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This commit is contained in:
parent
b329271be6
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@ -27,6 +27,7 @@
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<Mass>1.0</Mass><!-- The mass of the loot box -->
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<MarketValue>10</MarketValue><!-- The market value of the loot box itself -->
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</statBases>
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<useHitPoints>false</useHitPoints>
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<tradeability>Sellable</tradeability><!-- Whether the loot box can be traded. Some literal values are available for this setting: None Sellable Buyable All -->
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<comps>
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<li Class="CompProperties_Usable">
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@ -40,8 +41,10 @@
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<lootBoxList>
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<li>
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<thingDef>SimpleLootBoxExampleziyuan</thingDef><!-- The loot box's defName, added to the global drop list for killing creatures; if you have a custom key item, consider adding it here as well -->
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<chance>0.05</chance><!-- The drop chance of this loot box; defaults to 0.05 (5%) if not specified -->
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<chance>0.01</chance><!-- The drop chance of this loot box; defaults to 0.05 (5%) if not specified -->
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<lootBoxSpawnGroup>SimpleLootBoxGroupX</lootBoxSpawnGroup><!-- To spawn a loot box every daysBetweenLootBoxSpawns, assign it to a lootBoxSpawnGroup. All loot boxes in the same group share the chance to spawn, based on their assigned weightInGroup -->
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<weightInGroup>5</weightInGroup><!-- The generation weight of this loot box in its group; default is 1 -->
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<daysBetweenLootBoxSpawns>7</daysBetweenLootBoxSpawns><!-- The frequency of spawning the loot box. daysBetweenLootBoxSpawns = 7, meaning spawn of a such a lootbox every 7 days in the game. All loot boxes in the same lootBoxSpawnGroup should have the same daysBetweenLootBoxSpawns. No default-->
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</li>
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</lootBoxList>
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</li>
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@ -27,6 +27,7 @@
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<Mass>1.0</Mass><!-- The mass of the loot box -->
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<MarketValue>10</MarketValue><!-- The market value of the loot box itself -->
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</statBases>
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<useHitPoints>false</useHitPoints>
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<tradeability>Sellable</tradeability><!-- Whether the loot box can be traded. Some literal values are available for this setting: None Sellable Buyable All -->
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<comps>
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<li Class="CompProperties_Usable">
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@ -35,13 +36,15 @@
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<showUseGizmo>true</showUseGizmo>
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<useDuration>150</useDuration>
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</li>
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<useHitPoints>false</useHitPoints>
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<li Class="SimpleLootBox.CompProperties_SpawnLootBox">
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<lootBoxList>
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<li>
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<thingDef>SimpleLootBoxExamplezui</thingDef><!-- The loot box's defName, added to the global drop list for killing creatures; if you have a custom key item, consider adding it here as well -->
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<chance>0.01</chance><!-- The drop chance of this loot box; defaults to 0.05 (5%) if not specified -->
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<lootBoxSpawnGroup>SimpleLootBoxGroupX</lootBoxSpawnGroup><!-- To spawn a loot box every daysBetweenLootBoxSpawns, assign it to a lootBoxSpawnGroup. All loot boxes in the same group share the chance to spawn, based on their assigned weightInGroup -->
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<weightInGroup>5</weightInGroup><!-- The generation weight of this loot box in its group; default is 1 -->
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<daysBetweenLootBoxSpawns>7</daysBetweenLootBoxSpawns><!-- The frequency of spawning the loot box. daysBetweenLootBoxSpawns = 7, meaning spawn of a such a lootbox every 7 days in the game. All loot boxes in the same lootBoxSpawnGroup should have the same daysBetweenLootBoxSpawns. No default-->
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</li>
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</lootBoxList>
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</li>
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@ -187,7 +190,22 @@
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<lootBoxFinalizingRewardSound>lootBoxFinalizingRewardSound</lootBoxFinalizingRewardSound>
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<effecterDef>Skip_ExitNoDelay</effecterDef><!-- 生成奖励时可以播放的特效,不设置就没特效 -->
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</li>
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<li>
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<thingDef>WoodLog</thingDef>
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<count>10</count>
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<weight>0.3</weight>
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<rarity>1</rarity>
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<lootBoxFinalizingRewardSound>lootBoxFinalizingRewardSound</lootBoxFinalizingRewardSound>
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<effecterDef>Skip_ExitNoDelay</effecterDef><!-- 生成奖励时可以播放的特效,不设置就没特效 -->
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</li>
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<li>
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<thingDef>Meat_HAR_Xenoorca</thingDef>
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<count>15</count>
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<weight>0.3</weight>
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<rarity>1</rarity>
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<lootBoxFinalizingRewardSound>lootBoxFinalizingRewardSound</lootBoxFinalizingRewardSound>
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<effecterDef>Skip_ExitNoDelay</effecterDef><!-- 生成奖励时可以播放的特效,不设置就没特效 -->
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</li>
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</lootBoxThingDef>
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<lootBoxPawnKindDef>
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@ -209,8 +227,8 @@
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<effecterDef>Skip_ExitNoDelay</effecterDef>
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<lootBoxFinalizingRewardSound>lootBoxFinalizingRewardSound</lootBoxFinalizingRewardSound>
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</li>
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<li MayRequire="ayameduki.haridhale">
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<pawnKindDef>HAR_Idhale_Player</pawnKindDef>
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<li MayRequire="ayameduki.harsaclean">
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<pawnKindDef>HAR_Sacleana_Player_kami</pawnKindDef>
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<count>1</count>
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<weight>21.9</weight>
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<rarity>3</rarity>
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@ -245,6 +263,15 @@
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<effecterDef>Skip_ExitNoDelay</effecterDef>
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<lootBoxFinalizingRewardSound>lootBoxFinalizingRewardSound</lootBoxFinalizingRewardSound>
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</li>
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<li MayRequire="ayameduki.harsilkiera">
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<pawnKindDef>HAR_Silkiera_Player_baby</pawnKindDef>
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<count>1</count>
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<weight>21.9</weight>
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<rarity>1</rarity>
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<isHostile>false</isHostile>
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<effecterDef>Skip_ExitNoDelay</effecterDef>
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<lootBoxFinalizingRewardSound>lootBoxFinalizingRewardSound</lootBoxFinalizingRewardSound>
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</li>
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<showUseGizmo>true</showUseGizmo>
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<useDuration>150</useDuration>
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</li>
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<useHitPoints>false</useHitPoints>
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<li Class="SimpleLootBox.CompProperties_SpawnLootBox">
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<lootBoxList>
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<li>
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<thingDef>SimpleLootBoxExampleA</thingDef><!-- The loot box's defName, added to the global drop list for killing creatures; if you have a custom key item, consider adding it here as well -->
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<chance>0.05</chance><!-- The drop chance of this loot box; defaults to 0.05 (5%) if not specified -->
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<chance>0.01</chance><!-- The drop chance of this loot box; defaults to 0.05 (5%) if not specified -->
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<lootBoxSpawnGroup>SimpleLootBoxGroupX</lootBoxSpawnGroup><!-- To spawn a loot box every daysBetweenLootBoxSpawns, assign it to a lootBoxSpawnGroup. All loot boxes in the same group share the chance to spawn, based on their assigned weightInGroup -->
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<weightInGroup>5</weightInGroup><!-- The generation weight of this loot box in its group; default is 1 -->
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<daysBetweenLootBoxSpawns>7</daysBetweenLootBoxSpawns><!-- The frequency of spawning the loot box. daysBetweenLootBoxSpawns = 7, meaning spawn of a such a lootbox every 7 days in the game. All loot boxes in the same lootBoxSpawnGroup should have the same daysBetweenLootBoxSpawns. No default-->
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</li>
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</lootBoxList>
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</li>
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@ -230,8 +232,8 @@
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<Mass>1.0</Mass>
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<MarketValue>10</MarketValue>
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</statBases>
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<useHitPoints>false</useHitPoints><!-- 使用血量 -->
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<tradeability>Sellable</tradeability><!-- -->
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<useHitPoints>false</useHitPoints>
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<tradeability>Sellable</tradeability>
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<comps>
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<li Class="CompProperties_Usable">
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<useJob>UseArtifact</useJob>
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@ -239,19 +241,22 @@
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<showUseGizmo>true</showUseGizmo>
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<useDuration>100</useDuration>
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</li>
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<useHitPoints>false</useHitPoints>
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<li Class="SimpleLootBox.CompProperties_SpawnLootBox">
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<lootBoxList>
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<li>
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<thingDef>SimpleLootBoxExampleB</thingDef>
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<chance>0.05</chance>
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<thingDef>SimpleLootBoxExampleB</thingDef><!-- The loot box's defName, added to the global drop list for killing creatures; if you have a custom key item, consider adding it here as well -->
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<chance>0.01</chance><!-- The drop chance of this loot box; defaults to 0.05 (5%) if not specified -->
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<lootBoxSpawnGroup>SimpleLootBoxGroupX</lootBoxSpawnGroup><!-- To spawn a loot box every daysBetweenLootBoxSpawns, assign it to a lootBoxSpawnGroup. All loot boxes in the same group share the chance to spawn, based on their assigned weightInGroup -->
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<weightInGroup>5</weightInGroup><!-- The generation weight of this loot box in its group; default is 1 -->
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<daysBetweenLootBoxSpawns>7</daysBetweenLootBoxSpawns><!-- The frequency of spawning the loot box. daysBetweenLootBoxSpawns = 7, meaning spawn of a such a lootbox every 7 days in the game. All loot boxes in the same lootBoxSpawnGroup should have the same daysBetweenLootBoxSpawns. No default-->
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</li>
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</lootBoxList>
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</li>
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<li Class="SimpleLootBox.CompProperties_LootBox">
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<lootBoxOpenSound>lootBoxOpenSound</lootBoxOpenSound>
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<lootBoxSpinningSound>lootBoxSpinningSound</lootBoxSpinningSound>
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<lootBoxBackgroundMusicSound>lootBoxBackgroundMusicSoundB</lootBoxBackgroundMusicSound>
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<lootBoxBackgroundMusicSound>lootBoxBackgroundMusicSoundA</lootBoxBackgroundMusicSound>
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<lootBoxBackgroundTexturePath>SimpleLootBox/LootBoxBackgroundB</lootBoxBackgroundTexturePath>
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<lootBoxOpenCost>Silver</lootBoxOpenCost>
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<lootBoxOpenCostCount>128</lootBoxOpenCostCount>
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Content/Textures/SimpleLootBox/LootBoxBackground1.dds
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Content/Textures/SimpleLootBox/LootBoxBackground2.dds
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<li IfModActive="ayameduki.harnexaga">LoadFolders/ayahunxue</li><!--混血-->
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<li IfModActive="oark.ratkinfaction.oberoniaaurea">LoadFolders/glodratk</li><!--金鼠-->
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<li IfModActive="ayameduki.harzoichor">LoadFolders/ayazui</li><!--罪-->
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<li IfModActive="nemonian.my">LoadFolders/moyo</li><!--罪-->
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<li IfModActive="nemonian.my">LoadFolders/moyo</li><!--moyo-->
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<li IfModActive="ayameduki.harsaclean">LoadFolders/ayafeie</li><!--飞蛾-->
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</v1.5>
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</loadFolders>
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LoadFolders/ayafeie/Defs/PawnKinds/PawnKindsExamplefeie.xml
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34
LoadFolders/ayafeie/Defs/PawnKinds/PawnKindsExamplefeie.xml
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<?xml version="1.0" encoding="utf-8" ?>
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<Defs>
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<PawnKindDef ParentName="HAR_Saclean_KindBase">
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<defName>HAR_Saclean_Player_kami</defName><!--■プレイヤー-->
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<label>盒装飞蛾</label>
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<combatPower>100</combatPower><!-- 袭击占用分数 -->
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<defaultFactionType>Saclean_P_Faction</defaultFactionType>
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<isFighter>true</isFighter>
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<backstoryFilters><!--↓1.4以降 ■生い立ち-->
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<li>
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<categories>
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<li>HAR_Saclean_Player</li>
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</categories>
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</li>
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</backstoryFilters>
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<techHediffsMoney>0</techHediffsMoney><!-- Bionic value -->
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<apparelMoney>0</apparelMoney><!-- Apparel value -->
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<weaponMoney>0</weaponMoney><!-- Weapon value -->
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<techHediffsTags Inherit="false"><!-- 用来去除可能从parentName里继承的仿生体tag -->
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</techHediffsTags>
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<weaponTags Inherit="false"><!-- 用来去除可能从parentName里继承的武器tag -->
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</weaponTags>
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<apparelTags Inherit="false"><!-- 用来去除可能从parentName里继承的服装tag -->
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</apparelTags>
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<inventoryOptions Inherit="false"><!-- 用来去除可能从parentName里继承的随身携带物品 -->
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</inventoryOptions>
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<!--<apparelRequired>
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<li>HAR_CO_Apparel_Tops_a</li>
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</apparelRequired>-->
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</PawnKindDef>
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</Defs>
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<?xml version="1.0" encoding="utf-8" ?>
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<Defs>
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<PawnKindDef Name="HAR_Chaoura_Player_kami" ParentName="HAR_Chaoura_KindBase">
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<PawnKindDef ParentName="HAR_Chaoura_KindBase">
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<defName>HAR_Chaoura_Player_kami</defName><!--■プレイヤー-->
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<label>盒装混沌种</label>
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<combatPower>100</combatPower><!-- 袭击占用分数 -->
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<?xml version="1.0" encoding="utf-8" ?>
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<Defs>
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<PawnKindDef Name="HAR_Nexaga_Player_kami" ParentName="HAR_Nexaga_KindBase">
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<PawnKindDef ParentName="HAR_Nexaga_KindBase">
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<defName>HAR_Nexaga_Player_kami</defName><!--■プレイヤー-->
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<label>盒装混血种</label>
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<combatPower>100</combatPower><!-- 袭击占用分数 -->
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<?xml version="1.0" encoding="utf-8" ?>
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<Defs>
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<PawnKindDef Name="HAR_Nearmaere_Player_kami" ParentName="HAR_Nearmaere_KindBase">
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<PawnKindDef ParentName="HAR_Nearmaere_KindBase">
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<defName>HAR_Nearmaere_Player_kami</defName><!--■プレイヤー-->
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<label>盒装魅魔</label>
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<combatPower>100</combatPower><!-- 袭击占用分数 -->
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<?xml version="1.0" encoding="utf-8" ?>
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<Defs>
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<PawnKindDef Name="HAR_Silkiera_Player_kami" ParentName="HAR_Silkiera_KindBase">
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<PawnKindDef ParentName="HAR_Silkiera_KindBase">
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<defName>HAR_Silkiera_Player_kami</defName><!--■プレイヤー-->
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<label>盒装兽娘</label>
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<combatPower>100</combatPower><!-- 袭击占用分数 -->
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<?xml version="1.0" encoding="utf-8" ?>
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<Defs>
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<PawnKindDef ParentName="HAR_Silkiera_KindBase">
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<defName>HAR_Silkiera_Player_baby</defName><!--■プレイヤー-->
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<label>小兽娘</label>
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<combatPower>100</combatPower><!-- 袭击占用分数 -->
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<defaultFactionType>Silkiera_P_Faction</defaultFactionType>
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<isFighter>true</isFighter>
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<backstoryFilters><!--↓1.4以降 ■生い立ち-->
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<li>
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<categories>
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<li>HAR_Silkiera_Player</li>
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</categories>
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</li>
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</backstoryFilters>
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<techHediffsMoney>0</techHediffsMoney><!-- Bionic value -->
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<apparelMoney>0</apparelMoney><!-- Apparel value -->
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<weaponMoney>0</weaponMoney><!-- Weapon value -->
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<techHediffsTags Inherit="false"><!-- 用来去除可能从parentName里继承的仿生体tag -->
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</techHediffsTags>
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<weaponTags Inherit="false"><!-- 用来去除可能从parentName里继承的武器tag -->
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</weaponTags>
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<apparelTags Inherit="false"><!-- 用来去除可能从parentName里继承的服装tag -->
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</apparelTags>
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<inventoryOptions Inherit="false"><!-- 用来去除可能从parentName里继承的随身携带物品 -->
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</inventoryOptions>
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<!--<apparelRequired>
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<li>HAR_CO_Apparel_Tops_a</li>
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</apparelRequired>-->
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<pawnGroupDevelopmentStage>Aya_Race_HumanlikeBaby</pawnGroupDevelopmentStage>
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</PawnKindDef>
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</Defs>
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<?xml version="1.0" encoding="utf-8" ?>
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<Defs>
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<PawnKindDef Name="HAR_Littluna_Player_kami" ParentName="HAR_Littluna_KindBase">
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<PawnKindDef ParentName="HAR_Littluna_KindBase">
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<defName>HAR_Littluna_Player_kami</defName><!--■プレイヤー-->
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<label>盒装伪神族</label>
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<combatPower>100</combatPower><!-- 袭击占用分数 -->
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<?xml version="1.0" encoding="utf-8" ?>
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<Defs>
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<PawnKindDef Name="HAR_Neclose_Player_kami" ParentName="HAR_Neclose_KindBase">
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<PawnKindDef ParentName="HAR_Neclose_KindBase">
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<defName>HAR_Neclose_Player_kami</defName><!--■プレイヤー-->
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<label>盒装菌姬</label>
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<race>HAR_Neclose</race><!-- 人物的种族的定义名 -->
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<?xml version="1.0" encoding="utf-8" ?>
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<Defs>
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<PawnKindDef Name="HAR_Neclose_Player_baby" ParentName="HAR_Neclose_KindBase">
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<PawnKindDef ParentName="HAR_Neclose_KindBase">
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<defName>HAR_Neclose_Player_baby</defName><!--■プレイヤー-->
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<label>小菌姬</label>
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<race>HAR_Neclose</race><!-- 人物的种族的定义名 -->
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<Aya_Race_Xenotype MayRequire="Ludeon.RimWorld.Biotech">9999</Aya_Race_Xenotype>
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</xenotypeChances>
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</xenotypeSet>
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<pawnGroupDevelopmentStage>Aya_Race_HumanlikeChild</pawnGroupDevelopmentStage>
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<pawnGroupDevelopmentStage>Aya_Race_HumanlikeBaby</pawnGroupDevelopmentStage>
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</PawnKindDef>
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</Defs>
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<?xml version="1.0" encoding="utf-8" ?>
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<Defs>
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<PawnKindDef Name="HAR_Eveliet_Player_kami" ParentName="HAR_Eveliet_KindBase">
|
||||
<PawnKindDef ParentName="HAR_Eveliet_KindBase">
|
||||
<defName>HAR_Eveliet_Player_kami</defName><!--■プレイヤー-->
|
||||
<label>盒装伊娃利特</label>
|
||||
<combatPower>100</combatPower><!-- 袭击占用分数 -->
|
||||
|
@ -1,7 +1,7 @@
|
||||
<?xml version="1.0" encoding="utf-8" ?>
|
||||
<Defs>
|
||||
|
||||
<PawnKindDef Name="HAR_Idhale_Player_kami" ParentName="HAR_Idhale_KindBase">
|
||||
<PawnKindDef ParentName="HAR_Idhale_KindBase">
|
||||
<defName>HAR_Idhale_Player_kami</defName><!--■プレイヤー-->
|
||||
<label>盒装幽灵姬</label>
|
||||
<combatPower>100</combatPower><!-- 袭击占用分数 -->
|
||||
|
@ -1,7 +1,7 @@
|
||||
<?xml version="1.0" encoding="utf-8" ?>
|
||||
<Defs>
|
||||
|
||||
<PawnKindDef Name="HAR_Xenoorca_Player_kami" ParentName="HAR_Xenoorca_KindBase">
|
||||
<PawnKindDef ParentName="HAR_Xenoorca_KindBase">
|
||||
<defName>HAR_Xenoorca_Player_kami</defName><!--■プレイヤー-->
|
||||
<label>盒装鱼人</label>
|
||||
<combatPower>100</combatPower><!-- 袭击占用分数 -->
|
||||
|
@ -1,7 +1,7 @@
|
||||
<?xml version="1.0" encoding="utf-8" ?>
|
||||
<Defs>
|
||||
|
||||
<PawnKindDef Name="HAR_Zoichor_Player_kami" ParentName="HAR_Zoichor_KindBase">
|
||||
<PawnKindDef ParentName="HAR_Zoichor_KindBase">
|
||||
<defName>HAR_Zoichor_Player_kami</defName><!--■プレイヤー-->
|
||||
<label>纠罪者</label>
|
||||
<combatPower>100</combatPower><!-- 袭击占用分数 -->
|
||||
@ -14,41 +14,6 @@
|
||||
</categories>
|
||||
</li>
|
||||
</backstoryFiltersOverride>
|
||||
<Operation Class="PatchOperationSequence">
|
||||
<operations>
|
||||
<li Class="PatchOperationReplace">
|
||||
<xpath>Defs/AlienRace.AlienBackstoryDef[@Name="HAR_ZCBackstory_Base"]/forcedTraitsChance</xpath>
|
||||
<value>
|
||||
<forcedTraitsChance>
|
||||
<li>
|
||||
<defName>Kind</defName>
|
||||
<chance>20</chance>
|
||||
</li>
|
||||
<li>
|
||||
<defName Degree="1">Industriousness</defName>
|
||||
<chance>100</chance>
|
||||
</li>
|
||||
<li>
|
||||
<defName Degree="2">Industriousness</defName>
|
||||
<chance>100</chance>
|
||||
</li>
|
||||
<li>
|
||||
<defName Degree="2">Beauty</defName>
|
||||
<chance>50</chance>
|
||||
</li>
|
||||
<li>
|
||||
<defName>Ascetic</defName>
|
||||
<chance>50</chance>
|
||||
</li>
|
||||
<li>
|
||||
<defName Degree="2">Nerves</defName>
|
||||
<chance>50</chance>
|
||||
</li>
|
||||
</forcedTraitsChance>
|
||||
</value>
|
||||
</li>
|
||||
</operations>
|
||||
</Operation>
|
||||
<techHediffsMoney>0</techHediffsMoney><!-- Bionic value -->
|
||||
<apparelMoney>100~500</apparelMoney><!-- Apparel value -->
|
||||
<weaponMoney>0</weaponMoney><!-- Weapon value -->
|
||||
|
@ -24,7 +24,7 @@
|
||||
<useFactionXenotypes>false</useFactionXenotypes>
|
||||
</PawnKindDef>
|
||||
|
||||
<PawnKindDef Name="Dragonian_Boxed" ParentName="LBDragonianBasePawnKind">
|
||||
<PawnKindDef ParentName="LBDragonianBasePawnKind">
|
||||
<defName>Dragonian_Boxed</defName>
|
||||
<label>稀有龙娘</label>
|
||||
<combatPower>100</combatPower>
|
||||
@ -57,12 +57,12 @@
|
||||
<inventoryOptions>
|
||||
</inventoryOptions>
|
||||
|
||||
<skills>
|
||||
<skills>
|
||||
<li>
|
||||
<skill>Melee</skill>
|
||||
<range>8~15</range>
|
||||
</li>
|
||||
|
||||
|
||||
<li>
|
||||
<skill>Animals</skill>
|
||||
<range>8~15</range>
|
||||
@ -71,7 +71,7 @@
|
||||
<skill>Plants</skill>
|
||||
<range>8~15</range>
|
||||
</li>
|
||||
|
||||
|
||||
</skills>
|
||||
</PawnKindDef>
|
||||
|
||||
|
@ -23,10 +23,9 @@
|
||||
</xenotypeSet>
|
||||
<useFactionXenotypes>false</useFactionXenotypes>
|
||||
</PawnKindDef>
|
||||
<inventoryOptions Inherit="False"><!-- 决定了随身携带物品 -->
|
||||
</inventoryOptions>
|
||||
|
||||
<PawnKindDef Name="Dragonian_baby" ParentName="LBDragonianBasePawnKind">
|
||||
|
||||
<PawnKindDef ParentName="LBDragonianBasePawnKind">
|
||||
<defName>Dragonian_baby</defName>
|
||||
<label>小孩龙娘</label>
|
||||
<combatPower>100</combatPower>
|
||||
@ -41,6 +40,8 @@
|
||||
<max>0</max>
|
||||
</apparelMoney>
|
||||
<apparelAllowHeadgearChance>0.4</apparelAllowHeadgearChance>
|
||||
<inventoryOptions Inherit="False"><!-- 决定了随身携带物品 -->
|
||||
</inventoryOptions>
|
||||
|
||||
<weaponTags>
|
||||
</weaponTags>
|
||||
@ -59,7 +60,8 @@
|
||||
<inventoryOptions>
|
||||
</inventoryOptions>
|
||||
|
||||
<skills>
|
||||
<skills>
|
||||
|
||||
<li>
|
||||
<skill>Melee</skill>
|
||||
<range>8~15</range>
|
||||
|
@ -5,9 +5,9 @@
|
||||
<defName>OA_RK_Colonist_A_glod</defName><!--■プレイヤー-->
|
||||
<label>超级金鼠鼠</label>
|
||||
<combatPower>100</combatPower><!-- 袭击占用分数 -->
|
||||
<defaultFactionType>Littluna_P_Faction</defaultFactionType>
|
||||
<!--<defaultFactionType>Littluna_P_Faction</defaultFactionType>-->
|
||||
<isFighter>true</isFighter>
|
||||
<backstoryFiltersOverride>
|
||||
<backstoryFiltersOverride>
|
||||
<li>
|
||||
<categories>
|
||||
<li>OA_RK_Civilian</li>
|
||||
|
@ -1,7 +1,7 @@
|
||||
<?xml version="1.0" encoding="utf-8" ?>
|
||||
<Defs>
|
||||
|
||||
<PawnKindDef Name="Miho_PlayerColonist_kami" ParentName="BaseMihoPlayerPawnKind">
|
||||
<PawnKindDef ParentName="BaseMihoPlayerPawnKind">
|
||||
<defName>Miho_PlayerColonist_kami</defName>
|
||||
<label>盒装美狐</label>
|
||||
<!--펙션def의 defname
|
||||
|
@ -1,7 +1,7 @@
|
||||
<?xml version="1.0" encoding="utf-8" ?>
|
||||
<Defs>
|
||||
|
||||
<PawnKindDef Name="Miho_PlayerColonist_kami" ParentName="BaseMihoPlayerPawnKind">
|
||||
<PawnKindDef ParentName="BaseMihoPlayerPawnKind">
|
||||
<defName>Miho_PlayerColonist_kami</defName>
|
||||
<label>盒装美狐</label>
|
||||
<!--펙션def의 defname
|
||||
|
@ -1,17 +1,15 @@
|
||||
<?xml version="1.0" encoding="utf-8" ?>
|
||||
<Defs>
|
||||
|
||||
<PawnKindDef Name="Moyo_ColonistPawn" ParentName="MoyoPlayerBasePawnKind">
|
||||
<PawnKindDef ParentName="MoyoPlayerBasePawnKind">
|
||||
<defName>Moyo_ColonistPawn_kami</defName>
|
||||
<label>莫约</label>
|
||||
<!--펙션def의 defname
|
||||
-->
|
||||
<combatPower>100</combatPower><!-- 袭击占用分数 -->
|
||||
<defaultFactionType>PlayerColony</defaultFactionType>
|
||||
<backstoryFiltersOverride>
|
||||
<li>
|
||||
<categories>
|
||||
<li>Moyo_TopCivil</li>
|
||||
<li>Moyo_TopCivil</li>
|
||||
<li>Moyo_MiddleCivil</li>
|
||||
<li>Moyo_BotCivil</li>
|
||||
<li>Moyo_Engineer</li>
|
||||
@ -23,7 +21,7 @@
|
||||
</categories>
|
||||
</li>
|
||||
</backstoryFiltersOverride>
|
||||
<techHediffsMoney>0</techHediffsMoney><!-- Bionic value -->
|
||||
<techHediffsMoney>0</techHediffsMoney><!-- Bionic value -->
|
||||
<apparelMoney>0</apparelMoney><!-- Apparel value -->
|
||||
<weaponMoney>0</weaponMoney><!-- Weapon value -->
|
||||
|
||||
|
Loading…
x
Reference in New Issue
Block a user