사운드 추가
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				@ -65,7 +65,7 @@
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	</SoundDef>
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	<!-- 체인소드 -->
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	<!--<SoundDef>
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	<SoundDef>
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		<defName>PNChainswordSound</defName>
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		<eventNames />
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		<context>MapOnly</context>
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@ -83,5 +83,39 @@
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				</pitchRange>
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			</li>
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		</subSounds>
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	</SoundDef>-->
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	</SoundDef>
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	<!--일회용 레일건-->
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	<SoundDef>
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		<defName>PN_PrototypeRailGun_Warmup_Sound</defName>
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		<sustain>true</sustain>
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    <context>MapOnly</context>
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    <maxSimultaneous>2</maxSimultaneous>
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    <priorityMode>PrioritizeNearest</priorityMode>  
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		<subSounds>
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			<li>
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				<grains>
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					<li Class="AudioGrain_Clip">
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						<clipPath>Things/PNPrototypeRailGun_warmup</clipPath>
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					</li>
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				</grains>
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			</li>
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		</subSounds>
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	</SoundDef>
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	<SoundDef>
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		<defName>PN_PrototypeRailGun_Fire_Sound</defName>
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		<eventNames />
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		<context>MapOnly</context>
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		<maxSimultaneous>1</maxSimultaneous>
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		<subSounds>
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			<li>
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				<grains>
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					<li Class="AudioGrain_Clip">
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						<clipPath>Things/PNPrototypeRailGun_fire</clipPath>
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					</li>
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				</grains>
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			</li>
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		</subSounds>
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	</SoundDef>
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</Defs>
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@ -253,7 +253,7 @@
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      <graphicClass>Graphic_Single</graphicClass>
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      <shaderType>CutoutComplex</shaderType>
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    </graphicData>
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    <!--<meleeHitSound>PNChainswordSound</meleeHitSound>-->
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    <meleeHitSound>PNChainswordSound</meleeHitSound>
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    <weaponTags>
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      <li>PN_Chainsword</li>
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    </weaponTags>
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@ -1498,7 +1498,8 @@
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        <ai_AvoidFriendlyFireRadius>8</ai_AvoidFriendlyFireRadius>
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        <range>44.9</range>
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        <burstShotCount>1</burstShotCount>
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        <soundCast>ChargeLance_Fire</soundCast>
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        <soundAiming>PN_PrototypeRailGun_Warmup_Sound</soundAiming>
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        <soundCast>PN_PrototypeRailGun_Fire_Sound</soundCast>
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        <soundCastTail>GunTail_Heavy</soundCastTail>
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        <onlyManualCast>true</onlyManualCast>
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        <targetParams>
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								Content/Sounds/Things/PNPrototypeRailGun_warmup.wav
									
									
									
									
									
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							@ -172,7 +172,7 @@
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      <color>(255,255,255)</color>
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    </graphicData>
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    <soundInteract>Interact_BladelinkMonoSword</soundInteract>
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    <meleeHitSound>MeleeHit_BladelinkMonoSword</meleeHitSound>
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    <meleeHitSound>PNChainswordSound</meleeHitSound>
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    <weaponClasses>
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      <li>Melee</li>
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      <li>MeleePiercer</li>
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