This commit is contained in:
ProjectKoi-Kalo\Kalo 2025-05-10 15:38:46 +08:00
parent b329271be6
commit c7660fe2c6
31 changed files with 150 additions and 81 deletions

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@ -27,6 +27,7 @@
<Mass>1.0</Mass><!-- The mass of the loot box -->
<MarketValue>10</MarketValue><!-- The market value of the loot box itself -->
</statBases>
<useHitPoints>false</useHitPoints>
<tradeability>Sellable</tradeability><!-- Whether the loot box can be traded. Some literal values are available for this setting None Sellable Buyable All -->
<comps>
<li Class="CompProperties_Usable">
@ -40,8 +41,10 @@
<lootBoxList>
<li>
<thingDef>SimpleLootBoxExampleziyuan</thingDef><!-- The loot box's defName, added to the global drop list for killing creatures; if you have a custom key item, consider adding it here as well -->
<chance>0.05</chance><!-- The drop chance of this loot box; defaults to 0.05 (5%) if not specified -->
<chance>0.01</chance><!-- The drop chance of this loot box; defaults to 0.05 (5%) if not specified -->
<lootBoxSpawnGroup>SimpleLootBoxGroupX</lootBoxSpawnGroup><!-- To spawn a loot box every daysBetweenLootBoxSpawns, assign it to a lootBoxSpawnGroup. All loot boxes in the same group share the chance to spawn, based on their assigned weightInGroup -->
<weightInGroup>5</weightInGroup><!-- The generation weight of this loot box in its group; default is 1 -->
<daysBetweenLootBoxSpawns>7</daysBetweenLootBoxSpawns><!-- The frequency of spawning the loot box. daysBetweenLootBoxSpawns = 7, meaning spawn of a such a lootbox every 7 days in the game. All loot boxes in the same lootBoxSpawnGroup should have the same daysBetweenLootBoxSpawns. No default-->
</li>
</lootBoxList>
</li>

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@ -27,6 +27,7 @@
<Mass>1.0</Mass><!-- The mass of the loot box -->
<MarketValue>10</MarketValue><!-- The market value of the loot box itself -->
</statBases>
<useHitPoints>false</useHitPoints>
<tradeability>Sellable</tradeability><!-- Whether the loot box can be traded. Some literal values are available for this setting None Sellable Buyable All -->
<comps>
<li Class="CompProperties_Usable">
@ -35,13 +36,15 @@
<showUseGizmo>true</showUseGizmo>
<useDuration>150</useDuration>
</li>
<useHitPoints>false</useHitPoints>
<li Class="SimpleLootBox.CompProperties_SpawnLootBox">
<lootBoxList>
<li>
<thingDef>SimpleLootBoxExamplezui</thingDef><!-- The loot box's defName, added to the global drop list for killing creatures; if you have a custom key item, consider adding it here as well -->
<chance>0.01</chance><!-- The drop chance of this loot box; defaults to 0.05 (5%) if not specified -->
<lootBoxSpawnGroup>SimpleLootBoxGroupX</lootBoxSpawnGroup><!-- To spawn a loot box every daysBetweenLootBoxSpawns, assign it to a lootBoxSpawnGroup. All loot boxes in the same group share the chance to spawn, based on their assigned weightInGroup -->
<weightInGroup>5</weightInGroup><!-- The generation weight of this loot box in its group; default is 1 -->
<daysBetweenLootBoxSpawns>7</daysBetweenLootBoxSpawns><!-- The frequency of spawning the loot box. daysBetweenLootBoxSpawns = 7, meaning spawn of a such a lootbox every 7 days in the game. All loot boxes in the same lootBoxSpawnGroup should have the same daysBetweenLootBoxSpawns. No default-->
</li>
</lootBoxList>
</li>
@ -187,7 +190,22 @@
<lootBoxFinalizingRewardSound>lootBoxFinalizingRewardSound</lootBoxFinalizingRewardSound>
<effecterDef>Skip_ExitNoDelay</effecterDef><!-- 生成奖励时可以播放的特效,不设置就没特效 -->
</li>
<li>
<thingDef>WoodLog</thingDef>
<count>10</count>
<weight>0.3</weight>
<rarity>1</rarity>
<lootBoxFinalizingRewardSound>lootBoxFinalizingRewardSound</lootBoxFinalizingRewardSound>
<effecterDef>Skip_ExitNoDelay</effecterDef><!-- 生成奖励时可以播放的特效,不设置就没特效 -->
</li>
<li>
<thingDef>Meat_HAR_Xenoorca</thingDef>
<count>15</count>
<weight>0.3</weight>
<rarity>1</rarity>
<lootBoxFinalizingRewardSound>lootBoxFinalizingRewardSound</lootBoxFinalizingRewardSound>
<effecterDef>Skip_ExitNoDelay</effecterDef><!-- 生成奖励时可以播放的特效,不设置就没特效 -->
</li>
</lootBoxThingDef>
<lootBoxPawnKindDef>
@ -209,8 +227,8 @@
<effecterDef>Skip_ExitNoDelay</effecterDef>
<lootBoxFinalizingRewardSound>lootBoxFinalizingRewardSound</lootBoxFinalizingRewardSound>
</li>
<li MayRequire="ayameduki.haridhale">
<pawnKindDef>HAR_Idhale_Player</pawnKindDef>
<li MayRequire="ayameduki.harsaclean">
<pawnKindDef>HAR_Sacleana_Player_kami</pawnKindDef>
<count>1</count>
<weight>21.9</weight>
<rarity>3</rarity>
@ -245,6 +263,15 @@
<effecterDef>Skip_ExitNoDelay</effecterDef>
<lootBoxFinalizingRewardSound>lootBoxFinalizingRewardSound</lootBoxFinalizingRewardSound>
</li>
<li MayRequire="ayameduki.harsilkiera">
<pawnKindDef>HAR_Silkiera_Player_baby</pawnKindDef>
<count>1</count>
<weight>21.9</weight>
<rarity>1</rarity>
<isHostile>false</isHostile>
<effecterDef>Skip_ExitNoDelay</effecterDef>
<lootBoxFinalizingRewardSound>lootBoxFinalizingRewardSound</lootBoxFinalizingRewardSound>
</li>

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@ -37,13 +37,15 @@
<showUseGizmo>true</showUseGizmo>
<useDuration>150</useDuration>
</li>
<useHitPoints>false</useHitPoints>
<li Class="SimpleLootBox.CompProperties_SpawnLootBox">
<lootBoxList>
<li>
<thingDef>SimpleLootBoxExampleA</thingDef><!-- The loot box's defName, added to the global drop list for killing creatures; if you have a custom key item, consider adding it here as well -->
<chance>0.05</chance><!-- The drop chance of this loot box; defaults to 0.05 (5%) if not specified -->
<chance>0.01</chance><!-- The drop chance of this loot box; defaults to 0.05 (5%) if not specified -->
<lootBoxSpawnGroup>SimpleLootBoxGroupX</lootBoxSpawnGroup><!-- To spawn a loot box every daysBetweenLootBoxSpawns, assign it to a lootBoxSpawnGroup. All loot boxes in the same group share the chance to spawn, based on their assigned weightInGroup -->
<weightInGroup>5</weightInGroup><!-- The generation weight of this loot box in its group; default is 1 -->
<daysBetweenLootBoxSpawns>7</daysBetweenLootBoxSpawns><!-- The frequency of spawning the loot box. daysBetweenLootBoxSpawns = 7, meaning spawn of a such a lootbox every 7 days in the game. All loot boxes in the same lootBoxSpawnGroup should have the same daysBetweenLootBoxSpawns. No default-->
</li>
</lootBoxList>
</li>
@ -230,8 +232,8 @@
<Mass>1.0</Mass>
<MarketValue>10</MarketValue>
</statBases>
<useHitPoints>false</useHitPoints><!-- 使用血量 -->
<tradeability>Sellable</tradeability><!-- -->
<useHitPoints>false</useHitPoints>
<tradeability>Sellable</tradeability>
<comps>
<li Class="CompProperties_Usable">
<useJob>UseArtifact</useJob>
@ -239,19 +241,22 @@
<showUseGizmo>true</showUseGizmo>
<useDuration>100</useDuration>
</li>
<useHitPoints>false</useHitPoints>
<li Class="SimpleLootBox.CompProperties_SpawnLootBox">
<lootBoxList>
<li>
<thingDef>SimpleLootBoxExampleB</thingDef>
<chance>0.05</chance>
<thingDef>SimpleLootBoxExampleB</thingDef><!-- The loot box's defName, added to the global drop list for killing creatures; if you have a custom key item, consider adding it here as well -->
<chance>0.01</chance><!-- The drop chance of this loot box; defaults to 0.05 (5%) if not specified -->
<lootBoxSpawnGroup>SimpleLootBoxGroupX</lootBoxSpawnGroup><!-- To spawn a loot box every daysBetweenLootBoxSpawns, assign it to a lootBoxSpawnGroup. All loot boxes in the same group share the chance to spawn, based on their assigned weightInGroup -->
<weightInGroup>5</weightInGroup><!-- The generation weight of this loot box in its group; default is 1 -->
<daysBetweenLootBoxSpawns>7</daysBetweenLootBoxSpawns><!-- The frequency of spawning the loot box. daysBetweenLootBoxSpawns = 7, meaning spawn of a such a lootbox every 7 days in the game. All loot boxes in the same lootBoxSpawnGroup should have the same daysBetweenLootBoxSpawns. No default-->
</li>
</lootBoxList>
</li>
<li Class="SimpleLootBox.CompProperties_LootBox">
<lootBoxOpenSound>lootBoxOpenSound</lootBoxOpenSound>
<lootBoxSpinningSound>lootBoxSpinningSound</lootBoxSpinningSound>
<lootBoxBackgroundMusicSound>lootBoxBackgroundMusicSoundB</lootBoxBackgroundMusicSound>
<lootBoxBackgroundMusicSound>lootBoxBackgroundMusicSoundA</lootBoxBackgroundMusicSound>
<lootBoxBackgroundTexturePath>SimpleLootBox/LootBoxBackgroundB</lootBoxBackgroundTexturePath>
<lootBoxOpenCost>Silver</lootBoxOpenCost>
<lootBoxOpenCostCount>128</lootBoxOpenCostCount>

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@ -16,6 +16,7 @@
<li IfModActive="ayameduki.harnexaga">LoadFolders/ayahunxue</li><!--混血-->
<li IfModActive="oark.ratkinfaction.oberoniaaurea">LoadFolders/glodratk</li><!--金鼠-->
<li IfModActive="ayameduki.harzoichor">LoadFolders/ayazui</li><!---->
<li IfModActive="nemonian.my">LoadFolders/moyo</li><!---->
<li IfModActive="nemonian.my">LoadFolders/moyo</li><!--moyo-->
<li IfModActive="ayameduki.harsaclean">LoadFolders/ayafeie</li><!--飞蛾-->
</v1.5>
</loadFolders>

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@ -0,0 +1,34 @@
<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<PawnKindDef ParentName="HAR_Saclean_KindBase">
<defName>HAR_Saclean_Player_kami</defName><!--■プレイヤー-->
<label>盒装飞蛾</label>
<combatPower>100</combatPower><!-- 袭击占用分数 -->
<defaultFactionType>Saclean_P_Faction</defaultFactionType>
<isFighter>true</isFighter>
<backstoryFilters><!--↓1.4以降 ■生い立ち-->
<li>
<categories>
<li>HAR_Saclean_Player</li>
</categories>
</li>
</backstoryFilters>
<techHediffsMoney>0</techHediffsMoney><!-- Bionic value -->
<apparelMoney>0</apparelMoney><!-- Apparel value -->
<weaponMoney>0</weaponMoney><!-- Weapon value -->
<techHediffsTags Inherit="false"><!-- 用来去除可能从parentName里继承的仿生体tag -->
</techHediffsTags>
<weaponTags Inherit="false"><!-- 用来去除可能从parentName里继承的武器tag -->
</weaponTags>
<apparelTags Inherit="false"><!-- 用来去除可能从parentName里继承的服装tag -->
</apparelTags>
<inventoryOptions Inherit="false"><!-- 用来去除可能从parentName里继承的随身携带物品 -->
</inventoryOptions>
<!--<apparelRequired>
<li>HAR_CO_Apparel_Tops_a</li>
</apparelRequired>-->
</PawnKindDef>
</Defs>

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@ -1,7 +1,7 @@
<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<PawnKindDef Name="HAR_Chaoura_Player_kami" ParentName="HAR_Chaoura_KindBase">
<PawnKindDef ParentName="HAR_Chaoura_KindBase">
<defName>HAR_Chaoura_Player_kami</defName><!--■プレイヤー-->
<label>盒装混沌种</label>
<combatPower>100</combatPower><!-- 袭击占用分数 -->

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@ -1,7 +1,7 @@
<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<PawnKindDef Name="HAR_Nexaga_Player_kami" ParentName="HAR_Nexaga_KindBase">
<PawnKindDef ParentName="HAR_Nexaga_KindBase">
<defName>HAR_Nexaga_Player_kami</defName><!--■プレイヤー-->
<label>盒装混血种</label>
<combatPower>100</combatPower><!-- 袭击占用分数 -->

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@ -1,7 +1,7 @@
<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<PawnKindDef Name="HAR_Nearmaere_Player_kami" ParentName="HAR_Nearmaere_KindBase">
<PawnKindDef ParentName="HAR_Nearmaere_KindBase">
<defName>HAR_Nearmaere_Player_kami</defName><!--■プレイヤー-->
<label>盒装魅魔</label>
<combatPower>100</combatPower><!-- 袭击占用分数 -->

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@ -1,7 +1,7 @@
<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<PawnKindDef Name="HAR_Silkiera_Player_kami" ParentName="HAR_Silkiera_KindBase">
<PawnKindDef ParentName="HAR_Silkiera_KindBase">
<defName>HAR_Silkiera_Player_kami</defName><!--■プレイヤー-->
<label>盒装兽娘</label>
<combatPower>100</combatPower><!-- 袭击占用分数 -->

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@ -0,0 +1,34 @@
<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<PawnKindDef ParentName="HAR_Silkiera_KindBase">
<defName>HAR_Silkiera_Player_baby</defName><!--■プレイヤー-->
<label>小兽娘</label>
<combatPower>100</combatPower><!-- 袭击占用分数 -->
<defaultFactionType>Silkiera_P_Faction</defaultFactionType>
<isFighter>true</isFighter>
<backstoryFilters><!--↓1.4以降 ■生い立ち-->
<li>
<categories>
<li>HAR_Silkiera_Player</li>
</categories>
</li>
</backstoryFilters>
<techHediffsMoney>0</techHediffsMoney><!-- Bionic value -->
<apparelMoney>0</apparelMoney><!-- Apparel value -->
<weaponMoney>0</weaponMoney><!-- Weapon value -->
<techHediffsTags Inherit="false"><!-- 用来去除可能从parentName里继承的仿生体tag -->
</techHediffsTags>
<weaponTags Inherit="false"><!-- 用来去除可能从parentName里继承的武器tag -->
</weaponTags>
<apparelTags Inherit="false"><!-- 用来去除可能从parentName里继承的服装tag -->
</apparelTags>
<inventoryOptions Inherit="false"><!-- 用来去除可能从parentName里继承的随身携带物品 -->
</inventoryOptions>
<!--<apparelRequired>
<li>HAR_CO_Apparel_Tops_a</li>
</apparelRequired>-->
<pawnGroupDevelopmentStage>Aya_Race_HumanlikeBaby</pawnGroupDevelopmentStage>
</PawnKindDef>
</Defs>

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@ -1,7 +1,7 @@
<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<PawnKindDef Name="HAR_Littluna_Player_kami" ParentName="HAR_Littluna_KindBase">
<PawnKindDef ParentName="HAR_Littluna_KindBase">
<defName>HAR_Littluna_Player_kami</defName><!--■プレイヤー-->
<label>盒装伪神族</label>
<combatPower>100</combatPower><!-- 袭击占用分数 -->

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@ -1,7 +1,7 @@
<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<PawnKindDef Name="HAR_Neclose_Player_kami" ParentName="HAR_Neclose_KindBase">
<PawnKindDef ParentName="HAR_Neclose_KindBase">
<defName>HAR_Neclose_Player_kami</defName><!--■プレイヤー-->
<label>盒装菌姬</label>
<race>HAR_Neclose</race><!-- 人物的种族的定义名 -->

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@ -1,7 +1,7 @@
<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<PawnKindDef Name="HAR_Neclose_Player_baby" ParentName="HAR_Neclose_KindBase">
<PawnKindDef ParentName="HAR_Neclose_KindBase">
<defName>HAR_Neclose_Player_baby</defName><!--■プレイヤー-->
<label>小菌姬</label>
<race>HAR_Neclose</race><!-- 人物的种族的定义名 -->
@ -33,7 +33,7 @@
<Aya_Race_Xenotype MayRequire="Ludeon.RimWorld.Biotech">9999</Aya_Race_Xenotype>
</xenotypeChances>
</xenotypeSet>
<pawnGroupDevelopmentStage>Aya_Race_HumanlikeChild</pawnGroupDevelopmentStage>
<pawnGroupDevelopmentStage>Aya_Race_HumanlikeBaby</pawnGroupDevelopmentStage>
</PawnKindDef>
</Defs>

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@ -1,7 +1,7 @@
<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<PawnKindDef Name="HAR_Eveliet_Player_kami" ParentName="HAR_Eveliet_KindBase">
<PawnKindDef ParentName="HAR_Eveliet_KindBase">
<defName>HAR_Eveliet_Player_kami</defName><!--■プレイヤー-->
<label>盒装伊娃利特</label>
<combatPower>100</combatPower><!-- 袭击占用分数 -->

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@ -1,7 +1,7 @@
<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<PawnKindDef Name="HAR_Idhale_Player_kami" ParentName="HAR_Idhale_KindBase">
<PawnKindDef ParentName="HAR_Idhale_KindBase">
<defName>HAR_Idhale_Player_kami</defName><!--■プレイヤー-->
<label>盒装幽灵姬</label>
<combatPower>100</combatPower><!-- 袭击占用分数 -->

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@ -1,7 +1,7 @@
<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<PawnKindDef Name="HAR_Xenoorca_Player_kami" ParentName="HAR_Xenoorca_KindBase">
<PawnKindDef ParentName="HAR_Xenoorca_KindBase">
<defName>HAR_Xenoorca_Player_kami</defName><!--■プレイヤー-->
<label>盒装鱼人</label>
<combatPower>100</combatPower><!-- 袭击占用分数 -->

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@ -1,7 +1,7 @@
<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<PawnKindDef Name="HAR_Zoichor_Player_kami" ParentName="HAR_Zoichor_KindBase">
<PawnKindDef ParentName="HAR_Zoichor_KindBase">
<defName>HAR_Zoichor_Player_kami</defName><!--■プレイヤー-->
<label>纠罪者</label>
<combatPower>100</combatPower><!-- 袭击占用分数 -->
@ -14,41 +14,6 @@
</categories>
</li>
</backstoryFiltersOverride>
<Operation Class="PatchOperationSequence">
<operations>
<li Class="PatchOperationReplace">
<xpath>Defs/AlienRace.AlienBackstoryDef[@Name="HAR_ZCBackstory_Base"]/forcedTraitsChance</xpath>
<value>
<forcedTraitsChance>
<li>
<defName>Kind</defName>
<chance>20</chance>
</li>
<li>
<defName Degree="1">Industriousness</defName>
<chance>100</chance>
</li>
<li>
<defName Degree="2">Industriousness</defName>
<chance>100</chance>
</li>
<li>
<defName Degree="2">Beauty</defName>
<chance>50</chance>
</li>
<li>
<defName>Ascetic</defName>
<chance>50</chance>
</li>
<li>
<defName Degree="2">Nerves</defName>
<chance>50</chance>
</li>
</forcedTraitsChance>
</value>
</li>
</operations>
</Operation>
<techHediffsMoney>0</techHediffsMoney><!-- Bionic value -->
<apparelMoney>100~500</apparelMoney><!-- Apparel value -->
<weaponMoney>0</weaponMoney><!-- Weapon value -->

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@ -24,7 +24,7 @@
<useFactionXenotypes>false</useFactionXenotypes>
</PawnKindDef>
<PawnKindDef Name="Dragonian_Boxed" ParentName="LBDragonianBasePawnKind">
<PawnKindDef ParentName="LBDragonianBasePawnKind">
<defName>Dragonian_Boxed</defName>
<label>稀有龙娘</label>
<combatPower>100</combatPower>
@ -57,12 +57,12 @@
<inventoryOptions>
</inventoryOptions>
<skills>
<skills>
<li>
<skill>Melee</skill>
<range>8~15</range>
</li>
<li>
<skill>Animals</skill>
<range>8~15</range>
@ -71,7 +71,7 @@
<skill>Plants</skill>
<range>8~15</range>
</li>
</skills>
</PawnKindDef>

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@ -23,10 +23,9 @@
</xenotypeSet>
<useFactionXenotypes>false</useFactionXenotypes>
</PawnKindDef>
<inventoryOptions Inherit="False"><!-- 决定了随身携带物品 -->
</inventoryOptions>
<PawnKindDef Name="Dragonian_baby" ParentName="LBDragonianBasePawnKind">
<PawnKindDef ParentName="LBDragonianBasePawnKind">
<defName>Dragonian_baby</defName>
<label>小孩龙娘</label>
<combatPower>100</combatPower>
@ -41,6 +40,8 @@
<max>0</max>
</apparelMoney>
<apparelAllowHeadgearChance>0.4</apparelAllowHeadgearChance>
<inventoryOptions Inherit="False"><!-- 决定了随身携带物品 -->
</inventoryOptions>
<weaponTags>
</weaponTags>
@ -59,7 +60,8 @@
<inventoryOptions>
</inventoryOptions>
<skills>
<skills>
<li>
<skill>Melee</skill>
<range>8~15</range>

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@ -5,9 +5,9 @@
<defName>OA_RK_Colonist_A_glod</defName><!--■プレイヤー-->
<label>超级金鼠鼠</label>
<combatPower>100</combatPower><!-- 袭击占用分数 -->
<defaultFactionType>Littluna_P_Faction</defaultFactionType>
<!--<defaultFactionType>Littluna_P_Faction</defaultFactionType>-->
<isFighter>true</isFighter>
<backstoryFiltersOverride>
<backstoryFiltersOverride>
<li>
<categories>
<li>OA_RK_Civilian</li>

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@ -1,7 +1,7 @@
<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<PawnKindDef Name="Miho_PlayerColonist_kami" ParentName="BaseMihoPlayerPawnKind">
<PawnKindDef ParentName="BaseMihoPlayerPawnKind">
<defName>Miho_PlayerColonist_kami</defName>
<label>盒装美狐</label>
<!--펙션def의 defname

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@ -1,7 +1,7 @@
<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<PawnKindDef Name="Miho_PlayerColonist_kami" ParentName="BaseMihoPlayerPawnKind">
<PawnKindDef ParentName="BaseMihoPlayerPawnKind">
<defName>Miho_PlayerColonist_kami</defName>
<label>盒装美狐</label>
<!--펙션def의 defname

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@ -1,17 +1,15 @@
<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<PawnKindDef Name="Moyo_ColonistPawn" ParentName="MoyoPlayerBasePawnKind">
<PawnKindDef ParentName="MoyoPlayerBasePawnKind">
<defName>Moyo_ColonistPawn_kami</defName>
<label>莫约</label>
<!--펙션def의 defname
-->
<combatPower>100</combatPower><!-- 袭击占用分数 -->
<defaultFactionType>PlayerColony</defaultFactionType>
<backstoryFiltersOverride>
<li>
<categories>
<li>Moyo_TopCivil</li>
<li>Moyo_TopCivil</li>
<li>Moyo_MiddleCivil</li>
<li>Moyo_BotCivil</li>
<li>Moyo_Engineer</li>
@ -23,7 +21,7 @@
</categories>
</li>
</backstoryFiltersOverride>
<techHediffsMoney>0</techHediffsMoney><!-- Bionic value -->
<techHediffsMoney>0</techHediffsMoney><!-- Bionic value -->
<apparelMoney>0</apparelMoney><!-- Apparel value -->
<weaponMoney>0</weaponMoney><!-- Weapon value -->