Royal Rifle 추가
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				@ -632,4 +632,91 @@
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    <soundExplosion>Explosion_Bomb</soundExplosion>
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    <combatLogRules>Damage_Bomb</combatLogRules>
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  </DamageDef>
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  <!--==================================== 로열 라이플 ====================================-->
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  <ThingDef ParentName="PN_BaseMakeableGun">
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    <defName>PN_RoyalRifle</defName>
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    <label>automaton royal rifle</label>
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    <description>...</description>
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    <graphicData>
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      <texPath>Things/Weapons/PNRoyalRifle</texPath>
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      <graphicClass>Graphic_Single</graphicClass>
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    </graphicData>
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    <soundInteract>Interact_Rifle</soundInteract>
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    <recipeMaker>
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      <researchPrerequisite>ChargedShot</researchPrerequisite>
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      <skillRequirements>
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        <Crafting>7</Crafting>
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      </skillRequirements>
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    </recipeMaker>
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    <thingSetMakerTags>
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      <li>RewardStandardQualitySuper</li>
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    </thingSetMakerTags>
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    <statBases>
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      <WorkToMake>45000</WorkToMake>
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      <Mass>4.6</Mass>
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      <AccuracyTouch>0.55</AccuracyTouch>
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      <AccuracyShort>0.64</AccuracyShort>
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      <AccuracyMedium>0.55</AccuracyMedium>
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      <AccuracyLong>0.45</AccuracyLong>
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      <RangedWeapon_Cooldown>2.0</RangedWeapon_Cooldown>
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    </statBases>
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    <costList>
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      <Plasteel>50</Plasteel>
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      <ComponentSpacer>2</ComponentSpacer>
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    </costList>
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    <verbs>
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      <li>
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        <verbClass>Verb_Shoot</verbClass>
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        <hasStandardCommand>true</hasStandardCommand>
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        <defaultProjectile>PN_Bullet_RoyalRifle</defaultProjectile>
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        <warmupTime>1</warmupTime>
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        <range>25.9</range>
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        <ticksBetweenBurstShots>6</ticksBetweenBurstShots>
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        <burstShotCount>2</burstShotCount>
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        <soundCast>Shot_Autocannon</soundCast>
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        <soundCastTail>GunTail_Medium</soundCastTail>
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        <muzzleFlashScale>9</muzzleFlashScale>
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      </li>
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    </verbs>
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    <weaponTags>
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      <li>PN_Rifle</li>
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    </weaponTags>
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    <tools>
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      <li>
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        <label>stock</label>
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        <capacities>
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          <li>Blunt</li>
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        </capacities>
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        <power>9</power>
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        <cooldownTime>2</cooldownTime>
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      </li>
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      <li>
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        <label>barrel</label>
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        <capacities>
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          <li>Blunt</li>
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          <li>Poke</li>
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        </capacities>
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        <power>9</power>
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        <cooldownTime>2</cooldownTime>
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      </li>
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    </tools>
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    <equippedAngleOffset>45</equippedAngleOffset>
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  </ThingDef>
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  <ThingDef ParentName="PN_BaseBullet">
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    <defName>PN_Bullet_RoyalRifle</defName>
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    <label>automaton rifle bullet</label>
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    <projectile>
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      <damageDef>Bullet</damageDef>
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      <damageAmountBase>24</damageAmountBase>
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      <stoppingPower>1.5</stoppingPower>
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      <armorPenetrationBase>0.35</armorPenetrationBase>
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      <speed>70</speed>
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    </projectile>
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    <graphicData>
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      <texPath>Things/Projectile/Bullet_big</texPath>
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      <graphicClass>Graphic_Single</graphicClass>
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    </graphicData>
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  </ThingDef>
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</Defs>
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