44 lines
2.7 KiB
XML
44 lines
2.7 KiB
XML
<?xml version="1.0" encoding="utf-8" ?>
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<Defs>
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<PawnKindDef ParentName="GrenadierBase"><!-- Character inherits from the 'parent' GrenadierBase. If any entries below share the same fields as the parent, they will override the parent's values. -->
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<defName>Human_Baby_kami</defName><!-- Character definition name -->
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<label>婴儿</label><!-- Character's name can be localized for translation. -->
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<race>Human</race><!-- Definition name of the character's race -->
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<defaultFactionType>OutlanderCivil</defaultFactionType><!-- Default faction. -->
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<combatPower>10</combatPower><!-- Raid point cost -->
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<initialWillRange>1~10</initialWillRange><!-- Slavery difficulty -->
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<initialResistanceRange>10~20</initialResistanceRange><!-- Recruitment difficulty -->
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<minGenerationAge>0.01</minGenerationAge><!-- Minimum biological age for pawn generation -->
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<maxGenerationAge>30</maxGenerationAge><!-- Maximum biological age for pawn generation -->
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<techHediffsMoney>0</techHediffsMoney><!-- Bionic value -->
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<apparelMoney>0</apparelMoney><!-- Apparel value -->
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<weaponMoney>0</weaponMoney><!-- Weapon value -->
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<techHediffsTags Inherit="False"><!-- Inherit="False" is used to remove such tags that might be inherited from the parentName, and defines which bionic tags will be used instead. -->
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</techHediffsTags>
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<weaponTags Inherit="False"><!-- Defines the tags used to determine which weapons this pawn can equip. -->
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</weaponTags>
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<apparelTags Inherit="False"><!-- Defines the tags used to determine which apparel this pawn can wear. -->
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</apparelTags>
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<inventoryOptions Inherit="False"><!-- Determines which items this pawn carries in their inventory. -->
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</inventoryOptions>
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<disallowedTraits><!-- Traits that are not allowed for this pawn -->
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<li>Brawler</li>
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</disallowedTraits>
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<disallowedTraitsWithDegree><!-- Traits that are forbidden for this pawn kind, including specific degrees -->
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<PsychicSensitivity>-2</PsychicSensitivity>
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</disallowedTraitsWithDegree>
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<forcedTraits><!-- Traits that are forcibly assigned to the pawn upon generation, along with their degrees. Most modded traits typically do not define degrees. -->
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<Recluse>0</Recluse>
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</forcedTraits>
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<useFactionXenotypes>false</useFactionXenotypes><!-- Removes xenotype generation chances defined by the faction -->
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<xenotypeSet>
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<xenotypeChances>
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<Neanderthal MayRequire="Ludeon.RimWorld.Biotech">1</Neanderthal><!-- Generation chance for a specific xenotype -->
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</xenotypeChances>
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</xenotypeSet>
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<pawnGroupDevelopmentStage>Baby</pawnGroupDevelopmentStage><!-- Specifies the developmental stage of the generated pawn. Valid options are Newborn Baby Child Adult-->
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</PawnKindDef>
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</Defs>
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