모듈 수정
This commit is contained in:
parent
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<?xml version="1.0" encoding="utf-8" ?>
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<?xml version="1.0" encoding="utf-8" ?>
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<LanguageData>
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<LanguageData>
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<PN_CantReason_orhediff>Incompatible model or module system unstable.\n\n[Compatible model list]\n\n{11}\n\n</PN_CantReason_orhediff>
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<PN_CantReason_orhediff>Check the item description.</PN_CantReason_orhediff>
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</LanguageData>
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</LanguageData>
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4
Content/Languages/Korean/Keyed/WearSetting.xml
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4
Content/Languages/Korean/Keyed/WearSetting.xml
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<?xml version="1.0" encoding="utf-8" ?>
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<LanguageData>
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</LanguageData>
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<AbilityDef>
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<AbilityDef>
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<defName>PN_TriggerHappyAbility</defName>
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<defName>PN_TriggerHappyAbility</defName>
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<label>rapid fire</label>
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<label>rapid fire</label>
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<description>...</description>
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<description>This ability allows users to shoot quickly, but lowers the hit rate.</description>
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<jobDef>CastAbilityOnThing</jobDef>
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<jobDef>CastAbilityOnThing</jobDef>
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<targetRequired>False</targetRequired>
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<targetRequired>False</targetRequired>
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<canUseAoeToGetTargets>False</canUseAoeToGetTargets>
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<canUseAoeToGetTargets>False</canUseAoeToGetTargets>
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<AbilityDef>
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<AbilityDef>
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<defName>PN_OfficerCommandAbility</defName>
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<defName>PN_OfficerCommandAbility</defName>
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<label>officer command</label>
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<label>officer command</label>
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<description>...</description>
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<description>Create an aura that boosts the combat skills of everyone nearby. The effect lasts 24 hours and remains attached to the leader for the duration.</description>
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<jobDef>CastAbilityOnThing</jobDef>
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<jobDef>CastAbilityOnThing</jobDef>
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<targetRequired>False</targetRequired>
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<targetRequired>False</targetRequired>
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<canUseAoeToGetTargets>False</canUseAoeToGetTargets>
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<canUseAoeToGetTargets>False</canUseAoeToGetTargets>
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<uiOrder>3</uiOrder>
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<uiOrder>3</uiOrder>
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<warmupStartSound>CombatCommand_Warmup</warmupStartSound>
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<warmupStartSound>CombatCommand_Warmup</warmupStartSound>
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<statBases>
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<statBases>
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<Ability_Duration>334</Ability_Duration>
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<Ability_Duration>250</Ability_Duration>
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<Ability_EffectRadius>9.9</Ability_EffectRadius>
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<Ability_EffectRadius>9.9</Ability_EffectRadius>
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</statBases>
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</statBases>
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<verbProperties>
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<verbProperties>
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@ -57,7 +57,7 @@
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<AbilityDef>
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<AbilityDef>
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<defName>PN_MeisterAdviceAbility</defName>
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<defName>PN_MeisterAdviceAbility</defName>
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<label>meister's advice</label>
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<label>meister's advice</label>
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<description>...</description>
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<description>Call on person and give advice on the work.</description>
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<jobDef>CastAbilityOnThingMelee</jobDef>
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<jobDef>CastAbilityOnThingMelee</jobDef>
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<iconPath>UI/Abilities/PNMeisterAdvice</iconPath>
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<iconPath>UI/Abilities/PNMeisterAdvice</iconPath>
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<warmupMoteSocialSymbol>UI/Abilities/PNMeisterAdvice</warmupMoteSocialSymbol>
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<warmupMoteSocialSymbol>UI/Abilities/PNMeisterAdvice</warmupMoteSocialSymbol>
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<AbilityDef>
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<AbilityDef>
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<defName>PN_IntensiveMedicalAbility</defName>
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<defName>PN_IntensiveMedicalAbility</defName>
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<label>intensive medical mode</label>
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<label>intensive medical mode</label>
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<description>...</description>
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<description>This ability makes users more proficient in medical work.</description>
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<jobDef>CastAbilityOnThing</jobDef>
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<jobDef>CastAbilityOnThing</jobDef>
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<targetRequired>False</targetRequired>
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<targetRequired>False</targetRequired>
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<canUseAoeToGetTargets>False</canUseAoeToGetTargets>
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<canUseAoeToGetTargets>False</canUseAoeToGetTargets>
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@ -109,7 +109,7 @@
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<showPsycastEffects>False</showPsycastEffects>
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<showPsycastEffects>False</showPsycastEffects>
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<displayGizmoWhileUndrafted>True</displayGizmoWhileUndrafted>
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<displayGizmoWhileUndrafted>True</displayGizmoWhileUndrafted>
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<disableGizmoWhileUndrafted>False</disableGizmoWhileUndrafted>
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<disableGizmoWhileUndrafted>False</disableGizmoWhileUndrafted>
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<groupDef>PNModule_2day</groupDef>
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<groupDef>PNModule_1day</groupDef>
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<hotKey>Misc12</hotKey>
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<hotKey>Misc12</hotKey>
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<uiOrder>3</uiOrder>
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<uiOrder>3</uiOrder>
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<warmupStartSound>CombatCommand_Warmup</warmupStartSound>
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<warmupStartSound>CombatCommand_Warmup</warmupStartSound>
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<AbilityDef>
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<AbilityDef>
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<defName>PN_ImmunityDriveAbility</defName>
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<defName>PN_ImmunityDriveAbility</defName>
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<label>Immunity drive</label>
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<label>Immunity drive</label>
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<description>Offer moral support that energizes the body, boosting someone's immunity gain for one day.</description>
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<description>Offer module support that energizes the body, boosting someone's immunity gain for one day.</description>
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<groupDef>PNModule_rightoff</groupDef>
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<groupDef>PNModule_rightoff</groupDef>
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<iconPath>UI/Abilities/PNImmunityDrive</iconPath>
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<iconPath>UI/Abilities/PNImmunityDrive</iconPath>
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<warmupMoteSocialSymbol>UI/Abilities/PNImmunityDrive</warmupMoteSocialSymbol>
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<warmupMoteSocialSymbol>UI/Abilities/PNImmunityDrive</warmupMoteSocialSymbol>
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<!--==================================== 야전 의료 모듈 ====================================-->
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<!--==================================== 야전 의료 모듈 ====================================-->
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<AbilityDef>
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<AbilityDef>
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<defName>PN_FieldMedicAbility</defName>
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<defName>PN_FieldMedicAbility</defName>
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<label>Field medic mode</label>
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<label>field medic mode</label>
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<description>...</description>
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<description>This ability enables users to provide rapid medical support in the field.</description>
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<jobDef>CastAbilityOnThing</jobDef>
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<jobDef>CastAbilityOnThing</jobDef>
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<targetRequired>False</targetRequired>
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<targetRequired>False</targetRequired>
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<canUseAoeToGetTargets>False</canUseAoeToGetTargets>
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<canUseAoeToGetTargets>False</canUseAoeToGetTargets>
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<uiOrder>3</uiOrder>
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<uiOrder>3</uiOrder>
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<warmupStartSound>CombatCommand_Warmup</warmupStartSound>
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<warmupStartSound>CombatCommand_Warmup</warmupStartSound>
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<statBases>
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<statBases>
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<Ability_Duration>334</Ability_Duration>
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<Ability_Duration>250</Ability_Duration>
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</statBases>
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</statBases>
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<verbProperties>
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<verbProperties>
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<verbClass>Verb_CastAbility</verbClass>
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<verbClass>Verb_CastAbility</verbClass>
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<AbilityDef>
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<AbilityDef>
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<defName>PN_StimPackAbility</defName>
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<defName>PN_StimPackAbility</defName>
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<label>injection stim pack</label>
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<label>injection stim pack</label>
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<description>...</description>
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<description>Inject a drug similar to A into the person. It is not addictive, but side effects occur when the effect is over.</description>
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<groupDef>PNModule_rightoff</groupDef>
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<groupDef>PNModule_rightoff</groupDef>
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<iconPath>UI/Abilities/PNStimPack</iconPath>
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<iconPath>UI/Abilities/PNStimPack</iconPath>
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<warmupMoteSocialSymbol>UI/Abilities/PNStimPack</warmupMoteSocialSymbol>
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<warmupMoteSocialSymbol>UI/Abilities/PNStimPack</warmupMoteSocialSymbol>
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<HediffDef ParentName="RoleStatBuff">
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<HediffDef ParentName="RoleStatBuff">
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<defName>PN_TriggerHappy</defName>
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<defName>PN_TriggerHappy</defName>
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<label>module active (rapid fire)</label>
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<label>module active (rapid fire)</label>
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<description>...</description>
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<description>rapid fire</description>
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<hediffClass>HediffWithComps</hediffClass>
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<hediffClass>HediffWithComps</hediffClass>
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<stages>
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<stages>
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<li>
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<li>
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<hediffClass>HediffWithComps</hediffClass>
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<hediffClass>HediffWithComps</hediffClass>
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<comps>
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<comps>
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<li Class="HediffCompProperties_Disappears">
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<li Class="HediffCompProperties_Disappears">
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<disappearsAfterTicks>97500</disappearsAfterTicks>
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<disappearsAfterTicks>100000</disappearsAfterTicks>
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<showRemainingTime>True</showRemainingTime>
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<showRemainingTime>True</showRemainingTime>
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</li>
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</li>
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<li Class="HediffCompProperties_DisappearsOnDeath"/>
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<li Class="HediffCompProperties_DisappearsOnDeath"/>
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<hediffClass>HediffWithComps</hediffClass>
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<hediffClass>HediffWithComps</hediffClass>
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<comps>
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<comps>
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<li Class="HediffCompProperties_Disappears">
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<li Class="HediffCompProperties_Disappears">
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<disappearsAfterTicks>97500</disappearsAfterTicks>
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<disappearsAfterTicks>52500</disappearsAfterTicks>
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<showRemainingTime>True</showRemainingTime>
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<showRemainingTime>True</showRemainingTime>
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</li>
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</li>
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<li Class="HediffCompProperties_DisappearsOnDeath"/>
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<li Class="HediffCompProperties_DisappearsOnDeath"/>
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<HediffDef ParentName="RoleStatBuff">
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<HediffDef ParentName="RoleStatBuff">
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<defName>PN_ImmunityDrive</defName>
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<defName>PN_ImmunityDrive</defName>
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<label>immunity drive</label>
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<label>immunity drive</label>
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<description>...</description>
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<description>immunity drive</description>
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<hediffClass>HediffWithComps</hediffClass>
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<hediffClass>HediffWithComps</hediffClass>
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<stages>
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<stages>
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<li>
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<li>
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<statFactors>
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<statFactors>
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<ImmunityGainSpeed>1.5</ImmunityGainSpeed>
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<ImmunityGainSpeed>1.25</ImmunityGainSpeed>
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</statFactors>
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</statFactors>
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</li>
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</li>
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</stages>
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</stages>
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<MoveSpeed>0.4</MoveSpeed>
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<MoveSpeed>0.4</MoveSpeed>
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</statOffsets>
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</statOffsets>
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<statFactors>
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<statFactors>
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<MedicalTendSpeed>1.30</MedicalTendSpeed>
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<MedicalTendSpeed>1.50</MedicalTendSpeed>
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</statFactors>
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</statFactors>
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</li>
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</li>
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</stages>
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</stages>
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<li Class="HediffCompProperties_DisappearsOnDeath"/>
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<li Class="HediffCompProperties_DisappearsOnDeath"/>
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<li Class="MoharHediffs.HediffCompProperties_PostRemoveTrigger_HediffAdd">
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<li Class="MoharHediffs.HediffCompProperties_PostRemoveTrigger_HediffAdd">
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<triggeredHediff>
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<triggeredHediff>
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<li>PN_IntensiveMedicalOverload</li>
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<li>PN_OfficerCommandOverload</li>
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</triggeredHediff>
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</triggeredHediff>
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</li>
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</li>
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<li Class="HediffCompProperties_GiveAbility">
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<li Class="HediffCompProperties_GiveAbility">
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<ThingDef ParentName="PN_ApparelModuleIndustrial">
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<ThingDef ParentName="PN_ApparelModuleIndustrial">
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<defName>PN_TriggerHappyModule</defName>
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<defName>PN_TriggerHappyModule</defName>
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<label>rapid fire module</label>
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<label>rapid fire module</label>
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<description>CAUTION: This module can only be installed on (exc), (mast), (legd) combat model.</description>
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<description>[CAUTION]\nThis module can only be installed on compatible models.\nAlso, the module system must be stable.\n\n[compatible models list]\n\nCombat model (legd), (mast), (exc)\n\nThis module allows automaton to use rapid fire ability.</description>
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<descriptionHyperlinks>
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<AbilityDef>PN_TriggerHappyAbility</AbilityDef>
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</descriptionHyperlinks>
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<costList>
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<costList>
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<Steel>45</Steel>
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<Steel>45</Steel>
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<ComponentIndustrial>3</ComponentIndustrial>
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<ComponentIndustrial>3</ComponentIndustrial>
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<ThingDef ParentName="PN_ApparelModuleSpacer">
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<ThingDef ParentName="PN_ApparelModuleSpacer">
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<defName>PN_OfficerModule</defName>
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<defName>PN_OfficerModule</defName>
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<label>officer module</label>
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<label>officer module</label>
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<description>CAUTION: This module can only be installed on (legd) combat model.</description>
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<description>[CAUTION]\nThis module can only be installed on compatible models.\nAlso, the module system must be stable.\n\n[compatible models list]\n\nCombat model (legd)\n\nThis module allows automaton to use officer command ability.</description>
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<descriptionHyperlinks>
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<AbilityDef>PN_OfficerCommandAbility</AbilityDef>
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</descriptionHyperlinks>
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<statBases>
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<statBases>
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<WorkToMake>75000</WorkToMake>
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<WorkToMake>75000</WorkToMake>
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</statBases>
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</statBases>
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<ThingDef ParentName="PN_ApparelModuleSpacer">
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<ThingDef ParentName="PN_ApparelModuleSpacer">
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<defName>PN_MeisterModule</defName>
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<defName>PN_MeisterModule</defName>
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<label>meister module</label>
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<label>meister module</label>
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<description>CAUTION: This module can only be installed on (legd) engineer model.</description>
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<description>[CAUTION]\nThis module can only be installed on compatible models.\nAlso, the module system must be stable.\n\n[compatible models list]\n\nEngineer model (legd)\n\nThis module allows automaton to use meister's advice ability.</description>
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<descriptionHyperlinks>
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<AbilityDef>PN_MeisterAdviceAbility</AbilityDef>
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</descriptionHyperlinks>
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<statBases>
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<statBases>
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<WorkToMake>75000</WorkToMake>
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<WorkToMake>75000</WorkToMake>
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</statBases>
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</statBases>
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<ThingDef ParentName="PN_ApparelModuleSpacer">
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<ThingDef ParentName="PN_ApparelModuleSpacer">
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<defName>PN_IntensiveMedicalModule</defName>
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<defName>PN_IntensiveMedicalModule</defName>
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<label>intensive medical module</label>
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<label>intensive medical module</label>
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<description>CAUTION: This module can only be installed on (legd) domestic model.</description>
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<description>[CAUTION]\nThis module can only be installed on compatible models.\nAlso, the module system must be stable.\n\n[compatible models list]\n\nDomestic model (legd)\n\nThis module allows automaton to use intensive medical mode ability.\nAnd if automaton activates intensive medical mode, immunity drive ability can be used.</description>
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<descriptionHyperlinks>
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<AbilityDef>PN_IntensiveMedicalAbility</AbilityDef>
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<AbilityDef>PN_ImmunityDriveAbility</AbilityDef>
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</descriptionHyperlinks>
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<statBases>
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<statBases>
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<WorkToMake>75000</WorkToMake>
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<WorkToMake>75000</WorkToMake>
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</statBases>
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</statBases>
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<ThingDef ParentName="PN_ApparelModuleSpacer">
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<ThingDef ParentName="PN_ApparelModuleSpacer">
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<defName>PN_FieldMedicModule</defName>
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<defName>PN_FieldMedicModule</defName>
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<label>field medic module</label>
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<label>field medic module</label>
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<description>CAUTION: This module can only be installed on (legd) combat or domestic model.</description>
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<description>[CAUTION]\nThis module can only be installed on compatible models.\nAlso, the module system must be stable.\n\n[compatible models list]\n\nDomestic model (legd)\nCombat model (legd)\n\nThis module allows automaton to use field medic mode ability.\nAnd if automaton activates field medic mod, injection stim pack ability can be used.</description>
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<descriptionHyperlinks>
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<AbilityDef>PN_FieldMedicAbility</AbilityDef>
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<AbilityDef>PN_StimPackAbility</AbilityDef>
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<HediffDef>PN_StimPackSideEffect</HediffDef>
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</descriptionHyperlinks>
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<statBases>
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<statBases>
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<WorkToMake>75000</WorkToMake>
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<WorkToMake>75000</WorkToMake>
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</statBases>
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</statBases>
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