pawnGroupMakers 수정
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@ -38,40 +38,6 @@
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<li MayRequire="Ludeon.RimWorld.Ideology">ApparelDesired_Strong_Subordinate</li>
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<li MayRequire="Ludeon.RimWorld.Ideology">ApparelDesired_Strong_Subordinate</li>
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<li MayRequire="Ludeon.RimWorld.Ideology">ApparelDesired_Soft_Subordinate</li>
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<li MayRequire="Ludeon.RimWorld.Ideology">ApparelDesired_Soft_Subordinate</li>
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</disallowedPrecepts>
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</disallowedPrecepts>
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<!--<caravanTraderKinds>
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<li>PN_Caravan_PnLindustry</li>
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</caravanTraderKinds>
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<pawnGroupMakers>
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<li>
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<kindDef>Trader</kindDef>
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<traders>
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<Town_Trader>1</Town_Trader>
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</traders>
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<carriers>
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<Muffalo>6</Muffalo>
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<Dromedary>5</Dromedary>
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<Alpaca>2</Alpaca>
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<Elephant>1</Elephant>
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</carriers>
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<guards>
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<Villager>3</Villager>
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<Town_Guard>10</Town_Guard>
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<Grenadier_Destructive>1.5</Grenadier_Destructive>
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<Mercenary_Slasher>7</Mercenary_Slasher>
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<Mercenary_Gunner>10</Mercenary_Gunner>
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<Mercenary_Elite>10</Mercenary_Elite>
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</guards>
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</li>
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</pawnGroupMakers>
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<maxPawnCostPerTotalPointsCurve>
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<points>
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<li>(0,35)</li>
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<li>(70, 50)</li>
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<li>(700, 100)</li>
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<li>(1300, 150)</li>
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<li>(100000, 10000)</li>
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</points>
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</maxPawnCostPerTotalPointsCurve>-->
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</FactionDef>
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</FactionDef>
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<!--행성지부(NPC)-->
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<!--행성지부(NPC)-->
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@ -149,6 +115,126 @@
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</points>
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</points>
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</raidCommonalityFromPointsCurve>
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</raidCommonalityFromPointsCurve>
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<pawnGroupMakers>
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<pawnGroupMakers>
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<!--
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<PN_EmployeeH></PN_EmployeeH>
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<PN_EmployeeP_EngineerA></PN_EmployeeP_EngineerA>
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<PN_EmployeeP_EngineerB></PN_EmployeeP_EngineerB>
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<PN_EmployeeP_DomesticA></PN_EmployeeP_DomesticA>
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<PN_EmployeeP_DomesticB></PN_EmployeeP_DomesticB>
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<PN_ManagerH></PN_ManagerH>
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<PN_ManageUnit_Enginer></PN_ManageUnit_Enginer>
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<PN_ManageUnit_Domestic></PN_ManageUnit_Domestic>
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<PN_Director></PN_Director>
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<PN_SecurityUnit></PN_SecurityUnit>
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<PN_GrenadeUnit_Destructive></PN_GrenadeUnit_Destructive>
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<PN_GrenadeUnit_EMP></PN_GrenadeUnit_EMP>
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<PN_GrenadeUnit_Smoke></PN_GrenadeUnit_Smoke>
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<PN_Mid_ClosetUnit></PN_Mid_ClosetUnit>
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<PN_Mid_RangeUnit></PN_Mid_RangeUnit>
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<PN_EliteCloseUnit></PN_EliteCloseUnit>
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<PN_EliteRangeUnit></PN_EliteRangeUnit>
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<PN_EliteHeavyUnit></PN_EliteHeavyUnit>
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<PN_EliteCannonUnit></PN_EliteCannonUnit>
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-->
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<li>
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<kindDef>Trader</kindDef>
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<traders>
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<PN_ManagerH>1</PN_ManagerH>
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</traders>
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<carriers>
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<Muffalo>6</Muffalo>
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<Dromedary>5</Dromedary>
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<Alpaca>2</Alpaca>
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<Elephant>1</Elephant>
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</carriers>
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<guards>
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<PN_EmployeeH>6</PN_EmployeeH>
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<PN_EmployeeP_EngineerA>2</PN_EmployeeP_EngineerA>
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<PN_EmployeeP_EngineerB>1</PN_EmployeeP_EngineerB>
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<PN_EmployeeP_DomesticA>2</PN_EmployeeP_DomesticA>
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<PN_EmployeeP_DomesticB>1</PN_EmployeeP_DomesticB>
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<Mercenary_Slasher>3</Mercenary_Slasher>
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<Mercenary_Gunner>4</Mercenary_Gunner>
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<PN_Mid_ClosetUnit>3</PN_Mid_ClosetUnit>
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<PN_Mid_RangeUnit>4</PN_Mid_RangeUnit>
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<Mercenary_Elite>4</Mercenary_Elite>
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<PN_EliteCloseUnit>2</PN_EliteCloseUnit>
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<PN_EliteRangeUnit>2</PN_EliteRangeUnit>
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</guards>
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</li>
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<li>
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<kindDef>Trader</kindDef>
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<traders>
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<PN_ManageUnit_Domestic>1</PN_ManageUnit_Domestic>
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</traders>
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<carriers>
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<Muffalo>6</Muffalo>
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<Dromedary>5</Dromedary>
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<Alpaca>2</Alpaca>
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<Elephant>1</Elephant>
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</carriers>
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<guards>
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<PN_EmployeeH>6</PN_EmployeeH>
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<PN_EmployeeP_EngineerA>2</PN_EmployeeP_EngineerA>
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<PN_EmployeeP_EngineerB>1</PN_EmployeeP_EngineerB>
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<PN_EmployeeP_DomesticA>2</PN_EmployeeP_DomesticA>
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<PN_EmployeeP_DomesticB>1</PN_EmployeeP_DomesticB>
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<Mercenary_Slasher>3</Mercenary_Slasher>
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<Mercenary_Gunner>4</Mercenary_Gunner>
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<PN_Mid_ClosetUnit>3</PN_Mid_ClosetUnit>
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<PN_Mid_RangeUnit>4</PN_Mid_RangeUnit>
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<Mercenary_Elite>4</Mercenary_Elite>
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<PN_EliteCloseUnit>2</PN_EliteCloseUnit>
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<PN_EliteRangeUnit>2</PN_EliteRangeUnit>
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</guards>
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</li>
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<li>
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<kindDef>Settlement</kindDef>
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<options>
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<PN_EmployeeH>12</PN_EmployeeH>
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<PN_EmployeeP_EngineerA>3</PN_EmployeeP_EngineerA>
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<PN_EmployeeP_EngineerB>3</PN_EmployeeP_EngineerB>
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<PN_EmployeeP_DomesticA>3</PN_EmployeeP_DomesticA>
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<PN_EmployeeP_DomesticB>3</PN_EmployeeP_DomesticB>
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<PN_ManagerH>3</PN_ManagerH>
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<PN_ManageUnit_Enginer>3</PN_ManageUnit_Enginer>
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<PN_ManageUnit_Domestic>3</PN_ManageUnit_Domestic>
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<PN_Director>3</PN_Director>
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<PN_SecurityUnit>6</PN_SecurityUnit>
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<PN_GrenadeUnit_Destructive>2</PN_GrenadeUnit_Destructive>
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<PN_Mid_ClosetUnit>2</PN_Mid_ClosetUnit>
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<PN_Mid_RangeUnit>6</PN_Mid_RangeUnit>
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<PN_EliteCloseUnit>2</PN_EliteCloseUnit>
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<PN_EliteRangeUnit>2</PN_EliteRangeUnit>
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<PN_EliteHeavyUnit>2</PN_EliteHeavyUnit>
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<PN_EliteCannonUnit>2</PN_EliteCannonUnit>
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</options>
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</li>
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<!--Combat-->
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<li>
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<li>
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<kindDef>Combat</kindDef>
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<kindDef>Combat</kindDef>
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<options>
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<options>
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<Town_Councilman>10</Town_Councilman>
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<Town_Councilman>10</Town_Councilman>
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</options>
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</options>
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</li>
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</li>
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<li>
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<kindDef>Trader</kindDef>
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<traders>
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<Town_Trader>1</Town_Trader>
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</traders>
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<carriers>
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<Muffalo>6</Muffalo>
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<Dromedary>5</Dromedary>
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<Alpaca>2</Alpaca>
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<Elephant>1</Elephant>
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</carriers>
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<guards>
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<Villager>3</Villager>
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<Town_Guard>10</Town_Guard>
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<Grenadier_Destructive>1.5</Grenadier_Destructive>
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<Mercenary_Slasher>7</Mercenary_Slasher>
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<Mercenary_Gunner>10</Mercenary_Gunner>
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<Mercenary_Elite>10</Mercenary_Elite>
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</guards>
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</li>
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<li>
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<kindDef>Settlement</kindDef>
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<options>
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<Villager>10</Villager>
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<Town_Guard>10</Town_Guard>
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<Grenadier_Destructive>1.5</Grenadier_Destructive>
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<Mercenary_Slasher>7</Mercenary_Slasher>
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<Mercenary_Gunner>10</Mercenary_Gunner>
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<Mercenary_Elite>10</Mercenary_Elite>
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<Town_Councilman>10</Town_Councilman>
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</options>
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</li>
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</pawnGroupMakers>
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</pawnGroupMakers>
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<settlementTexturePath>Icon/Paniel_PlayerIcon</settlementTexturePath>
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<settlementTexturePath>Icon/Paniel_PlayerIcon</settlementTexturePath>
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</FactionDef>
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</FactionDef>
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<defName>PN_ManageUnit_Domestic</defName>
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<defName>PN_ManageUnit_Domestic</defName>
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<label>manage unit</label>
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<label>manage unit</label>
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<combatPower>75</combatPower>
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<combatPower>75</combatPower>
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<trader>true</trader>
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<itemQuality>Normal</itemQuality>
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<itemQuality>Normal</itemQuality>
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<isFighter>false</isFighter>
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<isFighter>false</isFighter>
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<gearHealthRange>1~1</gearHealthRange>
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<gearHealthRange>1~1</gearHealthRange>
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