再整
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@ -2,7 +2,7 @@
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<Defs>
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<PawnKindDef ParentName="GrenadierBase"><!-- Character inherits from the 'parent' GrenadierBase. If any entries below share the same fields as the parent, they will override the parent's values. -->
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<defName>Baby_Example</defName><!-- Character definition name -->
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<defName>Human_Baby_kami</defName><!-- Character definition name -->
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<label>婴儿</label><!-- Character's name can be localized for translation. -->
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<race>Human</race><!-- Definition name of the character's race -->
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<defaultFactionType>OutlanderCivil</defaultFactionType><!-- Default faction. -->
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</ThingDef>
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<ThingDef ParentName="SimpleLootBoxBase">
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<defName>SimpleLootBoxExampleA</defName>
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<defName>SimpleLootBoxSliver</defName>
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<label>白银大行动武器箱</label>
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<description>每周掉落或者击杀掉落的常驻武器箱</description>
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<graphicData>
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@ -42,7 +42,7 @@
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<li Class="SimpleLootBox.CompProperties_SpawnLootBox">
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<lootBoxList>
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<li>
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<thingDef>SimpleLootBoxExampleA</thingDef><!-- The loot box's defName, added to the global drop list for killing creatures; if you have a custom key item, consider adding it here as well -->
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<thingDef>SimpleLootBoxSliver</thingDef><!-- The loot box's defName, added to the global drop list for killing creatures; if you have a custom key item, consider adding it here as well -->
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<chance>0.05</chance><!-- The drop chance of this loot box; defaults to 0.05 (5%) if not specified -->
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<lootBoxSpawnGroup>SimpleLootBoxGroupX</lootBoxSpawnGroup><!-- To spawn a loot box every daysBetweenLootBoxSpawns, assign it to a lootBoxSpawnGroup. All loot boxes in the same group share the chance to spawn, based on their assigned weightInGroup -->
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<weightInGroup>5</weightInGroup><!-- The generation weight of this loot box in its group; default is 1 -->
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@ -237,7 +237,7 @@
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</ThingDef>
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<ThingDef ParentName="SimpleLootBoxBase">
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<defName>SimpleLootBoxExampleB</defName>
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<defName>SimpleLootBoxRimOne</defName>
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<label>边缘世界一号武器箱</label>
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<thingClass>ThingWithComps</thingClass>
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<description>每周掉落或者击杀掉落的常住武器箱</description>
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@ -263,7 +263,7 @@
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<li Class="SimpleLootBox.CompProperties_SpawnLootBox">
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<lootBoxList>
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<li>
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<thingDef>SimpleLootBoxExampleB</thingDef><!-- The loot box's defName, added to the global drop list for killing creatures; if you have a custom key item, consider adding it here as well -->
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<thingDef>SimpleLootBoxRimOne</thingDef><!-- The loot box's defName, added to the global drop list for killing creatures; if you have a custom key item, consider adding it here as well -->
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<chance>0.05</chance><!-- The drop chance of this loot box; defaults to 0.05 (5%) if not specified -->
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<lootBoxSpawnGroup>SimpleLootBoxGroupX</lootBoxSpawnGroup><!-- To spawn a loot box every daysBetweenLootBoxSpawns, assign it to a lootBoxSpawnGroup. All loot boxes in the same group share the chance to spawn, based on their assigned weightInGroup -->
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<weightInGroup>5</weightInGroup><!-- The generation weight of this loot box in its group; default is 1 -->
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<lootBoxOpenCostCount>128</lootBoxOpenCostCount>
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<lootBoxPawnKindDef>
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<li>
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<pawnKindDef>Baby_Example</pawnKindDef>
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<pawnKindDef>Human_Baby_kami</pawnKindDef>
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<count>1</count>
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<weight>15.2</weight>
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<rarity>1</rarity>
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<li>ayameduki.harxenoorca</li>
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<li>ayameduki.harnexaga</li>
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<li>verniy709.racenhux</li>
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<li>oark.ratkinfaction.oberoniaaurea</li> <!--金鼠-->
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<li>ayameduki.harzoichor</li> <!--罪-->
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<li>nemonian.my</li> <!--moyo-->
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<li>ayameduki.harsaclean</li> <!--飞蛾-->
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<li>ancot.milirarace</li> <!--米粒-->
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</loadAfter>
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</ModMetaData>
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