작위 관련 수정
This commit is contained in:
parent
75771b82bc
commit
f4256080b7
@ -54,6 +54,10 @@
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<canSiege>true</canSiege>
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<canStageAttacks>true</canStageAttacks>
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<leaderTitle>CEO</leaderTitle>
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<leaderForceGenerateNewPawn>true</leaderForceGenerateNewPawn>
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<fixedLeaderKinds>
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<li>PN_CEO</li>
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</fixedLeaderKinds>
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<factionIconPath>Icon/Paniel_PlayerIcon</factionIconPath>
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<colorSpectrum>
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<li>(1, 1, 1)</li>
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@ -91,22 +95,19 @@
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</backstoryCategories>
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<geneticVariance>0.8</geneticVariance>
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<!--로열티 VIP 맴버십-->
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<!--
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<!--로열티-->
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<royalTitleTags MayRequire="Ludeon.RimWorld.Royalty">
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<li>PN_PnLCareerLevelTag</li>
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<li>PN_PnLCareerTitleTag</li>
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</royalTitleTags>
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<royalTitleInheritanceWorkerClass MayRequire="Ludeon.RimWorld.Royalty">RoyalTitleInheritanceWorker</royalTitleInheritanceWorkerClass>
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<royalTitleInheritanceRelations MayRequire="Ludeon.RimWorld.Royalty">
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</royalTitleInheritanceRelations>
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<royalFavorLabel MayRequire="Ludeon.RimWorld.Royalty">PnL result point</royalFavorLabel>
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<royalFavorIconPath MayRequire="Ludeon.RimWorld.Royalty">Icon/Paniel_PlayerIcon</royalFavorIconPath>
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-->
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<caravanTraderKinds>
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<li>PN_Caravan_PnLindustry</li>
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<!--<li MayRequire="Ludeon.RimWorld.Royalty">PN_Caravan_TributeCollector</li>-->
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<li MayRequire="Ludeon.RimWorld.Royalty">PN_Caravan_TributeCollector</li>
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</caravanTraderKinds>
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<visitorTraderKinds>
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<li>Visitor_Outlander_Standard</li>
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@ -130,9 +131,6 @@
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<li>(0, 0)</li>
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</points>
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</raidCommonalityFromPointsCurve>
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<fixedLeaderKinds>
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<li>PN_Director</li>
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</fixedLeaderKinds>
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<pawnGroupMakers>
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<!--
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@ -300,8 +298,6 @@
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<PN_EliteRangeUnit>2</PN_EliteRangeUnit>
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<PN_EliteHeavyUnit>2</PN_EliteHeavyUnit>
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<PN_EliteCannonUnit>2</PN_EliteCannonUnit>
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<PN_Director>1</PN_Director>
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</options>
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</li>
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</pawnGroupMakers>
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@ -34,7 +34,12 @@
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<PawnKindDef ParentName="PN_HumanBasePawnKind">
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<defName>PN_AssociateH</defName>
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<label>PnL Associate</label>
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<label>PnL associate</label>
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<royalTitleChance MayRequire="Ludeon.RimWorld.Royalty">1</royalTitleChance>
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<titleSelectOne MayRequire="Ludeon.RimWorld.Royalty">
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<li>PN_Title_Associate</li>
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<li>PN_Title_Senior</li>
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</titleSelectOne>
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<combatPower>45</combatPower>
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<itemQuality>Poor</itemQuality>
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<isFighter>false</isFighter>
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@ -59,7 +64,11 @@
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<PawnKindDef ParentName="PN_PanielBasePawnKind">
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<defName>PN_AssociateP_EngineerA</defName>
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<label>Associate unit</label>
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<label>associate unit</label>
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<royalTitleChance MayRequire="Ludeon.RimWorld.Royalty">1</royalTitleChance>
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<titleSelectOne MayRequire="Ludeon.RimWorld.Royalty">
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<li>PN_Title_Associate</li>
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</titleSelectOne>
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<combatPower>60</combatPower>
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<itemQuality>Poor</itemQuality>
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<isFighter>false</isFighter>
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@ -96,7 +105,11 @@
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<PawnKindDef ParentName="PN_PanielBasePawnKind">
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<defName>PN_AssociateP_EngineerB</defName>
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<label>Associate unit</label>
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<label>associate unit</label>
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<royalTitleChance MayRequire="Ludeon.RimWorld.Royalty">1</royalTitleChance>
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<titleSelectOne MayRequire="Ludeon.RimWorld.Royalty">
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<li>PN_Title_Senior</li>
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</titleSelectOne>
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<combatPower>65</combatPower>
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<itemQuality>Normal</itemQuality>
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<isFighter>false</isFighter>
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@ -134,7 +147,11 @@
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<PawnKindDef ParentName="PN_PanielBasePawnKind">
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<defName>PN_AssociateP_DomesticA</defName>
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<label>Associate unit</label>
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<label>associate unit</label>
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<royalTitleChance MayRequire="Ludeon.RimWorld.Royalty">1</royalTitleChance>
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<titleSelectOne MayRequire="Ludeon.RimWorld.Royalty">
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<li>PN_Title_Associate</li>
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</titleSelectOne>
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<combatPower>60</combatPower>
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<itemQuality>Poor</itemQuality>
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<isFighter>false</isFighter>
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@ -171,7 +188,11 @@
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<PawnKindDef ParentName="PN_PanielBasePawnKind">
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<defName>PN_AssociateP_DomesticB</defName>
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<label>Associate unit</label>
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<label>associate unit</label>
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<royalTitleChance MayRequire="Ludeon.RimWorld.Royalty">1</royalTitleChance>
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<titleSelectOne MayRequire="Ludeon.RimWorld.Royalty">
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<li>PN_Title_Senior</li>
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</titleSelectOne>
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<combatPower>65</combatPower>
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<itemQuality>Normal</itemQuality>
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<isFighter>false</isFighter>
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@ -210,7 +231,12 @@
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<PawnKindDef ParentName="PN_HumanBasePawnKind">
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<defName>PN_ManagerH</defName>
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<label>PnL Manager</label>
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<label>PnL manager</label>
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<royalTitleChance MayRequire="Ludeon.RimWorld.Royalty">1</royalTitleChance>
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<titleSelectOne MayRequire="Ludeon.RimWorld.Royalty">
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<li>PN_Title_Manager</li>
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<li>PN_Title_SeniorManager</li>
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</titleSelectOne>
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<trader>true</trader>
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<combatPower>45</combatPower>
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<isFighter>false</isFighter>
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@ -244,6 +270,10 @@
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<PawnKindDef ParentName="PN_PanielBasePawnKind">
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<defName>PN_ManageUnit_Enginer</defName>
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<label>manage unit</label>
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<royalTitleChance MayRequire="Ludeon.RimWorld.Royalty">1</royalTitleChance>
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<titleSelectOne MayRequire="Ludeon.RimWorld.Royalty">
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<li>PN_Title_Manager</li>
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</titleSelectOne>
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<combatPower>65</combatPower>
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<itemQuality>Normal</itemQuality>
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<isFighter>false</isFighter>
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@ -283,6 +313,10 @@
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<PawnKindDef ParentName="PN_PanielBasePawnKind">
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<defName>PN_ManageUnit_Domestic</defName>
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<label>manage unit</label>
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<royalTitleChance MayRequire="Ludeon.RimWorld.Royalty">1</royalTitleChance>
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<titleSelectOne MayRequire="Ludeon.RimWorld.Royalty">
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<li>PN_Title_Manager</li>
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</titleSelectOne>
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<combatPower>65</combatPower>
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<trader>true</trader>
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<itemQuality>Normal</itemQuality>
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@ -322,7 +356,200 @@
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<PawnKindDef ParentName="PN_HumanBasePawnKind">
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<defName>PN_Director</defName>
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<label>PnL director</label>
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<labelPlural>PnL directors</labelPlural>
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<royalTitleChance MayRequire="Ludeon.RimWorld.Royalty">1</royalTitleChance>
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<titleSelectOne MayRequire="Ludeon.RimWorld.Royalty">
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<li>PN_Title_Director</li>
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</titleSelectOne>
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<combatPower>130</combatPower>
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<minGenerationAge>30</minGenerationAge>
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<backstoryCryptosleepCommonality>0.25</backstoryCryptosleepCommonality>
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<isFighter>false</isFighter>
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<gearHealthRange>1~1</gearHealthRange>
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<itemQuality>Good</itemQuality>
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<apparelMoney>2500~3500</apparelMoney>
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<apparelAllowHeadgearChance>0.9</apparelAllowHeadgearChance>
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<baseRecruitDifficulty>0.90</baseRecruitDifficulty>
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<weaponMoney>500~1400</weaponMoney>
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<weaponTags>
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<li>IndustrialGunAdvanced</li>
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</weaponTags>
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<apparelTags>
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<li>IndustrialBasic</li>
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<li>IndustrialAdvanced</li>
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<li>IndustrialMilitaryBasic</li>
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<li>IndustrialMilitaryAdvanced</li>
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<li>SpacerMilitary</li>
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<li>BeltDefensePop</li>
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</apparelTags>
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<techHediffsMoney>1000~1200</techHediffsMoney>
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<techHediffsTags>
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<li>Advanced</li>
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<li>ImplantEmpireCommon</li>
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</techHediffsTags>
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<inventoryOptions>
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<skipChance>0.9</skipChance>
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<subOptionsChooseOne>
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<li>
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<thingDef>MedicineIndustrial</thingDef>
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<countRange>1</countRange>
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</li>
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</subOptionsChooseOne>
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</inventoryOptions>
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<techHediffsChance>0.35</techHediffsChance>
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<initialWillRange>3~5</initialWillRange>
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<initialResistanceRange>17~27</initialResistanceRange>
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</PawnKindDef>
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<!--NPC Only-->
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<PawnKindDef ParentName="PN_HumanBasePawnKind">
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<defName>PN_SeniorDirector</defName>
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<label>PnL senior director</label>
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<royalTitleChance MayRequire="Ludeon.RimWorld.Royalty">1</royalTitleChance>
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<titleSelectOne MayRequire="Ludeon.RimWorld.Royalty">
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<li>PN_Title_Director</li>
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</titleSelectOne>
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<combatPower>130</combatPower>
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<minGenerationAge>30</minGenerationAge>
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<backstoryCryptosleepCommonality>0.25</backstoryCryptosleepCommonality>
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<isFighter>false</isFighter>
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<gearHealthRange>1~1</gearHealthRange>
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<itemQuality>Good</itemQuality>
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<apparelMoney>2500~3500</apparelMoney>
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<apparelAllowHeadgearChance>0.9</apparelAllowHeadgearChance>
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<baseRecruitDifficulty>0.90</baseRecruitDifficulty>
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<weaponMoney>500~1400</weaponMoney>
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<weaponTags>
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<li>IndustrialGunAdvanced</li>
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</weaponTags>
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<apparelTags>
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<li>IndustrialBasic</li>
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<li>IndustrialAdvanced</li>
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<li>IndustrialMilitaryBasic</li>
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<li>IndustrialMilitaryAdvanced</li>
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<li>SpacerMilitary</li>
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<li>BeltDefensePop</li>
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</apparelTags>
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<techHediffsMoney>1000~1200</techHediffsMoney>
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<techHediffsTags>
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<li>Advanced</li>
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<li>ImplantEmpireCommon</li>
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</techHediffsTags>
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<inventoryOptions>
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<skipChance>0.9</skipChance>
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<subOptionsChooseOne>
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<li>
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<thingDef>MedicineIndustrial</thingDef>
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<countRange>1</countRange>
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</li>
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</subOptionsChooseOne>
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</inventoryOptions>
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<techHediffsChance>0.35</techHediffsChance>
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<initialWillRange>3~5</initialWillRange>
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<initialResistanceRange>17~27</initialResistanceRange>
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</PawnKindDef>
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<PawnKindDef ParentName="PN_HumanBasePawnKind">
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<defName>PN_VP</defName>
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<label>PnL VP</label>
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<royalTitleChance MayRequire="Ludeon.RimWorld.Royalty">1</royalTitleChance>
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<titleSelectOne MayRequire="Ludeon.RimWorld.Royalty">
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<li>PN_TitleVP</li>
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</titleSelectOne>
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<combatPower>130</combatPower>
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<minGenerationAge>30</minGenerationAge>
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<backstoryCryptosleepCommonality>0.25</backstoryCryptosleepCommonality>
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<isFighter>false</isFighter>
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<gearHealthRange>1~1</gearHealthRange>
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<itemQuality>Good</itemQuality>
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<apparelMoney>2500~3500</apparelMoney>
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<apparelAllowHeadgearChance>0.9</apparelAllowHeadgearChance>
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<baseRecruitDifficulty>0.90</baseRecruitDifficulty>
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<weaponMoney>500~1400</weaponMoney>
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<weaponTags>
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<li>IndustrialGunAdvanced</li>
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</weaponTags>
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<apparelTags>
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<li>IndustrialBasic</li>
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<li>IndustrialAdvanced</li>
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<li>IndustrialMilitaryBasic</li>
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<li>IndustrialMilitaryAdvanced</li>
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<li>SpacerMilitary</li>
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<li>BeltDefensePop</li>
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</apparelTags>
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<techHediffsMoney>1000~1200</techHediffsMoney>
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<techHediffsTags>
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<li>Advanced</li>
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<li>ImplantEmpireCommon</li>
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</techHediffsTags>
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<inventoryOptions>
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<skipChance>0.9</skipChance>
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<subOptionsChooseOne>
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<li>
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<thingDef>MedicineIndustrial</thingDef>
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<countRange>1</countRange>
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</li>
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</subOptionsChooseOne>
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</inventoryOptions>
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<techHediffsChance>0.35</techHediffsChance>
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<initialWillRange>3~5</initialWillRange>
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<initialResistanceRange>17~27</initialResistanceRange>
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</PawnKindDef>
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<PawnKindDef ParentName="PN_HumanBasePawnKind">
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<defName>PN_SVP</defName>
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<label>PnL SVP</label>
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<royalTitleChance MayRequire="Ludeon.RimWorld.Royalty">1</royalTitleChance>
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<titleSelectOne MayRequire="Ludeon.RimWorld.Royalty">
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<li>PN_TitleSVP</li>
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</titleSelectOne>
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<combatPower>130</combatPower>
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<minGenerationAge>30</minGenerationAge>
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<backstoryCryptosleepCommonality>0.25</backstoryCryptosleepCommonality>
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<isFighter>false</isFighter>
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<gearHealthRange>1~1</gearHealthRange>
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<itemQuality>Good</itemQuality>
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<apparelMoney>2500~3500</apparelMoney>
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<apparelAllowHeadgearChance>0.9</apparelAllowHeadgearChance>
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<baseRecruitDifficulty>0.90</baseRecruitDifficulty>
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<weaponMoney>500~1400</weaponMoney>
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<weaponTags>
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<li>IndustrialGunAdvanced</li>
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</weaponTags>
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<apparelTags>
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<li>IndustrialBasic</li>
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<li>IndustrialAdvanced</li>
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<li>IndustrialMilitaryBasic</li>
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<li>IndustrialMilitaryAdvanced</li>
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<li>SpacerMilitary</li>
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<li>BeltDefensePop</li>
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</apparelTags>
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<techHediffsMoney>1000~1200</techHediffsMoney>
|
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<techHediffsTags>
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<li>Advanced</li>
|
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<li>ImplantEmpireCommon</li>
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</techHediffsTags>
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<inventoryOptions>
|
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<skipChance>0.9</skipChance>
|
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<subOptionsChooseOne>
|
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<li>
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<thingDef>MedicineIndustrial</thingDef>
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<countRange>1</countRange>
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</li>
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</subOptionsChooseOne>
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</inventoryOptions>
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<techHediffsChance>0.35</techHediffsChance>
|
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<initialWillRange>3~5</initialWillRange>
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<initialResistanceRange>17~27</initialResistanceRange>
|
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</PawnKindDef>
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<PawnKindDef ParentName="PN_HumanBasePawnKind">
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<defName>PN_CEO</defName>
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<label>PnL CEO</label>
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<royalTitleChance MayRequire="Ludeon.RimWorld.Royalty">1</royalTitleChance>
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<titleSelectOne MayRequire="Ludeon.RimWorld.Royalty">
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<li>PN_TitleCEO</li>
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</titleSelectOne>
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<combatPower>130</combatPower>
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<factionLeader>true</factionLeader>
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<minGenerationAge>30</minGenerationAge>
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@ -369,6 +596,11 @@
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<PawnKindDef ParentName="PN_HumanBasePawnKind">
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<defName>PN_SecurityGuardH</defName>
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<label>security guard</label>
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<royalTitleChance MayRequire="Ludeon.RimWorld.Royalty">1</royalTitleChance>
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<titleSelectOne MayRequire="Ludeon.RimWorld.Royalty">
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<li>PN_Title_Associate</li>
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<li>PN_Title_Senior</li>
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</titleSelectOne>
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<combatPower>60</combatPower>
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<isFighter>true</isFighter>
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<gearHealthRange>0.6~2</gearHealthRange>
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@ -396,6 +628,10 @@
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<PawnKindDef ParentName="PN_PanielBasePawnKind">
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<defName>PN_SecurityUnit</defName>
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<label>security unit</label>
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<royalTitleChance MayRequire="Ludeon.RimWorld.Royalty">1</royalTitleChance>
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<titleSelectOne MayRequire="Ludeon.RimWorld.Royalty">
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<li>PN_Title_Associate</li>
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</titleSelectOne>
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<combatPower>70</combatPower>
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<isFighter>true</isFighter>
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<gearHealthRange>0.7~3.2</gearHealthRange>
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@ -433,6 +669,10 @@
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<PawnKindDef ParentName="PN_PanielBasePawnKind" Name="PN_MidUnitBase" Abstract="True">
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<label>security unit</label>
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<royalTitleChance MayRequire="Ludeon.RimWorld.Royalty">1</royalTitleChance>
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<titleSelectOne MayRequire="Ludeon.RimWorld.Royalty">
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<li>PN_Title_Senior</li>
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</titleSelectOne>
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<isFighter>true</isFighter>
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<itemQuality>Normal</itemQuality>
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<gearHealthRange>0.7~3.2</gearHealthRange>
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@ -540,6 +780,10 @@
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<PawnKindDef ParentName="PN_PanielBasePawnKind" Name="PN_EliteUnitBase" Abstract="True">
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<label>elite security unit</label>
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<royalTitleChance MayRequire="Ludeon.RimWorld.Royalty">1</royalTitleChance>
|
||||
<titleSelectOne MayRequire="Ludeon.RimWorld.Royalty">
|
||||
<li>PN_Title_Manager</li>
|
||||
</titleSelectOne>
|
||||
<isFighter>true</isFighter>
|
||||
<itemQuality>Good</itemQuality>
|
||||
<gearHealthRange>1~1</gearHealthRange>
|
||||
|
@ -63,6 +63,7 @@
|
||||
<minTitle>PN_Title_Senior</minTitle>
|
||||
<permitPointCost>1</permitPointCost>
|
||||
<uiPosition>(0,1)</uiPosition>
|
||||
<faction>PN_SubsidiaryFaction</faction>
|
||||
<royalAid>
|
||||
<favorCost>4</favorCost>
|
||||
<pawnKindDef>PN_Mid_CloseUnit</pawnKindDef>
|
||||
@ -80,6 +81,7 @@
|
||||
<permitPointCost>1</permitPointCost>
|
||||
<prerequisite>PN_RequestSecurityUnitClose</prerequisite>
|
||||
<uiPosition>(1,1)</uiPosition>
|
||||
<faction>PN_SubsidiaryFaction</faction>
|
||||
<royalAid>
|
||||
<favorCost>6</favorCost>
|
||||
<pawnKindDef>PN_EliteCloseUnit</pawnKindDef>
|
||||
@ -97,6 +99,7 @@
|
||||
<minTitle>PN_Title_Senior</minTitle>
|
||||
<permitPointCost>1</permitPointCost>
|
||||
<uiPosition>(0,2)</uiPosition>
|
||||
<faction>PN_SubsidiaryFaction</faction>
|
||||
<royalAid>
|
||||
<favorCost>4</favorCost>
|
||||
<pawnKindDef>PN_Mid_RangeUnit</pawnKindDef>
|
||||
@ -114,6 +117,7 @@
|
||||
<permitPointCost>1</permitPointCost>
|
||||
<prerequisite>PN_RequestSecurityUnitRange</prerequisite>
|
||||
<uiPosition>(1,2)</uiPosition>
|
||||
<faction>PN_SubsidiaryFaction</faction>
|
||||
<royalAid>
|
||||
<favorCost>6</favorCost>
|
||||
<pawnKindDef>PN_EliteRangeUnit</pawnKindDef>
|
||||
@ -128,10 +132,11 @@
|
||||
<defName>PN_RequestEngineerUnit</defName>
|
||||
<label>request engineer unit</label>
|
||||
<description>Request a group of 4 engineer units to assist you for 4 days. These workers can only do general labor tasks. You can control them as though they were your own colonists. You are required to keep them safe.</description>
|
||||
<workerClass>RoyalTitlePermitWorker_CallAid</workerClass>
|
||||
<workerClass>RoyalTitlePermitWorker_CallLaborers</workerClass>
|
||||
<minTitle>PN_Title_Senior</minTitle>
|
||||
<permitPointCost>1</permitPointCost>
|
||||
<uiPosition>(0,3)</uiPosition>
|
||||
<faction>PN_SubsidiaryFaction</faction>
|
||||
<royalAid>
|
||||
<favorCost>4</favorCost>
|
||||
<pawnKindDef>PN_AssociateP_EngineerA</pawnKindDef>
|
||||
@ -146,11 +151,12 @@
|
||||
<defName>PN_RequestEliteEngineerUnit</defName>
|
||||
<label>request elite engineer unit</label>
|
||||
<description>Request a group of 4 elite engineer units to assist you for 4 days. These workers can only do general labor tasks. You can control them as though they were your own colonists. You are required to keep them safe.</description>
|
||||
<workerClass>RoyalTitlePermitWorker_CallAid</workerClass>
|
||||
<workerClass>RoyalTitlePermitWorker_CallLaborers</workerClass>
|
||||
<minTitle>PN_Title_SeniorManager</minTitle>
|
||||
<permitPointCost>1</permitPointCost>
|
||||
<prerequisite>PN_RequestEngineerUnit</prerequisite>
|
||||
<uiPosition>(1,3)</uiPosition>
|
||||
<faction>PN_SubsidiaryFaction</faction>
|
||||
<royalAid>
|
||||
<favorCost>6</favorCost>
|
||||
<pawnKindDef>PN_ManageUnit_Enginer</pawnKindDef>
|
||||
@ -166,10 +172,11 @@
|
||||
<defName>PN_RequestDomesticUnit</defName>
|
||||
<label>request domestic unit</label>
|
||||
<description>Request a group of 4 domestic units to assist you for 4 days. These workers can only do general labor tasks. You can control them as though they were your own colonists. You are required to keep them safe.</description>
|
||||
<workerClass>RoyalTitlePermitWorker_CallAid</workerClass>
|
||||
<workerClass>RoyalTitlePermitWorker_CallLaborers</workerClass>
|
||||
<minTitle>PN_Title_Senior</minTitle>
|
||||
<permitPointCost>1</permitPointCost>
|
||||
<uiPosition>(0,4)</uiPosition>
|
||||
<faction>PN_SubsidiaryFaction</faction>
|
||||
<royalAid>
|
||||
<favorCost>4</favorCost>
|
||||
<pawnKindDef>PN_AssociateP_DomesticA</pawnKindDef>
|
||||
@ -184,11 +191,12 @@
|
||||
<defName>PN_RequestEliteDomesticUnit</defName>
|
||||
<label>request elite domestic unit</label>
|
||||
<description>Request a group of 4 elite domestic units to assist you for 4 days. These workers can only do general labor tasks. You can control them as though they were your own colonists. You are required to keep them safe.</description>
|
||||
<workerClass>RoyalTitlePermitWorker_CallAid</workerClass>
|
||||
<workerClass>RoyalTitlePermitWorker_CallLaborers</workerClass>
|
||||
<minTitle>PN_Title_SeniorManager</minTitle>
|
||||
<permitPointCost>1</permitPointCost>
|
||||
<prerequisite>PN_RequestDomesticUnit</prerequisite>
|
||||
<uiPosition>(1,4)</uiPosition>
|
||||
<faction>PN_SubsidiaryFaction</faction>
|
||||
<royalAid>
|
||||
<favorCost>6</favorCost>
|
||||
<pawnKindDef>PN_ManageUnit_Domestic</pawnKindDef>
|
||||
|
@ -20,6 +20,7 @@
|
||||
<description>Intern of PnL Logistics.</description>
|
||||
<seniority>0</seniority>
|
||||
<favorCost>1</favorCost>
|
||||
<permitPointsAwarded>0</permitPointsAwarded>
|
||||
<changeHeirQuestPoints>1000</changeHeirQuestPoints>
|
||||
</RoyalTitleDef>
|
||||
|
||||
@ -52,7 +53,8 @@
|
||||
<label>Manager</label>
|
||||
<description>Manager of PnL Logistics.</description>
|
||||
<seniority>300</seniority>
|
||||
<favorCost>10</favorCost>
|
||||
<favorCost>12</favorCost>
|
||||
<permitPointsAwarded>2</permitPointsAwarded>
|
||||
<minExpectation>Moderate</minExpectation>
|
||||
<changeHeirQuestPoints>2200</changeHeirQuestPoints>
|
||||
<recruitmentResistanceOffset>40</recruitmentResistanceOffset>
|
||||
@ -102,7 +104,8 @@
|
||||
<label>Senior Manager</label>
|
||||
<description>Senior Manager of PnL Logistics.</description>
|
||||
<seniority>400</seniority>
|
||||
<favorCost>15</favorCost>
|
||||
<favorCost>16</favorCost>
|
||||
<permitPointsAwarded>2</permitPointsAwarded>
|
||||
<minExpectation>Moderate</minExpectation>
|
||||
<changeHeirQuestPoints>2800</changeHeirQuestPoints>
|
||||
<recruitmentResistanceOffset>60</recruitmentResistanceOffset>
|
||||
@ -160,7 +163,8 @@
|
||||
<label>Director</label>
|
||||
<description>Director of PnL Logistics.</description>
|
||||
<seniority>500</seniority>
|
||||
<favorCost>20</favorCost>
|
||||
<favorCost>22</favorCost>
|
||||
<permitPointsAwarded>3</permitPointsAwarded>
|
||||
<minExpectation>High</minExpectation>
|
||||
<changeHeirQuestPoints>3500</changeHeirQuestPoints>
|
||||
<recruitmentResistanceOffset>75</recruitmentResistanceOffset>
|
||||
|
Loading…
x
Reference in New Issue
Block a user