0226 fix
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				@ -45,6 +45,15 @@
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      <li>
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        <source>WitnessedDeathNonAlly</source>
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      </li>
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      <li>
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        <source>ColonistBanished</source>
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      </li>
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      <li>
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        <source>ColonistBanishedToDie</source>
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      </li>
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      <li>
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        <source>PrisonerBanishedToDie</source>
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      </li>
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    </deadThoughtOverrides>
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  </AutomataRace.AutomataRaceSettings>
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</Defs>
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@ -22,6 +22,7 @@
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        </capMods>
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        <statOffsets>
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          <PsychicSensitivity>1.2</PsychicSensitivity>
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          <MentalBreakThreshold>0.08</MentalBreakThreshold>
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          <WorkSpeedGlobal>-0.10</WorkSpeedGlobal>
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          <MoveSpeed>-0.4</MoveSpeed>
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        </statOffsets>
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@ -52,7 +53,7 @@
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        </capMods>
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        <statOffsets>
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          <PsychicSensitivity>0.80</PsychicSensitivity>
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          <MentalBreakThreshold>-0.04</MentalBreakThreshold>
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          <MentalBreakThreshold>0.04</MentalBreakThreshold>
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          <WorkSpeedGlobal>-0.05</WorkSpeedGlobal>
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          <MoveSpeed>-0.2</MoveSpeed>
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        </statOffsets>
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@ -86,7 +87,7 @@
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        </capMods>
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        <statOffsets>
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          <PsychicSensitivity>0.0</PsychicSensitivity>
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          <MentalBreakThreshold>-0.08</MentalBreakThreshold>
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          <MentalBreakThreshold>-0.04</MentalBreakThreshold>
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          <WorkSpeedGlobal>0.05</WorkSpeedGlobal>
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          <MoveSpeed>0.2</MoveSpeed>
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        </statOffsets>
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@ -496,8 +496,6 @@
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        <li>ObservedLayingCorpse</li>
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        <li>ObservedLayingRottingCorpse</li>
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        <li>WitnessedDeathNonAlly</li>
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        <li>ColonistBanished</li>
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        <li>ColonistBanishedToDie</li>
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        <li>BondedAnimalBanished</li>
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        <!--memory roomstat-->
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        <li>SleptInBedroom</li>
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@ -528,7 +526,6 @@
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        <li>PrisonCell</li>
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        <li>PrisonBarracks</li>
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        <!--situation social-->
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        <li>Affair</li>
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        <li>Incestuous</li>
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        <li>Disfigured</li>
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        <li>HardWorkerVsLazy</li>
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@ -571,6 +568,8 @@
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        <li>Greedy</li>
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        <li>Jealous</li>
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        <li>Ascetic</li>
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        <!--misc-->
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        <li>Expectations</li>
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        </cannotReceiveThoughts>
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      </thoughtSettings>
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      <raceRestriction>        <!--착용 장비 관련-->
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@ -613,8 +612,8 @@
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      <RoyalFavorValue>0</RoyalFavorValue>
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      <ComfyTemperatureMax>24</ComfyTemperatureMax>
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      <ComfyTemperatureMin>4</ComfyTemperatureMin>
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      <RestRateMultiplier>2</RestRateMultiplier>      <!--수면효율-->
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      <HungerRateMultiplier>0.2</HungerRateMultiplier>
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      <RestRateMultiplier>1.25</RestRateMultiplier>      <!--수면효율-->
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      <HungerRateMultiplier>0.25</HungerRateMultiplier>
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      <EatingSpeed>1</EatingSpeed>
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      <ImmunityGainSpeed>0</ImmunityGainSpeed>
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      <CarryingCapacity>100</CarryingCapacity>
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@ -1,6 +1,6 @@
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<?xml version="1.0" encoding="utf-8" ?>
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<Defs>
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  <!--오토마톤 죽음-->
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  <!--==================================== 파니엘 파괴 ====================================-->
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  <ThoughtDef>
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    <defName>PN_KnowColonyAutomatonDied</defName>
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    <durationDays>6</durationDays>
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@ -68,56 +68,7 @@
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    </stages>
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  </ThoughtDef>
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  <!--오토마톤 잃어버림-->
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  <ThoughtDef>
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    <defName>PN_ColonyAutomatonLost</defName>
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    <durationDays>6</durationDays>
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    <stackLimit>5</stackLimit>
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    <showBubble>true</showBubble>
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    <nullifyingTraits>
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      <li>Psychopath</li>
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    </nullifyingTraits>
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    <stages>
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      <li>
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        <label>colony automaton lost</label>
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        <description>One of our automaton lost. That automaton was our property.</description>
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        <baseMoodEffect>-1</baseMoodEffect>
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      </li>
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    </stages>
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  </ThoughtDef>
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  <ThoughtDef ParentName="LostMemory">
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    <defName>PN_AutomatonWithGoodOpinionLost</defName>
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    <durationDays>10</durationDays>
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    <stackLimit>5</stackLimit>
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    <stackLimitForSameOtherPawn>1</stackLimitForSameOtherPawn>
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    <nullifyingTraits>
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      <li>Psychopath</li>
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    </nullifyingTraits>
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    <stages>
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      <li>
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        <label>favorite Automaton {0} lost</label>
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        <description>I lost my friend. very sad...</description>
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        <baseMoodEffect>-5</baseMoodEffect>
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      </li>
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    </stages>
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  </ThoughtDef>
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  <ThoughtDef ParentName="LostMemory">
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    <defName>PN_AutomatonWithBadOpinionLost</defName>
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    <durationDays>10</durationDays>
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    <stackLimit>5</stackLimit>
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    <stackLimitForSameOtherPawn>1</stackLimitForSameOtherPawn>
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    <stages>
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      <li>
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        <label>hateful Automaton {0} lost</label>
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        <description>That scrap was finally disappeared.</description>
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        <baseMoodEffect>5</baseMoodEffect>
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      </li>
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    </stages>
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  </ThoughtDef>
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  <!--오토마톤 죽음 for 오토마톤-->
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  <!--==================================== 파니엘 파괴 for 파니엘 ====================================-->
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  <ThoughtDef>
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    <defName>PN_KnowColonyAutomatonDiedforPN</defName>
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    <durationDays>6</durationDays>
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@ -185,7 +136,56 @@
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    </stages>
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  </ThoughtDef>
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  <!--오토마톤 잃어버림 for 오토마톤-->
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  <!--==================================== 파니엘 실종 ====================================-->
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  <ThoughtDef>
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    <defName>PN_ColonyAutomatonLost</defName>
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    <durationDays>6</durationDays>
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    <stackLimit>5</stackLimit>
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    <showBubble>true</showBubble>
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    <nullifyingTraits>
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      <li>Psychopath</li>
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    </nullifyingTraits>
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    <stages>
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      <li>
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        <label>colony automaton lost</label>
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        <description>One of our automaton lost. That automaton was our property.</description>
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        <baseMoodEffect>-1</baseMoodEffect>
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      </li>
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    </stages>
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  </ThoughtDef>
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  <ThoughtDef ParentName="LostMemory">
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    <defName>PN_AutomatonWithGoodOpinionLost</defName>
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    <durationDays>10</durationDays>
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    <stackLimit>5</stackLimit>
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    <stackLimitForSameOtherPawn>1</stackLimitForSameOtherPawn>
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    <nullifyingTraits>
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      <li>Psychopath</li>
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    </nullifyingTraits>
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    <stages>
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      <li>
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        <label>favorite Automaton {0} lost</label>
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        <description>I lost my friend. very sad...</description>
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        <baseMoodEffect>-5</baseMoodEffect>
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      </li>
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    </stages>
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  </ThoughtDef>
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  <ThoughtDef ParentName="LostMemory">
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    <defName>PN_AutomatonWithBadOpinionLost</defName>
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    <durationDays>10</durationDays>
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    <stackLimit>5</stackLimit>
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    <stackLimitForSameOtherPawn>1</stackLimitForSameOtherPawn>
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    <stages>
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      <li>
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        <label>hateful Automaton {0} lost</label>
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        <description>That scrap was finally disappeared.</description>
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        <baseMoodEffect>5</baseMoodEffect>
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      </li>
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    </stages>
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  </ThoughtDef>
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  <!--==================================== 파니엘 실종 for 파니엘 ====================================-->
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  <ThoughtDef>
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    <defName>PN_ColonyAutomatonLostforPN</defName>
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    <durationDays>6</durationDays>
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										5
									
								
								1.2/Defs/ThoughtDefs/Thoughts_PanielReplace.xml
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										5
									
								
								1.2/Defs/ThoughtDefs/Thoughts_PanielReplace.xml
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,5 @@
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<?xml version="1.0" encoding="utf-8" ?>
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<Defs>
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  <!--====================================  ====================================-->
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</Defs>
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@ -7,27 +7,6 @@
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    <match Class="PatchOperationSequence">
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      <success>Always</success>
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      <operations>
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        <li Class="PatchOperationAdd">
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          <xpath>Defs/AlienRace.ThingDef_AlienRace[defName = "Paniel_Race"]/alienRace/thoughtSettings/canStillReceiveThoughts</xpath>
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          <value>
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            <li>AteFoodInappropriateForTitle</li>
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            <li>DecreeMet</li>
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            <li>DecreeFailed</li>
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            <li>Disinherited</li>
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            <li>NeuroquakeEcho</li>
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            <li>ReignedInThroneroom</li>
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            <li>OtherTravelerArrested</li>
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            <li>OtherTravelerSurgicallyViolated</li>
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            <li>PsychicEntropyOverloaded</li>
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            <li>AnimaScream</li>
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            <li>OtherTravelerDied</li>
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            <li>OtherTravelerArrested</li>
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            <li>OtherTravelerSurgicallyViolated</li>
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            <li>DecreeUnmet</li>
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            <li>PsychicLove</li>
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          </value>
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        </li>
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        <li Class="PatchOperationAdd">
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          <xpath>Defs/HediffDef[defName = "PanielBaseHediff"]/comps/li[@Class = "MoharHediffs.HediffCompProperties_HediffNullifier"]/hediffToNullify</xpath>
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          <value>
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