텍스쳐 변경 및 밸런스 수정

This commit is contained in:
Cocopomel 2021-09-12 03:16:01 +09:00
parent 537fb02188
commit df23f5ff40
9 changed files with 11 additions and 8 deletions

View File

@ -125,7 +125,7 @@
</equippedStatOffsets> </equippedStatOffsets>
<apparel> <apparel>
<bodyPartGroups> <bodyPartGroups>
<li>FullHead</li> <li>UpperHead</li>
</bodyPartGroups> </bodyPartGroups>
<wornGraphicPath>Things/Apparel/hats/PNbasichat</wornGraphicPath> <wornGraphicPath>Things/Apparel/hats/PNbasichat</wornGraphicPath>
<useWornGraphicMask>true</useWornGraphicMask> <useWornGraphicMask>true</useWornGraphicMask>
@ -311,7 +311,7 @@
<label>PnL militia goggles</label> <label>PnL militia goggles</label>
<description>...</description> <description>...</description>
<graphicData> <graphicData>
<texPath>Things/Apparel/hats/PNWorkerhat1</texPath> <texPath>Things/Apparel/hats/PNmilitiahat1</texPath>
<graphicClass>Graphic_Single</graphicClass> <graphicClass>Graphic_Single</graphicClass>
<shaderType>CutoutComplex</shaderType> <shaderType>CutoutComplex</shaderType>
</graphicData> </graphicData>
@ -343,14 +343,13 @@
</statBases> </statBases>
<equippedStatOffsets> <equippedStatOffsets>
<WorkSpeedGlobal>-0.05</WorkSpeedGlobal> <WorkSpeedGlobal>-0.05</WorkSpeedGlobal>
<ShootingAccuracyPawn>1</ShootingAccuracyPawn>
</equippedStatOffsets> </equippedStatOffsets>
<apparel> <apparel>
<bodyPartGroups> <bodyPartGroups>
<li>UpperHead</li> <li>UpperHead</li>
<li>Eyes</li> <li>Eyes</li>
</bodyPartGroups> </bodyPartGroups>
<wornGraphicPath>Things/Apparel/hats/PNWorkerhat</wornGraphicPath> <wornGraphicPath>Things/Apparel/hats/PNmilitiahat</wornGraphicPath>
<useWornGraphicMask>true</useWornGraphicMask> <useWornGraphicMask>true</useWornGraphicMask>
<layers> <layers>
<li>Overhead</li> <li>Overhead</li>
@ -420,7 +419,8 @@
</statBases> </statBases>
<equippedStatOffsets> <equippedStatOffsets>
<WorkSpeedGlobal>-0.15</WorkSpeedGlobal> <WorkSpeedGlobal>-0.15</WorkSpeedGlobal>
<AimingDelayFactor>-0.20</AimingDelayFactor> <AimingDelayFactor>-0.10</AimingDelayFactor>
<Flammability>-0.20</Flammability>
</equippedStatOffsets> </equippedStatOffsets>
<apparel> <apparel>
<bodyPartGroups> <bodyPartGroups>
@ -500,7 +500,8 @@
</statBases> </statBases>
<equippedStatOffsets> <equippedStatOffsets>
<WorkSpeedGlobal>-0.10</WorkSpeedGlobal> <WorkSpeedGlobal>-0.10</WorkSpeedGlobal>
<ShootingAccuracyPawn>3</ShootingAccuracyPawn> <AimingDelayFactor>-0.05</AimingDelayFactor>
<ShootingAccuracyPawn>1</ShootingAccuracyPawn>
</equippedStatOffsets> </equippedStatOffsets>
<apparel> <apparel>
<bodyPartGroups> <bodyPartGroups>
@ -930,7 +931,8 @@
</statBases> </statBases>
<equippedStatOffsets> <equippedStatOffsets>
<WorkSpeedGlobal>-0.35</WorkSpeedGlobal> <WorkSpeedGlobal>-0.35</WorkSpeedGlobal>
<AimingDelayFactor>-0.30</AimingDelayFactor> <AimingDelayFactor>-0.20</AimingDelayFactor>
<Flammability>-0.35</Flammability>
</equippedStatOffsets> </equippedStatOffsets>
<apparel> <apparel>
<bodyPartGroups> <bodyPartGroups>
@ -1011,7 +1013,8 @@
</statBases> </statBases>
<equippedStatOffsets> <equippedStatOffsets>
<WorkSpeedGlobal>-0.15</WorkSpeedGlobal> <WorkSpeedGlobal>-0.15</WorkSpeedGlobal>
<ShootingAccuracyPawn>5</ShootingAccuracyPawn> <AimingDelayFactor>-0.10</AimingDelayFactor>
<ShootingAccuracyPawn>3</ShootingAccuracyPawn>
</equippedStatOffsets> </equippedStatOffsets>
<apparel> <apparel>
<bodyPartGroups> <bodyPartGroups>

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