"添加新宝箱类型及角色定义,调整宝箱属性并优化掉落配置"
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								1.5/Defs/SimpleLootBox1.xml
									
									
									
									
									
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								1.5/Defs/SimpleLootBox1.xml
									
									
									
									
									
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							@ -0,0 +1,197 @@
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<Defs>
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	<ThingDef ParentName="SimpleLootBoxBase">
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		<defName>SimpleLootBoxExampleB</defName>
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		<label>边缘世界一号箱</label>
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		<thingClass>ThingWithComps</thingClass>
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		<description>Example B.</description>
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		||||
		<graphicData>
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		||||
			<texPath>SimpleLootBox/ExampleB</texPath>
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			<graphicClass>Graphic_Single</graphicClass>
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		||||
		</graphicData>
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		||||
		<statBases>
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		||||
			<Mass>1.0</Mass>
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		||||
			<MarketValue>10</MarketValue>
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		||||
		</statBases>
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		||||
		<tradeability>Sellable</tradeability>
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		||||
		<comps>
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		||||
			<li Class="CompProperties_Usable">
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		||||
				<useJob>UseArtifact</useJob>
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		||||
				<useLabel>Activate {0_label}</useLabel>
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		||||
				<showUseGizmo>true</showUseGizmo>
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		||||
				<useDuration>100</useDuration>
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		||||
			</li>
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		||||
			<li Class="SimpleLootBox.CompProperties_SpawnLootBox">
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		||||
				<lootBoxList>
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		||||
					<li>
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		||||
						<thingDef>SimpleLootBoxExampleB</thingDef>
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		||||
						<chance>0.1</chance>
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		||||
					</li>
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		||||
				</lootBoxList>
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		||||
			</li>
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		||||
			<li Class="SimpleLootBox.CompProperties_LootBox">
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		||||
				<lootBoxOpenSound>lootBoxOpenSound</lootBoxOpenSound>
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		||||
				<lootBoxSpinningSound>lootBoxSpinningSound</lootBoxSpinningSound>
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		||||
				<lootBoxBackgroundMusicSound></lootBoxBackgroundMusicSound>
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		||||
				<lootBoxPawnKindDef>
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		||||
					<li MayRequire="rooandgloomy.dragonianracemod">
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		||||
						<pawnKindDef>Dragonian_Boxed</pawnKindDef><!-- 龙娘 -->
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		||||
						<count>1</count><!-- 该人物生成的数量 -->
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		||||
						<weight>10</weight><!-- 这项奖励的生成权重 -->
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		||||
						<rarity>2</rarity>
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		||||
						<effecterDef>Skip_ExitNoDelay</effecterDef><!-- 生成奖励时可以播放的特效,不设置就没特效 -->
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		||||
						<lootBoxFinalizingRewardSound>lootBoxFinalizingRewardSound</lootBoxFinalizingRewardSound><!-- 该奖励被选中时的音效 -->
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		||||
					</li>
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		||||
					<li MayRequire="ayameduki.harchaoura">
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		||||
						<pawnKindDef>HAR_Chaoura_Player_kami</pawnKindDef><!-- 混沌 -->
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		||||
						<count>1</count><!-- 该人物生成的数量 -->
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		||||
						<weight>10</weight><!-- 这项奖励的生成权重 -->
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		||||
						<rarity>2</rarity>
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		||||
						<effecterDef>Skip_ExitNoDelay</effecterDef><!-- 生成奖励时可以播放的特效,不设置就没特效 -->
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		||||
						<lootBoxFinalizingRewardSound>lootBoxFinalizingRewardSound</lootBoxFinalizingRewardSound><!-- 该奖励被选中时的音效 -->
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		||||
					</li>
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		||||
					<li MayRequire="ayameduki.harneclose">
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						<pawnKindDef>HAR_Neclose_Player_kami</pawnKindDef><!-- 细菌 -->
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		||||
						<count>1</count><!-- 该人物生成的数量 -->
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		||||
						<weight>10</weight><!-- 这项奖励的生成权重 -->
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		||||
						<rarity>2</rarity>
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		||||
						<effecterDef>Skip_ExitNoDelay</effecterDef><!-- 生成奖励时可以播放的特效,不设置就没特效 -->
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		||||
						<lootBoxFinalizingRewardSound>lootBoxFinalizingRewardSound</lootBoxFinalizingRewardSound><!-- 该奖励被选中时的音效 -->
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					</li>
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		||||
					<li MayRequire="ayameduki.harsilkiera">
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		||||
						<pawnKindDef>HAR_Silkiera_Player_kami</pawnKindDef><!-- 兽娘 -->
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		||||
						<count>1</count><!-- 该人物生成的数量 -->
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		||||
						<weight>10</weight><!-- 这项奖励的生成权重 -->
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		||||
						<rarity>2</rarity>
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		||||
						<effecterDef>Skip_ExitNoDelay</effecterDef><!-- 生成奖励时可以播放的特效,不设置就没特效 -->
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		||||
						<lootBoxFinalizingRewardSound>lootBoxFinalizingRewardSound</lootBoxFinalizingRewardSound><!-- 该奖励被选中时的音效 -->
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		||||
					</li>
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		||||
					<li MayRequire="ayameduki.hareveliet">
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						<pawnKindDef>HAR_Eveliet_Player_kami</pawnKindDef><!-- 伊娃 -->
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		||||
						<count>1</count><!-- 该人物生成的数量 -->
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		||||
						<weight>10</weight><!-- 这项奖励的生成权重 -->
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		||||
						<rarity>2</rarity>
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		||||
						<effecterDef>Skip_ExitNoDelay</effecterDef><!-- 生成奖励时可以播放的特效,不设置就没特效 -->
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		||||
						<lootBoxFinalizingRewardSound>lootBoxFinalizingRewardSound</lootBoxFinalizingRewardSound><!-- 该奖励被选中时的音效 -->
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					</li>
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		||||
					<li MayRequire="ayameduki.haridhale">
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						<pawnKindDef>HAR_Idhale_Player_kami</pawnKindDef><!-- 幽灵 -->
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		||||
						<count>1</count><!-- 该人物生成的数量 -->
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		||||
						<weight>10</weight><!-- 这项奖励的生成权重 -->
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						<rarity>2</rarity>
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		||||
						<effecterDef>Skip_ExitNoDelay</effecterDef><!-- 生成奖励时可以播放的特效,不设置就没特效 -->
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		||||
						<lootBoxFinalizingRewardSound>lootBoxFinalizingRewardSound</lootBoxFinalizingRewardSound><!-- 该奖励被选中时的音效 -->
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		||||
					</li>
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					<li MayRequire="ayameduki.harxenoorca">
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						<pawnKindDef>HAR_Xenoorca_Player_kami</pawnKindDef><!-- 鱼人 -->
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						<count>1</count><!-- 该人物生成的数量 -->
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						<weight>10</weight><!-- 这项奖励的生成权重 -->
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						<rarity>2</rarity>
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						<effecterDef>Skip_ExitNoDelay</effecterDef><!-- 生成奖励时可以播放的特效,不设置就没特效 -->
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		||||
						<lootBoxFinalizingRewardSound>lootBoxFinalizingRewardSound</lootBoxFinalizingRewardSound><!-- 该奖励被选中时的音效 -->
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					</li>
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					<li MayRequire="ayameduki.harnexaga">
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						<pawnKindDef>HAR_Nexaga_Player_kami</pawnKindDef><!-- 混血 -->
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						<count>1</count><!-- 该人物生成的数量 -->
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						<weight>10</weight><!-- 这项奖励的生成权重 -->
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						<rarity>2</rarity>
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						<effecterDef>Skip_ExitNoDelay</effecterDef><!-- 生成奖励时可以播放的特效,不设置就没特效 -->
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						<lootBoxFinalizingRewardSound>lootBoxFinalizingRewardSound</lootBoxFinalizingRewardSound><!-- 该奖励被选中时的音效 -->
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					</li>	                      
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					<li MayRequire="miho.fortifiedoutremer">
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						<pawnKindDef>Miho_PlayerColonist_kami</pawnKindDef><!-- 美狐 -->
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						<count>1</count>
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						<weight>1</weight>
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						<rarity>4</rarity>
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						<effecterDef>ExtinguisherExplosion</effecterDef>
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		||||
						<lootBoxFinalizingRewardSound>lootBoxFinalizingRewardSound</lootBoxFinalizingRewardSound>
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		||||
						<effecterDef>Skip_ExitNoDelay</effecterDef><!-- 生成奖励时可以播放的特效,不设置就没特效 -->
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                        <lootBoxFinalizingRewardSound>lootBoxFinalizingRewardSound</lootBoxFinalizingRewardSound><!-- 该奖励被选中时的音效 -->
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					</li>
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					<li>
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						<pawnKindDef>Megascarab</pawnKindDef><!-- 虫子 -->
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						<count>1</count>
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						<weight>8</weight>
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						<rarity>1</rarity>
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		||||
						<effecterDef>ExtinguisherExplosion</effecterDef>
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		||||
						<lootBoxFinalizingRewardSound>lootBoxFinalizingRewardSound</lootBoxFinalizingRewardSound>
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		||||
						<effecterDef>Skip_ExitNoDelay</effecterDef><!-- 生成奖励时可以播放的特效,不设置就没特效 -->
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					</li>
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					<li MayRequire="verniy709.racenhux">
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						<pawnKindDef>NHUX_PlayerA</pawnKindDef><!-- ux -->
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						<count>1</count>
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						<weight>8</weight>
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						<rarity>1</rarity>
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		||||
						<effecterDef>ExtinguisherExplosion</effecterDef>
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		||||
						<lootBoxFinalizingRewardSound>lootBoxFinalizingRewardSound</lootBoxFinalizingRewardSound>
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						<effecterDef>Skip_ExitNoDelay</effecterDef><!-- 生成奖励时可以播放的特效,不设置就没特效 -->
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					</li>
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					<li MayRequire="ayameduki.harnearmare">
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						<pawnKindDef>HAR_Nearmaere_Player_kami</pawnKindDef><!-- 魅魔 -->
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						<count>1</count>
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						<weight>18</weight>
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						<rarity>2</rarity>
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		||||
						<effecterDef>ExtinguisherExplosion</effecterDef>
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		||||
						<lootBoxFinalizingRewardSound>lootBoxFinalizingRewardSound</lootBoxFinalizingRewardSound>
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		||||
						<effecterDef>Skip_ExitNoDelay</effecterDef><!-- 生成奖励时可以播放的特效,不设置就没特效 -->
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					</li>
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					<li MayRequire="ayameduki.harlittluna">
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						<pawnKindDef>HAR_Littluna_Player_kami</pawnKindDef><!-- 伪神 -->
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						<count>1</count>
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						<weight>18</weight>
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						<rarity>2</rarity>
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						<effecterDef>ExtinguisherExplosion</effecterDef>
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		||||
						<lootBoxFinalizingRewardSound>lootBoxFinalizingRewardSound</lootBoxFinalizingRewardSound>
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		||||
						<effecterDef>Skip_ExitNoDelay</effecterDef><!-- 生成奖励时可以播放的特效,不设置就没特效 -->
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					</li>
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					</lootBoxPawnKindDef>
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					<lootBoxThingDef>	
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					<li>
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						<thingDef>Wastepack</thingDef>
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						<count>5</count>
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						<weight>8</weight>
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						<rarity>1</rarity>
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						<lootBoxFinalizingRewardSound>lootBoxFinalizingRewardSound</lootBoxFinalizingRewardSound>
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						<effecterDef>Skip_ExitNoDelay</effecterDef><!-- 生成奖励时可以播放的特效,不设置就没特效 -->
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					</li>
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					<li>
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						<thingDef>Meat_Human</thingDef>
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						<count>5</count>
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						<weight>8</weight>
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						<rarity>1</rarity>
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		||||
						<lootBoxFinalizingRewardSound>lootBoxFinalizingRewardSound</lootBoxFinalizingRewardSound>
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						<effecterDef>Skip_ExitNoDelay</effecterDef><!-- 生成奖励时可以播放的特效,不设置就没特效 -->
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					</li>
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					<li>
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						<thingDef>Leather_Human</thingDef>
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						<count>5</count>
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						<weight>8</weight>
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						<rarity>1</rarity>
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		||||
						<lootBoxFinalizingRewardSound>lootBoxFinalizingRewardSound</lootBoxFinalizingRewardSound>
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		||||
						<effecterDef>Skip_ExitNoDelay</effecterDef><!-- 生成奖励时可以播放的特效,不设置就没特效 -->
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					</li>
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					<li>
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						<thingDef>Silver</thingDef>
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						<count>1</count>
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						<weight>8</weight>
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						<rarity>1</rarity>
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		||||
						<lootBoxFinalizingRewardSound>lootBoxFinalizingRewardSound</lootBoxFinalizingRewardSound>
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		||||
						<effecterDef>Skip_ExitNoDelay</effecterDef><!-- 生成奖励时可以播放的特效,不设置就没特效 -->
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					</li>
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					<li MayRequire="verniy709.racenhux">
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						<thingDef>Meat_NHUX</thingDef>
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						<count>10</count>
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						<weight>8</weight>
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						<rarity>1</rarity>
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		||||
						<lootBoxFinalizingRewardSound>lootBoxFinalizingRewardSound</lootBoxFinalizingRewardSound>
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		||||
						<effecterDef>Skip_ExitNoDelay</effecterDef><!-- 生成奖励时可以播放的特效,不设置就没特效 -->
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					</li>
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					</lootBoxThingDef>
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			</li>
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		</comps>
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	</ThingDef>
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</Defs>
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@ -12,7 +12,7 @@
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	<ThingDef ParentName="SimpleLootBoxBase">
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		||||
		<defName>SimpleLootBoxExampleA</defName><!-- 箱子的定义名 -->
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		<label>simple loot box example A</label><!-- 箱子的名字,可以进行本地化翻译 -->
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		||||
		<label>白银武器箱</label><!-- 箱子的名字,可以进行本地化翻译 -->
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		||||
		<description>Example A.</description><!-- 箱子的描述,可以进行本地化翻译 -->
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		||||
		<graphicData>
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			<texPath>SimpleLootBox/ExampleA</texPath><!-- 箱子的贴图路径 -->
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@ -20,9 +20,9 @@
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		</graphicData>
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		<statBases>
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			<Mass>1.0</Mass><!-- 箱子的重量 -->
 | 
			
		||||
			<MarketValue>100</MarketValue><!-- 箱子本身的价值 -->
 | 
			
		||||
			<MarketValue>10</MarketValue><!-- 箱子本身的价值 -->
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		||||
		</statBases>
 | 
			
		||||
		<tradeability>Buyable</tradeability><!-- 箱子是否可以交易,有几个字面意思可以理解的值 None Sellable Buyable All -->
 | 
			
		||||
		<tradeability>Sellable</tradeability><!-- 箱子是否可以交易,有几个字面意思可以理解的值 None Sellable Buyable All -->
 | 
			
		||||
		<comps>
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		||||
			<li Class="CompProperties_Usable">
 | 
			
		||||
				<useJob>UseArtifact</useJob>
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		||||
@ -34,108 +34,167 @@
 | 
			
		||||
				<lootBoxList>
 | 
			
		||||
					<li>
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		||||
						<thingDef>SimpleLootBoxExampleA</thingDef><!-- 箱子的定义名,加入到击杀生物后的掉落列表 -->
 | 
			
		||||
						<chance>0.5</chance><!-- 这个箱子的掉落概率 -->
 | 
			
		||||
						<chance>0.1</chance><!-- 这个箱子的掉落概率 -->
 | 
			
		||||
					</li>
 | 
			
		||||
				</lootBoxList>
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		||||
			</li>
 | 
			
		||||
			<li Class="SimpleLootBox.CompProperties_LootBox">
 | 
			
		||||
				<lootBoxOpenSound>lootBoxOpenSound</lootBoxOpenSound><!-- 进入开箱界面的音效 -->
 | 
			
		||||
				<lootBoxSpinningSound>lootBoxSpinningSound</lootBoxSpinningSound><!-- 选取物品时的音效,单曲循环sustainer -->
 | 
			
		||||
				<lootBoxBackgroundMusicSound>lootBoxBackgroundMusicSound</lootBoxBackgroundMusicSound><!-- 开箱界面的背景音乐,单曲循环sustainer -->
 | 
			
		||||
				<lootBoxSpinningSound>lootBoxSpinningSound</lootBoxSpinningSound><!-- 选取物品时的音效 -->
 | 
			
		||||
				<lootBoxBackgroundMusicSound></lootBoxBackgroundMusicSound><!-- 开箱界面的背景音乐,单曲循环 -->
 | 
			
		||||
				<lootBoxThingDef>
 | 
			
		||||
					<li>
 | 
			
		||||
						<thingDef>Silver</thingDef><!-- 箱子可以开出的物品的定义名 -->
 | 
			
		||||
						<count>1000</count><!-- 该物品生成的数量 -->
 | 
			
		||||
						<weight>5</weight><!-- 这项奖励的生成权重 -->
 | 
			
		||||
						<rarity>2</rarity><!-- 这项奖励的稀有度(使用的颜色与文本)可用选项 0 1 2 3 4 5 ,不填默认为0,数字越大稀有度越高-->
 | 
			
		||||
						<count>1</count><!-- 该物品生成的数量 -->
 | 
			
		||||
						<weight>9</weight><!-- 这项奖励的生成权重 -->
 | 
			
		||||
						<rarity>1</rarity><!-- 这项奖励的稀有度(使用的颜色与文本)可用选项 0 1 2 3 4 5 ,不填默认为0,数字越大稀有度越高-->
 | 
			
		||||
						<effecterDef>Skip_ExitNoDelay</effecterDef><!-- 生成奖励时可以播放的特效,不设置就没特效 -->
 | 
			
		||||
						<lootBoxFinalizingRewardSound>lootBoxFinalizingRewardSound</lootBoxFinalizingRewardSound><!-- 该奖励被选中时的音效 -->
 | 
			
		||||
					</li>
 | 
			
		||||
					<li>
 | 
			
		||||
						<thingDef>Gold</thingDef>
 | 
			
		||||
						<count>500</count>
 | 
			
		||||
						<weight>1</weight>
 | 
			
		||||
						<rarity>4</rarity>
 | 
			
		||||
						<thingDef>Silver</thingDef><!-- 箱子可以开出的物品的定义名 -->
 | 
			
		||||
						<count>10</count><!-- 该物品生成的数量 -->
 | 
			
		||||
						<weight>8</weight><!-- 这项奖励的生成权重 -->
 | 
			
		||||
						<rarity>1</rarity><!-- 这项奖励的稀有度(使用的颜色与文本)可用选项 0 1 2 3 4 5 ,不填默认为0,数字越大稀有度越高-->
 | 
			
		||||
						<effecterDef>Skip_ExitNoDelay</effecterDef><!-- 生成奖励时可以播放的特效,不设置就没特效 -->
 | 
			
		||||
						<lootBoxFinalizingRewardSound>lootBoxFinalizingRewardSound</lootBoxFinalizingRewardSound><!-- 该奖励被选中时的音效 -->
 | 
			
		||||
					</li>
 | 
			
		||||
					<li>
 | 
			
		||||
						<thingDef>Bed</thingDef>
 | 
			
		||||
						<thingDef>Silver</thingDef><!-- 箱子可以开出的物品的定义名 -->
 | 
			
		||||
						<count>20</count><!-- 该物品生成的数量 -->
 | 
			
		||||
						<weight>8</weight><!-- 这项奖励的生成权重 -->
 | 
			
		||||
						<rarity>1</rarity><!-- 这项奖励的稀有度(使用的颜色与文本)可用选项 0 1 2 3 4 5 ,不填默认为0,数字越大稀有度越高-->
 | 
			
		||||
						<effecterDef>Skip_ExitNoDelay</effecterDef><!-- 生成奖励时可以播放的特效,不设置就没特效 -->
 | 
			
		||||
						<lootBoxFinalizingRewardSound>lootBoxFinalizingRewardSound</lootBoxFinalizingRewardSound><!-- 该奖励被选中时的音效 -->
 | 
			
		||||
					</li>
 | 
			
		||||
					<li>
 | 
			
		||||
						<thingDef>Silver</thingDef><!-- 箱子可以开出的物品的定义名 -->
 | 
			
		||||
						<count>30</count><!-- 该物品生成的数量 -->
 | 
			
		||||
						<weight>8</weight><!-- 这项奖励的生成权重 -->
 | 
			
		||||
						<rarity>1</rarity><!-- 这项奖励的稀有度(使用的颜色与文本)可用选项 0 1 2 3 4 5 ,不填默认为0,数字越大稀有度越高-->
 | 
			
		||||
						<effecterDef>Skip_ExitNoDelay</effecterDef><!-- 生成奖励时可以播放的特效,不设置就没特效 -->
 | 
			
		||||
						<lootBoxFinalizingRewardSound>lootBoxFinalizingRewardSound</lootBoxFinalizingRewardSound><!-- 该奖励被选中时的音效 -->
 | 
			
		||||
					</li>
 | 
			
		||||
					<li>
 | 
			
		||||
						<thingDef>Silver</thingDef><!-- 箱子可以开出的物品的定义名 -->
 | 
			
		||||
						<count>50</count><!-- 该物品生成的数量 -->
 | 
			
		||||
						<weight>8</weight><!-- 这项奖励的生成权重 -->
 | 
			
		||||
						<rarity>1</rarity><!-- 这项奖励的稀有度(使用的颜色与文本)可用选项 0 1 2 3 4 5 ,不填默认为0,数字越大稀有度越高-->
 | 
			
		||||
						<effecterDef>Skip_ExitNoDelay</effecterDef><!-- 生成奖励时可以播放的特效,不设置就没特效 -->
 | 
			
		||||
						<lootBoxFinalizingRewardSound>lootBoxFinalizingRewardSound</lootBoxFinalizingRewardSound><!-- 该奖励被选中时的音效 -->
 | 
			
		||||
					</li>
 | 
			
		||||
					<li>
 | 
			
		||||
						<thingDef>Silver</thingDef>
 | 
			
		||||
						<count>648</count>
 | 
			
		||||
						<weight>3</weight>
 | 
			
		||||
						<rarity>2</rarity>
 | 
			
		||||
						<lootBoxFinalizingRewardSound>lootBoxFinalizingRewardSound</lootBoxFinalizingRewardSound>
 | 
			
		||||
						<effecterDef>Skip_ExitNoDelay</effecterDef><!-- 生成奖励时可以播放的特效,不设置就没特效 -->
 | 
			
		||||
					</li>
 | 
			
		||||
					<li>
 | 
			
		||||
						<thingDef>Silver</thingDef>
 | 
			
		||||
						<count>748</count>
 | 
			
		||||
						<weight>3</weight>
 | 
			
		||||
						<rarity>2</rarity>
 | 
			
		||||
						<lootBoxFinalizingRewardSound>lootBoxFinalizingRewardSound</lootBoxFinalizingRewardSound>
 | 
			
		||||
						<effecterDef>Skip_ExitNoDelay</effecterDef><!-- 生成奖励时可以播放的特效,不设置就没特效 -->
 | 
			
		||||
					</li>
 | 
			
		||||
					<li>
 | 
			
		||||
						<thingDef>Silver</thingDef>
 | 
			
		||||
						<count>666</count>
 | 
			
		||||
						<weight>3</weight>
 | 
			
		||||
						<rarity>2</rarity>
 | 
			
		||||
						<lootBoxFinalizingRewardSound>lootBoxFinalizingRewardSound</lootBoxFinalizingRewardSound>
 | 
			
		||||
						<effecterDef>Skip_ExitNoDelay</effecterDef><!-- 生成奖励时可以播放的特效,不设置就没特效 -->
 | 
			
		||||
					</li>
 | 
			
		||||
					<li>
 | 
			
		||||
						<thingDef>Silver</thingDef>
 | 
			
		||||
						<count>888</count>
 | 
			
		||||
						<weight>3</weight>
 | 
			
		||||
						<rarity>2</rarity>
 | 
			
		||||
						<lootBoxFinalizingRewardSound>lootBoxFinalizingRewardSound</lootBoxFinalizingRewardSound>
 | 
			
		||||
						<effecterDef>Skip_ExitNoDelay</effecterDef><!-- 生成奖励时可以播放的特效,不设置就没特效 -->
 | 
			
		||||
					</li>
 | 
			
		||||
					<li>
 | 
			
		||||
						<thingDef>Silver</thingDef>
 | 
			
		||||
						<stuff>WoodLog</stuff><!-- 如果这个物品是stuffable,会使用这里设置的stuff -->
 | 
			
		||||
						<quality>Masterwork</quality><!-- 如果这个物品有品质,会使用这里设置的品质,可用的品质为 Awful Poor Normal Good Excellent Masterwork Legendary-->
 | 
			
		||||
						<count>1</count>
 | 
			
		||||
						<weight>2</weight>
 | 
			
		||||
						<rarity>2</rarity>
 | 
			
		||||
						<count>5000</count>
 | 
			
		||||
						<weight>1</weight>
 | 
			
		||||
						<rarity>3</rarity>
 | 
			
		||||
						<lootBoxFinalizingRewardSound>lootBoxFinalizingRewardSound</lootBoxFinalizingRewardSound>
 | 
			
		||||
						<effecterDef>Skip_ExitNoDelay</effecterDef><!-- 生成奖励时可以播放的特效,不设置就没特效 -->
 | 
			
		||||
					</li>
 | 
			
		||||
					<li>
 | 
			
		||||
						<thingDef>MeleeWeapon_MonoSword</thingDef>
 | 
			
		||||
						<thingDef>Silver</thingDef>
 | 
			
		||||
						<stuff>WoodLog</stuff><!-- 如果这个物品是stuffable,会使用这里设置的stuff -->
 | 
			
		||||
						<quality>Masterwork</quality><!-- 如果这个物品有品质,会使用这里设置的品质,可用的品质为 Awful Poor Normal Good Excellent Masterwork Legendary-->
 | 
			
		||||
						<count>6000</count>
 | 
			
		||||
						<weight>1</weight>
 | 
			
		||||
						<rarity>3</rarity>
 | 
			
		||||
						<lootBoxFinalizingRewardSound>lootBoxFinalizingRewardSound</lootBoxFinalizingRewardSound>
 | 
			
		||||
						<effecterDef>Skip_ExitNoDelay</effecterDef><!-- 生成奖励时可以播放的特效,不设置就没特效 -->
 | 
			
		||||
					</li>
 | 
			
		||||
					<li>
 | 
			
		||||
						<thingDef>Silver</thingDef>
 | 
			
		||||
						<stuff>WoodLog</stuff><!-- 如果这个物品是stuffable,会使用这里设置的stuff -->
 | 
			
		||||
						<quality>Masterwork</quality><!-- 如果这个物品有品质,会使用这里设置的品质,可用的品质为 Awful Poor Normal Good Excellent Masterwork Legendary-->
 | 
			
		||||
						<count>8000</count>
 | 
			
		||||
						<weight>1</weight>
 | 
			
		||||
						<rarity>3</rarity>
 | 
			
		||||
						<lootBoxFinalizingRewardSound>lootBoxFinalizingRewardSound</lootBoxFinalizingRewardSound>
 | 
			
		||||
						<effecterDef>Skip_ExitNoDelay</effecterDef><!-- 生成奖励时可以播放的特效,不设置就没特效 -->
 | 
			
		||||
					</li>
 | 
			
		||||
					<li>
 | 
			
		||||
						<thingDef>Silver</thingDef>
 | 
			
		||||
						<stuff>WoodLog</stuff><!-- 如果这个物品是stuffable,会使用这里设置的stuff -->
 | 
			
		||||
						<quality>Masterwork</quality><!-- 如果这个物品有品质,会使用这里设置的品质,可用的品质为 Awful Poor Normal Good Excellent Masterwork Legendary-->
 | 
			
		||||
						<count>9999</count>
 | 
			
		||||
						<weight>1</weight>
 | 
			
		||||
						<rarity>3</rarity>
 | 
			
		||||
						<lootBoxFinalizingRewardSound>lootBoxFinalizingRewardSound</lootBoxFinalizingRewardSound>
 | 
			
		||||
						<effecterDef>Skip_ExitNoDelay</effecterDef><!-- 生成奖励时可以播放的特效,不设置就没特效 -->
 | 
			
		||||
					</li>
 | 
			
		||||
					<li>
 | 
			
		||||
						<thingDef>Mechlink</thingDef>
 | 
			
		||||
						<quality>Legendary</quality>
 | 
			
		||||
						<count>1</count>
 | 
			
		||||
						<weight>1</weight>
 | 
			
		||||
						<weight>0.2</weight>
 | 
			
		||||
						<rarity>5</rarity>
 | 
			
		||||
						<effecterDef>GiantExplosion</effecterDef>
 | 
			
		||||
						<lootBoxFinalizingRewardSound>lootBoxFinalizingRewardSound</lootBoxFinalizingRewardSound>
 | 
			
		||||
					</li>
 | 
			
		||||
				    <li>
 | 
			
		||||
						<thingDef>Silver</thingDef>
 | 
			
		||||
						<count>22222</count>
 | 
			
		||||
						<weight>0.4</weight>
 | 
			
		||||
						<rarity>4</rarity>
 | 
			
		||||
						<lootBoxFinalizingRewardSound>lootBoxFinalizingRewardSound</lootBoxFinalizingRewardSound>
 | 
			
		||||
						<effecterDef>Skip_ExitNoDelay</effecterDef><!-- 生成奖励时可以播放的特效,不设置就没特效 -->
 | 
			
		||||
					</li>
 | 
			
		||||
					<li>
 | 
			
		||||
						<thingDef>Silver</thingDef>
 | 
			
		||||
						<count>33333</count>
 | 
			
		||||
						<weight>0.4</weight>
 | 
			
		||||
						<rarity>4</rarity>
 | 
			
		||||
						<lootBoxFinalizingRewardSound>lootBoxFinalizingRewardSound</lootBoxFinalizingRewardSound>
 | 
			
		||||
						<effecterDef>Skip_ExitNoDelay</effecterDef><!-- 生成奖励时可以播放的特效,不设置就没特效 -->
 | 
			
		||||
					</li>
 | 
			
		||||
					<li>
 | 
			
		||||
						<thingDef>Silver</thingDef>
 | 
			
		||||
						<count>33333</count>
 | 
			
		||||
						<weight>0.4</weight>
 | 
			
		||||
						<rarity>4</rarity>
 | 
			
		||||
						<lootBoxFinalizingRewardSound>lootBoxFinalizingRewardSound</lootBoxFinalizingRewardSound>
 | 
			
		||||
						<effecterDef>Skip_ExitNoDelay</effecterDef><!-- 生成奖励时可以播放的特效,不设置就没特效 -->
 | 
			
		||||
				      
 | 
			
		||||
						
 | 
			
		||||
					</li>
 | 
			
		||||
				</lootBoxThingDef>
 | 
			
		||||
			</li>
 | 
			
		||||
		</comps>
 | 
			
		||||
	</ThingDef>
 | 
			
		||||
 | 
			
		||||
	<ThingDef ParentName="SimpleLootBoxBase">
 | 
			
		||||
		<defName>SimpleLootBoxExampleB</defName>
 | 
			
		||||
		<label>simple loot box example B</label>
 | 
			
		||||
		<thingClass>ThingWithComps</thingClass>
 | 
			
		||||
		<description>Example B.</description>
 | 
			
		||||
		<graphicData>
 | 
			
		||||
			<texPath>SimpleLootBox/ExampleB</texPath>
 | 
			
		||||
			<graphicClass>Graphic_Single</graphicClass>
 | 
			
		||||
		</graphicData>
 | 
			
		||||
		<statBases>
 | 
			
		||||
			<Mass>1.0</Mass>
 | 
			
		||||
			<MarketValue>100</MarketValue>
 | 
			
		||||
		</statBases>
 | 
			
		||||
		<tradeability>Buyable</tradeability>
 | 
			
		||||
		<comps>
 | 
			
		||||
			<li Class="CompProperties_Usable">
 | 
			
		||||
				<useJob>UseArtifact</useJob>
 | 
			
		||||
				<useLabel>Activate {0_label}</useLabel>
 | 
			
		||||
				<showUseGizmo>true</showUseGizmo>
 | 
			
		||||
				<useDuration>100</useDuration>
 | 
			
		||||
			</li>
 | 
			
		||||
			<li Class="SimpleLootBox.CompProperties_SpawnLootBox">
 | 
			
		||||
				<lootBoxList>
 | 
			
		||||
					<li>
 | 
			
		||||
						<thingDef>SimpleLootBoxExampleB</thingDef>
 | 
			
		||||
						<chance>0.5</chance>
 | 
			
		||||
					</li>
 | 
			
		||||
				</lootBoxList>
 | 
			
		||||
			</li>
 | 
			
		||||
			<li Class="SimpleLootBox.CompProperties_LootBox">
 | 
			
		||||
				<lootBoxOpenSound>lootBoxOpenSound</lootBoxOpenSound>
 | 
			
		||||
				<lootBoxSpinningSound>lootBoxSpinningSound</lootBoxSpinningSound>
 | 
			
		||||
				<lootBoxBackgroundMusicSound>lootBoxBackgroundMusicSound</lootBoxBackgroundMusicSound>
 | 
			
		||||
				<lootBoxPawnKindDef>
 | 
			
		||||
					<li>
 | 
			
		||||
						<pawnKindDef>Mercenary_Gunner</pawnKindDef><!-- 箱子可以开出的人物的定义名 -->
 | 
			
		||||
						<count>2</count><!-- 该人物生成的数量 -->
 | 
			
		||||
						<weight>5</weight><!-- 这项奖励的生成权重 -->
 | 
			
		||||
					</li>
 | 
			
		||||
					<li>
 | 
			
		||||
						<pawnKindDef>HAR_Nearmaere_Example</pawnKindDef>
 | 
			
		||||
						<count>1</count>
 | 
			
		||||
						<weight>5</weight>
 | 
			
		||||
						<rarity>3</rarity>
 | 
			
		||||
						<effecterDef>ExtinguisherExplosion</effecterDef>
 | 
			
		||||
					</li>
 | 
			
		||||
					<li>
 | 
			
		||||
						<pawnKindDef>Mech_Centurion</pawnKindDef>
 | 
			
		||||
						<count>1</count>
 | 
			
		||||
						<weight>5</weight>
 | 
			
		||||
						<rarity>4</rarity>
 | 
			
		||||
						<effecterDef>ExtinguisherExplosion</effecterDef>
 | 
			
		||||
					</li>
 | 
			
		||||
				</lootBoxPawnKindDef>
 | 
			
		||||
			</li>
 | 
			
		||||
		</comps>
 | 
			
		||||
	</ThingDef>
 | 
			
		||||
 | 
			
		||||
	<ThingDef ParentName="SimpleLootBoxBase">
 | 
			
		||||
		<defName>SimpleLootBoxExampleC</defName>
 | 
			
		||||
		<label>simple loot box example C</label>
 | 
			
		||||
 | 
			
		||||
							
								
								
									
										80
									
								
								1.5/Defs/ayahundun/PawnKinds/PawnKindsExampleHundun.xml
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										80
									
								
								1.5/Defs/ayahundun/PawnKinds/PawnKindsExampleHundun.xml
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,80 @@
 | 
			
		||||
<?xml version="1.0" encoding="utf-8" ?>
 | 
			
		||||
<Defs>
 | 
			
		||||
 | 
			
		||||
	<PawnKindDef Name="HAR_Chaoura_Player_kami" ParentName="HAR_Chaoura_KindBase">
 | 
			
		||||
		<defName>HAR_Chaoura_Player_kami</defName><!--■プレイヤー-->
 | 
			
		||||
		<label>Chaoura_Player</label>
 | 
			
		||||
		<combatPower>100</combatPower><!-- 袭击占用分数 -->
 | 
			
		||||
		<defaultFactionType>Chaoura_P_Faction</defaultFactionType>
 | 
			
		||||
		<isFighter>true</isFighter>
 | 
			
		||||
		<backstoryFilters><!--↓1.4以降 ■生い立ち-->
 | 
			
		||||
			<li>
 | 
			
		||||
				<categories>
 | 
			
		||||
					<li>HAR_Chaoura_Player</li>
 | 
			
		||||
				</categories>
 | 
			
		||||
			</li>
 | 
			
		||||
		</backstoryFilters>
 | 
			
		||||
		<techHediffsTags Inherit="False"><!-- 用来去除可能从parentName里继承的仿生体tag -->
 | 
			
		||||
		</techHediffsTags>
 | 
			
		||||
		<weaponTags Inherit="False"><!-- 用来去除可能从parentName里继承的武器tag -->
 | 
			
		||||
		</weaponTags>
 | 
			
		||||
		<apparelTags Inherit="False"><!-- 用来去除可能从parentName里继承的服装tag -->
 | 
			
		||||
		</apparelTags>
 | 
			
		||||
		<inventoryOptions Inherit="False"><!-- 用来去除可能从parentName里继承的随身携带物品 -->
 | 
			
		||||
		</inventoryOptions>
 | 
			
		||||
		<!--<apparelRequired>
 | 
			
		||||
			<li>HAR_CO_Apparel_Tops_a</li>
 | 
			
		||||
		</apparelRequired>-->
 | 
			
		||||
		<skills>
 | 
			
		||||
			<li>
 | 
			
		||||
				<skill>Melee</skill>
 | 
			
		||||
				<range>6~15</range>
 | 
			
		||||
			</li>
 | 
			
		||||
			<li>
 | 
			
		||||
				<skill>Construction</skill>
 | 
			
		||||
				<range>6~15</range>
 | 
			
		||||
			</li>
 | 
			
		||||
			<li>
 | 
			
		||||
				<skill>Mining</skill>
 | 
			
		||||
				<range>6~15</range>
 | 
			
		||||
			</li>
 | 
			
		||||
			<li>
 | 
			
		||||
				<skill>Cooking</skill>
 | 
			
		||||
				<range>6~15</range>
 | 
			
		||||
			</li>
 | 
			
		||||
			<li>
 | 
			
		||||
				<skill>Plants</skill>
 | 
			
		||||
				<range>6~15</range>
 | 
			
		||||
			</li>
 | 
			
		||||
			<li>
 | 
			
		||||
				<skill>Plants</skill>
 | 
			
		||||
				<range>6~15</range>
 | 
			
		||||
			</li>
 | 
			
		||||
			<li>
 | 
			
		||||
				<skill>Animals</skill>
 | 
			
		||||
				<range>6~15</range>
 | 
			
		||||
			</li>
 | 
			
		||||
			<li>
 | 
			
		||||
				<skill>Crafting</skill>
 | 
			
		||||
				<range>6~15</range>
 | 
			
		||||
			</li>
 | 
			
		||||
			<li>
 | 
			
		||||
				<skill>Artistic</skill>
 | 
			
		||||
				<range>6~15</range>
 | 
			
		||||
			</li>
 | 
			
		||||
			<li>
 | 
			
		||||
				<skill>Social</skill>
 | 
			
		||||
				<range>6~15</range>
 | 
			
		||||
			</li>
 | 
			
		||||
			<li>
 | 
			
		||||
				<skill>Medicine</skill>
 | 
			
		||||
				<range>6~15</range>
 | 
			
		||||
			</li>
 | 
			
		||||
			<li>
 | 
			
		||||
				<skill>Intellectual</skill>
 | 
			
		||||
				<range>6~15</range>
 | 
			
		||||
			</li>
 | 
			
		||||
		</skills>
 | 
			
		||||
	</PawnKindDef>
 | 
			
		||||
 | 
			
		||||
</Defs>
 | 
			
		||||
							
								
								
									
										80
									
								
								1.5/Defs/ayahunxue/PawnKinds/PawnKindsExampleHunxue.xml
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										80
									
								
								1.5/Defs/ayahunxue/PawnKinds/PawnKindsExampleHunxue.xml
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,80 @@
 | 
			
		||||
<?xml version="1.0" encoding="utf-8" ?>
 | 
			
		||||
<Defs>
 | 
			
		||||
 | 
			
		||||
	<PawnKindDef Name="HAR_Nexaga_Player_kami" ParentName="HAR_Nexaga_KindBase">
 | 
			
		||||
		<defName>HAR_Nexaga_Player_kami</defName><!--■プレイヤー-->
 | 
			
		||||
		<label>Nexaga_Player</label>
 | 
			
		||||
		<combatPower>100</combatPower><!-- 袭击占用分数 -->
 | 
			
		||||
		<defaultFactionType>Nexaga_P_Faction</defaultFactionType>
 | 
			
		||||
		<isFighter>true</isFighter>
 | 
			
		||||
		<backstoryFilters><!--↓1.4以降 ■生い立ち-->
 | 
			
		||||
			<li>
 | 
			
		||||
				<categories>
 | 
			
		||||
					<li>HAR_Nexaga_Player</li>
 | 
			
		||||
				</categories>
 | 
			
		||||
			</li>
 | 
			
		||||
		</backstoryFilters>
 | 
			
		||||
		<techHediffsTags Inherit="False"><!-- 用来去除可能从parentName里继承的仿生体tag -->
 | 
			
		||||
		</techHediffsTags>
 | 
			
		||||
		<weaponTags Inherit="False"><!-- 用来去除可能从parentName里继承的武器tag -->
 | 
			
		||||
		</weaponTags>
 | 
			
		||||
		<apparelTags Inherit="False"><!-- 用来去除可能从parentName里继承的服装tag -->
 | 
			
		||||
		</apparelTags>
 | 
			
		||||
		<inventoryOptions Inherit="False"><!-- 用来去除可能从parentName里继承的随身携带物品 -->
 | 
			
		||||
		</inventoryOptions>
 | 
			
		||||
		<!--<apparelRequired>
 | 
			
		||||
			<li>HAR_CO_Apparel_Tops_a</li>
 | 
			
		||||
		</apparelRequired>-->
 | 
			
		||||
		<skills>
 | 
			
		||||
			<li>
 | 
			
		||||
				<skill>Melee</skill>
 | 
			
		||||
				<range>6~15</range>
 | 
			
		||||
			</li>
 | 
			
		||||
			<li>
 | 
			
		||||
				<skill>Construction</skill>
 | 
			
		||||
				<range>6~15</range>
 | 
			
		||||
			</li>
 | 
			
		||||
			<li>
 | 
			
		||||
				<skill>Mining</skill>
 | 
			
		||||
				<range>6~15</range>
 | 
			
		||||
			</li>
 | 
			
		||||
			<li>
 | 
			
		||||
				<skill>Cooking</skill>
 | 
			
		||||
				<range>6~15</range>
 | 
			
		||||
			</li>
 | 
			
		||||
			<li>
 | 
			
		||||
				<skill>Plants</skill>
 | 
			
		||||
				<range>6~15</range>
 | 
			
		||||
			</li>
 | 
			
		||||
			<li>
 | 
			
		||||
				<skill>Plants</skill>
 | 
			
		||||
				<range>6~15</range>
 | 
			
		||||
			</li>
 | 
			
		||||
			<li>
 | 
			
		||||
				<skill>Animals</skill>
 | 
			
		||||
				<range>6~15</range>
 | 
			
		||||
			</li>
 | 
			
		||||
			<li>
 | 
			
		||||
				<skill>Crafting</skill>
 | 
			
		||||
				<range>6~15</range>
 | 
			
		||||
			</li>
 | 
			
		||||
			<li>
 | 
			
		||||
				<skill>Artistic</skill>
 | 
			
		||||
				<range>6~15</range>
 | 
			
		||||
			</li>
 | 
			
		||||
			<li>
 | 
			
		||||
				<skill>Social</skill>
 | 
			
		||||
				<range>6~15</range>
 | 
			
		||||
			</li>
 | 
			
		||||
			<li>
 | 
			
		||||
				<skill>Medicine</skill>
 | 
			
		||||
				<range>6~15</range>
 | 
			
		||||
			</li>
 | 
			
		||||
			<li>
 | 
			
		||||
				<skill>Intellectual</skill>
 | 
			
		||||
				<range>6~15</range>
 | 
			
		||||
			</li>
 | 
			
		||||
		</skills>
 | 
			
		||||
	</PawnKindDef>
 | 
			
		||||
 | 
			
		||||
</Defs>
 | 
			
		||||
							
								
								
									
										80
									
								
								1.5/Defs/ayameimo/PawnKinds/PawnKindsExampleMeimo.xml
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										80
									
								
								1.5/Defs/ayameimo/PawnKinds/PawnKindsExampleMeimo.xml
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,80 @@
 | 
			
		||||
<?xml version="1.0" encoding="utf-8" ?>
 | 
			
		||||
<Defs>
 | 
			
		||||
 | 
			
		||||
	<PawnKindDef Name="HAR_Nearmaere_Player_kami" ParentName="HAR_Nearmaere_KindBase">
 | 
			
		||||
		<defName>HAR_Nearmaere_Player_kami</defName><!--■プレイヤー-->
 | 
			
		||||
		<label>HAR_Nearmaere_Player</label>
 | 
			
		||||
		<combatPower>100</combatPower><!-- 袭击占用分数 -->
 | 
			
		||||
		<defaultFactionType>Nearmaere_P_Faction</defaultFactionType>
 | 
			
		||||
		<isFighter>true</isFighter>
 | 
			
		||||
		<backstoryFilters><!--↓1.4以降 ■生い立ち-->
 | 
			
		||||
			<li>
 | 
			
		||||
				<categories>
 | 
			
		||||
					<li>HAR_Nearmaere_Player</li>
 | 
			
		||||
				</categories>
 | 
			
		||||
			</li>
 | 
			
		||||
		</backstoryFilters>
 | 
			
		||||
		<techHediffsTags Inherit="False"><!-- 用来去除可能从parentName里继承的仿生体tag -->
 | 
			
		||||
		</techHediffsTags>
 | 
			
		||||
		<weaponTags Inherit="False"><!-- 用来去除可能从parentName里继承的武器tag -->
 | 
			
		||||
		</weaponTags>
 | 
			
		||||
		<apparelTags Inherit="False"><!-- 用来去除可能从parentName里继承的服装tag -->
 | 
			
		||||
		</apparelTags>
 | 
			
		||||
		<inventoryOptions Inherit="False"><!-- 用来去除可能从parentName里继承的随身携带物品 -->
 | 
			
		||||
		</inventoryOptions>
 | 
			
		||||
		<!--<apparelRequired>
 | 
			
		||||
			<li>HAR_CO_Apparel_Tops_a</li>
 | 
			
		||||
		</apparelRequired>-->
 | 
			
		||||
		<skills>
 | 
			
		||||
			<li>
 | 
			
		||||
				<skill>Melee</skill>
 | 
			
		||||
				<range>6~15</range>
 | 
			
		||||
			</li>
 | 
			
		||||
			<li>
 | 
			
		||||
				<skill>Construction</skill>
 | 
			
		||||
				<range>6~15</range>
 | 
			
		||||
			</li>
 | 
			
		||||
			<li>
 | 
			
		||||
				<skill>Mining</skill>
 | 
			
		||||
				<range>6~15</range>
 | 
			
		||||
			</li>
 | 
			
		||||
			<li>
 | 
			
		||||
				<skill>Cooking</skill>
 | 
			
		||||
				<range>6~15</range>
 | 
			
		||||
			</li>
 | 
			
		||||
			<li>
 | 
			
		||||
				<skill>Plants</skill>
 | 
			
		||||
				<range>6~15</range>
 | 
			
		||||
			</li>
 | 
			
		||||
			<li>
 | 
			
		||||
				<skill>Plants</skill>
 | 
			
		||||
				<range>6~15</range>
 | 
			
		||||
			</li>
 | 
			
		||||
			<li>
 | 
			
		||||
				<skill>Animals</skill>
 | 
			
		||||
				<range>6~15</range>
 | 
			
		||||
			</li>
 | 
			
		||||
			<li>
 | 
			
		||||
				<skill>Crafting</skill>
 | 
			
		||||
				<range>6~15</range>
 | 
			
		||||
			</li>
 | 
			
		||||
			<li>
 | 
			
		||||
				<skill>Artistic</skill>
 | 
			
		||||
				<range>6~15</range>
 | 
			
		||||
			</li>
 | 
			
		||||
			<li>
 | 
			
		||||
				<skill>Social</skill>
 | 
			
		||||
				<range>6~15</range>
 | 
			
		||||
			</li>
 | 
			
		||||
			<li>
 | 
			
		||||
				<skill>Medicine</skill>
 | 
			
		||||
				<range>6~15</range>
 | 
			
		||||
			</li>
 | 
			
		||||
			<li>
 | 
			
		||||
				<skill>Intellectual</skill>
 | 
			
		||||
				<range>6~15</range>
 | 
			
		||||
			</li>
 | 
			
		||||
		</skills>
 | 
			
		||||
	</PawnKindDef>
 | 
			
		||||
 | 
			
		||||
</Defs>
 | 
			
		||||
							
								
								
									
										80
									
								
								1.5/Defs/ayasou/PawnKinds/PawnKindsExampleSou.xml
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										80
									
								
								1.5/Defs/ayasou/PawnKinds/PawnKindsExampleSou.xml
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,80 @@
 | 
			
		||||
<?xml version="1.0" encoding="utf-8" ?>
 | 
			
		||||
<Defs>
 | 
			
		||||
 | 
			
		||||
	<PawnKindDef Name="HAR_Silkiera_Player_kami" ParentName="HAR_Silkiera_KindBase">
 | 
			
		||||
		<defName>HAR_Silkiera_Player_kami</defName><!--■プレイヤー-->
 | 
			
		||||
		<label>Silkiera_Player</label>
 | 
			
		||||
		<combatPower>100</combatPower><!-- 袭击占用分数 -->
 | 
			
		||||
		<defaultFactionType>Silkiera_P_Faction</defaultFactionType>
 | 
			
		||||
		<isFighter>true</isFighter>
 | 
			
		||||
		<backstoryFilters><!--↓1.4以降 ■生い立ち-->
 | 
			
		||||
			<li>
 | 
			
		||||
				<categories>
 | 
			
		||||
					<li>HAR_Silkiera_Player</li>
 | 
			
		||||
				</categories>
 | 
			
		||||
			</li>
 | 
			
		||||
		</backstoryFilters>
 | 
			
		||||
		<techHediffsTags Inherit="False"><!-- 用来去除可能从parentName里继承的仿生体tag -->
 | 
			
		||||
		</techHediffsTags>
 | 
			
		||||
		<weaponTags Inherit="False"><!-- 用来去除可能从parentName里继承的武器tag -->
 | 
			
		||||
		</weaponTags>
 | 
			
		||||
		<apparelTags Inherit="False"><!-- 用来去除可能从parentName里继承的服装tag -->
 | 
			
		||||
		</apparelTags>
 | 
			
		||||
		<inventoryOptions Inherit="False"><!-- 用来去除可能从parentName里继承的随身携带物品 -->
 | 
			
		||||
		</inventoryOptions>
 | 
			
		||||
		<!--<apparelRequired>
 | 
			
		||||
			<li>HAR_CO_Apparel_Tops_a</li>
 | 
			
		||||
		</apparelRequired>-->
 | 
			
		||||
		<skills>
 | 
			
		||||
			<li>
 | 
			
		||||
				<skill>Melee</skill>
 | 
			
		||||
				<range>6~15</range>
 | 
			
		||||
			</li>
 | 
			
		||||
			<li>
 | 
			
		||||
				<skill>Construction</skill>
 | 
			
		||||
				<range>6~15</range>
 | 
			
		||||
			</li>
 | 
			
		||||
			<li>
 | 
			
		||||
				<skill>Mining</skill>
 | 
			
		||||
				<range>6~15</range>
 | 
			
		||||
			</li>
 | 
			
		||||
			<li>
 | 
			
		||||
				<skill>Cooking</skill>
 | 
			
		||||
				<range>6~15</range>
 | 
			
		||||
			</li>
 | 
			
		||||
			<li>
 | 
			
		||||
				<skill>Plants</skill>
 | 
			
		||||
				<range>6~15</range>
 | 
			
		||||
			</li>
 | 
			
		||||
			<li>
 | 
			
		||||
				<skill>Plants</skill>
 | 
			
		||||
				<range>6~15</range>
 | 
			
		||||
			</li>
 | 
			
		||||
			<li>
 | 
			
		||||
				<skill>Animals</skill>
 | 
			
		||||
				<range>6~15</range>
 | 
			
		||||
			</li>
 | 
			
		||||
			<li>
 | 
			
		||||
				<skill>Crafting</skill>
 | 
			
		||||
				<range>6~15</range>
 | 
			
		||||
			</li>
 | 
			
		||||
			<li>
 | 
			
		||||
				<skill>Artistic</skill>
 | 
			
		||||
				<range>6~15</range>
 | 
			
		||||
			</li>
 | 
			
		||||
			<li>
 | 
			
		||||
				<skill>Social</skill>
 | 
			
		||||
				<range>6~15</range>
 | 
			
		||||
			</li>
 | 
			
		||||
			<li>
 | 
			
		||||
				<skill>Medicine</skill>
 | 
			
		||||
				<range>6~15</range>
 | 
			
		||||
			</li>
 | 
			
		||||
			<li>
 | 
			
		||||
				<skill>Intellectual</skill>
 | 
			
		||||
				<range>6~15</range>
 | 
			
		||||
			</li>
 | 
			
		||||
		</skills>
 | 
			
		||||
	</PawnKindDef>
 | 
			
		||||
 | 
			
		||||
</Defs>
 | 
			
		||||
							
								
								
									
										80
									
								
								1.5/Defs/ayaweishen/PawnKinds/PawnKindsExampleWeishen.xml
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										80
									
								
								1.5/Defs/ayaweishen/PawnKinds/PawnKindsExampleWeishen.xml
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,80 @@
 | 
			
		||||
<?xml version="1.0" encoding="utf-8" ?>
 | 
			
		||||
<Defs>
 | 
			
		||||
 | 
			
		||||
	<PawnKindDef Name="HAR_Littluna_Player_kami" ParentName="HAR_Littluna_KindBase">
 | 
			
		||||
		<defName>HAR_Littluna_Player_kami</defName><!--■プレイヤー-->
 | 
			
		||||
		<label>Littluna_Player</label>
 | 
			
		||||
		<combatPower>100</combatPower><!-- 袭击占用分数 -->
 | 
			
		||||
		<defaultFactionType>Littluna_P_Faction</defaultFactionType>
 | 
			
		||||
		<isFighter>true</isFighter>
 | 
			
		||||
		<backstoryFilters><!--↓1.4以降 ■生い立ち-->
 | 
			
		||||
			<li>
 | 
			
		||||
				<categories>
 | 
			
		||||
					<li>HAR_Littluna_Player</li>
 | 
			
		||||
				</categories>
 | 
			
		||||
			</li>
 | 
			
		||||
		</backstoryFilters>
 | 
			
		||||
		<techHediffsTags Inherit="False"><!-- 用来去除可能从parentName里继承的仿生体tag -->
 | 
			
		||||
		</techHediffsTags>
 | 
			
		||||
		<weaponTags Inherit="False"><!-- 用来去除可能从parentName里继承的武器tag -->
 | 
			
		||||
		</weaponTags>
 | 
			
		||||
		<apparelTags Inherit="False"><!-- 用来去除可能从parentName里继承的服装tag -->
 | 
			
		||||
		</apparelTags>
 | 
			
		||||
		<inventoryOptions Inherit="False"><!-- 用来去除可能从parentName里继承的随身携带物品 -->
 | 
			
		||||
		</inventoryOptions>
 | 
			
		||||
		<!--<apparelRequired>
 | 
			
		||||
			<li>HAR_CO_Apparel_Tops_a</li>
 | 
			
		||||
		</apparelRequired>-->
 | 
			
		||||
		<skills>
 | 
			
		||||
			<li>
 | 
			
		||||
				<skill>Melee</skill>
 | 
			
		||||
				<range>6~15</range>
 | 
			
		||||
			</li>
 | 
			
		||||
			<li>
 | 
			
		||||
				<skill>Construction</skill>
 | 
			
		||||
				<range>6~15</range>
 | 
			
		||||
			</li>
 | 
			
		||||
			<li>
 | 
			
		||||
				<skill>Mining</skill>
 | 
			
		||||
				<range>6~15</range>
 | 
			
		||||
			</li>
 | 
			
		||||
			<li>
 | 
			
		||||
				<skill>Cooking</skill>
 | 
			
		||||
				<range>6~15</range>
 | 
			
		||||
			</li>
 | 
			
		||||
			<li>
 | 
			
		||||
				<skill>Plants</skill>
 | 
			
		||||
				<range>6~15</range>
 | 
			
		||||
			</li>
 | 
			
		||||
			<li>
 | 
			
		||||
				<skill>Plants</skill>
 | 
			
		||||
				<range>6~15</range>
 | 
			
		||||
			</li>
 | 
			
		||||
			<li>
 | 
			
		||||
				<skill>Animals</skill>
 | 
			
		||||
				<range>6~15</range>
 | 
			
		||||
			</li>
 | 
			
		||||
			<li>
 | 
			
		||||
				<skill>Crafting</skill>
 | 
			
		||||
				<range>6~15</range>
 | 
			
		||||
			</li>
 | 
			
		||||
			<li>
 | 
			
		||||
				<skill>Artistic</skill>
 | 
			
		||||
				<range>6~15</range>
 | 
			
		||||
			</li>
 | 
			
		||||
			<li>
 | 
			
		||||
				<skill>Social</skill>
 | 
			
		||||
				<range>6~15</range>
 | 
			
		||||
			</li>
 | 
			
		||||
			<li>
 | 
			
		||||
				<skill>Medicine</skill>
 | 
			
		||||
				<range>6~15</range>
 | 
			
		||||
			</li>
 | 
			
		||||
			<li>
 | 
			
		||||
				<skill>Intellectual</skill>
 | 
			
		||||
				<range>6~15</range>
 | 
			
		||||
			</li>
 | 
			
		||||
		</skills>
 | 
			
		||||
	</PawnKindDef>
 | 
			
		||||
 | 
			
		||||
</Defs>
 | 
			
		||||
							
								
								
									
										86
									
								
								1.5/Defs/ayaxijun/PawnKinds/PawnKindsExampleXijun.xml
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										86
									
								
								1.5/Defs/ayaxijun/PawnKinds/PawnKindsExampleXijun.xml
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,86 @@
 | 
			
		||||
<?xml version="1.0" encoding="utf-8" ?>
 | 
			
		||||
<Defs>
 | 
			
		||||
 | 
			
		||||
	<PawnKindDef Name="HAR_Neclose_Player_kami" ParentName="HAR_Neclose_KindBase">
 | 
			
		||||
		<defName>HAR_Neclose_Player_kami</defName><!--■プレイヤー-->
 | 
			
		||||
		<label>HAR_Neclose_Player</label>
 | 
			
		||||
		<combatPower>100</combatPower><!-- 袭击占用分数 -->
 | 
			
		||||
		<defaultFactionType>Neclose_P_Faction</defaultFactionType>
 | 
			
		||||
		<isFighter>true</isFighter>
 | 
			
		||||
		<backstoryFilters><!--↓1.4以降 ■生い立ち-->
 | 
			
		||||
			<li>
 | 
			
		||||
				<categories>
 | 
			
		||||
					<li>HAR_Neclose_Player</li>
 | 
			
		||||
				</categories>
 | 
			
		||||
			</li>
 | 
			
		||||
		</backstoryFilters>
 | 
			
		||||
		<techHediffsTags Inherit="False"><!-- 用来去除可能从parentName里继承的仿生体tag -->
 | 
			
		||||
		</techHediffsTags>
 | 
			
		||||
		<weaponTags Inherit="False"><!-- 用来去除可能从parentName里继承的武器tag -->
 | 
			
		||||
		</weaponTags>
 | 
			
		||||
		<apparelTags Inherit="False"><!-- 用来去除可能从parentName里继承的服装tag -->
 | 
			
		||||
		</apparelTags>
 | 
			
		||||
		<inventoryOptions Inherit="False"><!-- 用来去除可能从parentName里继承的随身携带物品 -->
 | 
			
		||||
		</inventoryOptions>
 | 
			
		||||
		<!--<apparelRequired>
 | 
			
		||||
			<li>HAR_CO_Apparel_Tops_a</li>
 | 
			
		||||
		</apparelRequired>-->
 | 
			
		||||
		<skills>
 | 
			
		||||
			<li>
 | 
			
		||||
				<skill>Melee</skill>
 | 
			
		||||
				<range>6~15</range>
 | 
			
		||||
			</li>
 | 
			
		||||
			<li>
 | 
			
		||||
				<skill>Construction</skill>
 | 
			
		||||
				<range>6~15</range>
 | 
			
		||||
			</li>
 | 
			
		||||
			<li>
 | 
			
		||||
				<skill>Mining</skill>
 | 
			
		||||
				<range>6~15</range>
 | 
			
		||||
			</li>
 | 
			
		||||
			<li>
 | 
			
		||||
				<skill>Cooking</skill>
 | 
			
		||||
				<range>6~15</range>
 | 
			
		||||
			</li>
 | 
			
		||||
			<li>
 | 
			
		||||
				<skill>Plants</skill>
 | 
			
		||||
				<range>6~15</range>
 | 
			
		||||
			</li>
 | 
			
		||||
			<li>
 | 
			
		||||
				<skill>Plants</skill>
 | 
			
		||||
				<range>6~15</range>
 | 
			
		||||
			</li>
 | 
			
		||||
			<li>
 | 
			
		||||
				<skill>Animals</skill>
 | 
			
		||||
				<range>6~15</range>
 | 
			
		||||
			</li>
 | 
			
		||||
			<li>
 | 
			
		||||
				<skill>Crafting</skill>
 | 
			
		||||
				<range>6~15</range>
 | 
			
		||||
			</li>
 | 
			
		||||
			<li>
 | 
			
		||||
				<skill>Artistic</skill>
 | 
			
		||||
				<range>6~15</range>
 | 
			
		||||
			</li>
 | 
			
		||||
			<li>
 | 
			
		||||
				<skill>Social</skill>
 | 
			
		||||
				<range>6~15</range>
 | 
			
		||||
			</li>
 | 
			
		||||
			<li>
 | 
			
		||||
				<skill>Medicine</skill>
 | 
			
		||||
				<range>6~15</range>
 | 
			
		||||
			</li>
 | 
			
		||||
			<li>
 | 
			
		||||
				<skill>Intellectual</skill>
 | 
			
		||||
				<range>6~15</range>
 | 
			
		||||
			</li>
 | 
			
		||||
		</skills>
 | 
			
		||||
 | 
			
		||||
		<xenotypeSet><!--■1.4以降 ゼノタイプ-->
 | 
			
		||||
			<xenotypeChances>
 | 
			
		||||
				<Aya_Race_Xenotype MayRequire="Ludeon.RimWorld.Biotech">9999</Aya_Race_Xenotype>
 | 
			
		||||
			</xenotypeChances>
 | 
			
		||||
		</xenotypeSet>
 | 
			
		||||
	</PawnKindDef>
 | 
			
		||||
 | 
			
		||||
</Defs>
 | 
			
		||||
							
								
								
									
										80
									
								
								1.5/Defs/ayayiwa/PawnKinds/PawnKindsExampleYiwa.xml
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										80
									
								
								1.5/Defs/ayayiwa/PawnKinds/PawnKindsExampleYiwa.xml
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,80 @@
 | 
			
		||||
<?xml version="1.0" encoding="utf-8" ?>
 | 
			
		||||
<Defs>
 | 
			
		||||
 | 
			
		||||
	<PawnKindDef Name="HAR_Eveliet_Player_kami" ParentName="HAR_Eveliet_KindBase">
 | 
			
		||||
		<defName>HAR_Eveliet_Player_kami</defName><!--■プレイヤー-->
 | 
			
		||||
		<label>Eveliet_Player</label>
 | 
			
		||||
		<combatPower>100</combatPower><!-- 袭击占用分数 -->
 | 
			
		||||
		<defaultFactionType>Eveliet_P_Faction</defaultFactionType>
 | 
			
		||||
		<isFighter>true</isFighter>
 | 
			
		||||
		<backstoryFilters><!--↓1.4以降 ■生い立ち-->
 | 
			
		||||
			<li>
 | 
			
		||||
				<categories>
 | 
			
		||||
					<li>HAR_Eveliet_Player</li>
 | 
			
		||||
				</categories>
 | 
			
		||||
			</li>
 | 
			
		||||
		</backstoryFilters>
 | 
			
		||||
		<techHediffsTags Inherit="False"><!-- 用来去除可能从parentName里继承的仿生体tag -->
 | 
			
		||||
		</techHediffsTags>
 | 
			
		||||
		<weaponTags Inherit="False"><!-- 用来去除可能从parentName里继承的武器tag -->
 | 
			
		||||
		</weaponTags>
 | 
			
		||||
		<apparelTags Inherit="False"><!-- 用来去除可能从parentName里继承的服装tag -->
 | 
			
		||||
		</apparelTags>
 | 
			
		||||
		<inventoryOptions Inherit="False"><!-- 用来去除可能从parentName里继承的随身携带物品 -->
 | 
			
		||||
		</inventoryOptions>
 | 
			
		||||
		<!--<apparelRequired>
 | 
			
		||||
			<li>HAR_CO_Apparel_Tops_a</li>
 | 
			
		||||
		</apparelRequired>-->
 | 
			
		||||
		<skills>
 | 
			
		||||
			<li>
 | 
			
		||||
				<skill>Melee</skill>
 | 
			
		||||
				<range>6~15</range>
 | 
			
		||||
			</li>
 | 
			
		||||
			<li>
 | 
			
		||||
				<skill>Construction</skill>
 | 
			
		||||
				<range>6~15</range>
 | 
			
		||||
			</li>
 | 
			
		||||
			<li>
 | 
			
		||||
				<skill>Mining</skill>
 | 
			
		||||
				<range>6~15</range>
 | 
			
		||||
			</li>
 | 
			
		||||
			<li>
 | 
			
		||||
				<skill>Cooking</skill>
 | 
			
		||||
				<range>6~15</range>
 | 
			
		||||
			</li>
 | 
			
		||||
			<li>
 | 
			
		||||
				<skill>Plants</skill>
 | 
			
		||||
				<range>6~15</range>
 | 
			
		||||
			</li>
 | 
			
		||||
			<li>
 | 
			
		||||
				<skill>Plants</skill>
 | 
			
		||||
				<range>6~15</range>
 | 
			
		||||
			</li>
 | 
			
		||||
			<li>
 | 
			
		||||
				<skill>Animals</skill>
 | 
			
		||||
				<range>6~15</range>
 | 
			
		||||
			</li>
 | 
			
		||||
			<li>
 | 
			
		||||
				<skill>Crafting</skill>
 | 
			
		||||
				<range>6~15</range>
 | 
			
		||||
			</li>
 | 
			
		||||
			<li>
 | 
			
		||||
				<skill>Artistic</skill>
 | 
			
		||||
				<range>6~15</range>
 | 
			
		||||
			</li>
 | 
			
		||||
			<li>
 | 
			
		||||
				<skill>Social</skill>
 | 
			
		||||
				<range>6~15</range>
 | 
			
		||||
			</li>
 | 
			
		||||
			<li>
 | 
			
		||||
				<skill>Medicine</skill>
 | 
			
		||||
				<range>6~15</range>
 | 
			
		||||
			</li>
 | 
			
		||||
			<li>
 | 
			
		||||
				<skill>Intellectual</skill>
 | 
			
		||||
				<range>6~15</range>
 | 
			
		||||
			</li>
 | 
			
		||||
		</skills>
 | 
			
		||||
	</PawnKindDef>
 | 
			
		||||
 | 
			
		||||
</Defs>
 | 
			
		||||
							
								
								
									
										87
									
								
								1.5/Defs/ayayouling/PawnKinds/PawnKindsExampleYouling.xml
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										87
									
								
								1.5/Defs/ayayouling/PawnKinds/PawnKindsExampleYouling.xml
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,87 @@
 | 
			
		||||
<?xml version="1.0" encoding="utf-8" ?>
 | 
			
		||||
<Defs>
 | 
			
		||||
 | 
			
		||||
	<PawnKindDef Name="HAR_Idhale_Player_kami" ParentName="HAR_Idhale_KindBase">
 | 
			
		||||
		<defName>HAR_Idhale_Player_kami</defName><!--■プレイヤー-->
 | 
			
		||||
		<label>Idhale_Player</label>
 | 
			
		||||
		<combatPower>100</combatPower><!-- 袭击占用分数 -->
 | 
			
		||||
		<defaultFactionType>Idhale_P_Faction</defaultFactionType>
 | 
			
		||||
		<isFighter>true</isFighter>
 | 
			
		||||
		<backstoryFilters><!--↓1.4以降 ■生い立ち-->
 | 
			
		||||
			<li>
 | 
			
		||||
				<categories>
 | 
			
		||||
					<li>HAR_Idhale_Player</li>
 | 
			
		||||
				</categories>
 | 
			
		||||
			</li>
 | 
			
		||||
		</backstoryFilters>
 | 
			
		||||
		<techHediffsTags Inherit="False"><!-- 用来去除可能从parentName里继承的仿生体tag -->
 | 
			
		||||
		</techHediffsTags>
 | 
			
		||||
		<weaponTags Inherit="False"><!-- 用来去除可能从parentName里继承的武器tag -->
 | 
			
		||||
		</weaponTags>
 | 
			
		||||
		<apparelTags Inherit="False"><!-- 用来去除可能从parentName里继承的服装tag -->
 | 
			
		||||
		</apparelTags>
 | 
			
		||||
		<inventoryOptions Inherit="False"><!-- 用来去除可能从parentName里继承的随身携带物品 -->
 | 
			
		||||
		</inventoryOptions>
 | 
			
		||||
		<styleItemTags><!--■1.3以降 初期意志範囲-->
 | 
			
		||||
			<li>
 | 
			
		||||
				<tag>HAR_IH_C_Hair</tag>
 | 
			
		||||
				<baseWeight>1</baseWeight>
 | 
			
		||||
				<weightFactor>1</weightFactor>
 | 
			
		||||
			</li>
 | 
			
		||||
		</styleItemTags>
 | 
			
		||||
		<!--<apparelRequired>
 | 
			
		||||
			<li>HAR_CO_Apparel_Tops_a</li>
 | 
			
		||||
		</apparelRequired>-->
 | 
			
		||||
		<skills>
 | 
			
		||||
			<li>
 | 
			
		||||
				<skill>Melee</skill>
 | 
			
		||||
				<range>6~15</range>
 | 
			
		||||
			</li>
 | 
			
		||||
			<li>
 | 
			
		||||
				<skill>Construction</skill>
 | 
			
		||||
				<range>6~15</range>
 | 
			
		||||
			</li>
 | 
			
		||||
			<li>
 | 
			
		||||
				<skill>Mining</skill>
 | 
			
		||||
				<range>6~15</range>
 | 
			
		||||
			</li>
 | 
			
		||||
			<li>
 | 
			
		||||
				<skill>Cooking</skill>
 | 
			
		||||
				<range>6~15</range>
 | 
			
		||||
			</li>
 | 
			
		||||
			<li>
 | 
			
		||||
				<skill>Plants</skill>
 | 
			
		||||
				<range>6~15</range>
 | 
			
		||||
			</li>
 | 
			
		||||
			<li>
 | 
			
		||||
				<skill>Plants</skill>
 | 
			
		||||
				<range>6~15</range>
 | 
			
		||||
			</li>
 | 
			
		||||
			<li>
 | 
			
		||||
				<skill>Animals</skill>
 | 
			
		||||
				<range>6~15</range>
 | 
			
		||||
			</li>
 | 
			
		||||
			<li>
 | 
			
		||||
				<skill>Crafting</skill>
 | 
			
		||||
				<range>6~15</range>
 | 
			
		||||
			</li>
 | 
			
		||||
			<li>
 | 
			
		||||
				<skill>Artistic</skill>
 | 
			
		||||
				<range>6~15</range>
 | 
			
		||||
			</li>
 | 
			
		||||
			<li>
 | 
			
		||||
				<skill>Social</skill>
 | 
			
		||||
				<range>6~15</range>
 | 
			
		||||
			</li>
 | 
			
		||||
			<li>
 | 
			
		||||
				<skill>Medicine</skill>
 | 
			
		||||
				<range>6~15</range>
 | 
			
		||||
			</li>
 | 
			
		||||
			<li>
 | 
			
		||||
				<skill>Intellectual</skill>
 | 
			
		||||
				<range>6~15</range>
 | 
			
		||||
			</li>
 | 
			
		||||
		</skills>
 | 
			
		||||
	</PawnKindDef>
 | 
			
		||||
 | 
			
		||||
</Defs>
 | 
			
		||||
							
								
								
									
										80
									
								
								1.5/Defs/ayayuren/PawnKinds/PawnKindsExampleYuren.xml
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										80
									
								
								1.5/Defs/ayayuren/PawnKinds/PawnKindsExampleYuren.xml
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,80 @@
 | 
			
		||||
<?xml version="1.0" encoding="utf-8" ?>
 | 
			
		||||
<Defs>
 | 
			
		||||
 | 
			
		||||
	<PawnKindDef Name="HAR_Xenoorca_Player_kami" ParentName="HAR_Xenoorca_KindBase">
 | 
			
		||||
		<defName>HAR_Xenoorca_Player_kami</defName><!--■プレイヤー-->
 | 
			
		||||
		<label>Xenoorca_Player</label>
 | 
			
		||||
		<combatPower>100</combatPower><!-- 袭击占用分数 -->
 | 
			
		||||
		<defaultFactionType>Xenoorca_P_Faction</defaultFactionType>
 | 
			
		||||
		<isFighter>true</isFighter>
 | 
			
		||||
		<backstoryFilters><!--↓1.4以降 ■生い立ち-->
 | 
			
		||||
			<li>
 | 
			
		||||
				<categories>
 | 
			
		||||
					<li>HAR_Xenoorca_Player</li>
 | 
			
		||||
				</categories>
 | 
			
		||||
			</li>
 | 
			
		||||
		</backstoryFilters>
 | 
			
		||||
		<techHediffsTags Inherit="False"><!-- 用来去除可能从parentName里继承的仿生体tag -->
 | 
			
		||||
		</techHediffsTags>
 | 
			
		||||
		<weaponTags Inherit="False"><!-- 用来去除可能从parentName里继承的武器tag -->
 | 
			
		||||
		</weaponTags>
 | 
			
		||||
		<apparelTags Inherit="False"><!-- 用来去除可能从parentName里继承的服装tag -->
 | 
			
		||||
		</apparelTags>
 | 
			
		||||
		<inventoryOptions Inherit="False"><!-- 用来去除可能从parentName里继承的随身携带物品 -->
 | 
			
		||||
		</inventoryOptions>
 | 
			
		||||
		<!--<apparelRequired>
 | 
			
		||||
			<li>HAR_CO_Apparel_Tops_a</li>
 | 
			
		||||
		</apparelRequired>-->
 | 
			
		||||
		<skills>
 | 
			
		||||
			<li>
 | 
			
		||||
				<skill>Melee</skill>
 | 
			
		||||
				<range>6~15</range>
 | 
			
		||||
			</li>
 | 
			
		||||
			<li>
 | 
			
		||||
				<skill>Construction</skill>
 | 
			
		||||
				<range>6~15</range>
 | 
			
		||||
			</li>
 | 
			
		||||
			<li>
 | 
			
		||||
				<skill>Mining</skill>
 | 
			
		||||
				<range>6~15</range>
 | 
			
		||||
			</li>
 | 
			
		||||
			<li>
 | 
			
		||||
				<skill>Cooking</skill>
 | 
			
		||||
				<range>6~15</range>
 | 
			
		||||
			</li>
 | 
			
		||||
			<li>
 | 
			
		||||
				<skill>Plants</skill>
 | 
			
		||||
				<range>6~15</range>
 | 
			
		||||
			</li>
 | 
			
		||||
			<li>
 | 
			
		||||
				<skill>Plants</skill>
 | 
			
		||||
				<range>6~15</range>
 | 
			
		||||
			</li>
 | 
			
		||||
			<li>
 | 
			
		||||
				<skill>Animals</skill>
 | 
			
		||||
				<range>6~15</range>
 | 
			
		||||
			</li>
 | 
			
		||||
			<li>
 | 
			
		||||
				<skill>Crafting</skill>
 | 
			
		||||
				<range>6~15</range>
 | 
			
		||||
			</li>
 | 
			
		||||
			<li>
 | 
			
		||||
				<skill>Artistic</skill>
 | 
			
		||||
				<range>6~15</range>
 | 
			
		||||
			</li>
 | 
			
		||||
			<li>
 | 
			
		||||
				<skill>Social</skill>
 | 
			
		||||
				<range>6~15</range>
 | 
			
		||||
			</li>
 | 
			
		||||
			<li>
 | 
			
		||||
				<skill>Medicine</skill>
 | 
			
		||||
				<range>6~15</range>
 | 
			
		||||
			</li>
 | 
			
		||||
			<li>
 | 
			
		||||
				<skill>Intellectual</skill>
 | 
			
		||||
				<range>6~15</range>
 | 
			
		||||
			</li>
 | 
			
		||||
		</skills>
 | 
			
		||||
	</PawnKindDef>
 | 
			
		||||
 | 
			
		||||
</Defs>
 | 
			
		||||
							
								
								
									
										116
									
								
								1.5/Defs/drago/PawnKinds/PawnKindsExampleDrago.xml
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										116
									
								
								1.5/Defs/drago/PawnKinds/PawnKindsExampleDrago.xml
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,116 @@
 | 
			
		||||
<?xml version="1.0" encoding="utf-8" ?>
 | 
			
		||||
<Defs>
 | 
			
		||||
 | 
			
		||||
	<PawnKindDef Name="LBDragonianBasePawnKind" Abstract="True">
 | 
			
		||||
		<race>Dragonian_Race</race>
 | 
			
		||||
		<defaultFactionType>Dragonian_NPC</defaultFactionType>
 | 
			
		||||
		<chemicalAddictionChance>0.05</chemicalAddictionChance>
 | 
			
		||||
		<backstoryCryptosleepCommonality>0</backstoryCryptosleepCommonality>
 | 
			
		||||
		<invNutrition>2</invNutrition>
 | 
			
		||||
		<initialWillRange>0.5~1</initialWillRange>
 | 
			
		||||
		<initialResistanceRange>10~26</initialResistanceRange>
 | 
			
		||||
 | 
			
		||||
		<minGenerationAge>15</minGenerationAge>
 | 
			
		||||
		<maxGenerationAge>40</maxGenerationAge>
 | 
			
		||||
 | 
			
		||||
		<gearHealthRange>0.7~1.0</gearHealthRange>
 | 
			
		||||
		<apparelIgnoreSeasons>true</apparelIgnoreSeasons>
 | 
			
		||||
 | 
			
		||||
		<xenotypeSet>
 | 
			
		||||
			<xenotypeChances>
 | 
			
		||||
				<DragonianXenotype MayRequire="Ludeon.RimWorld.Biotech">1</DragonianXenotype>
 | 
			
		||||
			</xenotypeChances>
 | 
			
		||||
		</xenotypeSet>
 | 
			
		||||
		<useFactionXenotypes>false</useFactionXenotypes>
 | 
			
		||||
	</PawnKindDef>
 | 
			
		||||
 | 
			
		||||
	<PawnKindDef Name="Dragonian_Boxed" ParentName="LBDragonianBasePawnKind">
 | 
			
		||||
		<defName>Dragonian_Boxed</defName>
 | 
			
		||||
		<label>盒装龙娘</label>
 | 
			
		||||
		<combatPower>100</combatPower>
 | 
			
		||||
		<isFighter>true</isFighter>
 | 
			
		||||
		<itemQuality>Poor</itemQuality>
 | 
			
		||||
 | 
			
		||||
		<apparelTags>
 | 
			
		||||
		</apparelTags>
 | 
			
		||||
		<gearHealthRange>0.2~2.0</gearHealthRange>
 | 
			
		||||
		<apparelMoney>
 | 
			
		||||
			<min>0</min>
 | 
			
		||||
			<max>0</max>
 | 
			
		||||
		</apparelMoney>
 | 
			
		||||
		<apparelAllowHeadgearChance>0.4</apparelAllowHeadgearChance>
 | 
			
		||||
 | 
			
		||||
		<weaponTags>
 | 
			
		||||
		</weaponTags>
 | 
			
		||||
		<weaponMoney>
 | 
			
		||||
			<min>0</min>
 | 
			
		||||
			<max>0</max>
 | 
			
		||||
		</weaponMoney>
 | 
			
		||||
 | 
			
		||||
		<backstoryCategories>
 | 
			
		||||
			<li>Dragonian_spawnCategoriesA</li>
 | 
			
		||||
		</backstoryCategories>
 | 
			
		||||
 | 
			
		||||
		<techHediffsChance>0.06</techHediffsChance>
 | 
			
		||||
		<techHediffsMoney>600~5500</techHediffsMoney>
 | 
			
		||||
		<techHediffsTags>
 | 
			
		||||
			<li>DragonianOrbAdvanced</li>
 | 
			
		||||
			<li>DragonianSlashTail</li>
 | 
			
		||||
		</techHediffsTags>
 | 
			
		||||
 | 
			
		||||
		<inventoryOptions>
 | 
			
		||||
		</inventoryOptions>
 | 
			
		||||
 | 
			
		||||
				<skills>
 | 
			
		||||
			<li>
 | 
			
		||||
				<skill>Melee</skill>
 | 
			
		||||
				<range>10~15</range>
 | 
			
		||||
			</li>
 | 
			
		||||
			<li>
 | 
			
		||||
				<skill>Construction</skill>
 | 
			
		||||
				<range>6~15</range>
 | 
			
		||||
			</li>
 | 
			
		||||
			<li>
 | 
			
		||||
				<skill>Mining</skill>
 | 
			
		||||
				<range>6~15</range>
 | 
			
		||||
			</li>
 | 
			
		||||
			<li>
 | 
			
		||||
				<skill>Cooking</skill>
 | 
			
		||||
				<range>6~15</range>
 | 
			
		||||
			</li>
 | 
			
		||||
			<li>
 | 
			
		||||
				<skill>Plants</skill>
 | 
			
		||||
				<range>10~15</range>
 | 
			
		||||
			</li>
 | 
			
		||||
			<li>
 | 
			
		||||
				<skill>Plants</skill>
 | 
			
		||||
				<range>6~15</range>
 | 
			
		||||
			</li>
 | 
			
		||||
			<li>
 | 
			
		||||
				<skill>Animals</skill>
 | 
			
		||||
				<range>10~15</range>
 | 
			
		||||
			</li>
 | 
			
		||||
			<li>
 | 
			
		||||
				<skill>Crafting</skill>
 | 
			
		||||
				<range>6~15</range>
 | 
			
		||||
			</li>
 | 
			
		||||
			<li>
 | 
			
		||||
				<skill>Artistic</skill>
 | 
			
		||||
				<range>6~15</range>
 | 
			
		||||
			</li>
 | 
			
		||||
			<li>
 | 
			
		||||
				<skill>Social</skill>
 | 
			
		||||
				<range>6~15</range>
 | 
			
		||||
			</li>
 | 
			
		||||
			<li>
 | 
			
		||||
				<skill>Medicine</skill>
 | 
			
		||||
				<range>6~15</range>
 | 
			
		||||
			</li>
 | 
			
		||||
			<li>
 | 
			
		||||
				<skill>Intellectual</skill>
 | 
			
		||||
				<range>6~15</range>
 | 
			
		||||
			</li>
 | 
			
		||||
		</skills>
 | 
			
		||||
	</PawnKindDef>
 | 
			
		||||
 | 
			
		||||
</Defs>
 | 
			
		||||
							
								
								
									
										139
									
								
								1.5/Defs/miho/PawnKinds/PawnKindsExampleMiho.xml
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										139
									
								
								1.5/Defs/miho/PawnKinds/PawnKindsExampleMiho.xml
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,139 @@
 | 
			
		||||
<?xml version="1.0" encoding="utf-8" ?>
 | 
			
		||||
<Defs>
 | 
			
		||||
 | 
			
		||||
	<PawnKindDef Name="Miho_PlayerColonist_kami" ParentName="BaseMihoPlayerPawnKind">
 | 
			
		||||
		<defName>Miho_PlayerColonist_kami</defName>
 | 
			
		||||
		<label>Miho colonist (Caster)</label>
 | 
			
		||||
		<!--펙션def의 defname
 | 
			
		||||
	-->
 | 
			
		||||
		<combatPower>100</combatPower><!-- 袭击占用分数 -->
 | 
			
		||||
		<defaultFactionType>Miho_PlayerColony</defaultFactionType>
 | 
			
		||||
		<backstoryFiltersOverride>
 | 
			
		||||
			<li>
 | 
			
		||||
				<categories>
 | 
			
		||||
					<li>MihoPioneer</li>
 | 
			
		||||
				</categories>
 | 
			
		||||
			</li>
 | 
			
		||||
		</backstoryFiltersOverride>
 | 
			
		||||
 | 
			
		||||
		<techHediffsTags Inherit="False"><!-- 用来去除可能从parentName里继承的仿生体tag -->
 | 
			
		||||
		</techHediffsTags>
 | 
			
		||||
		<weaponTags Inherit="False"><!-- 用来去除可能从parentName里继承的武器tag -->
 | 
			
		||||
		</weaponTags>
 | 
			
		||||
		<apparelTags Inherit="False"><!-- 用来去除可能从parentName里继承的服装tag -->
 | 
			
		||||
		</apparelTags>
 | 
			
		||||
		<inventoryOptions Inherit="False"><!-- 用来去除可能从parentName里继承的随身携带物品 -->
 | 
			
		||||
		</inventoryOptions>
 | 
			
		||||
		<!--<specificApparelRequirements>
 | 
			
		||||
      <li>
 | 
			
		||||
        <bodyPartGroup>Torso</bodyPartGroup>
 | 
			
		||||
        <apparelLayer>Miho_Under</apparelLayer>
 | 
			
		||||
        <requiredTag>MihoCommon</requiredTag>
 | 
			
		||||
        <stuff>Cloth</stuff>
 | 
			
		||||
      </li>
 | 
			
		||||
      <li>
 | 
			
		||||
        <bodyPartGroup>Torso</bodyPartGroup>
 | 
			
		||||
        <requiredTag>MihoCommon</requiredTag>
 | 
			
		||||
        <stuff>Cloth</stuff>
 | 
			
		||||
        <alternateTagChoices>
 | 
			
		||||
          <li>
 | 
			
		||||
            <tag>MihoCommon</tag>
 | 
			
		||||
            <chance>0.2</chance>
 | 
			
		||||
          </li>
 | 
			
		||||
          <li>
 | 
			
		||||
            <tag>MihoCommonNecessary</tag>
 | 
			
		||||
            <chance>0.8</chance>
 | 
			
		||||
          </li>
 | 
			
		||||
        </alternateTagChoices>
 | 
			
		||||
      </li>
 | 
			
		||||
    </specificApparelRequirements>-->
 | 
			
		||||
		<styleItemTags>
 | 
			
		||||
			<li>
 | 
			
		||||
				<tag>Urban</tag>
 | 
			
		||||
				<baseWeight>1</baseWeight>
 | 
			
		||||
				<weightFactor>1</weightFactor>
 | 
			
		||||
			</li>
 | 
			
		||||
		</styleItemTags>
 | 
			
		||||
		<apparelMoney>
 | 
			
		||||
			<min>0</min>
 | 
			
		||||
			<max>0</max>
 | 
			
		||||
		</apparelMoney>
 | 
			
		||||
		<apparelAllowHeadgearChance>0.2</apparelAllowHeadgearChance>
 | 
			
		||||
		<backstoryCryptosleepCommonality>0</backstoryCryptosleepCommonality>
 | 
			
		||||
		<initialWillRange>0~0</initialWillRange>
 | 
			
		||||
		<initialResistanceRange>13~21</initialResistanceRange>
 | 
			
		||||
		<maxGenerationAge>55</maxGenerationAge>
 | 
			
		||||
 | 
			
		||||
		<skills>
 | 
			
		||||
			<li>
 | 
			
		||||
				<skill>Melee</skill>
 | 
			
		||||
				<range>6~15</range>
 | 
			
		||||
			</li>
 | 
			
		||||
			<li>
 | 
			
		||||
				<skill>Construction</skill>
 | 
			
		||||
				<range>6~15</range>
 | 
			
		||||
			</li>
 | 
			
		||||
			<li>
 | 
			
		||||
				<skill>Mining</skill>
 | 
			
		||||
				<range>6~15</range>
 | 
			
		||||
			</li>
 | 
			
		||||
			<li>
 | 
			
		||||
				<skill>Cooking</skill>
 | 
			
		||||
				<range>6~15</range>
 | 
			
		||||
			</li>
 | 
			
		||||
			<li>
 | 
			
		||||
				<skill>Plants</skill>
 | 
			
		||||
				<range>6~15</range>
 | 
			
		||||
			</li>
 | 
			
		||||
			<li>
 | 
			
		||||
				<skill>Plants</skill>
 | 
			
		||||
				<range>6~15</range>
 | 
			
		||||
			</li>
 | 
			
		||||
			<li>
 | 
			
		||||
				<skill>Animals</skill>
 | 
			
		||||
				<range>6~15</range>
 | 
			
		||||
			</li>
 | 
			
		||||
			<li>
 | 
			
		||||
				<skill>Crafting</skill>
 | 
			
		||||
				<range>6~15</range>
 | 
			
		||||
			</li>
 | 
			
		||||
			<li>
 | 
			
		||||
				<skill>Artistic</skill>
 | 
			
		||||
				<range>6~15</range>
 | 
			
		||||
			</li>
 | 
			
		||||
			<li>
 | 
			
		||||
				<skill>Social</skill>
 | 
			
		||||
				<range>6~15</range>
 | 
			
		||||
			</li>
 | 
			
		||||
			<li>
 | 
			
		||||
				<skill>Medicine</skill>
 | 
			
		||||
				<range>6~15</range>
 | 
			
		||||
			</li>
 | 
			
		||||
			<li>
 | 
			
		||||
				<skill>Intellectual</skill>
 | 
			
		||||
				<range>6~15</range>
 | 
			
		||||
			</li>
 | 
			
		||||
		</skills>
 | 
			
		||||
 | 
			
		||||
		<useFactionXenotypes>false</useFactionXenotypes>		<!-- 去除派系设置的异种生成概率 -->
 | 
			
		||||
		<xenotypeSet>
 | 
			
		||||
			<xenotypeChances>
 | 
			
		||||
				<Xeno_CelestialMiho_Arctic MayRequire="Ludeon.RimWorld.Biotech">22</Xeno_CelestialMiho_Arctic>				<!-- 雪凛种 -->
 | 
			
		||||
			</xenotypeChances>
 | 
			
		||||
			<xenotypeChances>
 | 
			
		||||
				<Xeno_CelestialMiho_Desert MayRequire="Ludeon.RimWorld.Biotech">22</Xeno_CelestialMiho_Desert>				<!-- 沙伶种 -->
 | 
			
		||||
			</xenotypeChances>
 | 
			
		||||
			<xenotypeChances>
 | 
			
		||||
				<Xeno_CelestialMiho_Highland MayRequire="Ludeon.RimWorld.Biotech">12</Xeno_CelestialMiho_Highland>				<!-- 战凌种 -->
 | 
			
		||||
			</xenotypeChances>
 | 
			
		||||
			<xenotypeChances>
 | 
			
		||||
				<Xeno_CelestialMiho_Highmate MayRequire="Ludeon.RimWorld.Biotech">22</Xeno_CelestialMiho_Highmate>				<!-- 欲琳种 -->
 | 
			
		||||
			</xenotypeChances>
 | 
			
		||||
			<xenotypeChances>
 | 
			
		||||
				<Xeno_CelestialMiho MayRequire="Ludeon.RimWorld.Biotech">22</Xeno_CelestialMiho>				<!-- 凡灵种 -->
 | 
			
		||||
			</xenotypeChances>
 | 
			
		||||
		</xenotypeSet>
 | 
			
		||||
 | 
			
		||||
	</PawnKindDef>
 | 
			
		||||
 | 
			
		||||
</Defs>
 | 
			
		||||
										
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							@ -3,49 +3,45 @@
 | 
			
		||||
  "WorkspaceRootPath": "D:\\Steam\\steamapps\\common\\RimWorld\\Mods\\SimpleLootBox\\1.5\\Source\\SimpleLootBox\\",
 | 
			
		||||
  "Documents": [
 | 
			
		||||
    {
 | 
			
		||||
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 | 
			
		||||
      "RelativeMoniker": "D:0:0:{00FCB9AE-563C-4C61-B2E3-317C008E6254}|SimpleLootBox.csproj|solutionrelative:raritycolor.cs||{A6C744A8-0E4A-4FC6-886A-064283054674}"
 | 
			
		||||
    },
 | 
			
		||||
    {
 | 
			
		||||
      "AbsoluteMoniker": "D:0:0:{00FCB9AE-563C-4C61-B2E3-317C008E6254}|SimpleLootBox.csproj|D:\\Steam\\steamapps\\common\\RimWorld\\Mods\\SimpleLootBox\\1.5\\Source\\SimpleLootBox\\lootboxspinner.cs||{A6C744A8-0E4A-4FC6-886A-064283054674}",
 | 
			
		||||
      "RelativeMoniker": "D:0:0:{00FCB9AE-563C-4C61-B2E3-317C008E6254}|SimpleLootBox.csproj|solutionrelative:lootboxspinner.cs||{A6C744A8-0E4A-4FC6-886A-064283054674}"
 | 
			
		||||
    },
 | 
			
		||||
    {
 | 
			
		||||
      "AbsoluteMoniker": "D:0:0:{00FCB9AE-563C-4C61-B2E3-317C008E6254}|SimpleLootBox.csproj|D:\\Steam\\steamapps\\common\\RimWorld\\Mods\\SimpleLootBox\\1.5\\Source\\SimpleLootBox\\lootboxopeningwindow.cs||{A6C744A8-0E4A-4FC6-886A-064283054674}",
 | 
			
		||||
      "RelativeMoniker": "D:0:0:{00FCB9AE-563C-4C61-B2E3-317C008E6254}|SimpleLootBox.csproj|solutionrelative:lootboxopeningwindow.cs||{A6C744A8-0E4A-4FC6-886A-064283054674}"
 | 
			
		||||
    },
 | 
			
		||||
    {
 | 
			
		||||
      "AbsoluteMoniker": "D:0:0:{00FCB9AE-563C-4C61-B2E3-317C008E6254}|SimpleLootBox.csproj|D:\\Steam\\steamapps\\common\\RimWorld\\Mods\\SimpleLootBox\\1.5\\Source\\SimpleLootBox\\rarity.cs||{A6C744A8-0E4A-4FC6-886A-064283054674}",
 | 
			
		||||
      "RelativeMoniker": "D:0:0:{00FCB9AE-563C-4C61-B2E3-317C008E6254}|SimpleLootBox.csproj|solutionrelative:rarity.cs||{A6C744A8-0E4A-4FC6-886A-064283054674}"
 | 
			
		||||
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 | 
			
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              "DocumentMoniker": "D:\\Steam\\steamapps\\common\\RimWorld\\Mods\\SimpleLootBox\\1.5\\Source\\SimpleLootBox\\Rarity.cs",
 | 
			
		||||
              "RelativeDocumentMoniker": "Rarity.cs",
 | 
			
		||||
              "ToolTip": "D:\\Steam\\steamapps\\common\\RimWorld\\Mods\\SimpleLootBox\\1.5\\Source\\SimpleLootBox\\Rarity.cs",
 | 
			
		||||
              "RelativeToolTip": "Rarity.cs",
 | 
			
		||||
              "ViewState": "AgIAAAAAAAAAAAAAAAAAAAgAAAAEAAAAAAAAAA==",
 | 
			
		||||
              "ViewState": "AgIAAAAAAAAAAAAAAAAAABAAAAAFAAAAAAAAAA==",
 | 
			
		||||
              "Icon": "ae27a6b0-e345-4288-96df-5eaf394ee369.000738|",
 | 
			
		||||
              "WhenOpened": "2025-05-07T12:47:11.303Z",
 | 
			
		||||
              "EditorCaption": ""
 | 
			
		||||
@ -132,7 +128,7 @@
 | 
			
		||||
            },
 | 
			
		||||
            {
 | 
			
		||||
              "$type": "Document",
 | 
			
		||||
              "DocumentIndex": 5,
 | 
			
		||||
              "DocumentIndex": 3,
 | 
			
		||||
              "Title": "LootBox.cs",
 | 
			
		||||
              "DocumentMoniker": "D:\\Steam\\steamapps\\common\\RimWorld\\Mods\\SimpleLootBox\\1.5\\Source\\SimpleLootBox\\LootBox.cs",
 | 
			
		||||
              "RelativeDocumentMoniker": "LootBox.cs",
 | 
			
		||||
@ -145,7 +141,7 @@
 | 
			
		||||
            },
 | 
			
		||||
            {
 | 
			
		||||
              "$type": "Document",
 | 
			
		||||
              "DocumentIndex": 6,
 | 
			
		||||
              "DocumentIndex": 2,
 | 
			
		||||
              "Title": "CompSpawnLootBox.cs",
 | 
			
		||||
              "DocumentMoniker": "D:\\Steam\\steamapps\\common\\RimWorld\\Mods\\SimpleLootBox\\1.5\\Source\\SimpleLootBox\\CompSpawnLootBox.cs",
 | 
			
		||||
              "RelativeDocumentMoniker": "CompSpawnLootBox.cs",
 | 
			
		||||
@ -158,7 +154,7 @@
 | 
			
		||||
            },
 | 
			
		||||
            {
 | 
			
		||||
              "$type": "Document",
 | 
			
		||||
              "DocumentIndex": 7,
 | 
			
		||||
              "DocumentIndex": 1,
 | 
			
		||||
              "Title": "CompProperties_SpawnLootBox.cs",
 | 
			
		||||
              "DocumentMoniker": "D:\\Steam\\steamapps\\common\\RimWorld\\Mods\\SimpleLootBox\\1.5\\Source\\SimpleLootBox\\CompProperties_SpawnLootBox.cs",
 | 
			
		||||
              "RelativeDocumentMoniker": "CompProperties_SpawnLootBox.cs",
 | 
			
		||||
@ -171,20 +167,7 @@
 | 
			
		||||
            },
 | 
			
		||||
            {
 | 
			
		||||
              "$type": "Document",
 | 
			
		||||
              "DocumentIndex": 1,
 | 
			
		||||
              "Title": "LootBoxSpinner.cs",
 | 
			
		||||
              "DocumentMoniker": "D:\\Steam\\steamapps\\common\\RimWorld\\Mods\\SimpleLootBox\\1.5\\Source\\SimpleLootBox\\LootBoxSpinner.cs",
 | 
			
		||||
              "RelativeDocumentMoniker": "LootBoxSpinner.cs",
 | 
			
		||||
              "ToolTip": "D:\\Steam\\steamapps\\common\\RimWorld\\Mods\\SimpleLootBox\\1.5\\Source\\SimpleLootBox\\LootBoxSpinner.cs",
 | 
			
		||||
              "RelativeToolTip": "LootBoxSpinner.cs",
 | 
			
		||||
              "ViewState": "AgIAAHkAAAAAAAAAAAAuwIgAAAAvAAAAAAAAAA==",
 | 
			
		||||
              "Icon": "ae27a6b0-e345-4288-96df-5eaf394ee369.000738|",
 | 
			
		||||
              "WhenOpened": "2025-05-07T20:22:09.628Z",
 | 
			
		||||
              "EditorCaption": ""
 | 
			
		||||
            },
 | 
			
		||||
            {
 | 
			
		||||
              "$type": "Document",
 | 
			
		||||
              "DocumentIndex": 8,
 | 
			
		||||
              "DocumentIndex": 0,
 | 
			
		||||
              "Title": "CompProperties_LootBox.cs",
 | 
			
		||||
              "DocumentMoniker": "D:\\Steam\\steamapps\\common\\RimWorld\\Mods\\SimpleLootBox\\1.5\\Source\\SimpleLootBox\\CompProperties_LootBox.cs",
 | 
			
		||||
              "RelativeDocumentMoniker": "CompProperties_LootBox.cs",
 | 
			
		||||
@ -197,19 +180,7 @@
 | 
			
		||||
            },
 | 
			
		||||
            {
 | 
			
		||||
              "$type": "Document",
 | 
			
		||||
              "DocumentIndex": 9,
 | 
			
		||||
              "Title": "LootBoxPawnKindDef.cs",
 | 
			
		||||
              "DocumentMoniker": "D:\\Steam\\steamapps\\common\\RimWorld\\Mods\\SimpleLootBox\\1.5\\Source\\SimpleLootBox\\LootBoxPawnKindDef.cs",
 | 
			
		||||
              "RelativeDocumentMoniker": "LootBoxPawnKindDef.cs",
 | 
			
		||||
              "ToolTip": "D:\\Steam\\steamapps\\common\\RimWorld\\Mods\\SimpleLootBox\\1.5\\Source\\SimpleLootBox\\LootBoxPawnKindDef.cs",
 | 
			
		||||
              "RelativeToolTip": "LootBoxPawnKindDef.cs",
 | 
			
		||||
              "ViewState": "AgIAAAAAAAAAAAAAAAAAAAoAAAAEAAAAAAAAAA==",
 | 
			
		||||
              "Icon": "ae27a6b0-e345-4288-96df-5eaf394ee369.000738|",
 | 
			
		||||
              "WhenOpened": "2025-05-06T22:37:54.85Z"
 | 
			
		||||
            },
 | 
			
		||||
            {
 | 
			
		||||
              "$type": "Document",
 | 
			
		||||
              "DocumentIndex": 10,
 | 
			
		||||
              "DocumentIndex": 8,
 | 
			
		||||
              "Title": "LootBoxThingDef.cs",
 | 
			
		||||
              "DocumentMoniker": "D:\\Steam\\steamapps\\common\\RimWorld\\Mods\\SimpleLootBox\\1.5\\Source\\SimpleLootBox\\LootBoxThingDef.cs",
 | 
			
		||||
              "RelativeDocumentMoniker": "LootBoxThingDef.cs",
 | 
			
		||||
@ -217,11 +188,25 @@
 | 
			
		||||
              "RelativeToolTip": "LootBoxThingDef.cs",
 | 
			
		||||
              "ViewState": "AgIAAAYAAAAAAAAAAAAAAAsAAAAEAAAAAAAAAA==",
 | 
			
		||||
              "Icon": "ae27a6b0-e345-4288-96df-5eaf394ee369.000738|",
 | 
			
		||||
              "WhenOpened": "2025-05-06T22:36:06.172Z"
 | 
			
		||||
              "WhenOpened": "2025-05-06T22:36:06.172Z",
 | 
			
		||||
              "EditorCaption": ""
 | 
			
		||||
            },
 | 
			
		||||
            {
 | 
			
		||||
              "$type": "Document",
 | 
			
		||||
              "DocumentIndex": 11,
 | 
			
		||||
              "DocumentIndex": 9,
 | 
			
		||||
              "Title": "LootBoxSpinner.cs",
 | 
			
		||||
              "DocumentMoniker": "D:\\Steam\\steamapps\\common\\RimWorld\\Mods\\SimpleLootBox\\1.5\\Source\\SimpleLootBox\\LootBoxSpinner.cs",
 | 
			
		||||
              "RelativeDocumentMoniker": "LootBoxSpinner.cs",
 | 
			
		||||
              "ToolTip": "D:\\Steam\\steamapps\\common\\RimWorld\\Mods\\SimpleLootBox\\1.5\\Source\\SimpleLootBox\\LootBoxSpinner.cs",
 | 
			
		||||
              "RelativeToolTip": "LootBoxSpinner.cs",
 | 
			
		||||
              "ViewState": "AgIAAAAAAAAAAAAAAAAAABMAAABNAAAAAAAAAA==",
 | 
			
		||||
              "Icon": "ae27a6b0-e345-4288-96df-5eaf394ee369.000738|",
 | 
			
		||||
              "WhenOpened": "2025-05-07T20:22:09.628Z",
 | 
			
		||||
              "EditorCaption": ""
 | 
			
		||||
            },
 | 
			
		||||
            {
 | 
			
		||||
              "$type": "Document",
 | 
			
		||||
              "DocumentIndex": 10,
 | 
			
		||||
              "Title": "CompLootBox.cs",
 | 
			
		||||
              "DocumentMoniker": "D:\\Steam\\steamapps\\common\\RimWorld\\Mods\\SimpleLootBox\\1.5\\Source\\SimpleLootBox\\CompLootBox.cs",
 | 
			
		||||
              "RelativeDocumentMoniker": "CompLootBox.cs",
 | 
			
		||||
@ -229,21 +214,23 @@
 | 
			
		||||
              "RelativeToolTip": "CompLootBox.cs",
 | 
			
		||||
              "ViewState": "AgIAABcAAAAAAAAAAAAmwDAAAABJAAAAAAAAAA==",
 | 
			
		||||
              "Icon": "ae27a6b0-e345-4288-96df-5eaf394ee369.000738|",
 | 
			
		||||
              "WhenOpened": "2025-05-06T22:42:42.073Z"
 | 
			
		||||
              "WhenOpened": "2025-05-06T22:42:42.073Z",
 | 
			
		||||
              "EditorCaption": ""
 | 
			
		||||
            },
 | 
			
		||||
            {
 | 
			
		||||
              "$type": "Document",
 | 
			
		||||
              "DocumentIndex": 12,
 | 
			
		||||
              "DocumentIndex": 11,
 | 
			
		||||
              "Title": "LootBoxSpinner.cs",
 | 
			
		||||
              "DocumentMoniker": "C:\\Users\\Verniy\\Downloads\\LootBoxSpinner.cs",
 | 
			
		||||
              "ToolTip": "C:\\Users\\Verniy\\Downloads\\LootBoxSpinner.cs",
 | 
			
		||||
              "ViewState": "AgIAAAAAAAAAAAAAAAAAABAAAAAAAAAAAAAAAA==",
 | 
			
		||||
              "Icon": "ae27a6b0-e345-4288-96df-5eaf394ee369.000738|",
 | 
			
		||||
              "WhenOpened": "2025-05-07T23:49:02.745Z"
 | 
			
		||||
              "WhenOpened": "2025-05-07T23:49:02.745Z",
 | 
			
		||||
              "EditorCaption": ""
 | 
			
		||||
            },
 | 
			
		||||
            {
 | 
			
		||||
              "$type": "Document",
 | 
			
		||||
              "DocumentIndex": 13,
 | 
			
		||||
              "DocumentIndex": 12,
 | 
			
		||||
              "Title": "Pawn_Kill.cs",
 | 
			
		||||
              "DocumentMoniker": "D:\\Steam\\steamapps\\common\\RimWorld\\Mods\\SimpleLootBox\\1.5\\Source\\SimpleLootBox\\HarmonyPatches\\Pawn_Kill.cs",
 | 
			
		||||
              "RelativeDocumentMoniker": "HarmonyPatches\\Pawn_Kill.cs",
 | 
			
		||||
@ -255,7 +242,7 @@
 | 
			
		||||
            },
 | 
			
		||||
            {
 | 
			
		||||
              "$type": "Document",
 | 
			
		||||
              "DocumentIndex": 14,
 | 
			
		||||
              "DocumentIndex": 13,
 | 
			
		||||
              "Title": "PatchMain.cs",
 | 
			
		||||
              "DocumentMoniker": "D:\\Steam\\steamapps\\common\\RimWorld\\Mods\\SimpleLootBox\\1.5\\Source\\SimpleLootBox\\HarmonyPatches\\PatchMain.cs",
 | 
			
		||||
              "RelativeDocumentMoniker": "HarmonyPatches\\PatchMain.cs",
 | 
			
		||||
@ -267,7 +254,7 @@
 | 
			
		||||
            },
 | 
			
		||||
            {
 | 
			
		||||
              "$type": "Document",
 | 
			
		||||
              "DocumentIndex": 15,
 | 
			
		||||
              "DocumentIndex": 14,
 | 
			
		||||
              "Title": "SimpleLootBox",
 | 
			
		||||
              "DocumentMoniker": "D:\\Steam\\steamapps\\common\\RimWorld\\Mods\\SimpleLootBox\\1.5\\Source\\SimpleLootBox\\SimpleLootBox.csproj",
 | 
			
		||||
              "RelativeDocumentMoniker": "SimpleLootBox.csproj",
 | 
			
		||||
@ -278,7 +265,7 @@
 | 
			
		||||
            },
 | 
			
		||||
            {
 | 
			
		||||
              "$type": "Document",
 | 
			
		||||
              "DocumentIndex": 16,
 | 
			
		||||
              "DocumentIndex": 15,
 | 
			
		||||
              "Title": "AssemblyInfo.cs",
 | 
			
		||||
              "DocumentMoniker": "D:\\Steam\\steamapps\\common\\RimWorld\\Mods\\SimpleLootBox\\1.5\\Source\\SimpleLootBox\\Properties\\AssemblyInfo.cs",
 | 
			
		||||
              "RelativeDocumentMoniker": "Properties\\AssemblyInfo.cs",
 | 
			
		||||
 | 
			
		||||
@ -111,42 +111,42 @@ namespace SimpleLootBox
 | 
			
		||||
                Rect rowRect = new Rect(listRect.x, listRect.y + i * 20f, 100f, 20f);
 | 
			
		||||
                if (spinItem.rarity == Rarity.None)
 | 
			
		||||
                {
 | 
			
		||||
                    Widgets.DrawRectFast(rowRect, RarityColors.GetColor(spinItem.rarity));
 | 
			
		||||
                    Widgets.DrawRectFast(rowRect, new Color(0.2f, 0.2f, 0.2f));
 | 
			
		||||
                }
 | 
			
		||||
                else if(spinItem.rarity == Rarity.Common)
 | 
			
		||||
                {
 | 
			
		||||
                    Widgets.DrawRectFast(rowRect, RarityColors.GetColor(spinItem.rarity));
 | 
			
		||||
                    Widgets.DrawRectFast(rowRect, new Color(0.6f, 0.6f, 0.6f));
 | 
			
		||||
                }
 | 
			
		||||
                else if (spinItem.rarity == Rarity.Uncommon)
 | 
			
		||||
                {
 | 
			
		||||
                    Widgets.DrawRectFast(rowRect, RarityColors.GetColor(spinItem.rarity));
 | 
			
		||||
                    Widgets.DrawRectFast(rowRect, new Color(0.3f, 0.3f, 1f));
 | 
			
		||||
                }
 | 
			
		||||
                else if (spinItem.rarity == Rarity.Rare)
 | 
			
		||||
                {
 | 
			
		||||
                    Widgets.DrawRectFast(rowRect, RarityColors.GetColor(spinItem.rarity));
 | 
			
		||||
                    Widgets.DrawRectFast(rowRect, new Color(0.8f, 0.3f, 1f));
 | 
			
		||||
                }
 | 
			
		||||
                else if (spinItem.rarity == Rarity.Epic)
 | 
			
		||||
                {
 | 
			
		||||
                    Widgets.DrawRectFast(rowRect, RarityColors.GetColor(spinItem.rarity));
 | 
			
		||||
                    Widgets.DrawRectFast(rowRect, new Color(1f, 0.3f, 0.8f));
 | 
			
		||||
                }
 | 
			
		||||
                else if (spinItem.rarity == Rarity.Legendary)
 | 
			
		||||
                {
 | 
			
		||||
                    Widgets.DrawRectFast(rowRect, RarityColors.GetColor(spinItem.rarity));
 | 
			
		||||
                    Widgets.DrawRectFast(rowRect, new Color(1f, 0.3f, 0.3f));
 | 
			
		||||
                }
 | 
			
		||||
 | 
			
		||||
                //Color of the background of available reward labels
 | 
			
		||||
                Rect labelRect = new Rect(listRect.x + 120f, listRect.y + i * 20f, listRect.width - 150f, 20f);
 | 
			
		||||
                Color rarityColor = RarityColors.GetColor(spinItem.rarity); 
 | 
			
		||||
                Color rarityColor = new Color(0.2f, 0.2f, 0.2f); 
 | 
			
		||||
                if (spinItem.rarity == Rarity.Common)
 | 
			
		||||
                    rarityColor = RarityColors.GetColor(spinItem.rarity);
 | 
			
		||||
                    rarityColor = new Color(0.6f, 0.6f, 0.6f);
 | 
			
		||||
                else if (spinItem.rarity == Rarity.Uncommon)
 | 
			
		||||
                    rarityColor = RarityColors.GetColor(spinItem.rarity);
 | 
			
		||||
                    rarityColor = new Color(0.3f, 0.3f, 1f);
 | 
			
		||||
                else if (spinItem.rarity == Rarity.Rare)
 | 
			
		||||
                    rarityColor = RarityColors.GetColor(spinItem.rarity);
 | 
			
		||||
                    rarityColor = new Color(0.8f, 0.3f, 1f);
 | 
			
		||||
                else if (spinItem.rarity == Rarity.Epic)
 | 
			
		||||
                    rarityColor = RarityColors.GetColor(spinItem.rarity);
 | 
			
		||||
                    rarityColor = new Color(1f, 0.3f, 0.8f);
 | 
			
		||||
                else if (spinItem.rarity == Rarity.Legendary)
 | 
			
		||||
                    rarityColor = RarityColors.GetColor(spinItem.rarity);
 | 
			
		||||
                    rarityColor = new Color(1f, 0.3f, 0.3f);
 | 
			
		||||
                Widgets.DrawRectFast(labelRect, rarityColor);
 | 
			
		||||
 | 
			
		||||
                Text.Anchor = TextAnchor.MiddleCenter;
 | 
			
		||||
 | 
			
		||||
@ -6,7 +6,6 @@ using System.Threading.Tasks;
 | 
			
		||||
using RimWorld;
 | 
			
		||||
using UnityEngine;
 | 
			
		||||
using Verse;
 | 
			
		||||
using static SimpleLootBox.LootBoxSpinner;
 | 
			
		||||
 | 
			
		||||
namespace SimpleLootBox
 | 
			
		||||
{
 | 
			
		||||
@ -81,25 +80,13 @@ namespace SimpleLootBox
 | 
			
		||||
                Rect cellRect = new Rect(x, rect.y, rect.width * 0.2f - 5f, rect.height);
 | 
			
		||||
                SpinItem item = spinWheelItems[i];
 | 
			
		||||
 | 
			
		||||
                if (item.rarity == Rarity.Common)
 | 
			
		||||
                switch (item.rarity)
 | 
			
		||||
                {
 | 
			
		||||
                    Widgets.DrawRectFast(cellRect, RarityColors.GetColor(item.rarity));
 | 
			
		||||
                }
 | 
			
		||||
                else if (item.rarity == Rarity.Uncommon)
 | 
			
		||||
                {
 | 
			
		||||
                    Widgets.DrawRectFast(cellRect, RarityColors.GetColor(item.rarity));
 | 
			
		||||
                }
 | 
			
		||||
                else if (item.rarity == Rarity.Rare)
 | 
			
		||||
                {
 | 
			
		||||
                    Widgets.DrawRectFast(cellRect, RarityColors.GetColor(item.rarity));
 | 
			
		||||
                }
 | 
			
		||||
                else if (item.rarity == Rarity.Epic)
 | 
			
		||||
                {
 | 
			
		||||
                    Widgets.DrawRectFast(cellRect, RarityColors.GetColor(item.rarity));
 | 
			
		||||
                }
 | 
			
		||||
                else if (item.rarity == Rarity.Legendary)
 | 
			
		||||
                {
 | 
			
		||||
                    Widgets.DrawRectFast(cellRect, RarityColors.GetColor(item.rarity));
 | 
			
		||||
                    case Rarity.Common: Widgets.DrawRectFast(cellRect, new Color(0.6f, 0.6f, 0.6f)); break;
 | 
			
		||||
                    case Rarity.Uncommon: Widgets.DrawRectFast(cellRect, new Color(0.3f, 0.3f, 1f)); break;
 | 
			
		||||
                    case Rarity.Rare: Widgets.DrawRectFast(cellRect, new Color(0.8f, 0.3f, 1f)); break;
 | 
			
		||||
                    case Rarity.Epic: Widgets.DrawRectFast(cellRect, new Color(1f, 0.3f, 0.8f)); break;
 | 
			
		||||
                    case Rarity.Legendary: Widgets.DrawRectFast(cellRect, new Color(1f, 0.3f, 0.3f)); break;
 | 
			
		||||
                }
 | 
			
		||||
 | 
			
		||||
                Rect iconRect = new Rect(x, rect.y + 5f, rect.width * 0.2f - 5f, rect.width * 0.2f - 5f);
 | 
			
		||||
 | 
			
		||||
@ -1,27 +0,0 @@
 | 
			
		||||
using System;
 | 
			
		||||
using System.Collections.Generic;
 | 
			
		||||
using System.Linq;
 | 
			
		||||
using System.Text;
 | 
			
		||||
using System.Threading.Tasks;
 | 
			
		||||
using UnityEngine;
 | 
			
		||||
 | 
			
		||||
namespace SimpleLootBox
 | 
			
		||||
{
 | 
			
		||||
    public static class RarityColors
 | 
			
		||||
    {
 | 
			
		||||
        public static Dictionary<Rarity, Color> rarityColorMap = new Dictionary<Rarity, Color>
 | 
			
		||||
    {
 | 
			
		||||
        { Rarity.None, new Color(0.6f, 0.6f, 0.6f) },
 | 
			
		||||
        { Rarity.Common, new Color(0.3f, 0.3f, 1f) },
 | 
			
		||||
        { Rarity.Uncommon, new Color(0.8f, 0.3f, 1f) },
 | 
			
		||||
        { Rarity.Rare, new Color(1f, 0.3f, 0.8f) },
 | 
			
		||||
        { Rarity.Epic, new Color(1f, 0.3f, 0.3f) },
 | 
			
		||||
        { Rarity.Legendary, new Color(0.85f, 0.7f, 0.2f) }
 | 
			
		||||
    };
 | 
			
		||||
 | 
			
		||||
        public static Color GetColor(Rarity rarity)
 | 
			
		||||
        {
 | 
			
		||||
            return rarityColorMap.TryGetValue(rarity, out var color) ? color : Color.white;
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
@ -71,7 +71,6 @@
 | 
			
		||||
    <Compile Include="LootBoxPawnKindDef.cs" />
 | 
			
		||||
    <Compile Include="LootBoxThingDef.cs" />
 | 
			
		||||
    <Compile Include="Properties\AssemblyInfo.cs" />
 | 
			
		||||
    <Compile Include="RarityColor.cs" />
 | 
			
		||||
  </ItemGroup>
 | 
			
		||||
  <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
 | 
			
		||||
</Project>
 | 
			
		||||
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e5bf3b320bda89aae16e54c514e180e5e6fc8694d412236eb7aecb06adbb9c82
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705e218464d7300a4f75cf5799c059d7889b490b575db1d6f450c55e9775b6b3
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							@ -16,4 +16,19 @@
 | 
			
		||||
      <downloadUrl>https://github.com/pardeike/HarmonyRimWorld/releases/latest</downloadUrl>
 | 
			
		||||
    </li>
 | 
			
		||||
  </modDependencies>
 | 
			
		||||
  <loadAfter>
 | 
			
		||||
    <li>RooAndGloomy.DragonianRaceMod</li>
 | 
			
		||||
    <li>kalospacer.DragonianMix</li>
 | 
			
		||||
    <li>miho.fortifiedoutremer</li>
 | 
			
		||||
    <li>ayameduki.harnearmare</li>
 | 
			
		||||
    <li>ayameduki.haridhale</li>
 | 
			
		||||
    <li>ayameduki.harchaoura</li>
 | 
			
		||||
    <li>ayameduki.harneclose</li>
 | 
			
		||||
    <li>ayameduki.hareveliet</li>
 | 
			
		||||
    <li>ayameduki.harlittluna</li>
 | 
			
		||||
    <li>ayameduki.harsilkiera</li>
 | 
			
		||||
    <li>ayameduki.harxenoorca</li>
 | 
			
		||||
    <li>ayameduki.harnexaga</li>
 | 
			
		||||
    <li>verniy709.racenhux</li>
 | 
			
		||||
  </loadAfter>
 | 
			
		||||
</ModMetaData>
 | 
			
		||||
							
								
								
									
										
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								Content/Textures/SimpleLootBox/ExampleA.png
									
									
									
									
									
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								Content/Textures/SimpleLootBox/ExampleB.png
									
									
									
									
									
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										18
									
								
								LoadFolders.xml
									
									
									
									
									
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										18
									
								
								LoadFolders.xml
									
									
									
									
									
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							@ -0,0 +1,18 @@
 | 
			
		||||
<?xml version="1.0" encoding="utf-8" ?>
 | 
			
		||||
<loadFolders>
 | 
			
		||||
  <v1.5>
 | 
			
		||||
    <li>1.5</li>
 | 
			
		||||
    <li>Content</li><!-- 默认读取的文件内容 -->
 | 
			
		||||
    <li IfModActive="rooandgloomy.dragonianracemod">LoadFolders/1.5/Defs/drago</li><!-- Gloomy Dragonian race 龙娘-->
 | 
			
		||||
    <li IfModActive="miho.fortifiedoutremer">LoadFolders/1.5/Defs/miho</li><!-- Miho, the celestial fox 美狐-->
 | 
			
		||||
    <li IfModActive="ayameduki.harnearmare">LoadFolders/1.5/Defs/ayameimo</li><!-- [Aya]Nearmare EX 魅魔-->
 | 
			
		||||
    <li IfModActive="ayameduki.haridhale">LoadFolders/1.5/Defs/ayayouling</li><!--幽灵-->
 | 
			
		||||
    <li IfModActive="ayameduki.harchaoura">LoadFolders/1.5/Defs/ayahundun</li><!--混沌-->
 | 
			
		||||
    <li IfModActive="ayameduki.harneclose">LoadFolders/1.5/Defs/ayaxijun</li><!--细菌-->
 | 
			
		||||
    <li IfModActive="ayameduki.hareveliet">LoadFolders/1.5/Defs/ayayiwa</li><!--伊娃-->
 | 
			
		||||
    <li IfModActive="ayameduki.harlittluna">LoadFolders/1.5/Defs/ayaweishen</li><!--伪神-->
 | 
			
		||||
    <li IfModActive="ayameduki.harsilkiera">LoadFolders/1.5/Defs/ayasou</li><!--亚人-->
 | 
			
		||||
    <li IfModActive="ayameduki.harxenoorca">LoadFolders/1.5/Defs/ayayuren</li><!--鱼人-->
 | 
			
		||||
    <li IfModActive="ayameduki.harnexaga">LoadFolders/1.5/Defs/ayahunxue</li><!--混血-->
 | 
			
		||||
  </v1.5>
 | 
			
		||||
</loadFolders>
 | 
			
		||||
										
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