pawnGroupMakers 수정

This commit is contained in:
Cocopomel 2022-06-26 22:32:15 +09:00
parent dd42f6690f
commit f2980f8aa2
2 changed files with 121 additions and 66 deletions

View File

@ -38,40 +38,6 @@
<li MayRequire="Ludeon.RimWorld.Ideology">ApparelDesired_Strong_Subordinate</li> <li MayRequire="Ludeon.RimWorld.Ideology">ApparelDesired_Strong_Subordinate</li>
<li MayRequire="Ludeon.RimWorld.Ideology">ApparelDesired_Soft_Subordinate</li> <li MayRequire="Ludeon.RimWorld.Ideology">ApparelDesired_Soft_Subordinate</li>
</disallowedPrecepts> </disallowedPrecepts>
<!--<caravanTraderKinds>
<li>PN_Caravan_PnLindustry</li>
</caravanTraderKinds>
<pawnGroupMakers>
<li>
<kindDef>Trader</kindDef>
<traders>
<Town_Trader>1</Town_Trader>
</traders>
<carriers>
<Muffalo>6</Muffalo>
<Dromedary>5</Dromedary>
<Alpaca>2</Alpaca>
<Elephant>1</Elephant>
</carriers>
<guards>
<Villager>3</Villager>
<Town_Guard>10</Town_Guard>
<Grenadier_Destructive>1.5</Grenadier_Destructive>
<Mercenary_Slasher>7</Mercenary_Slasher>
<Mercenary_Gunner>10</Mercenary_Gunner>
<Mercenary_Elite>10</Mercenary_Elite>
</guards>
</li>
</pawnGroupMakers>
<maxPawnCostPerTotalPointsCurve>
<points>
<li>(0,35)</li>
<li>(70, 50)</li>
<li>(700, 100)</li>
<li>(1300, 150)</li>
<li>(100000, 10000)</li>
</points>
</maxPawnCostPerTotalPointsCurve>-->
</FactionDef> </FactionDef>
<!--행성지부(NPC)--> <!--행성지부(NPC)-->
@ -149,6 +115,126 @@
</points> </points>
</raidCommonalityFromPointsCurve> </raidCommonalityFromPointsCurve>
<pawnGroupMakers> <pawnGroupMakers>
<!--
<PN_EmployeeH></PN_EmployeeH>
<PN_EmployeeP_EngineerA></PN_EmployeeP_EngineerA>
<PN_EmployeeP_EngineerB></PN_EmployeeP_EngineerB>
<PN_EmployeeP_DomesticA></PN_EmployeeP_DomesticA>
<PN_EmployeeP_DomesticB></PN_EmployeeP_DomesticB>
<PN_ManagerH></PN_ManagerH>
<PN_ManageUnit_Enginer></PN_ManageUnit_Enginer>
<PN_ManageUnit_Domestic></PN_ManageUnit_Domestic>
<PN_Director></PN_Director>
<PN_SecurityUnit></PN_SecurityUnit>
<PN_GrenadeUnit_Destructive></PN_GrenadeUnit_Destructive>
<PN_GrenadeUnit_EMP></PN_GrenadeUnit_EMP>
<PN_GrenadeUnit_Smoke></PN_GrenadeUnit_Smoke>
<PN_Mid_ClosetUnit></PN_Mid_ClosetUnit>
<PN_Mid_RangeUnit></PN_Mid_RangeUnit>
<PN_EliteCloseUnit></PN_EliteCloseUnit>
<PN_EliteRangeUnit></PN_EliteRangeUnit>
<PN_EliteHeavyUnit></PN_EliteHeavyUnit>
<PN_EliteCannonUnit></PN_EliteCannonUnit>
-->
<li>
<kindDef>Trader</kindDef>
<traders>
<PN_ManagerH>1</PN_ManagerH>
</traders>
<carriers>
<Muffalo>6</Muffalo>
<Dromedary>5</Dromedary>
<Alpaca>2</Alpaca>
<Elephant>1</Elephant>
</carriers>
<guards>
<PN_EmployeeH>6</PN_EmployeeH>
<PN_EmployeeP_EngineerA>2</PN_EmployeeP_EngineerA>
<PN_EmployeeP_EngineerB>1</PN_EmployeeP_EngineerB>
<PN_EmployeeP_DomesticA>2</PN_EmployeeP_DomesticA>
<PN_EmployeeP_DomesticB>1</PN_EmployeeP_DomesticB>
<Mercenary_Slasher>3</Mercenary_Slasher>
<Mercenary_Gunner>4</Mercenary_Gunner>
<PN_Mid_ClosetUnit>3</PN_Mid_ClosetUnit>
<PN_Mid_RangeUnit>4</PN_Mid_RangeUnit>
<Mercenary_Elite>4</Mercenary_Elite>
<PN_EliteCloseUnit>2</PN_EliteCloseUnit>
<PN_EliteRangeUnit>2</PN_EliteRangeUnit>
</guards>
</li>
<li>
<kindDef>Trader</kindDef>
<traders>
<PN_ManageUnit_Domestic>1</PN_ManageUnit_Domestic>
</traders>
<carriers>
<Muffalo>6</Muffalo>
<Dromedary>5</Dromedary>
<Alpaca>2</Alpaca>
<Elephant>1</Elephant>
</carriers>
<guards>
<PN_EmployeeH>6</PN_EmployeeH>
<PN_EmployeeP_EngineerA>2</PN_EmployeeP_EngineerA>
<PN_EmployeeP_EngineerB>1</PN_EmployeeP_EngineerB>
<PN_EmployeeP_DomesticA>2</PN_EmployeeP_DomesticA>
<PN_EmployeeP_DomesticB>1</PN_EmployeeP_DomesticB>
<Mercenary_Slasher>3</Mercenary_Slasher>
<Mercenary_Gunner>4</Mercenary_Gunner>
<PN_Mid_ClosetUnit>3</PN_Mid_ClosetUnit>
<PN_Mid_RangeUnit>4</PN_Mid_RangeUnit>
<Mercenary_Elite>4</Mercenary_Elite>
<PN_EliteCloseUnit>2</PN_EliteCloseUnit>
<PN_EliteRangeUnit>2</PN_EliteRangeUnit>
</guards>
</li>
<li>
<kindDef>Settlement</kindDef>
<options>
<PN_EmployeeH>12</PN_EmployeeH>
<PN_EmployeeP_EngineerA>3</PN_EmployeeP_EngineerA>
<PN_EmployeeP_EngineerB>3</PN_EmployeeP_EngineerB>
<PN_EmployeeP_DomesticA>3</PN_EmployeeP_DomesticA>
<PN_EmployeeP_DomesticB>3</PN_EmployeeP_DomesticB>
<PN_ManagerH>3</PN_ManagerH>
<PN_ManageUnit_Enginer>3</PN_ManageUnit_Enginer>
<PN_ManageUnit_Domestic>3</PN_ManageUnit_Domestic>
<PN_Director>3</PN_Director>
<PN_SecurityUnit>6</PN_SecurityUnit>
<PN_GrenadeUnit_Destructive>2</PN_GrenadeUnit_Destructive>
<PN_Mid_ClosetUnit>2</PN_Mid_ClosetUnit>
<PN_Mid_RangeUnit>6</PN_Mid_RangeUnit>
<PN_EliteCloseUnit>2</PN_EliteCloseUnit>
<PN_EliteRangeUnit>2</PN_EliteRangeUnit>
<PN_EliteHeavyUnit>2</PN_EliteHeavyUnit>
<PN_EliteCannonUnit>2</PN_EliteCannonUnit>
</options>
</li>
<!--Combat-->
<li> <li>
<kindDef>Combat</kindDef> <kindDef>Combat</kindDef>
<options> <options>
@ -169,38 +255,6 @@
<Town_Councilman>10</Town_Councilman> <Town_Councilman>10</Town_Councilman>
</options> </options>
</li> </li>
<li>
<kindDef>Trader</kindDef>
<traders>
<Town_Trader>1</Town_Trader>
</traders>
<carriers>
<Muffalo>6</Muffalo>
<Dromedary>5</Dromedary>
<Alpaca>2</Alpaca>
<Elephant>1</Elephant>
</carriers>
<guards>
<Villager>3</Villager>
<Town_Guard>10</Town_Guard>
<Grenadier_Destructive>1.5</Grenadier_Destructive>
<Mercenary_Slasher>7</Mercenary_Slasher>
<Mercenary_Gunner>10</Mercenary_Gunner>
<Mercenary_Elite>10</Mercenary_Elite>
</guards>
</li>
<li>
<kindDef>Settlement</kindDef>
<options>
<Villager>10</Villager>
<Town_Guard>10</Town_Guard>
<Grenadier_Destructive>1.5</Grenadier_Destructive>
<Mercenary_Slasher>7</Mercenary_Slasher>
<Mercenary_Gunner>10</Mercenary_Gunner>
<Mercenary_Elite>10</Mercenary_Elite>
<Town_Councilman>10</Town_Councilman>
</options>
</li>
</pawnGroupMakers> </pawnGroupMakers>
<settlementTexturePath>Icon/Paniel_PlayerIcon</settlementTexturePath> <settlementTexturePath>Icon/Paniel_PlayerIcon</settlementTexturePath>
</FactionDef> </FactionDef>

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@ -286,6 +286,7 @@
<defName>PN_ManageUnit_Domestic</defName> <defName>PN_ManageUnit_Domestic</defName>
<label>manage unit</label> <label>manage unit</label>
<combatPower>75</combatPower> <combatPower>75</combatPower>
<trader>true</trader>
<itemQuality>Normal</itemQuality> <itemQuality>Normal</itemQuality>
<isFighter>false</isFighter> <isFighter>false</isFighter>
<gearHealthRange>1~1</gearHealthRange> <gearHealthRange>1~1</gearHealthRange>