```
更新边缘开箱模组,重构宝箱定义体系,新增稀有宝箱类型及自定义掉落列表,并调整界面显示参数与掉落权重配置 ```
							
								
								
									
										332
									
								
								1.5/Defs/Lootbohuanjiulian.xml
									
									
									
									
									
										Normal file
									
								
							
							
						
						@ -0,0 +1,332 @@
 | 
				
			|||||||
 | 
					<?xml version="1.0" encoding="utf-8"?>
 | 
				
			||||||
 | 
					<Defs>
 | 
				
			||||||
 | 
						<ThingDef Name="SimpleLootBoxBase" ParentName="ResourceBase" Abstract="True">
 | 
				
			||||||
 | 
							<thingClass>ThingWithComps</thingClass>
 | 
				
			||||||
 | 
							<graphicData>
 | 
				
			||||||
 | 
								<graphicClass>Graphic_Single</graphicClass><!-- Using Graphic_StackCount, the item's texture will reflect its stack count -->
 | 
				
			||||||
 | 
							</graphicData>
 | 
				
			||||||
 | 
							<stackLimit>10</stackLimit><!-- Stack count of the item -->
 | 
				
			||||||
 | 
							<techLevel>Medieval</techLevel><!-- The item's tech level; it does not affect any functionality and is purely a special tag -->
 | 
				
			||||||
 | 
							<thingCategories><!-- Item category -->
 | 
				
			||||||
 | 
								<li>Artifacts</li>
 | 
				
			||||||
 | 
							</thingCategories>
 | 
				
			||||||
 | 
							<tradeTags><!-- Item trade tags -->
 | 
				
			||||||
 | 
								<li>Artifacts</li>
 | 
				
			||||||
 | 
							</tradeTags>
 | 
				
			||||||
 | 
						</ThingDef>
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						<ThingDef ParentName="SimpleLootBoxBase">
 | 
				
			||||||
 | 
							<defName>SimpleLootBoxExamplejiu</defName><!-- Definition name of the loot box -->
 | 
				
			||||||
 | 
							<label>九尾神社收藏箱</label><!-- The name of the loot box, which can be localized for translation -->
 | 
				
			||||||
 | 
							<description>每周掉落或者击杀掉落的稀有....箱?</description><!-- The description of the loot box, which can be localized for translation -->
 | 
				
			||||||
 | 
							<graphicData>
 | 
				
			||||||
 | 
								<texPath>SimpleLootBox/ExampleE</texPath><!-- The texture path of the loot box -->
 | 
				
			||||||
 | 
								<graphicClass>Graphic_Single</graphicClass>
 | 
				
			||||||
 | 
								<drawSize>1.5</drawSize>
 | 
				
			||||||
 | 
							</graphicData>
 | 
				
			||||||
 | 
							<statBases>
 | 
				
			||||||
 | 
								<Mass>1.0</Mass><!-- The mass of the loot box -->
 | 
				
			||||||
 | 
								<MarketValue>10</MarketValue><!-- The market value of the loot box itself -->
 | 
				
			||||||
 | 
							</statBases>
 | 
				
			||||||
 | 
							<useHitPoints>false</useHitPoints>
 | 
				
			||||||
 | 
							<tradeability>Sellable</tradeability><!-- Whether the loot box can be traded. Some literal values are available for this setting: None Sellable Buyable All -->
 | 
				
			||||||
 | 
							<comps>
 | 
				
			||||||
 | 
								<li Class="CompProperties_Usable">
 | 
				
			||||||
 | 
									<useJob>UseArtifact</useJob>
 | 
				
			||||||
 | 
									<useLabel>Activate {0_label}</useLabel>
 | 
				
			||||||
 | 
									<showUseGizmo>true</showUseGizmo>
 | 
				
			||||||
 | 
									<useDuration>150</useDuration>
 | 
				
			||||||
 | 
								</li>
 | 
				
			||||||
 | 
								
 | 
				
			||||||
 | 
								<li Class="SimpleLootBox.CompProperties_SpawnLootBox">
 | 
				
			||||||
 | 
									<lootBoxList>
 | 
				
			||||||
 | 
										<li>
 | 
				
			||||||
 | 
											<thingDef>SimpleLootBoxExamplejiu</thingDef><!-- The loot box's defName, added to the global drop list for killing creatures; if you have a custom key item, consider adding it here as well -->
 | 
				
			||||||
 | 
											<chance>0.01</chance><!-- The drop chance of this loot box; defaults to 0.05 (5%) if not specified -->
 | 
				
			||||||
 | 
											<lootBoxSpawnGroup>SimpleLootBoxGroupX</lootBoxSpawnGroup><!-- To spawn a loot box every daysBetweenLootBoxSpawns, assign it to a lootBoxSpawnGroup. All loot boxes in the same group share the chance to spawn, based on their assigned weightInGroup -->
 | 
				
			||||||
 | 
											<weightInGroup>5</weightInGroup><!-- The generation weight of this loot box in its group; default is 1 -->
 | 
				
			||||||
 | 
											<daysBetweenLootBoxSpawns>7</daysBetweenLootBoxSpawns><!-- The frequency of spawning the loot box. daysBetweenLootBoxSpawns = 7, meaning spawn of a such a lootbox every 7 days in the game. All loot boxes in the same lootBoxSpawnGroup should have the same daysBetweenLootBoxSpawns. No default-->
 | 
				
			||||||
 | 
										</li>
 | 
				
			||||||
 | 
									</lootBoxList>
 | 
				
			||||||
 | 
								</li>
 | 
				
			||||||
 | 
								<li Class="SimpleLootBox.CompProperties_LootBox">
 | 
				
			||||||
 | 
									<lootBoxOpenSound>lootBoxOpenSound</lootBoxOpenSound><!-- The sound effect played when entering the loot box opening screen; if not set, no sound will be played -->
 | 
				
			||||||
 | 
									<lootBoxSpinningSound>lootBoxSpinningSound</lootBoxSpinningSound><!-- The sound effect played during the spinning; it's a looping Sustainer that plays a single audio clip -->
 | 
				
			||||||
 | 
									<lootBoxBackgroundMusicSound>lootBoxBackgroundMusicSoundA</lootBoxBackgroundMusicSound><!-- Background music for the loot box opening window; it's a single-loop Sustainer -->
 | 
				
			||||||
 | 
									<lootBoxBackgroundTexturePath>SimpleLootBox/LootBoxBackgroundA</lootBoxBackgroundTexturePath><!-- Background image for the loot box window; the UI resolution is:700*800 -->
 | 
				
			||||||
 | 
									<lootBoxOpenCost>Silver</lootBoxOpenCost><!-- The item required to open the loot box. It can be silver, a custom key, or any other item. If not specified, no item is required by default -->
 | 
				
			||||||
 | 
									<lootBoxOpenCostCount>128</lootBoxOpenCostCount><!-- The number of items required to open the loot box. Defaults to 0 if not specified -->
 | 
				
			||||||
 | 
									<lootBoxThingDef>
 | 
				
			||||||
 | 
									<li>
 | 
				
			||||||
 | 
											<thingDef>GoldenCube</thingDef>
 | 
				
			||||||
 | 
											<count>1</count>
 | 
				
			||||||
 | 
											<weight>0.3</weight>
 | 
				
			||||||
 | 
											<rarity>5</rarity>
 | 
				
			||||||
 | 
											<isHidden>true</isHidden>
 | 
				
			||||||
 | 
											<lootBoxFinalizingRewardSound>lootBoxFinalizingRewardSound</lootBoxFinalizingRewardSound>
 | 
				
			||||||
 | 
											<effecterDef>Skip_ExitNoDelay</effecterDef><!-- 生成奖励时可以播放的特效,不设置就没特效 -->
 | 
				
			||||||
 | 
									</li>
 | 
				
			||||||
 | 
									<li>
 | 
				
			||||||
 | 
											<thingDef>Foxbead</thingDef>
 | 
				
			||||||
 | 
											<count>1</count>
 | 
				
			||||||
 | 
											<weight>1.5</weight>
 | 
				
			||||||
 | 
											<rarity>3</rarity>
 | 
				
			||||||
 | 
											<lootBoxFinalizingRewardSound>lootBoxFinalizingRewardSound</lootBoxFinalizingRewardSound>
 | 
				
			||||||
 | 
											<effecterDef>Skip_ExitNoDelay</effecterDef><!-- 生成奖励时可以播放的特效,不设置就没特效 -->
 | 
				
			||||||
 | 
									</li>
 | 
				
			||||||
 | 
									<li>
 | 
				
			||||||
 | 
											<thingDef>Meat_Cow</thingDef>
 | 
				
			||||||
 | 
											<count>15</count>
 | 
				
			||||||
 | 
											<weight>21.9</weight>
 | 
				
			||||||
 | 
											<rarity>1</rarity>
 | 
				
			||||||
 | 
											<lootBoxFinalizingRewardSound>lootBoxFinalizingRewardSound</lootBoxFinalizingRewardSound>
 | 
				
			||||||
 | 
											<effecterDef>Skip_ExitNoDelay</effecterDef><!-- 生成奖励时可以播放的特效,不设置就没特效 -->
 | 
				
			||||||
 | 
									</li>
 | 
				
			||||||
 | 
									<li>
 | 
				
			||||||
 | 
											<thingDef>EggChickenUnfertilized</thingDef>
 | 
				
			||||||
 | 
											<count>5</count>
 | 
				
			||||||
 | 
											<weight>21.9</weight>
 | 
				
			||||||
 | 
											<rarity>1</rarity>
 | 
				
			||||||
 | 
											<lootBoxFinalizingRewardSound>lootBoxFinalizingRewardSound</lootBoxFinalizingRewardSound>
 | 
				
			||||||
 | 
											<effecterDef>Skip_ExitNoDelay</effecterDef><!-- 生成奖励时可以播放的特效,不设置就没特效 -->
 | 
				
			||||||
 | 
									</li>
 | 
				
			||||||
 | 
									<li>
 | 
				
			||||||
 | 
											<thingDef>Milk</thingDef>
 | 
				
			||||||
 | 
											<count>5</count>
 | 
				
			||||||
 | 
											<weight>21.9</weight>
 | 
				
			||||||
 | 
											<rarity>1</rarity>
 | 
				
			||||||
 | 
											<lootBoxFinalizingRewardSound>lootBoxFinalizingRewardSound</lootBoxFinalizingRewardSound>
 | 
				
			||||||
 | 
											<effecterDef>Skip_ExitNoDelay</effecterDef><!-- 生成奖励时可以播放的特效,不设置就没特效 -->
 | 
				
			||||||
 | 
									</li>
 | 
				
			||||||
 | 
									<li>
 | 
				
			||||||
 | 
											<thingDef>Wastepack</thingDef>
 | 
				
			||||||
 | 
											<count>5</count>
 | 
				
			||||||
 | 
											<weight>21.9</weight>
 | 
				
			||||||
 | 
											<rarity>1</rarity>
 | 
				
			||||||
 | 
											<lootBoxFinalizingRewardSound>lootBoxFinalizingRewardSound</lootBoxFinalizingRewardSound>
 | 
				
			||||||
 | 
											<effecterDef>Skip_ExitNoDelay</effecterDef><!-- 生成奖励时可以播放的特效,不设置就没特效 -->
 | 
				
			||||||
 | 
									</li>
 | 
				
			||||||
 | 
									</lootBoxThingDef>
 | 
				
			||||||
 | 
									<lootBoxPawnKindDef>
 | 
				
			||||||
 | 
					                <li>	
 | 
				
			||||||
 | 
									<pawnKindDef>Ninetailfox</pawnKindDef>
 | 
				
			||||||
 | 
											<count>1</count>
 | 
				
			||||||
 | 
											<weight>0.3</weight>
 | 
				
			||||||
 | 
											<rarity>5</rarity>
 | 
				
			||||||
 | 
											<isHostile>false</isHostile>
 | 
				
			||||||
 | 
											<effecterDef>Skip_ExitNoDelay</effecterDef>
 | 
				
			||||||
 | 
					                        <lootBoxFinalizingRewardSound>lootBoxFinalizingRewardSound</lootBoxFinalizingRewardSound>
 | 
				
			||||||
 | 
					                </li>
 | 
				
			||||||
 | 
					                <li>	
 | 
				
			||||||
 | 
									<pawnKindDef>DarkNinetail</pawnKindDef>
 | 
				
			||||||
 | 
											<count>1</count>
 | 
				
			||||||
 | 
											<weight>0.3</weight>
 | 
				
			||||||
 | 
											<rarity>5</rarity>
 | 
				
			||||||
 | 
											<isHostile>false</isHostile>
 | 
				
			||||||
 | 
											<effecterDef>Skip_ExitNoDelay</effecterDef>
 | 
				
			||||||
 | 
					                        <lootBoxFinalizingRewardSound>lootBoxFinalizingRewardSound</lootBoxFinalizingRewardSound>
 | 
				
			||||||
 | 
					                </li>
 | 
				
			||||||
 | 
					                <li>	
 | 
				
			||||||
 | 
									<pawnKindDef>Ninetailfoxwt</pawnKindDef>
 | 
				
			||||||
 | 
											<count>1</count>
 | 
				
			||||||
 | 
											<weight>0.3</weight>
 | 
				
			||||||
 | 
											<rarity>5</rarity>
 | 
				
			||||||
 | 
											<isHostile>false</isHostile>
 | 
				
			||||||
 | 
											<effecterDef>Skip_ExitNoDelay</effecterDef>
 | 
				
			||||||
 | 
					                        <lootBoxFinalizingRewardSound>lootBoxFinalizingRewardSound</lootBoxFinalizingRewardSound>
 | 
				
			||||||
 | 
					                </li>
 | 
				
			||||||
 | 
					                <li>	
 | 
				
			||||||
 | 
									<pawnKindDef>SZMechNeko_Omega</pawnKindDef>
 | 
				
			||||||
 | 
											<count>1</count>
 | 
				
			||||||
 | 
											<weight>0.03</weight>
 | 
				
			||||||
 | 
											<rarity>5</rarity>
 | 
				
			||||||
 | 
											<isHostile>true</isHostile>
 | 
				
			||||||
 | 
											<isHidden>true</isHidden>
 | 
				
			||||||
 | 
											<effecterDef>Skip_ExitNoDelay</effecterDef>
 | 
				
			||||||
 | 
					                        <lootBoxFinalizingRewardSound>lootBoxFinalizingRewardSound</lootBoxFinalizingRewardSound>
 | 
				
			||||||
 | 
					                </li>
 | 
				
			||||||
 | 
					                <li>	
 | 
				
			||||||
 | 
									<pawnKindDef>AA_Gallatross</pawnKindDef>
 | 
				
			||||||
 | 
											<count>1</count>
 | 
				
			||||||
 | 
											<weight>0.3</weight>
 | 
				
			||||||
 | 
											<rarity>5</rarity>
 | 
				
			||||||
 | 
											<isHostile>false</isHostile>
 | 
				
			||||||
 | 
											<effecterDef>Skip_ExitNoDelay</effecterDef>
 | 
				
			||||||
 | 
					                        <lootBoxFinalizingRewardSound>lootBoxFinalizingRewardSound</lootBoxFinalizingRewardSound>
 | 
				
			||||||
 | 
					                </li>
 | 
				
			||||||
 | 
					                <li>	
 | 
				
			||||||
 | 
									<pawnKindDef>BOSS_RQ_Monster_Kind_Summon_z</pawnKindDef>
 | 
				
			||||||
 | 
											<count>1</count>
 | 
				
			||||||
 | 
											<weight>0.9</weight>
 | 
				
			||||||
 | 
											<rarity>4</rarity>
 | 
				
			||||||
 | 
											<isHostile>false</isHostile>
 | 
				
			||||||
 | 
											<effecterDef>Skip_ExitNoDelay</effecterDef>
 | 
				
			||||||
 | 
					                        <lootBoxFinalizingRewardSound>lootBoxFinalizingRewardSound</lootBoxFinalizingRewardSound>
 | 
				
			||||||
 | 
					                </li>
 | 
				
			||||||
 | 
					                <li>	
 | 
				
			||||||
 | 
									<pawnKindDef>VAA_Allial</pawnKindDef>
 | 
				
			||||||
 | 
											<count>1</count>
 | 
				
			||||||
 | 
											<weight>0.9</weight>
 | 
				
			||||||
 | 
											<rarity>4</rarity>
 | 
				
			||||||
 | 
											<isHostile>false</isHostile>
 | 
				
			||||||
 | 
											<effecterDef>Skip_ExitNoDelay</effecterDef>
 | 
				
			||||||
 | 
					                        <lootBoxFinalizingRewardSound>lootBoxFinalizingRewardSound</lootBoxFinalizingRewardSound>
 | 
				
			||||||
 | 
					                </li>
 | 
				
			||||||
 | 
					                <li>	
 | 
				
			||||||
 | 
									<pawnKindDef>VAA_IA</pawnKindDef>
 | 
				
			||||||
 | 
											<count>1</count>
 | 
				
			||||||
 | 
											<weight>0.9</weight>
 | 
				
			||||||
 | 
											<rarity>4</rarity>
 | 
				
			||||||
 | 
											<isHostile>false</isHostile>
 | 
				
			||||||
 | 
											<effecterDef>Skip_ExitNoDelay</effecterDef>
 | 
				
			||||||
 | 
					                        <lootBoxFinalizingRewardSound>lootBoxFinalizingRewardSound</lootBoxFinalizingRewardSound>
 | 
				
			||||||
 | 
					                </li>
 | 
				
			||||||
 | 
					                <li>	
 | 
				
			||||||
 | 
									<pawnKindDef>VAA_TohokuKiritan</pawnKindDef>
 | 
				
			||||||
 | 
											<count>1</count>
 | 
				
			||||||
 | 
											<weight>0.9</weight>
 | 
				
			||||||
 | 
											<rarity>4</rarity>
 | 
				
			||||||
 | 
											<isHostile>false</isHostile>
 | 
				
			||||||
 | 
											<effecterDef>Skip_ExitNoDelay</effecterDef>
 | 
				
			||||||
 | 
					                        <lootBoxFinalizingRewardSound>lootBoxFinalizingRewardSound</lootBoxFinalizingRewardSound>
 | 
				
			||||||
 | 
					                </li>
 | 
				
			||||||
 | 
					                <li>	
 | 
				
			||||||
 | 
									<pawnKindDef>VAA_TohokuZunko</pawnKindDef>
 | 
				
			||||||
 | 
											<count>1</count>
 | 
				
			||||||
 | 
											<weight>0.9</weight>
 | 
				
			||||||
 | 
											<rarity>4</rarity>
 | 
				
			||||||
 | 
											<isHostile>false</isHostile>
 | 
				
			||||||
 | 
											<effecterDef>Skip_ExitNoDelay</effecterDef>
 | 
				
			||||||
 | 
					                        <lootBoxFinalizingRewardSound>lootBoxFinalizingRewardSound</lootBoxFinalizingRewardSound>
 | 
				
			||||||
 | 
					                </li>
 | 
				
			||||||
 | 
					                <li>	
 | 
				
			||||||
 | 
									<pawnKindDef>Ratkin_KingHamster</pawnKindDef>
 | 
				
			||||||
 | 
											<count>1</count>
 | 
				
			||||||
 | 
											<weight>1.5</weight>
 | 
				
			||||||
 | 
											<rarity>3</rarity>
 | 
				
			||||||
 | 
											<isHostile>false</isHostile>
 | 
				
			||||||
 | 
											<effecterDef>Skip_ExitNoDelay</effecterDef>
 | 
				
			||||||
 | 
					                        <lootBoxFinalizingRewardSound>lootBoxFinalizingRewardSound</lootBoxFinalizingRewardSound>
 | 
				
			||||||
 | 
					                </li>
 | 
				
			||||||
 | 
					                <li>	
 | 
				
			||||||
 | 
									<pawnKindDef>AA_MeadowAve</pawnKindDef>
 | 
				
			||||||
 | 
											<count>1</count>
 | 
				
			||||||
 | 
											<weight>1.5</weight>
 | 
				
			||||||
 | 
											<rarity>3</rarity>
 | 
				
			||||||
 | 
											<isHostile>false</isHostile>
 | 
				
			||||||
 | 
											<effecterDef>Skip_ExitNoDelay</effecterDef>
 | 
				
			||||||
 | 
					                        <lootBoxFinalizingRewardSound>lootBoxFinalizingRewardSound</lootBoxFinalizingRewardSound>
 | 
				
			||||||
 | 
					                </li>
 | 
				
			||||||
 | 
					                <li>	
 | 
				
			||||||
 | 
									<pawnKindDef>Thrumbo</pawnKindDef>
 | 
				
			||||||
 | 
											<count>1</count>
 | 
				
			||||||
 | 
											<weight>1.5</weight>
 | 
				
			||||||
 | 
											<rarity>3</rarity>
 | 
				
			||||||
 | 
											<isHostile>true</isHostile>
 | 
				
			||||||
 | 
											<effecterDef>Skip_ExitNoDelay</effecterDef>
 | 
				
			||||||
 | 
					                        <lootBoxFinalizingRewardSound>lootBoxFinalizingRewardSound</lootBoxFinalizingRewardSound>
 | 
				
			||||||
 | 
					                </li>
 | 
				
			||||||
 | 
					                <li>	
 | 
				
			||||||
 | 
									<pawnKindDef>AA_DevilSheep</pawnKindDef>
 | 
				
			||||||
 | 
											<count>1</count>
 | 
				
			||||||
 | 
											<weight>1.5</weight>
 | 
				
			||||||
 | 
											<rarity>3</rarity>
 | 
				
			||||||
 | 
											<isHostile>false</isHostile>
 | 
				
			||||||
 | 
											<effecterDef>Skip_ExitNoDelay</effecterDef>
 | 
				
			||||||
 | 
					                        <lootBoxFinalizingRewardSound>lootBoxFinalizingRewardSound</lootBoxFinalizingRewardSound>
 | 
				
			||||||
 | 
					                </li>
 | 
				
			||||||
 | 
					                <li>	
 | 
				
			||||||
 | 
									<pawnKindDef>TW_AiruCat</pawnKindDef>
 | 
				
			||||||
 | 
											<count>1</count>
 | 
				
			||||||
 | 
											<weight>5.67</weight>
 | 
				
			||||||
 | 
											<rarity>2</rarity>
 | 
				
			||||||
 | 
											<isHostile>false</isHostile>
 | 
				
			||||||
 | 
											<effecterDef>Skip_ExitNoDelay</effecterDef>
 | 
				
			||||||
 | 
					                        <lootBoxFinalizingRewardSound>lootBoxFinalizingRewardSound</lootBoxFinalizingRewardSound>
 | 
				
			||||||
 | 
					                </li>
 | 
				
			||||||
 | 
					                <li>	
 | 
				
			||||||
 | 
									<pawnKindDef>Pig</pawnKindDef>
 | 
				
			||||||
 | 
											<count>1</count>
 | 
				
			||||||
 | 
											<weight>5.4</weight>
 | 
				
			||||||
 | 
											<rarity>2</rarity>
 | 
				
			||||||
 | 
											<isHostile>false</isHostile>
 | 
				
			||||||
 | 
											<effecterDef>Skip_ExitNoDelay</effecterDef>
 | 
				
			||||||
 | 
					                        <lootBoxFinalizingRewardSound>lootBoxFinalizingRewardSound</lootBoxFinalizingRewardSound>
 | 
				
			||||||
 | 
					                </li>
 | 
				
			||||||
 | 
					                <li>	
 | 
				
			||||||
 | 
									<pawnKindDef>Cow</pawnKindDef>
 | 
				
			||||||
 | 
											<count>1</count>
 | 
				
			||||||
 | 
											<weight>5.4</weight>
 | 
				
			||||||
 | 
											<rarity>2</rarity>
 | 
				
			||||||
 | 
											<isHostile>false</isHostile>
 | 
				
			||||||
 | 
											<effecterDef>Skip_ExitNoDelay</effecterDef>
 | 
				
			||||||
 | 
					                        <lootBoxFinalizingRewardSound>lootBoxFinalizingRewardSound</lootBoxFinalizingRewardSound>
 | 
				
			||||||
 | 
					                </li>
 | 
				
			||||||
 | 
					                <li>	
 | 
				
			||||||
 | 
									<pawnKindDef>AA_EngorgedTentacularAberration</pawnKindDef>
 | 
				
			||||||
 | 
											<count>1</count>
 | 
				
			||||||
 | 
											<weight>5.4</weight>
 | 
				
			||||||
 | 
											<rarity>2</rarity>
 | 
				
			||||||
 | 
											<isHostile>true</isHostile>
 | 
				
			||||||
 | 
											<effecterDef>Skip_ExitNoDelay</effecterDef>
 | 
				
			||||||
 | 
					                        <lootBoxFinalizingRewardSound>lootBoxFinalizingRewardSound</lootBoxFinalizingRewardSound>
 | 
				
			||||||
 | 
					                </li>
 | 
				
			||||||
 | 
					                <li>	
 | 
				
			||||||
 | 
									<pawnKindDef>Horse</pawnKindDef>
 | 
				
			||||||
 | 
											<count>1</count>
 | 
				
			||||||
 | 
											<weight>5.4</weight>
 | 
				
			||||||
 | 
											<rarity>2</rarity>
 | 
				
			||||||
 | 
											<isHostile>false</isHostile>
 | 
				
			||||||
 | 
											<effecterDef>Skip_ExitNoDelay</effecterDef>
 | 
				
			||||||
 | 
					                        <lootBoxFinalizingRewardSound>lootBoxFinalizingRewardSound</lootBoxFinalizingRewardSound>
 | 
				
			||||||
 | 
					                </li>
 | 
				
			||||||
 | 
					                <li>	
 | 
				
			||||||
 | 
									<pawnKindDef>AEXP_Boombat</pawnKindDef>
 | 
				
			||||||
 | 
											<count>1</count>
 | 
				
			||||||
 | 
											<weight>5.4</weight>
 | 
				
			||||||
 | 
											<rarity>2</rarity>
 | 
				
			||||||
 | 
											<isHostile>false</isHostile>
 | 
				
			||||||
 | 
											<effecterDef>Skip_ExitNoDelay</effecterDef>
 | 
				
			||||||
 | 
					                        <lootBoxFinalizingRewardSound>lootBoxFinalizingRewardSound</lootBoxFinalizingRewardSound>
 | 
				
			||||||
 | 
					                </li>
 | 
				
			||||||
 | 
					                <li>	
 | 
				
			||||||
 | 
									<pawnKindDef>WasteRat</pawnKindDef>
 | 
				
			||||||
 | 
											<count>1</count>
 | 
				
			||||||
 | 
											<weight>21.9</weight>
 | 
				
			||||||
 | 
											<rarity>1</rarity>
 | 
				
			||||||
 | 
											<isHostile>true</isHostile>
 | 
				
			||||||
 | 
											<effecterDef>Skip_ExitNoDelay</effecterDef>
 | 
				
			||||||
 | 
					                        <lootBoxFinalizingRewardSound>lootBoxFinalizingRewardSound</lootBoxFinalizingRewardSound>
 | 
				
			||||||
 | 
					                </li>
 | 
				
			||||||
 | 
					                <li>	
 | 
				
			||||||
 | 
									<pawnKindDef>Chicken</pawnKindDef>
 | 
				
			||||||
 | 
											<count>1</count>
 | 
				
			||||||
 | 
											<weight>21.9</weight>
 | 
				
			||||||
 | 
											<rarity>1</rarity>
 | 
				
			||||||
 | 
											<isHostile>false</isHostile>
 | 
				
			||||||
 | 
											<effecterDef>Skip_ExitNoDelay</effecterDef>
 | 
				
			||||||
 | 
					                        <lootBoxFinalizingRewardSound>lootBoxFinalizingRewardSound</lootBoxFinalizingRewardSound>
 | 
				
			||||||
 | 
					                </li>
 | 
				
			||||||
 | 
					                <li>	
 | 
				
			||||||
 | 
									<pawnKindDef>Tortoise</pawnKindDef>
 | 
				
			||||||
 | 
											<count>1</count>
 | 
				
			||||||
 | 
											<weight>21.9</weight>
 | 
				
			||||||
 | 
											<rarity>1</rarity>
 | 
				
			||||||
 | 
											<isHostile>false</isHostile>
 | 
				
			||||||
 | 
											<effecterDef>Skip_ExitNoDelay</effecterDef>
 | 
				
			||||||
 | 
					                        <lootBoxFinalizingRewardSound>lootBoxFinalizingRewardSound</lootBoxFinalizingRewardSound>
 | 
				
			||||||
 | 
					                </li>
 | 
				
			||||||
 | 
					                <li>	
 | 
				
			||||||
 | 
									<pawnKindDef>Cat</pawnKindDef>
 | 
				
			||||||
 | 
											<count>1</count>
 | 
				
			||||||
 | 
											<weight>21.9</weight>
 | 
				
			||||||
 | 
											<rarity>1</rarity>
 | 
				
			||||||
 | 
											<isHostile>false</isHostile>
 | 
				
			||||||
 | 
											<effecterDef>Skip_ExitNoDelay</effecterDef>
 | 
				
			||||||
 | 
					                        <lootBoxFinalizingRewardSound>lootBoxFinalizingRewardSound</lootBoxFinalizingRewardSound>
 | 
				
			||||||
 | 
					                </li>
 | 
				
			||||||
 | 
									</lootBoxPawnKindDef>
 | 
				
			||||||
 | 
								</li>
 | 
				
			||||||
 | 
							</comps>
 | 
				
			||||||
 | 
						</ThingDef>
 | 
				
			||||||
 | 
					</Defs>
 | 
				
			||||||
@ -22,6 +22,7 @@
 | 
				
			|||||||
		<graphicData>
 | 
							<graphicData>
 | 
				
			||||||
			<texPath>SimpleLootBox/ExampleC</texPath><!-- The texture path of the loot box -->
 | 
								<texPath>SimpleLootBox/ExampleC</texPath><!-- The texture path of the loot box -->
 | 
				
			||||||
			<graphicClass>Graphic_Single</graphicClass>
 | 
								<graphicClass>Graphic_Single</graphicClass>
 | 
				
			||||||
 | 
								<drawSize>1.5</drawSize>
 | 
				
			||||||
		</graphicData>
 | 
							</graphicData>
 | 
				
			||||||
		<statBases>
 | 
							<statBases>
 | 
				
			||||||
			<Mass>1.0</Mass><!-- The mass of the loot box -->
 | 
								<Mass>1.0</Mass><!-- The mass of the loot box -->
 | 
				
			||||||
 | 
				
			|||||||
@ -18,10 +18,11 @@
 | 
				
			|||||||
	<ThingDef ParentName="SimpleLootBoxBase">
 | 
						<ThingDef ParentName="SimpleLootBoxBase">
 | 
				
			||||||
		<defName>SimpleLootBoxExamplezui</defName><!-- Definition name of the loot box -->
 | 
							<defName>SimpleLootBoxExamplezui</defName><!-- Definition name of the loot box -->
 | 
				
			||||||
		<label>原罪猎手武器箱</label><!-- The name of the loot box, which can be localized for translation -->
 | 
							<label>原罪猎手武器箱</label><!-- The name of the loot box, which can be localized for translation -->
 | 
				
			||||||
		<description>每周掉落或者击杀掉落的常驻武器箱</description><!-- The description of the loot box, which can be localized for translation -->
 | 
							<description>每周掉落或者击杀掉落的稀有武器箱</description><!-- The description of the loot box, which can be localized for translation -->
 | 
				
			||||||
		<graphicData>
 | 
							<graphicData>
 | 
				
			||||||
			<texPath>SimpleLootBox/ExampleD</texPath><!-- The texture path of the loot box -->
 | 
								<texPath>SimpleLootBox/ExampleD</texPath><!-- The texture path of the loot box -->
 | 
				
			||||||
			<graphicClass>Graphic_Single</graphicClass>
 | 
								<graphicClass>Graphic_Single</graphicClass>
 | 
				
			||||||
 | 
								<drawSize>1.5</drawSize>
 | 
				
			||||||
		</graphicData>
 | 
							</graphicData>
 | 
				
			||||||
		<statBases>
 | 
							<statBases>
 | 
				
			||||||
			<Mass>1.0</Mass><!-- The mass of the loot box -->
 | 
								<Mass>1.0</Mass><!-- The mass of the loot box -->
 | 
				
			||||||
@ -85,7 +86,7 @@
 | 
				
			|||||||
				<li>
 | 
									<li>
 | 
				
			||||||
						<thingDef>HAR_ZC_Shell_f</thingDef>
 | 
											<thingDef>HAR_ZC_Shell_f</thingDef>
 | 
				
			||||||
						<count>1</count>
 | 
											<count>1</count>
 | 
				
			||||||
						<weight>0.3</weight>
 | 
											<weight>0.9</weight>
 | 
				
			||||||
						<rarity>4</rarity>
 | 
											<rarity>4</rarity>
 | 
				
			||||||
						<quality>Normal</quality>
 | 
											<quality>Normal</quality>
 | 
				
			||||||
						<lootBoxFinalizingRewardSound>lootBoxFinalizingRewardSound</lootBoxFinalizingRewardSound>
 | 
											<lootBoxFinalizingRewardSound>lootBoxFinalizingRewardSound</lootBoxFinalizingRewardSound>
 | 
				
			||||||
@ -94,7 +95,7 @@
 | 
				
			|||||||
				<li>
 | 
									<li>
 | 
				
			||||||
						<thingDef>HAR_ZC_Tops_e</thingDef>
 | 
											<thingDef>HAR_ZC_Tops_e</thingDef>
 | 
				
			||||||
						<count>1</count>
 | 
											<count>1</count>
 | 
				
			||||||
						<weight>0.3</weight>
 | 
											<weight>0.9</weight>
 | 
				
			||||||
						<rarity>4</rarity>
 | 
											<rarity>4</rarity>
 | 
				
			||||||
						<quality>Normal</quality>
 | 
											<quality>Normal</quality>
 | 
				
			||||||
						<lootBoxFinalizingRewardSound>lootBoxFinalizingRewardSound</lootBoxFinalizingRewardSound>
 | 
											<lootBoxFinalizingRewardSound>lootBoxFinalizingRewardSound</lootBoxFinalizingRewardSound>
 | 
				
			||||||
@ -103,7 +104,7 @@
 | 
				
			|||||||
				<li>
 | 
									<li>
 | 
				
			||||||
						<thingDef>HAR_ZC_Heads_e</thingDef>
 | 
											<thingDef>HAR_ZC_Heads_e</thingDef>
 | 
				
			||||||
						<count>1</count>
 | 
											<count>1</count>
 | 
				
			||||||
						<weight>0.3</weight>
 | 
											<weight>0.9</weight>
 | 
				
			||||||
						<rarity>4</rarity>
 | 
											<rarity>4</rarity>
 | 
				
			||||||
						<quality>Normal</quality>
 | 
											<quality>Normal</quality>
 | 
				
			||||||
						<lootBoxFinalizingRewardSound>lootBoxFinalizingRewardSound</lootBoxFinalizingRewardSound>
 | 
											<lootBoxFinalizingRewardSound>lootBoxFinalizingRewardSound</lootBoxFinalizingRewardSound>
 | 
				
			||||||
@ -112,7 +113,7 @@
 | 
				
			|||||||
				<li>
 | 
									<li>
 | 
				
			||||||
						<thingDef>HAR_EL_Item_a</thingDef>
 | 
											<thingDef>HAR_EL_Item_a</thingDef>
 | 
				
			||||||
						<count>1</count>
 | 
											<count>1</count>
 | 
				
			||||||
						<weight>0.3</weight>
 | 
											<weight>0.9</weight>
 | 
				
			||||||
						<rarity>4</rarity>
 | 
											<rarity>4</rarity>
 | 
				
			||||||
						<quality>Normal</quality>
 | 
											<quality>Normal</quality>
 | 
				
			||||||
						<lootBoxFinalizingRewardSound>lootBoxFinalizingRewardSound</lootBoxFinalizingRewardSound>
 | 
											<lootBoxFinalizingRewardSound>lootBoxFinalizingRewardSound</lootBoxFinalizingRewardSound>
 | 
				
			||||||
@ -121,7 +122,7 @@
 | 
				
			|||||||
				<li>
 | 
									<li>
 | 
				
			||||||
						<thingDef>HAR_EL_Item_b</thingDef>
 | 
											<thingDef>HAR_EL_Item_b</thingDef>
 | 
				
			||||||
						<count>1</count>
 | 
											<count>1</count>
 | 
				
			||||||
						<weight>0.3</weight>
 | 
											<weight>0.9</weight>
 | 
				
			||||||
						<rarity>4</rarity>
 | 
											<rarity>4</rarity>
 | 
				
			||||||
						<lootBoxFinalizingRewardSound>lootBoxFinalizingRewardSound</lootBoxFinalizingRewardSound>
 | 
											<lootBoxFinalizingRewardSound>lootBoxFinalizingRewardSound</lootBoxFinalizingRewardSound>
 | 
				
			||||||
						<effecterDef>Skip_ExitNoDelay</effecterDef><!-- 生成奖励时可以播放的特效,不设置就没特效 -->
 | 
											<effecterDef>Skip_ExitNoDelay</effecterDef><!-- 生成奖励时可以播放的特效,不设置就没特效 -->
 | 
				
			||||||
@ -129,7 +130,7 @@
 | 
				
			|||||||
				<li>
 | 
									<li>
 | 
				
			||||||
						<thingDef>HAR_EL_Item_c</thingDef>
 | 
											<thingDef>HAR_EL_Item_c</thingDef>
 | 
				
			||||||
						<count>1</count>
 | 
											<count>1</count>
 | 
				
			||||||
						<weight>0.3</weight>
 | 
											<weight>0.9</weight>
 | 
				
			||||||
						<rarity>4</rarity>
 | 
											<rarity>4</rarity>
 | 
				
			||||||
						<lootBoxFinalizingRewardSound>lootBoxFinalizingRewardSound</lootBoxFinalizingRewardSound>
 | 
											<lootBoxFinalizingRewardSound>lootBoxFinalizingRewardSound</lootBoxFinalizingRewardSound>
 | 
				
			||||||
						<effecterDef>Skip_ExitNoDelay</effecterDef><!-- 生成奖励时可以播放的特效,不设置就没特效 -->
 | 
											<effecterDef>Skip_ExitNoDelay</effecterDef><!-- 生成奖励时可以播放的特效,不设置就没特效 -->
 | 
				
			||||||
@ -137,7 +138,7 @@
 | 
				
			|||||||
				<li>
 | 
									<li>
 | 
				
			||||||
						<thingDef>HAR_EL_Item_d</thingDef>
 | 
											<thingDef>HAR_EL_Item_d</thingDef>
 | 
				
			||||||
						<count>1</count>
 | 
											<count>1</count>
 | 
				
			||||||
						<weight>0.3</weight>
 | 
											<weight>0.9</weight>
 | 
				
			||||||
						<rarity>4</rarity>
 | 
											<rarity>4</rarity>
 | 
				
			||||||
						<lootBoxFinalizingRewardSound>lootBoxFinalizingRewardSound</lootBoxFinalizingRewardSound>
 | 
											<lootBoxFinalizingRewardSound>lootBoxFinalizingRewardSound</lootBoxFinalizingRewardSound>
 | 
				
			||||||
						<effecterDef>Skip_ExitNoDelay</effecterDef><!-- 生成奖励时可以播放的特效,不设置就没特效 -->
 | 
											<effecterDef>Skip_ExitNoDelay</effecterDef><!-- 生成奖励时可以播放的特效,不设置就没特效 -->
 | 
				
			||||||
@ -145,7 +146,7 @@
 | 
				
			|||||||
				<li>
 | 
									<li>
 | 
				
			||||||
						<thingDef>HAR_EL_Item_e</thingDef>
 | 
											<thingDef>HAR_EL_Item_e</thingDef>
 | 
				
			||||||
						<count>1</count>
 | 
											<count>1</count>
 | 
				
			||||||
						<weight>0.3</weight>
 | 
											<weight>0.9</weight>
 | 
				
			||||||
						<rarity>4</rarity>
 | 
											<rarity>4</rarity>
 | 
				
			||||||
						<lootBoxFinalizingRewardSound>lootBoxFinalizingRewardSound</lootBoxFinalizingRewardSound>
 | 
											<lootBoxFinalizingRewardSound>lootBoxFinalizingRewardSound</lootBoxFinalizingRewardSound>
 | 
				
			||||||
						<effecterDef>Skip_ExitNoDelay</effecterDef><!-- 生成奖励时可以播放的特效,不设置就没特效 -->
 | 
											<effecterDef>Skip_ExitNoDelay</effecterDef><!-- 生成奖励时可以播放的特效,不设置就没特效 -->
 | 
				
			||||||
@ -153,7 +154,7 @@
 | 
				
			|||||||
				<li>
 | 
									<li>
 | 
				
			||||||
						<thingDef>Uranium</thingDef>
 | 
											<thingDef>Uranium</thingDef>
 | 
				
			||||||
						<count>300</count>
 | 
											<count>300</count>
 | 
				
			||||||
						<weight>0.3</weight>
 | 
											<weight>1.5</weight>
 | 
				
			||||||
						<rarity>3</rarity>
 | 
											<rarity>3</rarity>
 | 
				
			||||||
						<lootBoxFinalizingRewardSound>lootBoxFinalizingRewardSound</lootBoxFinalizingRewardSound>
 | 
											<lootBoxFinalizingRewardSound>lootBoxFinalizingRewardSound</lootBoxFinalizingRewardSound>
 | 
				
			||||||
						<effecterDef>Skip_ExitNoDelay</effecterDef><!-- 生成奖励时可以播放的特效,不设置就没特效 -->
 | 
											<effecterDef>Skip_ExitNoDelay</effecterDef><!-- 生成奖励时可以播放的特效,不设置就没特效 -->
 | 
				
			||||||
@ -161,7 +162,7 @@
 | 
				
			|||||||
				<li>
 | 
									<li>
 | 
				
			||||||
						<thingDef>ComponentSpacer</thingDef>
 | 
											<thingDef>ComponentSpacer</thingDef>
 | 
				
			||||||
						<count>5</count>
 | 
											<count>5</count>
 | 
				
			||||||
						<weight>0.3</weight>
 | 
											<weight>1.5</weight>
 | 
				
			||||||
						<rarity>3</rarity>
 | 
											<rarity>3</rarity>
 | 
				
			||||||
						<lootBoxFinalizingRewardSound>lootBoxFinalizingRewardSound</lootBoxFinalizingRewardSound>
 | 
											<lootBoxFinalizingRewardSound>lootBoxFinalizingRewardSound</lootBoxFinalizingRewardSound>
 | 
				
			||||||
						<effecterDef>Skip_ExitNoDelay</effecterDef><!-- 生成奖励时可以播放的特效,不设置就没特效 -->
 | 
											<effecterDef>Skip_ExitNoDelay</effecterDef><!-- 生成奖励时可以播放的特效,不设置就没特效 -->
 | 
				
			||||||
@ -169,7 +170,7 @@
 | 
				
			|||||||
				<li>
 | 
									<li>
 | 
				
			||||||
						<thingDef>Meat_HAR_Zoichor</thingDef>
 | 
											<thingDef>Meat_HAR_Zoichor</thingDef>
 | 
				
			||||||
						<count>10</count>
 | 
											<count>10</count>
 | 
				
			||||||
						<weight>0.3</weight>
 | 
											<weight>21.9</weight>
 | 
				
			||||||
						<rarity>1</rarity>
 | 
											<rarity>1</rarity>
 | 
				
			||||||
						<lootBoxFinalizingRewardSound>lootBoxFinalizingRewardSound</lootBoxFinalizingRewardSound>
 | 
											<lootBoxFinalizingRewardSound>lootBoxFinalizingRewardSound</lootBoxFinalizingRewardSound>
 | 
				
			||||||
						<effecterDef>Skip_ExitNoDelay</effecterDef><!-- 生成奖励时可以播放的特效,不设置就没特效 -->
 | 
											<effecterDef>Skip_ExitNoDelay</effecterDef><!-- 生成奖励时可以播放的特效,不设置就没特效 -->
 | 
				
			||||||
@ -177,7 +178,7 @@
 | 
				
			|||||||
				<li>
 | 
									<li>
 | 
				
			||||||
						<thingDef>Wastepack</thingDef>
 | 
											<thingDef>Wastepack</thingDef>
 | 
				
			||||||
						<count>5</count>
 | 
											<count>5</count>
 | 
				
			||||||
						<weight>0.3</weight>
 | 
											<weight>21.9</weight>
 | 
				
			||||||
						<rarity>1</rarity>
 | 
											<rarity>1</rarity>
 | 
				
			||||||
						<lootBoxFinalizingRewardSound>lootBoxFinalizingRewardSound</lootBoxFinalizingRewardSound>
 | 
											<lootBoxFinalizingRewardSound>lootBoxFinalizingRewardSound</lootBoxFinalizingRewardSound>
 | 
				
			||||||
						<effecterDef>Skip_ExitNoDelay</effecterDef><!-- 生成奖励时可以播放的特效,不设置就没特效 -->
 | 
											<effecterDef>Skip_ExitNoDelay</effecterDef><!-- 生成奖励时可以播放的特效,不设置就没特效 -->
 | 
				
			||||||
@ -185,34 +186,68 @@
 | 
				
			|||||||
				<li>
 | 
									<li>
 | 
				
			||||||
						<thingDef>Gold</thingDef>
 | 
											<thingDef>Gold</thingDef>
 | 
				
			||||||
						<count>1</count>
 | 
											<count>1</count>
 | 
				
			||||||
						<weight>0.3</weight>
 | 
											<weight>21.9</weight>
 | 
				
			||||||
 | 
											<rarity>1</rarity>
 | 
				
			||||||
 | 
											<lootBoxFinalizingRewardSound>lootBoxFinalizingRewardSound</lootBoxFinalizingRewardSound>
 | 
				
			||||||
 | 
											<effecterDef>Skip_ExitNoDelay</effecterDef><!-- 生成奖励时可以播放的特效,不设置就没特效 -->
 | 
				
			||||||
 | 
									</li>
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					                  <li>
 | 
				
			||||||
 | 
											<thingDef>Meat_HAR_Xenoorca</thingDef>
 | 
				
			||||||
 | 
											<count>15</count>
 | 
				
			||||||
 | 
											<weight>21.9</weight>
 | 
				
			||||||
						<rarity>1</rarity>
 | 
											<rarity>1</rarity>
 | 
				
			||||||
						<lootBoxFinalizingRewardSound>lootBoxFinalizingRewardSound</lootBoxFinalizingRewardSound>
 | 
											<lootBoxFinalizingRewardSound>lootBoxFinalizingRewardSound</lootBoxFinalizingRewardSound>
 | 
				
			||||||
						<effecterDef>Skip_ExitNoDelay</effecterDef><!-- 生成奖励时可以播放的特效,不设置就没特效 -->
 | 
											<effecterDef>Skip_ExitNoDelay</effecterDef><!-- 生成奖励时可以播放的特效,不设置就没特效 -->
 | 
				
			||||||
				</li>
 | 
									</li>
 | 
				
			||||||
				<li>
 | 
									<li>
 | 
				
			||||||
						<thingDef>WoodLog</thingDef>
 | 
											<thingDef>HAR_SK_Meal_g</thingDef>
 | 
				
			||||||
						<count>10</count>
 | 
											<count>5</count>
 | 
				
			||||||
						<weight>0.3</weight>
 | 
											<weight>5.4</weight>
 | 
				
			||||||
						<rarity>1</rarity>
 | 
											<rarity>2</rarity>
 | 
				
			||||||
						<lootBoxFinalizingRewardSound>lootBoxFinalizingRewardSound</lootBoxFinalizingRewardSound>
 | 
											<lootBoxFinalizingRewardSound>lootBoxFinalizingRewardSound</lootBoxFinalizingRewardSound>
 | 
				
			||||||
						<effecterDef>Skip_ExitNoDelay</effecterDef><!-- 生成奖励时可以播放的特效,不设置就没特效 -->
 | 
											<effecterDef>Skip_ExitNoDelay</effecterDef><!-- 生成奖励时可以播放的特效,不设置就没特效 -->
 | 
				
			||||||
				</li>
 | 
									</li>
 | 
				
			||||||
                  <li>
 | 
									<li>
 | 
				
			||||||
						<thingDef>Meat_HAR_Xenoorca</thingDef>
 | 
											<thingDef>Meat_HAR_Xenoorca</thingDef>
 | 
				
			||||||
						<count>15</count>
 | 
											<count>15</count>
 | 
				
			||||||
						<weight>0.3</weight>
 | 
											<weight>21.9</weight>
 | 
				
			||||||
						<rarity>1</rarity>
 | 
											<rarity>1</rarity>
 | 
				
			||||||
						<lootBoxFinalizingRewardSound>lootBoxFinalizingRewardSound</lootBoxFinalizingRewardSound>
 | 
											<lootBoxFinalizingRewardSound>lootBoxFinalizingRewardSound</lootBoxFinalizingRewardSound>
 | 
				
			||||||
						<effecterDef>Skip_ExitNoDelay</effecterDef><!-- 生成奖励时可以播放的特效,不设置就没特效 -->
 | 
											<effecterDef>Skip_ExitNoDelay</effecterDef><!-- 生成奖励时可以播放的特效,不设置就没特效 -->
 | 
				
			||||||
				</li>
 | 
									</li>
 | 
				
			||||||
 | 
									<li>
 | 
				
			||||||
 | 
											<thingDef>EggChickenUnfertilizec</thingDef>
 | 
				
			||||||
 | 
											<count>5</count>
 | 
				
			||||||
 | 
											<weight>21.9</weight>
 | 
				
			||||||
 | 
											<rarity>1</rarity>
 | 
				
			||||||
 | 
											<lootBoxFinalizingRewardSound>lootBoxFinalizingRewardSound</lootBoxFinalizingRewardSound>
 | 
				
			||||||
 | 
											<effecterDef>Skip_ExitNoDelay</effecterDef><!-- 生成奖励时可以播放的特效,不设置就没特效 -->
 | 
				
			||||||
 | 
									</li>
 | 
				
			||||||
 | 
									<li>
 | 
				
			||||||
 | 
											<thingDef>PsychiteTea</thingDef>
 | 
				
			||||||
 | 
											<count>1</count>
 | 
				
			||||||
 | 
											<weight>21.9</weight>
 | 
				
			||||||
 | 
											<rarity>1</rarity>
 | 
				
			||||||
 | 
											<lootBoxFinalizingRewardSound>lootBoxFinalizingRewardSound</lootBoxFinalizingRewardSound>
 | 
				
			||||||
 | 
											<effecterDef>Skip_ExitNoDelay</effecterDef><!-- 生成奖励时可以播放的特效,不设置就没特效 -->
 | 
				
			||||||
 | 
									</li>
 | 
				
			||||||
 | 
									<li>
 | 
				
			||||||
 | 
											<thingDef>Wastepack</thingDef>
 | 
				
			||||||
 | 
											<count>10</count>
 | 
				
			||||||
 | 
											<weight>21.9</weight>
 | 
				
			||||||
 | 
											<rarity>1</rarity>
 | 
				
			||||||
 | 
											<lootBoxFinalizingRewardSound>lootBoxFinalizingRewardSound</lootBoxFinalizingRewardSound>
 | 
				
			||||||
 | 
											<effecterDef>Skip_ExitNoDelay</effecterDef><!-- 生成奖励时可以播放的特效,不设置就没特效 -->
 | 
				
			||||||
 | 
									</li>
 | 
				
			||||||
 | 
									
 | 
				
			||||||
				</lootBoxThingDef>
 | 
									</lootBoxThingDef>
 | 
				
			||||||
				<lootBoxPawnKindDef>
 | 
									<lootBoxPawnKindDef>
 | 
				
			||||||
				
 | 
									
 | 
				
			||||||
                <li MayRequire="ayameduki.harchaoura">	
 | 
					                <li MayRequire="ayameduki.harchaoura">	
 | 
				
			||||||
				<pawnKindDef>HAR_Zoichor_Player_kami</pawnKindDef>
 | 
									<pawnKindDef>HAR_Zoichor_Player_kami</pawnKindDef>
 | 
				
			||||||
						<count>1</count>
 | 
											<count>1</count>
 | 
				
			||||||
						<weight>21.9</weight>
 | 
											<weight>0.3</weight>
 | 
				
			||||||
						<rarity>5</rarity>
 | 
											<rarity>5</rarity>
 | 
				
			||||||
						<isHostile>false</isHostile>
 | 
											<isHostile>false</isHostile>
 | 
				
			||||||
						<effecterDef>Skip_ExitNoDelay</effecterDef>
 | 
											<effecterDef>Skip_ExitNoDelay</effecterDef>
 | 
				
			||||||
@ -221,16 +256,16 @@
 | 
				
			|||||||
                <li MayRequire="ayameduki.harneclose">	
 | 
					                <li MayRequire="ayameduki.harneclose">	
 | 
				
			||||||
				<pawnKindDef>HAR_Neclose_Player_baby</pawnKindDef>
 | 
									<pawnKindDef>HAR_Neclose_Player_baby</pawnKindDef>
 | 
				
			||||||
						<count>1</count>
 | 
											<count>1</count>
 | 
				
			||||||
						<weight>21.9</weight>
 | 
											<weight>1.5</weight>
 | 
				
			||||||
						<rarity>3</rarity>
 | 
											<rarity>3</rarity>
 | 
				
			||||||
						<isHostile>false</isHostile>
 | 
											<isHostile>false</isHostile>
 | 
				
			||||||
						<effecterDef>Skip_ExitNoDelay</effecterDef>
 | 
											<effecterDef>Skip_ExitNoDelay</effecterDef>
 | 
				
			||||||
                        <lootBoxFinalizingRewardSound>lootBoxFinalizingRewardSound</lootBoxFinalizingRewardSound>
 | 
					                        <lootBoxFinalizingRewardSound>lootBoxFinalizingRewardSound</lootBoxFinalizingRewardSound>
 | 
				
			||||||
                </li>
 | 
					                </li>
 | 
				
			||||||
                <li MayRequire="ayameduki.harsaclean">	
 | 
					                <li MayRequire="ayameduki.harsaclean">	
 | 
				
			||||||
				<pawnKindDef>HAR_Sacleana_Player_kami</pawnKindDef>
 | 
									<pawnKindDef>HAR_Saclean_Player_kami</pawnKindDef>
 | 
				
			||||||
						<count>1</count>
 | 
											<count>1</count>
 | 
				
			||||||
						<weight>21.9</weight>
 | 
											<weight>1.5</weight>
 | 
				
			||||||
						<rarity>3</rarity>
 | 
											<rarity>3</rarity>
 | 
				
			||||||
						<isHostile>false</isHostile>
 | 
											<isHostile>false</isHostile>
 | 
				
			||||||
						<effecterDef>Skip_ExitNoDelay</effecterDef>
 | 
											<effecterDef>Skip_ExitNoDelay</effecterDef>
 | 
				
			||||||
@ -239,7 +274,7 @@
 | 
				
			|||||||
                <li>	
 | 
					                <li>	
 | 
				
			||||||
				<pawnKindDef>TW_AiruCat</pawnKindDef>
 | 
									<pawnKindDef>TW_AiruCat</pawnKindDef>
 | 
				
			||||||
						<count>1</count>
 | 
											<count>1</count>
 | 
				
			||||||
						<weight>21.9</weight>
 | 
											<weight>5.4</weight>
 | 
				
			||||||
						<rarity>2</rarity>
 | 
											<rarity>2</rarity>
 | 
				
			||||||
						<isHostile>false</isHostile>
 | 
											<isHostile>false</isHostile>
 | 
				
			||||||
						<effecterDef>Skip_ExitNoDelay</effecterDef>
 | 
											<effecterDef>Skip_ExitNoDelay</effecterDef>
 | 
				
			||||||
@ -248,7 +283,7 @@
 | 
				
			|||||||
                <li MayRequire="ayameduki.harsilkiera">	
 | 
					                <li MayRequire="ayameduki.harsilkiera">	
 | 
				
			||||||
				<pawnKindDef>HAR_Silkiera_Player_kami</pawnKindDef>
 | 
									<pawnKindDef>HAR_Silkiera_Player_kami</pawnKindDef>
 | 
				
			||||||
						<count>1</count>
 | 
											<count>1</count>
 | 
				
			||||||
						<weight>21.9</weight>
 | 
											<weight>5.4</weight>
 | 
				
			||||||
						<rarity>2</rarity>
 | 
											<rarity>2</rarity>
 | 
				
			||||||
						<isHostile>false</isHostile>
 | 
											<isHostile>false</isHostile>
 | 
				
			||||||
						<effecterDef>Skip_ExitNoDelay</effecterDef>
 | 
											<effecterDef>Skip_ExitNoDelay</effecterDef>
 | 
				
			||||||
@ -257,7 +292,7 @@
 | 
				
			|||||||
                <li MayRequire="nemonian.my">	
 | 
					                <li MayRequire="nemonian.my">	
 | 
				
			||||||
				<pawnKindDef>Moyo_ColonistPawn_kami</pawnKindDef>
 | 
									<pawnKindDef>Moyo_ColonistPawn_kami</pawnKindDef>
 | 
				
			||||||
						<count>1</count>
 | 
											<count>1</count>
 | 
				
			||||||
						<weight>21.9</weight>
 | 
											<weight>5.4</weight>
 | 
				
			||||||
						<rarity>2</rarity>
 | 
											<rarity>2</rarity>
 | 
				
			||||||
						<isHostile>false</isHostile>
 | 
											<isHostile>false</isHostile>
 | 
				
			||||||
						<effecterDef>Skip_ExitNoDelay</effecterDef>
 | 
											<effecterDef>Skip_ExitNoDelay</effecterDef>
 | 
				
			||||||
@ -272,6 +307,15 @@
 | 
				
			|||||||
						<effecterDef>Skip_ExitNoDelay</effecterDef>
 | 
											<effecterDef>Skip_ExitNoDelay</effecterDef>
 | 
				
			||||||
                        <lootBoxFinalizingRewardSound>lootBoxFinalizingRewardSound</lootBoxFinalizingRewardSound>
 | 
					                        <lootBoxFinalizingRewardSound>lootBoxFinalizingRewardSound</lootBoxFinalizingRewardSound>
 | 
				
			||||||
                </li>
 | 
					                </li>
 | 
				
			||||||
 | 
					                <li>	
 | 
				
			||||||
 | 
									<pawnKindDef>Squirrel</pawnKindDef>
 | 
				
			||||||
 | 
											<count>1</count>
 | 
				
			||||||
 | 
											<weight>21.9</weight>
 | 
				
			||||||
 | 
											<rarity>1</rarity>
 | 
				
			||||||
 | 
											<isHostile>true</isHostile>
 | 
				
			||||||
 | 
											<effecterDef>Skip_ExitNoDelay</effecterDef>
 | 
				
			||||||
 | 
					                        <lootBoxFinalizingRewardSound>lootBoxFinalizingRewardSound</lootBoxFinalizingRewardSound>
 | 
				
			||||||
 | 
					                </li>
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
				
			|||||||
@ -23,6 +23,7 @@
 | 
				
			|||||||
		<graphicData>
 | 
							<graphicData>
 | 
				
			||||||
			<texPath>SimpleLootBox/ExampleA</texPath><!-- The texture path of the loot box -->
 | 
								<texPath>SimpleLootBox/ExampleA</texPath><!-- The texture path of the loot box -->
 | 
				
			||||||
			<graphicClass>Graphic_Single</graphicClass>
 | 
								<graphicClass>Graphic_Single</graphicClass>
 | 
				
			||||||
 | 
								<drawSize>1.5</drawSize>
 | 
				
			||||||
		</graphicData>
 | 
							</graphicData>
 | 
				
			||||||
		<statBases>
 | 
							<statBases>
 | 
				
			||||||
			<Mass>1.0</Mass><!-- The mass of the loot box -->
 | 
								<Mass>1.0</Mass><!-- The mass of the loot box -->
 | 
				
			||||||
@ -227,6 +228,7 @@
 | 
				
			|||||||
		<graphicData>
 | 
							<graphicData>
 | 
				
			||||||
			<texPath>SimpleLootBox/ExampleB</texPath>
 | 
								<texPath>SimpleLootBox/ExampleB</texPath>
 | 
				
			||||||
			<graphicClass>Graphic_Single</graphicClass>
 | 
								<graphicClass>Graphic_Single</graphicClass>
 | 
				
			||||||
 | 
								<drawSize>1.5</drawSize>
 | 
				
			||||||
		</graphicData>
 | 
							</graphicData>
 | 
				
			||||||
		<statBases>
 | 
							<statBases>
 | 
				
			||||||
			<Mass>1.0</Mass>
 | 
								<Mass>1.0</Mass>
 | 
				
			||||||
 | 
				
			|||||||
@ -1,12 +1,13 @@
 | 
				
			|||||||
<?xml version="1.0" encoding="utf-8"?>
 | 
					<?xml version="1.0" encoding="utf-8"?>
 | 
				
			||||||
<ModMetaData>
 | 
					<ModMetaData>
 | 
				
			||||||
  <name>Simple Loot Box</name>
 | 
					  <name>边缘开箱</name>
 | 
				
			||||||
  <author>Verniy709</author>
 | 
					  <author>NHUX</author>
 | 
				
			||||||
  <supportedVersions>
 | 
					  <supportedVersions>
 | 
				
			||||||
    <li>1.5</li>
 | 
					    <li>1.5</li>
 | 
				
			||||||
  </supportedVersions>
 | 
					  </supportedVersions>
 | 
				
			||||||
  <packageId>Verniy709.SimpleLootBox</packageId>
 | 
					  <packageId>NHUX.SimpleLootBox</packageId>
 | 
				
			||||||
  <description>
 | 
					  <description>
 | 
				
			||||||
 | 
					    开箱mod,适合在服务器里使用,目前测试版
 | 
				
			||||||
  </description>
 | 
					  </description>
 | 
				
			||||||
  <modDependencies>
 | 
					  <modDependencies>
 | 
				
			||||||
    <li>
 | 
					    <li>
 | 
				
			||||||
 | 
				
			|||||||
							
								
								
									
										1
									
								
								About/PublishedFileId.txt
									
									
									
									
									
										Normal file
									
								
							
							
						
						@ -0,0 +1 @@
 | 
				
			|||||||
 | 
					3479112682
 | 
				
			||||||
| 
		 Before Width: | Height: | Size: 196 KiB After Width: | Height: | Size: 128 KiB  | 
| 
		 Before Width: | Height: | Size: 196 KiB After Width: | Height: | Size: 129 KiB  | 
| 
		 Before Width: | Height: | Size: 132 KiB After Width: | Height: | Size: 128 KiB  | 
| 
		 Before Width: | Height: | Size: 158 KiB After Width: | Height: | Size: 98 KiB  | 
							
								
								
									
										
											BIN
										
									
								
								Content/Textures/SimpleLootBox/ExampleE.png
									
									
									
									
									
										Normal file
									
								
							
							
						
						| 
		 After Width: | Height: | Size: 128 KiB  | 
@ -7,6 +7,8 @@
 | 
				
			|||||||
		<combatPower>100</combatPower><!-- 袭击占用分数 -->
 | 
							<combatPower>100</combatPower><!-- 袭击占用分数 -->
 | 
				
			||||||
		<defaultFactionType>Silkiera_P_Faction</defaultFactionType>
 | 
							<defaultFactionType>Silkiera_P_Faction</defaultFactionType>
 | 
				
			||||||
		<isFighter>true</isFighter>
 | 
							<isFighter>true</isFighter>
 | 
				
			||||||
 | 
							<minGenerationAge>0.01</minGenerationAge><!-- Minimum biological age for pawn generation -->
 | 
				
			||||||
 | 
							<maxGenerationAge>30</maxGenerationAge>
 | 
				
			||||||
		<backstoryFilters><!--↓1.4以降 ■生い立ち-->
 | 
							<backstoryFilters><!--↓1.4以降 ■生い立ち-->
 | 
				
			||||||
			<li>
 | 
								<li>
 | 
				
			||||||
				<categories>
 | 
									<categories>
 | 
				
			||||||
@ -28,7 +30,7 @@
 | 
				
			|||||||
		<!--<apparelRequired>
 | 
							<!--<apparelRequired>
 | 
				
			||||||
			<li>HAR_CO_Apparel_Tops_a</li>
 | 
								<li>HAR_CO_Apparel_Tops_a</li>
 | 
				
			||||||
		</apparelRequired>-->
 | 
							</apparelRequired>-->
 | 
				
			||||||
		<pawnGroupDevelopmentStage>Aya_Race_HumanlikeBaby</pawnGroupDevelopmentStage>
 | 
							<pawnGroupDevelopmentStage>Baby</pawnGroupDevelopmentStage>
 | 
				
			||||||
	</PawnKindDef>
 | 
						</PawnKindDef>
 | 
				
			||||||
 | 
					
 | 
				
			||||||
</Defs>
 | 
					</Defs>
 | 
				
			||||||
 | 
				
			|||||||
@ -16,7 +16,7 @@
 | 
				
			|||||||
			</li>
 | 
								</li>
 | 
				
			||||||
		</backstoryFilters>
 | 
							</backstoryFilters>
 | 
				
			||||||
		<minGenerationAge>0.01</minGenerationAge><!-- 生成人物的最小生物年龄 -->
 | 
							<minGenerationAge>0.01</minGenerationAge><!-- 生成人物的最小生物年龄 -->
 | 
				
			||||||
		<maxGenerationAge>30</maxGenerationAge><!-- 生成人物的最大生物年龄 -->
 | 
							<maxGenerationAge>3</maxGenerationAge><!-- 生成人物的最大生物年龄 -->
 | 
				
			||||||
		<techHediffsTags Inherit="true"><!-- 用来去除可能从parentName里继承的仿生体tag -->
 | 
							<techHediffsTags Inherit="true"><!-- 用来去除可能从parentName里继承的仿生体tag -->
 | 
				
			||||||
		</techHediffsTags>
 | 
							</techHediffsTags>
 | 
				
			||||||
		<weaponTags Inherit="true"><!-- 用来去除可能从parentName里继承的武器tag -->
 | 
							<weaponTags Inherit="true"><!-- 用来去除可能从parentName里继承的武器tag -->
 | 
				
			||||||
@ -33,7 +33,7 @@
 | 
				
			|||||||
				<Aya_Race_Xenotype MayRequire="Ludeon.RimWorld.Biotech">9999</Aya_Race_Xenotype>
 | 
									<Aya_Race_Xenotype MayRequire="Ludeon.RimWorld.Biotech">9999</Aya_Race_Xenotype>
 | 
				
			||||||
			</xenotypeChances>
 | 
								</xenotypeChances>
 | 
				
			||||||
		</xenotypeSet>
 | 
							</xenotypeSet>
 | 
				
			||||||
		<pawnGroupDevelopmentStage>Aya_Race_HumanlikeBaby</pawnGroupDevelopmentStage>
 | 
							<pawnGroupDevelopmentStage>Baby</pawnGroupDevelopmentStage>
 | 
				
			||||||
	</PawnKindDef>
 | 
						</PawnKindDef>
 | 
				
			||||||
 | 
					
 | 
				
			||||||
</Defs>
 | 
					</Defs>
 | 
				
			||||||
 | 
				
			|||||||