의상 파일 분할 / tag 수정 및 제한 추가
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				@ -674,20 +674,35 @@
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          <!--의상-->
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          <li>PN_ApparelBasic</li>
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          <li>PN_ApparelBasicHat</li>
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          <li>PN_ApparelCape</li>
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          <li>PN_ApparelMilitia</li>
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          <li>PN_ApparelMilitiaHat</li>
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          <li>PN_ApparelMaid</li>
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          <li>PN_ApparelMaidHat</li>
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          <li>PN_ApparelWorker</li>
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          <li>PN_ApparelWorkerHat</li>
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          <li>PN_ApparelSoldier</li>
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          <li>PN_ApparelSoldierHat</li>
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          <li>PN_ApparelWorker</li>
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          <li>PN_ApparelWorkerHat</li>
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          <li>PN_ApparelMaid</li>
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          <li>PN_ApparelMaidHat</li>
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          <li>PN_ApparelRoyalguard</li>
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          <li>PN_ApparelRoyalguardHat</li>
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          <li>PN_ApparelRoyalmeister</li>
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          <li>PN_ApparelRoyalmeisterHat</li>
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          <li>PN_ApparelRoyalmeisterHatWithMonocle</li>
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          <li>PN_ApparelRoyalmeisterMonocle</li>
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          <li>PN_ApparelRoyalmaid</li>
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          <li>PN_ApparelRoyalmaidHat</li>
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          <li>PN_EliteSecurityUniform</li>
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          <li>PN_EliteSecurityHat</li>
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          <!--모듈-->
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          <li MayRequire="Ludeon.RimWorld.Ideology">PN_OfficerModule</li>
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          <li MayRequire="Ludeon.RimWorld.Ideology">PN_MeisterModule</li>
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								1.3/Defs/ThingDef/ThingDef_Apparel_TierA.xml
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										393
									
								
								1.3/Defs/ThingDef/ThingDef_Apparel_TierA.xml
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,393 @@
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<?xml version="1.0" encoding="utf-8" ?>
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<Defs>
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  <ThingCategoryDef>
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    <defName>PNApparel</defName>
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    <label>PnL Apparel</label>
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    <parent>Apparel</parent>
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  </ThingCategoryDef>
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  <ThingCategoryDef>
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    <defName>PNHeadgear</defName>
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    <label>PnL Headgear</label>
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    <parent>PNApparel</parent>
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  </ThingCategoryDef>
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  <ThingDef Abstract="True" Name="PN_ApparelBase" ParentName="ApparelMakeableBase">
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    <apparel>
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      <tags Inherit="false">
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        <li>PN_Apparel</li>
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      </tags>
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      <defaultOutfitTags Inherit="false">
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        <li>PNApparel</li>
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      </defaultOutfitTags>
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      <canBeDesiredForIdeo>false</canBeDesiredForIdeo>
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    </apparel>
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    <thingCategories Inherit="False">
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      <li>PNApparel</li>
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    </thingCategories>
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    <recipeMaker>
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      <useIngredientsForColor>false</useIngredientsForColor>
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		||||
    </recipeMaker>
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		||||
    <tradeTags Inherit="false">
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    </tradeTags>
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  </ThingDef>
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  <ThingDef Abstract="True" Name="PN_HatBase" ParentName="PN_ApparelBase">
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    <thingCategories Inherit="False">
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      <li>PNHeadgear</li>
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    </thingCategories>
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    <apparel>
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      <forceRenderUnderHair>true</forceRenderUnderHair>
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    </apparel>
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  </ThingDef>
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  <!--==================================== 기본옷 ====================================-->
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  <ThingDef ParentName="PN_ApparelBase">
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    <defName>PN_ApparelBasic</defName>
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    <label>PnL basic shirt and boots</label>
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    <description>This is a basic paniel costume. It consists of a shirt and boots.</description>
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    <graphicData>
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      <texPath>Things/Apparel/PNBasic1</texPath>
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      <graphicClass>Graphic_Single</graphicClass>
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      <shaderType>CutoutComplex</shaderType>
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    </graphicData>
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		||||
    <techLevel>Industrial</techLevel>
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    <costStuffCount>80</costStuffCount>
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    <stuffCategories>
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      <li>Fabric</li>
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      <li>Leathery</li>
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    </stuffCategories>
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    <statBases>
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      <MaxHitPoints>200</MaxHitPoints>
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      <WorkToMake>2800</WorkToMake>
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      <Mass>0.75</Mass>
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      <StuffEffectMultiplierArmor>0.2</StuffEffectMultiplierArmor>
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      <StuffEffectMultiplierInsulation_Cold>0.42</StuffEffectMultiplierInsulation_Cold>
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      <StuffEffectMultiplierInsulation_Heat>0.18</StuffEffectMultiplierInsulation_Heat>
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      <EquipDelay>2</EquipDelay>
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    </statBases>
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    <apparel>
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      <bodyPartGroups>
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        <li>Torso</li>
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        <li>Neck</li>
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        <li>Shoulders</li>
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        <li>Arms</li>
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        <li>Legs</li>
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      </bodyPartGroups>
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      <wornGraphicPath>Things/Apparel/PNBasic</wornGraphicPath>
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      <useWornGraphicMask>true</useWornGraphicMask>
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      <layers>
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        <li>OnSkin</li>
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        <li>Middle</li>
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      </layers>
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      <tags>
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        <li>Paniel_Basic</li>
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      </tags>
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      <defaultOutfitTags>
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      </defaultOutfitTags>
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    </apparel>
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    <colorGenerator Class="ColorGenerator_Options">
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		||||
      <options>
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		||||
        <li>
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		||||
          <weight>10</weight>
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		||||
          <only>(255,255,255)</only>
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        </li>
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		||||
        <li>
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          <weight>15</weight>
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          <only>(255,255,255)</only>
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        </li>
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        <li>
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          <weight>20</weight>
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          <only>(255,255,255)</only>
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        </li>
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      </options>
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    </colorGenerator>
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  </ThingDef>
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  <ThingDef ParentName="PN_HatBase">
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    <defName>PN_ApparelBasicHat</defName>
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    <label>PnL basic hat</label>
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    <description>This is a basic paniel hat.</description>
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    <graphicData>
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      <texPath>Things/Apparel/hats/PNbasichat1</texPath>
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      <graphicClass>Graphic_Single</graphicClass>
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      <shaderType>CutoutComplex</shaderType>
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    </graphicData>
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    <techLevel>Industrial</techLevel>
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    <costStuffCount>25</costStuffCount>
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    <stuffCategories>
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      <li>Fabric</li>
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      <li>Leathery</li>
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    </stuffCategories>
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    <statBases>
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      <MaxHitPoints>80</MaxHitPoints>
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      <WorkToMake>1800</WorkToMake>
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      <Mass>0.14</Mass>
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		||||
      <StuffEffectMultiplierArmor>0.2</StuffEffectMultiplierArmor>
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		||||
      <StuffEffectMultiplierInsulation_Cold>0.60</StuffEffectMultiplierInsulation_Cold>
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      <StuffEffectMultiplierInsulation_Heat>0.50</StuffEffectMultiplierInsulation_Heat>
 | 
			
		||||
      <EquipDelay>0.8</EquipDelay>
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		||||
    </statBases>
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    <equippedStatOffsets>
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    </equippedStatOffsets>
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    <apparel>
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      <bodyPartGroups>
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        <li>UpperHead</li>
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      </bodyPartGroups>
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      <wornGraphicPath>Things/Apparel/hats/PNbasichat</wornGraphicPath>
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      <useWornGraphicMask>true</useWornGraphicMask>
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      <layers>
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        <li>Overhead</li>
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      </layers>
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      <tags>
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        <li>Paniel_Basic</li>
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      </tags>
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      <defaultOutfitTags>
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      </defaultOutfitTags>
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    </apparel>
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    <colorGenerator Class="ColorGenerator_Options">
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		||||
      <options>
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		||||
        <li>
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		||||
          <weight>10</weight>
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		||||
          <only>(255,255,255)</only>
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		||||
        </li>
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        <li>
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		||||
          <weight>15</weight>
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		||||
          <only>(255,255,255)</only>
 | 
			
		||||
        </li>
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		||||
        <li>
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		||||
          <weight>20</weight>
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		||||
          <only>(255,255,255)</only>
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        </li>
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      </options>
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    </colorGenerator>
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  </ThingDef>
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  <!--==================================== 케이프 ====================================-->
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  <ThingDef ParentName="ApparelMakeableBase">
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    <defName>PN_ApparelCape</defName>
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    <description>This is a basic paniel cape. It has excellent performance in heat dissipation and insulation.</description>
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    <label>PnL cape</label>
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    <recipeMaker>
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      <researchPrerequisite>ComplexClothing</researchPrerequisite>
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    </recipeMaker>
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    <graphicData>
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      <texPath>Things/Apparel/PNCape1</texPath>
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      <graphicClass>Graphic_Single</graphicClass>
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      <shaderType>CutoutComplex</shaderType>
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    </graphicData>
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    <techLevel>Industrial</techLevel>
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    <costStuffCount>80</costStuffCount>
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    <stuffCategories>
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      <li>Fabric</li>
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      <li>Leathery</li>
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    </stuffCategories>
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    <thingCategories Inherit="False">
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      <li>PNApparel</li>
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    </thingCategories>
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    <statBases>
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      <MaxHitPoints>200</MaxHitPoints>
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      <WorkToMake>10000</WorkToMake>
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      <Mass>2</Mass>
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      <StuffEffectMultiplierArmor>0.3</StuffEffectMultiplierArmor>
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      <StuffEffectMultiplierInsulation_Cold>2.00</StuffEffectMultiplierInsulation_Cold>
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      <StuffEffectMultiplierInsulation_Heat>0.85</StuffEffectMultiplierInsulation_Heat>
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      <EquipDelay>3</EquipDelay>
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    </statBases>
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    <apparel>
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      <bodyPartGroups>
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        <li>Torso</li>
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        <li>Neck</li>
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        <li>Shoulders</li>
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        <li>Arms</li>
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      </bodyPartGroups>
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      <wornGraphicPath>Things/Apparel/PNCape</wornGraphicPath>
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      <useWornGraphicMask>true</useWornGraphicMask>
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      <layers>
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        <li>Shell</li>
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      </layers>
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      <tags>
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        <li>Paniel_Basic</li>
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        <li>Paniel_Militia</li>
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        <li>Paniel_Engineer</li>
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        <li>Paniel_Housekeeper</li>
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      </tags>
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      <defaultOutfitTags>
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      </defaultOutfitTags>
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    </apparel>
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    <colorGenerator Class="ColorGenerator_Options">
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      <options>
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        <li>
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          <weight>10</weight>
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          <only>(255,255,255)</only>
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		||||
        </li>
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		||||
        <li>
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          <weight>15</weight>
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		||||
          <only>(255,255,255)</only>
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		||||
        </li>
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		||||
        <li>
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          <weight>20</weight>
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		||||
          <only>(255,255,255)</only>
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		||||
        </li>
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      </options>
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    </colorGenerator>
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  </ThingDef>
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  <!--==================================== 티어A 밀리샤 ====================================-->
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  <ThingDef ParentName="PN_ApparelBase">
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    <defName>PN_ApparelMilitia</defName>
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		||||
    <label>PnL militia uniform</label>
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		||||
    <description>A uniform worn by the militia on automata.\n\nThis clothing is made with PnL industry's unique technology that combines metal and fabric.\n\nThe built-in parts work with the automaton to give it a decent defense.</description>
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		||||
    <graphicData>
 | 
			
		||||
      <texPath>Things/Apparel/PNMilitia1</texPath>
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		||||
      <graphicClass>Graphic_Single</graphicClass>
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		||||
      <shaderType>CutoutComplex</shaderType>
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		||||
      <drawSize>1</drawSize>
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		||||
    </graphicData>
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		||||
    <stuffCategories>
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		||||
      <li>Metallic</li>
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		||||
    </stuffCategories>
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		||||
    <costStuffCount>60</costStuffCount>
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		||||
    <costList>
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		||||
      <ComponentIndustrial>2</ComponentIndustrial>
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		||||
      <Cloth>80</Cloth>
 | 
			
		||||
    </costList>
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		||||
    <recipeMaker>
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		||||
      <recipeUsers Inherit="false">
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		||||
        <li>PN_AutomatonBench</li>
 | 
			
		||||
      </recipeUsers>
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		||||
      <skillRequirements Inherit="false">
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		||||
        <Crafting>5</Crafting>
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		||||
      </skillRequirements>
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		||||
      <researchPrerequisite>PNRP_TierA_Apparel</researchPrerequisite>
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		||||
    </recipeMaker>
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		||||
    <statBases>
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		||||
      <MaxHitPoints>200</MaxHitPoints>
 | 
			
		||||
      <WorkToMake>21000</WorkToMake>
 | 
			
		||||
      <Mass>3</Mass>
 | 
			
		||||
      <Flammability>0.4</Flammability>
 | 
			
		||||
      <StuffEffectMultiplierArmor>0.68</StuffEffectMultiplierArmor>
 | 
			
		||||
      <Insulation_Cold>8.4</Insulation_Cold>
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		||||
      <Insulation_Heat>4.3</Insulation_Heat>
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		||||
      <EquipDelay>3</EquipDelay>
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		||||
    </statBases>
 | 
			
		||||
    <equippedStatOffsets>
 | 
			
		||||
      <WorkSpeedGlobal>-0.10</WorkSpeedGlobal>
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		||||
    </equippedStatOffsets>
 | 
			
		||||
    <apparel>
 | 
			
		||||
      <bodyPartGroups>
 | 
			
		||||
        <li>Torso</li>
 | 
			
		||||
        <li>Neck</li>
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		||||
        <li>Shoulders</li>
 | 
			
		||||
        <li>Arms</li>
 | 
			
		||||
        <li>Legs</li>
 | 
			
		||||
      </bodyPartGroups>
 | 
			
		||||
      <wornGraphicPath>Things/Apparel/PNMilitia</wornGraphicPath>
 | 
			
		||||
      <useWornGraphicMask>true</useWornGraphicMask>
 | 
			
		||||
      <layers>
 | 
			
		||||
        <li>OnSkin</li>
 | 
			
		||||
        <li>Middle</li>
 | 
			
		||||
      </layers>
 | 
			
		||||
      <tags>
 | 
			
		||||
        <li>Paniel_Militia</li>
 | 
			
		||||
      </tags>
 | 
			
		||||
      <defaultOutfitTags>
 | 
			
		||||
 | 
			
		||||
      </defaultOutfitTags>
 | 
			
		||||
    </apparel>
 | 
			
		||||
    <colorGenerator Class="ColorGenerator_Options">
 | 
			
		||||
      <options>
 | 
			
		||||
        <li>
 | 
			
		||||
          <weight>10</weight>
 | 
			
		||||
          <only>(255,255,255)</only>
 | 
			
		||||
        </li>
 | 
			
		||||
        <li>
 | 
			
		||||
          <weight>15</weight>
 | 
			
		||||
          <only>(255,255,255)</only>
 | 
			
		||||
        </li>
 | 
			
		||||
        <li>
 | 
			
		||||
          <weight>20</weight>
 | 
			
		||||
          <only>(255,255,255)</only>
 | 
			
		||||
        </li>
 | 
			
		||||
      </options>
 | 
			
		||||
    </colorGenerator>
 | 
			
		||||
  </ThingDef>
 | 
			
		||||
 | 
			
		||||
  <ThingDef ParentName="PN_HatBase">
 | 
			
		||||
    <defName>PN_ApparelMilitiaHat</defName>
 | 
			
		||||
    <label>PnL militia goggles</label>
 | 
			
		||||
    <description>A goggles worn by the militia on automata.\n\nThe built-in parts work with the automaton to give it a decent defense.</description>
 | 
			
		||||
    <graphicData>
 | 
			
		||||
      <texPath>Things/Apparel/hats/PNMilitiahat1</texPath>
 | 
			
		||||
      <graphicClass>Graphic_Single</graphicClass>
 | 
			
		||||
      <shaderType>CutoutComplex</shaderType>
 | 
			
		||||
    </graphicData>
 | 
			
		||||
    <stuffCategories>
 | 
			
		||||
      <li>Metallic</li>
 | 
			
		||||
    </stuffCategories>
 | 
			
		||||
    <costStuffCount>40</costStuffCount>
 | 
			
		||||
    <costList>
 | 
			
		||||
      <ComponentIndustrial>2</ComponentIndustrial>
 | 
			
		||||
      <Plasteel>10</Plasteel>
 | 
			
		||||
    </costList>
 | 
			
		||||
    <recipeMaker>
 | 
			
		||||
      <recipeUsers Inherit="false">
 | 
			
		||||
        <li>PN_AutomatonBench</li>
 | 
			
		||||
      </recipeUsers>
 | 
			
		||||
      <skillRequirements Inherit="false">
 | 
			
		||||
        <Crafting>5</Crafting>
 | 
			
		||||
      </skillRequirements>
 | 
			
		||||
      <researchPrerequisite>PNRP_TierA_Apparel</researchPrerequisite>
 | 
			
		||||
    </recipeMaker>
 | 
			
		||||
    <statBases>
 | 
			
		||||
      <WorkToMake>8000</WorkToMake>
 | 
			
		||||
      <MaxHitPoints>120</MaxHitPoints>
 | 
			
		||||
      <Mass>1.2</Mass>
 | 
			
		||||
      <StuffEffectMultiplierArmor>0.68</StuffEffectMultiplierArmor>
 | 
			
		||||
      <Insulation_Cold>12</Insulation_Cold>
 | 
			
		||||
      <Insulation_Heat>12</Insulation_Heat>
 | 
			
		||||
      <EquipDelay>1.5</EquipDelay>
 | 
			
		||||
    </statBases>
 | 
			
		||||
    <equippedStatOffsets>
 | 
			
		||||
      <WorkSpeedGlobal>-0.05</WorkSpeedGlobal>
 | 
			
		||||
    </equippedStatOffsets>
 | 
			
		||||
    <apparel>
 | 
			
		||||
      <bodyPartGroups>
 | 
			
		||||
        <li>UpperHead</li>
 | 
			
		||||
        <li>Eyes</li>
 | 
			
		||||
      </bodyPartGroups>
 | 
			
		||||
      <wornGraphicPath>Things/Apparel/hats/PNMilitiahat</wornGraphicPath>
 | 
			
		||||
      <useWornGraphicMask>true</useWornGraphicMask>
 | 
			
		||||
      <layers>
 | 
			
		||||
        <li>Overhead</li>
 | 
			
		||||
      </layers>
 | 
			
		||||
      <tags>
 | 
			
		||||
        <li>Paniel_Militia</li>
 | 
			
		||||
      </tags>
 | 
			
		||||
      <defaultOutfitTags>
 | 
			
		||||
 | 
			
		||||
      </defaultOutfitTags>
 | 
			
		||||
    </apparel>
 | 
			
		||||
    <colorGenerator Class="ColorGenerator_Options">
 | 
			
		||||
      <options>
 | 
			
		||||
        <li>
 | 
			
		||||
          <weight>10</weight>
 | 
			
		||||
          <only>(255,255,255)</only>
 | 
			
		||||
        </li>
 | 
			
		||||
        <li>
 | 
			
		||||
          <weight>15</weight>
 | 
			
		||||
          <only>(255,255,255)</only>
 | 
			
		||||
        </li>
 | 
			
		||||
        <li>
 | 
			
		||||
          <weight>20</weight>
 | 
			
		||||
          <only>(255,255,255)</only>
 | 
			
		||||
        </li>
 | 
			
		||||
      </options>
 | 
			
		||||
    </colorGenerator>
 | 
			
		||||
  </ThingDef>
 | 
			
		||||
</Defs>
 | 
			
		||||
							
								
								
									
										645
									
								
								1.3/Defs/ThingDef/ThingDef_Apparel_TierB.xml
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										645
									
								
								1.3/Defs/ThingDef/ThingDef_Apparel_TierB.xml
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,645 @@
 | 
			
		||||
<?xml version="1.0" encoding="utf-8" ?>
 | 
			
		||||
<Defs>
 | 
			
		||||
  <!--==================================== 티어B 병사 ====================================-->
 | 
			
		||||
 | 
			
		||||
  <ThingDef ParentName="PN_ApparelBase">
 | 
			
		||||
    <defName>PN_ApparelSoldier</defName>
 | 
			
		||||
    <label>PnL soldier uniform</label>
 | 
			
		||||
    <description>This is the uniform worn by the military on automata.\n\nThis clothing is made with PnL industry's unique technology that combines metal and fabric.\n\nBuilt-in parts work in conjunction with the automaton to provide good defense. But it doesn't help in situations other than combat.</description>
 | 
			
		||||
    <graphicData>
 | 
			
		||||
      <texPath>Things/Apparel/PNSoldier1</texPath>
 | 
			
		||||
      <graphicClass>Graphic_Single</graphicClass>
 | 
			
		||||
      <shaderType>CutoutComplex</shaderType>
 | 
			
		||||
      <drawSize>1</drawSize>
 | 
			
		||||
    </graphicData>
 | 
			
		||||
    <stuffCategories>
 | 
			
		||||
      <li>Metallic</li>
 | 
			
		||||
    </stuffCategories>
 | 
			
		||||
    <costStuffCount>100</costStuffCount>
 | 
			
		||||
    <costList>
 | 
			
		||||
      <ComponentSpacer>4</ComponentSpacer>
 | 
			
		||||
      <DevilstrandCloth>50</DevilstrandCloth>
 | 
			
		||||
    </costList>
 | 
			
		||||
    <recipeMaker>
 | 
			
		||||
      <recipeUsers Inherit="false">
 | 
			
		||||
        <li>PN_AutomatonBench</li>
 | 
			
		||||
      </recipeUsers>
 | 
			
		||||
      <skillRequirements Inherit="false">
 | 
			
		||||
        <Crafting>7</Crafting>
 | 
			
		||||
      </skillRequirements>
 | 
			
		||||
      <researchPrerequisite>PNRP_TierB_Apparel</researchPrerequisite>
 | 
			
		||||
    </recipeMaker>
 | 
			
		||||
    <statBases>
 | 
			
		||||
      <WorkToMake>60000</WorkToMake>
 | 
			
		||||
      <MaxHitPoints>340</MaxHitPoints>
 | 
			
		||||
      <Mass>12</Mass>
 | 
			
		||||
      <Flammability>0.6</Flammability>
 | 
			
		||||
      <StuffEffectMultiplierArmor>0.81</StuffEffectMultiplierArmor>
 | 
			
		||||
      <Insulation_Cold>32</Insulation_Cold>
 | 
			
		||||
      <Insulation_Heat>9</Insulation_Heat>
 | 
			
		||||
      <EquipDelay>10</EquipDelay>
 | 
			
		||||
    </statBases>
 | 
			
		||||
    <equippedStatOffsets>
 | 
			
		||||
      <WorkSpeedGlobal>-0.15</WorkSpeedGlobal>
 | 
			
		||||
      <MeleeDodgeChance>1</MeleeDodgeChance>
 | 
			
		||||
      <Flammability>-0.20</Flammability>
 | 
			
		||||
    </equippedStatOffsets>
 | 
			
		||||
    <apparel>
 | 
			
		||||
      <bodyPartGroups>
 | 
			
		||||
        <li>Torso</li>
 | 
			
		||||
        <li>Neck</li>
 | 
			
		||||
        <li>Shoulders</li>
 | 
			
		||||
        <li>Arms</li>
 | 
			
		||||
        <li>Legs</li>
 | 
			
		||||
      </bodyPartGroups>
 | 
			
		||||
      <wornGraphicPath>Things/Apparel/PNSoldier</wornGraphicPath>
 | 
			
		||||
      <useWornGraphicMask>true</useWornGraphicMask>
 | 
			
		||||
      <layers>
 | 
			
		||||
        <li>OnSkin</li>
 | 
			
		||||
        <li>Middle</li>
 | 
			
		||||
        <li>Shell</li>
 | 
			
		||||
      </layers>
 | 
			
		||||
      <tags>
 | 
			
		||||
        <li>Paniel_Soldier</li>
 | 
			
		||||
        <li>Royal</li>
 | 
			
		||||
        <li>RoyalTier2</li>
 | 
			
		||||
        <li>RoyalTier3</li>
 | 
			
		||||
      </tags>
 | 
			
		||||
      <defaultOutfitTags>
 | 
			
		||||
 | 
			
		||||
      </defaultOutfitTags>
 | 
			
		||||
    </apparel>
 | 
			
		||||
    <colorGenerator Class="ColorGenerator_Options">
 | 
			
		||||
      <options>
 | 
			
		||||
        <li>
 | 
			
		||||
          <weight>10</weight>
 | 
			
		||||
          <only>(255,255,255)</only>
 | 
			
		||||
        </li>
 | 
			
		||||
        <li>
 | 
			
		||||
          <weight>15</weight>
 | 
			
		||||
          <only>(255,255,255)</only>
 | 
			
		||||
        </li>
 | 
			
		||||
        <li>
 | 
			
		||||
          <weight>20</weight>
 | 
			
		||||
          <only>(255,255,255)</only>
 | 
			
		||||
        </li>
 | 
			
		||||
      </options>
 | 
			
		||||
    </colorGenerator>
 | 
			
		||||
  </ThingDef>
 | 
			
		||||
 | 
			
		||||
  <ThingDef ParentName="PN_HatBase">
 | 
			
		||||
    <defName>PN_ApparelSoldierHat</defName>
 | 
			
		||||
    <label>PnL soldier side cap</label>
 | 
			
		||||
    <description>This is the hat worn by the military on automata.\n\nThis clothing is made with PnL industry's unique technology that combines metal and fabric.\n\nBuilt-in parts work in conjunction with the automaton to provide good defense. But it doesn't help in situations other than combat.</description>
 | 
			
		||||
    <graphicData>
 | 
			
		||||
      <texPath>Things/Apparel/hats/PNSoldierhat1</texPath>
 | 
			
		||||
      <graphicClass>Graphic_Single</graphicClass>
 | 
			
		||||
      <shaderType>CutoutComplex</shaderType>
 | 
			
		||||
    </graphicData>
 | 
			
		||||
    <stuffCategories>
 | 
			
		||||
      <li>Metallic</li>
 | 
			
		||||
    </stuffCategories>
 | 
			
		||||
    <costStuffCount>40</costStuffCount>
 | 
			
		||||
    <costList>
 | 
			
		||||
      <ComponentSpacer>2</ComponentSpacer>
 | 
			
		||||
      <DevilstrandCloth>20</DevilstrandCloth>
 | 
			
		||||
    </costList>
 | 
			
		||||
    <recipeMaker>
 | 
			
		||||
      <recipeUsers Inherit="false">
 | 
			
		||||
        <li>PN_AutomatonBench</li>
 | 
			
		||||
      </recipeUsers>
 | 
			
		||||
      <skillRequirements Inherit="false">
 | 
			
		||||
        <Crafting>7</Crafting>
 | 
			
		||||
      </skillRequirements>
 | 
			
		||||
      <researchPrerequisite>PNRP_TierB_Apparel</researchPrerequisite>
 | 
			
		||||
    </recipeMaker>
 | 
			
		||||
    <statBases>
 | 
			
		||||
      <MaxHitPoints>150</MaxHitPoints>
 | 
			
		||||
      <WorkToMake>21000</WorkToMake>
 | 
			
		||||
      <Mass>1.5</Mass>
 | 
			
		||||
      <Flammability>0.6</Flammability>
 | 
			
		||||
      <StuffEffectMultiplierArmor>0.81</StuffEffectMultiplierArmor>
 | 
			
		||||
      <Insulation_Cold>4</Insulation_Cold>
 | 
			
		||||
      <Insulation_Heat>2</Insulation_Heat>
 | 
			
		||||
      <EquipDelay>3</EquipDelay>
 | 
			
		||||
    </statBases>
 | 
			
		||||
    <equippedStatOffsets>
 | 
			
		||||
      <WorkSpeedGlobal>-0.10</WorkSpeedGlobal>
 | 
			
		||||
      <AimingDelayFactor>-0.10</AimingDelayFactor>
 | 
			
		||||
      <ShootingAccuracyPawn>1</ShootingAccuracyPawn>
 | 
			
		||||
      <MeleeHitChance>1</MeleeHitChance>
 | 
			
		||||
    </equippedStatOffsets>
 | 
			
		||||
    <apparel>
 | 
			
		||||
      <bodyPartGroups>
 | 
			
		||||
        <li>FullHead</li>
 | 
			
		||||
      </bodyPartGroups>
 | 
			
		||||
      <wornGraphicPath>Things/Apparel/hats/PNSoldierhat</wornGraphicPath>
 | 
			
		||||
      <useWornGraphicMask>true</useWornGraphicMask>
 | 
			
		||||
      <layers>
 | 
			
		||||
        <li>Overhead</li>
 | 
			
		||||
      </layers>
 | 
			
		||||
      <tags>
 | 
			
		||||
        <li>Paniel_Soldier</li>
 | 
			
		||||
        <li>Royal</li>
 | 
			
		||||
        <li>RoyalTier2</li>
 | 
			
		||||
        <li>RoyalTier3</li>
 | 
			
		||||
      </tags>
 | 
			
		||||
      <defaultOutfitTags>
 | 
			
		||||
 | 
			
		||||
      </defaultOutfitTags>
 | 
			
		||||
    </apparel>
 | 
			
		||||
    <colorGenerator Class="ColorGenerator_Options">
 | 
			
		||||
      <options>
 | 
			
		||||
        <li>
 | 
			
		||||
          <weight>10</weight>
 | 
			
		||||
          <only>(255,255,255)</only>
 | 
			
		||||
        </li>
 | 
			
		||||
        <li>
 | 
			
		||||
          <weight>15</weight>
 | 
			
		||||
          <only>(255,255,255)</only>
 | 
			
		||||
        </li>
 | 
			
		||||
        <li>
 | 
			
		||||
          <weight>20</weight>
 | 
			
		||||
          <only>(255,255,255)</only>
 | 
			
		||||
        </li>
 | 
			
		||||
      </options>
 | 
			
		||||
    </colorGenerator>
 | 
			
		||||
  </ThingDef>
 | 
			
		||||
 | 
			
		||||
  <!--==================================== 티어B 작업복 ====================================-->
 | 
			
		||||
  <ThingDef ParentName="PN_ApparelBase">
 | 
			
		||||
    <defName>PN_ApparelWorker</defName>
 | 
			
		||||
    <label>PnL engineer uniform</label>
 | 
			
		||||
    <description>This is the uniform worn by the Automaton at the factory.\n\nThis clothing is made with PnL industry's unique technology that combines metal and fabric.\n\nThe built-in parts work with the automaton to give you adequate defense. It also has a function to assist the user's work.</description>
 | 
			
		||||
    <graphicData>
 | 
			
		||||
      <texPath>Things/Apparel/PNWorker1</texPath>
 | 
			
		||||
      <graphicClass>Graphic_Single</graphicClass>
 | 
			
		||||
      <shaderType>CutoutComplex</shaderType>
 | 
			
		||||
      <drawSize>1</drawSize>
 | 
			
		||||
    </graphicData>
 | 
			
		||||
    <stuffCategories>
 | 
			
		||||
      <li>Metallic</li>
 | 
			
		||||
    </stuffCategories>
 | 
			
		||||
    <costStuffCount>80</costStuffCount>
 | 
			
		||||
    <costList>
 | 
			
		||||
      <ComponentSpacer>3</ComponentSpacer>
 | 
			
		||||
      <DevilstrandCloth>40</DevilstrandCloth>
 | 
			
		||||
    </costList>
 | 
			
		||||
    <recipeMaker>
 | 
			
		||||
      <recipeUsers Inherit="false">
 | 
			
		||||
        <li>PN_AutomatonBench</li>
 | 
			
		||||
      </recipeUsers>
 | 
			
		||||
      <skillRequirements Inherit="false">
 | 
			
		||||
        <Crafting>6</Crafting>
 | 
			
		||||
      </skillRequirements>
 | 
			
		||||
      <researchPrerequisite>PNRP_TierB_Apparel</researchPrerequisite>
 | 
			
		||||
    </recipeMaker>
 | 
			
		||||
    <statBases>
 | 
			
		||||
      <WorkToMake>45000</WorkToMake>
 | 
			
		||||
      <MaxHitPoints>280</MaxHitPoints>
 | 
			
		||||
      <Mass>9</Mass>
 | 
			
		||||
      <Flammability>0.6</Flammability>
 | 
			
		||||
      <StuffEffectMultiplierArmor>0.69</StuffEffectMultiplierArmor>
 | 
			
		||||
      <Insulation_Cold>32</Insulation_Cold>
 | 
			
		||||
      <Insulation_Heat>9</Insulation_Heat>
 | 
			
		||||
      <EquipDelay>7</EquipDelay>
 | 
			
		||||
    </statBases>
 | 
			
		||||
    <equippedStatOffsets>
 | 
			
		||||
      <GeneralLaborSpeed>0.10</GeneralLaborSpeed>
 | 
			
		||||
      <MiningYield>0.10</MiningYield>
 | 
			
		||||
      <ConstructSuccessChance>0.10</ConstructSuccessChance>
 | 
			
		||||
      <FixBrokenDownBuildingSuccessChance>0.10</FixBrokenDownBuildingSuccessChance>
 | 
			
		||||
    </equippedStatOffsets>
 | 
			
		||||
    <apparel>
 | 
			
		||||
      <bodyPartGroups>
 | 
			
		||||
        <li>Torso</li>
 | 
			
		||||
        <li>Neck</li>
 | 
			
		||||
        <li>Shoulders</li>
 | 
			
		||||
        <li>Arms</li>
 | 
			
		||||
        <li>Legs</li>
 | 
			
		||||
      </bodyPartGroups>
 | 
			
		||||
      <wornGraphicPath>Things/Apparel/PNWorker</wornGraphicPath>
 | 
			
		||||
      <useWornGraphicMask>true</useWornGraphicMask>
 | 
			
		||||
      <layers>
 | 
			
		||||
        <li>OnSkin</li>
 | 
			
		||||
        <li>Middle</li>
 | 
			
		||||
      </layers>
 | 
			
		||||
      <tags>
 | 
			
		||||
        <li>Paniel_Engineer</li>
 | 
			
		||||
        <li>Royal</li>
 | 
			
		||||
        <li>RoyalTier2</li>
 | 
			
		||||
        <li>RoyalTier3</li>
 | 
			
		||||
      </tags>
 | 
			
		||||
      <defaultOutfitTags>
 | 
			
		||||
 | 
			
		||||
      </defaultOutfitTags>
 | 
			
		||||
    </apparel>
 | 
			
		||||
    <colorGenerator Class="ColorGenerator_Options">
 | 
			
		||||
      <options>
 | 
			
		||||
        <li>
 | 
			
		||||
          <weight>10</weight>
 | 
			
		||||
          <only>(255,255,255)</only>
 | 
			
		||||
        </li>
 | 
			
		||||
        <li>
 | 
			
		||||
          <weight>15</weight>
 | 
			
		||||
          <only>(255,255,255)</only>
 | 
			
		||||
        </li>
 | 
			
		||||
        <li>
 | 
			
		||||
          <weight>20</weight>
 | 
			
		||||
          <only>(255,255,255)</only>
 | 
			
		||||
        </li>
 | 
			
		||||
      </options>
 | 
			
		||||
    </colorGenerator>
 | 
			
		||||
  </ThingDef>
 | 
			
		||||
 | 
			
		||||
  <ThingDef ParentName="PN_HatBase">
 | 
			
		||||
    <defName>PN_ApparelWorkerHat</defName>
 | 
			
		||||
    <label>PnL Engineer newsie cap</label>
 | 
			
		||||
    <description>This is the hat worn by the Automaton at the factory.\n\nThis clothing is made with PnL industry's unique technology that combines metal and fabric.\n\nThe built-in parts work with the automaton to give you adequate defense. It also has a function to assist the user's work.</description>
 | 
			
		||||
    <graphicData>
 | 
			
		||||
      <texPath>Things/Apparel/hats/PNWorkerhat1</texPath>
 | 
			
		||||
      <graphicClass>Graphic_Single</graphicClass>
 | 
			
		||||
      <shaderType>CutoutComplex</shaderType>
 | 
			
		||||
    </graphicData>
 | 
			
		||||
    <stuffCategories>
 | 
			
		||||
      <li>Metallic</li>
 | 
			
		||||
    </stuffCategories>
 | 
			
		||||
    <costStuffCount>30</costStuffCount>
 | 
			
		||||
    <costList>
 | 
			
		||||
      <ComponentSpacer>1</ComponentSpacer>
 | 
			
		||||
      <DevilstrandCloth>15</DevilstrandCloth>
 | 
			
		||||
    </costList>
 | 
			
		||||
    <recipeMaker>
 | 
			
		||||
      <recipeUsers Inherit="false">
 | 
			
		||||
        <li>PN_AutomatonBench</li>
 | 
			
		||||
      </recipeUsers>
 | 
			
		||||
      <skillRequirements Inherit="false">
 | 
			
		||||
        <Crafting>6</Crafting>
 | 
			
		||||
      </skillRequirements>
 | 
			
		||||
      <researchPrerequisite>PNRP_TierB_Apparel</researchPrerequisite>
 | 
			
		||||
    </recipeMaker>
 | 
			
		||||
    <statBases>
 | 
			
		||||
      <WorkToMake>15750</WorkToMake>
 | 
			
		||||
      <MaxHitPoints>120</MaxHitPoints>
 | 
			
		||||
      <Mass>1</Mass>
 | 
			
		||||
      <Flammability>0.6</Flammability>
 | 
			
		||||
      <StuffEffectMultiplierArmor>0.69</StuffEffectMultiplierArmor>
 | 
			
		||||
      <Insulation_Cold>4</Insulation_Cold>
 | 
			
		||||
      <Insulation_Heat>2</Insulation_Heat>
 | 
			
		||||
      <EquipDelay>1</EquipDelay>
 | 
			
		||||
    </statBases>
 | 
			
		||||
    <equippedStatOffsets>
 | 
			
		||||
      <GeneralLaborSpeed>0.05</GeneralLaborSpeed>
 | 
			
		||||
      <MiningYield>0.05</MiningYield>
 | 
			
		||||
      <ConstructSuccessChance>0.05</ConstructSuccessChance>
 | 
			
		||||
      <FixBrokenDownBuildingSuccessChance>0.05</FixBrokenDownBuildingSuccessChance>
 | 
			
		||||
    </equippedStatOffsets>
 | 
			
		||||
    <apparel>
 | 
			
		||||
      <bodyPartGroups>
 | 
			
		||||
        <li>FullHead</li>
 | 
			
		||||
      </bodyPartGroups>
 | 
			
		||||
      <wornGraphicPath>Things/Apparel/hats/PNWorkerhat</wornGraphicPath>
 | 
			
		||||
      <useWornGraphicMask>true</useWornGraphicMask>
 | 
			
		||||
      <layers>
 | 
			
		||||
        <li>Overhead</li>
 | 
			
		||||
      </layers>
 | 
			
		||||
      <tags>
 | 
			
		||||
        <li>Paniel_Engineer</li>
 | 
			
		||||
        <li>Royal</li>
 | 
			
		||||
        <li>RoyalTier2</li>
 | 
			
		||||
        <li>RoyalTier3</li>
 | 
			
		||||
      </tags>
 | 
			
		||||
      <defaultOutfitTags>
 | 
			
		||||
 | 
			
		||||
      </defaultOutfitTags>
 | 
			
		||||
    </apparel>
 | 
			
		||||
    <colorGenerator Class="ColorGenerator_Options">
 | 
			
		||||
      <options>
 | 
			
		||||
        <li>
 | 
			
		||||
          <weight>10</weight>
 | 
			
		||||
          <only>(255,255,255)</only>
 | 
			
		||||
        </li>
 | 
			
		||||
        <li>
 | 
			
		||||
          <weight>15</weight>
 | 
			
		||||
          <only>(255,255,255)</only>
 | 
			
		||||
        </li>
 | 
			
		||||
        <li>
 | 
			
		||||
          <weight>20</weight>
 | 
			
		||||
          <only>(255,255,255)</only>
 | 
			
		||||
        </li>
 | 
			
		||||
      </options>
 | 
			
		||||
    </colorGenerator>
 | 
			
		||||
  </ThingDef>
 | 
			
		||||
 | 
			
		||||
  <!--==================================== 티어B 메이드 ====================================-->
 | 
			
		||||
  <ThingDef ParentName="PN_ApparelBase">
 | 
			
		||||
    <defName>PN_ApparelMaid</defName>
 | 
			
		||||
    <label>PnL housekeeper uniform</label>
 | 
			
		||||
    <description>This is the uniform worn by the automaton in the noble mansion.\n\nThis clothing is made with PnL industry's unique technology that combines metal and fabric.\n\nThe built-in parts work with the automaton to give you adequate defense. It also has a function that assists users in their work.</description>
 | 
			
		||||
    <graphicData>
 | 
			
		||||
      <texPath>Things/Apparel/PNHousekeeper1</texPath>
 | 
			
		||||
      <graphicClass>Graphic_Single</graphicClass>
 | 
			
		||||
      <shaderType>CutoutComplex</shaderType>
 | 
			
		||||
      <drawSize>1</drawSize>
 | 
			
		||||
    </graphicData>
 | 
			
		||||
    <stuffCategories>
 | 
			
		||||
      <li>Metallic</li>
 | 
			
		||||
    </stuffCategories>
 | 
			
		||||
    <costStuffCount>80</costStuffCount>
 | 
			
		||||
    <costList>
 | 
			
		||||
      <ComponentSpacer>3</ComponentSpacer>
 | 
			
		||||
      <DevilstrandCloth>40</DevilstrandCloth>
 | 
			
		||||
    </costList>
 | 
			
		||||
    <recipeMaker>
 | 
			
		||||
      <recipeUsers Inherit="false">
 | 
			
		||||
        <li>PN_AutomatonBench</li>
 | 
			
		||||
      </recipeUsers>
 | 
			
		||||
      <skillRequirements Inherit="false">
 | 
			
		||||
        <Crafting>6</Crafting>
 | 
			
		||||
      </skillRequirements>
 | 
			
		||||
      <researchPrerequisite>PNRP_TierB_Apparel</researchPrerequisite>
 | 
			
		||||
    </recipeMaker>
 | 
			
		||||
    <statBases>
 | 
			
		||||
      <WorkToMake>45000</WorkToMake>
 | 
			
		||||
      <MaxHitPoints>280</MaxHitPoints>
 | 
			
		||||
      <Mass>9</Mass>
 | 
			
		||||
      <Flammability>0.6</Flammability>
 | 
			
		||||
      <StuffEffectMultiplierArmor>0.69</StuffEffectMultiplierArmor>
 | 
			
		||||
      <Insulation_Cold>32</Insulation_Cold>
 | 
			
		||||
      <Insulation_Heat>9</Insulation_Heat>
 | 
			
		||||
      <EquipDelay>7</EquipDelay>
 | 
			
		||||
    </statBases>
 | 
			
		||||
    <equippedStatOffsets>
 | 
			
		||||
      <ButcheryFleshEfficiency>0.10</ButcheryFleshEfficiency>
 | 
			
		||||
      <PlantHarvestYield>0.10</PlantHarvestYield>
 | 
			
		||||
      <MedicalTendQuality>0.15</MedicalTendQuality>
 | 
			
		||||
      <MedicalSurgerySuccessChance>0.10</MedicalSurgerySuccessChance>
 | 
			
		||||
      <NegotiationAbility>0.10</NegotiationAbility>
 | 
			
		||||
      <SocialImpact>0.10</SocialImpact>
 | 
			
		||||
    </equippedStatOffsets>
 | 
			
		||||
    <apparel>
 | 
			
		||||
      <bodyPartGroups>
 | 
			
		||||
        <li>Torso</li>
 | 
			
		||||
        <li>Neck</li>
 | 
			
		||||
        <li>Shoulders</li>
 | 
			
		||||
        <li>Arms</li>
 | 
			
		||||
        <li>Legs</li>
 | 
			
		||||
      </bodyPartGroups>
 | 
			
		||||
      <wornGraphicPath>Things/Apparel/PNHousekeeper</wornGraphicPath>
 | 
			
		||||
      <useWornGraphicMask>true</useWornGraphicMask>
 | 
			
		||||
      <layers>
 | 
			
		||||
        <li>OnSkin</li>
 | 
			
		||||
        <li>Middle</li>
 | 
			
		||||
      </layers>
 | 
			
		||||
      <tags>
 | 
			
		||||
        <li>Paniel_Housekeeper</li>
 | 
			
		||||
        <li>Royal</li>
 | 
			
		||||
        <li>RoyalTier2</li>
 | 
			
		||||
        <li>RoyalTier3</li>
 | 
			
		||||
      </tags>
 | 
			
		||||
      <defaultOutfitTags>
 | 
			
		||||
 | 
			
		||||
      </defaultOutfitTags>
 | 
			
		||||
    </apparel>
 | 
			
		||||
    <colorGenerator Class="ColorGenerator_Options">
 | 
			
		||||
      <options>
 | 
			
		||||
        <li>
 | 
			
		||||
          <weight>10</weight>
 | 
			
		||||
          <only>(255,255,255)</only>
 | 
			
		||||
        </li>
 | 
			
		||||
        <li>
 | 
			
		||||
          <weight>15</weight>
 | 
			
		||||
          <only>(255,255,255)</only>
 | 
			
		||||
        </li>
 | 
			
		||||
        <li>
 | 
			
		||||
          <weight>20</weight>
 | 
			
		||||
          <only>(255,255,255)</only>
 | 
			
		||||
        </li>
 | 
			
		||||
      </options>
 | 
			
		||||
    </colorGenerator>
 | 
			
		||||
  </ThingDef>
 | 
			
		||||
 | 
			
		||||
  <ThingDef ParentName="PN_HatBase">
 | 
			
		||||
    <defName>PN_ApparelMaidHat</defName>
 | 
			
		||||
    <label>PnL housekeeper hat</label>
 | 
			
		||||
    <description>This is the hat worn by the automaton in the noble mansion.\n\nThis clothing is made with PnL industry's unique technology that combines metal and fabric.\n\nThe built-in parts work with the automaton to give you adequate defense. It also has a function that assists users in their work.</description>
 | 
			
		||||
    <graphicData>
 | 
			
		||||
      <texPath>Things/Apparel/hats/PNHousekeeperhat1</texPath>
 | 
			
		||||
      <graphicClass>Graphic_Single</graphicClass>
 | 
			
		||||
      <shaderType>CutoutComplex</shaderType>
 | 
			
		||||
    </graphicData>
 | 
			
		||||
    <stuffCategories>
 | 
			
		||||
      <li>Metallic</li>
 | 
			
		||||
    </stuffCategories>
 | 
			
		||||
    <costStuffCount>30</costStuffCount>
 | 
			
		||||
    <costList>
 | 
			
		||||
      <ComponentSpacer>1</ComponentSpacer>
 | 
			
		||||
      <DevilstrandCloth>15</DevilstrandCloth>
 | 
			
		||||
    </costList>
 | 
			
		||||
    <recipeMaker>
 | 
			
		||||
      <recipeUsers Inherit="false">
 | 
			
		||||
        <li>PN_AutomatonBench</li>
 | 
			
		||||
      </recipeUsers>
 | 
			
		||||
      <skillRequirements Inherit="false">
 | 
			
		||||
        <Crafting>6</Crafting>
 | 
			
		||||
      </skillRequirements>
 | 
			
		||||
      <researchPrerequisite>PNRP_TierB_Apparel</researchPrerequisite>
 | 
			
		||||
    </recipeMaker>
 | 
			
		||||
    <statBases>
 | 
			
		||||
      <WorkToMake>15750</WorkToMake>
 | 
			
		||||
      <MaxHitPoints>120</MaxHitPoints>
 | 
			
		||||
      <Mass>1</Mass>
 | 
			
		||||
      <Flammability>0.6</Flammability>
 | 
			
		||||
      <StuffEffectMultiplierArmor>0.69</StuffEffectMultiplierArmor>
 | 
			
		||||
      <Insulation_Cold>4</Insulation_Cold>
 | 
			
		||||
      <Insulation_Heat>2</Insulation_Heat>
 | 
			
		||||
      <EquipDelay>1</EquipDelay>
 | 
			
		||||
    </statBases>
 | 
			
		||||
    <equippedStatOffsets>
 | 
			
		||||
      <ButcheryFleshEfficiency>0.05</ButcheryFleshEfficiency>
 | 
			
		||||
      <PlantHarvestYield>0.05</PlantHarvestYield>
 | 
			
		||||
      <MedicalTendQuality>0.10</MedicalTendQuality>
 | 
			
		||||
      <MedicalSurgerySuccessChance>0.05</MedicalSurgerySuccessChance>
 | 
			
		||||
      <NegotiationAbility>0.05</NegotiationAbility>
 | 
			
		||||
      <SocialImpact>0.05</SocialImpact>
 | 
			
		||||
    </equippedStatOffsets>
 | 
			
		||||
    <apparel>
 | 
			
		||||
      <bodyPartGroups>
 | 
			
		||||
        <li>FullHead</li>
 | 
			
		||||
      </bodyPartGroups>
 | 
			
		||||
      <wornGraphicPath>Things/Apparel/hats/PNHousekeeperhat</wornGraphicPath>
 | 
			
		||||
      <useWornGraphicMask>true</useWornGraphicMask>
 | 
			
		||||
      <layers>
 | 
			
		||||
        <li>Overhead</li>
 | 
			
		||||
      </layers>
 | 
			
		||||
      <tags>
 | 
			
		||||
        <li>Paniel_Housekeeper</li>
 | 
			
		||||
        <li>Royal</li>
 | 
			
		||||
        <li>RoyalTier2</li>
 | 
			
		||||
        <li>RoyalTier3</li>
 | 
			
		||||
      </tags>
 | 
			
		||||
      <defaultOutfitTags>
 | 
			
		||||
 | 
			
		||||
      </defaultOutfitTags>
 | 
			
		||||
    </apparel>
 | 
			
		||||
    <colorGenerator Class="ColorGenerator_Options">
 | 
			
		||||
      <options>
 | 
			
		||||
        <li>
 | 
			
		||||
          <weight>10</weight>
 | 
			
		||||
          <only>(255,255,255)</only>
 | 
			
		||||
        </li>
 | 
			
		||||
        <li>
 | 
			
		||||
          <weight>15</weight>
 | 
			
		||||
          <only>(255,255,255)</only>
 | 
			
		||||
        </li>
 | 
			
		||||
        <li>
 | 
			
		||||
          <weight>20</weight>
 | 
			
		||||
          <only>(255,255,255)</only>
 | 
			
		||||
        </li>
 | 
			
		||||
      </options>
 | 
			
		||||
    </colorGenerator>
 | 
			
		||||
  </ThingDef>
 | 
			
		||||
 | 
			
		||||
  <!--==================================== 티어B 엘리트 시큐리티 ====================================-->
 | 
			
		||||
  
 | 
			
		||||
  <ThingDef ParentName="PN_ApparelBase">
 | 
			
		||||
    <defName>PN_EliteSecurityUniform</defName>
 | 
			
		||||
    <label>PnL elite security uniform</label>
 | 
			
		||||
    <description>This is the uniform worn by the PnL security on automata.\n\nThis clothing is made with PnL industry's unique technology that combines metal and fabric.\n\nBuilt-in parts work in conjunction with the automaton to provide good defense. But it doesn't help in situations other than combat.</description>
 | 
			
		||||
    <graphicData>
 | 
			
		||||
      <texPath>Things/Apparel/old/PNEliteSecurity1</texPath>
 | 
			
		||||
      <graphicClass>Graphic_Single</graphicClass>
 | 
			
		||||
      <shaderType>CutoutComplex</shaderType>
 | 
			
		||||
      <drawSize>1</drawSize>
 | 
			
		||||
    </graphicData>
 | 
			
		||||
    <costList>
 | 
			
		||||
      <ComponentSpacer>3</ComponentSpacer>
 | 
			
		||||
      <Plasteel>80</Plasteel>
 | 
			
		||||
      <Uranium>10</Uranium>
 | 
			
		||||
    </costList>
 | 
			
		||||
    <recipeMaker Inherit="false">
 | 
			
		||||
    
 | 
			
		||||
    </recipeMaker>
 | 
			
		||||
    <statBases>
 | 
			
		||||
      <WorkToMake>45000</WorkToMake>
 | 
			
		||||
      <MaxHitPoints>280</MaxHitPoints>
 | 
			
		||||
      <Mass>9</Mass>
 | 
			
		||||
      <Flammability>0.4</Flammability>
 | 
			
		||||
      <ArmorRating_Sharp>0.92</ArmorRating_Sharp>
 | 
			
		||||
      <ArmorRating_Blunt>0.4</ArmorRating_Blunt>
 | 
			
		||||
      <ArmorRating_Heat>0.46</ArmorRating_Heat>
 | 
			
		||||
      <Insulation_Cold>32</Insulation_Cold>
 | 
			
		||||
      <Insulation_Heat>9</Insulation_Heat>
 | 
			
		||||
      <EquipDelay>11</EquipDelay>
 | 
			
		||||
    </statBases>
 | 
			
		||||
    <equippedStatOffsets>
 | 
			
		||||
      <MeleeDodgeChance>1</MeleeDodgeChance>
 | 
			
		||||
      <Flammability>-0.20</Flammability>
 | 
			
		||||
    </equippedStatOffsets>
 | 
			
		||||
    <apparel>
 | 
			
		||||
      <bodyPartGroups>
 | 
			
		||||
        <li>Torso</li>
 | 
			
		||||
        <li>Neck</li>
 | 
			
		||||
        <li>Shoulders</li>
 | 
			
		||||
        <li>Arms</li>
 | 
			
		||||
        <li>Legs</li>
 | 
			
		||||
      </bodyPartGroups>
 | 
			
		||||
      <wornGraphicPath>Things/Apparel/old/PNEliteSecurity</wornGraphicPath>
 | 
			
		||||
      <useWornGraphicMask>true</useWornGraphicMask>
 | 
			
		||||
      <layers>
 | 
			
		||||
        <li>OnSkin</li>
 | 
			
		||||
        <li>Middle</li>
 | 
			
		||||
        <li>Shell</li>
 | 
			
		||||
      </layers>
 | 
			
		||||
      <tags>
 | 
			
		||||
        <li>Paniel_EliteSecurity</li>
 | 
			
		||||
      </tags>
 | 
			
		||||
      <defaultOutfitTags>
 | 
			
		||||
 | 
			
		||||
      </defaultOutfitTags>
 | 
			
		||||
    </apparel>
 | 
			
		||||
    <colorGenerator Class="ColorGenerator_Options">
 | 
			
		||||
      <options>
 | 
			
		||||
        <li>
 | 
			
		||||
          <weight>10</weight>
 | 
			
		||||
          <only>(255,255,255)</only>
 | 
			
		||||
        </li>
 | 
			
		||||
        <li>
 | 
			
		||||
          <weight>15</weight>
 | 
			
		||||
          <only>(255,255,255)</only>
 | 
			
		||||
        </li>
 | 
			
		||||
        <li>
 | 
			
		||||
          <weight>20</weight>
 | 
			
		||||
          <only>(255,255,255)</only>
 | 
			
		||||
        </li>
 | 
			
		||||
      </options>
 | 
			
		||||
    </colorGenerator>
 | 
			
		||||
  </ThingDef>
 | 
			
		||||
 | 
			
		||||
  <ThingDef ParentName="PN_HatBase">
 | 
			
		||||
    <defName>PN_EliteSecurityHat</defName>
 | 
			
		||||
    <label>PnL elite security beret</label>
 | 
			
		||||
    <description>This is the hat worn by the PnL security on automata.\n\nThis clothing is made with PnL industry's unique technology that combines metal and fabric.\n\nBuilt-in parts work in conjunction with the automaton to provide good defense. But it doesn't help in situations other than combat.</description>
 | 
			
		||||
    <graphicData>
 | 
			
		||||
      <texPath>Things/Apparel/old/PNEliteSecurityhat1</texPath>
 | 
			
		||||
      <graphicClass>Graphic_Single</graphicClass>
 | 
			
		||||
      <shaderType>CutoutComplex</shaderType>
 | 
			
		||||
    </graphicData>
 | 
			
		||||
    <costList>
 | 
			
		||||
      <ComponentSpacer>1</ComponentSpacer>
 | 
			
		||||
      <Plasteel>30</Plasteel>
 | 
			
		||||
    </costList>
 | 
			
		||||
    <recipeMaker Inherit="false">
 | 
			
		||||
 | 
			
		||||
    </recipeMaker>
 | 
			
		||||
    <statBases>
 | 
			
		||||
      <WorkToMake>15750</WorkToMake>
 | 
			
		||||
      <MaxHitPoints>120</MaxHitPoints>
 | 
			
		||||
      <Mass>1</Mass>
 | 
			
		||||
      <Flammability>0.4</Flammability>
 | 
			
		||||
      <ArmorRating_Sharp>0.92</ArmorRating_Sharp>
 | 
			
		||||
      <ArmorRating_Blunt>0.4</ArmorRating_Blunt>
 | 
			
		||||
      <ArmorRating_Heat>0.46</ArmorRating_Heat>
 | 
			
		||||
      <Insulation_Cold>4</Insulation_Cold>
 | 
			
		||||
      <Insulation_Heat>2</Insulation_Heat>
 | 
			
		||||
      <EquipDelay>2</EquipDelay>
 | 
			
		||||
    </statBases>
 | 
			
		||||
    <equippedStatOffsets>
 | 
			
		||||
      <AimingDelayFactor>-0.10</AimingDelayFactor>
 | 
			
		||||
      <ShootingAccuracyPawn>1</ShootingAccuracyPawn>
 | 
			
		||||
      <MeleeHitChance>1</MeleeHitChance>
 | 
			
		||||
    </equippedStatOffsets>
 | 
			
		||||
    <apparel>
 | 
			
		||||
      <bodyPartGroups>
 | 
			
		||||
        <li>FullHead</li>
 | 
			
		||||
      </bodyPartGroups>
 | 
			
		||||
      <wornGraphicPath>Things/Apparel/old/PNEliteSecurityhat</wornGraphicPath>
 | 
			
		||||
      <useWornGraphicMask>true</useWornGraphicMask>
 | 
			
		||||
      <layers>
 | 
			
		||||
        <li>Overhead</li>
 | 
			
		||||
      </layers>
 | 
			
		||||
      <tags>
 | 
			
		||||
        <li>Paniel_EliteSecurity</li>
 | 
			
		||||
      </tags>
 | 
			
		||||
      <defaultOutfitTags>
 | 
			
		||||
 | 
			
		||||
      </defaultOutfitTags>
 | 
			
		||||
    </apparel>
 | 
			
		||||
    <colorGenerator Class="ColorGenerator_Options">
 | 
			
		||||
      <options>
 | 
			
		||||
        <li>
 | 
			
		||||
          <weight>10</weight>
 | 
			
		||||
          <only>(255,255,255)</only>
 | 
			
		||||
        </li>
 | 
			
		||||
        <li>
 | 
			
		||||
          <weight>15</weight>
 | 
			
		||||
          <only>(255,255,255)</only>
 | 
			
		||||
        </li>
 | 
			
		||||
        <li>
 | 
			
		||||
          <weight>20</weight>
 | 
			
		||||
          <only>(255,255,255)</only>
 | 
			
		||||
        </li>
 | 
			
		||||
      </options>
 | 
			
		||||
    </colorGenerator>
 | 
			
		||||
  </ThingDef>
 | 
			
		||||
</Defs>
 | 
			
		||||
							
								
								
									
										690
									
								
								1.3/Defs/ThingDef/ThingDef_Apparel_TierC.xml
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										690
									
								
								1.3/Defs/ThingDef/ThingDef_Apparel_TierC.xml
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,690 @@
 | 
			
		||||
<?xml version="1.0" encoding="utf-8" ?>
 | 
			
		||||
<Defs>
 | 
			
		||||
  <!--==================================== 로열 그레이드 ====================================-->
 | 
			
		||||
 | 
			
		||||
  <ThingCategoryDef>
 | 
			
		||||
    <defName>PNRoyalApparel</defName>
 | 
			
		||||
    <label>Royal Apparel</label>
 | 
			
		||||
    <parent>PNApparel</parent>
 | 
			
		||||
  </ThingCategoryDef>
 | 
			
		||||
 | 
			
		||||
  <ThingCategoryDef>
 | 
			
		||||
    <defName>PNRoyalHeadgear</defName>
 | 
			
		||||
    <label>Royal Headgear</label>
 | 
			
		||||
    <parent>PNHeadgear</parent>
 | 
			
		||||
  </ThingCategoryDef>
 | 
			
		||||
 | 
			
		||||
  <ThingDef Abstract="True" Name="PN_RoyalApparelBase" ParentName="ApparelMakeableBase">
 | 
			
		||||
    <apparel>
 | 
			
		||||
      <tags Inherit="false">
 | 
			
		||||
        <li>PN_RoyalApparel</li>
 | 
			
		||||
        <li>Royal</li>
 | 
			
		||||
        <li>RoyalTier2</li>
 | 
			
		||||
        <li>RoyalTier3</li>
 | 
			
		||||
        <li>RoyalTier4</li>
 | 
			
		||||
        <li>RoyalTier5</li>
 | 
			
		||||
        <li>RoyalTier6</li>
 | 
			
		||||
        <li>RoyalTier7</li>
 | 
			
		||||
      </tags>
 | 
			
		||||
      <canBeDesiredForIdeo>false</canBeDesiredForIdeo>
 | 
			
		||||
    </apparel>
 | 
			
		||||
    <thingCategories Inherit="False">
 | 
			
		||||
      <li>PNRoyalApparel</li>
 | 
			
		||||
    </thingCategories>
 | 
			
		||||
  </ThingDef>
 | 
			
		||||
 | 
			
		||||
  <ThingDef Abstract="True" Name="PN_RoyalHatBase" ParentName="PN_RoyalApparelBase">
 | 
			
		||||
    <thingCategories Inherit="False">
 | 
			
		||||
      <li>PNRoyalHeadgear</li>
 | 
			
		||||
    </thingCategories>
 | 
			
		||||
    <apparel>
 | 
			
		||||
      <forceRenderUnderHair>true</forceRenderUnderHair>
 | 
			
		||||
    </apparel>
 | 
			
		||||
  </ThingDef>
 | 
			
		||||
 | 
			
		||||
  <!--==================================== 티어C 근위대 ====================================-->
 | 
			
		||||
  <ThingDef ParentName="PN_RoyalApparelBase">
 | 
			
		||||
    <defName>PN_ApparelRoyalguard</defName>
 | 
			
		||||
    <label>PnL royal guard uniform</label>
 | 
			
		||||
    <description>A uniform worn by the royal guards on Automaton.\n\nThis clothing is made with PnL industry's unique technology that combines metal and fabric.\n\nBuilt-in parts work with the automaton to provide excellent defense. But it doesn't help in situations other than combat.</description>
 | 
			
		||||
    <graphicData>
 | 
			
		||||
      <texPath>Things/Apparel/PNRoyalguard1</texPath>
 | 
			
		||||
      <graphicClass>Graphic_Single</graphicClass>
 | 
			
		||||
      <shaderType>CutoutComplex</shaderType>
 | 
			
		||||
      <drawSize>1</drawSize>
 | 
			
		||||
    </graphicData>
 | 
			
		||||
    <stuffCategories>
 | 
			
		||||
      <li>Metallic</li>
 | 
			
		||||
    </stuffCategories>
 | 
			
		||||
    <costStuffCount>150</costStuffCount>
 | 
			
		||||
    <costList>
 | 
			
		||||
      <ComponentSpacer>6</ComponentSpacer>
 | 
			
		||||
      <PN_Component>2</PN_Component>
 | 
			
		||||
      <Hyperweave>50</Hyperweave>
 | 
			
		||||
    </costList>
 | 
			
		||||
    <recipeMaker>
 | 
			
		||||
      <recipeUsers Inherit="false">
 | 
			
		||||
        <li>PN_AutomatonBench</li>
 | 
			
		||||
      </recipeUsers>
 | 
			
		||||
      <skillRequirements Inherit="false">
 | 
			
		||||
        <Crafting>8</Crafting>
 | 
			
		||||
      </skillRequirements>
 | 
			
		||||
      <researchPrerequisite>PNRP_TierC_Apparel</researchPrerequisite>
 | 
			
		||||
    </recipeMaker>
 | 
			
		||||
    <statBases>
 | 
			
		||||
      <WorkToMake>75000</WorkToMake>
 | 
			
		||||
      <MaxHitPoints>400</MaxHitPoints>
 | 
			
		||||
      <Mass>15</Mass>
 | 
			
		||||
      <Flammability>0.4</Flammability>
 | 
			
		||||
      <StuffEffectMultiplierArmor>0.93</StuffEffectMultiplierArmor>
 | 
			
		||||
      <Insulation_Cold>36</Insulation_Cold>
 | 
			
		||||
      <Insulation_Heat>12</Insulation_Heat>
 | 
			
		||||
      <EquipDelay>13</EquipDelay>
 | 
			
		||||
    </statBases>
 | 
			
		||||
    <equippedStatOffsets>
 | 
			
		||||
      <WorkSpeedGlobal>-0.35</WorkSpeedGlobal>
 | 
			
		||||
      <MeleeDodgeChance>3</MeleeDodgeChance>
 | 
			
		||||
      <Flammability>-0.35</Flammability>
 | 
			
		||||
    </equippedStatOffsets>
 | 
			
		||||
    <apparel>
 | 
			
		||||
      <bodyPartGroups>
 | 
			
		||||
        <li>Torso</li>
 | 
			
		||||
        <li>Neck</li>
 | 
			
		||||
        <li>Shoulders</li>
 | 
			
		||||
        <li>Arms</li>
 | 
			
		||||
        <li>Legs</li>
 | 
			
		||||
      </bodyPartGroups>
 | 
			
		||||
      <wornGraphicPath>Things/Apparel/PNRoyalguard</wornGraphicPath>
 | 
			
		||||
      <useWornGraphicMask>true</useWornGraphicMask>
 | 
			
		||||
      <layers>
 | 
			
		||||
        <li>OnSkin</li>
 | 
			
		||||
        <li>Middle</li>
 | 
			
		||||
        <li>Shell</li>
 | 
			
		||||
      </layers>
 | 
			
		||||
      <tags>
 | 
			
		||||
        <li>Paniel_Royalguard</li>
 | 
			
		||||
      </tags>
 | 
			
		||||
      <defaultOutfitTags>
 | 
			
		||||
 | 
			
		||||
      </defaultOutfitTags>
 | 
			
		||||
    </apparel>
 | 
			
		||||
    <colorGenerator Class="ColorGenerator_Options">
 | 
			
		||||
      <options>
 | 
			
		||||
        <li>
 | 
			
		||||
          <weight>10</weight>
 | 
			
		||||
          <only>(255,255,255)</only>
 | 
			
		||||
        </li>
 | 
			
		||||
        <li>
 | 
			
		||||
          <weight>15</weight>
 | 
			
		||||
          <only>(255,255,255)</only>
 | 
			
		||||
        </li>
 | 
			
		||||
        <li>
 | 
			
		||||
          <weight>20</weight>
 | 
			
		||||
          <only>(255,255,255)</only>
 | 
			
		||||
        </li>
 | 
			
		||||
      </options>
 | 
			
		||||
    </colorGenerator>
 | 
			
		||||
  </ThingDef>
 | 
			
		||||
 | 
			
		||||
  <ThingDef ParentName="PN_RoyalHatBase">
 | 
			
		||||
    <defName>PN_ApparelRoyalguardHat</defName>
 | 
			
		||||
    <label>PnL royal guard beret</label>
 | 
			
		||||
    <description>A hat worn by the royal guards on Automaton.\n\nThis clothing is made with PnL industry's unique technology that combines metal and fabric.\n\nBuilt-in parts work with the automaton to provide excellent defense. But it doesn't help in situations other than combat.</description>
 | 
			
		||||
    <graphicData>
 | 
			
		||||
      <texPath>Things/Apparel/hats/PNRoyalguardhat1</texPath>
 | 
			
		||||
      <graphicClass>Graphic_Single</graphicClass>
 | 
			
		||||
      <shaderType>CutoutComplex</shaderType>
 | 
			
		||||
    </graphicData>
 | 
			
		||||
    <stuffCategories>
 | 
			
		||||
      <li>Metallic</li>
 | 
			
		||||
    </stuffCategories>
 | 
			
		||||
    <costStuffCount>50</costStuffCount>
 | 
			
		||||
    <costList>
 | 
			
		||||
      <ComponentSpacer>2</ComponentSpacer>
 | 
			
		||||
      <PN_Component>1</PN_Component>
 | 
			
		||||
      <Hyperweave>25</Hyperweave>
 | 
			
		||||
    </costList>
 | 
			
		||||
    <recipeMaker>
 | 
			
		||||
      <recipeUsers Inherit="false">
 | 
			
		||||
        <li>PN_AutomatonBench</li>
 | 
			
		||||
      </recipeUsers>
 | 
			
		||||
      <skillRequirements Inherit="false">
 | 
			
		||||
        <Crafting>8</Crafting>
 | 
			
		||||
      </skillRequirements>
 | 
			
		||||
      <researchPrerequisite>PNRP_TierC_Apparel</researchPrerequisite>
 | 
			
		||||
    </recipeMaker>
 | 
			
		||||
    <statBases>
 | 
			
		||||
      <WorkToMake>26250</WorkToMake>
 | 
			
		||||
      <MaxHitPoints>180</MaxHitPoints>
 | 
			
		||||
      <Mass>2</Mass>
 | 
			
		||||
      <Flammability>0.4</Flammability>
 | 
			
		||||
      <StuffEffectMultiplierArmor>0.93</StuffEffectMultiplierArmor>
 | 
			
		||||
      <Insulation_Cold>4</Insulation_Cold>
 | 
			
		||||
      <Insulation_Heat>2</Insulation_Heat>
 | 
			
		||||
      <EquipDelay>4</EquipDelay>
 | 
			
		||||
    </statBases>
 | 
			
		||||
    <equippedStatOffsets>
 | 
			
		||||
      <WorkSpeedGlobal>-0.15</WorkSpeedGlobal>
 | 
			
		||||
      <AimingDelayFactor>-0.15</AimingDelayFactor>
 | 
			
		||||
      <ShootingAccuracyPawn>3</ShootingAccuracyPawn>
 | 
			
		||||
    </equippedStatOffsets>
 | 
			
		||||
    <apparel>
 | 
			
		||||
      <bodyPartGroups>
 | 
			
		||||
        <li>FullHead</li>
 | 
			
		||||
      </bodyPartGroups>
 | 
			
		||||
      <wornGraphicPath>Things/Apparel/hats/PNRoyalguardhat</wornGraphicPath>
 | 
			
		||||
      <useWornGraphicMask>true</useWornGraphicMask>
 | 
			
		||||
      <layers>
 | 
			
		||||
        <li>Overhead</li>
 | 
			
		||||
      </layers>
 | 
			
		||||
      <tags>
 | 
			
		||||
        <li></li>
 | 
			
		||||
      </tags>
 | 
			
		||||
      <defaultOutfitTags>
 | 
			
		||||
 | 
			
		||||
      </defaultOutfitTags>
 | 
			
		||||
    </apparel>
 | 
			
		||||
    <colorGenerator Class="ColorGenerator_Options">
 | 
			
		||||
      <options>
 | 
			
		||||
        <li>
 | 
			
		||||
          <weight>10</weight>
 | 
			
		||||
          <only>(255,255,255)</only>
 | 
			
		||||
        </li>
 | 
			
		||||
        <li>
 | 
			
		||||
          <weight>15</weight>
 | 
			
		||||
          <only>(255,255,255)</only>
 | 
			
		||||
        </li>
 | 
			
		||||
        <li>
 | 
			
		||||
          <weight>20</weight>
 | 
			
		||||
          <only>(255,255,255)</only>
 | 
			
		||||
        </li>
 | 
			
		||||
      </options>
 | 
			
		||||
    </colorGenerator>
 | 
			
		||||
  </ThingDef>
 | 
			
		||||
 | 
			
		||||
  <!--==================================== 티어C 마이스터 ====================================-->
 | 
			
		||||
  <ThingDef ParentName="PN_RoyalApparelBase">
 | 
			
		||||
    <defName>PN_ApparelRoyalmeister</defName>
 | 
			
		||||
    <label>PnL royal meister uniform</label>
 | 
			
		||||
    <description>This is the uniform worn by the automaton in the royal palace.\n\nThis clothing is made with PnL industry's unique technology that combines metal and fabric.\n\nThe built-in parts work with the automaton to give you excellent defense. It also has a function that assists users in their work.</description>
 | 
			
		||||
    <graphicData>
 | 
			
		||||
      <texPath>Things/Apparel/PNRoyalmeister1</texPath>
 | 
			
		||||
      <graphicClass>Graphic_Single</graphicClass>
 | 
			
		||||
      <shaderType>CutoutComplex</shaderType>
 | 
			
		||||
      <drawSize>1</drawSize>
 | 
			
		||||
    </graphicData>
 | 
			
		||||
    <stuffCategories>
 | 
			
		||||
      <li>Metallic</li>
 | 
			
		||||
    </stuffCategories>
 | 
			
		||||
    <costStuffCount>100</costStuffCount>
 | 
			
		||||
    <costList>
 | 
			
		||||
      <ComponentSpacer>4</ComponentSpacer>
 | 
			
		||||
      <PN_Component>2</PN_Component>
 | 
			
		||||
      <Hyperweave>30</Hyperweave>
 | 
			
		||||
    </costList>
 | 
			
		||||
    <recipeMaker>
 | 
			
		||||
      <recipeUsers Inherit="false">
 | 
			
		||||
        <li>PN_AutomatonBench</li>
 | 
			
		||||
      </recipeUsers>
 | 
			
		||||
      <skillRequirements Inherit="false">
 | 
			
		||||
        <Crafting>8</Crafting>
 | 
			
		||||
      </skillRequirements>
 | 
			
		||||
      <researchPrerequisite>PNRP_TierC_Apparel</researchPrerequisite>
 | 
			
		||||
    </recipeMaker>
 | 
			
		||||
    <statBases>
 | 
			
		||||
      <WorkToMake>75000</WorkToMake>
 | 
			
		||||
      <MaxHitPoints>400</MaxHitPoints>
 | 
			
		||||
      <Mass>15</Mass>
 | 
			
		||||
      <Flammability>0.4</Flammability>
 | 
			
		||||
      <StuffEffectMultiplierArmor>0.81</StuffEffectMultiplierArmor>
 | 
			
		||||
      <Insulation_Cold>36</Insulation_Cold>
 | 
			
		||||
      <Insulation_Heat>12</Insulation_Heat>
 | 
			
		||||
      <EquipDelay>10</EquipDelay>
 | 
			
		||||
    </statBases>
 | 
			
		||||
    <equippedStatOffsets>
 | 
			
		||||
      <GeneralLaborSpeed>0.20</GeneralLaborSpeed>
 | 
			
		||||
      <MiningYield>0.20</MiningYield>
 | 
			
		||||
      <ConstructSuccessChance>0.20</ConstructSuccessChance>
 | 
			
		||||
      <FixBrokenDownBuildingSuccessChance>0.20</FixBrokenDownBuildingSuccessChance>
 | 
			
		||||
      <Flammability>-0.20</Flammability>
 | 
			
		||||
    </equippedStatOffsets>
 | 
			
		||||
    <apparel>
 | 
			
		||||
      <bodyPartGroups>
 | 
			
		||||
        <li>Torso</li>
 | 
			
		||||
        <li>Neck</li>
 | 
			
		||||
        <li>Shoulders</li>
 | 
			
		||||
        <li>Arms</li>
 | 
			
		||||
        <li>Legs</li>
 | 
			
		||||
      </bodyPartGroups>
 | 
			
		||||
      <wornGraphicPath>Things/Apparel/PNRoyalmeister</wornGraphicPath>
 | 
			
		||||
      <useWornGraphicMask>true</useWornGraphicMask>
 | 
			
		||||
      <layers>
 | 
			
		||||
        <li>OnSkin</li>
 | 
			
		||||
        <li>Middle</li>
 | 
			
		||||
        <li>Shell</li>
 | 
			
		||||
      </layers>
 | 
			
		||||
      <tags>
 | 
			
		||||
        <li>Paniel_Meister</li>
 | 
			
		||||
      </tags>
 | 
			
		||||
      <defaultOutfitTags>
 | 
			
		||||
 | 
			
		||||
      </defaultOutfitTags>
 | 
			
		||||
    </apparel>
 | 
			
		||||
    <colorGenerator Class="ColorGenerator_Options">
 | 
			
		||||
      <options>
 | 
			
		||||
        <li>
 | 
			
		||||
          <weight>10</weight>
 | 
			
		||||
          <only>(255,255,255)</only>
 | 
			
		||||
        </li>
 | 
			
		||||
        <li>
 | 
			
		||||
          <weight>15</weight>
 | 
			
		||||
          <only>(255,255,255)</only>
 | 
			
		||||
        </li>
 | 
			
		||||
        <li>
 | 
			
		||||
          <weight>20</weight>
 | 
			
		||||
          <only>(255,255,255)</only>
 | 
			
		||||
        </li>
 | 
			
		||||
      </options>
 | 
			
		||||
    </colorGenerator>
 | 
			
		||||
  </ThingDef>
 | 
			
		||||
 | 
			
		||||
  <ThingDef ParentName="PN_RoyalHatBase">
 | 
			
		||||
    <defName>PN_ApparelRoyalmeisterHat</defName>
 | 
			
		||||
    <label>PnL royal meister hat</label>
 | 
			
		||||
    <description>This is the hat worn by the automaton in the royal palace.\n\nThis clothing is made with PnL industry's unique technology that combines metal and fabric.\n\nThe built-in parts work with the automaton to give you excellent defense. It also has a function that assists users in their work.</description>
 | 
			
		||||
    <graphicData>
 | 
			
		||||
      <texPath>Things/Apparel/hats/PNRoyalmeisterhat1</texPath>
 | 
			
		||||
      <graphicClass>Graphic_Single</graphicClass>
 | 
			
		||||
      <shaderType>CutoutComplex</shaderType>
 | 
			
		||||
    </graphicData>
 | 
			
		||||
    <stuffCategories>
 | 
			
		||||
      <li>Metallic</li>
 | 
			
		||||
    </stuffCategories>
 | 
			
		||||
    <costStuffCount>40</costStuffCount>
 | 
			
		||||
    <costList>
 | 
			
		||||
      <ComponentSpacer>2</ComponentSpacer>
 | 
			
		||||
      <PN_Component>1</PN_Component>
 | 
			
		||||
      <Hyperweave>10</Hyperweave>
 | 
			
		||||
    </costList>
 | 
			
		||||
    <recipeMaker>
 | 
			
		||||
      <recipeUsers Inherit="false">
 | 
			
		||||
        <li>PN_AutomatonBench</li>
 | 
			
		||||
      </recipeUsers>
 | 
			
		||||
      <skillRequirements Inherit="false">
 | 
			
		||||
        <Crafting>8</Crafting>
 | 
			
		||||
      </skillRequirements>
 | 
			
		||||
      <researchPrerequisite>PNRP_TierC_Apparel</researchPrerequisite>
 | 
			
		||||
    </recipeMaker>
 | 
			
		||||
    <statBases>
 | 
			
		||||
      <WorkToMake>26250</WorkToMake>
 | 
			
		||||
      <MaxHitPoints>180</MaxHitPoints>
 | 
			
		||||
      <Mass>2</Mass>
 | 
			
		||||
      <Flammability>0.4</Flammability>
 | 
			
		||||
      <StuffEffectMultiplierArmor>0.81</StuffEffectMultiplierArmor>
 | 
			
		||||
      <Insulation_Cold>4</Insulation_Cold>
 | 
			
		||||
      <Insulation_Heat>2</Insulation_Heat>
 | 
			
		||||
      <EquipDelay>3</EquipDelay>
 | 
			
		||||
    </statBases>
 | 
			
		||||
    <equippedStatOffsets>
 | 
			
		||||
      <GeneralLaborSpeed>0.10</GeneralLaborSpeed>
 | 
			
		||||
      <MiningYield>0.10</MiningYield>
 | 
			
		||||
      <ConstructSuccessChance>0.10</ConstructSuccessChance>
 | 
			
		||||
      <FixBrokenDownBuildingSuccessChance>0.10</FixBrokenDownBuildingSuccessChance>
 | 
			
		||||
    </equippedStatOffsets>
 | 
			
		||||
    <apparel>
 | 
			
		||||
      <bodyPartGroups>
 | 
			
		||||
        <li>FullHead</li>
 | 
			
		||||
      </bodyPartGroups>
 | 
			
		||||
      <wornGraphicPath>Things/Apparel/hats/PNRoyalmeisterhat</wornGraphicPath>
 | 
			
		||||
      <useWornGraphicMask>true</useWornGraphicMask>
 | 
			
		||||
      <layers>
 | 
			
		||||
        <li>Overhead</li>
 | 
			
		||||
      </layers>
 | 
			
		||||
      <tags>
 | 
			
		||||
        <li>Paniel_Meister</li>
 | 
			
		||||
      </tags>
 | 
			
		||||
      <defaultOutfitTags>
 | 
			
		||||
 | 
			
		||||
      </defaultOutfitTags>
 | 
			
		||||
    </apparel>
 | 
			
		||||
    <colorGenerator Class="ColorGenerator_Options">
 | 
			
		||||
      <options>
 | 
			
		||||
        <li>
 | 
			
		||||
          <weight>10</weight>
 | 
			
		||||
          <only>(255,255,255)</only>
 | 
			
		||||
        </li>
 | 
			
		||||
        <li>
 | 
			
		||||
          <weight>15</weight>
 | 
			
		||||
          <only>(255,255,255)</only>
 | 
			
		||||
        </li>
 | 
			
		||||
        <li>
 | 
			
		||||
          <weight>20</weight>
 | 
			
		||||
          <only>(255,255,255)</only>
 | 
			
		||||
        </li>
 | 
			
		||||
      </options>
 | 
			
		||||
    </colorGenerator>
 | 
			
		||||
  </ThingDef>
 | 
			
		||||
 | 
			
		||||
  <ThingDef ParentName="PN_RoyalHatBase">
 | 
			
		||||
    <defName>PN_ApparelRoyalmeisterHatWithMonocle</defName>
 | 
			
		||||
    <label>PnL royal meister hat w/monocle</label>
 | 
			
		||||
    <description>This is the hat with monocle worn by the automaton in the royal palace.\n\nThis clothing is made with PnL industry's unique technology that combines metal and fabric.\n\nThe built-in parts work with the automaton to give you excellent defense. It also has a function that assists users in their work.</description>
 | 
			
		||||
    <graphicData>
 | 
			
		||||
      <texPath>Things/Apparel/hats/PNRoyalmeisterhatwm1</texPath>
 | 
			
		||||
      <graphicClass>Graphic_Single</graphicClass>
 | 
			
		||||
      <shaderType>CutoutComplex</shaderType>
 | 
			
		||||
    </graphicData>
 | 
			
		||||
    <stuffCategories>
 | 
			
		||||
      <li>Metallic</li>
 | 
			
		||||
    </stuffCategories>
 | 
			
		||||
    <costStuffCount>40</costStuffCount>
 | 
			
		||||
    <costList>
 | 
			
		||||
      <ComponentSpacer>2</ComponentSpacer>
 | 
			
		||||
      <PN_Component>1</PN_Component>
 | 
			
		||||
      <Hyperweave>10</Hyperweave>
 | 
			
		||||
    </costList>
 | 
			
		||||
    <recipeMaker>
 | 
			
		||||
      <recipeUsers Inherit="false">
 | 
			
		||||
        <li>PN_AutomatonBench</li>
 | 
			
		||||
      </recipeUsers>
 | 
			
		||||
      <skillRequirements Inherit="false">
 | 
			
		||||
        <Crafting>8</Crafting>
 | 
			
		||||
      </skillRequirements>
 | 
			
		||||
      <researchPrerequisite>PNRP_TierC_Apparel</researchPrerequisite>
 | 
			
		||||
    </recipeMaker>
 | 
			
		||||
    <statBases>
 | 
			
		||||
      <WorkToMake>26250</WorkToMake>
 | 
			
		||||
      <MaxHitPoints>180</MaxHitPoints>
 | 
			
		||||
      <Mass>2</Mass>
 | 
			
		||||
      <Flammability>0.4</Flammability>
 | 
			
		||||
      <StuffEffectMultiplierArmor>0.81</StuffEffectMultiplierArmor>
 | 
			
		||||
      <Insulation_Cold>4</Insulation_Cold>
 | 
			
		||||
      <Insulation_Heat>2</Insulation_Heat>
 | 
			
		||||
      <EquipDelay>3</EquipDelay>
 | 
			
		||||
    </statBases>
 | 
			
		||||
    <equippedStatOffsets>
 | 
			
		||||
      <GeneralLaborSpeed>0.10</GeneralLaborSpeed>
 | 
			
		||||
      <MiningYield>0.10</MiningYield>
 | 
			
		||||
      <ConstructSuccessChance>0.10</ConstructSuccessChance>
 | 
			
		||||
      <FixBrokenDownBuildingSuccessChance>0.10</FixBrokenDownBuildingSuccessChance>
 | 
			
		||||
    </equippedStatOffsets>
 | 
			
		||||
    <apparel>
 | 
			
		||||
      <bodyPartGroups>
 | 
			
		||||
        <li>FullHead</li>
 | 
			
		||||
      </bodyPartGroups>
 | 
			
		||||
      <wornGraphicPath>Things/Apparel/hats/PNRoyalmeisterhatwm</wornGraphicPath>
 | 
			
		||||
      <useWornGraphicMask>true</useWornGraphicMask>
 | 
			
		||||
      <layers>
 | 
			
		||||
        <li>Overhead</li>
 | 
			
		||||
      </layers>
 | 
			
		||||
      <tags>
 | 
			
		||||
        <li>Paniel_Meister</li>
 | 
			
		||||
      </tags>
 | 
			
		||||
      <defaultOutfitTags>
 | 
			
		||||
 | 
			
		||||
      </defaultOutfitTags>
 | 
			
		||||
    </apparel>
 | 
			
		||||
    <colorGenerator Class="ColorGenerator_Options">
 | 
			
		||||
      <options>
 | 
			
		||||
        <li>
 | 
			
		||||
          <weight>10</weight>
 | 
			
		||||
          <only>(255,255,255)</only>
 | 
			
		||||
        </li>
 | 
			
		||||
        <li>
 | 
			
		||||
          <weight>15</weight>
 | 
			
		||||
          <only>(255,255,255)</only>
 | 
			
		||||
        </li>
 | 
			
		||||
        <li>
 | 
			
		||||
          <weight>20</weight>
 | 
			
		||||
          <only>(255,255,255)</only>
 | 
			
		||||
        </li>
 | 
			
		||||
      </options>
 | 
			
		||||
    </colorGenerator>
 | 
			
		||||
  </ThingDef>
 | 
			
		||||
 | 
			
		||||
  <ThingDef ParentName="PN_RoyalHatBase">
 | 
			
		||||
    <defName>PN_ApparelRoyalmeisterMonocle</defName>
 | 
			
		||||
    <label>PnL royal meister monocle</label>
 | 
			
		||||
    <description>This is the monocle worn by the automaton in the royal palace.\n\nThis clothing is made with PnL industry's unique technology that combines metal and fabric.\n\nThe built-in parts work with the automaton to give you excellent defense. It also has a function that assists users in their work.</description>
 | 
			
		||||
    <graphicData>
 | 
			
		||||
      <texPath>Things/Apparel/hats/PNRoyalmeistermonocle1</texPath>
 | 
			
		||||
      <graphicClass>Graphic_Single</graphicClass>
 | 
			
		||||
      <shaderType>CutoutComplex</shaderType>
 | 
			
		||||
    </graphicData>
 | 
			
		||||
    <stuffCategories>
 | 
			
		||||
      <li>Metallic</li>
 | 
			
		||||
    </stuffCategories>
 | 
			
		||||
    <costStuffCount>40</costStuffCount>
 | 
			
		||||
    <costList>
 | 
			
		||||
      <ComponentSpacer>2</ComponentSpacer>
 | 
			
		||||
      <PN_Component>1</PN_Component>
 | 
			
		||||
      <Hyperweave>10</Hyperweave>
 | 
			
		||||
    </costList>
 | 
			
		||||
    <recipeMaker>
 | 
			
		||||
      <recipeUsers Inherit="false">
 | 
			
		||||
        <li>PN_AutomatonBench</li>
 | 
			
		||||
      </recipeUsers>
 | 
			
		||||
      <skillRequirements Inherit="false">
 | 
			
		||||
        <Crafting>8</Crafting>
 | 
			
		||||
      </skillRequirements>
 | 
			
		||||
      <researchPrerequisite>PNRP_TierC_Apparel</researchPrerequisite>
 | 
			
		||||
    </recipeMaker>
 | 
			
		||||
    <statBases>
 | 
			
		||||
      <WorkToMake>26250</WorkToMake>
 | 
			
		||||
      <MaxHitPoints>180</MaxHitPoints>
 | 
			
		||||
      <Mass>2</Mass>
 | 
			
		||||
      <Flammability>0.4</Flammability>
 | 
			
		||||
      <StuffEffectMultiplierArmor>0.81</StuffEffectMultiplierArmor>
 | 
			
		||||
      <Insulation_Cold>4</Insulation_Cold>
 | 
			
		||||
      <Insulation_Heat>2</Insulation_Heat>
 | 
			
		||||
      <EquipDelay>3</EquipDelay>
 | 
			
		||||
    </statBases>
 | 
			
		||||
    <equippedStatOffsets>
 | 
			
		||||
      <GeneralLaborSpeed>0.10</GeneralLaborSpeed>
 | 
			
		||||
      <MiningYield>0.10</MiningYield>
 | 
			
		||||
      <ConstructSuccessChance>0.10</ConstructSuccessChance>
 | 
			
		||||
      <FixBrokenDownBuildingSuccessChance>0.10</FixBrokenDownBuildingSuccessChance>
 | 
			
		||||
    </equippedStatOffsets>
 | 
			
		||||
    <apparel>
 | 
			
		||||
      <bodyPartGroups>
 | 
			
		||||
        <li>FullHead</li>
 | 
			
		||||
      </bodyPartGroups>
 | 
			
		||||
      <wornGraphicPath>Things/Apparel/hats/PNRoyalmeistermonocle</wornGraphicPath>
 | 
			
		||||
      <useWornGraphicMask>true</useWornGraphicMask>
 | 
			
		||||
      <layers>
 | 
			
		||||
        <li>Overhead</li>
 | 
			
		||||
      </layers>
 | 
			
		||||
      <tags>
 | 
			
		||||
        <li>Paniel_Meister</li>
 | 
			
		||||
      </tags>
 | 
			
		||||
      <defaultOutfitTags>
 | 
			
		||||
 | 
			
		||||
      </defaultOutfitTags>
 | 
			
		||||
    </apparel>
 | 
			
		||||
    <colorGenerator Class="ColorGenerator_Options">
 | 
			
		||||
      <options>
 | 
			
		||||
        <li>
 | 
			
		||||
          <weight>10</weight>
 | 
			
		||||
          <only>(255,255,255)</only>
 | 
			
		||||
        </li>
 | 
			
		||||
        <li>
 | 
			
		||||
          <weight>15</weight>
 | 
			
		||||
          <only>(255,255,255)</only>
 | 
			
		||||
        </li>
 | 
			
		||||
        <li>
 | 
			
		||||
          <weight>20</weight>
 | 
			
		||||
          <only>(255,255,255)</only>
 | 
			
		||||
        </li>
 | 
			
		||||
      </options>
 | 
			
		||||
    </colorGenerator>
 | 
			
		||||
  </ThingDef>
 | 
			
		||||
 | 
			
		||||
  <!--==================================== 티어C 로열메이드 ====================================-->
 | 
			
		||||
  <ThingDef ParentName="PN_RoyalApparelBase">
 | 
			
		||||
    <defName>PN_ApparelRoyalmaid</defName>
 | 
			
		||||
    <label>PnL royal maid uniform</label>
 | 
			
		||||
    <description>This is the uniform worn by the automaton in the royal palace.\n\nThis clothing is made with PnL industry's unique technology that combines metal and fabric.\n\nThe built-in parts work with the automaton to give you excellent defense. It also has a function that assists users in their work.</description>
 | 
			
		||||
    <graphicData>
 | 
			
		||||
      <texPath>Things/Apparel/PNRoyalmaid1</texPath>
 | 
			
		||||
      <graphicClass>Graphic_Single</graphicClass>
 | 
			
		||||
      <shaderType>CutoutComplex</shaderType>
 | 
			
		||||
      <drawSize>1</drawSize>
 | 
			
		||||
    </graphicData>
 | 
			
		||||
    <stuffCategories>
 | 
			
		||||
      <li>Metallic</li>
 | 
			
		||||
    </stuffCategories>
 | 
			
		||||
    <costStuffCount>100</costStuffCount>
 | 
			
		||||
    <costList>
 | 
			
		||||
      <ComponentSpacer>4</ComponentSpacer>
 | 
			
		||||
      <PN_Component>2</PN_Component>
 | 
			
		||||
      <Hyperweave>30</Hyperweave>
 | 
			
		||||
    </costList>
 | 
			
		||||
    <recipeMaker>
 | 
			
		||||
      <recipeUsers Inherit="false">
 | 
			
		||||
        <li>PN_AutomatonBench</li>
 | 
			
		||||
      </recipeUsers>
 | 
			
		||||
      <skillRequirements Inherit="false">
 | 
			
		||||
        <Crafting>8</Crafting>
 | 
			
		||||
      </skillRequirements>
 | 
			
		||||
      <researchPrerequisite>PNRP_TierC_Apparel</researchPrerequisite>
 | 
			
		||||
    </recipeMaker>
 | 
			
		||||
    <statBases>
 | 
			
		||||
      <WorkToMake>75000</WorkToMake>
 | 
			
		||||
      <MaxHitPoints>400</MaxHitPoints>
 | 
			
		||||
      <Mass>15</Mass>
 | 
			
		||||
      <Flammability>0.4</Flammability>
 | 
			
		||||
      <StuffEffectMultiplierArmor>0.81</StuffEffectMultiplierArmor>
 | 
			
		||||
      <Insulation_Cold>36</Insulation_Cold>
 | 
			
		||||
      <Insulation_Heat>12</Insulation_Heat>
 | 
			
		||||
      <EquipDelay>10</EquipDelay>
 | 
			
		||||
    </statBases>
 | 
			
		||||
    <equippedStatOffsets>
 | 
			
		||||
      <GeneralLaborSpeed>0.10</GeneralLaborSpeed>
 | 
			
		||||
      <ButcheryFleshEfficiency>0.20</ButcheryFleshEfficiency>
 | 
			
		||||
      <PlantHarvestYield>0.20</PlantHarvestYield>
 | 
			
		||||
      <MedicalTendQuality>0.30</MedicalTendQuality>
 | 
			
		||||
      <MedicalSurgerySuccessChance>0.20</MedicalSurgerySuccessChance>
 | 
			
		||||
      <NegotiationAbility>0.20</NegotiationAbility>
 | 
			
		||||
      <SocialImpact>0.20</SocialImpact>
 | 
			
		||||
      <Flammability>-0.20</Flammability>
 | 
			
		||||
    </equippedStatOffsets>
 | 
			
		||||
    <apparel>
 | 
			
		||||
      <bodyPartGroups>
 | 
			
		||||
        <li>Torso</li>
 | 
			
		||||
        <li>Neck</li>
 | 
			
		||||
        <li>Shoulders</li>
 | 
			
		||||
        <li>Arms</li>
 | 
			
		||||
        <li>Legs</li>
 | 
			
		||||
      </bodyPartGroups>
 | 
			
		||||
      <wornGraphicPath>Things/Apparel/PNRoyalmaid</wornGraphicPath>
 | 
			
		||||
      <useWornGraphicMask>true</useWornGraphicMask>
 | 
			
		||||
      <layers>
 | 
			
		||||
        <li>OnSkin</li>
 | 
			
		||||
        <li>Middle</li>
 | 
			
		||||
        <li>Shell</li>
 | 
			
		||||
      </layers>
 | 
			
		||||
      <tags>
 | 
			
		||||
        <li>Paniel_Royalmaid</li>
 | 
			
		||||
      </tags>
 | 
			
		||||
      <defaultOutfitTags>
 | 
			
		||||
 | 
			
		||||
      </defaultOutfitTags>
 | 
			
		||||
    </apparel>
 | 
			
		||||
    <colorGenerator Class="ColorGenerator_Options">
 | 
			
		||||
      <options>
 | 
			
		||||
        <li>
 | 
			
		||||
          <weight>10</weight>
 | 
			
		||||
          <only>(255,255,255)</only>
 | 
			
		||||
        </li>
 | 
			
		||||
        <li>
 | 
			
		||||
          <weight>15</weight>
 | 
			
		||||
          <only>(255,255,255)</only>
 | 
			
		||||
        </li>
 | 
			
		||||
        <li>
 | 
			
		||||
          <weight>20</weight>
 | 
			
		||||
          <only>(255,255,255)</only>
 | 
			
		||||
        </li>
 | 
			
		||||
      </options>
 | 
			
		||||
    </colorGenerator>
 | 
			
		||||
  </ThingDef>
 | 
			
		||||
 | 
			
		||||
  <ThingDef ParentName="PN_RoyalHatBase">
 | 
			
		||||
    <defName>PN_ApparelRoyalmaidHat</defName>
 | 
			
		||||
    <label>PnL royal maid headband</label>
 | 
			
		||||
    <description>This is the hat worn by the automaton in the royal palace.\n\nThis clothing is made with PnL industry's unique technology that combines metal and fabric.\n\nThe built-in parts work with the automaton to give you excellent defense. It also has a function that assists users in their work.</description>
 | 
			
		||||
    <graphicData>
 | 
			
		||||
      <texPath>Things/Apparel/hats/PNRoyalmaidhat1</texPath>
 | 
			
		||||
      <graphicClass>Graphic_Single</graphicClass>
 | 
			
		||||
      <shaderType>CutoutComplex</shaderType>
 | 
			
		||||
    </graphicData>
 | 
			
		||||
    <stuffCategories>
 | 
			
		||||
      <li>Metallic</li>
 | 
			
		||||
    </stuffCategories>
 | 
			
		||||
    <costStuffCount>40</costStuffCount>
 | 
			
		||||
    <costList>
 | 
			
		||||
      <ComponentSpacer>2</ComponentSpacer>
 | 
			
		||||
      <PN_Component>1</PN_Component>
 | 
			
		||||
      <Hyperweave>10</Hyperweave>
 | 
			
		||||
    </costList>
 | 
			
		||||
    <recipeMaker>
 | 
			
		||||
      <recipeUsers Inherit="false">
 | 
			
		||||
        <li>PN_AutomatonBench</li>
 | 
			
		||||
      </recipeUsers>
 | 
			
		||||
      <skillRequirements Inherit="false">
 | 
			
		||||
        <Crafting>8</Crafting>
 | 
			
		||||
      </skillRequirements>
 | 
			
		||||
      <researchPrerequisite>PNRP_TierC_Apparel</researchPrerequisite>
 | 
			
		||||
    </recipeMaker>
 | 
			
		||||
    <statBases>
 | 
			
		||||
      <WorkToMake>26250</WorkToMake>
 | 
			
		||||
      <MaxHitPoints>180</MaxHitPoints>
 | 
			
		||||
      <Mass>2</Mass>
 | 
			
		||||
      <Flammability>0.4</Flammability>
 | 
			
		||||
      <StuffEffectMultiplierArmor>0.81</StuffEffectMultiplierArmor>
 | 
			
		||||
      <Insulation_Cold>4</Insulation_Cold>
 | 
			
		||||
      <Insulation_Heat>2</Insulation_Heat>
 | 
			
		||||
      <EquipDelay>3</EquipDelay>
 | 
			
		||||
    </statBases>
 | 
			
		||||
    <equippedStatOffsets>
 | 
			
		||||
      <GeneralLaborSpeed>0.05</GeneralLaborSpeed>
 | 
			
		||||
      <ButcheryFleshEfficiency>0.10</ButcheryFleshEfficiency>
 | 
			
		||||
      <PlantHarvestYield>0.10</PlantHarvestYield>
 | 
			
		||||
      <MedicalTendQuality>0.15</MedicalTendQuality>
 | 
			
		||||
      <MedicalSurgerySuccessChance>0.10</MedicalSurgerySuccessChance>
 | 
			
		||||
      <NegotiationAbility>0.10</NegotiationAbility>
 | 
			
		||||
      <SocialImpact>0.10</SocialImpact>
 | 
			
		||||
    </equippedStatOffsets>
 | 
			
		||||
    <apparel>
 | 
			
		||||
      <bodyPartGroups>
 | 
			
		||||
        <li>FullHead</li>
 | 
			
		||||
      </bodyPartGroups>
 | 
			
		||||
      <wornGraphicPath>Things/Apparel/hats/PNRoyalmaidhat</wornGraphicPath>
 | 
			
		||||
      <useWornGraphicMask>true</useWornGraphicMask>
 | 
			
		||||
      <layers>
 | 
			
		||||
        <li>Overhead</li>
 | 
			
		||||
      </layers>
 | 
			
		||||
      <tags>
 | 
			
		||||
        <li>Paniel_Royalmaid</li>
 | 
			
		||||
      </tags>
 | 
			
		||||
      <defaultOutfitTags>
 | 
			
		||||
 | 
			
		||||
      </defaultOutfitTags>
 | 
			
		||||
    </apparel>
 | 
			
		||||
    <colorGenerator Class="ColorGenerator_Options">
 | 
			
		||||
      <options>
 | 
			
		||||
        <li>
 | 
			
		||||
          <weight>10</weight>
 | 
			
		||||
          <only>(255,255,255)</only>
 | 
			
		||||
        </li>
 | 
			
		||||
        <li>
 | 
			
		||||
          <weight>15</weight>
 | 
			
		||||
          <only>(255,255,255)</only>
 | 
			
		||||
        </li>
 | 
			
		||||
        <li>
 | 
			
		||||
          <weight>20</weight>
 | 
			
		||||
          <only>(255,255,255)</only>
 | 
			
		||||
        </li>
 | 
			
		||||
      </options>
 | 
			
		||||
    </colorGenerator>
 | 
			
		||||
  </ThingDef>
 | 
			
		||||
</Defs>
 | 
			
		||||
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		Reference in New Issue
	
	Block a user