fix CorpseBomb

This commit is contained in:
Cocopomel 2021-03-06 18:51:13 +09:00
parent c413e14f13
commit fff2561b32

View File

@ -33,14 +33,41 @@
<li Class="CompProperties_Explosive"> <li Class="CompProperties_Explosive">
<compClass>AutomataRace.CompExplosiveInstant</compClass> <compClass>AutomataRace.CompExplosiveInstant</compClass>
<explosiveRadius>0.5</explosiveRadius> <explosiveRadius>1.5</explosiveRadius>
<explosiveDamageType>Flame</explosiveDamageType> <explosiveDamageType>PN_CorpseBomb</explosiveDamageType>
<requiredDamageTypeToExplode>Flame</requiredDamageTypeToExplode> <requiredDamageTypeToExplode>PN_CorpseBomb</requiredDamageTypeToExplode>
<wickTicks>200~750</wickTicks> <wickTicks>200~750</wickTicks>
</li> </li>
</comps> </comps>
</AutomataRace.ThingDefInjectDef> </AutomataRace.ThingDefInjectDef>
<DamageDef>
<defName>PN_CorpseBomb</defName>
<label>bomb</label>
<workerClass>DamageWorker_AddInjury</workerClass>
<externalViolence>true</externalViolence>
<isExplosive>true</isExplosive>
<deathMessage>{0} has died in an explosion.</deathMessage>
<hediff>Shredded</hediff>
<hediffSolid>Crack</hediffSolid>
<harmAllLayersUntilOutside>true</harmAllLayersUntilOutside>
<impactSoundType>Blunt</impactSoundType>
<armorCategory>Sharp</armorCategory>
<minDamageToFragment>15</minDamageToFragment>
<defaultDamage>10</defaultDamage>
<defaultStoppingPower>0.5</defaultStoppingPower>
<defaultArmorPenetration>0.0</defaultArmorPenetration>
<buildingDamageFactor>1</buildingDamageFactor>
<plantDamageFactor>1</plantDamageFactor>
<explosionAffectOutsidePartsOnly>false</explosionAffectOutsidePartsOnly>
<explosionHeatEnergyPerCell>5</explosionHeatEnergyPerCell>
<explosionCellMote>Mote_BlastDry</explosionCellMote>
<explosionColorCenter>(1, 0.5, 0.3)</explosionColorCenter>
<explosionColorEdge>(0.6, 0.5, 0.4)</explosionColorEdge>
<soundExplosion>Explosion_Bomb</soundExplosion>
<combatLogRules>Damage_Bomb</combatLogRules>
</DamageDef>
<!--==================================== 고어 설정 ====================================--> <!--==================================== 고어 설정 ====================================-->
<ThingDef ParentName="BaseFilth"> <ThingDef ParentName="BaseFilth">
<defName>Paniel_Oil</defName> <defName>Paniel_Oil</defName>