203 lines
6.4 KiB
XML
203 lines
6.4 KiB
XML
<?xml version="1.0" encoding="utf-8" ?>
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<Defs>
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<!--==================================== 파니엘 파괴 ====================================-->
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<ThoughtDef>
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<defName>PN_KnowColonyAutomatonDied</defName>
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<durationDays>6</durationDays>
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<stackLimit>5</stackLimit>
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<nullifyingTraits>
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<li>Psychopath</li>
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<li>Bloodlust</li>
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</nullifyingTraits>
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<stages>
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<li>
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<label>our automaton destroyed</label>
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<description>One of our automaton destroyed. That automaton was our property.</description>
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<baseMoodEffect>-2</baseMoodEffect>
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</li>
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</stages>
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</ThoughtDef>
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<ThoughtDef>
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<defName>PN_AutomatonWithGoodOpinionDied</defName>
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<durationDays>20</durationDays>
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<stackLimit>5</stackLimit>
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<stackLimitForSameOtherPawn>1</stackLimitForSameOtherPawn>
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<nullifyingTraits>
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<li>Psychopath</li>
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</nullifyingTraits>
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<stages>
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<li>
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<label>my friend {0} destroyed</label>
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<description>Such a wonderful automaton, gone forever. The universe gets darker every day.</description>
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<baseMoodEffect>-5</baseMoodEffect>
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</li>
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</stages>
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</ThoughtDef>
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<ThoughtDef>
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<defName>PN_AutomatonWithBadOpinionDied</defName>
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<durationDays>10</durationDays>
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<stackLimit>5</stackLimit>
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<stackLimitForSameOtherPawn>1</stackLimitForSameOtherPawn>
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<stages>
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<li>
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<label>my rival {0} destroyed</label>
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<description>That scrap was finally destroyed.</description>
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<baseMoodEffect>5</baseMoodEffect>
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</li>
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</stages>
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</ThoughtDef>
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<ThoughtDef>
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<defName>PN_WitnessedDestroyedAlly</defName>
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<icon>Things/Mote/ThoughtSymbol/Skull</icon>
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<showBubble>true</showBubble>
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<durationDays>2</durationDays>
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<stackLimit>5</stackLimit>
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<nullifyingTraits>
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<li>Psychopath</li>
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<li>Bloodlust</li>
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</nullifyingTraits>
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<stages>
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<li>
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<label>witnessed ally's destroyed</label>
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<description>I saw one of our automaton destroyed. That automaton was our property.</description>
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<baseMoodEffect>-2</baseMoodEffect>
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</li>
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</stages>
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</ThoughtDef>
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<!--==================================== 파니엘 실종 ====================================-->
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<ThoughtDef>
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<defName>PN_ColonyAutomatonLost</defName>
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<durationDays>6</durationDays>
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<stackLimit>5</stackLimit>
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<showBubble>true</showBubble>
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<nullifyingTraits>
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<li>Psychopath</li>
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</nullifyingTraits>
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<stages>
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<li>
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<label>our automaton lost</label>
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<description>One of our automaton lost. That automaton was our property.</description>
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<baseMoodEffect>-2</baseMoodEffect>
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</li>
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</stages>
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</ThoughtDef>
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<ThoughtDef ParentName="LostMemory">
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<defName>PN_AutomatonWithGoodOpinionLost</defName>
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<durationDays>10</durationDays>
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<stackLimit>5</stackLimit>
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<stackLimitForSameOtherPawn>1</stackLimitForSameOtherPawn>
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<nullifyingTraits>
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<li>Psychopath</li>
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</nullifyingTraits>
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<stages>
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<li>
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<label>my friend {0} lost</label>
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<description>Such a wonderful automaton, lost. The universe gets darker every day.</description>
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<baseMoodEffect>-5</baseMoodEffect>
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</li>
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</stages>
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</ThoughtDef>
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<ThoughtDef ParentName="LostMemory">
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<defName>PN_AutomatonWithBadOpinionLost</defName>
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<durationDays>10</durationDays>
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<stackLimit>5</stackLimit>
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<stackLimitForSameOtherPawn>1</stackLimitForSameOtherPawn>
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<stages>
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<li>
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<label>my rival {0} lost</label>
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<description>That scrap was finally disappeared.</description>
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<baseMoodEffect>5</baseMoodEffect>
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</li>
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</stages>
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</ThoughtDef>
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<!--==================================== 파니엘 분해 ====================================-->
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<ThoughtDef>
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<defName>PN_ColonyAutomatondisassemble</defName>
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<durationDays>6</durationDays>
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<stackLimit>5</stackLimit>
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<showBubble>true</showBubble>
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<nullifyingTraits>
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<li>Psychopath</li>
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</nullifyingTraits>
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<stages>
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<li>
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<label>our automaton disassembled</label>
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<description>One of our automaton disassembled. it's a pity we won't be able to see it again.</description>
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<baseMoodEffect>-1</baseMoodEffect>
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</li>
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</stages>
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</ThoughtDef>
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<ThoughtDef ParentName="LostMemory">
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<defName>PN_AutomatonWithGoodOpiniondisassemble</defName>
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<durationDays>10</durationDays>
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<stackLimit>5</stackLimit>
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<stackLimitForSameOtherPawn>1</stackLimitForSameOtherPawn>
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<nullifyingTraits>
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<li>Psychopath</li>
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</nullifyingTraits>
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<stages>
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<li>
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<label>my friend {0} disassemble</label>
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<description>Such a wonderful automaton, disassembled. It was a colony decision, but I can't stand the disappointment.</description>
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<baseMoodEffect>-3</baseMoodEffect>
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</li>
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</stages>
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</ThoughtDef>
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<ThoughtDef ParentName="LostMemory">
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<defName>PN_AutomatonWithBadOpiniondisassemble</defName>
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<durationDays>10</durationDays>
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<stackLimit>5</stackLimit>
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<stackLimitForSameOtherPawn>1</stackLimitForSameOtherPawn>
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<stages>
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<li>
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<label>my rival {0} disassemble</label>
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<description>That scrap was finally disassembled.</description>
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<baseMoodEffect>3</baseMoodEffect>
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</li>
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</stages>
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</ThoughtDef>
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<!--==================================== 파니엘 추방 ====================================-->
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<ThoughtDef>
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<defName>PN_AutomatonBanished</defName>
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<durationDays>6</durationDays>
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<stackLimit>5</stackLimit>
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<showBubble>true</showBubble>
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<nullifyingTraits>
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<li>Psychopath</li>
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</nullifyingTraits>
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<stages>
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<li>
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<label>automaton banished</label>
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<description>We just banished automaton. I hope they can meet their new master.</description>
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<baseMoodEffect>-1</baseMoodEffect>
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</li>
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</stages>
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</ThoughtDef>
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<ThoughtDef>
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<defName>PN_AutomatonBanishedToDie</defName>
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<durationDays>6</durationDays>
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<stackLimit>5</stackLimit>
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<showBubble>true</showBubble>
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<nullifyingTraits>
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<li>Psychopath</li>
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</nullifyingTraits>
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<stages>
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<li>
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<label>automaton banished to destroy</label>
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<description>We banished automaton in such a way that there's almost no way they'll survive.</description>
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<baseMoodEffect>-2</baseMoodEffect>
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</li>
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</stages>
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</ThoughtDef>
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</Defs> |