머신건 추가
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				@ -241,7 +241,7 @@
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    <label>PnL twin pistol bullet</label>
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    <projectile>
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      <damageDef>Bullet</damageDef>
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      <damageAmountBase>4</damageAmountBase>
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      <damageAmountBase>5</damageAmountBase>
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      <stoppingPower>0.5</stoppingPower>
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      <armorPenetrationBase>0.15</armorPenetrationBase>
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      <speed>70</speed>
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@ -403,7 +403,7 @@
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  <!--==================================== 로열 핸드캐논 ====================================-->
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  <!--<ThingDef ParentName="PN_BaseMakeableGun">
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  <ThingDef ParentName="PN_BaseMakeableGun">
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    <defName>PN_RoyalHandCannon</defName>
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    <label>PnL royal hand cannon</label>
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    <description>[caution] : Automaton exclusive weapon.\n\nroyla guard rifle produced by PnL industry. Users can choose between rapid fire mode and accuracy mode.</description>
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@ -431,7 +431,7 @@
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      <AccuracyShort>0.64</AccuracyShort>
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      <AccuracyMedium>0.55</AccuracyMedium>
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      <AccuracyLong>0.45</AccuracyLong>
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      <RangedWeapon_Cooldown>1.35</RangedWeapon_Cooldown>
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      <RangedWeapon_Cooldown>1.2</RangedWeapon_Cooldown>
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    </statBases>
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    <costList>
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      <Plasteel>75</Plasteel>
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@ -442,29 +442,29 @@
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      <li Class="CompProperties_Styleable"></li>
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      <li Class="SYS.CompProperties_Sheath">
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        <sheathOnlyGraphicData>
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          <texPath>Things/Weapons/SYS/PNRoyalRifle_Sheath</texPath>
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          <texPath>Things/Weapons/SYS/PNRoyalHandcannon_Sheath</texPath>
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          <graphicClass>Graphic_Single</graphicClass>
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        </sheathOnlyGraphicData>
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        <fullGraphicData>
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          <texPath>Things/Weapons/SYS/PNRoyalRifle_Full</texPath>
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          <texPath>Things/Weapons/SYS/PNRoyalHandcannon_Full</texPath>
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          <graphicClass>Graphic_Multi</graphicClass>
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        </fullGraphicData>
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        <drawPosition>Back</drawPosition>
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        <northOffset>
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          <position>(0.15,0.3,0.05)</position>
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          <angle>-45</angle>
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          <position>(0,0.3,0.05)</position>
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          <angle>25</angle>
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        </northOffset>
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        <southOffset>
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          <position>(-0.15,-0.3,0.05)</position>
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          <angle>-45</angle>
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          <position>(0,-0.3,0.05)</position>
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          <angle>-25</angle>
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        </southOffset>
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        <eastOffset>
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          <position>(-0.15,-0.3,0.05)</position>
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          <angle>-30</angle>
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          <angle>70</angle>
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        </eastOffset>
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        <westOffset>
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          <position>(0.15,-0.3,0.05)</position>
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          <angle>30</angle>
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          <angle>-70</angle>
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        </westOffset>
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      </li>
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    </comps>
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@ -473,8 +473,8 @@
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        <verbClass>Verb_Shoot</verbClass>
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        <hasStandardCommand>true</hasStandardCommand>
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        <defaultProjectile>PN_Bullet_HandCannon</defaultProjectile>
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        <warmupTime>1.2</warmupTime>
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        <range>19.9</range>
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        <warmupTime>0.7</warmupTime>
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        <range>12.9</range>
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        <soundCast>PNRoyalHCSound</soundCast>
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        <soundCastTail>GunTail_Medium</soundCastTail>
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        <muzzleFlashScale>14</muzzleFlashScale>
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@ -515,14 +515,133 @@
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      <damageDef>Bullet</damageDef>
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      <damageAmountBase>40</damageAmountBase>
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      <stoppingPower>3</stoppingPower>
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      <armorPenetrationBase>0.45</armorPenetrationBase>
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      <armorPenetrationBase>0.24</armorPenetrationBase>
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      <speed>100</speed>
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    </projectile>
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    <graphicData>
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      <texPath>Things/Projectile/ShellHighExplosive</texPath>
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      <graphicClass>Graphic_Single</graphicClass>
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    </graphicData>
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  </ThingDef>-->
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  </ThingDef>
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  <!--==================================== 로열기관총 ====================================-->
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  <ThingDef ParentName="PN_BaseMakeableGun">
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    <defName>PN_RoyalMachinegun</defName>
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    <label>PnL royal machine gun</label>
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    <description>...</description>
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    <relicChance>1</relicChance>
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    <graphicData>
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      <texPath>Things/Weapons/PNRoyalMachinegun</texPath>
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      <graphicClass>Graphic_Single</graphicClass>
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    </graphicData>
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    <soundInteract>Interact_Rifle</soundInteract>
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    <recipeMaker>
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      <researchPrerequisite>PNRP_RoyalWeapons</researchPrerequisite>
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      <skillRequirements>
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        <Crafting>7</Crafting>
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      </skillRequirements>
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    </recipeMaker>
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    <thingSetMakerTags>
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      <li>RewardStandardLowFreq</li>
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      <li>RewardStandardQualitySuper</li>
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    </thingSetMakerTags>
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    <statBases>
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      <WorkToMake>60000</WorkToMake>
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      <Mass>10</Mass>
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      <AccuracyTouch>0.15</AccuracyTouch>
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      <AccuracyShort>0.25</AccuracyShort>
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      <AccuracyMedium>0.25</AccuracyMedium>
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      <AccuracyLong>0.18</AccuracyLong>
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      <RangedWeapon_Cooldown>2.8</RangedWeapon_Cooldown>
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    </statBases>
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    <costList>
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      <Steel>150</Steel>
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      <ComponentIndustrial>10</ComponentIndustrial>
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    </costList>
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    <comps>
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      <li Class="CompProperties_Styleable"></li>
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      <li Class="SYS.CompProperties_Sheath">
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        <sheathOnlyGraphicData>
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          <texPath>Things/Weapons/SYS/PNRoyalMachinegun_Sheath</texPath>
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          <graphicClass>Graphic_Single</graphicClass>
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        </sheathOnlyGraphicData>
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        <fullGraphicData>
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          <texPath>Things/Weapons/SYS/PNRoyalMachinegun_Full</texPath>
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          <graphicClass>Graphic_Multi</graphicClass>
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        </fullGraphicData>
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        <drawPosition>Back</drawPosition>
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        <northOffset>
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          <position>(0,0.3,0.05)</position>
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          <angle>25</angle>
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        </northOffset>
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        <southOffset>
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          <position>(0,-0.3,0.05)</position>
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          <angle>-25</angle>
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        </southOffset>
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        <eastOffset>
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          <position>(-0.15,-0.3,0.05)</position>
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          <angle>70</angle>
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        </eastOffset>
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        <westOffset>
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          <position>(0.15,-0.3,0.05)</position>
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          <angle>-70</angle>
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        </westOffset>
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      </li>
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    </comps>
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    <verbs>
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      <li>
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        <verbClass>Verb_Shoot</verbClass>
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        <hasStandardCommand>true</hasStandardCommand>
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        <defaultProjectile>PN_Bullet_RoyalMachinegun</defaultProjectile>
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        <warmupTime>2.6</warmupTime>
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        <range>30.9</range>
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        <burstShotCount>20</burstShotCount>
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        <ticksBetweenBurstShots>9</ticksBetweenBurstShots>
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        <soundCast>PNRoyalMachinegunSound</soundCast>
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        <soundCastTail>GunTail_Medium</soundCastTail>
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        <muzzleFlashScale>9</muzzleFlashScale>
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        <targetParams>
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          <canTargetLocations>true</canTargetLocations>
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        </targetParams>
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      </li>
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    </verbs>
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    <weaponTags>
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      <li>PN_Machinegun</li>
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    </weaponTags>
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    <tools>
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      <li>
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        <label>barrel</label>
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        <capacities>
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          <li>Blunt</li>
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        </capacities>
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        <power>11.7</power>
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        <cooldownTime>2.6</cooldownTime>
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      </li>
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    </tools>
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    <equippedAngleOffset>45</equippedAngleOffset>
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    <equippedStatOffsets>
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      <MoveSpeed>-0.25</MoveSpeed>
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    </equippedStatOffsets>
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    <weaponClasses>
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      <li>RangedHeavy</li>
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    </weaponClasses>
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  </ThingDef>
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  <ThingDef ParentName="PN_BaseBullet">
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    <defName>PN_Bullet_RoyalMachinegun</defName>
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    <label>PnL machinegun bullet</label>
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    <projectile>
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      <damageDef>Bullet</damageDef>
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      <damageAmountBase>20</damageAmountBase>
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      <stoppingPower>3.0</stoppingPower>
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      <armorPenetrationBase>0.38</armorPenetrationBase>
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      <speed>100</speed>
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    </projectile>
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    <graphicData>
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      <texPath>Things/Projectile/Bullet_big</texPath>
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      <graphicClass>Graphic_Single</graphicClass>
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    </graphicData>
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  </ThingDef>
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  <!--==================================== 로열 LSW (멀티런쳐) ====================================-->
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