interactionCellOffset 수정

This commit is contained in:
Cocopomel 2021-09-12 03:17:06 +09:00
parent 6cca4ee659
commit d17bd2db1a

View File

@ -12,13 +12,14 @@
<drawSize>(3,3)</drawSize>
</graphicData>
<minifiedDef>MinifiedThing</minifiedDef>
<altitudeLayer>MoteOverhead</altitudeLayer>
<!--<altitudeLayer>MoteOverhead</altitudeLayer>-->
<altitudeLayer>Building</altitudeLayer>
<hasInteractionCell>True</hasInteractionCell>
<interactionCellOffset>(0,0,0)</interactionCellOffset> <!--상호작용 위치-->
<interactionCellOffset>(0,0,-3)</interactionCellOffset> <!--상호작용 위치-->
<stealable>false</stealable>
<size>(3,3)</size>
<passability>PassThroughOnly</passability>
<pathCost>10</pathCost>
<pathCost>50</pathCost>
<fillPercent>0.4</fillPercent>
<thingCategories>
<li>BuildingsSecurity</li>
@ -84,7 +85,7 @@
<turretTopDrawSize>3.0</turretTopDrawSize>
<turretTopOffset>(0, 0.35)</turretTopOffset>
<turretBurstWarmupTime>0.5</turretBurstWarmupTime>
<turretBurstCooldownTime>3.0</turretBurstCooldownTime>
<turretBurstCooldownTime>7.0</turretBurstCooldownTime>
<buildingTags Inherit="false">
</buildingTags>
</building>
@ -122,12 +123,12 @@
<li>
<verbClass>Verb_Shoot</verbClass>
<forceNormalTimeSpeed>false</forceNormalTimeSpeed>
<warmupTime>9.5</warmupTime>
<warmupTime>2.0</warmupTime>
<forcedMissRadius>0</forcedMissRadius>
<forcedMissRadiusClassicMortars>0</forcedMissRadiusClassicMortars>
<!--<isMortar>true</isMortar>-->
<requireLineOfSight>false</requireLineOfSight>
<minRange>11.9</minRange>
<minRange>29.9</minRange>
<range>500</range>
<burstShotCount>1</burstShotCount>
<soundCast>PNCannonSound</soundCast>
@ -150,31 +151,11 @@
</filter>
</fixedStorageSettings>
<defaultStorageSettings>
<!--<filter>
<categories>
<li>PN_Shell</li>
</categories>
<disallowedThingDefs>
</disallowedThingDefs>
</filter>-->
</defaultStorageSettings>
</building>
</ThingDef>
<!--<DesignatorDropdownGroupDef>
<defName>PN_Artillery_Dropdown</defName>
<label>PnL Auto Artillery</label>
</DesignatorDropdownGroupDef>
<ThingDef ParentName="PN_BaseArtilleryBuilding">
<defName>PN_Artillery_Base_Brain</defName>
<label>PnL Auto Artillery</label>
<description>...</description>
<costList>
<PN_Brain>1</PN_Brain>
</costList>
</ThingDef>-->
<ThingDef ParentName="PN_BaseArtilleryBuilding">
<defName>PN_Artillery_Base_Core</defName>
<label>PnL Artillery cannon</label>