testmodel for ExperimentalEngineCore
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@ -29,6 +29,7 @@
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<costList>
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<ComponentIndustrial>1</ComponentIndustrial>
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<PN_BrainCasingAntigrain>1</PN_BrainCasingAntigrain>
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<PN_AutomatonFuel>1000</PN_AutomatonFuel>
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</costList>
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<statBases>
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<Mass>0.3</Mass>
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@ -0,0 +1,13 @@
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<?xml version="1.0" encoding="utf-8" ?>
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<Patch>
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<Operation Class="PatchOperationAdd">
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<xpath>/Defs/PawnKindDef[defName="PN_Testsubject"]</xpath>
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<value>
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<techHediffsRequired>
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<li>PN_ExperimentalEngineCore</li>
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</techHediffsRequired>
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</value>
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</Operation>
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</Patch>
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I put things that not made by demi as dlc in this folder. To unlock those content, extreat "Paniel_Experimental.7z" as Local mod in your Mods folder and active it.
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You don't need to do this for now.
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//I put things that not made by demi as dlc in this folder. To unlock those content, extreat "Paniel_Experimental.7z" as Local mod in your Mods folder and active it.
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It's a empty mod and just for tell the game to load things in this folder.
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//我把不是由demi制作的东西作为DLC放在了这个文件夹里。要解锁这些内容,在你的Mods文件夹中解压并激活"Paniel_Experimental.7z"作为本地mod。
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<li IfModActive="Ludeon.RimWorld.Biotech">1.5/Biotech</li>
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<li IfModActive="Ludeon.RimWorld.Anomaly">1.5/Anomaly</li>
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<li IfModActive="kalospacer.PanielExperimental">1.5/Mods/Paniel_Experimental</li>
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<!--<li IfModActive="kalospacer.PanielExperimental">1.5/Mods/Paniel_Experimental</li>-->
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<li>1.5/Mods/Paniel_Experimental</li>
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</v1.5>
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</loadFolders>
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