interactionCellOffset 수정
This commit is contained in:
parent
6cca4ee659
commit
d17bd2db1a
@ -12,13 +12,14 @@
|
|||||||
<drawSize>(3,3)</drawSize>
|
<drawSize>(3,3)</drawSize>
|
||||||
</graphicData>
|
</graphicData>
|
||||||
<minifiedDef>MinifiedThing</minifiedDef>
|
<minifiedDef>MinifiedThing</minifiedDef>
|
||||||
<altitudeLayer>MoteOverhead</altitudeLayer>
|
<!--<altitudeLayer>MoteOverhead</altitudeLayer>-->
|
||||||
|
<altitudeLayer>Building</altitudeLayer>
|
||||||
<hasInteractionCell>True</hasInteractionCell>
|
<hasInteractionCell>True</hasInteractionCell>
|
||||||
<interactionCellOffset>(0,0,0)</interactionCellOffset> <!--상호작용 위치-->
|
<interactionCellOffset>(0,0,-3)</interactionCellOffset> <!--상호작용 위치-->
|
||||||
<stealable>false</stealable>
|
<stealable>false</stealable>
|
||||||
<size>(3,3)</size>
|
<size>(3,3)</size>
|
||||||
<passability>PassThroughOnly</passability>
|
<passability>PassThroughOnly</passability>
|
||||||
<pathCost>10</pathCost>
|
<pathCost>50</pathCost>
|
||||||
<fillPercent>0.4</fillPercent>
|
<fillPercent>0.4</fillPercent>
|
||||||
<thingCategories>
|
<thingCategories>
|
||||||
<li>BuildingsSecurity</li>
|
<li>BuildingsSecurity</li>
|
||||||
@ -84,7 +85,7 @@
|
|||||||
<turretTopDrawSize>3.0</turretTopDrawSize>
|
<turretTopDrawSize>3.0</turretTopDrawSize>
|
||||||
<turretTopOffset>(0, 0.35)</turretTopOffset>
|
<turretTopOffset>(0, 0.35)</turretTopOffset>
|
||||||
<turretBurstWarmupTime>0.5</turretBurstWarmupTime>
|
<turretBurstWarmupTime>0.5</turretBurstWarmupTime>
|
||||||
<turretBurstCooldownTime>3.0</turretBurstCooldownTime>
|
<turretBurstCooldownTime>7.0</turretBurstCooldownTime>
|
||||||
<buildingTags Inherit="false">
|
<buildingTags Inherit="false">
|
||||||
</buildingTags>
|
</buildingTags>
|
||||||
</building>
|
</building>
|
||||||
@ -122,12 +123,12 @@
|
|||||||
<li>
|
<li>
|
||||||
<verbClass>Verb_Shoot</verbClass>
|
<verbClass>Verb_Shoot</verbClass>
|
||||||
<forceNormalTimeSpeed>false</forceNormalTimeSpeed>
|
<forceNormalTimeSpeed>false</forceNormalTimeSpeed>
|
||||||
<warmupTime>9.5</warmupTime>
|
<warmupTime>2.0</warmupTime>
|
||||||
<forcedMissRadius>0</forcedMissRadius>
|
<forcedMissRadius>0</forcedMissRadius>
|
||||||
<forcedMissRadiusClassicMortars>0</forcedMissRadiusClassicMortars>
|
<forcedMissRadiusClassicMortars>0</forcedMissRadiusClassicMortars>
|
||||||
<!--<isMortar>true</isMortar>-->
|
<!--<isMortar>true</isMortar>-->
|
||||||
<requireLineOfSight>false</requireLineOfSight>
|
<requireLineOfSight>false</requireLineOfSight>
|
||||||
<minRange>11.9</minRange>
|
<minRange>29.9</minRange>
|
||||||
<range>500</range>
|
<range>500</range>
|
||||||
<burstShotCount>1</burstShotCount>
|
<burstShotCount>1</burstShotCount>
|
||||||
<soundCast>PNCannonSound</soundCast>
|
<soundCast>PNCannonSound</soundCast>
|
||||||
@ -150,31 +151,11 @@
|
|||||||
</filter>
|
</filter>
|
||||||
</fixedStorageSettings>
|
</fixedStorageSettings>
|
||||||
<defaultStorageSettings>
|
<defaultStorageSettings>
|
||||||
<!--<filter>
|
|
||||||
<categories>
|
|
||||||
<li>PN_Shell</li>
|
|
||||||
</categories>
|
|
||||||
<disallowedThingDefs>
|
|
||||||
</disallowedThingDefs>
|
|
||||||
</filter>-->
|
|
||||||
</defaultStorageSettings>
|
</defaultStorageSettings>
|
||||||
</building>
|
</building>
|
||||||
</ThingDef>
|
</ThingDef>
|
||||||
|
|
||||||
<!--<DesignatorDropdownGroupDef>
|
|
||||||
<defName>PN_Artillery_Dropdown</defName>
|
|
||||||
<label>PnL Auto Artillery</label>
|
|
||||||
</DesignatorDropdownGroupDef>
|
|
||||||
|
|
||||||
<ThingDef ParentName="PN_BaseArtilleryBuilding">
|
|
||||||
<defName>PN_Artillery_Base_Brain</defName>
|
|
||||||
<label>PnL Auto Artillery</label>
|
|
||||||
<description>...</description>
|
|
||||||
<costList>
|
|
||||||
<PN_Brain>1</PN_Brain>
|
|
||||||
</costList>
|
|
||||||
</ThingDef>-->
|
|
||||||
|
|
||||||
<ThingDef ParentName="PN_BaseArtilleryBuilding">
|
<ThingDef ParentName="PN_BaseArtilleryBuilding">
|
||||||
<defName>PN_Artillery_Base_Core</defName>
|
<defName>PN_Artillery_Base_Core</defName>
|
||||||
<label>PnL Artillery cannon</label>
|
<label>PnL Artillery cannon</label>
|
||||||
|
Loading…
x
Reference in New Issue
Block a user