fix CorpseBomb
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				@ -33,14 +33,41 @@
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      <li Class="CompProperties_Explosive">
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        <compClass>AutomataRace.CompExplosiveInstant</compClass>
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        <explosiveRadius>0.5</explosiveRadius>
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        <explosiveDamageType>Flame</explosiveDamageType>
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        <requiredDamageTypeToExplode>Flame</requiredDamageTypeToExplode>
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        <explosiveRadius>1.5</explosiveRadius>
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        <explosiveDamageType>PN_CorpseBomb</explosiveDamageType>
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        <requiredDamageTypeToExplode>PN_CorpseBomb</requiredDamageTypeToExplode>
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        <wickTicks>200~750</wickTicks>
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      </li>
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    </comps>
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  </AutomataRace.ThingDefInjectDef>
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  <DamageDef>
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    <defName>PN_CorpseBomb</defName>
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    <label>bomb</label>
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    <workerClass>DamageWorker_AddInjury</workerClass>
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    <externalViolence>true</externalViolence>
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    <isExplosive>true</isExplosive>
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    <deathMessage>{0} has died in an explosion.</deathMessage>
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    <hediff>Shredded</hediff>
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    <hediffSolid>Crack</hediffSolid>
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    <harmAllLayersUntilOutside>true</harmAllLayersUntilOutside>
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    <impactSoundType>Blunt</impactSoundType>
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    <armorCategory>Sharp</armorCategory>
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    <minDamageToFragment>15</minDamageToFragment>
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    <defaultDamage>10</defaultDamage>
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    <defaultStoppingPower>0.5</defaultStoppingPower>
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    <defaultArmorPenetration>0.0</defaultArmorPenetration>
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    <buildingDamageFactor>1</buildingDamageFactor>
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    <plantDamageFactor>1</plantDamageFactor>
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    <explosionAffectOutsidePartsOnly>false</explosionAffectOutsidePartsOnly>
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    <explosionHeatEnergyPerCell>5</explosionHeatEnergyPerCell>
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    <explosionCellMote>Mote_BlastDry</explosionCellMote>
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    <explosionColorCenter>(1, 0.5, 0.3)</explosionColorCenter>
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    <explosionColorEdge>(0.6, 0.5, 0.4)</explosionColorEdge>
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    <soundExplosion>Explosion_Bomb</soundExplosion>
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    <combatLogRules>Damage_Bomb</combatLogRules>
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  </DamageDef>
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  <!--==================================== 고어 설정 ====================================-->
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  <ThingDef ParentName="BaseFilth">
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    <defName>Paniel_Oil</defName>
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