGunDef>PN_Artillery_Turret</turretGunDef>
<turretBurstCooldownTime>45</turretBurstCooldownTime> <!--사격 쿨타임-->
<turretBurstCooldownTime>10</turretBurstCooldownTime> <!--사격 쿨타임-->
<turretTopDrawSize>3.0</turretTopDrawSize>
<turretTopOffset>(0, 0.35)</turretTopOffset>
</building>
@ -176,23 +166,6 @@
<uiIconScale>0.6</uiIconScale>
</ThingDef>
<ThingDef ParentName="BaseBullet">
<defName>Bullet_AutoMortarTurret</defName>
<label>High-explosive shell</label>
<thingClass>Projectile_Explosive</thingClass>
<graphicData>
<texPath>Things/Projectile/ShellHighExplosive</texPath>
<graphicClass>Graphic_Single</graphicClass>
</graphicData>
<projectile>
<flyOverhead>true</flyOverhead>
<damageAmountBase>50</damageAmountBase>
<speed>88</speed>
<explosionRadius >3.9</explosionRadius >
<damageDef>Bomb</damageDef>
</projectile>
</ThingDef>
<ThingDef ParentName="BaseWeaponTurret">
<defName>PN_Artillery_Turret</defName>
<label>PnL Auto Artillery Turret</label>
@ -208,10 +181,10 @@
<tradeability>None</tradeability>
<useHitPoints>false</useHitPoints>
<statBases>
<AccuracyTouch>0.5</AccuracyTouch>
<AccuracyShort>0.6</AccuracyShort>
<AccuracyMedium>0.7</AccuracyMedium>
<AccuracyLong>0.9</AccuracyLong>
<AccuracyTouch>0.20</AccuracyTouch>
<AccuracyShort>0.30</AccuracyShort>
<AccuracyMedium>0.40</AccuracyMedium>
<AccuracyLong>0.95</AccuracyLong>
<RangedWeapon_Cooldown>0</RangedWeapon_Cooldown>
<DeteriorationRate>0</DeteriorationRate>
<Mass>40</Mass>
@ -225,8 +198,8 @@
<verbClass>Verb_Shoot</verbClass>
<forceNormalTimeSpeed>false</forceNormalTimeSpeed>
<hasStandardCommand>true</hasStandardCommand>
<defaultProjectile>PN_Bullet_HE</defaultProjectile>
<warmupTime>2.0</warmupTime>
<defaultProjectile>PN_Bullet_Shell_HighExplosive</defaultProjectile>
<warmupTime>5.0</warmupTime>
<forcedMissRadius>4</forcedMissRadius>
<requireLineOfSight>false</requireLineOfSight>
<minRange>14.9</minRange>
@ -238,4 +211,52 @@
</li>
</verbs>
</ThingDef>
<ThingDef ParentName="MakeableShellBase">
<defName>PN_Shell_HighExplosive</defName>
<label>PnL high-explosive shell</label>
<description>A shell filled with high explosives. Can be fired from mortars or installed as a trap. Explodes when damaged.</description>
<graphicData>
<texPath>Things/Item/Resource/Shell/Shell_HighExplosive</texPath>
<graphicClass>Graphic_StackCount</graphicClass>
</graphicData>
<comps>
<li Class="CompProperties_Explosive">
<explosiveRadius>3.9</explosiveRadius>
<explosiveDamageType>Bomb</explosiveDamageType>
<explosiveExpandPerStackcount>0.4</explosiveExpandPerStackcount>
<startWickHitPointsPercent>0.7</startWickHitPointsPercent>
<wickTicks>30~60</wickTicks>
</li>
</comps>
<costList>
<Steel>25</Steel>
<Chemfuel>15</Chemfuel>
</costList>
<recipeMaker>
<researchPrerequisite>Mortars</researchPrerequisite>
</recipeMaker>
</ThingDef>
<ThingDef ParentName="BaseBullet">
<defName>PN_Bullet_Shell_HighExplosive</defName>
<label>high-explosive shell</label>
<graphicData>
<texPath>Things/Projectile/ShellHighExplosive</texPath>
<graphicClass>Graphic_Single</graphicClass>
<shaderType>TransparentPostLight</shaderType>
</graphicData>
<thingClass>Projectile_Explosive</thingClass>
<projectile>
<damageDef>Bomb</damageDef>
<!-- damage amount is the damage def default -->
<speed>100</speed>
<explosionRadius>3.9</explosionRadius>
<flyOverhead>true</flyOverhead>
<soundHitThickRoof>Artillery_HitThickRoof</soundHitThickRoof>
<soundExplode>MortarBomb_Explode</soundExplode>
<soundImpactAnticipate>MortarRound_PreImpact</soundImpactAnticipate>
<soundAmbient>MortarRound_Ambient</soundAmbient>
</projectile>
</ThingDef>
</Defs>