랜스 추가
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				@ -206,7 +206,7 @@
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      </li>
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    </tools>
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    <comps>
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    <li Class="CompProperties_GeneratedName">
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      <li Class="CompProperties_GeneratedName">
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        <nameMaker>PN_NamerChainSword</nameMaker>
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      </li>
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    </comps>
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@ -244,7 +244,7 @@
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        <li>
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          <frame>130</frame>
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          <index>0</index>
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        </li>        
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        </li>
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        <li>
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          <frame>165</frame>
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          <index>1</index>
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@ -277,10 +277,95 @@
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        <extraMeleeDamages>
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          <li>
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            <def>EMP</def>
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            <amount>9</amount>
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            <amount>10</amount>
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          </li>
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        </extraMeleeDamages>
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      </li>
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    </tools>
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  </ThingDef>
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  <!--==================================== 로열랜스 ====================================-->
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  <ThingDef ParentName="PN_BaseWeapon_Bladelink">
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    <defName>PN_RoyalLance_Bladelink</defName>
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    <label>PnL royal lance</label>
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    <description>...</description>
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    <statBases>
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      <MarketValue>3000</MarketValue>
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      <Mass>2</Mass>
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    </statBases>
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    <equippedAngleOffset>45</equippedAngleOffset>
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    <graphicData>
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      <graphicClass>Graphic_Single</graphicClass>
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      <texPath>Things/Weapons/PNRoyalLance</texPath>
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      <color>(255,255,255)</color>
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    </graphicData>
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    <soundInteract>Interact_BladelinkZeusHammer</soundInteract>
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    <meleeHitSound>MeleeHit_BladelinkZeusHammer</meleeHitSound>
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    <weaponClasses>
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      <li>Melee</li>
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      <li>MeleeBlunt</li>
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      <li>MeleePiercer</li>
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    </weaponClasses>
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    <tools>
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      <li>
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        <label>handle</label>
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        <capacities>
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          <li>Poke</li>
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        </capacities>
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        <power>15</power>
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        <cooldownTime>1.6</cooldownTime>
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      </li>
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      <li>
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        <label>side</label>
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        <labelUsedInLogging>false</labelUsedInLogging>
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        <capacities>
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          <li>Blunt</li>
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        </capacities>
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        <power>32</power>
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        <cooldownTime>2.2</cooldownTime>
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        <extraMeleeDamages>
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          <li>
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            <def>EMP</def>
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            <amount>10</amount>
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          </li>
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        </extraMeleeDamages>
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      </li>
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      <li>
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        <label>point</label>
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        <capacities>
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          <li>Stab</li>
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        </capacities>
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        <power>32</power>
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        <cooldownTime>2.2</cooldownTime>
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        <extraMeleeDamages>
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          <li>
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            <def>EMP</def>
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            <amount>10</amount>
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          </li>
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        </extraMeleeDamages>
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      </li>
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    </tools>
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    <comps>
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      <li Class="SYS.CompProperties_WeaponExtention">
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        <littleDown>True</littleDown>
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        <northOffset>
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          <position>(0.2,0,0.25)</position>
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          <angle>-45</angle>
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        </northOffset>
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        <southOffset>
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          <position>(-0.25,0.3,0.2)</position>
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          <angle>45</angle>
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        </southOffset>
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        <eastOffset>
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          <position>(0.15,0.3,0.2)</position>
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          <angle>-45</angle>
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        </eastOffset>
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        <westOffset>
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          <position>(-0.15,-0.3,0.2)</position>
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          <angle>45</angle>
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        </westOffset>
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      </li>
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    </comps>
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  </ThingDef>
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</Defs>
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