base hediff 추가
This commit is contained in:
parent
ff5dd579d9
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@ -1,7 +1,7 @@
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<?xml version="1.0" encoding="utf-8" ?>
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<Defs>
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<BodyDef>
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<defName>PanielBody</defName>
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<defName>PNBody</defName>
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<label>Automaton</label>
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<corePart>
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<!--몸통-->
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@ -3,7 +3,8 @@
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<AlienRace.AlienBackstoryDef Name="BasePanielBackStory" Abstract="True">
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<forcedHediffs>
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<li>PN_Immune_System</li>
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<li>PN_Learning_Limit_System</li>
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</forcedHediffs>
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</AlienRace.AlienBackstoryDef>
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@ -457,7 +457,7 @@
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<!-- Gore -->
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<nameCategory>HumanStandard</nameCategory>
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<hasGenders>false</hasGenders>
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<body>PanielBody</body>
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<body>PNBody</body>
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<baseHungerRate>1</baseHungerRate> <!--배고픔-->
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<baseBodySize>1</baseBodySize>
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<baseHealthScale>1.0</baseHealthScale> <!--몸빵-->
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@ -539,7 +539,7 @@
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</points>
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</ageGenerationCurve>
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<hediffGiverSets>
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<li>Human</li>
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<li>PN_HediffGiverSet</li>
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</hediffGiverSets>
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<renderTree>Humanlike</renderTree>
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</race>
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@ -8,7 +8,7 @@
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<pawnKindEntries>
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<li>
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<kindDefs>
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<li>Paniel_Testsubject</li>
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<li>PN_Testsubject</li>
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</kindDefs>
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<chance>100.0</chance>
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</li>
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@ -13,7 +13,7 @@
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<label>Test Subject</label>
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<description>This is the settlement where PnL industry is experimenting.</description>
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<isPlayer>true</isPlayer>
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<basicMemberKind>Paniel_ColonistPawn</basicMemberKind>
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<basicMemberKind>PN_ColonistPawn</basicMemberKind>
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<pawnSingular>colonist</pawnSingular>
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<pawnsPlural>colonists</pawnsPlural>
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<techLevel>Industrial</techLevel>
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291
1.5/Core/Defs/HediffDefs/Hediffs_AutomatonBase.xml
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291
1.5/Core/Defs/HediffDefs/Hediffs_AutomatonBase.xml
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@ -0,0 +1,291 @@
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<?xml version="1.0" encoding="utf-8" ?>
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<Defs>
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<!--==================================== 면역 ====================================-->
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<HediffDef>
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<defName>PN_Immune_System</defName>
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<label>Automaton immune system</label>
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<description>Automaton immune system</description>
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<hediffClass>HediffWithComps</hediffClass>
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<defaultLabelColor>(0.8, 0.8, 0.8)</defaultLabelColor>
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<scenarioCanAdd>false</scenarioCanAdd>
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<maxSeverity>1</maxSeverity>
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<initialSeverity>1</initialSeverity>
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<isBad>false</isBad>
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<countsAsAddedPartOrImplant>true</countsAsAddedPartOrImplant>
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<stages>
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<li>
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<becomeVisible>false</becomeVisible>
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<makeImmuneTo>
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<li>Malaria</li>
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<li>SleepingSickness</li>
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<li>Plague</li>
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<li>FibrousMechanites</li>
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<li>WoundInfection</li>
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<li>GutWorms</li>
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<li>Flu</li>
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<li>MuscleParasites</li>
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<li>Scaria</li>
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<li>FoodPoisoning</li>
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</makeImmuneTo>
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</li>
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</stages>
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<modExtensions>
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</modExtensions>
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</HediffDef>
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<!--==================================== 학습 제한 ====================================-->
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<HediffDef>
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<defName>PN_Learning_Limit_System</defName>
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<label>Automaton learning limit system</label>
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<description>Automaton learning limit system</description>
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<hediffClass>HediffWithComps</hediffClass>
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<defaultLabelColor>(0.8, 0.8, 0.8)</defaultLabelColor>
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<scenarioCanAdd>false</scenarioCanAdd>
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<maxSeverity>1</maxSeverity>
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<initialSeverity>1</initialSeverity>
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<isBad>false</isBad>
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<countsAsAddedPartOrImplant>true</countsAsAddedPartOrImplant>
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<stages>
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<li>
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<becomeVisible>false</becomeVisible>
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<statFactors>
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<GlobalLearningFactor>0</GlobalLearningFactor>
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</statFactors>
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</li>
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</stages>
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<comps>
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</comps>
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</HediffDef>
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<!--==================================== 오토마톤 기본 ====================================-->
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<!--<HediffDef>
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<defName>PanielBaseHediff</defName>
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<hediffClass>HediffWithComps</hediffClass>
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<label>Automaton base</label>
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<description>This pawn is Automaton.</description>
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<defaultLabelColor>(1,1,0.5)</defaultLabelColor>
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<scenarioCanAdd>false</scenarioCanAdd>
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<maxSeverity>1</maxSeverity>
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<initialSeverity>1</initialSeverity>
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<isBad>false</isBad>
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<countsAsAddedPartOrImplant>true</countsAsAddedPartOrImplant>
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<stages>
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<li>
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<becomeVisible>false</becomeVisible>
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<painFactor>0</painFactor>
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<foodPoisoningChanceFactor>0</foodPoisoningChanceFactor>
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<naturalHealingFactor>0</naturalHealingFactor>
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<hungerRateFactorOffset>-0.75</hungerRateFactorOffset>
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<statFactors>
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<InjuryHealingFactor>0</InjuryHealingFactor>
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<Fertility MayRequire="Ludeon.RimWorld.Biotech">0</Fertility>
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</statFactors>
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</li>
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</stages>
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<comps>
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<li Class="MoharHediffs.HediffCompProperties_HediffNullifier">
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<hediffToNullify>
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<li>Carcinoma</li>
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<li>BadBack</li>
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<li>Frail</li>
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<li>Cataract</li>
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<li>Blindness</li>
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<li>HearingLoss</li>
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<li>Asthma</li>
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<li>HeartArteryBlockage</li>
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<li>WoundInfection</li>
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<li>Cirrhosis</li>
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<li>ResurrectionSickness</li>
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<li>PsychiteAddiction</li>
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<li>YayoHigh</li>
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<li>PsychiteTolerance</li>
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<li>PsychiteTeaHigh</li>
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<li>FlakeHigh</li>
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<li>GoJuiceHigh</li>
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<li>GoJuiceAddiction</li>
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<li>GoJuiceTolerance</li>
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<li>Pregnant</li>
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<li MayRequire="Ludeon.RimWorld.Biotech">PregnantHuman</li>
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</hediffToNullify>
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<showMessage>true</showMessage>
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<nullifyKey>PN_HediffNullifier</nullifyKey>
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</li>
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</comps>
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<modExtensions>
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<li Class="YORHG.HediffDefModExtension">
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<race>Paniel_Race</race>
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</li>
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</modExtensions>
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</HediffDef>-->
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<!--==================================== 오토마톤 출혈 ====================================-->
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<HediffDef>
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<defName>PN_OilLoss</defName>
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<label>oil loss</label>
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<description>A reduction in the normal oil volume. Minor oil loss has relatively mild effects, but when oil loss becomes severe, internal device becomes badly impaired and the victim loses the ability to move. Extreme oil loss leads to explosion.</description>
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<lethalSeverity>1</lethalSeverity>
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<stages>
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<li>
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<label>minor</label>
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<becomeVisible>false</becomeVisible>
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</li>
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<li>
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<minSeverity>0.15</minSeverity>
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<label>minor</label>
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<capMods>
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<li>
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<capacity>Consciousness</capacity>
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<offset>-0.2</offset>
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</li>
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</capMods>
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</li>
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<li>
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<minSeverity>0.30</minSeverity>
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<label>moderate</label>
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<capMods>
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<li>
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<capacity>Consciousness</capacity>
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<offset>-0.4</offset>
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</li>
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</capMods>
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</li>
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<li>
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<minSeverity>0.45</minSeverity>
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<label>severe</label>
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<capMods>
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<li>
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<capacity>Consciousness</capacity>
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<offset>-0.6</offset>
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</li>
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</capMods>
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</li>
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<li>
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<minSeverity>0.60</minSeverity>
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<label>extreme</label>
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<lifeThreatening>true</lifeThreatening>
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<capMods>
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<li>
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<capacity>Consciousness</capacity>
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<setMax>0.3</setMax>
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</li>
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</capMods>
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</li>
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</stages>
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</HediffDef>
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<!--==================================== 오토마톤 과열 ====================================-->
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<HediffDef>
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<defName>PN_Overheating</defName>
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<label>overheating</label>
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<description>A generalized disruption to body functioning caused by excessive exposure to heat and sun. The victim becomes dizzy, weak, and confused. Recovery is quick once in a cool area, but if heat exposure continues, overheating gets worse until death.</description>
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<defaultLabelColor>(0.8, 0.8, 0.35)</defaultLabelColor>
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<lethalSeverity>1</lethalSeverity>
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<taleOnVisible>HeatstrokeRevealed</taleOnVisible>
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<stages>
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<li>
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<label>initial</label>
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<becomeVisible>false</becomeVisible>
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</li>
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<li>
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<label>initial</label>
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<minSeverity>0.04</minSeverity>
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<capMods>
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<li>
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<capacity>Consciousness</capacity>
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<offset>-0.1</offset>
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</li>
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</capMods>
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</li>
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<li>
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<label>minor</label>
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<minSeverity>0.2</minSeverity>
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<capMods>
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<li>
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<capacity>Consciousness</capacity>
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<offset>-0.2</offset>
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</li>
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</capMods>
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</li>
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<li>
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<label>serious</label>
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<minSeverity>0.35</minSeverity>
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<capMods>
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<li>
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<capacity>Consciousness</capacity>
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<offset>-0.4</offset>
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</li>
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</capMods>
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</li>
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<li>
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<label>extreme</label>
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<minSeverity>0.62</minSeverity>
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<lifeThreatening>true</lifeThreatening>
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<capMods>
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<li>
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<capacity>Consciousness</capacity>
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<offset>-0.6</offset>
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</li>
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</capMods>
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</li>
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</stages>
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</HediffDef>
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<!--==================================== 오토마톤 과냉 ====================================-->
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<HediffDef>
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<defName>PN_OverCooling</defName>
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<label>overcooling</label>
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<description>Dangerously low core body temperature. Unless re-warmed, overcooling gets worse and ends in death. Recovery is quick once the victim is re-warmed. Avoid overcooling by wearing warm clothes in cold environments.</description>
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<defaultLabelColor>(0.8, 0.8, 1)</defaultLabelColor>
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<lethalSeverity>1</lethalSeverity>
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<taleOnVisible>HypothermiaRevealed</taleOnVisible>
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<stages>
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<li>
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<label>initial</label>
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<becomeVisible>false</becomeVisible>
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</li>
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<li>
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<label>initial</label>
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<minSeverity>0.04</minSeverity>
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<capMods>
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<li>
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<capacity>Consciousness</capacity>
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<offset>-0.1</offset>
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</li>
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</capMods>
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</li>
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<li>
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<label>minor</label>
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<minSeverity>0.2</minSeverity>
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<capMods>
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<li>
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<capacity>Consciousness</capacity>
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<offset>-0.2</offset>
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</li>
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</capMods>
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</li>
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<li>
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<label>serious</label>
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<minSeverity>0.35</minSeverity>
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<capMods>
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<li>
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<capacity>Consciousness</capacity>
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<offset>-0.4</offset>
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</li>
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</capMods>
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</li>
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<li>
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<label>extreme</label>
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<minSeverity>0.62</minSeverity>
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<lifeThreatening>true</lifeThreatening>
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<capMods>
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<li>
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<capacity>Consciousness</capacity>
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<offset>-0.6</offset>
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</li>
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</capMods>
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</li>
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</stages>
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</HediffDef>
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</Defs>
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60
1.5/Core/Defs/HediffDefs/Hediffs_HediffGiver.xml
Normal file
60
1.5/Core/Defs/HediffDefs/Hediffs_HediffGiver.xml
Normal file
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<?xml version="1.0" encoding="utf-8" ?>
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<Defs>
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<HediffGiverSetDef>
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<defName>PN_HediffGiverSet</defName>
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<hediffGivers>
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<li Class="HediffGiver_Bleeding">
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<hediff>PN_OilLoss</hediff>
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</li>
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<li Class="HediffGiver_Hypothermia">
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<hediff>PN_OverCooling</hediff>
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</li>
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<li Class="HediffGiver_Heat">
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<hediff>PN_Overheating</hediff>
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</li>
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<li Class="HediffGiver_Birthday">
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<hediff>Dementia</hediff>
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<partsToAffect>
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<li>Brain</li>
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</partsToAffect>
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<ageFractionChanceCurve>
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<points>
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<li>(0.85, 0)</li>
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<li>(0.95, 0.0093)</li>
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<li>(1.15, 0.093)</li>
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</points>
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</ageFractionChanceCurve>
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||||
</li>
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||||
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||||
<li Class="HediffGiver_Birthday">
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||||
<hediff>Alzheimers</hediff>
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||||
<partsToAffect>
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||||
<li>PNBrain</li>
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||||
</partsToAffect>
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||||
<ageFractionChanceCurve>
|
||||
<points>
|
||||
<li>(0.42, 0)</li>
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||||
<li>(0.7, 0.00061)</li>
|
||||
<li>(0.9, 0.0012)</li>
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||||
<li>(1, 0.002)</li>
|
||||
<li>(1.5, 0.003)</li>
|
||||
</points>
|
||||
</ageFractionChanceCurve>
|
||||
<averageSeverityPerDayBeforeGeneration>0.001</averageSeverityPerDayBeforeGeneration>
|
||||
</li>
|
||||
|
||||
<li Class="HediffGiver_BrainInjury">
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||||
<hediff>TraumaSavant</hediff>
|
||||
<partsToAffect>
|
||||
<li>PNBrain</li>
|
||||
</partsToAffect>
|
||||
<chancePerDamagePct>0.12</chancePerDamagePct>
|
||||
<letterLabel>Trauma savant</letterLabel>
|
||||
<letter>[PAWN_nameDef]'s brain injury has caused [PAWN_objective] to develop strange savant-like abilities.</letter>
|
||||
</li>
|
||||
</hediffGivers>
|
||||
</HediffGiverSetDef>
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</Defs>
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@ -28,7 +28,7 @@
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||||
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||||
<!-- 정착민 -->
|
||||
<PawnKindDef ParentName="PanielPlayerBasePawnKind">
|
||||
<defName>Paniel_ColonistPawn</defName>
|
||||
<defName>PN_ColonistPawn</defName>
|
||||
<label>Paniel colonist</label>
|
||||
<chemicalAddictionChance>0</chemicalAddictionChance>
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||||
<forceNormalGearQuality>true</forceNormalGearQuality>
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||||
@ -59,7 +59,7 @@
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||||
|
||||
<!-- 실험체 -->
|
||||
<PawnKindDef ParentName="PanielPlayerBasePawnKind">
|
||||
<defName>Paniel_Testsubject</defName>
|
||||
<defName>PN_Testsubject</defName>
|
||||
<label>Paniel test subject</label>
|
||||
<chemicalAddictionChance>0</chemicalAddictionChance>
|
||||
<forceNormalGearQuality>true</forceNormalGearQuality>
|
||||
|
77
1.5/Core/Defs/ThingDefs/ThingDef_Buildings.xml
Normal file
77
1.5/Core/Defs/ThingDefs/ThingDef_Buildings.xml
Normal file
@ -0,0 +1,77 @@
|
||||
<?xml version="1.0" encoding="utf-8" ?>
|
||||
<Defs>
|
||||
<!--==================================== 오토마톤 제작대 ====================================-->
|
||||
<ThingDef ParentName="BenchBase">
|
||||
<defName>PN_AutomatonBench</defName>
|
||||
<label>automaton fabrication bench</label>
|
||||
<description>automaton fabrication bench</description>
|
||||
<thingClass>Building_WorkTable</thingClass>
|
||||
<altitudeLayer>Building</altitudeLayer>
|
||||
<passability>PassThroughOnly</passability>
|
||||
<pathCost>50</pathCost>
|
||||
<statBases>
|
||||
<MaxHitPoints>300</MaxHitPoints>
|
||||
<WorkToBuild>5000</WorkToBuild>
|
||||
<Flammability>1.0</Flammability>
|
||||
</statBases>
|
||||
<minifiedDef />
|
||||
<thingCategories Inherit="false" />
|
||||
<size>(5,2)</size>
|
||||
<costList>
|
||||
<Steel>200</Steel>
|
||||
<ComponentIndustrial>8</ComponentIndustrial>
|
||||
</costList>
|
||||
<comps>
|
||||
<li Class="CompProperties_AffectedByFacilities">
|
||||
<linkableFacilities>
|
||||
<li>ToolCabinet</li>
|
||||
</linkableFacilities>
|
||||
</li>
|
||||
<li Class="CompProperties_Power">
|
||||
<compClass>CompPowerTrader</compClass>
|
||||
<basePowerConsumption>250</basePowerConsumption>
|
||||
<shortCircuitInRain>true</shortCircuitInRain>
|
||||
</li>
|
||||
<li Class="CompProperties_Flickable"/>
|
||||
<li Class="CompProperties_Breakdownable"/>
|
||||
</comps>
|
||||
<recipes>
|
||||
|
||||
</recipes>
|
||||
<graphicData>
|
||||
<texPath>Things/Building/PNAutomatonBench</texPath>
|
||||
<graphicClass>Graphic_Multi</graphicClass>
|
||||
<shaderType>CutoutComplex</shaderType>
|
||||
<drawSize>(7,4)</drawSize>
|
||||
<damageData>
|
||||
<cornerTL>Damage/Corner</cornerTL>
|
||||
<cornerTR>Damage/Corner</cornerTR>
|
||||
<cornerBL>Damage/Corner</cornerBL>
|
||||
<cornerBR>Damage/Corner</cornerBR>
|
||||
</damageData>
|
||||
</graphicData>
|
||||
<castEdgeShadows>true</castEdgeShadows>
|
||||
<staticSunShadowHeight>0.20</staticSunShadowHeight>
|
||||
<inspectorTabs>
|
||||
<li>ITab_Bills</li>
|
||||
</inspectorTabs>
|
||||
<building>
|
||||
<spawnedConceptLearnOpportunity>BillsTab</spawnedConceptLearnOpportunity>
|
||||
</building>
|
||||
<fillPercent>0.5</fillPercent>
|
||||
<interactionCellOffset>(0,0,-1)</interactionCellOffset>
|
||||
<hasInteractionCell>true</hasInteractionCell>
|
||||
<terrainAffordanceNeeded>Heavy</terrainAffordanceNeeded>
|
||||
<designationCategory>Production</designationCategory>
|
||||
<surfaceType>Item</surfaceType>
|
||||
<designationHotKey>Misc12</designationHotKey>
|
||||
<constructionSkillPrerequisite>6</constructionSkillPrerequisite>
|
||||
<placeWorkers>
|
||||
<li>PlaceWorker_ShowFacilitiesConnections</li>
|
||||
<li>PlaceWorker_PreventInteractionSpotOverlap</li>
|
||||
</placeWorkers>
|
||||
<researchPrerequisites>
|
||||
<!--<li>PNRP_Production</li>-->
|
||||
</researchPrerequisites>
|
||||
</ThingDef>
|
||||
</Defs>
|
Loading…
x
Reference in New Issue
Block a user