fix CorpseBomb
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c413e14f13
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@ -33,14 +33,41 @@
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<li Class="CompProperties_Explosive">
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<li Class="CompProperties_Explosive">
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<compClass>AutomataRace.CompExplosiveInstant</compClass>
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<compClass>AutomataRace.CompExplosiveInstant</compClass>
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<explosiveRadius>0.5</explosiveRadius>
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<explosiveRadius>1.5</explosiveRadius>
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<explosiveDamageType>Flame</explosiveDamageType>
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<explosiveDamageType>PN_CorpseBomb</explosiveDamageType>
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<requiredDamageTypeToExplode>Flame</requiredDamageTypeToExplode>
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<requiredDamageTypeToExplode>PN_CorpseBomb</requiredDamageTypeToExplode>
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<wickTicks>200~750</wickTicks>
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<wickTicks>200~750</wickTicks>
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</li>
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</li>
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</comps>
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</comps>
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</AutomataRace.ThingDefInjectDef>
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</AutomataRace.ThingDefInjectDef>
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<DamageDef>
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<defName>PN_CorpseBomb</defName>
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<label>bomb</label>
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<workerClass>DamageWorker_AddInjury</workerClass>
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<externalViolence>true</externalViolence>
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<isExplosive>true</isExplosive>
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<deathMessage>{0} has died in an explosion.</deathMessage>
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<hediff>Shredded</hediff>
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<hediffSolid>Crack</hediffSolid>
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<harmAllLayersUntilOutside>true</harmAllLayersUntilOutside>
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<impactSoundType>Blunt</impactSoundType>
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<armorCategory>Sharp</armorCategory>
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<minDamageToFragment>15</minDamageToFragment>
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<defaultDamage>10</defaultDamage>
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<defaultStoppingPower>0.5</defaultStoppingPower>
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<defaultArmorPenetration>0.0</defaultArmorPenetration>
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<buildingDamageFactor>1</buildingDamageFactor>
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<plantDamageFactor>1</plantDamageFactor>
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<explosionAffectOutsidePartsOnly>false</explosionAffectOutsidePartsOnly>
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<explosionHeatEnergyPerCell>5</explosionHeatEnergyPerCell>
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<explosionCellMote>Mote_BlastDry</explosionCellMote>
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<explosionColorCenter>(1, 0.5, 0.3)</explosionColorCenter>
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<explosionColorEdge>(0.6, 0.5, 0.4)</explosionColorEdge>
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<soundExplosion>Explosion_Bomb</soundExplosion>
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<combatLogRules>Damage_Bomb</combatLogRules>
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</DamageDef>
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<!--==================================== 고어 설정 ====================================-->
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<!--==================================== 고어 설정 ====================================-->
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<ThingDef ParentName="BaseFilth">
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<ThingDef ParentName="BaseFilth">
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<defName>Paniel_Oil</defName>
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<defName>Paniel_Oil</defName>
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