Banished ThoughtDef 수정
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@ -486,6 +486,14 @@
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<original>PN_WitnessedDestroyedAlly</original>
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<original>PN_WitnessedDestroyedAlly</original>
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<replacer>PN_WitnessedDestroyedAllyforPN</replacer>
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<replacer>PN_WitnessedDestroyedAllyforPN</replacer>
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</li>
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</li>
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<li>
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<original>PN_AutomatonBanished</original>
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<replacer>PN_AutomatonBanishedforPN</replacer>
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</li>
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<li>
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<original>PN_AutomatonBanishedToDie</original>
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<replacer>PN_AutomatonBanishedToDieforPN</replacer>
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</li>
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<!--이데올로기-->
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<!--이데올로기-->
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<li MayRequire="Ludeon.RimWorld.Ideology">
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<li MayRequire="Ludeon.RimWorld.Ideology">
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@ -517,6 +525,7 @@
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<li>ObservedLayingCorpse</li>
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<li>ObservedLayingCorpse</li>
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<li>ObservedLayingRottingCorpse</li>
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<li>ObservedLayingRottingCorpse</li>
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<li>DeniedJoining</li>
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<li>DeniedJoining</li>
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<li>PrisonerBanishedToDie</li>
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<!--memory roomstat-->
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<!--memory roomstat-->
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<li>SleptInBarracks</li>
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<li>SleptInBarracks</li>
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<!--memory social-->
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<!--memory social-->
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@ -45,9 +45,11 @@
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</li>
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</li>
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<li>
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<li>
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<source>ColonistBanished</source>
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<source>ColonistBanished</source>
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<overwrite>PN_AutomatonBanished</overwrite>
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</li>
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</li>
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<li>
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<li>
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<source>ColonistBanishedToDie</source>
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<source>ColonistBanishedToDie</source>
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<overwrite>PN_AutomatonBanishedToDie</overwrite>
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</li>
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</li>
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<li>
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<li>
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<source>PrisonerBanishedToDie</source>
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<source>PrisonerBanishedToDie</source>
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@ -331,4 +331,76 @@
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</li>
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</li>
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</stages>
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</stages>
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</ThoughtDef>
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</ThoughtDef>
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<!--==================================== 파니엘 추방 ====================================-->
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<ThoughtDef>
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<defName>PN_AutomatonBanished</defName>
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<durationDays>6</durationDays>
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<stackLimit>5</stackLimit>
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<showBubble>true</showBubble>
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<nullifyingTraits>
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<li>Psychopath</li>
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</nullifyingTraits>
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<stages>
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<li>
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<label>automaton banished</label>
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<description>We just banished automaton. I hope they can meet a new master.</description>
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<baseMoodEffect>-1</baseMoodEffect>
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</li>
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</stages>
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</ThoughtDef>
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<ThoughtDef>
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<defName>PN_AutomatonBanishedToDie</defName>
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<durationDays>6</durationDays>
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<stackLimit>5</stackLimit>
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<showBubble>true</showBubble>
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<nullifyingTraits>
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<li>Psychopath</li>
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</nullifyingTraits>
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<stages>
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<li>
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<label>automaton banished to destroy</label>
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<description>We banished automaton in such a way that there's almost no way they'll survive.</description>
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<baseMoodEffect>-2</baseMoodEffect>
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</li>
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</stages>
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</ThoughtDef>
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<!--==================================== 파니엘 추방 for 파니엘 ====================================-->
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<ThoughtDef>
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<defName>PN_AutomatonBanishedforPN</defName>
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<durationDays>6</durationDays>
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<stackLimit>5</stackLimit>
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<showBubble>true</showBubble>
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<nullifyingTraits>
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<li>Psychopath</li>
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</nullifyingTraits>
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<stages>
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<li>
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<label>automaton banished</label>
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<description>We just banished colleague. I hope they can meet a new master.</description>
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<baseMoodEffect>-2</baseMoodEffect>
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</li>
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</stages>
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</ThoughtDef>
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<ThoughtDef>
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<defName>PN_AutomatonBanishedToDieforPN</defName>
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<durationDays>6</durationDays>
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<stackLimit>5</stackLimit>
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<showBubble>true</showBubble>
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<nullifyingTraits>
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<li>Psychopath</li>
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</nullifyingTraits>
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<stages>
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<li>
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<label>automaton banished to destroy</label>
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<description>We banished colleague in such a way that there's almost no way they'll survive.</description>
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<baseMoodEffect>-3</baseMoodEffect>
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</li>
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</stages>
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</ThoughtDef>
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</Defs>
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</Defs>
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