Banished ThoughtDef 수정
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				@ -486,6 +486,14 @@
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            <original>PN_WitnessedDestroyedAlly</original>
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            <replacer>PN_WitnessedDestroyedAllyforPN</replacer>
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          </li>
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          <li>
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            <original>PN_AutomatonBanished</original>
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            <replacer>PN_AutomatonBanishedforPN</replacer>
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          </li>
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          <li>
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            <original>PN_AutomatonBanishedToDie</original>
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            <replacer>PN_AutomatonBanishedToDieforPN</replacer>
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          </li>
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          <!--이데올로기-->
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          <li MayRequire="Ludeon.RimWorld.Ideology">
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@ -517,6 +525,7 @@
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          <li>ObservedLayingCorpse</li>
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          <li>ObservedLayingRottingCorpse</li>
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          <li>DeniedJoining</li>
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          <li>PrisonerBanishedToDie</li>
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          <!--memory roomstat-->
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          <li>SleptInBarracks</li>
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          <!--memory social-->
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@ -45,9 +45,11 @@
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      </li>
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      <li>
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        <source>ColonistBanished</source>
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        <overwrite>PN_AutomatonBanished</overwrite>
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      </li>
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      <li>
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        <source>ColonistBanishedToDie</source>
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        <overwrite>PN_AutomatonBanishedToDie</overwrite>
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      </li>
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      <li>
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        <source>PrisonerBanishedToDie</source>
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@ -331,4 +331,76 @@
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      </li>
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    </stages>
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  </ThoughtDef>
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  <!--==================================== 파니엘 추방 ====================================-->
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  <ThoughtDef>
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    <defName>PN_AutomatonBanished</defName>
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    <durationDays>6</durationDays>
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    <stackLimit>5</stackLimit>
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    <showBubble>true</showBubble>
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    <nullifyingTraits>
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      <li>Psychopath</li>
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    </nullifyingTraits>
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    <stages>
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      <li>
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        <label>automaton banished</label>
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        <description>We just banished automaton. I hope they can meet a new master.</description>
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        <baseMoodEffect>-1</baseMoodEffect>
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      </li>
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    </stages>
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  </ThoughtDef>
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  <ThoughtDef>
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    <defName>PN_AutomatonBanishedToDie</defName>
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    <durationDays>6</durationDays>
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    <stackLimit>5</stackLimit>
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    <showBubble>true</showBubble>
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    <nullifyingTraits>
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      <li>Psychopath</li>
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    </nullifyingTraits>
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    <stages>
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      <li>
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        <label>automaton banished to destroy</label>
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        <description>We banished automaton in such a way that there's almost no way they'll survive.</description>
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        <baseMoodEffect>-2</baseMoodEffect>
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      </li>
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    </stages>
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  </ThoughtDef>
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  <!--==================================== 파니엘 추방 for 파니엘 ====================================-->
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  <ThoughtDef>
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    <defName>PN_AutomatonBanishedforPN</defName>
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    <durationDays>6</durationDays>
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    <stackLimit>5</stackLimit>
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    <showBubble>true</showBubble>
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    <nullifyingTraits>
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      <li>Psychopath</li>
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    </nullifyingTraits>
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    <stages>
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      <li>
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        <label>automaton banished</label>
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        <description>We just banished colleague. I hope they can meet a new master.</description>
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        <baseMoodEffect>-2</baseMoodEffect>
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      </li>
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    </stages>
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  </ThoughtDef>
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  <ThoughtDef>
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    <defName>PN_AutomatonBanishedToDieforPN</defName>
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    <durationDays>6</durationDays>
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    <stackLimit>5</stackLimit>
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    <showBubble>true</showBubble>
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    <nullifyingTraits>
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      <li>Psychopath</li>
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    </nullifyingTraits>
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    <stages>
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      <li>
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        <label>automaton banished to destroy</label>
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        <description>We banished colleague in such a way that there's almost no way they'll survive.</description>
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        <baseMoodEffect>-3</baseMoodEffect>
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      </li>
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    </stages>
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  </ThoughtDef>
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</Defs>
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