LSW 추가 / 포터블 캐논 수정
@ -115,7 +115,7 @@
 | 
			
		||||
    </graphicData>
 | 
			
		||||
    <projectile Class="TorgueAnty.TorgueProjectileProps">
 | 
			
		||||
      <subProjectile>PN_Bullet_Shell_HE_Sub</subProjectile>
 | 
			
		||||
      <clusterCount>14</clusterCount>
 | 
			
		||||
      <clusterCount>12</clusterCount>
 | 
			
		||||
      <clusterRadius>6.9</clusterRadius>
 | 
			
		||||
    </projectile>
 | 
			
		||||
  </ThingDef>
 | 
			
		||||
@ -147,8 +147,6 @@
 | 
			
		||||
  <DamageDef ParentName="Bomb">
 | 
			
		||||
    <defName>PN_CL_Bomb</defName>
 | 
			
		||||
    <workerClass>TorgueAnty.TorgueAnty_DamageWorker_AddInjury</workerClass>
 | 
			
		||||
    <minDamageToFragment>9</minDamageToFragment>
 | 
			
		||||
    <defaultDamage>30</defaultDamage>
 | 
			
		||||
  </DamageDef>
 | 
			
		||||
 | 
			
		||||
  <!--관통탄-->
 | 
			
		||||
 | 
			
		||||
@ -464,7 +464,7 @@
 | 
			
		||||
        <hasStandardCommand>true</hasStandardCommand>
 | 
			
		||||
        <defaultProjectile>PN_Bullet_Rifle</defaultProjectile>
 | 
			
		||||
        <warmupTime>0.7</warmupTime>
 | 
			
		||||
        <range>30.9</range>
 | 
			
		||||
        <range>36.9</range>
 | 
			
		||||
        <soundCast>PNRifleSound</soundCast>
 | 
			
		||||
        <soundCastTail>GunTail_Heavy</soundCastTail>
 | 
			
		||||
        <muzzleFlashScale>9</muzzleFlashScale>
 | 
			
		||||
@ -481,7 +481,7 @@
 | 
			
		||||
        <hasStandardCommand>true</hasStandardCommand>
 | 
			
		||||
        <defaultProjectile>PN_Bullet_Rifle</defaultProjectile>
 | 
			
		||||
        <warmupTime>2.3</warmupTime>
 | 
			
		||||
        <range>36.9</range>
 | 
			
		||||
        <range>44.9</range>
 | 
			
		||||
        <soundCast>PNRifleSound</soundCast>
 | 
			
		||||
        <soundCastTail>GunTail_Heavy</soundCastTail>
 | 
			
		||||
        <muzzleFlashScale>9</muzzleFlashScale>
 | 
			
		||||
@ -489,7 +489,7 @@
 | 
			
		||||
        <label>accurate shot</label>
 | 
			
		||||
        <texPath>UI/Commands/Snipe</texPath>
 | 
			
		||||
        <accuracyTouch>0.0</accuracyTouch>
 | 
			
		||||
        <accuracyShort>0.10</accuracyShort>
 | 
			
		||||
        <accuracyShort>0.25</accuracyShort>
 | 
			
		||||
        <accuracyMedium>0.25</accuracyMedium>
 | 
			
		||||
        <accuracyLong>0.25</accuracyLong>
 | 
			
		||||
      </li>
 | 
			
		||||
@ -561,7 +561,7 @@
 | 
			
		||||
      <AccuracyShort>0.25</AccuracyShort>
 | 
			
		||||
      <AccuracyMedium>0.25</AccuracyMedium>
 | 
			
		||||
      <AccuracyLong>0.18</AccuracyLong>
 | 
			
		||||
      <RangedWeapon_Cooldown>3.0</RangedWeapon_Cooldown>
 | 
			
		||||
      <RangedWeapon_Cooldown>4.0</RangedWeapon_Cooldown>
 | 
			
		||||
    </statBases>
 | 
			
		||||
    <costList>
 | 
			
		||||
      <Steel>150</Steel>
 | 
			
		||||
@ -640,7 +640,7 @@
 | 
			
		||||
    <label>PnL machinegun bullet</label>
 | 
			
		||||
    <projectile>
 | 
			
		||||
      <damageDef>Bullet</damageDef>
 | 
			
		||||
      <damageAmountBase>10</damageAmountBase>
 | 
			
		||||
      <damageAmountBase>9</damageAmountBase>
 | 
			
		||||
      <stoppingPower>1.0</stoppingPower>
 | 
			
		||||
      <speed>70</speed>
 | 
			
		||||
    </projectile>
 | 
			
		||||
@ -676,7 +676,7 @@
 | 
			
		||||
      <AccuracyShort>0.65</AccuracyShort>
 | 
			
		||||
      <AccuracyMedium>0.85</AccuracyMedium>
 | 
			
		||||
      <AccuracyLong>0.75</AccuracyLong>
 | 
			
		||||
      <RangedWeapon_Cooldown>5.0</RangedWeapon_Cooldown>
 | 
			
		||||
      <RangedWeapon_Cooldown>4.5</RangedWeapon_Cooldown>
 | 
			
		||||
    </statBases>
 | 
			
		||||
    <costList>
 | 
			
		||||
      <Steel>150</Steel>
 | 
			
		||||
@ -719,7 +719,7 @@
 | 
			
		||||
        <verbClass>Verb_Shoot</verbClass>
 | 
			
		||||
        <hasStandardCommand>true</hasStandardCommand>
 | 
			
		||||
        <defaultProjectile>PN_Bullet_AP</defaultProjectile>
 | 
			
		||||
        <warmupTime>4.5</warmupTime>
 | 
			
		||||
        <warmupTime>3.0</warmupTime>
 | 
			
		||||
        <minRange>4.9</minRange>
 | 
			
		||||
        <range>54.9</range>
 | 
			
		||||
        <soundCast>PNCannonSound</soundCast>
 | 
			
		||||
@ -791,7 +791,7 @@
 | 
			
		||||
    <projectile>
 | 
			
		||||
      <damageDef>PN_Bomb_Cannon</damageDef>
 | 
			
		||||
      <speed>100</speed>
 | 
			
		||||
      <explosionRadius>1.9</explosionRadius>
 | 
			
		||||
      <explosionRadius>2.4</explosionRadius>
 | 
			
		||||
    </projectile>
 | 
			
		||||
  </ThingDef>
 | 
			
		||||
 | 
			
		||||
@ -814,9 +814,7 @@
 | 
			
		||||
  <DamageDef ParentName="Bomb">
 | 
			
		||||
    <defName>PN_Bomb_Cannon</defName>
 | 
			
		||||
    <label>bomb</label>
 | 
			
		||||
    <defaultDamage>40</defaultDamage>
 | 
			
		||||
    <buildingDamageFactorImpassable>5</buildingDamageFactorImpassable>
 | 
			
		||||
    <buildingDamageFactorPassable>3</buildingDamageFactorPassable>
 | 
			
		||||
    <defaultDamage>50</defaultDamage>
 | 
			
		||||
  </DamageDef>
 | 
			
		||||
 | 
			
		||||
  <!--==================================== 체인 롱소드 ====================================-->
 | 
			
		||||
@ -929,11 +927,11 @@
 | 
			
		||||
    <statBases>
 | 
			
		||||
      <WorkToMake>45000</WorkToMake>
 | 
			
		||||
      <Mass>4.6</Mass>
 | 
			
		||||
      <AccuracyTouch>0.45</AccuracyTouch>
 | 
			
		||||
      <AccuracyShort>0.35</AccuracyShort>
 | 
			
		||||
      <AccuracyMedium>0.25</AccuracyMedium>
 | 
			
		||||
      <AccuracyLong>0.18</AccuracyLong>
 | 
			
		||||
      <RangedWeapon_Cooldown>1.5</RangedWeapon_Cooldown>
 | 
			
		||||
      <AccuracyTouch>0.64</AccuracyTouch>
 | 
			
		||||
      <AccuracyShort>0.57</AccuracyShort>
 | 
			
		||||
      <AccuracyMedium>0.55</AccuracyMedium>
 | 
			
		||||
      <AccuracyLong>0.45</AccuracyLong>
 | 
			
		||||
      <RangedWeapon_Cooldown>0.7</RangedWeapon_Cooldown>
 | 
			
		||||
    </statBases>
 | 
			
		||||
    <costList>
 | 
			
		||||
      <Plasteel>50</Plasteel>
 | 
			
		||||
@ -944,11 +942,11 @@
 | 
			
		||||
        <verbClass>TorgueAnty.Verb_Shoot_ShotGun</verbClass>
 | 
			
		||||
        <hasStandardCommand>true</hasStandardCommand>
 | 
			
		||||
        <defaultProjectile>PN_Bullet_TwinPistol</defaultProjectile>
 | 
			
		||||
        <warmupTime>0.5</warmupTime>
 | 
			
		||||
        <range>15.9</range>
 | 
			
		||||
        <warmupTime>0.35</warmupTime>
 | 
			
		||||
        <range>9.9</range>
 | 
			
		||||
        <ticksBetweenBurstShots>3</ticksBetweenBurstShots>
 | 
			
		||||
        <burstShotCount>12</burstShotCount>
 | 
			
		||||
        <soundCast>Shot_Autopistol</soundCast>
 | 
			
		||||
        <burstShotCount>7</burstShotCount>
 | 
			
		||||
        <soundCast>Shot_HeavySMG</soundCast>
 | 
			
		||||
        <soundCastTail>GunTail_Light</soundCastTail>
 | 
			
		||||
        <muzzleFlashScale>9</muzzleFlashScale>
 | 
			
		||||
        <pelletCount>2</pelletCount>
 | 
			
		||||
@ -987,13 +985,13 @@
 | 
			
		||||
    <label>PnL rifle bullet</label>
 | 
			
		||||
    <projectile>
 | 
			
		||||
      <damageDef>Bullet</damageDef>
 | 
			
		||||
      <damageAmountBase>6</damageAmountBase>
 | 
			
		||||
      <damageAmountBase>4</damageAmountBase>
 | 
			
		||||
      <stoppingPower>0.5</stoppingPower>
 | 
			
		||||
      <armorPenetrationBase>0.09</armorPenetrationBase>
 | 
			
		||||
      <speed>70</speed>
 | 
			
		||||
    </projectile>
 | 
			
		||||
    <graphicData>
 | 
			
		||||
      <texPath>Things/Projectile/Bullet_big</texPath>
 | 
			
		||||
      <texPath>Things/Projectile/Bullet_Small</texPath>
 | 
			
		||||
      <graphicClass>Graphic_Single</graphicClass>
 | 
			
		||||
    </graphicData>
 | 
			
		||||
  </ThingDef>
 | 
			
		||||
@ -1033,6 +1031,9 @@
 | 
			
		||||
      <ComponentSpacer>2</ComponentSpacer>
 | 
			
		||||
    </costList>
 | 
			
		||||
    <comps>
 | 
			
		||||
      <li>
 | 
			
		||||
        <compClass>AdditionalVerb.Comp_VerbSaveable</compClass>
 | 
			
		||||
      </li>
 | 
			
		||||
      <li Class="SYS.CompProperties_Sheath">
 | 
			
		||||
        <sheathOnlyGraphicData>
 | 
			
		||||
          <texPath>Things/Weapons/SYS/PNRoyalRifle_Sheath</texPath>
 | 
			
		||||
@ -1062,16 +1063,39 @@
 | 
			
		||||
      </li>
 | 
			
		||||
    </comps>
 | 
			
		||||
    <verbs>
 | 
			
		||||
      <li>
 | 
			
		||||
      <li Class="AdditionalVerb.VerbProperties_Custom">
 | 
			
		||||
        <verbClass>Verb_Shoot</verbClass>
 | 
			
		||||
        <hasStandardCommand>true</hasStandardCommand>
 | 
			
		||||
        <defaultProjectile>PN_Bullet_RoyalRifle</defaultProjectile>
 | 
			
		||||
        <warmupTime>0.7</warmupTime>
 | 
			
		||||
        <range>30.9</range>
 | 
			
		||||
        <burstShotCount>1</burstShotCount>
 | 
			
		||||
        <soundCast>PNRoyalRifleSound</soundCast>
 | 
			
		||||
        <range>36.9</range>
 | 
			
		||||
        <soundCast>PNRifleSound</soundCast>
 | 
			
		||||
        <soundCastTail>GunTail_Heavy</soundCastTail>
 | 
			
		||||
        <muzzleFlashScale>9</muzzleFlashScale>
 | 
			
		||||
        <desc>...</desc>
 | 
			
		||||
        <label>quick shot</label>
 | 
			
		||||
        <texPath>UI/Commands/Pew</texPath>
 | 
			
		||||
        <accuracyTouch>0.0</accuracyTouch>
 | 
			
		||||
        <accuracyShort>0.0</accuracyShort>
 | 
			
		||||
        <accuracyMedium>0.0</accuracyMedium>
 | 
			
		||||
        <accuracyLong>0.0</accuracyLong>
 | 
			
		||||
      </li>
 | 
			
		||||
      <li Class="AdditionalVerb.VerbProperties_Custom">
 | 
			
		||||
        <verbClass>Verb_Shoot</verbClass>
 | 
			
		||||
        <hasStandardCommand>true</hasStandardCommand>
 | 
			
		||||
        <defaultProjectile>PN_Bullet_RoyalRifle</defaultProjectile>
 | 
			
		||||
        <warmupTime>2.3</warmupTime>
 | 
			
		||||
        <range>44.9</range>
 | 
			
		||||
        <soundCast>PNRifleSound</soundCast>
 | 
			
		||||
        <soundCastTail>GunTail_Heavy</soundCastTail>
 | 
			
		||||
        <muzzleFlashScale>9</muzzleFlashScale>
 | 
			
		||||
        <desc>...</desc>
 | 
			
		||||
        <label>accurate shot</label>
 | 
			
		||||
        <texPath>UI/Commands/Snipe</texPath>
 | 
			
		||||
        <accuracyTouch>0.0</accuracyTouch>
 | 
			
		||||
        <accuracyShort>0.25</accuracyShort>
 | 
			
		||||
        <accuracyMedium>0.25</accuracyMedium>
 | 
			
		||||
        <accuracyLong>0.25</accuracyLong>
 | 
			
		||||
      </li>
 | 
			
		||||
    </verbs>
 | 
			
		||||
    <weaponTags>
 | 
			
		||||
@ -1118,6 +1142,305 @@
 | 
			
		||||
    </graphicData>
 | 
			
		||||
  </ThingDef>
 | 
			
		||||
 | 
			
		||||
  <!--==================================== 로열 LSW ====================================-->
 | 
			
		||||
 | 
			
		||||
  <ThingDef ParentName="PN_BaseMakeableGun">
 | 
			
		||||
    <defName>PN_RoyalLSW</defName>
 | 
			
		||||
    <label>PnL royal LSW</label>
 | 
			
		||||
    <description>...</description>
 | 
			
		||||
    <techLevel>Spacer</techLevel>
 | 
			
		||||
    <graphicData>
 | 
			
		||||
      <texPath>Things/Weapons/PNRoyalLSW</texPath>
 | 
			
		||||
      <graphicClass>Graphic_Single</graphicClass>
 | 
			
		||||
    </graphicData>
 | 
			
		||||
    <soundInteract>Interact_Rifle</soundInteract>
 | 
			
		||||
    <recipeMaker>
 | 
			
		||||
      <researchPrerequisite>PNRP_RoyalWeapons</researchPrerequisite>
 | 
			
		||||
      <skillRequirements>
 | 
			
		||||
        <Crafting>7</Crafting>
 | 
			
		||||
      </skillRequirements>
 | 
			
		||||
    </recipeMaker>
 | 
			
		||||
    <thingSetMakerTags>
 | 
			
		||||
      <li>RewardStandardLowFreq</li>
 | 
			
		||||
      <li>RewardStandardQualitySuper</li>
 | 
			
		||||
    </thingSetMakerTags>
 | 
			
		||||
    <statBases>
 | 
			
		||||
      <WorkToMake>45000</WorkToMake>
 | 
			
		||||
      <Mass>4.6</Mass>
 | 
			
		||||
      <RangedWeapon_Cooldown>3.0</RangedWeapon_Cooldown>
 | 
			
		||||
    </statBases>
 | 
			
		||||
    <costList>
 | 
			
		||||
      <Plasteel>75</Plasteel>
 | 
			
		||||
      <ComponentSpacer>4</ComponentSpacer>
 | 
			
		||||
    </costList>
 | 
			
		||||
    <comps>
 | 
			
		||||
      <li>
 | 
			
		||||
        <compClass>AdditionalVerb.Comp_VerbSaveable</compClass>
 | 
			
		||||
      </li>
 | 
			
		||||
      <li Class="SYS.CompProperties_Sheath">
 | 
			
		||||
        <sheathOnlyGraphicData>
 | 
			
		||||
          <texPath>Things/Weapons/SYS/PNRoyalLSW_Sheath</texPath>
 | 
			
		||||
          <graphicClass>Graphic_Single</graphicClass>
 | 
			
		||||
        </sheathOnlyGraphicData>
 | 
			
		||||
        <fullGraphicData>
 | 
			
		||||
          <texPath>Things/Weapons/SYS/PNRoyalLSW_Full</texPath>
 | 
			
		||||
          <graphicClass>Graphic_Multi</graphicClass>
 | 
			
		||||
        </fullGraphicData>
 | 
			
		||||
        <drawPosition>Back</drawPosition>
 | 
			
		||||
        <northOffset>
 | 
			
		||||
          <position>(0,0.3,0)</position>
 | 
			
		||||
          <angle>25</angle>
 | 
			
		||||
        </northOffset>
 | 
			
		||||
        <southOffset>
 | 
			
		||||
          <position>(0,-0.3,0)</position>
 | 
			
		||||
          <angle>-25</angle>
 | 
			
		||||
        </southOffset>
 | 
			
		||||
        <eastOffset>
 | 
			
		||||
          <position>(-0.15,-0.3,0)</position>
 | 
			
		||||
          <angle>70</angle>
 | 
			
		||||
        </eastOffset>
 | 
			
		||||
        <westOffset>
 | 
			
		||||
          <position>(0.15,-0.3,0)</position>
 | 
			
		||||
          <angle>-70</angle>
 | 
			
		||||
        </westOffset>
 | 
			
		||||
      </li>
 | 
			
		||||
    </comps>
 | 
			
		||||
    <verbs>
 | 
			
		||||
      <li Class="AdditionalVerb.VerbProperties_Custom">
 | 
			
		||||
        <verbClass>Verb_Shoot</verbClass>
 | 
			
		||||
        <hasStandardCommand>true</hasStandardCommand>
 | 
			
		||||
        <defaultProjectile>PN_Bullet_LSW_bomb</defaultProjectile>
 | 
			
		||||
        <warmupTime>3.0</warmupTime>
 | 
			
		||||
        <range>23.9</range>
 | 
			
		||||
        <forcedMissRadius>0.9</forcedMissRadius>
 | 
			
		||||
        <burstShotCount>1</burstShotCount>
 | 
			
		||||
        <soundCast>Shot_IncendiaryLauncher</soundCast>
 | 
			
		||||
        <soundCastTail>GunTail_Heavy</soundCastTail>
 | 
			
		||||
        <muzzleFlashScale>14</muzzleFlashScale>
 | 
			
		||||
        <desc>...</desc>
 | 
			
		||||
        <label>Frag</label>
 | 
			
		||||
        <texPath>UI/Commands/HE</texPath>
 | 
			
		||||
        <accuracyTouch>0</accuracyTouch>
 | 
			
		||||
        <accuracyShort>0</accuracyShort>
 | 
			
		||||
        <accuracyMedium>0</accuracyMedium>
 | 
			
		||||
        <accuracyLong>0</accuracyLong>
 | 
			
		||||
        <targetParams>
 | 
			
		||||
          <canTargetLocations>true</canTargetLocations>
 | 
			
		||||
        </targetParams>
 | 
			
		||||
      </li>
 | 
			
		||||
      <li Class="AdditionalVerb.VerbProperties_Custom">
 | 
			
		||||
        <verbClass>Verb_Shoot</verbClass>
 | 
			
		||||
        <hasStandardCommand>true</hasStandardCommand>
 | 
			
		||||
        <defaultProjectile>PN_Bullet_LSW_Flame</defaultProjectile>
 | 
			
		||||
        <warmupTime>3.0</warmupTime>
 | 
			
		||||
        <range>23.9</range>
 | 
			
		||||
        <forcedMissRadius>0.9</forcedMissRadius>
 | 
			
		||||
        <burstShotCount>1</burstShotCount>
 | 
			
		||||
        <soundCast>Shot_IncendiaryLauncher</soundCast>
 | 
			
		||||
        <soundCastTail>GunTail_Heavy</soundCastTail>
 | 
			
		||||
        <muzzleFlashScale>14</muzzleFlashScale>
 | 
			
		||||
        <desc>...</desc>
 | 
			
		||||
        <label>Incendiary</label>
 | 
			
		||||
        <texPath>UI/Commands/Flame</texPath>
 | 
			
		||||
        <accuracyTouch>0</accuracyTouch>
 | 
			
		||||
        <accuracyShort>0</accuracyShort>
 | 
			
		||||
        <accuracyMedium>0</accuracyMedium>
 | 
			
		||||
        <accuracyLong>0</accuracyLong>
 | 
			
		||||
        <targetParams>
 | 
			
		||||
          <canTargetLocations>true</canTargetLocations>
 | 
			
		||||
        </targetParams>
 | 
			
		||||
      </li>
 | 
			
		||||
      <li Class="AdditionalVerb.VerbProperties_Custom">
 | 
			
		||||
        <verbClass>Verb_Shoot</verbClass>
 | 
			
		||||
        <hasStandardCommand>true</hasStandardCommand>
 | 
			
		||||
        <defaultProjectile>PN_Bullet_LSW_EMP</defaultProjectile>
 | 
			
		||||
        <warmupTime>3.0</warmupTime>
 | 
			
		||||
        <range>23.9</range>
 | 
			
		||||
        <forcedMissRadius>0.9</forcedMissRadius>
 | 
			
		||||
        <burstShotCount>1</burstShotCount>
 | 
			
		||||
        <soundCast>Shot_IncendiaryLauncher</soundCast>
 | 
			
		||||
        <soundCastTail>GunTail_Heavy</soundCastTail>
 | 
			
		||||
        <muzzleFlashScale>14</muzzleFlashScale>
 | 
			
		||||
        <desc>...</desc>
 | 
			
		||||
        <label>EMP</label>
 | 
			
		||||
        <texPath>UI/Commands/EMP</texPath>
 | 
			
		||||
        <accuracyTouch>0</accuracyTouch>
 | 
			
		||||
        <accuracyShort>0</accuracyShort>
 | 
			
		||||
        <accuracyMedium>0</accuracyMedium>
 | 
			
		||||
        <accuracyLong>0</accuracyLong>
 | 
			
		||||
        <targetParams>
 | 
			
		||||
          <canTargetLocations>true</canTargetLocations>
 | 
			
		||||
        </targetParams>
 | 
			
		||||
      </li>
 | 
			
		||||
      <li Class="AdditionalVerb.VerbProperties_Custom">
 | 
			
		||||
        <verbClass>Verb_Shoot</verbClass>
 | 
			
		||||
        <hasStandardCommand>true</hasStandardCommand>
 | 
			
		||||
        <defaultProjectile>PN_Bullet_LSW_Smoke</defaultProjectile>
 | 
			
		||||
        <warmupTime>3.0</warmupTime>
 | 
			
		||||
        <range>23.9</range>
 | 
			
		||||
        <forcedMissRadius>0.9</forcedMissRadius>
 | 
			
		||||
        <burstShotCount>1</burstShotCount>
 | 
			
		||||
        <soundCast>Shot_IncendiaryLauncher</soundCast>
 | 
			
		||||
        <soundCastTail>GunTail_Heavy</soundCastTail>
 | 
			
		||||
        <muzzleFlashScale>14</muzzleFlashScale>
 | 
			
		||||
        <desc>...</desc>
 | 
			
		||||
        <label>Smoke</label>
 | 
			
		||||
        <texPath>UI/Commands/Smoke</texPath>
 | 
			
		||||
        <accuracyTouch>0</accuracyTouch>
 | 
			
		||||
        <accuracyShort>0</accuracyShort>
 | 
			
		||||
        <accuracyMedium>0</accuracyMedium>
 | 
			
		||||
        <accuracyLong>0</accuracyLong>
 | 
			
		||||
        <targetParams>
 | 
			
		||||
          <canTargetLocations>true</canTargetLocations>
 | 
			
		||||
        </targetParams>
 | 
			
		||||
      </li>
 | 
			
		||||
      <li Class="AdditionalVerb.VerbProperties_Custom">
 | 
			
		||||
        <verbClass>Verb_Shoot</verbClass>
 | 
			
		||||
        <hasStandardCommand>true</hasStandardCommand>
 | 
			
		||||
        <defaultProjectile>PN_Bullet_LSW_FF</defaultProjectile>
 | 
			
		||||
        <warmupTime>3.0</warmupTime>
 | 
			
		||||
        <range>23.9</range>
 | 
			
		||||
        <forcedMissRadius>0.9</forcedMissRadius>
 | 
			
		||||
        <burstShotCount>1</burstShotCount>
 | 
			
		||||
        <soundCast>Shot_IncendiaryLauncher</soundCast>
 | 
			
		||||
        <soundCastTail>GunTail_Heavy</soundCastTail>
 | 
			
		||||
        <muzzleFlashScale>14</muzzleFlashScale>
 | 
			
		||||
        <desc>...</desc>
 | 
			
		||||
        <label>Firefoam</label>
 | 
			
		||||
        <texPath>UI/Commands/FF</texPath>
 | 
			
		||||
        <accuracyTouch>0</accuracyTouch>
 | 
			
		||||
        <accuracyShort>0</accuracyShort>
 | 
			
		||||
        <accuracyMedium>0</accuracyMedium>
 | 
			
		||||
        <accuracyLong>0</accuracyLong>
 | 
			
		||||
        <targetParams>
 | 
			
		||||
          <canTargetLocations>true</canTargetLocations>
 | 
			
		||||
        </targetParams>
 | 
			
		||||
      </li>
 | 
			
		||||
    </verbs>
 | 
			
		||||
    <weaponTags>
 | 
			
		||||
      <li>PN_RoyalRifle</li>
 | 
			
		||||
    </weaponTags>
 | 
			
		||||
    <tools>
 | 
			
		||||
      <li>
 | 
			
		||||
        <label>stock</label>
 | 
			
		||||
        <capacities>
 | 
			
		||||
          <li>Blunt</li>
 | 
			
		||||
        </capacities>
 | 
			
		||||
        <power>9</power>
 | 
			
		||||
        <cooldownTime>2</cooldownTime>
 | 
			
		||||
      </li>
 | 
			
		||||
      <li>
 | 
			
		||||
        <label>barrel</label>
 | 
			
		||||
        <capacities>
 | 
			
		||||
          <li>Blunt</li>
 | 
			
		||||
          <li>Poke</li>
 | 
			
		||||
        </capacities>
 | 
			
		||||
        <power>9</power>
 | 
			
		||||
        <cooldownTime>2</cooldownTime>
 | 
			
		||||
      </li>
 | 
			
		||||
    </tools>
 | 
			
		||||
    <equippedAngleOffset>45</equippedAngleOffset>
 | 
			
		||||
    <weaponClasses>
 | 
			
		||||
      <li>Ultratech</li>
 | 
			
		||||
    </weaponClasses>
 | 
			
		||||
  </ThingDef>
 | 
			
		||||
 | 
			
		||||
  <ThingDef ParentName="PN_BaseBullet">
 | 
			
		||||
    <defName>PN_Bullet_LSW_bomb</defName>
 | 
			
		||||
    <label>PnL LSW bullet</label>
 | 
			
		||||
    <thingClass>Projectile_Explosive</thingClass>
 | 
			
		||||
    <projectile>
 | 
			
		||||
      <explosionRadius>2.4</explosionRadius>
 | 
			
		||||
      <damageDef>Bomb</damageDef>
 | 
			
		||||
      <speed>40</speed>
 | 
			
		||||
      <ai_IsIncendiary>true</ai_IsIncendiary>
 | 
			
		||||
      <arcHeightFactor>0.2</arcHeightFactor>
 | 
			
		||||
      <shadowSize>0.6</shadowSize>
 | 
			
		||||
    </projectile>
 | 
			
		||||
    <graphicData>
 | 
			
		||||
      <texPath>Things/Projectile/LauncherShot</texPath>
 | 
			
		||||
      <graphicClass>Graphic_Single</graphicClass>
 | 
			
		||||
    </graphicData>
 | 
			
		||||
  </ThingDef>
 | 
			
		||||
 | 
			
		||||
  <ThingDef ParentName="PN_BaseBullet">
 | 
			
		||||
    <defName>PN_Bullet_LSW_Flame</defName>
 | 
			
		||||
    <label>PnL LSW bullet</label>
 | 
			
		||||
    <thingClass>Projectile_Explosive</thingClass>
 | 
			
		||||
    <projectile>
 | 
			
		||||
      <explosionRadius>2.4</explosionRadius>
 | 
			
		||||
      <damageDef>Flame</damageDef>
 | 
			
		||||
      <speed>40</speed>
 | 
			
		||||
      <preExplosionSpawnThingDef>Filth_Fuel</preExplosionSpawnThingDef>
 | 
			
		||||
      <preExplosionSpawnChance>0.6</preExplosionSpawnChance>
 | 
			
		||||
      <ai_IsIncendiary>true</ai_IsIncendiary>
 | 
			
		||||
      <arcHeightFactor>0.2</arcHeightFactor>
 | 
			
		||||
      <shadowSize>0.6</shadowSize>
 | 
			
		||||
    </projectile>
 | 
			
		||||
    <graphicData>
 | 
			
		||||
      <texPath>Things/Projectile/LauncherShot</texPath>
 | 
			
		||||
      <graphicClass>Graphic_Single</graphicClass>
 | 
			
		||||
    </graphicData>
 | 
			
		||||
  </ThingDef>
 | 
			
		||||
 | 
			
		||||
  <ThingDef ParentName="PN_BaseBullet">
 | 
			
		||||
    <defName>PN_Bullet_LSW_EMP</defName>
 | 
			
		||||
    <label>PnL LSW bullet</label>
 | 
			
		||||
    <thingClass>Projectile_Explosive</thingClass>
 | 
			
		||||
    <projectile>
 | 
			
		||||
      <explosionRadius>3.5</explosionRadius>
 | 
			
		||||
      <damageDef>EMP</damageDef>
 | 
			
		||||
      <speed>40</speed>
 | 
			
		||||
      <arcHeightFactor>0.2</arcHeightFactor>
 | 
			
		||||
      <shadowSize>0.6</shadowSize>
 | 
			
		||||
    </projectile>
 | 
			
		||||
    <graphicData>
 | 
			
		||||
      <texPath>Things/Projectile/LauncherShot</texPath>
 | 
			
		||||
      <graphicClass>Graphic_Single</graphicClass>
 | 
			
		||||
    </graphicData>
 | 
			
		||||
  </ThingDef>
 | 
			
		||||
 | 
			
		||||
  <ThingDef ParentName="PN_BaseBullet">
 | 
			
		||||
    <defName>PN_Bullet_LSW_Smoke</defName>
 | 
			
		||||
    <label>PnL LSW bullet</label>
 | 
			
		||||
    <thingClass>Projectile_Explosive</thingClass>
 | 
			
		||||
    <projectile>
 | 
			
		||||
      <explosionRadius>3.5</explosionRadius>
 | 
			
		||||
      <damageDef>Smoke</damageDef>
 | 
			
		||||
      <speed>40</speed>
 | 
			
		||||
      <postExplosionSpawnThingDef>Gas_Smoke</postExplosionSpawnThingDef>
 | 
			
		||||
      <postExplosionSpawnChance>1</postExplosionSpawnChance>
 | 
			
		||||
      <arcHeightFactor>0.2</arcHeightFactor>
 | 
			
		||||
      <shadowSize>0.6</shadowSize>
 | 
			
		||||
      <ai_IsIncendiary>true</ai_IsIncendiary>
 | 
			
		||||
    </projectile>
 | 
			
		||||
    <graphicData>
 | 
			
		||||
      <texPath>Things/Projectile/LauncherShot</texPath>
 | 
			
		||||
      <graphicClass>Graphic_Single</graphicClass>
 | 
			
		||||
    </graphicData>
 | 
			
		||||
  </ThingDef>
 | 
			
		||||
 | 
			
		||||
  <ThingDef ParentName="PN_BaseBullet">
 | 
			
		||||
    <defName>PN_Bullet_LSW_FF</defName>
 | 
			
		||||
    <label>PnL LSW bullet</label>
 | 
			
		||||
    <thingClass>Projectile_Explosive</thingClass>
 | 
			
		||||
    <projectile>
 | 
			
		||||
      <explosionRadius>3.5</explosionRadius>
 | 
			
		||||
      <damageDef>Extinguish</damageDef>
 | 
			
		||||
      <speed>40</speed>
 | 
			
		||||
      <arcHeightFactor>0.2</arcHeightFactor>
 | 
			
		||||
      <shadowSize>0.6</shadowSize>
 | 
			
		||||
      <postExplosionSpawnThingDef>Filth_FireFoam</postExplosionSpawnThingDef>
 | 
			
		||||
      <postExplosionSpawnChance>1</postExplosionSpawnChance>
 | 
			
		||||
      <postExplosionSpawnThingCount>3</postExplosionSpawnThingCount>
 | 
			
		||||
      <explosionEffect>ExtinguisherExplosion</explosionEffect>
 | 
			
		||||
    </projectile>
 | 
			
		||||
    <graphicData>
 | 
			
		||||
      <texPath>Things/Projectile/LauncherShot</texPath>
 | 
			
		||||
      <graphicClass>Graphic_Single</graphicClass>
 | 
			
		||||
    </graphicData>
 | 
			
		||||
  </ThingDef>
 | 
			
		||||
 | 
			
		||||
  <!--==================================== 일회용 레일건 ====================================-->
 | 
			
		||||
  <ThingDef ParentName="PN_BaseGun">
 | 
			
		||||
    <defName>PN_PrototypeRailGun</defName>
 | 
			
		||||
 | 
			
		||||
| 
		 Before Width: | Height: | Size: 41 KiB After Width: | Height: | Size: 41 KiB  | 
							
								
								
									
										
											BIN
										
									
								
								Content/Textures/Things/Weapons/SYS/PNRoyalLSW_Full_east.png
									
									
									
									
									
										Normal file
									
								
							
							
						
						| 
		 After Width: | Height: | Size: 41 KiB  | 
							
								
								
									
										
											BIN
										
									
								
								Content/Textures/Things/Weapons/SYS/PNRoyalLSW_Full_north.png
									
									
									
									
									
										Normal file
									
								
							
							
						
						| 
		 After Width: | Height: | Size: 41 KiB  | 
							
								
								
									
										
											BIN
										
									
								
								Content/Textures/Things/Weapons/SYS/PNRoyalLSW_Full_south.png
									
									
									
									
									
										Normal file
									
								
							
							
						
						| 
		 After Width: | Height: | Size: 41 KiB  | 
							
								
								
									
										
											BIN
										
									
								
								Content/Textures/Things/Weapons/SYS/PNRoyalLSW_Sheath.png
									
									
									
									
									
										Normal file
									
								
							
							
						
						| 
		 After Width: | Height: | Size: 355 B  | 
							
								
								
									
										
											BIN
										
									
								
								Content/Textures/UI/Commands/EMP.png
									
									
									
									
									
										Normal file
									
								
							
							
						
						| 
		 After Width: | Height: | Size: 7.2 KiB  | 
							
								
								
									
										
											BIN
										
									
								
								Content/Textures/UI/Commands/FF.png
									
									
									
									
									
										Normal file
									
								
							
							
						
						| 
		 After Width: | Height: | Size: 2.9 KiB  | 
							
								
								
									
										
											BIN
										
									
								
								Content/Textures/UI/Commands/Flame.png
									
									
									
									
									
										Normal file
									
								
							
							
						
						| 
		 After Width: | Height: | Size: 5.7 KiB  | 
							
								
								
									
										
											BIN
										
									
								
								Content/Textures/UI/Commands/Smoke.png
									
									
									
									
									
										Normal file
									
								
							
							
						
						| 
		 After Width: | Height: | Size: 4.9 KiB  |