LSW 추가 / 포터블 캐논 수정
@ -115,7 +115,7 @@
|
|||||||
</graphicData>
|
</graphicData>
|
||||||
<projectile Class="TorgueAnty.TorgueProjectileProps">
|
<projectile Class="TorgueAnty.TorgueProjectileProps">
|
||||||
<subProjectile>PN_Bullet_Shell_HE_Sub</subProjectile>
|
<subProjectile>PN_Bullet_Shell_HE_Sub</subProjectile>
|
||||||
<clusterCount>14</clusterCount>
|
<clusterCount>12</clusterCount>
|
||||||
<clusterRadius>6.9</clusterRadius>
|
<clusterRadius>6.9</clusterRadius>
|
||||||
</projectile>
|
</projectile>
|
||||||
</ThingDef>
|
</ThingDef>
|
||||||
@ -147,8 +147,6 @@
|
|||||||
<DamageDef ParentName="Bomb">
|
<DamageDef ParentName="Bomb">
|
||||||
<defName>PN_CL_Bomb</defName>
|
<defName>PN_CL_Bomb</defName>
|
||||||
<workerClass>TorgueAnty.TorgueAnty_DamageWorker_AddInjury</workerClass>
|
<workerClass>TorgueAnty.TorgueAnty_DamageWorker_AddInjury</workerClass>
|
||||||
<minDamageToFragment>9</minDamageToFragment>
|
|
||||||
<defaultDamage>30</defaultDamage>
|
|
||||||
</DamageDef>
|
</DamageDef>
|
||||||
|
|
||||||
<!--관통탄-->
|
<!--관통탄-->
|
||||||
|
@ -464,7 +464,7 @@
|
|||||||
<hasStandardCommand>true</hasStandardCommand>
|
<hasStandardCommand>true</hasStandardCommand>
|
||||||
<defaultProjectile>PN_Bullet_Rifle</defaultProjectile>
|
<defaultProjectile>PN_Bullet_Rifle</defaultProjectile>
|
||||||
<warmupTime>0.7</warmupTime>
|
<warmupTime>0.7</warmupTime>
|
||||||
<range>30.9</range>
|
<range>36.9</range>
|
||||||
<soundCast>PNRifleSound</soundCast>
|
<soundCast>PNRifleSound</soundCast>
|
||||||
<soundCastTail>GunTail_Heavy</soundCastTail>
|
<soundCastTail>GunTail_Heavy</soundCastTail>
|
||||||
<muzzleFlashScale>9</muzzleFlashScale>
|
<muzzleFlashScale>9</muzzleFlashScale>
|
||||||
@ -481,7 +481,7 @@
|
|||||||
<hasStandardCommand>true</hasStandardCommand>
|
<hasStandardCommand>true</hasStandardCommand>
|
||||||
<defaultProjectile>PN_Bullet_Rifle</defaultProjectile>
|
<defaultProjectile>PN_Bullet_Rifle</defaultProjectile>
|
||||||
<warmupTime>2.3</warmupTime>
|
<warmupTime>2.3</warmupTime>
|
||||||
<range>36.9</range>
|
<range>44.9</range>
|
||||||
<soundCast>PNRifleSound</soundCast>
|
<soundCast>PNRifleSound</soundCast>
|
||||||
<soundCastTail>GunTail_Heavy</soundCastTail>
|
<soundCastTail>GunTail_Heavy</soundCastTail>
|
||||||
<muzzleFlashScale>9</muzzleFlashScale>
|
<muzzleFlashScale>9</muzzleFlashScale>
|
||||||
@ -489,7 +489,7 @@
|
|||||||
<label>accurate shot</label>
|
<label>accurate shot</label>
|
||||||
<texPath>UI/Commands/Snipe</texPath>
|
<texPath>UI/Commands/Snipe</texPath>
|
||||||
<accuracyTouch>0.0</accuracyTouch>
|
<accuracyTouch>0.0</accuracyTouch>
|
||||||
<accuracyShort>0.10</accuracyShort>
|
<accuracyShort>0.25</accuracyShort>
|
||||||
<accuracyMedium>0.25</accuracyMedium>
|
<accuracyMedium>0.25</accuracyMedium>
|
||||||
<accuracyLong>0.25</accuracyLong>
|
<accuracyLong>0.25</accuracyLong>
|
||||||
</li>
|
</li>
|
||||||
@ -561,7 +561,7 @@
|
|||||||
<AccuracyShort>0.25</AccuracyShort>
|
<AccuracyShort>0.25</AccuracyShort>
|
||||||
<AccuracyMedium>0.25</AccuracyMedium>
|
<AccuracyMedium>0.25</AccuracyMedium>
|
||||||
<AccuracyLong>0.18</AccuracyLong>
|
<AccuracyLong>0.18</AccuracyLong>
|
||||||
<RangedWeapon_Cooldown>3.0</RangedWeapon_Cooldown>
|
<RangedWeapon_Cooldown>4.0</RangedWeapon_Cooldown>
|
||||||
</statBases>
|
</statBases>
|
||||||
<costList>
|
<costList>
|
||||||
<Steel>150</Steel>
|
<Steel>150</Steel>
|
||||||
@ -640,7 +640,7 @@
|
|||||||
<label>PnL machinegun bullet</label>
|
<label>PnL machinegun bullet</label>
|
||||||
<projectile>
|
<projectile>
|
||||||
<damageDef>Bullet</damageDef>
|
<damageDef>Bullet</damageDef>
|
||||||
<damageAmountBase>10</damageAmountBase>
|
<damageAmountBase>9</damageAmountBase>
|
||||||
<stoppingPower>1.0</stoppingPower>
|
<stoppingPower>1.0</stoppingPower>
|
||||||
<speed>70</speed>
|
<speed>70</speed>
|
||||||
</projectile>
|
</projectile>
|
||||||
@ -676,7 +676,7 @@
|
|||||||
<AccuracyShort>0.65</AccuracyShort>
|
<AccuracyShort>0.65</AccuracyShort>
|
||||||
<AccuracyMedium>0.85</AccuracyMedium>
|
<AccuracyMedium>0.85</AccuracyMedium>
|
||||||
<AccuracyLong>0.75</AccuracyLong>
|
<AccuracyLong>0.75</AccuracyLong>
|
||||||
<RangedWeapon_Cooldown>5.0</RangedWeapon_Cooldown>
|
<RangedWeapon_Cooldown>4.5</RangedWeapon_Cooldown>
|
||||||
</statBases>
|
</statBases>
|
||||||
<costList>
|
<costList>
|
||||||
<Steel>150</Steel>
|
<Steel>150</Steel>
|
||||||
@ -719,7 +719,7 @@
|
|||||||
<verbClass>Verb_Shoot</verbClass>
|
<verbClass>Verb_Shoot</verbClass>
|
||||||
<hasStandardCommand>true</hasStandardCommand>
|
<hasStandardCommand>true</hasStandardCommand>
|
||||||
<defaultProjectile>PN_Bullet_AP</defaultProjectile>
|
<defaultProjectile>PN_Bullet_AP</defaultProjectile>
|
||||||
<warmupTime>4.5</warmupTime>
|
<warmupTime>3.0</warmupTime>
|
||||||
<minRange>4.9</minRange>
|
<minRange>4.9</minRange>
|
||||||
<range>54.9</range>
|
<range>54.9</range>
|
||||||
<soundCast>PNCannonSound</soundCast>
|
<soundCast>PNCannonSound</soundCast>
|
||||||
@ -791,7 +791,7 @@
|
|||||||
<projectile>
|
<projectile>
|
||||||
<damageDef>PN_Bomb_Cannon</damageDef>
|
<damageDef>PN_Bomb_Cannon</damageDef>
|
||||||
<speed>100</speed>
|
<speed>100</speed>
|
||||||
<explosionRadius>1.9</explosionRadius>
|
<explosionRadius>2.4</explosionRadius>
|
||||||
</projectile>
|
</projectile>
|
||||||
</ThingDef>
|
</ThingDef>
|
||||||
|
|
||||||
@ -814,9 +814,7 @@
|
|||||||
<DamageDef ParentName="Bomb">
|
<DamageDef ParentName="Bomb">
|
||||||
<defName>PN_Bomb_Cannon</defName>
|
<defName>PN_Bomb_Cannon</defName>
|
||||||
<label>bomb</label>
|
<label>bomb</label>
|
||||||
<defaultDamage>40</defaultDamage>
|
<defaultDamage>50</defaultDamage>
|
||||||
<buildingDamageFactorImpassable>5</buildingDamageFactorImpassable>
|
|
||||||
<buildingDamageFactorPassable>3</buildingDamageFactorPassable>
|
|
||||||
</DamageDef>
|
</DamageDef>
|
||||||
|
|
||||||
<!--==================================== 체인 롱소드 ====================================-->
|
<!--==================================== 체인 롱소드 ====================================-->
|
||||||
@ -929,11 +927,11 @@
|
|||||||
<statBases>
|
<statBases>
|
||||||
<WorkToMake>45000</WorkToMake>
|
<WorkToMake>45000</WorkToMake>
|
||||||
<Mass>4.6</Mass>
|
<Mass>4.6</Mass>
|
||||||
<AccuracyTouch>0.45</AccuracyTouch>
|
<AccuracyTouch>0.64</AccuracyTouch>
|
||||||
<AccuracyShort>0.35</AccuracyShort>
|
<AccuracyShort>0.57</AccuracyShort>
|
||||||
<AccuracyMedium>0.25</AccuracyMedium>
|
<AccuracyMedium>0.55</AccuracyMedium>
|
||||||
<AccuracyLong>0.18</AccuracyLong>
|
<AccuracyLong>0.45</AccuracyLong>
|
||||||
<RangedWeapon_Cooldown>1.5</RangedWeapon_Cooldown>
|
<RangedWeapon_Cooldown>0.7</RangedWeapon_Cooldown>
|
||||||
</statBases>
|
</statBases>
|
||||||
<costList>
|
<costList>
|
||||||
<Plasteel>50</Plasteel>
|
<Plasteel>50</Plasteel>
|
||||||
@ -944,11 +942,11 @@
|
|||||||
<verbClass>TorgueAnty.Verb_Shoot_ShotGun</verbClass>
|
<verbClass>TorgueAnty.Verb_Shoot_ShotGun</verbClass>
|
||||||
<hasStandardCommand>true</hasStandardCommand>
|
<hasStandardCommand>true</hasStandardCommand>
|
||||||
<defaultProjectile>PN_Bullet_TwinPistol</defaultProjectile>
|
<defaultProjectile>PN_Bullet_TwinPistol</defaultProjectile>
|
||||||
<warmupTime>0.5</warmupTime>
|
<warmupTime>0.35</warmupTime>
|
||||||
<range>15.9</range>
|
<range>9.9</range>
|
||||||
<ticksBetweenBurstShots>3</ticksBetweenBurstShots>
|
<ticksBetweenBurstShots>3</ticksBetweenBurstShots>
|
||||||
<burstShotCount>12</burstShotCount>
|
<burstShotCount>7</burstShotCount>
|
||||||
<soundCast>Shot_Autopistol</soundCast>
|
<soundCast>Shot_HeavySMG</soundCast>
|
||||||
<soundCastTail>GunTail_Light</soundCastTail>
|
<soundCastTail>GunTail_Light</soundCastTail>
|
||||||
<muzzleFlashScale>9</muzzleFlashScale>
|
<muzzleFlashScale>9</muzzleFlashScale>
|
||||||
<pelletCount>2</pelletCount>
|
<pelletCount>2</pelletCount>
|
||||||
@ -987,13 +985,13 @@
|
|||||||
<label>PnL rifle bullet</label>
|
<label>PnL rifle bullet</label>
|
||||||
<projectile>
|
<projectile>
|
||||||
<damageDef>Bullet</damageDef>
|
<damageDef>Bullet</damageDef>
|
||||||
<damageAmountBase>6</damageAmountBase>
|
<damageAmountBase>4</damageAmountBase>
|
||||||
<stoppingPower>0.5</stoppingPower>
|
<stoppingPower>0.5</stoppingPower>
|
||||||
<armorPenetrationBase>0.09</armorPenetrationBase>
|
<armorPenetrationBase>0.09</armorPenetrationBase>
|
||||||
<speed>70</speed>
|
<speed>70</speed>
|
||||||
</projectile>
|
</projectile>
|
||||||
<graphicData>
|
<graphicData>
|
||||||
<texPath>Things/Projectile/Bullet_big</texPath>
|
<texPath>Things/Projectile/Bullet_Small</texPath>
|
||||||
<graphicClass>Graphic_Single</graphicClass>
|
<graphicClass>Graphic_Single</graphicClass>
|
||||||
</graphicData>
|
</graphicData>
|
||||||
</ThingDef>
|
</ThingDef>
|
||||||
@ -1033,6 +1031,9 @@
|
|||||||
<ComponentSpacer>2</ComponentSpacer>
|
<ComponentSpacer>2</ComponentSpacer>
|
||||||
</costList>
|
</costList>
|
||||||
<comps>
|
<comps>
|
||||||
|
<li>
|
||||||
|
<compClass>AdditionalVerb.Comp_VerbSaveable</compClass>
|
||||||
|
</li>
|
||||||
<li Class="SYS.CompProperties_Sheath">
|
<li Class="SYS.CompProperties_Sheath">
|
||||||
<sheathOnlyGraphicData>
|
<sheathOnlyGraphicData>
|
||||||
<texPath>Things/Weapons/SYS/PNRoyalRifle_Sheath</texPath>
|
<texPath>Things/Weapons/SYS/PNRoyalRifle_Sheath</texPath>
|
||||||
@ -1062,16 +1063,39 @@
|
|||||||
</li>
|
</li>
|
||||||
</comps>
|
</comps>
|
||||||
<verbs>
|
<verbs>
|
||||||
<li>
|
<li Class="AdditionalVerb.VerbProperties_Custom">
|
||||||
<verbClass>Verb_Shoot</verbClass>
|
<verbClass>Verb_Shoot</verbClass>
|
||||||
<hasStandardCommand>true</hasStandardCommand>
|
<hasStandardCommand>true</hasStandardCommand>
|
||||||
<defaultProjectile>PN_Bullet_RoyalRifle</defaultProjectile>
|
<defaultProjectile>PN_Bullet_RoyalRifle</defaultProjectile>
|
||||||
<warmupTime>0.7</warmupTime>
|
<warmupTime>0.7</warmupTime>
|
||||||
<range>30.9</range>
|
<range>36.9</range>
|
||||||
<burstShotCount>1</burstShotCount>
|
<soundCast>PNRifleSound</soundCast>
|
||||||
<soundCast>PNRoyalRifleSound</soundCast>
|
|
||||||
<soundCastTail>GunTail_Heavy</soundCastTail>
|
<soundCastTail>GunTail_Heavy</soundCastTail>
|
||||||
<muzzleFlashScale>9</muzzleFlashScale>
|
<muzzleFlashScale>9</muzzleFlashScale>
|
||||||
|
<desc>...</desc>
|
||||||
|
<label>quick shot</label>
|
||||||
|
<texPath>UI/Commands/Pew</texPath>
|
||||||
|
<accuracyTouch>0.0</accuracyTouch>
|
||||||
|
<accuracyShort>0.0</accuracyShort>
|
||||||
|
<accuracyMedium>0.0</accuracyMedium>
|
||||||
|
<accuracyLong>0.0</accuracyLong>
|
||||||
|
</li>
|
||||||
|
<li Class="AdditionalVerb.VerbProperties_Custom">
|
||||||
|
<verbClass>Verb_Shoot</verbClass>
|
||||||
|
<hasStandardCommand>true</hasStandardCommand>
|
||||||
|
<defaultProjectile>PN_Bullet_RoyalRifle</defaultProjectile>
|
||||||
|
<warmupTime>2.3</warmupTime>
|
||||||
|
<range>44.9</range>
|
||||||
|
<soundCast>PNRifleSound</soundCast>
|
||||||
|
<soundCastTail>GunTail_Heavy</soundCastTail>
|
||||||
|
<muzzleFlashScale>9</muzzleFlashScale>
|
||||||
|
<desc>...</desc>
|
||||||
|
<label>accurate shot</label>
|
||||||
|
<texPath>UI/Commands/Snipe</texPath>
|
||||||
|
<accuracyTouch>0.0</accuracyTouch>
|
||||||
|
<accuracyShort>0.25</accuracyShort>
|
||||||
|
<accuracyMedium>0.25</accuracyMedium>
|
||||||
|
<accuracyLong>0.25</accuracyLong>
|
||||||
</li>
|
</li>
|
||||||
</verbs>
|
</verbs>
|
||||||
<weaponTags>
|
<weaponTags>
|
||||||
@ -1118,6 +1142,305 @@
|
|||||||
</graphicData>
|
</graphicData>
|
||||||
</ThingDef>
|
</ThingDef>
|
||||||
|
|
||||||
|
<!--==================================== 로열 LSW ====================================-->
|
||||||
|
|
||||||
|
<ThingDef ParentName="PN_BaseMakeableGun">
|
||||||
|
<defName>PN_RoyalLSW</defName>
|
||||||
|
<label>PnL royal LSW</label>
|
||||||
|
<description>...</description>
|
||||||
|
<techLevel>Spacer</techLevel>
|
||||||
|
<graphicData>
|
||||||
|
<texPath>Things/Weapons/PNRoyalLSW</texPath>
|
||||||
|
<graphicClass>Graphic_Single</graphicClass>
|
||||||
|
</graphicData>
|
||||||
|
<soundInteract>Interact_Rifle</soundInteract>
|
||||||
|
<recipeMaker>
|
||||||
|
<researchPrerequisite>PNRP_RoyalWeapons</researchPrerequisite>
|
||||||
|
<skillRequirements>
|
||||||
|
<Crafting>7</Crafting>
|
||||||
|
</skillRequirements>
|
||||||
|
</recipeMaker>
|
||||||
|
<thingSetMakerTags>
|
||||||
|
<li>RewardStandardLowFreq</li>
|
||||||
|
<li>RewardStandardQualitySuper</li>
|
||||||
|
</thingSetMakerTags>
|
||||||
|
<statBases>
|
||||||
|
<WorkToMake>45000</WorkToMake>
|
||||||
|
<Mass>4.6</Mass>
|
||||||
|
<RangedWeapon_Cooldown>3.0</RangedWeapon_Cooldown>
|
||||||
|
</statBases>
|
||||||
|
<costList>
|
||||||
|
<Plasteel>75</Plasteel>
|
||||||
|
<ComponentSpacer>4</ComponentSpacer>
|
||||||
|
</costList>
|
||||||
|
<comps>
|
||||||
|
<li>
|
||||||
|
<compClass>AdditionalVerb.Comp_VerbSaveable</compClass>
|
||||||
|
</li>
|
||||||
|
<li Class="SYS.CompProperties_Sheath">
|
||||||
|
<sheathOnlyGraphicData>
|
||||||
|
<texPath>Things/Weapons/SYS/PNRoyalLSW_Sheath</texPath>
|
||||||
|
<graphicClass>Graphic_Single</graphicClass>
|
||||||
|
</sheathOnlyGraphicData>
|
||||||
|
<fullGraphicData>
|
||||||
|
<texPath>Things/Weapons/SYS/PNRoyalLSW_Full</texPath>
|
||||||
|
<graphicClass>Graphic_Multi</graphicClass>
|
||||||
|
</fullGraphicData>
|
||||||
|
<drawPosition>Back</drawPosition>
|
||||||
|
<northOffset>
|
||||||
|
<position>(0,0.3,0)</position>
|
||||||
|
<angle>25</angle>
|
||||||
|
</northOffset>
|
||||||
|
<southOffset>
|
||||||
|
<position>(0,-0.3,0)</position>
|
||||||
|
<angle>-25</angle>
|
||||||
|
</southOffset>
|
||||||
|
<eastOffset>
|
||||||
|
<position>(-0.15,-0.3,0)</position>
|
||||||
|
<angle>70</angle>
|
||||||
|
</eastOffset>
|
||||||
|
<westOffset>
|
||||||
|
<position>(0.15,-0.3,0)</position>
|
||||||
|
<angle>-70</angle>
|
||||||
|
</westOffset>
|
||||||
|
</li>
|
||||||
|
</comps>
|
||||||
|
<verbs>
|
||||||
|
<li Class="AdditionalVerb.VerbProperties_Custom">
|
||||||
|
<verbClass>Verb_Shoot</verbClass>
|
||||||
|
<hasStandardCommand>true</hasStandardCommand>
|
||||||
|
<defaultProjectile>PN_Bullet_LSW_bomb</defaultProjectile>
|
||||||
|
<warmupTime>3.0</warmupTime>
|
||||||
|
<range>23.9</range>
|
||||||
|
<forcedMissRadius>0.9</forcedMissRadius>
|
||||||
|
<burstShotCount>1</burstShotCount>
|
||||||
|
<soundCast>Shot_IncendiaryLauncher</soundCast>
|
||||||
|
<soundCastTail>GunTail_Heavy</soundCastTail>
|
||||||
|
<muzzleFlashScale>14</muzzleFlashScale>
|
||||||
|
<desc>...</desc>
|
||||||
|
<label>Frag</label>
|
||||||
|
<texPath>UI/Commands/HE</texPath>
|
||||||
|
<accuracyTouch>0</accuracyTouch>
|
||||||
|
<accuracyShort>0</accuracyShort>
|
||||||
|
<accuracyMedium>0</accuracyMedium>
|
||||||
|
<accuracyLong>0</accuracyLong>
|
||||||
|
<targetParams>
|
||||||
|
<canTargetLocations>true</canTargetLocations>
|
||||||
|
</targetParams>
|
||||||
|
</li>
|
||||||
|
<li Class="AdditionalVerb.VerbProperties_Custom">
|
||||||
|
<verbClass>Verb_Shoot</verbClass>
|
||||||
|
<hasStandardCommand>true</hasStandardCommand>
|
||||||
|
<defaultProjectile>PN_Bullet_LSW_Flame</defaultProjectile>
|
||||||
|
<warmupTime>3.0</warmupTime>
|
||||||
|
<range>23.9</range>
|
||||||
|
<forcedMissRadius>0.9</forcedMissRadius>
|
||||||
|
<burstShotCount>1</burstShotCount>
|
||||||
|
<soundCast>Shot_IncendiaryLauncher</soundCast>
|
||||||
|
<soundCastTail>GunTail_Heavy</soundCastTail>
|
||||||
|
<muzzleFlashScale>14</muzzleFlashScale>
|
||||||
|
<desc>...</desc>
|
||||||
|
<label>Incendiary</label>
|
||||||
|
<texPath>UI/Commands/Flame</texPath>
|
||||||
|
<accuracyTouch>0</accuracyTouch>
|
||||||
|
<accuracyShort>0</accuracyShort>
|
||||||
|
<accuracyMedium>0</accuracyMedium>
|
||||||
|
<accuracyLong>0</accuracyLong>
|
||||||
|
<targetParams>
|
||||||
|
<canTargetLocations>true</canTargetLocations>
|
||||||
|
</targetParams>
|
||||||
|
</li>
|
||||||
|
<li Class="AdditionalVerb.VerbProperties_Custom">
|
||||||
|
<verbClass>Verb_Shoot</verbClass>
|
||||||
|
<hasStandardCommand>true</hasStandardCommand>
|
||||||
|
<defaultProjectile>PN_Bullet_LSW_EMP</defaultProjectile>
|
||||||
|
<warmupTime>3.0</warmupTime>
|
||||||
|
<range>23.9</range>
|
||||||
|
<forcedMissRadius>0.9</forcedMissRadius>
|
||||||
|
<burstShotCount>1</burstShotCount>
|
||||||
|
<soundCast>Shot_IncendiaryLauncher</soundCast>
|
||||||
|
<soundCastTail>GunTail_Heavy</soundCastTail>
|
||||||
|
<muzzleFlashScale>14</muzzleFlashScale>
|
||||||
|
<desc>...</desc>
|
||||||
|
<label>EMP</label>
|
||||||
|
<texPath>UI/Commands/EMP</texPath>
|
||||||
|
<accuracyTouch>0</accuracyTouch>
|
||||||
|
<accuracyShort>0</accuracyShort>
|
||||||
|
<accuracyMedium>0</accuracyMedium>
|
||||||
|
<accuracyLong>0</accuracyLong>
|
||||||
|
<targetParams>
|
||||||
|
<canTargetLocations>true</canTargetLocations>
|
||||||
|
</targetParams>
|
||||||
|
</li>
|
||||||
|
<li Class="AdditionalVerb.VerbProperties_Custom">
|
||||||
|
<verbClass>Verb_Shoot</verbClass>
|
||||||
|
<hasStandardCommand>true</hasStandardCommand>
|
||||||
|
<defaultProjectile>PN_Bullet_LSW_Smoke</defaultProjectile>
|
||||||
|
<warmupTime>3.0</warmupTime>
|
||||||
|
<range>23.9</range>
|
||||||
|
<forcedMissRadius>0.9</forcedMissRadius>
|
||||||
|
<burstShotCount>1</burstShotCount>
|
||||||
|
<soundCast>Shot_IncendiaryLauncher</soundCast>
|
||||||
|
<soundCastTail>GunTail_Heavy</soundCastTail>
|
||||||
|
<muzzleFlashScale>14</muzzleFlashScale>
|
||||||
|
<desc>...</desc>
|
||||||
|
<label>Smoke</label>
|
||||||
|
<texPath>UI/Commands/Smoke</texPath>
|
||||||
|
<accuracyTouch>0</accuracyTouch>
|
||||||
|
<accuracyShort>0</accuracyShort>
|
||||||
|
<accuracyMedium>0</accuracyMedium>
|
||||||
|
<accuracyLong>0</accuracyLong>
|
||||||
|
<targetParams>
|
||||||
|
<canTargetLocations>true</canTargetLocations>
|
||||||
|
</targetParams>
|
||||||
|
</li>
|
||||||
|
<li Class="AdditionalVerb.VerbProperties_Custom">
|
||||||
|
<verbClass>Verb_Shoot</verbClass>
|
||||||
|
<hasStandardCommand>true</hasStandardCommand>
|
||||||
|
<defaultProjectile>PN_Bullet_LSW_FF</defaultProjectile>
|
||||||
|
<warmupTime>3.0</warmupTime>
|
||||||
|
<range>23.9</range>
|
||||||
|
<forcedMissRadius>0.9</forcedMissRadius>
|
||||||
|
<burstShotCount>1</burstShotCount>
|
||||||
|
<soundCast>Shot_IncendiaryLauncher</soundCast>
|
||||||
|
<soundCastTail>GunTail_Heavy</soundCastTail>
|
||||||
|
<muzzleFlashScale>14</muzzleFlashScale>
|
||||||
|
<desc>...</desc>
|
||||||
|
<label>Firefoam</label>
|
||||||
|
<texPath>UI/Commands/FF</texPath>
|
||||||
|
<accuracyTouch>0</accuracyTouch>
|
||||||
|
<accuracyShort>0</accuracyShort>
|
||||||
|
<accuracyMedium>0</accuracyMedium>
|
||||||
|
<accuracyLong>0</accuracyLong>
|
||||||
|
<targetParams>
|
||||||
|
<canTargetLocations>true</canTargetLocations>
|
||||||
|
</targetParams>
|
||||||
|
</li>
|
||||||
|
</verbs>
|
||||||
|
<weaponTags>
|
||||||
|
<li>PN_RoyalRifle</li>
|
||||||
|
</weaponTags>
|
||||||
|
<tools>
|
||||||
|
<li>
|
||||||
|
<label>stock</label>
|
||||||
|
<capacities>
|
||||||
|
<li>Blunt</li>
|
||||||
|
</capacities>
|
||||||
|
<power>9</power>
|
||||||
|
<cooldownTime>2</cooldownTime>
|
||||||
|
</li>
|
||||||
|
<li>
|
||||||
|
<label>barrel</label>
|
||||||
|
<capacities>
|
||||||
|
<li>Blunt</li>
|
||||||
|
<li>Poke</li>
|
||||||
|
</capacities>
|
||||||
|
<power>9</power>
|
||||||
|
<cooldownTime>2</cooldownTime>
|
||||||
|
</li>
|
||||||
|
</tools>
|
||||||
|
<equippedAngleOffset>45</equippedAngleOffset>
|
||||||
|
<weaponClasses>
|
||||||
|
<li>Ultratech</li>
|
||||||
|
</weaponClasses>
|
||||||
|
</ThingDef>
|
||||||
|
|
||||||
|
<ThingDef ParentName="PN_BaseBullet">
|
||||||
|
<defName>PN_Bullet_LSW_bomb</defName>
|
||||||
|
<label>PnL LSW bullet</label>
|
||||||
|
<thingClass>Projectile_Explosive</thingClass>
|
||||||
|
<projectile>
|
||||||
|
<explosionRadius>2.4</explosionRadius>
|
||||||
|
<damageDef>Bomb</damageDef>
|
||||||
|
<speed>40</speed>
|
||||||
|
<ai_IsIncendiary>true</ai_IsIncendiary>
|
||||||
|
<arcHeightFactor>0.2</arcHeightFactor>
|
||||||
|
<shadowSize>0.6</shadowSize>
|
||||||
|
</projectile>
|
||||||
|
<graphicData>
|
||||||
|
<texPath>Things/Projectile/LauncherShot</texPath>
|
||||||
|
<graphicClass>Graphic_Single</graphicClass>
|
||||||
|
</graphicData>
|
||||||
|
</ThingDef>
|
||||||
|
|
||||||
|
<ThingDef ParentName="PN_BaseBullet">
|
||||||
|
<defName>PN_Bullet_LSW_Flame</defName>
|
||||||
|
<label>PnL LSW bullet</label>
|
||||||
|
<thingClass>Projectile_Explosive</thingClass>
|
||||||
|
<projectile>
|
||||||
|
<explosionRadius>2.4</explosionRadius>
|
||||||
|
<damageDef>Flame</damageDef>
|
||||||
|
<speed>40</speed>
|
||||||
|
<preExplosionSpawnThingDef>Filth_Fuel</preExplosionSpawnThingDef>
|
||||||
|
<preExplosionSpawnChance>0.6</preExplosionSpawnChance>
|
||||||
|
<ai_IsIncendiary>true</ai_IsIncendiary>
|
||||||
|
<arcHeightFactor>0.2</arcHeightFactor>
|
||||||
|
<shadowSize>0.6</shadowSize>
|
||||||
|
</projectile>
|
||||||
|
<graphicData>
|
||||||
|
<texPath>Things/Projectile/LauncherShot</texPath>
|
||||||
|
<graphicClass>Graphic_Single</graphicClass>
|
||||||
|
</graphicData>
|
||||||
|
</ThingDef>
|
||||||
|
|
||||||
|
<ThingDef ParentName="PN_BaseBullet">
|
||||||
|
<defName>PN_Bullet_LSW_EMP</defName>
|
||||||
|
<label>PnL LSW bullet</label>
|
||||||
|
<thingClass>Projectile_Explosive</thingClass>
|
||||||
|
<projectile>
|
||||||
|
<explosionRadius>3.5</explosionRadius>
|
||||||
|
<damageDef>EMP</damageDef>
|
||||||
|
<speed>40</speed>
|
||||||
|
<arcHeightFactor>0.2</arcHeightFactor>
|
||||||
|
<shadowSize>0.6</shadowSize>
|
||||||
|
</projectile>
|
||||||
|
<graphicData>
|
||||||
|
<texPath>Things/Projectile/LauncherShot</texPath>
|
||||||
|
<graphicClass>Graphic_Single</graphicClass>
|
||||||
|
</graphicData>
|
||||||
|
</ThingDef>
|
||||||
|
|
||||||
|
<ThingDef ParentName="PN_BaseBullet">
|
||||||
|
<defName>PN_Bullet_LSW_Smoke</defName>
|
||||||
|
<label>PnL LSW bullet</label>
|
||||||
|
<thingClass>Projectile_Explosive</thingClass>
|
||||||
|
<projectile>
|
||||||
|
<explosionRadius>3.5</explosionRadius>
|
||||||
|
<damageDef>Smoke</damageDef>
|
||||||
|
<speed>40</speed>
|
||||||
|
<postExplosionSpawnThingDef>Gas_Smoke</postExplosionSpawnThingDef>
|
||||||
|
<postExplosionSpawnChance>1</postExplosionSpawnChance>
|
||||||
|
<arcHeightFactor>0.2</arcHeightFactor>
|
||||||
|
<shadowSize>0.6</shadowSize>
|
||||||
|
<ai_IsIncendiary>true</ai_IsIncendiary>
|
||||||
|
</projectile>
|
||||||
|
<graphicData>
|
||||||
|
<texPath>Things/Projectile/LauncherShot</texPath>
|
||||||
|
<graphicClass>Graphic_Single</graphicClass>
|
||||||
|
</graphicData>
|
||||||
|
</ThingDef>
|
||||||
|
|
||||||
|
<ThingDef ParentName="PN_BaseBullet">
|
||||||
|
<defName>PN_Bullet_LSW_FF</defName>
|
||||||
|
<label>PnL LSW bullet</label>
|
||||||
|
<thingClass>Projectile_Explosive</thingClass>
|
||||||
|
<projectile>
|
||||||
|
<explosionRadius>3.5</explosionRadius>
|
||||||
|
<damageDef>Extinguish</damageDef>
|
||||||
|
<speed>40</speed>
|
||||||
|
<arcHeightFactor>0.2</arcHeightFactor>
|
||||||
|
<shadowSize>0.6</shadowSize>
|
||||||
|
<postExplosionSpawnThingDef>Filth_FireFoam</postExplosionSpawnThingDef>
|
||||||
|
<postExplosionSpawnChance>1</postExplosionSpawnChance>
|
||||||
|
<postExplosionSpawnThingCount>3</postExplosionSpawnThingCount>
|
||||||
|
<explosionEffect>ExtinguisherExplosion</explosionEffect>
|
||||||
|
</projectile>
|
||||||
|
<graphicData>
|
||||||
|
<texPath>Things/Projectile/LauncherShot</texPath>
|
||||||
|
<graphicClass>Graphic_Single</graphicClass>
|
||||||
|
</graphicData>
|
||||||
|
</ThingDef>
|
||||||
|
|
||||||
<!--==================================== 일회용 레일건 ====================================-->
|
<!--==================================== 일회용 레일건 ====================================-->
|
||||||
<ThingDef ParentName="PN_BaseGun">
|
<ThingDef ParentName="PN_BaseGun">
|
||||||
<defName>PN_PrototypeRailGun</defName>
|
<defName>PN_PrototypeRailGun</defName>
|
||||||
|
Before Width: | Height: | Size: 41 KiB After Width: | Height: | Size: 41 KiB |
BIN
Content/Textures/Things/Weapons/SYS/PNRoyalLSW_Full_east.png
Normal file
After Width: | Height: | Size: 41 KiB |
BIN
Content/Textures/Things/Weapons/SYS/PNRoyalLSW_Full_north.png
Normal file
After Width: | Height: | Size: 41 KiB |
BIN
Content/Textures/Things/Weapons/SYS/PNRoyalLSW_Full_south.png
Normal file
After Width: | Height: | Size: 41 KiB |
BIN
Content/Textures/Things/Weapons/SYS/PNRoyalLSW_Sheath.png
Normal file
After Width: | Height: | Size: 355 B |
BIN
Content/Textures/UI/Commands/EMP.png
Normal file
After Width: | Height: | Size: 7.2 KiB |
BIN
Content/Textures/UI/Commands/FF.png
Normal file
After Width: | Height: | Size: 2.9 KiB |
BIN
Content/Textures/UI/Commands/Flame.png
Normal file
After Width: | Height: | Size: 5.7 KiB |
BIN
Content/Textures/UI/Commands/Smoke.png
Normal file
After Width: | Height: | Size: 4.9 KiB |