텍스쳐 변경 및 밸런스 수정
@ -125,7 +125,7 @@
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		||||
    </equippedStatOffsets>
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		||||
    <apparel>
 | 
			
		||||
      <bodyPartGroups>
 | 
			
		||||
        <li>FullHead</li>
 | 
			
		||||
        <li>UpperHead</li>
 | 
			
		||||
      </bodyPartGroups>
 | 
			
		||||
      <wornGraphicPath>Things/Apparel/hats/PNbasichat</wornGraphicPath>
 | 
			
		||||
      <useWornGraphicMask>true</useWornGraphicMask>
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		||||
@ -311,7 +311,7 @@
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		||||
    <label>PnL militia goggles</label>
 | 
			
		||||
    <description>...</description>
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		||||
    <graphicData>
 | 
			
		||||
      <texPath>Things/Apparel/hats/PNWorkerhat1</texPath>
 | 
			
		||||
      <texPath>Things/Apparel/hats/PNmilitiahat1</texPath>
 | 
			
		||||
      <graphicClass>Graphic_Single</graphicClass>
 | 
			
		||||
      <shaderType>CutoutComplex</shaderType>
 | 
			
		||||
    </graphicData>
 | 
			
		||||
@ -343,14 +343,13 @@
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		||||
    </statBases>
 | 
			
		||||
    <equippedStatOffsets>
 | 
			
		||||
      <WorkSpeedGlobal>-0.05</WorkSpeedGlobal>
 | 
			
		||||
      <ShootingAccuracyPawn>1</ShootingAccuracyPawn>
 | 
			
		||||
    </equippedStatOffsets>
 | 
			
		||||
    <apparel>
 | 
			
		||||
      <bodyPartGroups>
 | 
			
		||||
        <li>UpperHead</li>
 | 
			
		||||
        <li>Eyes</li>
 | 
			
		||||
      </bodyPartGroups>
 | 
			
		||||
      <wornGraphicPath>Things/Apparel/hats/PNWorkerhat</wornGraphicPath>
 | 
			
		||||
      <wornGraphicPath>Things/Apparel/hats/PNmilitiahat</wornGraphicPath>
 | 
			
		||||
      <useWornGraphicMask>true</useWornGraphicMask>
 | 
			
		||||
      <layers>
 | 
			
		||||
        <li>Overhead</li>
 | 
			
		||||
@ -420,7 +419,8 @@
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		||||
    </statBases>
 | 
			
		||||
    <equippedStatOffsets>
 | 
			
		||||
      <WorkSpeedGlobal>-0.15</WorkSpeedGlobal>
 | 
			
		||||
      <AimingDelayFactor>-0.20</AimingDelayFactor>
 | 
			
		||||
      <AimingDelayFactor>-0.10</AimingDelayFactor>
 | 
			
		||||
      <Flammability>-0.20</Flammability>
 | 
			
		||||
    </equippedStatOffsets>
 | 
			
		||||
    <apparel>
 | 
			
		||||
      <bodyPartGroups>
 | 
			
		||||
@ -500,7 +500,8 @@
 | 
			
		||||
    </statBases>
 | 
			
		||||
    <equippedStatOffsets>
 | 
			
		||||
      <WorkSpeedGlobal>-0.10</WorkSpeedGlobal>
 | 
			
		||||
      <ShootingAccuracyPawn>3</ShootingAccuracyPawn>
 | 
			
		||||
      <AimingDelayFactor>-0.05</AimingDelayFactor>
 | 
			
		||||
      <ShootingAccuracyPawn>1</ShootingAccuracyPawn>
 | 
			
		||||
    </equippedStatOffsets>
 | 
			
		||||
    <apparel>
 | 
			
		||||
      <bodyPartGroups>
 | 
			
		||||
@ -930,7 +931,8 @@
 | 
			
		||||
    </statBases>
 | 
			
		||||
    <equippedStatOffsets>
 | 
			
		||||
      <WorkSpeedGlobal>-0.35</WorkSpeedGlobal>
 | 
			
		||||
      <AimingDelayFactor>-0.30</AimingDelayFactor>
 | 
			
		||||
      <AimingDelayFactor>-0.20</AimingDelayFactor>
 | 
			
		||||
      <Flammability>-0.35</Flammability>
 | 
			
		||||
    </equippedStatOffsets>
 | 
			
		||||
    <apparel>
 | 
			
		||||
      <bodyPartGroups>
 | 
			
		||||
@ -1011,7 +1013,8 @@
 | 
			
		||||
    </statBases>
 | 
			
		||||
    <equippedStatOffsets>
 | 
			
		||||
      <WorkSpeedGlobal>-0.15</WorkSpeedGlobal>
 | 
			
		||||
      <ShootingAccuracyPawn>5</ShootingAccuracyPawn>
 | 
			
		||||
      <AimingDelayFactor>-0.10</AimingDelayFactor>
 | 
			
		||||
      <ShootingAccuracyPawn>3</ShootingAccuracyPawn>
 | 
			
		||||
    </equippedStatOffsets>
 | 
			
		||||
    <apparel>
 | 
			
		||||
      <bodyPartGroups>
 | 
			
		||||
 | 
			
		||||
							
								
								
									
										
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								Content/Textures/Things/Apparel/hats/PNmilitiahat1.png
									
									
									
									
									
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								Content/Textures/Things/Apparel/hats/PNmilitiahat_northm.png
									
									
									
									
									
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								Content/Textures/Things/Apparel/hats/PNmilitiahat_south.png
									
									
									
									
									
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								Content/Textures/Things/Apparel/hats/PNmilitiahat_southm.png
									
									
									
									
									
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