의상 파일 분할 / tag 수정 및 제한 추가
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@ -674,20 +674,35 @@
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<!--의상-->
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<li>PN_ApparelBasic</li>
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<li>PN_ApparelBasicHat</li>
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<li>PN_ApparelCape</li>
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<li>PN_ApparelMilitia</li>
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<li>PN_ApparelMilitiaHat</li>
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<li>PN_ApparelMaid</li>
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<li>PN_ApparelMaidHat</li>
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<li>PN_ApparelWorker</li>
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<li>PN_ApparelWorkerHat</li>
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<li>PN_ApparelSoldier</li>
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<li>PN_ApparelSoldierHat</li>
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<li>PN_ApparelWorker</li>
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<li>PN_ApparelWorkerHat</li>
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<li>PN_ApparelMaid</li>
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<li>PN_ApparelMaidHat</li>
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<li>PN_ApparelRoyalguard</li>
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<li>PN_ApparelRoyalguardHat</li>
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<li>PN_ApparelRoyalmeister</li>
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<li>PN_ApparelRoyalmeisterHat</li>
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<li>PN_ApparelRoyalmeisterHatWithMonocle</li>
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<li>PN_ApparelRoyalmeisterMonocle</li>
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<li>PN_ApparelRoyalmaid</li>
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<li>PN_ApparelRoyalmaidHat</li>
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<li>PN_EliteSecurityUniform</li>
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<li>PN_EliteSecurityHat</li>
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<!--모듈-->
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<li MayRequire="Ludeon.RimWorld.Ideology">PN_OfficerModule</li>
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<li MayRequire="Ludeon.RimWorld.Ideology">PN_MeisterModule</li>
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393
1.3/Defs/ThingDef/ThingDef_Apparel_TierA.xml
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393
1.3/Defs/ThingDef/ThingDef_Apparel_TierA.xml
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<?xml version="1.0" encoding="utf-8" ?>
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<Defs>
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<ThingCategoryDef>
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<defName>PNApparel</defName>
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<label>PnL Apparel</label>
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<parent>Apparel</parent>
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</ThingCategoryDef>
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<ThingCategoryDef>
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<defName>PNHeadgear</defName>
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<label>PnL Headgear</label>
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<parent>PNApparel</parent>
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</ThingCategoryDef>
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<ThingDef Abstract="True" Name="PN_ApparelBase" ParentName="ApparelMakeableBase">
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<apparel>
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<tags Inherit="false">
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<li>PN_Apparel</li>
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</tags>
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<defaultOutfitTags Inherit="false">
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<li>PNApparel</li>
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</defaultOutfitTags>
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<canBeDesiredForIdeo>false</canBeDesiredForIdeo>
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</apparel>
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<thingCategories Inherit="False">
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<li>PNApparel</li>
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</thingCategories>
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<recipeMaker>
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<useIngredientsForColor>false</useIngredientsForColor>
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</recipeMaker>
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<tradeTags Inherit="false">
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</tradeTags>
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</ThingDef>
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<ThingDef Abstract="True" Name="PN_HatBase" ParentName="PN_ApparelBase">
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<thingCategories Inherit="False">
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<li>PNHeadgear</li>
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</thingCategories>
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<apparel>
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<forceRenderUnderHair>true</forceRenderUnderHair>
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</apparel>
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</ThingDef>
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<!--==================================== 기본옷 ====================================-->
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<ThingDef ParentName="PN_ApparelBase">
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<defName>PN_ApparelBasic</defName>
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<label>PnL basic shirt and boots</label>
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<description>This is a basic paniel costume. It consists of a shirt and boots.</description>
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<graphicData>
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<texPath>Things/Apparel/PNBasic1</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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<shaderType>CutoutComplex</shaderType>
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</graphicData>
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<techLevel>Industrial</techLevel>
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<costStuffCount>80</costStuffCount>
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<stuffCategories>
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<li>Fabric</li>
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<li>Leathery</li>
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</stuffCategories>
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<statBases>
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<MaxHitPoints>200</MaxHitPoints>
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<WorkToMake>2800</WorkToMake>
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<Mass>0.75</Mass>
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<StuffEffectMultiplierArmor>0.2</StuffEffectMultiplierArmor>
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<StuffEffectMultiplierInsulation_Cold>0.42</StuffEffectMultiplierInsulation_Cold>
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<StuffEffectMultiplierInsulation_Heat>0.18</StuffEffectMultiplierInsulation_Heat>
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<EquipDelay>2</EquipDelay>
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</statBases>
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<apparel>
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<bodyPartGroups>
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<li>Torso</li>
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<li>Neck</li>
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<li>Shoulders</li>
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<li>Arms</li>
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<li>Legs</li>
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</bodyPartGroups>
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<wornGraphicPath>Things/Apparel/PNBasic</wornGraphicPath>
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<useWornGraphicMask>true</useWornGraphicMask>
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<layers>
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<li>OnSkin</li>
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<li>Middle</li>
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</layers>
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<tags>
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<li>Paniel_Basic</li>
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</tags>
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<defaultOutfitTags>
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</defaultOutfitTags>
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</apparel>
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<colorGenerator Class="ColorGenerator_Options">
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<options>
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<li>
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<weight>10</weight>
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<only>(255,255,255)</only>
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</li>
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<li>
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<weight>15</weight>
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<only>(255,255,255)</only>
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</li>
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<li>
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<weight>20</weight>
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<only>(255,255,255)</only>
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</li>
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</options>
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</colorGenerator>
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</ThingDef>
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<ThingDef ParentName="PN_HatBase">
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<defName>PN_ApparelBasicHat</defName>
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<label>PnL basic hat</label>
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<description>This is a basic paniel hat.</description>
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<graphicData>
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<texPath>Things/Apparel/hats/PNbasichat1</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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<shaderType>CutoutComplex</shaderType>
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</graphicData>
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<techLevel>Industrial</techLevel>
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<costStuffCount>25</costStuffCount>
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<stuffCategories>
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<li>Fabric</li>
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<li>Leathery</li>
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</stuffCategories>
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<statBases>
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<MaxHitPoints>80</MaxHitPoints>
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<WorkToMake>1800</WorkToMake>
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<Mass>0.14</Mass>
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<StuffEffectMultiplierArmor>0.2</StuffEffectMultiplierArmor>
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<StuffEffectMultiplierInsulation_Cold>0.60</StuffEffectMultiplierInsulation_Cold>
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<StuffEffectMultiplierInsulation_Heat>0.50</StuffEffectMultiplierInsulation_Heat>
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<EquipDelay>0.8</EquipDelay>
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</statBases>
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<equippedStatOffsets>
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</equippedStatOffsets>
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<apparel>
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<bodyPartGroups>
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<li>UpperHead</li>
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</bodyPartGroups>
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<wornGraphicPath>Things/Apparel/hats/PNbasichat</wornGraphicPath>
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<useWornGraphicMask>true</useWornGraphicMask>
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<layers>
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<li>Overhead</li>
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</layers>
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<tags>
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<li>Paniel_Basic</li>
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</tags>
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<defaultOutfitTags>
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</defaultOutfitTags>
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</apparel>
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<colorGenerator Class="ColorGenerator_Options">
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<options>
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<li>
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<weight>10</weight>
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<only>(255,255,255)</only>
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</li>
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<li>
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<weight>15</weight>
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<only>(255,255,255)</only>
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</li>
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<li>
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<weight>20</weight>
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<only>(255,255,255)</only>
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</li>
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</options>
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</colorGenerator>
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</ThingDef>
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<!--==================================== 케이프 ====================================-->
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<ThingDef ParentName="ApparelMakeableBase">
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<defName>PN_ApparelCape</defName>
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<description>This is a basic paniel cape. It has excellent performance in heat dissipation and insulation.</description>
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<label>PnL cape</label>
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<recipeMaker>
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<researchPrerequisite>ComplexClothing</researchPrerequisite>
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</recipeMaker>
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<graphicData>
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<texPath>Things/Apparel/PNCape1</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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<shaderType>CutoutComplex</shaderType>
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</graphicData>
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<techLevel>Industrial</techLevel>
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<costStuffCount>80</costStuffCount>
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<stuffCategories>
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<li>Fabric</li>
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<li>Leathery</li>
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</stuffCategories>
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<thingCategories Inherit="False">
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<li>PNApparel</li>
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</thingCategories>
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<statBases>
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<MaxHitPoints>200</MaxHitPoints>
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<WorkToMake>10000</WorkToMake>
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<Mass>2</Mass>
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<StuffEffectMultiplierArmor>0.3</StuffEffectMultiplierArmor>
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<StuffEffectMultiplierInsulation_Cold>2.00</StuffEffectMultiplierInsulation_Cold>
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<StuffEffectMultiplierInsulation_Heat>0.85</StuffEffectMultiplierInsulation_Heat>
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<EquipDelay>3</EquipDelay>
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</statBases>
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<apparel>
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<bodyPartGroups>
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<li>Torso</li>
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<li>Neck</li>
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<li>Shoulders</li>
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<li>Arms</li>
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</bodyPartGroups>
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<wornGraphicPath>Things/Apparel/PNCape</wornGraphicPath>
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<useWornGraphicMask>true</useWornGraphicMask>
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<layers>
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<li>Shell</li>
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</layers>
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<tags>
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<li>Paniel_Basic</li>
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<li>Paniel_Militia</li>
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<li>Paniel_Engineer</li>
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<li>Paniel_Housekeeper</li>
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</tags>
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<defaultOutfitTags>
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</defaultOutfitTags>
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</apparel>
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<colorGenerator Class="ColorGenerator_Options">
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<options>
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<li>
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<weight>10</weight>
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<only>(255,255,255)</only>
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</li>
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<li>
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<weight>15</weight>
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<only>(255,255,255)</only>
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</li>
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<li>
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<weight>20</weight>
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<only>(255,255,255)</only>
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</li>
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</options>
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</colorGenerator>
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</ThingDef>
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<!--==================================== 티어A 밀리샤 ====================================-->
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<ThingDef ParentName="PN_ApparelBase">
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<defName>PN_ApparelMilitia</defName>
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<label>PnL militia uniform</label>
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<description>A uniform worn by the militia on automata.\n\nThis clothing is made with PnL industry's unique technology that combines metal and fabric.\n\nThe built-in parts work with the automaton to give it a decent defense.</description>
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<graphicData>
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<texPath>Things/Apparel/PNMilitia1</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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<shaderType>CutoutComplex</shaderType>
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<drawSize>1</drawSize>
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</graphicData>
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<stuffCategories>
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<li>Metallic</li>
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</stuffCategories>
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<costStuffCount>60</costStuffCount>
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<costList>
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<ComponentIndustrial>2</ComponentIndustrial>
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<Cloth>80</Cloth>
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</costList>
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<recipeMaker>
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<recipeUsers Inherit="false">
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<li>PN_AutomatonBench</li>
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</recipeUsers>
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<skillRequirements Inherit="false">
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<Crafting>5</Crafting>
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</skillRequirements>
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<researchPrerequisite>PNRP_TierA_Apparel</researchPrerequisite>
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</recipeMaker>
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<statBases>
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<MaxHitPoints>200</MaxHitPoints>
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<WorkToMake>21000</WorkToMake>
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<Mass>3</Mass>
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<Flammability>0.4</Flammability>
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<StuffEffectMultiplierArmor>0.68</StuffEffectMultiplierArmor>
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<Insulation_Cold>8.4</Insulation_Cold>
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<Insulation_Heat>4.3</Insulation_Heat>
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<EquipDelay>3</EquipDelay>
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</statBases>
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<equippedStatOffsets>
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<WorkSpeedGlobal>-0.10</WorkSpeedGlobal>
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</equippedStatOffsets>
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<apparel>
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<bodyPartGroups>
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<li>Torso</li>
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<li>Neck</li>
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<li>Shoulders</li>
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<li>Arms</li>
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<li>Legs</li>
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</bodyPartGroups>
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<wornGraphicPath>Things/Apparel/PNMilitia</wornGraphicPath>
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<useWornGraphicMask>true</useWornGraphicMask>
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<layers>
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<li>OnSkin</li>
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<li>Middle</li>
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</layers>
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<tags>
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<li>Paniel_Militia</li>
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</tags>
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<defaultOutfitTags>
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</defaultOutfitTags>
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</apparel>
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<colorGenerator Class="ColorGenerator_Options">
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<options>
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<li>
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<weight>10</weight>
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<only>(255,255,255)</only>
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</li>
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<li>
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<weight>15</weight>
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<only>(255,255,255)</only>
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</li>
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<li>
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<weight>20</weight>
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<only>(255,255,255)</only>
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</li>
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</options>
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</colorGenerator>
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</ThingDef>
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<ThingDef ParentName="PN_HatBase">
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<defName>PN_ApparelMilitiaHat</defName>
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<label>PnL militia goggles</label>
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<description>A goggles worn by the militia on automata.\n\nThe built-in parts work with the automaton to give it a decent defense.</description>
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<graphicData>
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<texPath>Things/Apparel/hats/PNMilitiahat1</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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<shaderType>CutoutComplex</shaderType>
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</graphicData>
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<stuffCategories>
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<li>Metallic</li>
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</stuffCategories>
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<costStuffCount>40</costStuffCount>
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<costList>
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<ComponentIndustrial>2</ComponentIndustrial>
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<Plasteel>10</Plasteel>
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</costList>
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<recipeMaker>
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<recipeUsers Inherit="false">
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<li>PN_AutomatonBench</li>
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</recipeUsers>
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<skillRequirements Inherit="false">
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<Crafting>5</Crafting>
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</skillRequirements>
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<researchPrerequisite>PNRP_TierA_Apparel</researchPrerequisite>
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</recipeMaker>
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<statBases>
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<WorkToMake>8000</WorkToMake>
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<MaxHitPoints>120</MaxHitPoints>
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<Mass>1.2</Mass>
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<StuffEffectMultiplierArmor>0.68</StuffEffectMultiplierArmor>
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<Insulation_Cold>12</Insulation_Cold>
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<Insulation_Heat>12</Insulation_Heat>
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<EquipDelay>1.5</EquipDelay>
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</statBases>
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<equippedStatOffsets>
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<WorkSpeedGlobal>-0.05</WorkSpeedGlobal>
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</equippedStatOffsets>
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<apparel>
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<bodyPartGroups>
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<li>UpperHead</li>
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<li>Eyes</li>
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</bodyPartGroups>
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<wornGraphicPath>Things/Apparel/hats/PNMilitiahat</wornGraphicPath>
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<useWornGraphicMask>true</useWornGraphicMask>
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<layers>
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<li>Overhead</li>
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</layers>
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<tags>
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<li>Paniel_Militia</li>
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</tags>
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<defaultOutfitTags>
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</defaultOutfitTags>
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</apparel>
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<colorGenerator Class="ColorGenerator_Options">
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<options>
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<li>
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<weight>10</weight>
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<only>(255,255,255)</only>
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</li>
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<li>
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<weight>15</weight>
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<only>(255,255,255)</only>
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</li>
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<li>
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<weight>20</weight>
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<only>(255,255,255)</only>
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</li>
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</options>
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</colorGenerator>
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</ThingDef>
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</Defs>
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645
1.3/Defs/ThingDef/ThingDef_Apparel_TierB.xml
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645
1.3/Defs/ThingDef/ThingDef_Apparel_TierB.xml
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<?xml version="1.0" encoding="utf-8" ?>
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<Defs>
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<!--==================================== 티어B 병사 ====================================-->
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<ThingDef ParentName="PN_ApparelBase">
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<defName>PN_ApparelSoldier</defName>
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<label>PnL soldier uniform</label>
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<description>This is the uniform worn by the military on automata.\n\nThis clothing is made with PnL industry's unique technology that combines metal and fabric.\n\nBuilt-in parts work in conjunction with the automaton to provide good defense. But it doesn't help in situations other than combat.</description>
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<graphicData>
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<texPath>Things/Apparel/PNSoldier1</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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||||
<shaderType>CutoutComplex</shaderType>
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<drawSize>1</drawSize>
|
||||
</graphicData>
|
||||
<stuffCategories>
|
||||
<li>Metallic</li>
|
||||
</stuffCategories>
|
||||
<costStuffCount>100</costStuffCount>
|
||||
<costList>
|
||||
<ComponentSpacer>4</ComponentSpacer>
|
||||
<DevilstrandCloth>50</DevilstrandCloth>
|
||||
</costList>
|
||||
<recipeMaker>
|
||||
<recipeUsers Inherit="false">
|
||||
<li>PN_AutomatonBench</li>
|
||||
</recipeUsers>
|
||||
<skillRequirements Inherit="false">
|
||||
<Crafting>7</Crafting>
|
||||
</skillRequirements>
|
||||
<researchPrerequisite>PNRP_TierB_Apparel</researchPrerequisite>
|
||||
</recipeMaker>
|
||||
<statBases>
|
||||
<WorkToMake>60000</WorkToMake>
|
||||
<MaxHitPoints>340</MaxHitPoints>
|
||||
<Mass>12</Mass>
|
||||
<Flammability>0.6</Flammability>
|
||||
<StuffEffectMultiplierArmor>0.81</StuffEffectMultiplierArmor>
|
||||
<Insulation_Cold>32</Insulation_Cold>
|
||||
<Insulation_Heat>9</Insulation_Heat>
|
||||
<EquipDelay>10</EquipDelay>
|
||||
</statBases>
|
||||
<equippedStatOffsets>
|
||||
<WorkSpeedGlobal>-0.15</WorkSpeedGlobal>
|
||||
<MeleeDodgeChance>1</MeleeDodgeChance>
|
||||
<Flammability>-0.20</Flammability>
|
||||
</equippedStatOffsets>
|
||||
<apparel>
|
||||
<bodyPartGroups>
|
||||
<li>Torso</li>
|
||||
<li>Neck</li>
|
||||
<li>Shoulders</li>
|
||||
<li>Arms</li>
|
||||
<li>Legs</li>
|
||||
</bodyPartGroups>
|
||||
<wornGraphicPath>Things/Apparel/PNSoldier</wornGraphicPath>
|
||||
<useWornGraphicMask>true</useWornGraphicMask>
|
||||
<layers>
|
||||
<li>OnSkin</li>
|
||||
<li>Middle</li>
|
||||
<li>Shell</li>
|
||||
</layers>
|
||||
<tags>
|
||||
<li>Paniel_Soldier</li>
|
||||
<li>Royal</li>
|
||||
<li>RoyalTier2</li>
|
||||
<li>RoyalTier3</li>
|
||||
</tags>
|
||||
<defaultOutfitTags>
|
||||
|
||||
</defaultOutfitTags>
|
||||
</apparel>
|
||||
<colorGenerator Class="ColorGenerator_Options">
|
||||
<options>
|
||||
<li>
|
||||
<weight>10</weight>
|
||||
<only>(255,255,255)</only>
|
||||
</li>
|
||||
<li>
|
||||
<weight>15</weight>
|
||||
<only>(255,255,255)</only>
|
||||
</li>
|
||||
<li>
|
||||
<weight>20</weight>
|
||||
<only>(255,255,255)</only>
|
||||
</li>
|
||||
</options>
|
||||
</colorGenerator>
|
||||
</ThingDef>
|
||||
|
||||
<ThingDef ParentName="PN_HatBase">
|
||||
<defName>PN_ApparelSoldierHat</defName>
|
||||
<label>PnL soldier side cap</label>
|
||||
<description>This is the hat worn by the military on automata.\n\nThis clothing is made with PnL industry's unique technology that combines metal and fabric.\n\nBuilt-in parts work in conjunction with the automaton to provide good defense. But it doesn't help in situations other than combat.</description>
|
||||
<graphicData>
|
||||
<texPath>Things/Apparel/hats/PNSoldierhat1</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
<shaderType>CutoutComplex</shaderType>
|
||||
</graphicData>
|
||||
<stuffCategories>
|
||||
<li>Metallic</li>
|
||||
</stuffCategories>
|
||||
<costStuffCount>40</costStuffCount>
|
||||
<costList>
|
||||
<ComponentSpacer>2</ComponentSpacer>
|
||||
<DevilstrandCloth>20</DevilstrandCloth>
|
||||
</costList>
|
||||
<recipeMaker>
|
||||
<recipeUsers Inherit="false">
|
||||
<li>PN_AutomatonBench</li>
|
||||
</recipeUsers>
|
||||
<skillRequirements Inherit="false">
|
||||
<Crafting>7</Crafting>
|
||||
</skillRequirements>
|
||||
<researchPrerequisite>PNRP_TierB_Apparel</researchPrerequisite>
|
||||
</recipeMaker>
|
||||
<statBases>
|
||||
<MaxHitPoints>150</MaxHitPoints>
|
||||
<WorkToMake>21000</WorkToMake>
|
||||
<Mass>1.5</Mass>
|
||||
<Flammability>0.6</Flammability>
|
||||
<StuffEffectMultiplierArmor>0.81</StuffEffectMultiplierArmor>
|
||||
<Insulation_Cold>4</Insulation_Cold>
|
||||
<Insulation_Heat>2</Insulation_Heat>
|
||||
<EquipDelay>3</EquipDelay>
|
||||
</statBases>
|
||||
<equippedStatOffsets>
|
||||
<WorkSpeedGlobal>-0.10</WorkSpeedGlobal>
|
||||
<AimingDelayFactor>-0.10</AimingDelayFactor>
|
||||
<ShootingAccuracyPawn>1</ShootingAccuracyPawn>
|
||||
<MeleeHitChance>1</MeleeHitChance>
|
||||
</equippedStatOffsets>
|
||||
<apparel>
|
||||
<bodyPartGroups>
|
||||
<li>FullHead</li>
|
||||
</bodyPartGroups>
|
||||
<wornGraphicPath>Things/Apparel/hats/PNSoldierhat</wornGraphicPath>
|
||||
<useWornGraphicMask>true</useWornGraphicMask>
|
||||
<layers>
|
||||
<li>Overhead</li>
|
||||
</layers>
|
||||
<tags>
|
||||
<li>Paniel_Soldier</li>
|
||||
<li>Royal</li>
|
||||
<li>RoyalTier2</li>
|
||||
<li>RoyalTier3</li>
|
||||
</tags>
|
||||
<defaultOutfitTags>
|
||||
|
||||
</defaultOutfitTags>
|
||||
</apparel>
|
||||
<colorGenerator Class="ColorGenerator_Options">
|
||||
<options>
|
||||
<li>
|
||||
<weight>10</weight>
|
||||
<only>(255,255,255)</only>
|
||||
</li>
|
||||
<li>
|
||||
<weight>15</weight>
|
||||
<only>(255,255,255)</only>
|
||||
</li>
|
||||
<li>
|
||||
<weight>20</weight>
|
||||
<only>(255,255,255)</only>
|
||||
</li>
|
||||
</options>
|
||||
</colorGenerator>
|
||||
</ThingDef>
|
||||
|
||||
<!--==================================== 티어B 작업복 ====================================-->
|
||||
<ThingDef ParentName="PN_ApparelBase">
|
||||
<defName>PN_ApparelWorker</defName>
|
||||
<label>PnL engineer uniform</label>
|
||||
<description>This is the uniform worn by the Automaton at the factory.\n\nThis clothing is made with PnL industry's unique technology that combines metal and fabric.\n\nThe built-in parts work with the automaton to give you adequate defense. It also has a function to assist the user's work.</description>
|
||||
<graphicData>
|
||||
<texPath>Things/Apparel/PNWorker1</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
<shaderType>CutoutComplex</shaderType>
|
||||
<drawSize>1</drawSize>
|
||||
</graphicData>
|
||||
<stuffCategories>
|
||||
<li>Metallic</li>
|
||||
</stuffCategories>
|
||||
<costStuffCount>80</costStuffCount>
|
||||
<costList>
|
||||
<ComponentSpacer>3</ComponentSpacer>
|
||||
<DevilstrandCloth>40</DevilstrandCloth>
|
||||
</costList>
|
||||
<recipeMaker>
|
||||
<recipeUsers Inherit="false">
|
||||
<li>PN_AutomatonBench</li>
|
||||
</recipeUsers>
|
||||
<skillRequirements Inherit="false">
|
||||
<Crafting>6</Crafting>
|
||||
</skillRequirements>
|
||||
<researchPrerequisite>PNRP_TierB_Apparel</researchPrerequisite>
|
||||
</recipeMaker>
|
||||
<statBases>
|
||||
<WorkToMake>45000</WorkToMake>
|
||||
<MaxHitPoints>280</MaxHitPoints>
|
||||
<Mass>9</Mass>
|
||||
<Flammability>0.6</Flammability>
|
||||
<StuffEffectMultiplierArmor>0.69</StuffEffectMultiplierArmor>
|
||||
<Insulation_Cold>32</Insulation_Cold>
|
||||
<Insulation_Heat>9</Insulation_Heat>
|
||||
<EquipDelay>7</EquipDelay>
|
||||
</statBases>
|
||||
<equippedStatOffsets>
|
||||
<GeneralLaborSpeed>0.10</GeneralLaborSpeed>
|
||||
<MiningYield>0.10</MiningYield>
|
||||
<ConstructSuccessChance>0.10</ConstructSuccessChance>
|
||||
<FixBrokenDownBuildingSuccessChance>0.10</FixBrokenDownBuildingSuccessChance>
|
||||
</equippedStatOffsets>
|
||||
<apparel>
|
||||
<bodyPartGroups>
|
||||
<li>Torso</li>
|
||||
<li>Neck</li>
|
||||
<li>Shoulders</li>
|
||||
<li>Arms</li>
|
||||
<li>Legs</li>
|
||||
</bodyPartGroups>
|
||||
<wornGraphicPath>Things/Apparel/PNWorker</wornGraphicPath>
|
||||
<useWornGraphicMask>true</useWornGraphicMask>
|
||||
<layers>
|
||||
<li>OnSkin</li>
|
||||
<li>Middle</li>
|
||||
</layers>
|
||||
<tags>
|
||||
<li>Paniel_Engineer</li>
|
||||
<li>Royal</li>
|
||||
<li>RoyalTier2</li>
|
||||
<li>RoyalTier3</li>
|
||||
</tags>
|
||||
<defaultOutfitTags>
|
||||
|
||||
</defaultOutfitTags>
|
||||
</apparel>
|
||||
<colorGenerator Class="ColorGenerator_Options">
|
||||
<options>
|
||||
<li>
|
||||
<weight>10</weight>
|
||||
<only>(255,255,255)</only>
|
||||
</li>
|
||||
<li>
|
||||
<weight>15</weight>
|
||||
<only>(255,255,255)</only>
|
||||
</li>
|
||||
<li>
|
||||
<weight>20</weight>
|
||||
<only>(255,255,255)</only>
|
||||
</li>
|
||||
</options>
|
||||
</colorGenerator>
|
||||
</ThingDef>
|
||||
|
||||
<ThingDef ParentName="PN_HatBase">
|
||||
<defName>PN_ApparelWorkerHat</defName>
|
||||
<label>PnL Engineer newsie cap</label>
|
||||
<description>This is the hat worn by the Automaton at the factory.\n\nThis clothing is made with PnL industry's unique technology that combines metal and fabric.\n\nThe built-in parts work with the automaton to give you adequate defense. It also has a function to assist the user's work.</description>
|
||||
<graphicData>
|
||||
<texPath>Things/Apparel/hats/PNWorkerhat1</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
<shaderType>CutoutComplex</shaderType>
|
||||
</graphicData>
|
||||
<stuffCategories>
|
||||
<li>Metallic</li>
|
||||
</stuffCategories>
|
||||
<costStuffCount>30</costStuffCount>
|
||||
<costList>
|
||||
<ComponentSpacer>1</ComponentSpacer>
|
||||
<DevilstrandCloth>15</DevilstrandCloth>
|
||||
</costList>
|
||||
<recipeMaker>
|
||||
<recipeUsers Inherit="false">
|
||||
<li>PN_AutomatonBench</li>
|
||||
</recipeUsers>
|
||||
<skillRequirements Inherit="false">
|
||||
<Crafting>6</Crafting>
|
||||
</skillRequirements>
|
||||
<researchPrerequisite>PNRP_TierB_Apparel</researchPrerequisite>
|
||||
</recipeMaker>
|
||||
<statBases>
|
||||
<WorkToMake>15750</WorkToMake>
|
||||
<MaxHitPoints>120</MaxHitPoints>
|
||||
<Mass>1</Mass>
|
||||
<Flammability>0.6</Flammability>
|
||||
<StuffEffectMultiplierArmor>0.69</StuffEffectMultiplierArmor>
|
||||
<Insulation_Cold>4</Insulation_Cold>
|
||||
<Insulation_Heat>2</Insulation_Heat>
|
||||
<EquipDelay>1</EquipDelay>
|
||||
</statBases>
|
||||
<equippedStatOffsets>
|
||||
<GeneralLaborSpeed>0.05</GeneralLaborSpeed>
|
||||
<MiningYield>0.05</MiningYield>
|
||||
<ConstructSuccessChance>0.05</ConstructSuccessChance>
|
||||
<FixBrokenDownBuildingSuccessChance>0.05</FixBrokenDownBuildingSuccessChance>
|
||||
</equippedStatOffsets>
|
||||
<apparel>
|
||||
<bodyPartGroups>
|
||||
<li>FullHead</li>
|
||||
</bodyPartGroups>
|
||||
<wornGraphicPath>Things/Apparel/hats/PNWorkerhat</wornGraphicPath>
|
||||
<useWornGraphicMask>true</useWornGraphicMask>
|
||||
<layers>
|
||||
<li>Overhead</li>
|
||||
</layers>
|
||||
<tags>
|
||||
<li>Paniel_Engineer</li>
|
||||
<li>Royal</li>
|
||||
<li>RoyalTier2</li>
|
||||
<li>RoyalTier3</li>
|
||||
</tags>
|
||||
<defaultOutfitTags>
|
||||
|
||||
</defaultOutfitTags>
|
||||
</apparel>
|
||||
<colorGenerator Class="ColorGenerator_Options">
|
||||
<options>
|
||||
<li>
|
||||
<weight>10</weight>
|
||||
<only>(255,255,255)</only>
|
||||
</li>
|
||||
<li>
|
||||
<weight>15</weight>
|
||||
<only>(255,255,255)</only>
|
||||
</li>
|
||||
<li>
|
||||
<weight>20</weight>
|
||||
<only>(255,255,255)</only>
|
||||
</li>
|
||||
</options>
|
||||
</colorGenerator>
|
||||
</ThingDef>
|
||||
|
||||
<!--==================================== 티어B 메이드 ====================================-->
|
||||
<ThingDef ParentName="PN_ApparelBase">
|
||||
<defName>PN_ApparelMaid</defName>
|
||||
<label>PnL housekeeper uniform</label>
|
||||
<description>This is the uniform worn by the automaton in the noble mansion.\n\nThis clothing is made with PnL industry's unique technology that combines metal and fabric.\n\nThe built-in parts work with the automaton to give you adequate defense. It also has a function that assists users in their work.</description>
|
||||
<graphicData>
|
||||
<texPath>Things/Apparel/PNHousekeeper1</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
<shaderType>CutoutComplex</shaderType>
|
||||
<drawSize>1</drawSize>
|
||||
</graphicData>
|
||||
<stuffCategories>
|
||||
<li>Metallic</li>
|
||||
</stuffCategories>
|
||||
<costStuffCount>80</costStuffCount>
|
||||
<costList>
|
||||
<ComponentSpacer>3</ComponentSpacer>
|
||||
<DevilstrandCloth>40</DevilstrandCloth>
|
||||
</costList>
|
||||
<recipeMaker>
|
||||
<recipeUsers Inherit="false">
|
||||
<li>PN_AutomatonBench</li>
|
||||
</recipeUsers>
|
||||
<skillRequirements Inherit="false">
|
||||
<Crafting>6</Crafting>
|
||||
</skillRequirements>
|
||||
<researchPrerequisite>PNRP_TierB_Apparel</researchPrerequisite>
|
||||
</recipeMaker>
|
||||
<statBases>
|
||||
<WorkToMake>45000</WorkToMake>
|
||||
<MaxHitPoints>280</MaxHitPoints>
|
||||
<Mass>9</Mass>
|
||||
<Flammability>0.6</Flammability>
|
||||
<StuffEffectMultiplierArmor>0.69</StuffEffectMultiplierArmor>
|
||||
<Insulation_Cold>32</Insulation_Cold>
|
||||
<Insulation_Heat>9</Insulation_Heat>
|
||||
<EquipDelay>7</EquipDelay>
|
||||
</statBases>
|
||||
<equippedStatOffsets>
|
||||
<ButcheryFleshEfficiency>0.10</ButcheryFleshEfficiency>
|
||||
<PlantHarvestYield>0.10</PlantHarvestYield>
|
||||
<MedicalTendQuality>0.15</MedicalTendQuality>
|
||||
<MedicalSurgerySuccessChance>0.10</MedicalSurgerySuccessChance>
|
||||
<NegotiationAbility>0.10</NegotiationAbility>
|
||||
<SocialImpact>0.10</SocialImpact>
|
||||
</equippedStatOffsets>
|
||||
<apparel>
|
||||
<bodyPartGroups>
|
||||
<li>Torso</li>
|
||||
<li>Neck</li>
|
||||
<li>Shoulders</li>
|
||||
<li>Arms</li>
|
||||
<li>Legs</li>
|
||||
</bodyPartGroups>
|
||||
<wornGraphicPath>Things/Apparel/PNHousekeeper</wornGraphicPath>
|
||||
<useWornGraphicMask>true</useWornGraphicMask>
|
||||
<layers>
|
||||
<li>OnSkin</li>
|
||||
<li>Middle</li>
|
||||
</layers>
|
||||
<tags>
|
||||
<li>Paniel_Housekeeper</li>
|
||||
<li>Royal</li>
|
||||
<li>RoyalTier2</li>
|
||||
<li>RoyalTier3</li>
|
||||
</tags>
|
||||
<defaultOutfitTags>
|
||||
|
||||
</defaultOutfitTags>
|
||||
</apparel>
|
||||
<colorGenerator Class="ColorGenerator_Options">
|
||||
<options>
|
||||
<li>
|
||||
<weight>10</weight>
|
||||
<only>(255,255,255)</only>
|
||||
</li>
|
||||
<li>
|
||||
<weight>15</weight>
|
||||
<only>(255,255,255)</only>
|
||||
</li>
|
||||
<li>
|
||||
<weight>20</weight>
|
||||
<only>(255,255,255)</only>
|
||||
</li>
|
||||
</options>
|
||||
</colorGenerator>
|
||||
</ThingDef>
|
||||
|
||||
<ThingDef ParentName="PN_HatBase">
|
||||
<defName>PN_ApparelMaidHat</defName>
|
||||
<label>PnL housekeeper hat</label>
|
||||
<description>This is the hat worn by the automaton in the noble mansion.\n\nThis clothing is made with PnL industry's unique technology that combines metal and fabric.\n\nThe built-in parts work with the automaton to give you adequate defense. It also has a function that assists users in their work.</description>
|
||||
<graphicData>
|
||||
<texPath>Things/Apparel/hats/PNHousekeeperhat1</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
<shaderType>CutoutComplex</shaderType>
|
||||
</graphicData>
|
||||
<stuffCategories>
|
||||
<li>Metallic</li>
|
||||
</stuffCategories>
|
||||
<costStuffCount>30</costStuffCount>
|
||||
<costList>
|
||||
<ComponentSpacer>1</ComponentSpacer>
|
||||
<DevilstrandCloth>15</DevilstrandCloth>
|
||||
</costList>
|
||||
<recipeMaker>
|
||||
<recipeUsers Inherit="false">
|
||||
<li>PN_AutomatonBench</li>
|
||||
</recipeUsers>
|
||||
<skillRequirements Inherit="false">
|
||||
<Crafting>6</Crafting>
|
||||
</skillRequirements>
|
||||
<researchPrerequisite>PNRP_TierB_Apparel</researchPrerequisite>
|
||||
</recipeMaker>
|
||||
<statBases>
|
||||
<WorkToMake>15750</WorkToMake>
|
||||
<MaxHitPoints>120</MaxHitPoints>
|
||||
<Mass>1</Mass>
|
||||
<Flammability>0.6</Flammability>
|
||||
<StuffEffectMultiplierArmor>0.69</StuffEffectMultiplierArmor>
|
||||
<Insulation_Cold>4</Insulation_Cold>
|
||||
<Insulation_Heat>2</Insulation_Heat>
|
||||
<EquipDelay>1</EquipDelay>
|
||||
</statBases>
|
||||
<equippedStatOffsets>
|
||||
<ButcheryFleshEfficiency>0.05</ButcheryFleshEfficiency>
|
||||
<PlantHarvestYield>0.05</PlantHarvestYield>
|
||||
<MedicalTendQuality>0.10</MedicalTendQuality>
|
||||
<MedicalSurgerySuccessChance>0.05</MedicalSurgerySuccessChance>
|
||||
<NegotiationAbility>0.05</NegotiationAbility>
|
||||
<SocialImpact>0.05</SocialImpact>
|
||||
</equippedStatOffsets>
|
||||
<apparel>
|
||||
<bodyPartGroups>
|
||||
<li>FullHead</li>
|
||||
</bodyPartGroups>
|
||||
<wornGraphicPath>Things/Apparel/hats/PNHousekeeperhat</wornGraphicPath>
|
||||
<useWornGraphicMask>true</useWornGraphicMask>
|
||||
<layers>
|
||||
<li>Overhead</li>
|
||||
</layers>
|
||||
<tags>
|
||||
<li>Paniel_Housekeeper</li>
|
||||
<li>Royal</li>
|
||||
<li>RoyalTier2</li>
|
||||
<li>RoyalTier3</li>
|
||||
</tags>
|
||||
<defaultOutfitTags>
|
||||
|
||||
</defaultOutfitTags>
|
||||
</apparel>
|
||||
<colorGenerator Class="ColorGenerator_Options">
|
||||
<options>
|
||||
<li>
|
||||
<weight>10</weight>
|
||||
<only>(255,255,255)</only>
|
||||
</li>
|
||||
<li>
|
||||
<weight>15</weight>
|
||||
<only>(255,255,255)</only>
|
||||
</li>
|
||||
<li>
|
||||
<weight>20</weight>
|
||||
<only>(255,255,255)</only>
|
||||
</li>
|
||||
</options>
|
||||
</colorGenerator>
|
||||
</ThingDef>
|
||||
|
||||
<!--==================================== 티어B 엘리트 시큐리티 ====================================-->
|
||||
|
||||
<ThingDef ParentName="PN_ApparelBase">
|
||||
<defName>PN_EliteSecurityUniform</defName>
|
||||
<label>PnL elite security uniform</label>
|
||||
<description>This is the uniform worn by the PnL security on automata.\n\nThis clothing is made with PnL industry's unique technology that combines metal and fabric.\n\nBuilt-in parts work in conjunction with the automaton to provide good defense. But it doesn't help in situations other than combat.</description>
|
||||
<graphicData>
|
||||
<texPath>Things/Apparel/old/PNEliteSecurity1</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
<shaderType>CutoutComplex</shaderType>
|
||||
<drawSize>1</drawSize>
|
||||
</graphicData>
|
||||
<costList>
|
||||
<ComponentSpacer>3</ComponentSpacer>
|
||||
<Plasteel>80</Plasteel>
|
||||
<Uranium>10</Uranium>
|
||||
</costList>
|
||||
<recipeMaker Inherit="false">
|
||||
|
||||
</recipeMaker>
|
||||
<statBases>
|
||||
<WorkToMake>45000</WorkToMake>
|
||||
<MaxHitPoints>280</MaxHitPoints>
|
||||
<Mass>9</Mass>
|
||||
<Flammability>0.4</Flammability>
|
||||
<ArmorRating_Sharp>0.92</ArmorRating_Sharp>
|
||||
<ArmorRating_Blunt>0.4</ArmorRating_Blunt>
|
||||
<ArmorRating_Heat>0.46</ArmorRating_Heat>
|
||||
<Insulation_Cold>32</Insulation_Cold>
|
||||
<Insulation_Heat>9</Insulation_Heat>
|
||||
<EquipDelay>11</EquipDelay>
|
||||
</statBases>
|
||||
<equippedStatOffsets>
|
||||
<MeleeDodgeChance>1</MeleeDodgeChance>
|
||||
<Flammability>-0.20</Flammability>
|
||||
</equippedStatOffsets>
|
||||
<apparel>
|
||||
<bodyPartGroups>
|
||||
<li>Torso</li>
|
||||
<li>Neck</li>
|
||||
<li>Shoulders</li>
|
||||
<li>Arms</li>
|
||||
<li>Legs</li>
|
||||
</bodyPartGroups>
|
||||
<wornGraphicPath>Things/Apparel/old/PNEliteSecurity</wornGraphicPath>
|
||||
<useWornGraphicMask>true</useWornGraphicMask>
|
||||
<layers>
|
||||
<li>OnSkin</li>
|
||||
<li>Middle</li>
|
||||
<li>Shell</li>
|
||||
</layers>
|
||||
<tags>
|
||||
<li>Paniel_EliteSecurity</li>
|
||||
</tags>
|
||||
<defaultOutfitTags>
|
||||
|
||||
</defaultOutfitTags>
|
||||
</apparel>
|
||||
<colorGenerator Class="ColorGenerator_Options">
|
||||
<options>
|
||||
<li>
|
||||
<weight>10</weight>
|
||||
<only>(255,255,255)</only>
|
||||
</li>
|
||||
<li>
|
||||
<weight>15</weight>
|
||||
<only>(255,255,255)</only>
|
||||
</li>
|
||||
<li>
|
||||
<weight>20</weight>
|
||||
<only>(255,255,255)</only>
|
||||
</li>
|
||||
</options>
|
||||
</colorGenerator>
|
||||
</ThingDef>
|
||||
|
||||
<ThingDef ParentName="PN_HatBase">
|
||||
<defName>PN_EliteSecurityHat</defName>
|
||||
<label>PnL elite security beret</label>
|
||||
<description>This is the hat worn by the PnL security on automata.\n\nThis clothing is made with PnL industry's unique technology that combines metal and fabric.\n\nBuilt-in parts work in conjunction with the automaton to provide good defense. But it doesn't help in situations other than combat.</description>
|
||||
<graphicData>
|
||||
<texPath>Things/Apparel/old/PNEliteSecurityhat1</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
<shaderType>CutoutComplex</shaderType>
|
||||
</graphicData>
|
||||
<costList>
|
||||
<ComponentSpacer>1</ComponentSpacer>
|
||||
<Plasteel>30</Plasteel>
|
||||
</costList>
|
||||
<recipeMaker Inherit="false">
|
||||
|
||||
</recipeMaker>
|
||||
<statBases>
|
||||
<WorkToMake>15750</WorkToMake>
|
||||
<MaxHitPoints>120</MaxHitPoints>
|
||||
<Mass>1</Mass>
|
||||
<Flammability>0.4</Flammability>
|
||||
<ArmorRating_Sharp>0.92</ArmorRating_Sharp>
|
||||
<ArmorRating_Blunt>0.4</ArmorRating_Blunt>
|
||||
<ArmorRating_Heat>0.46</ArmorRating_Heat>
|
||||
<Insulation_Cold>4</Insulation_Cold>
|
||||
<Insulation_Heat>2</Insulation_Heat>
|
||||
<EquipDelay>2</EquipDelay>
|
||||
</statBases>
|
||||
<equippedStatOffsets>
|
||||
<AimingDelayFactor>-0.10</AimingDelayFactor>
|
||||
<ShootingAccuracyPawn>1</ShootingAccuracyPawn>
|
||||
<MeleeHitChance>1</MeleeHitChance>
|
||||
</equippedStatOffsets>
|
||||
<apparel>
|
||||
<bodyPartGroups>
|
||||
<li>FullHead</li>
|
||||
</bodyPartGroups>
|
||||
<wornGraphicPath>Things/Apparel/old/PNEliteSecurityhat</wornGraphicPath>
|
||||
<useWornGraphicMask>true</useWornGraphicMask>
|
||||
<layers>
|
||||
<li>Overhead</li>
|
||||
</layers>
|
||||
<tags>
|
||||
<li>Paniel_EliteSecurity</li>
|
||||
</tags>
|
||||
<defaultOutfitTags>
|
||||
|
||||
</defaultOutfitTags>
|
||||
</apparel>
|
||||
<colorGenerator Class="ColorGenerator_Options">
|
||||
<options>
|
||||
<li>
|
||||
<weight>10</weight>
|
||||
<only>(255,255,255)</only>
|
||||
</li>
|
||||
<li>
|
||||
<weight>15</weight>
|
||||
<only>(255,255,255)</only>
|
||||
</li>
|
||||
<li>
|
||||
<weight>20</weight>
|
||||
<only>(255,255,255)</only>
|
||||
</li>
|
||||
</options>
|
||||
</colorGenerator>
|
||||
</ThingDef>
|
||||
</Defs>
|
690
1.3/Defs/ThingDef/ThingDef_Apparel_TierC.xml
Normal file
690
1.3/Defs/ThingDef/ThingDef_Apparel_TierC.xml
Normal file
@ -0,0 +1,690 @@
|
||||
<?xml version="1.0" encoding="utf-8" ?>
|
||||
<Defs>
|
||||
<!--==================================== 로열 그레이드 ====================================-->
|
||||
|
||||
<ThingCategoryDef>
|
||||
<defName>PNRoyalApparel</defName>
|
||||
<label>Royal Apparel</label>
|
||||
<parent>PNApparel</parent>
|
||||
</ThingCategoryDef>
|
||||
|
||||
<ThingCategoryDef>
|
||||
<defName>PNRoyalHeadgear</defName>
|
||||
<label>Royal Headgear</label>
|
||||
<parent>PNHeadgear</parent>
|
||||
</ThingCategoryDef>
|
||||
|
||||
<ThingDef Abstract="True" Name="PN_RoyalApparelBase" ParentName="ApparelMakeableBase">
|
||||
<apparel>
|
||||
<tags Inherit="false">
|
||||
<li>PN_RoyalApparel</li>
|
||||
<li>Royal</li>
|
||||
<li>RoyalTier2</li>
|
||||
<li>RoyalTier3</li>
|
||||
<li>RoyalTier4</li>
|
||||
<li>RoyalTier5</li>
|
||||
<li>RoyalTier6</li>
|
||||
<li>RoyalTier7</li>
|
||||
</tags>
|
||||
<canBeDesiredForIdeo>false</canBeDesiredForIdeo>
|
||||
</apparel>
|
||||
<thingCategories Inherit="False">
|
||||
<li>PNRoyalApparel</li>
|
||||
</thingCategories>
|
||||
</ThingDef>
|
||||
|
||||
<ThingDef Abstract="True" Name="PN_RoyalHatBase" ParentName="PN_RoyalApparelBase">
|
||||
<thingCategories Inherit="False">
|
||||
<li>PNRoyalHeadgear</li>
|
||||
</thingCategories>
|
||||
<apparel>
|
||||
<forceRenderUnderHair>true</forceRenderUnderHair>
|
||||
</apparel>
|
||||
</ThingDef>
|
||||
|
||||
<!--==================================== 티어C 근위대 ====================================-->
|
||||
<ThingDef ParentName="PN_RoyalApparelBase">
|
||||
<defName>PN_ApparelRoyalguard</defName>
|
||||
<label>PnL royal guard uniform</label>
|
||||
<description>A uniform worn by the royal guards on Automaton.\n\nThis clothing is made with PnL industry's unique technology that combines metal and fabric.\n\nBuilt-in parts work with the automaton to provide excellent defense. But it doesn't help in situations other than combat.</description>
|
||||
<graphicData>
|
||||
<texPath>Things/Apparel/PNRoyalguard1</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
<shaderType>CutoutComplex</shaderType>
|
||||
<drawSize>1</drawSize>
|
||||
</graphicData>
|
||||
<stuffCategories>
|
||||
<li>Metallic</li>
|
||||
</stuffCategories>
|
||||
<costStuffCount>150</costStuffCount>
|
||||
<costList>
|
||||
<ComponentSpacer>6</ComponentSpacer>
|
||||
<PN_Component>2</PN_Component>
|
||||
<Hyperweave>50</Hyperweave>
|
||||
</costList>
|
||||
<recipeMaker>
|
||||
<recipeUsers Inherit="false">
|
||||
<li>PN_AutomatonBench</li>
|
||||
</recipeUsers>
|
||||
<skillRequirements Inherit="false">
|
||||
<Crafting>8</Crafting>
|
||||
</skillRequirements>
|
||||
<researchPrerequisite>PNRP_TierC_Apparel</researchPrerequisite>
|
||||
</recipeMaker>
|
||||
<statBases>
|
||||
<WorkToMake>75000</WorkToMake>
|
||||
<MaxHitPoints>400</MaxHitPoints>
|
||||
<Mass>15</Mass>
|
||||
<Flammability>0.4</Flammability>
|
||||
<StuffEffectMultiplierArmor>0.93</StuffEffectMultiplierArmor>
|
||||
<Insulation_Cold>36</Insulation_Cold>
|
||||
<Insulation_Heat>12</Insulation_Heat>
|
||||
<EquipDelay>13</EquipDelay>
|
||||
</statBases>
|
||||
<equippedStatOffsets>
|
||||
<WorkSpeedGlobal>-0.35</WorkSpeedGlobal>
|
||||
<MeleeDodgeChance>3</MeleeDodgeChance>
|
||||
<Flammability>-0.35</Flammability>
|
||||
</equippedStatOffsets>
|
||||
<apparel>
|
||||
<bodyPartGroups>
|
||||
<li>Torso</li>
|
||||
<li>Neck</li>
|
||||
<li>Shoulders</li>
|
||||
<li>Arms</li>
|
||||
<li>Legs</li>
|
||||
</bodyPartGroups>
|
||||
<wornGraphicPath>Things/Apparel/PNRoyalguard</wornGraphicPath>
|
||||
<useWornGraphicMask>true</useWornGraphicMask>
|
||||
<layers>
|
||||
<li>OnSkin</li>
|
||||
<li>Middle</li>
|
||||
<li>Shell</li>
|
||||
</layers>
|
||||
<tags>
|
||||
<li>Paniel_Royalguard</li>
|
||||
</tags>
|
||||
<defaultOutfitTags>
|
||||
|
||||
</defaultOutfitTags>
|
||||
</apparel>
|
||||
<colorGenerator Class="ColorGenerator_Options">
|
||||
<options>
|
||||
<li>
|
||||
<weight>10</weight>
|
||||
<only>(255,255,255)</only>
|
||||
</li>
|
||||
<li>
|
||||
<weight>15</weight>
|
||||
<only>(255,255,255)</only>
|
||||
</li>
|
||||
<li>
|
||||
<weight>20</weight>
|
||||
<only>(255,255,255)</only>
|
||||
</li>
|
||||
</options>
|
||||
</colorGenerator>
|
||||
</ThingDef>
|
||||
|
||||
<ThingDef ParentName="PN_RoyalHatBase">
|
||||
<defName>PN_ApparelRoyalguardHat</defName>
|
||||
<label>PnL royal guard beret</label>
|
||||
<description>A hat worn by the royal guards on Automaton.\n\nThis clothing is made with PnL industry's unique technology that combines metal and fabric.\n\nBuilt-in parts work with the automaton to provide excellent defense. But it doesn't help in situations other than combat.</description>
|
||||
<graphicData>
|
||||
<texPath>Things/Apparel/hats/PNRoyalguardhat1</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
<shaderType>CutoutComplex</shaderType>
|
||||
</graphicData>
|
||||
<stuffCategories>
|
||||
<li>Metallic</li>
|
||||
</stuffCategories>
|
||||
<costStuffCount>50</costStuffCount>
|
||||
<costList>
|
||||
<ComponentSpacer>2</ComponentSpacer>
|
||||
<PN_Component>1</PN_Component>
|
||||
<Hyperweave>25</Hyperweave>
|
||||
</costList>
|
||||
<recipeMaker>
|
||||
<recipeUsers Inherit="false">
|
||||
<li>PN_AutomatonBench</li>
|
||||
</recipeUsers>
|
||||
<skillRequirements Inherit="false">
|
||||
<Crafting>8</Crafting>
|
||||
</skillRequirements>
|
||||
<researchPrerequisite>PNRP_TierC_Apparel</researchPrerequisite>
|
||||
</recipeMaker>
|
||||
<statBases>
|
||||
<WorkToMake>26250</WorkToMake>
|
||||
<MaxHitPoints>180</MaxHitPoints>
|
||||
<Mass>2</Mass>
|
||||
<Flammability>0.4</Flammability>
|
||||
<StuffEffectMultiplierArmor>0.93</StuffEffectMultiplierArmor>
|
||||
<Insulation_Cold>4</Insulation_Cold>
|
||||
<Insulation_Heat>2</Insulation_Heat>
|
||||
<EquipDelay>4</EquipDelay>
|
||||
</statBases>
|
||||
<equippedStatOffsets>
|
||||
<WorkSpeedGlobal>-0.15</WorkSpeedGlobal>
|
||||
<AimingDelayFactor>-0.15</AimingDelayFactor>
|
||||
<ShootingAccuracyPawn>3</ShootingAccuracyPawn>
|
||||
</equippedStatOffsets>
|
||||
<apparel>
|
||||
<bodyPartGroups>
|
||||
<li>FullHead</li>
|
||||
</bodyPartGroups>
|
||||
<wornGraphicPath>Things/Apparel/hats/PNRoyalguardhat</wornGraphicPath>
|
||||
<useWornGraphicMask>true</useWornGraphicMask>
|
||||
<layers>
|
||||
<li>Overhead</li>
|
||||
</layers>
|
||||
<tags>
|
||||
<li></li>
|
||||
</tags>
|
||||
<defaultOutfitTags>
|
||||
|
||||
</defaultOutfitTags>
|
||||
</apparel>
|
||||
<colorGenerator Class="ColorGenerator_Options">
|
||||
<options>
|
||||
<li>
|
||||
<weight>10</weight>
|
||||
<only>(255,255,255)</only>
|
||||
</li>
|
||||
<li>
|
||||
<weight>15</weight>
|
||||
<only>(255,255,255)</only>
|
||||
</li>
|
||||
<li>
|
||||
<weight>20</weight>
|
||||
<only>(255,255,255)</only>
|
||||
</li>
|
||||
</options>
|
||||
</colorGenerator>
|
||||
</ThingDef>
|
||||
|
||||
<!--==================================== 티어C 마이스터 ====================================-->
|
||||
<ThingDef ParentName="PN_RoyalApparelBase">
|
||||
<defName>PN_ApparelRoyalmeister</defName>
|
||||
<label>PnL royal meister uniform</label>
|
||||
<description>This is the uniform worn by the automaton in the royal palace.\n\nThis clothing is made with PnL industry's unique technology that combines metal and fabric.\n\nThe built-in parts work with the automaton to give you excellent defense. It also has a function that assists users in their work.</description>
|
||||
<graphicData>
|
||||
<texPath>Things/Apparel/PNRoyalmeister1</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
<shaderType>CutoutComplex</shaderType>
|
||||
<drawSize>1</drawSize>
|
||||
</graphicData>
|
||||
<stuffCategories>
|
||||
<li>Metallic</li>
|
||||
</stuffCategories>
|
||||
<costStuffCount>100</costStuffCount>
|
||||
<costList>
|
||||
<ComponentSpacer>4</ComponentSpacer>
|
||||
<PN_Component>2</PN_Component>
|
||||
<Hyperweave>30</Hyperweave>
|
||||
</costList>
|
||||
<recipeMaker>
|
||||
<recipeUsers Inherit="false">
|
||||
<li>PN_AutomatonBench</li>
|
||||
</recipeUsers>
|
||||
<skillRequirements Inherit="false">
|
||||
<Crafting>8</Crafting>
|
||||
</skillRequirements>
|
||||
<researchPrerequisite>PNRP_TierC_Apparel</researchPrerequisite>
|
||||
</recipeMaker>
|
||||
<statBases>
|
||||
<WorkToMake>75000</WorkToMake>
|
||||
<MaxHitPoints>400</MaxHitPoints>
|
||||
<Mass>15</Mass>
|
||||
<Flammability>0.4</Flammability>
|
||||
<StuffEffectMultiplierArmor>0.81</StuffEffectMultiplierArmor>
|
||||
<Insulation_Cold>36</Insulation_Cold>
|
||||
<Insulation_Heat>12</Insulation_Heat>
|
||||
<EquipDelay>10</EquipDelay>
|
||||
</statBases>
|
||||
<equippedStatOffsets>
|
||||
<GeneralLaborSpeed>0.20</GeneralLaborSpeed>
|
||||
<MiningYield>0.20</MiningYield>
|
||||
<ConstructSuccessChance>0.20</ConstructSuccessChance>
|
||||
<FixBrokenDownBuildingSuccessChance>0.20</FixBrokenDownBuildingSuccessChance>
|
||||
<Flammability>-0.20</Flammability>
|
||||
</equippedStatOffsets>
|
||||
<apparel>
|
||||
<bodyPartGroups>
|
||||
<li>Torso</li>
|
||||
<li>Neck</li>
|
||||
<li>Shoulders</li>
|
||||
<li>Arms</li>
|
||||
<li>Legs</li>
|
||||
</bodyPartGroups>
|
||||
<wornGraphicPath>Things/Apparel/PNRoyalmeister</wornGraphicPath>
|
||||
<useWornGraphicMask>true</useWornGraphicMask>
|
||||
<layers>
|
||||
<li>OnSkin</li>
|
||||
<li>Middle</li>
|
||||
<li>Shell</li>
|
||||
</layers>
|
||||
<tags>
|
||||
<li>Paniel_Meister</li>
|
||||
</tags>
|
||||
<defaultOutfitTags>
|
||||
|
||||
</defaultOutfitTags>
|
||||
</apparel>
|
||||
<colorGenerator Class="ColorGenerator_Options">
|
||||
<options>
|
||||
<li>
|
||||
<weight>10</weight>
|
||||
<only>(255,255,255)</only>
|
||||
</li>
|
||||
<li>
|
||||
<weight>15</weight>
|
||||
<only>(255,255,255)</only>
|
||||
</li>
|
||||
<li>
|
||||
<weight>20</weight>
|
||||
<only>(255,255,255)</only>
|
||||
</li>
|
||||
</options>
|
||||
</colorGenerator>
|
||||
</ThingDef>
|
||||
|
||||
<ThingDef ParentName="PN_RoyalHatBase">
|
||||
<defName>PN_ApparelRoyalmeisterHat</defName>
|
||||
<label>PnL royal meister hat</label>
|
||||
<description>This is the hat worn by the automaton in the royal palace.\n\nThis clothing is made with PnL industry's unique technology that combines metal and fabric.\n\nThe built-in parts work with the automaton to give you excellent defense. It also has a function that assists users in their work.</description>
|
||||
<graphicData>
|
||||
<texPath>Things/Apparel/hats/PNRoyalmeisterhat1</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
<shaderType>CutoutComplex</shaderType>
|
||||
</graphicData>
|
||||
<stuffCategories>
|
||||
<li>Metallic</li>
|
||||
</stuffCategories>
|
||||
<costStuffCount>40</costStuffCount>
|
||||
<costList>
|
||||
<ComponentSpacer>2</ComponentSpacer>
|
||||
<PN_Component>1</PN_Component>
|
||||
<Hyperweave>10</Hyperweave>
|
||||
</costList>
|
||||
<recipeMaker>
|
||||
<recipeUsers Inherit="false">
|
||||
<li>PN_AutomatonBench</li>
|
||||
</recipeUsers>
|
||||
<skillRequirements Inherit="false">
|
||||
<Crafting>8</Crafting>
|
||||
</skillRequirements>
|
||||
<researchPrerequisite>PNRP_TierC_Apparel</researchPrerequisite>
|
||||
</recipeMaker>
|
||||
<statBases>
|
||||
<WorkToMake>26250</WorkToMake>
|
||||
<MaxHitPoints>180</MaxHitPoints>
|
||||
<Mass>2</Mass>
|
||||
<Flammability>0.4</Flammability>
|
||||
<StuffEffectMultiplierArmor>0.81</StuffEffectMultiplierArmor>
|
||||
<Insulation_Cold>4</Insulation_Cold>
|
||||
<Insulation_Heat>2</Insulation_Heat>
|
||||
<EquipDelay>3</EquipDelay>
|
||||
</statBases>
|
||||
<equippedStatOffsets>
|
||||
<GeneralLaborSpeed>0.10</GeneralLaborSpeed>
|
||||
<MiningYield>0.10</MiningYield>
|
||||
<ConstructSuccessChance>0.10</ConstructSuccessChance>
|
||||
<FixBrokenDownBuildingSuccessChance>0.10</FixBrokenDownBuildingSuccessChance>
|
||||
</equippedStatOffsets>
|
||||
<apparel>
|
||||
<bodyPartGroups>
|
||||
<li>FullHead</li>
|
||||
</bodyPartGroups>
|
||||
<wornGraphicPath>Things/Apparel/hats/PNRoyalmeisterhat</wornGraphicPath>
|
||||
<useWornGraphicMask>true</useWornGraphicMask>
|
||||
<layers>
|
||||
<li>Overhead</li>
|
||||
</layers>
|
||||
<tags>
|
||||
<li>Paniel_Meister</li>
|
||||
</tags>
|
||||
<defaultOutfitTags>
|
||||
|
||||
</defaultOutfitTags>
|
||||
</apparel>
|
||||
<colorGenerator Class="ColorGenerator_Options">
|
||||
<options>
|
||||
<li>
|
||||
<weight>10</weight>
|
||||
<only>(255,255,255)</only>
|
||||
</li>
|
||||
<li>
|
||||
<weight>15</weight>
|
||||
<only>(255,255,255)</only>
|
||||
</li>
|
||||
<li>
|
||||
<weight>20</weight>
|
||||
<only>(255,255,255)</only>
|
||||
</li>
|
||||
</options>
|
||||
</colorGenerator>
|
||||
</ThingDef>
|
||||
|
||||
<ThingDef ParentName="PN_RoyalHatBase">
|
||||
<defName>PN_ApparelRoyalmeisterHatWithMonocle</defName>
|
||||
<label>PnL royal meister hat w/monocle</label>
|
||||
<description>This is the hat with monocle worn by the automaton in the royal palace.\n\nThis clothing is made with PnL industry's unique technology that combines metal and fabric.\n\nThe built-in parts work with the automaton to give you excellent defense. It also has a function that assists users in their work.</description>
|
||||
<graphicData>
|
||||
<texPath>Things/Apparel/hats/PNRoyalmeisterhatwm1</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
<shaderType>CutoutComplex</shaderType>
|
||||
</graphicData>
|
||||
<stuffCategories>
|
||||
<li>Metallic</li>
|
||||
</stuffCategories>
|
||||
<costStuffCount>40</costStuffCount>
|
||||
<costList>
|
||||
<ComponentSpacer>2</ComponentSpacer>
|
||||
<PN_Component>1</PN_Component>
|
||||
<Hyperweave>10</Hyperweave>
|
||||
</costList>
|
||||
<recipeMaker>
|
||||
<recipeUsers Inherit="false">
|
||||
<li>PN_AutomatonBench</li>
|
||||
</recipeUsers>
|
||||
<skillRequirements Inherit="false">
|
||||
<Crafting>8</Crafting>
|
||||
</skillRequirements>
|
||||
<researchPrerequisite>PNRP_TierC_Apparel</researchPrerequisite>
|
||||
</recipeMaker>
|
||||
<statBases>
|
||||
<WorkToMake>26250</WorkToMake>
|
||||
<MaxHitPoints>180</MaxHitPoints>
|
||||
<Mass>2</Mass>
|
||||
<Flammability>0.4</Flammability>
|
||||
<StuffEffectMultiplierArmor>0.81</StuffEffectMultiplierArmor>
|
||||
<Insulation_Cold>4</Insulation_Cold>
|
||||
<Insulation_Heat>2</Insulation_Heat>
|
||||
<EquipDelay>3</EquipDelay>
|
||||
</statBases>
|
||||
<equippedStatOffsets>
|
||||
<GeneralLaborSpeed>0.10</GeneralLaborSpeed>
|
||||
<MiningYield>0.10</MiningYield>
|
||||
<ConstructSuccessChance>0.10</ConstructSuccessChance>
|
||||
<FixBrokenDownBuildingSuccessChance>0.10</FixBrokenDownBuildingSuccessChance>
|
||||
</equippedStatOffsets>
|
||||
<apparel>
|
||||
<bodyPartGroups>
|
||||
<li>FullHead</li>
|
||||
</bodyPartGroups>
|
||||
<wornGraphicPath>Things/Apparel/hats/PNRoyalmeisterhatwm</wornGraphicPath>
|
||||
<useWornGraphicMask>true</useWornGraphicMask>
|
||||
<layers>
|
||||
<li>Overhead</li>
|
||||
</layers>
|
||||
<tags>
|
||||
<li>Paniel_Meister</li>
|
||||
</tags>
|
||||
<defaultOutfitTags>
|
||||
|
||||
</defaultOutfitTags>
|
||||
</apparel>
|
||||
<colorGenerator Class="ColorGenerator_Options">
|
||||
<options>
|
||||
<li>
|
||||
<weight>10</weight>
|
||||
<only>(255,255,255)</only>
|
||||
</li>
|
||||
<li>
|
||||
<weight>15</weight>
|
||||
<only>(255,255,255)</only>
|
||||
</li>
|
||||
<li>
|
||||
<weight>20</weight>
|
||||
<only>(255,255,255)</only>
|
||||
</li>
|
||||
</options>
|
||||
</colorGenerator>
|
||||
</ThingDef>
|
||||
|
||||
<ThingDef ParentName="PN_RoyalHatBase">
|
||||
<defName>PN_ApparelRoyalmeisterMonocle</defName>
|
||||
<label>PnL royal meister monocle</label>
|
||||
<description>This is the monocle worn by the automaton in the royal palace.\n\nThis clothing is made with PnL industry's unique technology that combines metal and fabric.\n\nThe built-in parts work with the automaton to give you excellent defense. It also has a function that assists users in their work.</description>
|
||||
<graphicData>
|
||||
<texPath>Things/Apparel/hats/PNRoyalmeistermonocle1</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
<shaderType>CutoutComplex</shaderType>
|
||||
</graphicData>
|
||||
<stuffCategories>
|
||||
<li>Metallic</li>
|
||||
</stuffCategories>
|
||||
<costStuffCount>40</costStuffCount>
|
||||
<costList>
|
||||
<ComponentSpacer>2</ComponentSpacer>
|
||||
<PN_Component>1</PN_Component>
|
||||
<Hyperweave>10</Hyperweave>
|
||||
</costList>
|
||||
<recipeMaker>
|
||||
<recipeUsers Inherit="false">
|
||||
<li>PN_AutomatonBench</li>
|
||||
</recipeUsers>
|
||||
<skillRequirements Inherit="false">
|
||||
<Crafting>8</Crafting>
|
||||
</skillRequirements>
|
||||
<researchPrerequisite>PNRP_TierC_Apparel</researchPrerequisite>
|
||||
</recipeMaker>
|
||||
<statBases>
|
||||
<WorkToMake>26250</WorkToMake>
|
||||
<MaxHitPoints>180</MaxHitPoints>
|
||||
<Mass>2</Mass>
|
||||
<Flammability>0.4</Flammability>
|
||||
<StuffEffectMultiplierArmor>0.81</StuffEffectMultiplierArmor>
|
||||
<Insulation_Cold>4</Insulation_Cold>
|
||||
<Insulation_Heat>2</Insulation_Heat>
|
||||
<EquipDelay>3</EquipDelay>
|
||||
</statBases>
|
||||
<equippedStatOffsets>
|
||||
<GeneralLaborSpeed>0.10</GeneralLaborSpeed>
|
||||
<MiningYield>0.10</MiningYield>
|
||||
<ConstructSuccessChance>0.10</ConstructSuccessChance>
|
||||
<FixBrokenDownBuildingSuccessChance>0.10</FixBrokenDownBuildingSuccessChance>
|
||||
</equippedStatOffsets>
|
||||
<apparel>
|
||||
<bodyPartGroups>
|
||||
<li>FullHead</li>
|
||||
</bodyPartGroups>
|
||||
<wornGraphicPath>Things/Apparel/hats/PNRoyalmeistermonocle</wornGraphicPath>
|
||||
<useWornGraphicMask>true</useWornGraphicMask>
|
||||
<layers>
|
||||
<li>Overhead</li>
|
||||
</layers>
|
||||
<tags>
|
||||
<li>Paniel_Meister</li>
|
||||
</tags>
|
||||
<defaultOutfitTags>
|
||||
|
||||
</defaultOutfitTags>
|
||||
</apparel>
|
||||
<colorGenerator Class="ColorGenerator_Options">
|
||||
<options>
|
||||
<li>
|
||||
<weight>10</weight>
|
||||
<only>(255,255,255)</only>
|
||||
</li>
|
||||
<li>
|
||||
<weight>15</weight>
|
||||
<only>(255,255,255)</only>
|
||||
</li>
|
||||
<li>
|
||||
<weight>20</weight>
|
||||
<only>(255,255,255)</only>
|
||||
</li>
|
||||
</options>
|
||||
</colorGenerator>
|
||||
</ThingDef>
|
||||
|
||||
<!--==================================== 티어C 로열메이드 ====================================-->
|
||||
<ThingDef ParentName="PN_RoyalApparelBase">
|
||||
<defName>PN_ApparelRoyalmaid</defName>
|
||||
<label>PnL royal maid uniform</label>
|
||||
<description>This is the uniform worn by the automaton in the royal palace.\n\nThis clothing is made with PnL industry's unique technology that combines metal and fabric.\n\nThe built-in parts work with the automaton to give you excellent defense. It also has a function that assists users in their work.</description>
|
||||
<graphicData>
|
||||
<texPath>Things/Apparel/PNRoyalmaid1</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
<shaderType>CutoutComplex</shaderType>
|
||||
<drawSize>1</drawSize>
|
||||
</graphicData>
|
||||
<stuffCategories>
|
||||
<li>Metallic</li>
|
||||
</stuffCategories>
|
||||
<costStuffCount>100</costStuffCount>
|
||||
<costList>
|
||||
<ComponentSpacer>4</ComponentSpacer>
|
||||
<PN_Component>2</PN_Component>
|
||||
<Hyperweave>30</Hyperweave>
|
||||
</costList>
|
||||
<recipeMaker>
|
||||
<recipeUsers Inherit="false">
|
||||
<li>PN_AutomatonBench</li>
|
||||
</recipeUsers>
|
||||
<skillRequirements Inherit="false">
|
||||
<Crafting>8</Crafting>
|
||||
</skillRequirements>
|
||||
<researchPrerequisite>PNRP_TierC_Apparel</researchPrerequisite>
|
||||
</recipeMaker>
|
||||
<statBases>
|
||||
<WorkToMake>75000</WorkToMake>
|
||||
<MaxHitPoints>400</MaxHitPoints>
|
||||
<Mass>15</Mass>
|
||||
<Flammability>0.4</Flammability>
|
||||
<StuffEffectMultiplierArmor>0.81</StuffEffectMultiplierArmor>
|
||||
<Insulation_Cold>36</Insulation_Cold>
|
||||
<Insulation_Heat>12</Insulation_Heat>
|
||||
<EquipDelay>10</EquipDelay>
|
||||
</statBases>
|
||||
<equippedStatOffsets>
|
||||
<GeneralLaborSpeed>0.10</GeneralLaborSpeed>
|
||||
<ButcheryFleshEfficiency>0.20</ButcheryFleshEfficiency>
|
||||
<PlantHarvestYield>0.20</PlantHarvestYield>
|
||||
<MedicalTendQuality>0.30</MedicalTendQuality>
|
||||
<MedicalSurgerySuccessChance>0.20</MedicalSurgerySuccessChance>
|
||||
<NegotiationAbility>0.20</NegotiationAbility>
|
||||
<SocialImpact>0.20</SocialImpact>
|
||||
<Flammability>-0.20</Flammability>
|
||||
</equippedStatOffsets>
|
||||
<apparel>
|
||||
<bodyPartGroups>
|
||||
<li>Torso</li>
|
||||
<li>Neck</li>
|
||||
<li>Shoulders</li>
|
||||
<li>Arms</li>
|
||||
<li>Legs</li>
|
||||
</bodyPartGroups>
|
||||
<wornGraphicPath>Things/Apparel/PNRoyalmaid</wornGraphicPath>
|
||||
<useWornGraphicMask>true</useWornGraphicMask>
|
||||
<layers>
|
||||
<li>OnSkin</li>
|
||||
<li>Middle</li>
|
||||
<li>Shell</li>
|
||||
</layers>
|
||||
<tags>
|
||||
<li>Paniel_Royalmaid</li>
|
||||
</tags>
|
||||
<defaultOutfitTags>
|
||||
|
||||
</defaultOutfitTags>
|
||||
</apparel>
|
||||
<colorGenerator Class="ColorGenerator_Options">
|
||||
<options>
|
||||
<li>
|
||||
<weight>10</weight>
|
||||
<only>(255,255,255)</only>
|
||||
</li>
|
||||
<li>
|
||||
<weight>15</weight>
|
||||
<only>(255,255,255)</only>
|
||||
</li>
|
||||
<li>
|
||||
<weight>20</weight>
|
||||
<only>(255,255,255)</only>
|
||||
</li>
|
||||
</options>
|
||||
</colorGenerator>
|
||||
</ThingDef>
|
||||
|
||||
<ThingDef ParentName="PN_RoyalHatBase">
|
||||
<defName>PN_ApparelRoyalmaidHat</defName>
|
||||
<label>PnL royal maid headband</label>
|
||||
<description>This is the hat worn by the automaton in the royal palace.\n\nThis clothing is made with PnL industry's unique technology that combines metal and fabric.\n\nThe built-in parts work with the automaton to give you excellent defense. It also has a function that assists users in their work.</description>
|
||||
<graphicData>
|
||||
<texPath>Things/Apparel/hats/PNRoyalmaidhat1</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
<shaderType>CutoutComplex</shaderType>
|
||||
</graphicData>
|
||||
<stuffCategories>
|
||||
<li>Metallic</li>
|
||||
</stuffCategories>
|
||||
<costStuffCount>40</costStuffCount>
|
||||
<costList>
|
||||
<ComponentSpacer>2</ComponentSpacer>
|
||||
<PN_Component>1</PN_Component>
|
||||
<Hyperweave>10</Hyperweave>
|
||||
</costList>
|
||||
<recipeMaker>
|
||||
<recipeUsers Inherit="false">
|
||||
<li>PN_AutomatonBench</li>
|
||||
</recipeUsers>
|
||||
<skillRequirements Inherit="false">
|
||||
<Crafting>8</Crafting>
|
||||
</skillRequirements>
|
||||
<researchPrerequisite>PNRP_TierC_Apparel</researchPrerequisite>
|
||||
</recipeMaker>
|
||||
<statBases>
|
||||
<WorkToMake>26250</WorkToMake>
|
||||
<MaxHitPoints>180</MaxHitPoints>
|
||||
<Mass>2</Mass>
|
||||
<Flammability>0.4</Flammability>
|
||||
<StuffEffectMultiplierArmor>0.81</StuffEffectMultiplierArmor>
|
||||
<Insulation_Cold>4</Insulation_Cold>
|
||||
<Insulation_Heat>2</Insulation_Heat>
|
||||
<EquipDelay>3</EquipDelay>
|
||||
</statBases>
|
||||
<equippedStatOffsets>
|
||||
<GeneralLaborSpeed>0.05</GeneralLaborSpeed>
|
||||
<ButcheryFleshEfficiency>0.10</ButcheryFleshEfficiency>
|
||||
<PlantHarvestYield>0.10</PlantHarvestYield>
|
||||
<MedicalTendQuality>0.15</MedicalTendQuality>
|
||||
<MedicalSurgerySuccessChance>0.10</MedicalSurgerySuccessChance>
|
||||
<NegotiationAbility>0.10</NegotiationAbility>
|
||||
<SocialImpact>0.10</SocialImpact>
|
||||
</equippedStatOffsets>
|
||||
<apparel>
|
||||
<bodyPartGroups>
|
||||
<li>FullHead</li>
|
||||
</bodyPartGroups>
|
||||
<wornGraphicPath>Things/Apparel/hats/PNRoyalmaidhat</wornGraphicPath>
|
||||
<useWornGraphicMask>true</useWornGraphicMask>
|
||||
<layers>
|
||||
<li>Overhead</li>
|
||||
</layers>
|
||||
<tags>
|
||||
<li>Paniel_Royalmaid</li>
|
||||
</tags>
|
||||
<defaultOutfitTags>
|
||||
|
||||
</defaultOutfitTags>
|
||||
</apparel>
|
||||
<colorGenerator Class="ColorGenerator_Options">
|
||||
<options>
|
||||
<li>
|
||||
<weight>10</weight>
|
||||
<only>(255,255,255)</only>
|
||||
</li>
|
||||
<li>
|
||||
<weight>15</weight>
|
||||
<only>(255,255,255)</only>
|
||||
</li>
|
||||
<li>
|
||||
<weight>20</weight>
|
||||
<only>(255,255,255)</only>
|
||||
</li>
|
||||
</options>
|
||||
</colorGenerator>
|
||||
</ThingDef>
|
||||
</Defs>
|
Loading…
x
Reference in New Issue
Block a user