SimpleLootBox/1.5/Defs/SimpleLootBox1.xml

197 lines
9.5 KiB
XML

<Defs>
<ThingDef ParentName="SimpleLootBoxBase">
<defName>SimpleLootBoxExampleB</defName>
<label>边缘世界一号箱</label>
<thingClass>ThingWithComps</thingClass>
<description>Example B.</description>
<graphicData>
<texPath>SimpleLootBox/ExampleB</texPath>
<graphicClass>Graphic_Single</graphicClass>
</graphicData>
<statBases>
<Mass>1.0</Mass>
<MarketValue>10</MarketValue>
</statBases>
<tradeability>Sellable</tradeability>
<comps>
<li Class="CompProperties_Usable">
<useJob>UseArtifact</useJob>
<useLabel>Activate {0_label}</useLabel>
<showUseGizmo>true</showUseGizmo>
<useDuration>100</useDuration>
</li>
<li Class="SimpleLootBox.CompProperties_SpawnLootBox">
<lootBoxList>
<li>
<thingDef>SimpleLootBoxExampleB</thingDef>
<chance>0.1</chance>
</li>
</lootBoxList>
</li>
<li Class="SimpleLootBox.CompProperties_LootBox">
<lootBoxOpenSound>lootBoxOpenSound</lootBoxOpenSound>
<lootBoxSpinningSound>lootBoxSpinningSound</lootBoxSpinningSound>
<lootBoxBackgroundMusicSound></lootBoxBackgroundMusicSound>
<lootBoxPawnKindDef>
<li MayRequire="rooandgloomy.dragonianracemod">
<pawnKindDef>Dragonian_Boxed</pawnKindDef><!-- 龙娘 -->
<count>1</count><!-- 该人物生成的数量 -->
<weight>10</weight><!-- 这项奖励的生成权重 -->
<rarity>2</rarity>
<effecterDef>Skip_ExitNoDelay</effecterDef><!-- 生成奖励时可以播放的特效,不设置就没特效 -->
<lootBoxFinalizingRewardSound>lootBoxFinalizingRewardSound</lootBoxFinalizingRewardSound><!-- 该奖励被选中时的音效 -->
</li>
<li MayRequire="ayameduki.harchaoura">
<pawnKindDef>HAR_Chaoura_Player_kami</pawnKindDef><!-- 混沌 -->
<count>1</count><!-- 该人物生成的数量 -->
<weight>10</weight><!-- 这项奖励的生成权重 -->
<rarity>2</rarity>
<effecterDef>Skip_ExitNoDelay</effecterDef><!-- 生成奖励时可以播放的特效,不设置就没特效 -->
<lootBoxFinalizingRewardSound>lootBoxFinalizingRewardSound</lootBoxFinalizingRewardSound><!-- 该奖励被选中时的音效 -->
</li>
<li MayRequire="ayameduki.harneclose">
<pawnKindDef>HAR_Neclose_Player_kami</pawnKindDef><!-- 细菌 -->
<count>1</count><!-- 该人物生成的数量 -->
<weight>10</weight><!-- 这项奖励的生成权重 -->
<rarity>2</rarity>
<effecterDef>Skip_ExitNoDelay</effecterDef><!-- 生成奖励时可以播放的特效,不设置就没特效 -->
<lootBoxFinalizingRewardSound>lootBoxFinalizingRewardSound</lootBoxFinalizingRewardSound><!-- 该奖励被选中时的音效 -->
</li>
<li MayRequire="ayameduki.harsilkiera">
<pawnKindDef>HAR_Silkiera_Player_kami</pawnKindDef><!-- 兽娘 -->
<count>1</count><!-- 该人物生成的数量 -->
<weight>10</weight><!-- 这项奖励的生成权重 -->
<rarity>2</rarity>
<effecterDef>Skip_ExitNoDelay</effecterDef><!-- 生成奖励时可以播放的特效,不设置就没特效 -->
<lootBoxFinalizingRewardSound>lootBoxFinalizingRewardSound</lootBoxFinalizingRewardSound><!-- 该奖励被选中时的音效 -->
</li>
<li MayRequire="ayameduki.hareveliet">
<pawnKindDef>HAR_Eveliet_Player_kami</pawnKindDef><!-- 伊娃 -->
<count>1</count><!-- 该人物生成的数量 -->
<weight>10</weight><!-- 这项奖励的生成权重 -->
<rarity>2</rarity>
<effecterDef>Skip_ExitNoDelay</effecterDef><!-- 生成奖励时可以播放的特效,不设置就没特效 -->
<lootBoxFinalizingRewardSound>lootBoxFinalizingRewardSound</lootBoxFinalizingRewardSound><!-- 该奖励被选中时的音效 -->
</li>
<li MayRequire="ayameduki.haridhale">
<pawnKindDef>HAR_Idhale_Player_kami</pawnKindDef><!-- 幽灵 -->
<count>1</count><!-- 该人物生成的数量 -->
<weight>10</weight><!-- 这项奖励的生成权重 -->
<rarity>2</rarity>
<effecterDef>Skip_ExitNoDelay</effecterDef><!-- 生成奖励时可以播放的特效,不设置就没特效 -->
<lootBoxFinalizingRewardSound>lootBoxFinalizingRewardSound</lootBoxFinalizingRewardSound><!-- 该奖励被选中时的音效 -->
</li>
<li MayRequire="ayameduki.harxenoorca">
<pawnKindDef>HAR_Xenoorca_Player_kami</pawnKindDef><!-- 鱼人 -->
<count>1</count><!-- 该人物生成的数量 -->
<weight>10</weight><!-- 这项奖励的生成权重 -->
<rarity>2</rarity>
<effecterDef>Skip_ExitNoDelay</effecterDef><!-- 生成奖励时可以播放的特效,不设置就没特效 -->
<lootBoxFinalizingRewardSound>lootBoxFinalizingRewardSound</lootBoxFinalizingRewardSound><!-- 该奖励被选中时的音效 -->
</li>
<li MayRequire="ayameduki.harnexaga">
<pawnKindDef>HAR_Nexaga_Player_kami</pawnKindDef><!-- 混血 -->
<count>1</count><!-- 该人物生成的数量 -->
<weight>10</weight><!-- 这项奖励的生成权重 -->
<rarity>2</rarity>
<effecterDef>Skip_ExitNoDelay</effecterDef><!-- 生成奖励时可以播放的特效,不设置就没特效 -->
<lootBoxFinalizingRewardSound>lootBoxFinalizingRewardSound</lootBoxFinalizingRewardSound><!-- 该奖励被选中时的音效 -->
</li>
<li MayRequire="miho.fortifiedoutremer">
<pawnKindDef>Miho_PlayerColonist_kami</pawnKindDef><!-- 美狐 -->
<count>1</count>
<weight>1</weight>
<rarity>4</rarity>
<effecterDef>ExtinguisherExplosion</effecterDef>
<lootBoxFinalizingRewardSound>lootBoxFinalizingRewardSound</lootBoxFinalizingRewardSound>
<effecterDef>Skip_ExitNoDelay</effecterDef><!-- 生成奖励时可以播放的特效,不设置就没特效 -->
<lootBoxFinalizingRewardSound>lootBoxFinalizingRewardSound</lootBoxFinalizingRewardSound><!-- 该奖励被选中时的音效 -->
</li>
<li>
<pawnKindDef>Megascarab</pawnKindDef><!-- 虫子 -->
<count>1</count>
<weight>8</weight>
<rarity>1</rarity>
<effecterDef>ExtinguisherExplosion</effecterDef>
<lootBoxFinalizingRewardSound>lootBoxFinalizingRewardSound</lootBoxFinalizingRewardSound>
<effecterDef>Skip_ExitNoDelay</effecterDef><!-- 生成奖励时可以播放的特效,不设置就没特效 -->
</li>
<li MayRequire="verniy709.racenhux">
<pawnKindDef>NHUX_PlayerA</pawnKindDef><!-- ux -->
<count>1</count>
<weight>8</weight>
<rarity>1</rarity>
<effecterDef>ExtinguisherExplosion</effecterDef>
<lootBoxFinalizingRewardSound>lootBoxFinalizingRewardSound</lootBoxFinalizingRewardSound>
<effecterDef>Skip_ExitNoDelay</effecterDef><!-- 生成奖励时可以播放的特效,不设置就没特效 -->
</li>
<li MayRequire="ayameduki.harnearmare">
<pawnKindDef>HAR_Nearmaere_Player_kami</pawnKindDef><!-- 魅魔 -->
<count>1</count>
<weight>18</weight>
<rarity>2</rarity>
<effecterDef>ExtinguisherExplosion</effecterDef>
<lootBoxFinalizingRewardSound>lootBoxFinalizingRewardSound</lootBoxFinalizingRewardSound>
<effecterDef>Skip_ExitNoDelay</effecterDef><!-- 生成奖励时可以播放的特效,不设置就没特效 -->
</li>
<li MayRequire="ayameduki.harlittluna">
<pawnKindDef>HAR_Littluna_Player_kami</pawnKindDef><!-- 伪神 -->
<count>1</count>
<weight>18</weight>
<rarity>2</rarity>
<effecterDef>ExtinguisherExplosion</effecterDef>
<lootBoxFinalizingRewardSound>lootBoxFinalizingRewardSound</lootBoxFinalizingRewardSound>
<effecterDef>Skip_ExitNoDelay</effecterDef><!-- 生成奖励时可以播放的特效,不设置就没特效 -->
</li>
</lootBoxPawnKindDef>
<lootBoxThingDef>
<li>
<thingDef>Wastepack</thingDef>
<count>5</count>
<weight>8</weight>
<rarity>1</rarity>
<lootBoxFinalizingRewardSound>lootBoxFinalizingRewardSound</lootBoxFinalizingRewardSound>
<effecterDef>Skip_ExitNoDelay</effecterDef><!-- 生成奖励时可以播放的特效,不设置就没特效 -->
</li>
<li>
<thingDef>Meat_Human</thingDef>
<count>5</count>
<weight>8</weight>
<rarity>1</rarity>
<lootBoxFinalizingRewardSound>lootBoxFinalizingRewardSound</lootBoxFinalizingRewardSound>
<effecterDef>Skip_ExitNoDelay</effecterDef><!-- 生成奖励时可以播放的特效,不设置就没特效 -->
</li>
<li>
<thingDef>Leather_Human</thingDef>
<count>5</count>
<weight>8</weight>
<rarity>1</rarity>
<lootBoxFinalizingRewardSound>lootBoxFinalizingRewardSound</lootBoxFinalizingRewardSound>
<effecterDef>Skip_ExitNoDelay</effecterDef><!-- 生成奖励时可以播放的特效,不设置就没特效 -->
</li>
<li>
<thingDef>Silver</thingDef>
<count>1</count>
<weight>8</weight>
<rarity>1</rarity>
<lootBoxFinalizingRewardSound>lootBoxFinalizingRewardSound</lootBoxFinalizingRewardSound>
<effecterDef>Skip_ExitNoDelay</effecterDef><!-- 生成奖励时可以播放的特效,不设置就没特效 -->
</li>
<li MayRequire="verniy709.racenhux">
<thingDef>Meat_NHUX</thingDef>
<count>10</count>
<weight>8</weight>
<rarity>1</rarity>
<lootBoxFinalizingRewardSound>lootBoxFinalizingRewardSound</lootBoxFinalizingRewardSound>
<effecterDef>Skip_ExitNoDelay</effecterDef><!-- 生成奖励时可以播放的特效,不设置就没特效 -->
</li>
</lootBoxThingDef>
</li>
</comps>
</ThingDef>
</Defs>