"添加新宝箱类型及角色定义,调整宝箱属性并优化掉落配置"
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1.5/Defs/SimpleLootBox1.xml
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1.5/Defs/SimpleLootBox1.xml
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<Defs>
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<ThingDef ParentName="SimpleLootBoxBase">
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<defName>SimpleLootBoxExampleB</defName>
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<label>边缘世界一号箱</label>
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<thingClass>ThingWithComps</thingClass>
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<description>Example B.</description>
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<graphicData>
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<texPath>SimpleLootBox/ExampleB</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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</graphicData>
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<statBases>
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<Mass>1.0</Mass>
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<MarketValue>10</MarketValue>
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</statBases>
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<tradeability>Sellable</tradeability>
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<comps>
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<li Class="CompProperties_Usable">
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<useJob>UseArtifact</useJob>
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<useLabel>Activate {0_label}</useLabel>
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<showUseGizmo>true</showUseGizmo>
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<useDuration>100</useDuration>
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</li>
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<li Class="SimpleLootBox.CompProperties_SpawnLootBox">
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<lootBoxList>
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<li>
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<thingDef>SimpleLootBoxExampleB</thingDef>
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<chance>0.1</chance>
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</li>
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</lootBoxList>
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</li>
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<li Class="SimpleLootBox.CompProperties_LootBox">
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<lootBoxOpenSound>lootBoxOpenSound</lootBoxOpenSound>
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<lootBoxSpinningSound>lootBoxSpinningSound</lootBoxSpinningSound>
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<lootBoxBackgroundMusicSound></lootBoxBackgroundMusicSound>
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<lootBoxPawnKindDef>
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<li MayRequire="rooandgloomy.dragonianracemod">
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<pawnKindDef>Dragonian_Boxed</pawnKindDef><!-- 龙娘 -->
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<count>1</count><!-- 该人物生成的数量 -->
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<weight>10</weight><!-- 这项奖励的生成权重 -->
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<rarity>2</rarity>
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<effecterDef>Skip_ExitNoDelay</effecterDef><!-- 生成奖励时可以播放的特效,不设置就没特效 -->
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<lootBoxFinalizingRewardSound>lootBoxFinalizingRewardSound</lootBoxFinalizingRewardSound><!-- 该奖励被选中时的音效 -->
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</li>
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<li MayRequire="ayameduki.harchaoura">
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<pawnKindDef>HAR_Chaoura_Player_kami</pawnKindDef><!-- 混沌 -->
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<count>1</count><!-- 该人物生成的数量 -->
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<weight>10</weight><!-- 这项奖励的生成权重 -->
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<rarity>2</rarity>
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<effecterDef>Skip_ExitNoDelay</effecterDef><!-- 生成奖励时可以播放的特效,不设置就没特效 -->
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<lootBoxFinalizingRewardSound>lootBoxFinalizingRewardSound</lootBoxFinalizingRewardSound><!-- 该奖励被选中时的音效 -->
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</li>
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<li MayRequire="ayameduki.harneclose">
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<pawnKindDef>HAR_Neclose_Player_kami</pawnKindDef><!-- 细菌 -->
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<count>1</count><!-- 该人物生成的数量 -->
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<weight>10</weight><!-- 这项奖励的生成权重 -->
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<rarity>2</rarity>
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<effecterDef>Skip_ExitNoDelay</effecterDef><!-- 生成奖励时可以播放的特效,不设置就没特效 -->
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<lootBoxFinalizingRewardSound>lootBoxFinalizingRewardSound</lootBoxFinalizingRewardSound><!-- 该奖励被选中时的音效 -->
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</li>
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<li MayRequire="ayameduki.harsilkiera">
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<pawnKindDef>HAR_Silkiera_Player_kami</pawnKindDef><!-- 兽娘 -->
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<count>1</count><!-- 该人物生成的数量 -->
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<weight>10</weight><!-- 这项奖励的生成权重 -->
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<rarity>2</rarity>
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<effecterDef>Skip_ExitNoDelay</effecterDef><!-- 生成奖励时可以播放的特效,不设置就没特效 -->
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<lootBoxFinalizingRewardSound>lootBoxFinalizingRewardSound</lootBoxFinalizingRewardSound><!-- 该奖励被选中时的音效 -->
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</li>
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<li MayRequire="ayameduki.hareveliet">
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<pawnKindDef>HAR_Eveliet_Player_kami</pawnKindDef><!-- 伊娃 -->
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<count>1</count><!-- 该人物生成的数量 -->
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<weight>10</weight><!-- 这项奖励的生成权重 -->
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<rarity>2</rarity>
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<effecterDef>Skip_ExitNoDelay</effecterDef><!-- 生成奖励时可以播放的特效,不设置就没特效 -->
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<lootBoxFinalizingRewardSound>lootBoxFinalizingRewardSound</lootBoxFinalizingRewardSound><!-- 该奖励被选中时的音效 -->
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</li>
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<li MayRequire="ayameduki.haridhale">
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<pawnKindDef>HAR_Idhale_Player_kami</pawnKindDef><!-- 幽灵 -->
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<count>1</count><!-- 该人物生成的数量 -->
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<weight>10</weight><!-- 这项奖励的生成权重 -->
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<rarity>2</rarity>
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<effecterDef>Skip_ExitNoDelay</effecterDef><!-- 生成奖励时可以播放的特效,不设置就没特效 -->
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<lootBoxFinalizingRewardSound>lootBoxFinalizingRewardSound</lootBoxFinalizingRewardSound><!-- 该奖励被选中时的音效 -->
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</li>
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<li MayRequire="ayameduki.harxenoorca">
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<pawnKindDef>HAR_Xenoorca_Player_kami</pawnKindDef><!-- 鱼人 -->
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<count>1</count><!-- 该人物生成的数量 -->
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<weight>10</weight><!-- 这项奖励的生成权重 -->
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<rarity>2</rarity>
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<effecterDef>Skip_ExitNoDelay</effecterDef><!-- 生成奖励时可以播放的特效,不设置就没特效 -->
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<lootBoxFinalizingRewardSound>lootBoxFinalizingRewardSound</lootBoxFinalizingRewardSound><!-- 该奖励被选中时的音效 -->
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</li>
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<li MayRequire="ayameduki.harnexaga">
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<pawnKindDef>HAR_Nexaga_Player_kami</pawnKindDef><!-- 混血 -->
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<count>1</count><!-- 该人物生成的数量 -->
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<weight>10</weight><!-- 这项奖励的生成权重 -->
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<rarity>2</rarity>
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<effecterDef>Skip_ExitNoDelay</effecterDef><!-- 生成奖励时可以播放的特效,不设置就没特效 -->
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<lootBoxFinalizingRewardSound>lootBoxFinalizingRewardSound</lootBoxFinalizingRewardSound><!-- 该奖励被选中时的音效 -->
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</li>
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<li MayRequire="miho.fortifiedoutremer">
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<pawnKindDef>Miho_PlayerColonist_kami</pawnKindDef><!-- 美狐 -->
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<count>1</count>
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<weight>1</weight>
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<rarity>4</rarity>
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<effecterDef>ExtinguisherExplosion</effecterDef>
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<lootBoxFinalizingRewardSound>lootBoxFinalizingRewardSound</lootBoxFinalizingRewardSound>
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<effecterDef>Skip_ExitNoDelay</effecterDef><!-- 生成奖励时可以播放的特效,不设置就没特效 -->
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<lootBoxFinalizingRewardSound>lootBoxFinalizingRewardSound</lootBoxFinalizingRewardSound><!-- 该奖励被选中时的音效 -->
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</li>
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<li>
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<pawnKindDef>Megascarab</pawnKindDef><!-- 虫子 -->
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<count>1</count>
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<weight>8</weight>
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<rarity>1</rarity>
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<effecterDef>ExtinguisherExplosion</effecterDef>
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<lootBoxFinalizingRewardSound>lootBoxFinalizingRewardSound</lootBoxFinalizingRewardSound>
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<effecterDef>Skip_ExitNoDelay</effecterDef><!-- 生成奖励时可以播放的特效,不设置就没特效 -->
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</li>
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<li MayRequire="verniy709.racenhux">
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<pawnKindDef>NHUX_PlayerA</pawnKindDef><!-- ux -->
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<count>1</count>
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<weight>8</weight>
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<rarity>1</rarity>
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<effecterDef>ExtinguisherExplosion</effecterDef>
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<lootBoxFinalizingRewardSound>lootBoxFinalizingRewardSound</lootBoxFinalizingRewardSound>
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<effecterDef>Skip_ExitNoDelay</effecterDef><!-- 生成奖励时可以播放的特效,不设置就没特效 -->
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</li>
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<li MayRequire="ayameduki.harnearmare">
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<pawnKindDef>HAR_Nearmaere_Player_kami</pawnKindDef><!-- 魅魔 -->
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<count>1</count>
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<weight>18</weight>
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<rarity>2</rarity>
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<effecterDef>ExtinguisherExplosion</effecterDef>
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<lootBoxFinalizingRewardSound>lootBoxFinalizingRewardSound</lootBoxFinalizingRewardSound>
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<effecterDef>Skip_ExitNoDelay</effecterDef><!-- 生成奖励时可以播放的特效,不设置就没特效 -->
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</li>
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<li MayRequire="ayameduki.harlittluna">
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<pawnKindDef>HAR_Littluna_Player_kami</pawnKindDef><!-- 伪神 -->
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<count>1</count>
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<weight>18</weight>
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<rarity>2</rarity>
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<effecterDef>ExtinguisherExplosion</effecterDef>
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<lootBoxFinalizingRewardSound>lootBoxFinalizingRewardSound</lootBoxFinalizingRewardSound>
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<effecterDef>Skip_ExitNoDelay</effecterDef><!-- 生成奖励时可以播放的特效,不设置就没特效 -->
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</li>
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</lootBoxPawnKindDef>
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<lootBoxThingDef>
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<li>
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<thingDef>Wastepack</thingDef>
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<count>5</count>
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<weight>8</weight>
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<rarity>1</rarity>
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<lootBoxFinalizingRewardSound>lootBoxFinalizingRewardSound</lootBoxFinalizingRewardSound>
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<effecterDef>Skip_ExitNoDelay</effecterDef><!-- 生成奖励时可以播放的特效,不设置就没特效 -->
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</li>
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<li>
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<thingDef>Meat_Human</thingDef>
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<count>5</count>
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<weight>8</weight>
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<rarity>1</rarity>
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<lootBoxFinalizingRewardSound>lootBoxFinalizingRewardSound</lootBoxFinalizingRewardSound>
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<effecterDef>Skip_ExitNoDelay</effecterDef><!-- 生成奖励时可以播放的特效,不设置就没特效 -->
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</li>
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<li>
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<thingDef>Leather_Human</thingDef>
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<count>5</count>
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<weight>8</weight>
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<rarity>1</rarity>
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<lootBoxFinalizingRewardSound>lootBoxFinalizingRewardSound</lootBoxFinalizingRewardSound>
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<effecterDef>Skip_ExitNoDelay</effecterDef><!-- 生成奖励时可以播放的特效,不设置就没特效 -->
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</li>
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<li>
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<thingDef>Silver</thingDef>
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<count>1</count>
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<weight>8</weight>
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<rarity>1</rarity>
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<lootBoxFinalizingRewardSound>lootBoxFinalizingRewardSound</lootBoxFinalizingRewardSound>
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<effecterDef>Skip_ExitNoDelay</effecterDef><!-- 生成奖励时可以播放的特效,不设置就没特效 -->
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</li>
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<li MayRequire="verniy709.racenhux">
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<thingDef>Meat_NHUX</thingDef>
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<count>10</count>
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<weight>8</weight>
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<rarity>1</rarity>
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<lootBoxFinalizingRewardSound>lootBoxFinalizingRewardSound</lootBoxFinalizingRewardSound>
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<effecterDef>Skip_ExitNoDelay</effecterDef><!-- 生成奖励时可以播放的特效,不设置就没特效 -->
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</li>
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</lootBoxThingDef>
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</li>
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</comps>
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</ThingDef>
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</Defs>
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<ThingDef ParentName="SimpleLootBoxBase">
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<defName>SimpleLootBoxExampleA</defName><!-- 箱子的定义名 -->
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<label>simple loot box example A</label><!-- 箱子的名字,可以进行本地化翻译 -->
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<label>白银武器箱</label><!-- 箱子的名字,可以进行本地化翻译 -->
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<description>Example A.</description><!-- 箱子的描述,可以进行本地化翻译 -->
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<graphicData>
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<texPath>SimpleLootBox/ExampleA</texPath><!-- 箱子的贴图路径 -->
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@ -20,9 +20,9 @@
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</graphicData>
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<statBases>
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<Mass>1.0</Mass><!-- 箱子的重量 -->
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<MarketValue>100</MarketValue><!-- 箱子本身的价值 -->
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<MarketValue>10</MarketValue><!-- 箱子本身的价值 -->
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</statBases>
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<tradeability>Buyable</tradeability><!-- 箱子是否可以交易,有几个字面意思可以理解的值 None Sellable Buyable All -->
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<tradeability>Sellable</tradeability><!-- 箱子是否可以交易,有几个字面意思可以理解的值 None Sellable Buyable All -->
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<comps>
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<li Class="CompProperties_Usable">
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<useJob>UseArtifact</useJob>
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@ -34,108 +34,167 @@
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<lootBoxList>
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<li>
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<thingDef>SimpleLootBoxExampleA</thingDef><!-- 箱子的定义名,加入到击杀生物后的掉落列表 -->
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<chance>0.5</chance><!-- 这个箱子的掉落概率 -->
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<chance>0.1</chance><!-- 这个箱子的掉落概率 -->
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</li>
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</lootBoxList>
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</li>
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<li Class="SimpleLootBox.CompProperties_LootBox">
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<lootBoxOpenSound>lootBoxOpenSound</lootBoxOpenSound><!-- 进入开箱界面的音效 -->
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<lootBoxSpinningSound>lootBoxSpinningSound</lootBoxSpinningSound><!-- 选取物品时的音效,单曲循环sustainer -->
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<lootBoxBackgroundMusicSound>lootBoxBackgroundMusicSound</lootBoxBackgroundMusicSound><!-- 开箱界面的背景音乐,单曲循环sustainer -->
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<lootBoxSpinningSound>lootBoxSpinningSound</lootBoxSpinningSound><!-- 选取物品时的音效 -->
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<lootBoxBackgroundMusicSound></lootBoxBackgroundMusicSound><!-- 开箱界面的背景音乐,单曲循环 -->
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<lootBoxThingDef>
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<li>
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<thingDef>Silver</thingDef><!-- 箱子可以开出的物品的定义名 -->
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<count>1000</count><!-- 该物品生成的数量 -->
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<weight>5</weight><!-- 这项奖励的生成权重 -->
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<rarity>2</rarity><!-- 这项奖励的稀有度(使用的颜色与文本)可用选项 0 1 2 3 4 5 ,不填默认为0,数字越大稀有度越高-->
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<count>1</count><!-- 该物品生成的数量 -->
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<weight>9</weight><!-- 这项奖励的生成权重 -->
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<rarity>1</rarity><!-- 这项奖励的稀有度(使用的颜色与文本)可用选项 0 1 2 3 4 5 ,不填默认为0,数字越大稀有度越高-->
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<effecterDef>Skip_ExitNoDelay</effecterDef><!-- 生成奖励时可以播放的特效,不设置就没特效 -->
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<lootBoxFinalizingRewardSound>lootBoxFinalizingRewardSound</lootBoxFinalizingRewardSound><!-- 该奖励被选中时的音效 -->
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</li>
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<li>
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<thingDef>Gold</thingDef>
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<count>500</count>
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<weight>1</weight>
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<rarity>4</rarity>
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<thingDef>Silver</thingDef><!-- 箱子可以开出的物品的定义名 -->
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<count>10</count><!-- 该物品生成的数量 -->
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<weight>8</weight><!-- 这项奖励的生成权重 -->
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<rarity>1</rarity><!-- 这项奖励的稀有度(使用的颜色与文本)可用选项 0 1 2 3 4 5 ,不填默认为0,数字越大稀有度越高-->
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<effecterDef>Skip_ExitNoDelay</effecterDef><!-- 生成奖励时可以播放的特效,不设置就没特效 -->
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<lootBoxFinalizingRewardSound>lootBoxFinalizingRewardSound</lootBoxFinalizingRewardSound><!-- 该奖励被选中时的音效 -->
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</li>
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<li>
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<thingDef>Bed</thingDef>
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<thingDef>Silver</thingDef><!-- 箱子可以开出的物品的定义名 -->
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<count>20</count><!-- 该物品生成的数量 -->
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<weight>8</weight><!-- 这项奖励的生成权重 -->
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<rarity>1</rarity><!-- 这项奖励的稀有度(使用的颜色与文本)可用选项 0 1 2 3 4 5 ,不填默认为0,数字越大稀有度越高-->
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<effecterDef>Skip_ExitNoDelay</effecterDef><!-- 生成奖励时可以播放的特效,不设置就没特效 -->
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<lootBoxFinalizingRewardSound>lootBoxFinalizingRewardSound</lootBoxFinalizingRewardSound><!-- 该奖励被选中时的音效 -->
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</li>
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<li>
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<thingDef>Silver</thingDef><!-- 箱子可以开出的物品的定义名 -->
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<count>30</count><!-- 该物品生成的数量 -->
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<weight>8</weight><!-- 这项奖励的生成权重 -->
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<rarity>1</rarity><!-- 这项奖励的稀有度(使用的颜色与文本)可用选项 0 1 2 3 4 5 ,不填默认为0,数字越大稀有度越高-->
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<effecterDef>Skip_ExitNoDelay</effecterDef><!-- 生成奖励时可以播放的特效,不设置就没特效 -->
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<lootBoxFinalizingRewardSound>lootBoxFinalizingRewardSound</lootBoxFinalizingRewardSound><!-- 该奖励被选中时的音效 -->
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</li>
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<li>
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<thingDef>Silver</thingDef><!-- 箱子可以开出的物品的定义名 -->
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<count>50</count><!-- 该物品生成的数量 -->
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<weight>8</weight><!-- 这项奖励的生成权重 -->
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<rarity>1</rarity><!-- 这项奖励的稀有度(使用的颜色与文本)可用选项 0 1 2 3 4 5 ,不填默认为0,数字越大稀有度越高-->
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<effecterDef>Skip_ExitNoDelay</effecterDef><!-- 生成奖励时可以播放的特效,不设置就没特效 -->
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<lootBoxFinalizingRewardSound>lootBoxFinalizingRewardSound</lootBoxFinalizingRewardSound><!-- 该奖励被选中时的音效 -->
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</li>
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<li>
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<thingDef>Silver</thingDef>
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<count>648</count>
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<weight>3</weight>
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<rarity>2</rarity>
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<lootBoxFinalizingRewardSound>lootBoxFinalizingRewardSound</lootBoxFinalizingRewardSound>
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<effecterDef>Skip_ExitNoDelay</effecterDef><!-- 生成奖励时可以播放的特效,不设置就没特效 -->
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</li>
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<li>
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<thingDef>Silver</thingDef>
|
||||
<count>748</count>
|
||||
<weight>3</weight>
|
||||
<rarity>2</rarity>
|
||||
<lootBoxFinalizingRewardSound>lootBoxFinalizingRewardSound</lootBoxFinalizingRewardSound>
|
||||
<effecterDef>Skip_ExitNoDelay</effecterDef><!-- 生成奖励时可以播放的特效,不设置就没特效 -->
|
||||
</li>
|
||||
<li>
|
||||
<thingDef>Silver</thingDef>
|
||||
<count>666</count>
|
||||
<weight>3</weight>
|
||||
<rarity>2</rarity>
|
||||
<lootBoxFinalizingRewardSound>lootBoxFinalizingRewardSound</lootBoxFinalizingRewardSound>
|
||||
<effecterDef>Skip_ExitNoDelay</effecterDef><!-- 生成奖励时可以播放的特效,不设置就没特效 -->
|
||||
</li>
|
||||
<li>
|
||||
<thingDef>Silver</thingDef>
|
||||
<count>888</count>
|
||||
<weight>3</weight>
|
||||
<rarity>2</rarity>
|
||||
<lootBoxFinalizingRewardSound>lootBoxFinalizingRewardSound</lootBoxFinalizingRewardSound>
|
||||
<effecterDef>Skip_ExitNoDelay</effecterDef><!-- 生成奖励时可以播放的特效,不设置就没特效 -->
|
||||
</li>
|
||||
<li>
|
||||
<thingDef>Silver</thingDef>
|
||||
<stuff>WoodLog</stuff><!-- 如果这个物品是stuffable,会使用这里设置的stuff -->
|
||||
<quality>Masterwork</quality><!-- 如果这个物品有品质,会使用这里设置的品质,可用的品质为 Awful Poor Normal Good Excellent Masterwork Legendary-->
|
||||
<count>1</count>
|
||||
<weight>2</weight>
|
||||
<rarity>2</rarity>
|
||||
<count>5000</count>
|
||||
<weight>1</weight>
|
||||
<rarity>3</rarity>
|
||||
<lootBoxFinalizingRewardSound>lootBoxFinalizingRewardSound</lootBoxFinalizingRewardSound>
|
||||
<effecterDef>Skip_ExitNoDelay</effecterDef><!-- 生成奖励时可以播放的特效,不设置就没特效 -->
|
||||
</li>
|
||||
<li>
|
||||
<thingDef>MeleeWeapon_MonoSword</thingDef>
|
||||
<thingDef>Silver</thingDef>
|
||||
<stuff>WoodLog</stuff><!-- 如果这个物品是stuffable,会使用这里设置的stuff -->
|
||||
<quality>Masterwork</quality><!-- 如果这个物品有品质,会使用这里设置的品质,可用的品质为 Awful Poor Normal Good Excellent Masterwork Legendary-->
|
||||
<count>6000</count>
|
||||
<weight>1</weight>
|
||||
<rarity>3</rarity>
|
||||
<lootBoxFinalizingRewardSound>lootBoxFinalizingRewardSound</lootBoxFinalizingRewardSound>
|
||||
<effecterDef>Skip_ExitNoDelay</effecterDef><!-- 生成奖励时可以播放的特效,不设置就没特效 -->
|
||||
</li>
|
||||
<li>
|
||||
<thingDef>Silver</thingDef>
|
||||
<stuff>WoodLog</stuff><!-- 如果这个物品是stuffable,会使用这里设置的stuff -->
|
||||
<quality>Masterwork</quality><!-- 如果这个物品有品质,会使用这里设置的品质,可用的品质为 Awful Poor Normal Good Excellent Masterwork Legendary-->
|
||||
<count>8000</count>
|
||||
<weight>1</weight>
|
||||
<rarity>3</rarity>
|
||||
<lootBoxFinalizingRewardSound>lootBoxFinalizingRewardSound</lootBoxFinalizingRewardSound>
|
||||
<effecterDef>Skip_ExitNoDelay</effecterDef><!-- 生成奖励时可以播放的特效,不设置就没特效 -->
|
||||
</li>
|
||||
<li>
|
||||
<thingDef>Silver</thingDef>
|
||||
<stuff>WoodLog</stuff><!-- 如果这个物品是stuffable,会使用这里设置的stuff -->
|
||||
<quality>Masterwork</quality><!-- 如果这个物品有品质,会使用这里设置的品质,可用的品质为 Awful Poor Normal Good Excellent Masterwork Legendary-->
|
||||
<count>9999</count>
|
||||
<weight>1</weight>
|
||||
<rarity>3</rarity>
|
||||
<lootBoxFinalizingRewardSound>lootBoxFinalizingRewardSound</lootBoxFinalizingRewardSound>
|
||||
<effecterDef>Skip_ExitNoDelay</effecterDef><!-- 生成奖励时可以播放的特效,不设置就没特效 -->
|
||||
</li>
|
||||
<li>
|
||||
<thingDef>Mechlink</thingDef>
|
||||
<quality>Legendary</quality>
|
||||
<count>1</count>
|
||||
<weight>1</weight>
|
||||
<weight>0.2</weight>
|
||||
<rarity>5</rarity>
|
||||
<effecterDef>GiantExplosion</effecterDef>
|
||||
<lootBoxFinalizingRewardSound>lootBoxFinalizingRewardSound</lootBoxFinalizingRewardSound>
|
||||
</li>
|
||||
<li>
|
||||
<thingDef>Silver</thingDef>
|
||||
<count>22222</count>
|
||||
<weight>0.4</weight>
|
||||
<rarity>4</rarity>
|
||||
<lootBoxFinalizingRewardSound>lootBoxFinalizingRewardSound</lootBoxFinalizingRewardSound>
|
||||
<effecterDef>Skip_ExitNoDelay</effecterDef><!-- 生成奖励时可以播放的特效,不设置就没特效 -->
|
||||
</li>
|
||||
<li>
|
||||
<thingDef>Silver</thingDef>
|
||||
<count>33333</count>
|
||||
<weight>0.4</weight>
|
||||
<rarity>4</rarity>
|
||||
<lootBoxFinalizingRewardSound>lootBoxFinalizingRewardSound</lootBoxFinalizingRewardSound>
|
||||
<effecterDef>Skip_ExitNoDelay</effecterDef><!-- 生成奖励时可以播放的特效,不设置就没特效 -->
|
||||
</li>
|
||||
<li>
|
||||
<thingDef>Silver</thingDef>
|
||||
<count>33333</count>
|
||||
<weight>0.4</weight>
|
||||
<rarity>4</rarity>
|
||||
<lootBoxFinalizingRewardSound>lootBoxFinalizingRewardSound</lootBoxFinalizingRewardSound>
|
||||
<effecterDef>Skip_ExitNoDelay</effecterDef><!-- 生成奖励时可以播放的特效,不设置就没特效 -->
|
||||
|
||||
|
||||
</li>
|
||||
</lootBoxThingDef>
|
||||
</li>
|
||||
</comps>
|
||||
</ThingDef>
|
||||
|
||||
<ThingDef ParentName="SimpleLootBoxBase">
|
||||
<defName>SimpleLootBoxExampleB</defName>
|
||||
<label>simple loot box example B</label>
|
||||
<thingClass>ThingWithComps</thingClass>
|
||||
<description>Example B.</description>
|
||||
<graphicData>
|
||||
<texPath>SimpleLootBox/ExampleB</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
</graphicData>
|
||||
<statBases>
|
||||
<Mass>1.0</Mass>
|
||||
<MarketValue>100</MarketValue>
|
||||
</statBases>
|
||||
<tradeability>Buyable</tradeability>
|
||||
<comps>
|
||||
<li Class="CompProperties_Usable">
|
||||
<useJob>UseArtifact</useJob>
|
||||
<useLabel>Activate {0_label}</useLabel>
|
||||
<showUseGizmo>true</showUseGizmo>
|
||||
<useDuration>100</useDuration>
|
||||
</li>
|
||||
<li Class="SimpleLootBox.CompProperties_SpawnLootBox">
|
||||
<lootBoxList>
|
||||
<li>
|
||||
<thingDef>SimpleLootBoxExampleB</thingDef>
|
||||
<chance>0.5</chance>
|
||||
</li>
|
||||
</lootBoxList>
|
||||
</li>
|
||||
<li Class="SimpleLootBox.CompProperties_LootBox">
|
||||
<lootBoxOpenSound>lootBoxOpenSound</lootBoxOpenSound>
|
||||
<lootBoxSpinningSound>lootBoxSpinningSound</lootBoxSpinningSound>
|
||||
<lootBoxBackgroundMusicSound>lootBoxBackgroundMusicSound</lootBoxBackgroundMusicSound>
|
||||
<lootBoxPawnKindDef>
|
||||
<li>
|
||||
<pawnKindDef>Mercenary_Gunner</pawnKindDef><!-- 箱子可以开出的人物的定义名 -->
|
||||
<count>2</count><!-- 该人物生成的数量 -->
|
||||
<weight>5</weight><!-- 这项奖励的生成权重 -->
|
||||
</li>
|
||||
<li>
|
||||
<pawnKindDef>HAR_Nearmaere_Example</pawnKindDef>
|
||||
<count>1</count>
|
||||
<weight>5</weight>
|
||||
<rarity>3</rarity>
|
||||
<effecterDef>ExtinguisherExplosion</effecterDef>
|
||||
</li>
|
||||
<li>
|
||||
<pawnKindDef>Mech_Centurion</pawnKindDef>
|
||||
<count>1</count>
|
||||
<weight>5</weight>
|
||||
<rarity>4</rarity>
|
||||
<effecterDef>ExtinguisherExplosion</effecterDef>
|
||||
</li>
|
||||
</lootBoxPawnKindDef>
|
||||
</li>
|
||||
</comps>
|
||||
</ThingDef>
|
||||
|
||||
<ThingDef ParentName="SimpleLootBoxBase">
|
||||
<defName>SimpleLootBoxExampleC</defName>
|
||||
<label>simple loot box example C</label>
|
||||
|
80
1.5/Defs/ayahundun/PawnKinds/PawnKindsExampleHundun.xml
Normal file
80
1.5/Defs/ayahundun/PawnKinds/PawnKindsExampleHundun.xml
Normal file
@ -0,0 +1,80 @@
|
||||
<?xml version="1.0" encoding="utf-8" ?>
|
||||
<Defs>
|
||||
|
||||
<PawnKindDef Name="HAR_Chaoura_Player_kami" ParentName="HAR_Chaoura_KindBase">
|
||||
<defName>HAR_Chaoura_Player_kami</defName><!--■プレイヤー-->
|
||||
<label>Chaoura_Player</label>
|
||||
<combatPower>100</combatPower><!-- 袭击占用分数 -->
|
||||
<defaultFactionType>Chaoura_P_Faction</defaultFactionType>
|
||||
<isFighter>true</isFighter>
|
||||
<backstoryFilters><!--↓1.4以降 ■生い立ち-->
|
||||
<li>
|
||||
<categories>
|
||||
<li>HAR_Chaoura_Player</li>
|
||||
</categories>
|
||||
</li>
|
||||
</backstoryFilters>
|
||||
<techHediffsTags Inherit="False"><!-- 用来去除可能从parentName里继承的仿生体tag -->
|
||||
</techHediffsTags>
|
||||
<weaponTags Inherit="False"><!-- 用来去除可能从parentName里继承的武器tag -->
|
||||
</weaponTags>
|
||||
<apparelTags Inherit="False"><!-- 用来去除可能从parentName里继承的服装tag -->
|
||||
</apparelTags>
|
||||
<inventoryOptions Inherit="False"><!-- 用来去除可能从parentName里继承的随身携带物品 -->
|
||||
</inventoryOptions>
|
||||
<!--<apparelRequired>
|
||||
<li>HAR_CO_Apparel_Tops_a</li>
|
||||
</apparelRequired>-->
|
||||
<skills>
|
||||
<li>
|
||||
<skill>Melee</skill>
|
||||
<range>6~15</range>
|
||||
</li>
|
||||
<li>
|
||||
<skill>Construction</skill>
|
||||
<range>6~15</range>
|
||||
</li>
|
||||
<li>
|
||||
<skill>Mining</skill>
|
||||
<range>6~15</range>
|
||||
</li>
|
||||
<li>
|
||||
<skill>Cooking</skill>
|
||||
<range>6~15</range>
|
||||
</li>
|
||||
<li>
|
||||
<skill>Plants</skill>
|
||||
<range>6~15</range>
|
||||
</li>
|
||||
<li>
|
||||
<skill>Plants</skill>
|
||||
<range>6~15</range>
|
||||
</li>
|
||||
<li>
|
||||
<skill>Animals</skill>
|
||||
<range>6~15</range>
|
||||
</li>
|
||||
<li>
|
||||
<skill>Crafting</skill>
|
||||
<range>6~15</range>
|
||||
</li>
|
||||
<li>
|
||||
<skill>Artistic</skill>
|
||||
<range>6~15</range>
|
||||
</li>
|
||||
<li>
|
||||
<skill>Social</skill>
|
||||
<range>6~15</range>
|
||||
</li>
|
||||
<li>
|
||||
<skill>Medicine</skill>
|
||||
<range>6~15</range>
|
||||
</li>
|
||||
<li>
|
||||
<skill>Intellectual</skill>
|
||||
<range>6~15</range>
|
||||
</li>
|
||||
</skills>
|
||||
</PawnKindDef>
|
||||
|
||||
</Defs>
|
80
1.5/Defs/ayahunxue/PawnKinds/PawnKindsExampleHunxue.xml
Normal file
80
1.5/Defs/ayahunxue/PawnKinds/PawnKindsExampleHunxue.xml
Normal file
@ -0,0 +1,80 @@
|
||||
<?xml version="1.0" encoding="utf-8" ?>
|
||||
<Defs>
|
||||
|
||||
<PawnKindDef Name="HAR_Nexaga_Player_kami" ParentName="HAR_Nexaga_KindBase">
|
||||
<defName>HAR_Nexaga_Player_kami</defName><!--■プレイヤー-->
|
||||
<label>Nexaga_Player</label>
|
||||
<combatPower>100</combatPower><!-- 袭击占用分数 -->
|
||||
<defaultFactionType>Nexaga_P_Faction</defaultFactionType>
|
||||
<isFighter>true</isFighter>
|
||||
<backstoryFilters><!--↓1.4以降 ■生い立ち-->
|
||||
<li>
|
||||
<categories>
|
||||
<li>HAR_Nexaga_Player</li>
|
||||
</categories>
|
||||
</li>
|
||||
</backstoryFilters>
|
||||
<techHediffsTags Inherit="False"><!-- 用来去除可能从parentName里继承的仿生体tag -->
|
||||
</techHediffsTags>
|
||||
<weaponTags Inherit="False"><!-- 用来去除可能从parentName里继承的武器tag -->
|
||||
</weaponTags>
|
||||
<apparelTags Inherit="False"><!-- 用来去除可能从parentName里继承的服装tag -->
|
||||
</apparelTags>
|
||||
<inventoryOptions Inherit="False"><!-- 用来去除可能从parentName里继承的随身携带物品 -->
|
||||
</inventoryOptions>
|
||||
<!--<apparelRequired>
|
||||
<li>HAR_CO_Apparel_Tops_a</li>
|
||||
</apparelRequired>-->
|
||||
<skills>
|
||||
<li>
|
||||
<skill>Melee</skill>
|
||||
<range>6~15</range>
|
||||
</li>
|
||||
<li>
|
||||
<skill>Construction</skill>
|
||||
<range>6~15</range>
|
||||
</li>
|
||||
<li>
|
||||
<skill>Mining</skill>
|
||||
<range>6~15</range>
|
||||
</li>
|
||||
<li>
|
||||
<skill>Cooking</skill>
|
||||
<range>6~15</range>
|
||||
</li>
|
||||
<li>
|
||||
<skill>Plants</skill>
|
||||
<range>6~15</range>
|
||||
</li>
|
||||
<li>
|
||||
<skill>Plants</skill>
|
||||
<range>6~15</range>
|
||||
</li>
|
||||
<li>
|
||||
<skill>Animals</skill>
|
||||
<range>6~15</range>
|
||||
</li>
|
||||
<li>
|
||||
<skill>Crafting</skill>
|
||||
<range>6~15</range>
|
||||
</li>
|
||||
<li>
|
||||
<skill>Artistic</skill>
|
||||
<range>6~15</range>
|
||||
</li>
|
||||
<li>
|
||||
<skill>Social</skill>
|
||||
<range>6~15</range>
|
||||
</li>
|
||||
<li>
|
||||
<skill>Medicine</skill>
|
||||
<range>6~15</range>
|
||||
</li>
|
||||
<li>
|
||||
<skill>Intellectual</skill>
|
||||
<range>6~15</range>
|
||||
</li>
|
||||
</skills>
|
||||
</PawnKindDef>
|
||||
|
||||
</Defs>
|
80
1.5/Defs/ayameimo/PawnKinds/PawnKindsExampleMeimo.xml
Normal file
80
1.5/Defs/ayameimo/PawnKinds/PawnKindsExampleMeimo.xml
Normal file
@ -0,0 +1,80 @@
|
||||
<?xml version="1.0" encoding="utf-8" ?>
|
||||
<Defs>
|
||||
|
||||
<PawnKindDef Name="HAR_Nearmaere_Player_kami" ParentName="HAR_Nearmaere_KindBase">
|
||||
<defName>HAR_Nearmaere_Player_kami</defName><!--■プレイヤー-->
|
||||
<label>HAR_Nearmaere_Player</label>
|
||||
<combatPower>100</combatPower><!-- 袭击占用分数 -->
|
||||
<defaultFactionType>Nearmaere_P_Faction</defaultFactionType>
|
||||
<isFighter>true</isFighter>
|
||||
<backstoryFilters><!--↓1.4以降 ■生い立ち-->
|
||||
<li>
|
||||
<categories>
|
||||
<li>HAR_Nearmaere_Player</li>
|
||||
</categories>
|
||||
</li>
|
||||
</backstoryFilters>
|
||||
<techHediffsTags Inherit="False"><!-- 用来去除可能从parentName里继承的仿生体tag -->
|
||||
</techHediffsTags>
|
||||
<weaponTags Inherit="False"><!-- 用来去除可能从parentName里继承的武器tag -->
|
||||
</weaponTags>
|
||||
<apparelTags Inherit="False"><!-- 用来去除可能从parentName里继承的服装tag -->
|
||||
</apparelTags>
|
||||
<inventoryOptions Inherit="False"><!-- 用来去除可能从parentName里继承的随身携带物品 -->
|
||||
</inventoryOptions>
|
||||
<!--<apparelRequired>
|
||||
<li>HAR_CO_Apparel_Tops_a</li>
|
||||
</apparelRequired>-->
|
||||
<skills>
|
||||
<li>
|
||||
<skill>Melee</skill>
|
||||
<range>6~15</range>
|
||||
</li>
|
||||
<li>
|
||||
<skill>Construction</skill>
|
||||
<range>6~15</range>
|
||||
</li>
|
||||
<li>
|
||||
<skill>Mining</skill>
|
||||
<range>6~15</range>
|
||||
</li>
|
||||
<li>
|
||||
<skill>Cooking</skill>
|
||||
<range>6~15</range>
|
||||
</li>
|
||||
<li>
|
||||
<skill>Plants</skill>
|
||||
<range>6~15</range>
|
||||
</li>
|
||||
<li>
|
||||
<skill>Plants</skill>
|
||||
<range>6~15</range>
|
||||
</li>
|
||||
<li>
|
||||
<skill>Animals</skill>
|
||||
<range>6~15</range>
|
||||
</li>
|
||||
<li>
|
||||
<skill>Crafting</skill>
|
||||
<range>6~15</range>
|
||||
</li>
|
||||
<li>
|
||||
<skill>Artistic</skill>
|
||||
<range>6~15</range>
|
||||
</li>
|
||||
<li>
|
||||
<skill>Social</skill>
|
||||
<range>6~15</range>
|
||||
</li>
|
||||
<li>
|
||||
<skill>Medicine</skill>
|
||||
<range>6~15</range>
|
||||
</li>
|
||||
<li>
|
||||
<skill>Intellectual</skill>
|
||||
<range>6~15</range>
|
||||
</li>
|
||||
</skills>
|
||||
</PawnKindDef>
|
||||
|
||||
</Defs>
|
80
1.5/Defs/ayasou/PawnKinds/PawnKindsExampleSou.xml
Normal file
80
1.5/Defs/ayasou/PawnKinds/PawnKindsExampleSou.xml
Normal file
@ -0,0 +1,80 @@
|
||||
<?xml version="1.0" encoding="utf-8" ?>
|
||||
<Defs>
|
||||
|
||||
<PawnKindDef Name="HAR_Silkiera_Player_kami" ParentName="HAR_Silkiera_KindBase">
|
||||
<defName>HAR_Silkiera_Player_kami</defName><!--■プレイヤー-->
|
||||
<label>Silkiera_Player</label>
|
||||
<combatPower>100</combatPower><!-- 袭击占用分数 -->
|
||||
<defaultFactionType>Silkiera_P_Faction</defaultFactionType>
|
||||
<isFighter>true</isFighter>
|
||||
<backstoryFilters><!--↓1.4以降 ■生い立ち-->
|
||||
<li>
|
||||
<categories>
|
||||
<li>HAR_Silkiera_Player</li>
|
||||
</categories>
|
||||
</li>
|
||||
</backstoryFilters>
|
||||
<techHediffsTags Inherit="False"><!-- 用来去除可能从parentName里继承的仿生体tag -->
|
||||
</techHediffsTags>
|
||||
<weaponTags Inherit="False"><!-- 用来去除可能从parentName里继承的武器tag -->
|
||||
</weaponTags>
|
||||
<apparelTags Inherit="False"><!-- 用来去除可能从parentName里继承的服装tag -->
|
||||
</apparelTags>
|
||||
<inventoryOptions Inherit="False"><!-- 用来去除可能从parentName里继承的随身携带物品 -->
|
||||
</inventoryOptions>
|
||||
<!--<apparelRequired>
|
||||
<li>HAR_CO_Apparel_Tops_a</li>
|
||||
</apparelRequired>-->
|
||||
<skills>
|
||||
<li>
|
||||
<skill>Melee</skill>
|
||||
<range>6~15</range>
|
||||
</li>
|
||||
<li>
|
||||
<skill>Construction</skill>
|
||||
<range>6~15</range>
|
||||
</li>
|
||||
<li>
|
||||
<skill>Mining</skill>
|
||||
<range>6~15</range>
|
||||
</li>
|
||||
<li>
|
||||
<skill>Cooking</skill>
|
||||
<range>6~15</range>
|
||||
</li>
|
||||
<li>
|
||||
<skill>Plants</skill>
|
||||
<range>6~15</range>
|
||||
</li>
|
||||
<li>
|
||||
<skill>Plants</skill>
|
||||
<range>6~15</range>
|
||||
</li>
|
||||
<li>
|
||||
<skill>Animals</skill>
|
||||
<range>6~15</range>
|
||||
</li>
|
||||
<li>
|
||||
<skill>Crafting</skill>
|
||||
<range>6~15</range>
|
||||
</li>
|
||||
<li>
|
||||
<skill>Artistic</skill>
|
||||
<range>6~15</range>
|
||||
</li>
|
||||
<li>
|
||||
<skill>Social</skill>
|
||||
<range>6~15</range>
|
||||
</li>
|
||||
<li>
|
||||
<skill>Medicine</skill>
|
||||
<range>6~15</range>
|
||||
</li>
|
||||
<li>
|
||||
<skill>Intellectual</skill>
|
||||
<range>6~15</range>
|
||||
</li>
|
||||
</skills>
|
||||
</PawnKindDef>
|
||||
|
||||
</Defs>
|
80
1.5/Defs/ayaweishen/PawnKinds/PawnKindsExampleWeishen.xml
Normal file
80
1.5/Defs/ayaweishen/PawnKinds/PawnKindsExampleWeishen.xml
Normal file
@ -0,0 +1,80 @@
|
||||
<?xml version="1.0" encoding="utf-8" ?>
|
||||
<Defs>
|
||||
|
||||
<PawnKindDef Name="HAR_Littluna_Player_kami" ParentName="HAR_Littluna_KindBase">
|
||||
<defName>HAR_Littluna_Player_kami</defName><!--■プレイヤー-->
|
||||
<label>Littluna_Player</label>
|
||||
<combatPower>100</combatPower><!-- 袭击占用分数 -->
|
||||
<defaultFactionType>Littluna_P_Faction</defaultFactionType>
|
||||
<isFighter>true</isFighter>
|
||||
<backstoryFilters><!--↓1.4以降 ■生い立ち-->
|
||||
<li>
|
||||
<categories>
|
||||
<li>HAR_Littluna_Player</li>
|
||||
</categories>
|
||||
</li>
|
||||
</backstoryFilters>
|
||||
<techHediffsTags Inherit="False"><!-- 用来去除可能从parentName里继承的仿生体tag -->
|
||||
</techHediffsTags>
|
||||
<weaponTags Inherit="False"><!-- 用来去除可能从parentName里继承的武器tag -->
|
||||
</weaponTags>
|
||||
<apparelTags Inherit="False"><!-- 用来去除可能从parentName里继承的服装tag -->
|
||||
</apparelTags>
|
||||
<inventoryOptions Inherit="False"><!-- 用来去除可能从parentName里继承的随身携带物品 -->
|
||||
</inventoryOptions>
|
||||
<!--<apparelRequired>
|
||||
<li>HAR_CO_Apparel_Tops_a</li>
|
||||
</apparelRequired>-->
|
||||
<skills>
|
||||
<li>
|
||||
<skill>Melee</skill>
|
||||
<range>6~15</range>
|
||||
</li>
|
||||
<li>
|
||||
<skill>Construction</skill>
|
||||
<range>6~15</range>
|
||||
</li>
|
||||
<li>
|
||||
<skill>Mining</skill>
|
||||
<range>6~15</range>
|
||||
</li>
|
||||
<li>
|
||||
<skill>Cooking</skill>
|
||||
<range>6~15</range>
|
||||
</li>
|
||||
<li>
|
||||
<skill>Plants</skill>
|
||||
<range>6~15</range>
|
||||
</li>
|
||||
<li>
|
||||
<skill>Plants</skill>
|
||||
<range>6~15</range>
|
||||
</li>
|
||||
<li>
|
||||
<skill>Animals</skill>
|
||||
<range>6~15</range>
|
||||
</li>
|
||||
<li>
|
||||
<skill>Crafting</skill>
|
||||
<range>6~15</range>
|
||||
</li>
|
||||
<li>
|
||||
<skill>Artistic</skill>
|
||||
<range>6~15</range>
|
||||
</li>
|
||||
<li>
|
||||
<skill>Social</skill>
|
||||
<range>6~15</range>
|
||||
</li>
|
||||
<li>
|
||||
<skill>Medicine</skill>
|
||||
<range>6~15</range>
|
||||
</li>
|
||||
<li>
|
||||
<skill>Intellectual</skill>
|
||||
<range>6~15</range>
|
||||
</li>
|
||||
</skills>
|
||||
</PawnKindDef>
|
||||
|
||||
</Defs>
|
86
1.5/Defs/ayaxijun/PawnKinds/PawnKindsExampleXijun.xml
Normal file
86
1.5/Defs/ayaxijun/PawnKinds/PawnKindsExampleXijun.xml
Normal file
@ -0,0 +1,86 @@
|
||||
<?xml version="1.0" encoding="utf-8" ?>
|
||||
<Defs>
|
||||
|
||||
<PawnKindDef Name="HAR_Neclose_Player_kami" ParentName="HAR_Neclose_KindBase">
|
||||
<defName>HAR_Neclose_Player_kami</defName><!--■プレイヤー-->
|
||||
<label>HAR_Neclose_Player</label>
|
||||
<combatPower>100</combatPower><!-- 袭击占用分数 -->
|
||||
<defaultFactionType>Neclose_P_Faction</defaultFactionType>
|
||||
<isFighter>true</isFighter>
|
||||
<backstoryFilters><!--↓1.4以降 ■生い立ち-->
|
||||
<li>
|
||||
<categories>
|
||||
<li>HAR_Neclose_Player</li>
|
||||
</categories>
|
||||
</li>
|
||||
</backstoryFilters>
|
||||
<techHediffsTags Inherit="False"><!-- 用来去除可能从parentName里继承的仿生体tag -->
|
||||
</techHediffsTags>
|
||||
<weaponTags Inherit="False"><!-- 用来去除可能从parentName里继承的武器tag -->
|
||||
</weaponTags>
|
||||
<apparelTags Inherit="False"><!-- 用来去除可能从parentName里继承的服装tag -->
|
||||
</apparelTags>
|
||||
<inventoryOptions Inherit="False"><!-- 用来去除可能从parentName里继承的随身携带物品 -->
|
||||
</inventoryOptions>
|
||||
<!--<apparelRequired>
|
||||
<li>HAR_CO_Apparel_Tops_a</li>
|
||||
</apparelRequired>-->
|
||||
<skills>
|
||||
<li>
|
||||
<skill>Melee</skill>
|
||||
<range>6~15</range>
|
||||
</li>
|
||||
<li>
|
||||
<skill>Construction</skill>
|
||||
<range>6~15</range>
|
||||
</li>
|
||||
<li>
|
||||
<skill>Mining</skill>
|
||||
<range>6~15</range>
|
||||
</li>
|
||||
<li>
|
||||
<skill>Cooking</skill>
|
||||
<range>6~15</range>
|
||||
</li>
|
||||
<li>
|
||||
<skill>Plants</skill>
|
||||
<range>6~15</range>
|
||||
</li>
|
||||
<li>
|
||||
<skill>Plants</skill>
|
||||
<range>6~15</range>
|
||||
</li>
|
||||
<li>
|
||||
<skill>Animals</skill>
|
||||
<range>6~15</range>
|
||||
</li>
|
||||
<li>
|
||||
<skill>Crafting</skill>
|
||||
<range>6~15</range>
|
||||
</li>
|
||||
<li>
|
||||
<skill>Artistic</skill>
|
||||
<range>6~15</range>
|
||||
</li>
|
||||
<li>
|
||||
<skill>Social</skill>
|
||||
<range>6~15</range>
|
||||
</li>
|
||||
<li>
|
||||
<skill>Medicine</skill>
|
||||
<range>6~15</range>
|
||||
</li>
|
||||
<li>
|
||||
<skill>Intellectual</skill>
|
||||
<range>6~15</range>
|
||||
</li>
|
||||
</skills>
|
||||
|
||||
<xenotypeSet><!--■1.4以降 ゼノタイプ-->
|
||||
<xenotypeChances>
|
||||
<Aya_Race_Xenotype MayRequire="Ludeon.RimWorld.Biotech">9999</Aya_Race_Xenotype>
|
||||
</xenotypeChances>
|
||||
</xenotypeSet>
|
||||
</PawnKindDef>
|
||||
|
||||
</Defs>
|
80
1.5/Defs/ayayiwa/PawnKinds/PawnKindsExampleYiwa.xml
Normal file
80
1.5/Defs/ayayiwa/PawnKinds/PawnKindsExampleYiwa.xml
Normal file
@ -0,0 +1,80 @@
|
||||
<?xml version="1.0" encoding="utf-8" ?>
|
||||
<Defs>
|
||||
|
||||
<PawnKindDef Name="HAR_Eveliet_Player_kami" ParentName="HAR_Eveliet_KindBase">
|
||||
<defName>HAR_Eveliet_Player_kami</defName><!--■プレイヤー-->
|
||||
<label>Eveliet_Player</label>
|
||||
<combatPower>100</combatPower><!-- 袭击占用分数 -->
|
||||
<defaultFactionType>Eveliet_P_Faction</defaultFactionType>
|
||||
<isFighter>true</isFighter>
|
||||
<backstoryFilters><!--↓1.4以降 ■生い立ち-->
|
||||
<li>
|
||||
<categories>
|
||||
<li>HAR_Eveliet_Player</li>
|
||||
</categories>
|
||||
</li>
|
||||
</backstoryFilters>
|
||||
<techHediffsTags Inherit="False"><!-- 用来去除可能从parentName里继承的仿生体tag -->
|
||||
</techHediffsTags>
|
||||
<weaponTags Inherit="False"><!-- 用来去除可能从parentName里继承的武器tag -->
|
||||
</weaponTags>
|
||||
<apparelTags Inherit="False"><!-- 用来去除可能从parentName里继承的服装tag -->
|
||||
</apparelTags>
|
||||
<inventoryOptions Inherit="False"><!-- 用来去除可能从parentName里继承的随身携带物品 -->
|
||||
</inventoryOptions>
|
||||
<!--<apparelRequired>
|
||||
<li>HAR_CO_Apparel_Tops_a</li>
|
||||
</apparelRequired>-->
|
||||
<skills>
|
||||
<li>
|
||||
<skill>Melee</skill>
|
||||
<range>6~15</range>
|
||||
</li>
|
||||
<li>
|
||||
<skill>Construction</skill>
|
||||
<range>6~15</range>
|
||||
</li>
|
||||
<li>
|
||||
<skill>Mining</skill>
|
||||
<range>6~15</range>
|
||||
</li>
|
||||
<li>
|
||||
<skill>Cooking</skill>
|
||||
<range>6~15</range>
|
||||
</li>
|
||||
<li>
|
||||
<skill>Plants</skill>
|
||||
<range>6~15</range>
|
||||
</li>
|
||||
<li>
|
||||
<skill>Plants</skill>
|
||||
<range>6~15</range>
|
||||
</li>
|
||||
<li>
|
||||
<skill>Animals</skill>
|
||||
<range>6~15</range>
|
||||
</li>
|
||||
<li>
|
||||
<skill>Crafting</skill>
|
||||
<range>6~15</range>
|
||||
</li>
|
||||
<li>
|
||||
<skill>Artistic</skill>
|
||||
<range>6~15</range>
|
||||
</li>
|
||||
<li>
|
||||
<skill>Social</skill>
|
||||
<range>6~15</range>
|
||||
</li>
|
||||
<li>
|
||||
<skill>Medicine</skill>
|
||||
<range>6~15</range>
|
||||
</li>
|
||||
<li>
|
||||
<skill>Intellectual</skill>
|
||||
<range>6~15</range>
|
||||
</li>
|
||||
</skills>
|
||||
</PawnKindDef>
|
||||
|
||||
</Defs>
|
87
1.5/Defs/ayayouling/PawnKinds/PawnKindsExampleYouling.xml
Normal file
87
1.5/Defs/ayayouling/PawnKinds/PawnKindsExampleYouling.xml
Normal file
@ -0,0 +1,87 @@
|
||||
<?xml version="1.0" encoding="utf-8" ?>
|
||||
<Defs>
|
||||
|
||||
<PawnKindDef Name="HAR_Idhale_Player_kami" ParentName="HAR_Idhale_KindBase">
|
||||
<defName>HAR_Idhale_Player_kami</defName><!--■プレイヤー-->
|
||||
<label>Idhale_Player</label>
|
||||
<combatPower>100</combatPower><!-- 袭击占用分数 -->
|
||||
<defaultFactionType>Idhale_P_Faction</defaultFactionType>
|
||||
<isFighter>true</isFighter>
|
||||
<backstoryFilters><!--↓1.4以降 ■生い立ち-->
|
||||
<li>
|
||||
<categories>
|
||||
<li>HAR_Idhale_Player</li>
|
||||
</categories>
|
||||
</li>
|
||||
</backstoryFilters>
|
||||
<techHediffsTags Inherit="False"><!-- 用来去除可能从parentName里继承的仿生体tag -->
|
||||
</techHediffsTags>
|
||||
<weaponTags Inherit="False"><!-- 用来去除可能从parentName里继承的武器tag -->
|
||||
</weaponTags>
|
||||
<apparelTags Inherit="False"><!-- 用来去除可能从parentName里继承的服装tag -->
|
||||
</apparelTags>
|
||||
<inventoryOptions Inherit="False"><!-- 用来去除可能从parentName里继承的随身携带物品 -->
|
||||
</inventoryOptions>
|
||||
<styleItemTags><!--■1.3以降 初期意志範囲-->
|
||||
<li>
|
||||
<tag>HAR_IH_C_Hair</tag>
|
||||
<baseWeight>1</baseWeight>
|
||||
<weightFactor>1</weightFactor>
|
||||
</li>
|
||||
</styleItemTags>
|
||||
<!--<apparelRequired>
|
||||
<li>HAR_CO_Apparel_Tops_a</li>
|
||||
</apparelRequired>-->
|
||||
<skills>
|
||||
<li>
|
||||
<skill>Melee</skill>
|
||||
<range>6~15</range>
|
||||
</li>
|
||||
<li>
|
||||
<skill>Construction</skill>
|
||||
<range>6~15</range>
|
||||
</li>
|
||||
<li>
|
||||
<skill>Mining</skill>
|
||||
<range>6~15</range>
|
||||
</li>
|
||||
<li>
|
||||
<skill>Cooking</skill>
|
||||
<range>6~15</range>
|
||||
</li>
|
||||
<li>
|
||||
<skill>Plants</skill>
|
||||
<range>6~15</range>
|
||||
</li>
|
||||
<li>
|
||||
<skill>Plants</skill>
|
||||
<range>6~15</range>
|
||||
</li>
|
||||
<li>
|
||||
<skill>Animals</skill>
|
||||
<range>6~15</range>
|
||||
</li>
|
||||
<li>
|
||||
<skill>Crafting</skill>
|
||||
<range>6~15</range>
|
||||
</li>
|
||||
<li>
|
||||
<skill>Artistic</skill>
|
||||
<range>6~15</range>
|
||||
</li>
|
||||
<li>
|
||||
<skill>Social</skill>
|
||||
<range>6~15</range>
|
||||
</li>
|
||||
<li>
|
||||
<skill>Medicine</skill>
|
||||
<range>6~15</range>
|
||||
</li>
|
||||
<li>
|
||||
<skill>Intellectual</skill>
|
||||
<range>6~15</range>
|
||||
</li>
|
||||
</skills>
|
||||
</PawnKindDef>
|
||||
|
||||
</Defs>
|
80
1.5/Defs/ayayuren/PawnKinds/PawnKindsExampleYuren.xml
Normal file
80
1.5/Defs/ayayuren/PawnKinds/PawnKindsExampleYuren.xml
Normal file
@ -0,0 +1,80 @@
|
||||
<?xml version="1.0" encoding="utf-8" ?>
|
||||
<Defs>
|
||||
|
||||
<PawnKindDef Name="HAR_Xenoorca_Player_kami" ParentName="HAR_Xenoorca_KindBase">
|
||||
<defName>HAR_Xenoorca_Player_kami</defName><!--■プレイヤー-->
|
||||
<label>Xenoorca_Player</label>
|
||||
<combatPower>100</combatPower><!-- 袭击占用分数 -->
|
||||
<defaultFactionType>Xenoorca_P_Faction</defaultFactionType>
|
||||
<isFighter>true</isFighter>
|
||||
<backstoryFilters><!--↓1.4以降 ■生い立ち-->
|
||||
<li>
|
||||
<categories>
|
||||
<li>HAR_Xenoorca_Player</li>
|
||||
</categories>
|
||||
</li>
|
||||
</backstoryFilters>
|
||||
<techHediffsTags Inherit="False"><!-- 用来去除可能从parentName里继承的仿生体tag -->
|
||||
</techHediffsTags>
|
||||
<weaponTags Inherit="False"><!-- 用来去除可能从parentName里继承的武器tag -->
|
||||
</weaponTags>
|
||||
<apparelTags Inherit="False"><!-- 用来去除可能从parentName里继承的服装tag -->
|
||||
</apparelTags>
|
||||
<inventoryOptions Inherit="False"><!-- 用来去除可能从parentName里继承的随身携带物品 -->
|
||||
</inventoryOptions>
|
||||
<!--<apparelRequired>
|
||||
<li>HAR_CO_Apparel_Tops_a</li>
|
||||
</apparelRequired>-->
|
||||
<skills>
|
||||
<li>
|
||||
<skill>Melee</skill>
|
||||
<range>6~15</range>
|
||||
</li>
|
||||
<li>
|
||||
<skill>Construction</skill>
|
||||
<range>6~15</range>
|
||||
</li>
|
||||
<li>
|
||||
<skill>Mining</skill>
|
||||
<range>6~15</range>
|
||||
</li>
|
||||
<li>
|
||||
<skill>Cooking</skill>
|
||||
<range>6~15</range>
|
||||
</li>
|
||||
<li>
|
||||
<skill>Plants</skill>
|
||||
<range>6~15</range>
|
||||
</li>
|
||||
<li>
|
||||
<skill>Plants</skill>
|
||||
<range>6~15</range>
|
||||
</li>
|
||||
<li>
|
||||
<skill>Animals</skill>
|
||||
<range>6~15</range>
|
||||
</li>
|
||||
<li>
|
||||
<skill>Crafting</skill>
|
||||
<range>6~15</range>
|
||||
</li>
|
||||
<li>
|
||||
<skill>Artistic</skill>
|
||||
<range>6~15</range>
|
||||
</li>
|
||||
<li>
|
||||
<skill>Social</skill>
|
||||
<range>6~15</range>
|
||||
</li>
|
||||
<li>
|
||||
<skill>Medicine</skill>
|
||||
<range>6~15</range>
|
||||
</li>
|
||||
<li>
|
||||
<skill>Intellectual</skill>
|
||||
<range>6~15</range>
|
||||
</li>
|
||||
</skills>
|
||||
</PawnKindDef>
|
||||
|
||||
</Defs>
|
116
1.5/Defs/drago/PawnKinds/PawnKindsExampleDrago.xml
Normal file
116
1.5/Defs/drago/PawnKinds/PawnKindsExampleDrago.xml
Normal file
@ -0,0 +1,116 @@
|
||||
<?xml version="1.0" encoding="utf-8" ?>
|
||||
<Defs>
|
||||
|
||||
<PawnKindDef Name="LBDragonianBasePawnKind" Abstract="True">
|
||||
<race>Dragonian_Race</race>
|
||||
<defaultFactionType>Dragonian_NPC</defaultFactionType>
|
||||
<chemicalAddictionChance>0.05</chemicalAddictionChance>
|
||||
<backstoryCryptosleepCommonality>0</backstoryCryptosleepCommonality>
|
||||
<invNutrition>2</invNutrition>
|
||||
<initialWillRange>0.5~1</initialWillRange>
|
||||
<initialResistanceRange>10~26</initialResistanceRange>
|
||||
|
||||
<minGenerationAge>15</minGenerationAge>
|
||||
<maxGenerationAge>40</maxGenerationAge>
|
||||
|
||||
<gearHealthRange>0.7~1.0</gearHealthRange>
|
||||
<apparelIgnoreSeasons>true</apparelIgnoreSeasons>
|
||||
|
||||
<xenotypeSet>
|
||||
<xenotypeChances>
|
||||
<DragonianXenotype MayRequire="Ludeon.RimWorld.Biotech">1</DragonianXenotype>
|
||||
</xenotypeChances>
|
||||
</xenotypeSet>
|
||||
<useFactionXenotypes>false</useFactionXenotypes>
|
||||
</PawnKindDef>
|
||||
|
||||
<PawnKindDef Name="Dragonian_Boxed" ParentName="LBDragonianBasePawnKind">
|
||||
<defName>Dragonian_Boxed</defName>
|
||||
<label>盒装龙娘</label>
|
||||
<combatPower>100</combatPower>
|
||||
<isFighter>true</isFighter>
|
||||
<itemQuality>Poor</itemQuality>
|
||||
|
||||
<apparelTags>
|
||||
</apparelTags>
|
||||
<gearHealthRange>0.2~2.0</gearHealthRange>
|
||||
<apparelMoney>
|
||||
<min>0</min>
|
||||
<max>0</max>
|
||||
</apparelMoney>
|
||||
<apparelAllowHeadgearChance>0.4</apparelAllowHeadgearChance>
|
||||
|
||||
<weaponTags>
|
||||
</weaponTags>
|
||||
<weaponMoney>
|
||||
<min>0</min>
|
||||
<max>0</max>
|
||||
</weaponMoney>
|
||||
|
||||
<backstoryCategories>
|
||||
<li>Dragonian_spawnCategoriesA</li>
|
||||
</backstoryCategories>
|
||||
|
||||
<techHediffsChance>0.06</techHediffsChance>
|
||||
<techHediffsMoney>600~5500</techHediffsMoney>
|
||||
<techHediffsTags>
|
||||
<li>DragonianOrbAdvanced</li>
|
||||
<li>DragonianSlashTail</li>
|
||||
</techHediffsTags>
|
||||
|
||||
<inventoryOptions>
|
||||
</inventoryOptions>
|
||||
|
||||
<skills>
|
||||
<li>
|
||||
<skill>Melee</skill>
|
||||
<range>10~15</range>
|
||||
</li>
|
||||
<li>
|
||||
<skill>Construction</skill>
|
||||
<range>6~15</range>
|
||||
</li>
|
||||
<li>
|
||||
<skill>Mining</skill>
|
||||
<range>6~15</range>
|
||||
</li>
|
||||
<li>
|
||||
<skill>Cooking</skill>
|
||||
<range>6~15</range>
|
||||
</li>
|
||||
<li>
|
||||
<skill>Plants</skill>
|
||||
<range>10~15</range>
|
||||
</li>
|
||||
<li>
|
||||
<skill>Plants</skill>
|
||||
<range>6~15</range>
|
||||
</li>
|
||||
<li>
|
||||
<skill>Animals</skill>
|
||||
<range>10~15</range>
|
||||
</li>
|
||||
<li>
|
||||
<skill>Crafting</skill>
|
||||
<range>6~15</range>
|
||||
</li>
|
||||
<li>
|
||||
<skill>Artistic</skill>
|
||||
<range>6~15</range>
|
||||
</li>
|
||||
<li>
|
||||
<skill>Social</skill>
|
||||
<range>6~15</range>
|
||||
</li>
|
||||
<li>
|
||||
<skill>Medicine</skill>
|
||||
<range>6~15</range>
|
||||
</li>
|
||||
<li>
|
||||
<skill>Intellectual</skill>
|
||||
<range>6~15</range>
|
||||
</li>
|
||||
</skills>
|
||||
</PawnKindDef>
|
||||
|
||||
</Defs>
|
139
1.5/Defs/miho/PawnKinds/PawnKindsExampleMiho.xml
Normal file
139
1.5/Defs/miho/PawnKinds/PawnKindsExampleMiho.xml
Normal file
@ -0,0 +1,139 @@
|
||||
<?xml version="1.0" encoding="utf-8" ?>
|
||||
<Defs>
|
||||
|
||||
<PawnKindDef Name="Miho_PlayerColonist_kami" ParentName="BaseMihoPlayerPawnKind">
|
||||
<defName>Miho_PlayerColonist_kami</defName>
|
||||
<label>Miho colonist (Caster)</label>
|
||||
<!--펙션def의 defname
|
||||
-->
|
||||
<combatPower>100</combatPower><!-- 袭击占用分数 -->
|
||||
<defaultFactionType>Miho_PlayerColony</defaultFactionType>
|
||||
<backstoryFiltersOverride>
|
||||
<li>
|
||||
<categories>
|
||||
<li>MihoPioneer</li>
|
||||
</categories>
|
||||
</li>
|
||||
</backstoryFiltersOverride>
|
||||
|
||||
<techHediffsTags Inherit="False"><!-- 用来去除可能从parentName里继承的仿生体tag -->
|
||||
</techHediffsTags>
|
||||
<weaponTags Inherit="False"><!-- 用来去除可能从parentName里继承的武器tag -->
|
||||
</weaponTags>
|
||||
<apparelTags Inherit="False"><!-- 用来去除可能从parentName里继承的服装tag -->
|
||||
</apparelTags>
|
||||
<inventoryOptions Inherit="False"><!-- 用来去除可能从parentName里继承的随身携带物品 -->
|
||||
</inventoryOptions>
|
||||
<!--<specificApparelRequirements>
|
||||
<li>
|
||||
<bodyPartGroup>Torso</bodyPartGroup>
|
||||
<apparelLayer>Miho_Under</apparelLayer>
|
||||
<requiredTag>MihoCommon</requiredTag>
|
||||
<stuff>Cloth</stuff>
|
||||
</li>
|
||||
<li>
|
||||
<bodyPartGroup>Torso</bodyPartGroup>
|
||||
<requiredTag>MihoCommon</requiredTag>
|
||||
<stuff>Cloth</stuff>
|
||||
<alternateTagChoices>
|
||||
<li>
|
||||
<tag>MihoCommon</tag>
|
||||
<chance>0.2</chance>
|
||||
</li>
|
||||
<li>
|
||||
<tag>MihoCommonNecessary</tag>
|
||||
<chance>0.8</chance>
|
||||
</li>
|
||||
</alternateTagChoices>
|
||||
</li>
|
||||
</specificApparelRequirements>-->
|
||||
<styleItemTags>
|
||||
<li>
|
||||
<tag>Urban</tag>
|
||||
<baseWeight>1</baseWeight>
|
||||
<weightFactor>1</weightFactor>
|
||||
</li>
|
||||
</styleItemTags>
|
||||
<apparelMoney>
|
||||
<min>0</min>
|
||||
<max>0</max>
|
||||
</apparelMoney>
|
||||
<apparelAllowHeadgearChance>0.2</apparelAllowHeadgearChance>
|
||||
<backstoryCryptosleepCommonality>0</backstoryCryptosleepCommonality>
|
||||
<initialWillRange>0~0</initialWillRange>
|
||||
<initialResistanceRange>13~21</initialResistanceRange>
|
||||
<maxGenerationAge>55</maxGenerationAge>
|
||||
|
||||
<skills>
|
||||
<li>
|
||||
<skill>Melee</skill>
|
||||
<range>6~15</range>
|
||||
</li>
|
||||
<li>
|
||||
<skill>Construction</skill>
|
||||
<range>6~15</range>
|
||||
</li>
|
||||
<li>
|
||||
<skill>Mining</skill>
|
||||
<range>6~15</range>
|
||||
</li>
|
||||
<li>
|
||||
<skill>Cooking</skill>
|
||||
<range>6~15</range>
|
||||
</li>
|
||||
<li>
|
||||
<skill>Plants</skill>
|
||||
<range>6~15</range>
|
||||
</li>
|
||||
<li>
|
||||
<skill>Plants</skill>
|
||||
<range>6~15</range>
|
||||
</li>
|
||||
<li>
|
||||
<skill>Animals</skill>
|
||||
<range>6~15</range>
|
||||
</li>
|
||||
<li>
|
||||
<skill>Crafting</skill>
|
||||
<range>6~15</range>
|
||||
</li>
|
||||
<li>
|
||||
<skill>Artistic</skill>
|
||||
<range>6~15</range>
|
||||
</li>
|
||||
<li>
|
||||
<skill>Social</skill>
|
||||
<range>6~15</range>
|
||||
</li>
|
||||
<li>
|
||||
<skill>Medicine</skill>
|
||||
<range>6~15</range>
|
||||
</li>
|
||||
<li>
|
||||
<skill>Intellectual</skill>
|
||||
<range>6~15</range>
|
||||
</li>
|
||||
</skills>
|
||||
|
||||
<useFactionXenotypes>false</useFactionXenotypes> <!-- 去除派系设置的异种生成概率 -->
|
||||
<xenotypeSet>
|
||||
<xenotypeChances>
|
||||
<Xeno_CelestialMiho_Arctic MayRequire="Ludeon.RimWorld.Biotech">22</Xeno_CelestialMiho_Arctic> <!-- 雪凛种 -->
|
||||
</xenotypeChances>
|
||||
<xenotypeChances>
|
||||
<Xeno_CelestialMiho_Desert MayRequire="Ludeon.RimWorld.Biotech">22</Xeno_CelestialMiho_Desert> <!-- 沙伶种 -->
|
||||
</xenotypeChances>
|
||||
<xenotypeChances>
|
||||
<Xeno_CelestialMiho_Highland MayRequire="Ludeon.RimWorld.Biotech">12</Xeno_CelestialMiho_Highland> <!-- 战凌种 -->
|
||||
</xenotypeChances>
|
||||
<xenotypeChances>
|
||||
<Xeno_CelestialMiho_Highmate MayRequire="Ludeon.RimWorld.Biotech">22</Xeno_CelestialMiho_Highmate> <!-- 欲琳种 -->
|
||||
</xenotypeChances>
|
||||
<xenotypeChances>
|
||||
<Xeno_CelestialMiho MayRequire="Ludeon.RimWorld.Biotech">22</Xeno_CelestialMiho> <!-- 凡灵种 -->
|
||||
</xenotypeChances>
|
||||
</xenotypeSet>
|
||||
|
||||
</PawnKindDef>
|
||||
|
||||
</Defs>
|
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
@ -3,49 +3,45 @@
|
||||
"WorkspaceRootPath": "D:\\Steam\\steamapps\\common\\RimWorld\\Mods\\SimpleLootBox\\1.5\\Source\\SimpleLootBox\\",
|
||||
"Documents": [
|
||||
{
|
||||
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|
||||
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|
||||
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|
||||
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|
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|
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|
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|
||||
"DocumentMoniker": "D:\\Steam\\steamapps\\common\\RimWorld\\Mods\\SimpleLootBox\\1.5\\Source\\SimpleLootBox\\HarmonyPatches\\Pawn_Kill.cs",
|
||||
"RelativeDocumentMoniker": "HarmonyPatches\\Pawn_Kill.cs",
|
||||
@ -255,7 +242,7 @@
|
||||
},
|
||||
{
|
||||
"$type": "Document",
|
||||
"DocumentIndex": 14,
|
||||
"DocumentIndex": 13,
|
||||
"Title": "PatchMain.cs",
|
||||
"DocumentMoniker": "D:\\Steam\\steamapps\\common\\RimWorld\\Mods\\SimpleLootBox\\1.5\\Source\\SimpleLootBox\\HarmonyPatches\\PatchMain.cs",
|
||||
"RelativeDocumentMoniker": "HarmonyPatches\\PatchMain.cs",
|
||||
@ -267,7 +254,7 @@
|
||||
},
|
||||
{
|
||||
"$type": "Document",
|
||||
"DocumentIndex": 15,
|
||||
"DocumentIndex": 14,
|
||||
"Title": "SimpleLootBox",
|
||||
"DocumentMoniker": "D:\\Steam\\steamapps\\common\\RimWorld\\Mods\\SimpleLootBox\\1.5\\Source\\SimpleLootBox\\SimpleLootBox.csproj",
|
||||
"RelativeDocumentMoniker": "SimpleLootBox.csproj",
|
||||
@ -278,7 +265,7 @@
|
||||
},
|
||||
{
|
||||
"$type": "Document",
|
||||
"DocumentIndex": 16,
|
||||
"DocumentIndex": 15,
|
||||
"Title": "AssemblyInfo.cs",
|
||||
"DocumentMoniker": "D:\\Steam\\steamapps\\common\\RimWorld\\Mods\\SimpleLootBox\\1.5\\Source\\SimpleLootBox\\Properties\\AssemblyInfo.cs",
|
||||
"RelativeDocumentMoniker": "Properties\\AssemblyInfo.cs",
|
||||
|
@ -111,42 +111,42 @@ namespace SimpleLootBox
|
||||
Rect rowRect = new Rect(listRect.x, listRect.y + i * 20f, 100f, 20f);
|
||||
if (spinItem.rarity == Rarity.None)
|
||||
{
|
||||
Widgets.DrawRectFast(rowRect, RarityColors.GetColor(spinItem.rarity));
|
||||
Widgets.DrawRectFast(rowRect, new Color(0.2f, 0.2f, 0.2f));
|
||||
}
|
||||
else if(spinItem.rarity == Rarity.Common)
|
||||
{
|
||||
Widgets.DrawRectFast(rowRect, RarityColors.GetColor(spinItem.rarity));
|
||||
Widgets.DrawRectFast(rowRect, new Color(0.6f, 0.6f, 0.6f));
|
||||
}
|
||||
else if (spinItem.rarity == Rarity.Uncommon)
|
||||
{
|
||||
Widgets.DrawRectFast(rowRect, RarityColors.GetColor(spinItem.rarity));
|
||||
Widgets.DrawRectFast(rowRect, new Color(0.3f, 0.3f, 1f));
|
||||
}
|
||||
else if (spinItem.rarity == Rarity.Rare)
|
||||
{
|
||||
Widgets.DrawRectFast(rowRect, RarityColors.GetColor(spinItem.rarity));
|
||||
Widgets.DrawRectFast(rowRect, new Color(0.8f, 0.3f, 1f));
|
||||
}
|
||||
else if (spinItem.rarity == Rarity.Epic)
|
||||
{
|
||||
Widgets.DrawRectFast(rowRect, RarityColors.GetColor(spinItem.rarity));
|
||||
Widgets.DrawRectFast(rowRect, new Color(1f, 0.3f, 0.8f));
|
||||
}
|
||||
else if (spinItem.rarity == Rarity.Legendary)
|
||||
{
|
||||
Widgets.DrawRectFast(rowRect, RarityColors.GetColor(spinItem.rarity));
|
||||
Widgets.DrawRectFast(rowRect, new Color(1f, 0.3f, 0.3f));
|
||||
}
|
||||
|
||||
//Color of the background of available reward labels
|
||||
Rect labelRect = new Rect(listRect.x + 120f, listRect.y + i * 20f, listRect.width - 150f, 20f);
|
||||
Color rarityColor = RarityColors.GetColor(spinItem.rarity);
|
||||
Color rarityColor = new Color(0.2f, 0.2f, 0.2f);
|
||||
if (spinItem.rarity == Rarity.Common)
|
||||
rarityColor = RarityColors.GetColor(spinItem.rarity);
|
||||
rarityColor = new Color(0.6f, 0.6f, 0.6f);
|
||||
else if (spinItem.rarity == Rarity.Uncommon)
|
||||
rarityColor = RarityColors.GetColor(spinItem.rarity);
|
||||
rarityColor = new Color(0.3f, 0.3f, 1f);
|
||||
else if (spinItem.rarity == Rarity.Rare)
|
||||
rarityColor = RarityColors.GetColor(spinItem.rarity);
|
||||
rarityColor = new Color(0.8f, 0.3f, 1f);
|
||||
else if (spinItem.rarity == Rarity.Epic)
|
||||
rarityColor = RarityColors.GetColor(spinItem.rarity);
|
||||
rarityColor = new Color(1f, 0.3f, 0.8f);
|
||||
else if (spinItem.rarity == Rarity.Legendary)
|
||||
rarityColor = RarityColors.GetColor(spinItem.rarity);
|
||||
rarityColor = new Color(1f, 0.3f, 0.3f);
|
||||
Widgets.DrawRectFast(labelRect, rarityColor);
|
||||
|
||||
Text.Anchor = TextAnchor.MiddleCenter;
|
||||
|
@ -6,7 +6,6 @@ using System.Threading.Tasks;
|
||||
using RimWorld;
|
||||
using UnityEngine;
|
||||
using Verse;
|
||||
using static SimpleLootBox.LootBoxSpinner;
|
||||
|
||||
namespace SimpleLootBox
|
||||
{
|
||||
@ -81,25 +80,13 @@ namespace SimpleLootBox
|
||||
Rect cellRect = new Rect(x, rect.y, rect.width * 0.2f - 5f, rect.height);
|
||||
SpinItem item = spinWheelItems[i];
|
||||
|
||||
if (item.rarity == Rarity.Common)
|
||||
switch (item.rarity)
|
||||
{
|
||||
Widgets.DrawRectFast(cellRect, RarityColors.GetColor(item.rarity));
|
||||
}
|
||||
else if (item.rarity == Rarity.Uncommon)
|
||||
{
|
||||
Widgets.DrawRectFast(cellRect, RarityColors.GetColor(item.rarity));
|
||||
}
|
||||
else if (item.rarity == Rarity.Rare)
|
||||
{
|
||||
Widgets.DrawRectFast(cellRect, RarityColors.GetColor(item.rarity));
|
||||
}
|
||||
else if (item.rarity == Rarity.Epic)
|
||||
{
|
||||
Widgets.DrawRectFast(cellRect, RarityColors.GetColor(item.rarity));
|
||||
}
|
||||
else if (item.rarity == Rarity.Legendary)
|
||||
{
|
||||
Widgets.DrawRectFast(cellRect, RarityColors.GetColor(item.rarity));
|
||||
case Rarity.Common: Widgets.DrawRectFast(cellRect, new Color(0.6f, 0.6f, 0.6f)); break;
|
||||
case Rarity.Uncommon: Widgets.DrawRectFast(cellRect, new Color(0.3f, 0.3f, 1f)); break;
|
||||
case Rarity.Rare: Widgets.DrawRectFast(cellRect, new Color(0.8f, 0.3f, 1f)); break;
|
||||
case Rarity.Epic: Widgets.DrawRectFast(cellRect, new Color(1f, 0.3f, 0.8f)); break;
|
||||
case Rarity.Legendary: Widgets.DrawRectFast(cellRect, new Color(1f, 0.3f, 0.3f)); break;
|
||||
}
|
||||
|
||||
Rect iconRect = new Rect(x, rect.y + 5f, rect.width * 0.2f - 5f, rect.width * 0.2f - 5f);
|
||||
|
@ -1,27 +0,0 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using UnityEngine;
|
||||
|
||||
namespace SimpleLootBox
|
||||
{
|
||||
public static class RarityColors
|
||||
{
|
||||
public static Dictionary<Rarity, Color> rarityColorMap = new Dictionary<Rarity, Color>
|
||||
{
|
||||
{ Rarity.None, new Color(0.6f, 0.6f, 0.6f) },
|
||||
{ Rarity.Common, new Color(0.3f, 0.3f, 1f) },
|
||||
{ Rarity.Uncommon, new Color(0.8f, 0.3f, 1f) },
|
||||
{ Rarity.Rare, new Color(1f, 0.3f, 0.8f) },
|
||||
{ Rarity.Epic, new Color(1f, 0.3f, 0.3f) },
|
||||
{ Rarity.Legendary, new Color(0.85f, 0.7f, 0.2f) }
|
||||
};
|
||||
|
||||
public static Color GetColor(Rarity rarity)
|
||||
{
|
||||
return rarityColorMap.TryGetValue(rarity, out var color) ? color : Color.white;
|
||||
}
|
||||
}
|
||||
}
|
@ -71,7 +71,6 @@
|
||||
<Compile Include="LootBoxPawnKindDef.cs" />
|
||||
<Compile Include="LootBoxThingDef.cs" />
|
||||
<Compile Include="Properties\AssemblyInfo.cs" />
|
||||
<Compile Include="RarityColor.cs" />
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||
</Project>
|
@ -1 +1 @@
|
||||
e5bf3b320bda89aae16e54c514e180e5e6fc8694d412236eb7aecb06adbb9c82
|
||||
705e218464d7300a4f75cf5799c059d7889b490b575db1d6f450c55e9775b6b3
|
||||
|
Binary file not shown.
Binary file not shown.
@ -16,4 +16,19 @@
|
||||
<downloadUrl>https://github.com/pardeike/HarmonyRimWorld/releases/latest</downloadUrl>
|
||||
</li>
|
||||
</modDependencies>
|
||||
<loadAfter>
|
||||
<li>RooAndGloomy.DragonianRaceMod</li>
|
||||
<li>kalospacer.DragonianMix</li>
|
||||
<li>miho.fortifiedoutremer</li>
|
||||
<li>ayameduki.harnearmare</li>
|
||||
<li>ayameduki.haridhale</li>
|
||||
<li>ayameduki.harchaoura</li>
|
||||
<li>ayameduki.harneclose</li>
|
||||
<li>ayameduki.hareveliet</li>
|
||||
<li>ayameduki.harlittluna</li>
|
||||
<li>ayameduki.harsilkiera</li>
|
||||
<li>ayameduki.harxenoorca</li>
|
||||
<li>ayameduki.harnexaga</li>
|
||||
<li>verniy709.racenhux</li>
|
||||
</loadAfter>
|
||||
</ModMetaData>
|
BIN
Content/Textures/SimpleLootBox/ExampleA.png
Normal file
BIN
Content/Textures/SimpleLootBox/ExampleA.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 99 KiB |
BIN
Content/Textures/SimpleLootBox/ExampleB.png
Normal file
BIN
Content/Textures/SimpleLootBox/ExampleB.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 26 KiB |
Before Width: | Height: | Size: 1.7 KiB After Width: | Height: | Size: 1.7 KiB |
18
LoadFolders.xml
Normal file
18
LoadFolders.xml
Normal file
@ -0,0 +1,18 @@
|
||||
<?xml version="1.0" encoding="utf-8" ?>
|
||||
<loadFolders>
|
||||
<v1.5>
|
||||
<li>1.5</li>
|
||||
<li>Content</li><!-- 默认读取的文件内容 -->
|
||||
<li IfModActive="rooandgloomy.dragonianracemod">LoadFolders/1.5/Defs/drago</li><!-- Gloomy Dragonian race 龙娘-->
|
||||
<li IfModActive="miho.fortifiedoutremer">LoadFolders/1.5/Defs/miho</li><!-- Miho, the celestial fox 美狐-->
|
||||
<li IfModActive="ayameduki.harnearmare">LoadFolders/1.5/Defs/ayameimo</li><!-- [Aya]Nearmare EX 魅魔-->
|
||||
<li IfModActive="ayameduki.haridhale">LoadFolders/1.5/Defs/ayayouling</li><!--幽灵-->
|
||||
<li IfModActive="ayameduki.harchaoura">LoadFolders/1.5/Defs/ayahundun</li><!--混沌-->
|
||||
<li IfModActive="ayameduki.harneclose">LoadFolders/1.5/Defs/ayaxijun</li><!--细菌-->
|
||||
<li IfModActive="ayameduki.hareveliet">LoadFolders/1.5/Defs/ayayiwa</li><!--伊娃-->
|
||||
<li IfModActive="ayameduki.harlittluna">LoadFolders/1.5/Defs/ayaweishen</li><!--伪神-->
|
||||
<li IfModActive="ayameduki.harsilkiera">LoadFolders/1.5/Defs/ayasou</li><!--亚人-->
|
||||
<li IfModActive="ayameduki.harxenoorca">LoadFolders/1.5/Defs/ayayuren</li><!--鱼人-->
|
||||
<li IfModActive="ayameduki.harnexaga">LoadFolders/1.5/Defs/ayahunxue</li><!--混血-->
|
||||
</v1.5>
|
||||
</loadFolders>
|
Binary file not shown.
Before Width: | Height: | Size: 1.7 KiB |
Binary file not shown.
Before Width: | Height: | Size: 1.7 KiB |
Loading…
x
Reference in New Issue
Block a user