사운드 추가
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@ -65,7 +65,7 @@
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</SoundDef>
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<!-- 체인소드 -->
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<!--<SoundDef>
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<SoundDef>
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<defName>PNChainswordSound</defName>
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<eventNames />
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<context>MapOnly</context>
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@ -83,5 +83,39 @@
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</pitchRange>
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</li>
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</subSounds>
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</SoundDef>-->
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</SoundDef>
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<!--일회용 레일건-->
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<SoundDef>
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<defName>PN_PrototypeRailGun_Warmup_Sound</defName>
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<sustain>true</sustain>
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<context>MapOnly</context>
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<maxSimultaneous>2</maxSimultaneous>
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<priorityMode>PrioritizeNearest</priorityMode>
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<subSounds>
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<li>
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<grains>
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<li Class="AudioGrain_Clip">
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<clipPath>Things/PNPrototypeRailGun_warmup</clipPath>
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</li>
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</grains>
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</li>
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</subSounds>
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</SoundDef>
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<SoundDef>
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<defName>PN_PrototypeRailGun_Fire_Sound</defName>
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<eventNames />
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<context>MapOnly</context>
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<maxSimultaneous>1</maxSimultaneous>
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<subSounds>
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<li>
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<grains>
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<li Class="AudioGrain_Clip">
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<clipPath>Things/PNPrototypeRailGun_fire</clipPath>
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</li>
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</grains>
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</li>
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</subSounds>
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</SoundDef>
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</Defs>
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@ -253,7 +253,7 @@
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<graphicClass>Graphic_Single</graphicClass>
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<shaderType>CutoutComplex</shaderType>
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</graphicData>
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<!--<meleeHitSound>PNChainswordSound</meleeHitSound>-->
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<meleeHitSound>PNChainswordSound</meleeHitSound>
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<weaponTags>
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<li>PN_Chainsword</li>
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</weaponTags>
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@ -1498,7 +1498,8 @@
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<ai_AvoidFriendlyFireRadius>8</ai_AvoidFriendlyFireRadius>
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<range>44.9</range>
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<burstShotCount>1</burstShotCount>
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<soundCast>ChargeLance_Fire</soundCast>
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<soundAiming>PN_PrototypeRailGun_Warmup_Sound</soundAiming>
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<soundCast>PN_PrototypeRailGun_Fire_Sound</soundCast>
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<soundCastTail>GunTail_Heavy</soundCastTail>
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<onlyManualCast>true</onlyManualCast>
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<targetParams>
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Binary file not shown.
BIN
Content/Sounds/Things/PNPrototypeRailGun_fire.wav
Normal file
BIN
Content/Sounds/Things/PNPrototypeRailGun_fire.wav
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BIN
Content/Sounds/Things/PNPrototypeRailGun_warmup.wav
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BIN
Content/Sounds/Things/PNPrototypeRailGun_warmup.wav
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@ -172,7 +172,7 @@
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<color>(255,255,255)</color>
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</graphicData>
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<soundInteract>Interact_BladelinkMonoSword</soundInteract>
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<meleeHitSound>MeleeHit_BladelinkMonoSword</meleeHitSound>
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<meleeHitSound>PNChainswordSound</meleeHitSound>
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<weaponClasses>
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<li>Melee</li>
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<li>MeleePiercer</li>
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