0226 fix
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@ -45,6 +45,15 @@
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<li>
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<source>WitnessedDeathNonAlly</source>
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</li>
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<li>
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<source>ColonistBanished</source>
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</li>
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<li>
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<source>ColonistBanishedToDie</source>
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</li>
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<li>
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<source>PrisonerBanishedToDie</source>
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</li>
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</deadThoughtOverrides>
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</AutomataRace.AutomataRaceSettings>
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</Defs>
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@ -22,6 +22,7 @@
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</capMods>
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<statOffsets>
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<PsychicSensitivity>1.2</PsychicSensitivity>
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<MentalBreakThreshold>0.08</MentalBreakThreshold>
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<WorkSpeedGlobal>-0.10</WorkSpeedGlobal>
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<MoveSpeed>-0.4</MoveSpeed>
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</statOffsets>
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@ -52,7 +53,7 @@
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</capMods>
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<statOffsets>
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<PsychicSensitivity>0.80</PsychicSensitivity>
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<MentalBreakThreshold>-0.04</MentalBreakThreshold>
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<MentalBreakThreshold>0.04</MentalBreakThreshold>
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<WorkSpeedGlobal>-0.05</WorkSpeedGlobal>
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<MoveSpeed>-0.2</MoveSpeed>
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</statOffsets>
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@ -86,7 +87,7 @@
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</capMods>
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<statOffsets>
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<PsychicSensitivity>0.0</PsychicSensitivity>
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<MentalBreakThreshold>-0.08</MentalBreakThreshold>
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<MentalBreakThreshold>-0.04</MentalBreakThreshold>
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<WorkSpeedGlobal>0.05</WorkSpeedGlobal>
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<MoveSpeed>0.2</MoveSpeed>
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</statOffsets>
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@ -496,8 +496,6 @@
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<li>ObservedLayingCorpse</li>
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<li>ObservedLayingRottingCorpse</li>
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<li>WitnessedDeathNonAlly</li>
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<li>ColonistBanished</li>
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<li>ColonistBanishedToDie</li>
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<li>BondedAnimalBanished</li>
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<!--memory roomstat-->
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<li>SleptInBedroom</li>
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@ -528,7 +526,6 @@
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<li>PrisonCell</li>
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<li>PrisonBarracks</li>
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<!--situation social-->
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<li>Affair</li>
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<li>Incestuous</li>
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<li>Disfigured</li>
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<li>HardWorkerVsLazy</li>
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@ -571,6 +568,8 @@
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<li>Greedy</li>
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<li>Jealous</li>
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<li>Ascetic</li>
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<!--misc-->
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<li>Expectations</li>
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</cannotReceiveThoughts>
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</thoughtSettings>
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<raceRestriction> <!--착용 장비 관련-->
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@ -613,8 +612,8 @@
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<RoyalFavorValue>0</RoyalFavorValue>
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<ComfyTemperatureMax>24</ComfyTemperatureMax>
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<ComfyTemperatureMin>4</ComfyTemperatureMin>
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<RestRateMultiplier>2</RestRateMultiplier> <!--수면효율-->
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<HungerRateMultiplier>0.2</HungerRateMultiplier>
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<RestRateMultiplier>1.25</RestRateMultiplier> <!--수면효율-->
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<HungerRateMultiplier>0.25</HungerRateMultiplier>
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<EatingSpeed>1</EatingSpeed>
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<ImmunityGainSpeed>0</ImmunityGainSpeed>
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<CarryingCapacity>100</CarryingCapacity>
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@ -1,6 +1,6 @@
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<?xml version="1.0" encoding="utf-8" ?>
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<Defs>
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<!--오토마톤 죽음-->
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<!--==================================== 파니엘 파괴 ====================================-->
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<ThoughtDef>
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<defName>PN_KnowColonyAutomatonDied</defName>
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<durationDays>6</durationDays>
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@ -68,56 +68,7 @@
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</stages>
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</ThoughtDef>
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<!--오토마톤 잃어버림-->
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<ThoughtDef>
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<defName>PN_ColonyAutomatonLost</defName>
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<durationDays>6</durationDays>
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<stackLimit>5</stackLimit>
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<showBubble>true</showBubble>
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<nullifyingTraits>
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<li>Psychopath</li>
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</nullifyingTraits>
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<stages>
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<li>
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<label>colony automaton lost</label>
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<description>One of our automaton lost. That automaton was our property.</description>
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<baseMoodEffect>-1</baseMoodEffect>
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</li>
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</stages>
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</ThoughtDef>
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<ThoughtDef ParentName="LostMemory">
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<defName>PN_AutomatonWithGoodOpinionLost</defName>
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<durationDays>10</durationDays>
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<stackLimit>5</stackLimit>
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<stackLimitForSameOtherPawn>1</stackLimitForSameOtherPawn>
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<nullifyingTraits>
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<li>Psychopath</li>
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</nullifyingTraits>
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<stages>
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<li>
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<label>favorite Automaton {0} lost</label>
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<description>I lost my friend. very sad...</description>
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<baseMoodEffect>-5</baseMoodEffect>
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</li>
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</stages>
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</ThoughtDef>
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<ThoughtDef ParentName="LostMemory">
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<defName>PN_AutomatonWithBadOpinionLost</defName>
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<durationDays>10</durationDays>
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<stackLimit>5</stackLimit>
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<stackLimitForSameOtherPawn>1</stackLimitForSameOtherPawn>
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<stages>
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<li>
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<label>hateful Automaton {0} lost</label>
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<description>That scrap was finally disappeared.</description>
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<baseMoodEffect>5</baseMoodEffect>
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</li>
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</stages>
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</ThoughtDef>
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<!--오토마톤 죽음 for 오토마톤-->
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<!--==================================== 파니엘 파괴 for 파니엘 ====================================-->
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<ThoughtDef>
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<defName>PN_KnowColonyAutomatonDiedforPN</defName>
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<durationDays>6</durationDays>
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@ -185,7 +136,56 @@
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</stages>
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</ThoughtDef>
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<!--오토마톤 잃어버림 for 오토마톤-->
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<!--==================================== 파니엘 실종 ====================================-->
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<ThoughtDef>
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<defName>PN_ColonyAutomatonLost</defName>
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<durationDays>6</durationDays>
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<stackLimit>5</stackLimit>
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<showBubble>true</showBubble>
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<nullifyingTraits>
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<li>Psychopath</li>
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</nullifyingTraits>
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<stages>
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<li>
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<label>colony automaton lost</label>
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<description>One of our automaton lost. That automaton was our property.</description>
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<baseMoodEffect>-1</baseMoodEffect>
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</li>
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</stages>
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</ThoughtDef>
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<ThoughtDef ParentName="LostMemory">
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<defName>PN_AutomatonWithGoodOpinionLost</defName>
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<durationDays>10</durationDays>
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<stackLimit>5</stackLimit>
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<stackLimitForSameOtherPawn>1</stackLimitForSameOtherPawn>
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<nullifyingTraits>
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<li>Psychopath</li>
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</nullifyingTraits>
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<stages>
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<li>
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<label>favorite Automaton {0} lost</label>
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<description>I lost my friend. very sad...</description>
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<baseMoodEffect>-5</baseMoodEffect>
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</li>
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</stages>
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</ThoughtDef>
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<ThoughtDef ParentName="LostMemory">
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<defName>PN_AutomatonWithBadOpinionLost</defName>
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<durationDays>10</durationDays>
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<stackLimit>5</stackLimit>
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<stackLimitForSameOtherPawn>1</stackLimitForSameOtherPawn>
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<stages>
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<li>
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<label>hateful Automaton {0} lost</label>
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<description>That scrap was finally disappeared.</description>
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<baseMoodEffect>5</baseMoodEffect>
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</li>
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</stages>
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</ThoughtDef>
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<!--==================================== 파니엘 실종 for 파니엘 ====================================-->
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<ThoughtDef>
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<defName>PN_ColonyAutomatonLostforPN</defName>
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<durationDays>6</durationDays>
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5
1.2/Defs/ThoughtDefs/Thoughts_PanielReplace.xml
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5
1.2/Defs/ThoughtDefs/Thoughts_PanielReplace.xml
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@ -0,0 +1,5 @@
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<?xml version="1.0" encoding="utf-8" ?>
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<Defs>
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<!--==================================== ====================================-->
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</Defs>
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@ -7,27 +7,6 @@
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<match Class="PatchOperationSequence">
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<success>Always</success>
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<operations>
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<li Class="PatchOperationAdd">
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<xpath>Defs/AlienRace.ThingDef_AlienRace[defName = "Paniel_Race"]/alienRace/thoughtSettings/canStillReceiveThoughts</xpath>
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<value>
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<li>AteFoodInappropriateForTitle</li>
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<li>DecreeMet</li>
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<li>DecreeFailed</li>
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<li>Disinherited</li>
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<li>NeuroquakeEcho</li>
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<li>ReignedInThroneroom</li>
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<li>OtherTravelerArrested</li>
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<li>OtherTravelerSurgicallyViolated</li>
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<li>PsychicEntropyOverloaded</li>
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<li>AnimaScream</li>
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<li>OtherTravelerDied</li>
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<li>OtherTravelerArrested</li>
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<li>OtherTravelerSurgicallyViolated</li>
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<li>DecreeUnmet</li>
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<li>PsychicLove</li>
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</value>
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</li>
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<li Class="PatchOperationAdd">
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<xpath>Defs/HediffDef[defName = "PanielBaseHediff"]/comps/li[@Class = "MoharHediffs.HediffCompProperties_HediffNullifier"]/hediffToNullify</xpath>
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<value>
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