"新增两种主题宝箱定义,扩展掉落物品列表并优化基础属性配置"
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118
LoadFolders/ayazui/Defs/PawnKinds/PawnKindsExampleZui.xml
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118
LoadFolders/ayazui/Defs/PawnKinds/PawnKindsExampleZui.xml
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<?xml version="1.0" encoding="utf-8" ?>
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<Defs>
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<PawnKindDef Name="HAR_Zoichor_Player_kami" ParentName="HAR_Zoichor_KindBase">
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<defName>HAR_Zoichor_Player_kami</defName><!--■プレイヤー-->
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<label>纠罪者</label>
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<combatPower>100</combatPower><!-- 袭击占用分数 -->
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<defaultFactionType>Zoichor_P_Faction</defaultFactionType>
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<isFighter>true</isFighter>
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<backstoryFiltersOverride><!--↓1.4以降 ■生い立ち-->
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<li>
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<categories>
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<li>HAR_Zoichor_Player</li>
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</categories>
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</li>
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</backstoryFiltersOverride>
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<Operation Class="PatchOperationSequence">
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<operations>
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<li Class="PatchOperationReplace">
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<xpath>Defs/AlienRace.AlienBackstoryDef[@Name="HAR_ZCBackstory_Base"]/forcedTraitsChance</xpath>
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<value>
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<forcedTraitsChance>
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<li>
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<defName>Kind</defName>
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<chance>20</chance>
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</li>
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<li>
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<defName Degree="1">Industriousness</defName>
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<chance>100</chance>
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</li>
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<li>
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<defName Degree="2">Industriousness</defName>
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<chance>100</chance>
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</li>
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<li>
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<defName Degree="2">Beauty</defName>
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<chance>50</chance>
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</li>
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<li>
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<defName>Ascetic</defName>
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<chance>50</chance>
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</li>
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<li>
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<defName Degree="2">Nerves</defName>
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<chance>50</chance>
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</li>
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</forcedTraitsChance>
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</value>
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</li>
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</operations>
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</Operation>
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<techHediffsMoney>0</techHediffsMoney><!-- Bionic value -->
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<apparelMoney>100~500</apparelMoney><!-- Apparel value -->
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<weaponMoney>0</weaponMoney><!-- Weapon value -->
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<techHediffsTags Inherit="true"><!-- 用来去除可能从parentName里继承的仿生体tag -->
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</techHediffsTags>
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<weaponTags Inherit="true"><!-- 用来去除可能从parentName里继承的武器tag -->
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</weaponTags>
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<apparelTags Inherit="true"><!-- 用来去除可能从parentName里继承的服装tag -->
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</apparelTags>
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<inventoryOptions Inherit="false"><!-- 用来去除可能从parentName里继承的随身携带物品 -->
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</inventoryOptions>
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<!--<apparelRequired>
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<li>HAR_CO_Apparel_Tops_a</li>
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</apparelRequired>-->
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<skills>
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<li>
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<skill>Shooting</skill>
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<range>0~11</range>
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</li>
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<li>
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<skill>Construction</skill>
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<range>0~11</range>
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</li>
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<li>
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<skill>Mining</skill>
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<range>0~11</range>
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</li>
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<li>
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<skill>Cooking</skill>
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<range>0~11</range>
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</li>
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<li>
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<skill>Plants</skill>
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<range>0~11</range>
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</li>
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<li>
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<skill>Plants</skill>
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<range>0~3</range>
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</li>
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<li>
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<skill>Animals</skill>
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<range>0~3</range>
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</li>
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<li>
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<skill>Crafting</skill>
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<range>0~3</range>
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</li>
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<li>
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<skill>Artistic</skill>
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<range>0~11</range>
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</li>
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<li>
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<skill>Social</skill>
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<range>0~11</range>
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</li>
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<li>
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<skill>Medicine</skill>
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<range>0~11</range>
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</li>
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<li>
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<skill>Intellectual</skill>
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<range>0~11</range>
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</li>
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</skills>
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</PawnKindDef>
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</Defs>
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