188 lines
8.7 KiB
XML
188 lines
8.7 KiB
XML
<Defs>
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<ThingDef ParentName="SimpleLootBoxBase">
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<defName>SimpleLootBoxExampleB</defName>
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<label>边缘世界一号箱</label>
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<thingClass>ThingWithComps</thingClass>
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<description>Example B.</description>
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<graphicData>
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<texPath>SimpleLootBox/ExampleB</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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</graphicData>
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<statBases>
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<Mass>1.0</Mass>
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<MarketValue>10</MarketValue>
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</statBases>
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<tradeability>Sellable</tradeability>
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<comps>
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<li Class="CompProperties_Usable">
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<useJob>UseArtifact</useJob>
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<useLabel>Activate {0_label}</useLabel>
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<showUseGizmo>true</showUseGizmo>
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<useDuration>100</useDuration>
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</li>
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<li Class="SimpleLootBox.CompProperties_SpawnLootBox">
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<lootBoxList>
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<li>
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<thingDef>SimpleLootBoxExampleB</thingDef>
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<chance>0.1</chance>
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</li>
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</lootBoxList>
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</li>
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<li Class="SimpleLootBox.CompProperties_LootBox">
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<lootBoxOpenSound>lootBoxOpenSound</lootBoxOpenSound>
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<lootBoxSpinningSound>lootBoxSpinningSound</lootBoxSpinningSound>
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<lootBoxBackgroundMusicSound></lootBoxBackgroundMusicSound>
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<lootBoxPawnKindDef>
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<li MayRequire="rooandgloomy.dragonianracemod">
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<pawnKindDef>Dragonian_Boxed</pawnKindDef><!-- 龙娘 -->
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<count>1</count><!-- 该人物生成的数量 -->
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<weight>10</weight><!-- 这项奖励的生成权重 -->
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<rarity>2</rarity>
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<effecterDef>Skip_ExitNoDelay</effecterDef><!-- 生成奖励时可以播放的特效,不设置就没特效 -->
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<lootBoxFinalizingRewardSound>lootBoxFinalizingRewardSound</lootBoxFinalizingRewardSound><!-- 该奖励被选中时的音效 -->
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</li>
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<li MayRequire="ayameduki.harchaoura">
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<pawnKindDef>HAR_Chaoura_Player_kami</pawnKindDef><!-- 混沌 -->
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<count>1</count><!-- 该人物生成的数量 -->
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<weight>10</weight><!-- 这项奖励的生成权重 -->
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<rarity>2</rarity>
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<effecterDef>Skip_ExitNoDelay</effecterDef><!-- 生成奖励时可以播放的特效,不设置就没特效 -->
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<lootBoxFinalizingRewardSound>lootBoxFinalizingRewardSound</lootBoxFinalizingRewardSound><!-- 该奖励被选中时的音效 -->
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</li>
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<li MayRequire="ayameduki.harneclose">
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<pawnKindDef>HAR_Neclose_Player_kami</pawnKindDef><!-- 细菌 -->
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<count>1</count><!-- 该人物生成的数量 -->
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<weight>10</weight><!-- 这项奖励的生成权重 -->
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<rarity>2</rarity>
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<effecterDef>Skip_ExitNoDelay</effecterDef><!-- 生成奖励时可以播放的特效,不设置就没特效 -->
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<lootBoxFinalizingRewardSound>lootBoxFinalizingRewardSound</lootBoxFinalizingRewardSound><!-- 该奖励被选中时的音效 -->
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</li>
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<li MayRequire="ayameduki.harsilkiera">
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<pawnKindDef>HAR_Silkiera_Player_kami</pawnKindDef><!-- 兽娘 -->
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<count>1</count><!-- 该人物生成的数量 -->
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<weight>10</weight><!-- 这项奖励的生成权重 -->
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<rarity>2</rarity>
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<effecterDef>Skip_ExitNoDelay</effecterDef><!-- 生成奖励时可以播放的特效,不设置就没特效 -->
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<lootBoxFinalizingRewardSound>lootBoxFinalizingRewardSound</lootBoxFinalizingRewardSound><!-- 该奖励被选中时的音效 -->
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</li>
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<li MayRequire="ayameduki.hareveliet">
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<pawnKindDef>HAR_Eveliet_Player_kami</pawnKindDef><!-- 伊娃 -->
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<count>1</count><!-- 该人物生成的数量 -->
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<weight>10</weight><!-- 这项奖励的生成权重 -->
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<rarity>2</rarity>
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<effecterDef>Skip_ExitNoDelay</effecterDef><!-- 生成奖励时可以播放的特效,不设置就没特效 -->
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<lootBoxFinalizingRewardSound>lootBoxFinalizingRewardSound</lootBoxFinalizingRewardSound><!-- 该奖励被选中时的音效 -->
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</li>
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<li MayRequire="ayameduki.haridhale">
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<pawnKindDef>HAR_Idhale_Player_kami</pawnKindDef><!-- 幽灵 -->
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<count>1</count><!-- 该人物生成的数量 -->
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<weight>10</weight><!-- 这项奖励的生成权重 -->
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<rarity>2</rarity>
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<effecterDef>Skip_ExitNoDelay</effecterDef><!-- 生成奖励时可以播放的特效,不设置就没特效 -->
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<lootBoxFinalizingRewardSound>lootBoxFinalizingRewardSound</lootBoxFinalizingRewardSound><!-- 该奖励被选中时的音效 -->
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</li>
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<li MayRequire="ayameduki.harxenoorca">
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<pawnKindDef>HAR_Xenoorca_Player_kami</pawnKindDef><!-- 鱼人 -->
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<count>1</count><!-- 该人物生成的数量 -->
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<weight>10</weight><!-- 这项奖励的生成权重 -->
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<rarity>2</rarity>
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<effecterDef>Skip_ExitNoDelay</effecterDef><!-- 生成奖励时可以播放的特效,不设置就没特效 -->
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<lootBoxFinalizingRewardSound>lootBoxFinalizingRewardSound</lootBoxFinalizingRewardSound><!-- 该奖励被选中时的音效 -->
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</li>
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<li MayRequire="ayameduki.harnexaga">
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<pawnKindDef>HAR_Nexaga_Player_kami</pawnKindDef><!-- 混血 -->
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<count>1</count><!-- 该人物生成的数量 -->
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<weight>10</weight><!-- 这项奖励的生成权重 -->
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<rarity>2</rarity>
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<effecterDef>Skip_ExitNoDelay</effecterDef><!-- 生成奖励时可以播放的特效,不设置就没特效 -->
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<lootBoxFinalizingRewardSound>lootBoxFinalizingRewardSound</lootBoxFinalizingRewardSound><!-- 该奖励被选中时的音效 -->
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</li>
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<li MayRequire="miho.fortifiedoutremer">
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<pawnKindDef>Miho_PlayerColonist_kami</pawnKindDef><!-- 美狐 -->
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<count>1</count>
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<weight>1</weight>
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<rarity>4</rarity>
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<effecterDef>ExtinguisherExplosion</effecterDef>
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<lootBoxFinalizingRewardSound>lootBoxFinalizingRewardSound</lootBoxFinalizingRewardSound>
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</li>
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<li>
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<pawnKindDef>Megascarab</pawnKindDef><!-- 虫子 -->
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<count>1</count>
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<weight>8</weight>
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<rarity>1</rarity>
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<effecterDef>ExtinguisherExplosion</effecterDef>
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<lootBoxFinalizingRewardSound>lootBoxFinalizingRewardSound</lootBoxFinalizingRewardSound>
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</li>
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<li MayRequire="verniy709.racenhux">
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<pawnKindDef>NHUX_PlayerA</pawnKindDef><!-- ux -->
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<count>1</count>
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<weight>8</weight>
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<rarity>1</rarity>
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<effecterDef>ExtinguisherExplosion</effecterDef>
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<lootBoxFinalizingRewardSound>lootBoxFinalizingRewardSound</lootBoxFinalizingRewardSound>
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</li>
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<li MayRequire="ayameduki.harnearmare">
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<pawnKindDef>HAR_Nearmaere_Player_kami</pawnKindDef><!-- 魅魔 -->
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<count>1</count>
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<weight>18</weight>
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<rarity>2</rarity>
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<effecterDef>ExtinguisherExplosion</effecterDef>
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<lootBoxFinalizingRewardSound>lootBoxFinalizingRewardSound</lootBoxFinalizingRewardSound>
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</li>
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<li MayRequire="ayameduki.harlittluna">
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<pawnKindDef>HAR_Littluna_Player_kami</pawnKindDef><!-- 伪神 -->
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<count>1</count>
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<weight>18</weight>
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<rarity>2</rarity>
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<effecterDef>ExtinguisherExplosion</effecterDef>
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<lootBoxFinalizingRewardSound>lootBoxFinalizingRewardSound</lootBoxFinalizingRewardSound>
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</li>
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</lootBoxPawnKindDef>
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<lootBoxThingDef>
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<li>
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<thingDef>Wastepack</thingDef>
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<count>5</count>
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<weight>8</weight>
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<rarity>1</rarity>
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<lootBoxFinalizingRewardSound>lootBoxFinalizingRewardSound</lootBoxFinalizingRewardSound>
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<effecterDef>Skip_ExitNoDelay</effecterDef><!-- 生成奖励时可以播放的特效,不设置就没特效 -->
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</li>
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<li>
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<thingDef>Meat_Human</thingDef>
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<count>5</count>
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<weight>8</weight>
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<rarity>1</rarity>
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<lootBoxFinalizingRewardSound>lootBoxFinalizingRewardSound</lootBoxFinalizingRewardSound>
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<effecterDef>Skip_ExitNoDelay</effecterDef><!-- 生成奖励时可以播放的特效,不设置就没特效 -->
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</li>
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<li>
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<thingDef>Leather_Human</thingDef>
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<count>5</count>
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<weight>8</weight>
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<rarity>1</rarity>
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<lootBoxFinalizingRewardSound>lootBoxFinalizingRewardSound</lootBoxFinalizingRewardSound>
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<effecterDef>Skip_ExitNoDelay</effecterDef><!-- 生成奖励时可以播放的特效,不设置就没特效 -->
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</li>
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<li>
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<thingDef>Silver</thingDef>
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<count>1</count>
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<weight>8</weight>
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<rarity>1</rarity>
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<lootBoxFinalizingRewardSound>lootBoxFinalizingRewardSound</lootBoxFinalizingRewardSound>
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<effecterDef>Skip_ExitNoDelay</effecterDef><!-- 生成奖励时可以播放的特效,不设置就没特效 -->
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</li>
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<li MayRequire="verniy709.racenhux">
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<thingDef>Meat_NHUX</thingDef>
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<count>10</count>
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<weight>8</weight>
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<rarity>1</rarity>
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<lootBoxFinalizingRewardSound>lootBoxFinalizingRewardSound</lootBoxFinalizingRewardSound>
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<effecterDef>Skip_ExitNoDelay</effecterDef><!-- 生成奖励时可以播放的特效,不设置就没特效 -->
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</li>
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</lootBoxThingDef>
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</li>
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</comps>
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</ThingDef>
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</Defs> |