This commit is contained in:
ProjectKoi-Kalo\Kalo 2025-05-09 05:42:21 +08:00
parent 85f748ea13
commit a4eac2a9d2
12 changed files with 14 additions and 30 deletions

View File

@ -105,8 +105,6 @@
<rarity>4</rarity>
<effecterDef>ExtinguisherExplosion</effecterDef>
<lootBoxFinalizingRewardSound>lootBoxFinalizingRewardSound</lootBoxFinalizingRewardSound>
<effecterDef>Skip_ExitNoDelay</effecterDef><!-- 生成奖励时可以播放的特效,不设置就没特效 -->
<lootBoxFinalizingRewardSound>lootBoxFinalizingRewardSound</lootBoxFinalizingRewardSound><!-- 该奖励被选中时的音效 -->
</li>
<li>
<pawnKindDef>Megascarab</pawnKindDef><!-- 虫子 -->
@ -115,7 +113,6 @@
<rarity>1</rarity>
<effecterDef>ExtinguisherExplosion</effecterDef>
<lootBoxFinalizingRewardSound>lootBoxFinalizingRewardSound</lootBoxFinalizingRewardSound>
<effecterDef>Skip_ExitNoDelay</effecterDef><!-- 生成奖励时可以播放的特效,不设置就没特效 -->
</li>
<li MayRequire="verniy709.racenhux">
<pawnKindDef>NHUX_PlayerA</pawnKindDef><!-- ux -->
@ -124,7 +121,6 @@
<rarity>1</rarity>
<effecterDef>ExtinguisherExplosion</effecterDef>
<lootBoxFinalizingRewardSound>lootBoxFinalizingRewardSound</lootBoxFinalizingRewardSound>
<effecterDef>Skip_ExitNoDelay</effecterDef><!-- 生成奖励时可以播放的特效,不设置就没特效 -->
</li>
<li MayRequire="ayameduki.harnearmare">
<pawnKindDef>HAR_Nearmaere_Player_kami</pawnKindDef><!-- 魅魔 -->
@ -133,7 +129,6 @@
<rarity>2</rarity>
<effecterDef>ExtinguisherExplosion</effecterDef>
<lootBoxFinalizingRewardSound>lootBoxFinalizingRewardSound</lootBoxFinalizingRewardSound>
<effecterDef>Skip_ExitNoDelay</effecterDef><!-- 生成奖励时可以播放的特效,不设置就没特效 -->
</li>
<li MayRequire="ayameduki.harlittluna">
<pawnKindDef>HAR_Littluna_Player_kami</pawnKindDef><!-- 伪神 -->
@ -142,7 +137,6 @@
<rarity>2</rarity>
<effecterDef>ExtinguisherExplosion</effecterDef>
<lootBoxFinalizingRewardSound>lootBoxFinalizingRewardSound</lootBoxFinalizingRewardSound>
<effecterDef>Skip_ExitNoDelay</effecterDef><!-- 生成奖励时可以播放的特效,不设置就没特效 -->
</li>
</lootBoxPawnKindDef>
<lootBoxThingDef>
@ -186,10 +180,7 @@
<lootBoxFinalizingRewardSound>lootBoxFinalizingRewardSound</lootBoxFinalizingRewardSound>
<effecterDef>Skip_ExitNoDelay</effecterDef><!-- 生成奖励时可以播放的特效,不设置就没特效 -->
</li>
</lootBoxThingDef>
</lootBoxThingDef>
</li>
</comps>
</ThingDef>

View File

@ -3,7 +3,7 @@
<PawnKindDef Name="HAR_Chaoura_Player_kami" ParentName="HAR_Chaoura_KindBase">
<defName>HAR_Chaoura_Player_kami</defName><!--■プレイヤー-->
<label>Chaoura_Player</label>
<label>盒装混沌种</label>
<combatPower>100</combatPower><!-- 袭击占用分数 -->
<defaultFactionType>Chaoura_P_Faction</defaultFactionType>
<isFighter>true</isFighter>

View File

@ -3,7 +3,7 @@
<PawnKindDef Name="HAR_Nexaga_Player_kami" ParentName="HAR_Nexaga_KindBase">
<defName>HAR_Nexaga_Player_kami</defName><!--■プレイヤー-->
<label>Nexaga_Player</label>
<label>盒装混血种</label>
<combatPower>100</combatPower><!-- 袭击占用分数 -->
<defaultFactionType>Nexaga_P_Faction</defaultFactionType>
<isFighter>true</isFighter>

View File

@ -3,7 +3,7 @@
<PawnKindDef Name="HAR_Nearmaere_Player_kami" ParentName="HAR_Nearmaere_KindBase">
<defName>HAR_Nearmaere_Player_kami</defName><!--■プレイヤー-->
<label>HAR_Nearmaere_Player</label>
<label>盒装魅魔</label>
<combatPower>100</combatPower><!-- 袭击占用分数 -->
<defaultFactionType>Nearmaere_P_Faction</defaultFactionType>
<isFighter>true</isFighter>

View File

@ -3,7 +3,7 @@
<PawnKindDef Name="HAR_Silkiera_Player_kami" ParentName="HAR_Silkiera_KindBase">
<defName>HAR_Silkiera_Player_kami</defName><!--■プレイヤー-->
<label>Silkiera_Player</label>
<label>盒装兽娘</label>
<combatPower>100</combatPower><!-- 袭击占用分数 -->
<defaultFactionType>Silkiera_P_Faction</defaultFactionType>
<isFighter>true</isFighter>

View File

@ -3,7 +3,7 @@
<PawnKindDef Name="HAR_Littluna_Player_kami" ParentName="HAR_Littluna_KindBase">
<defName>HAR_Littluna_Player_kami</defName><!--■プレイヤー-->
<label>Littluna_Player</label>
<label>盒装伪神族</label>
<combatPower>100</combatPower><!-- 袭击占用分数 -->
<defaultFactionType>Littluna_P_Faction</defaultFactionType>
<isFighter>true</isFighter>

View File

@ -3,7 +3,8 @@
<PawnKindDef Name="HAR_Neclose_Player_kami" ParentName="HAR_Neclose_KindBase">
<defName>HAR_Neclose_Player_kami</defName><!--■プレイヤー-->
<label>HAR_Neclose_Player</label>
<label>盒装菌姬</label>
<race>HAR_Neclose</race><!-- 人物的种族的定义名 -->
<combatPower>100</combatPower><!-- 袭击占用分数 -->
<defaultFactionType>Neclose_P_Faction</defaultFactionType>
<isFighter>true</isFighter>

View File

@ -3,7 +3,7 @@
<PawnKindDef Name="HAR_Eveliet_Player_kami" ParentName="HAR_Eveliet_KindBase">
<defName>HAR_Eveliet_Player_kami</defName><!--■プレイヤー-->
<label>Eveliet_Player</label>
<label>盒装伊娃利特</label>
<combatPower>100</combatPower><!-- 袭击占用分数 -->
<defaultFactionType>Eveliet_P_Faction</defaultFactionType>
<isFighter>true</isFighter>

View File

@ -3,7 +3,7 @@
<PawnKindDef Name="HAR_Idhale_Player_kami" ParentName="HAR_Idhale_KindBase">
<defName>HAR_Idhale_Player_kami</defName><!--■プレイヤー-->
<label>Idhale_Player</label>
<label>盒装幽灵姬</label>
<combatPower>100</combatPower><!-- 袭击占用分数 -->
<defaultFactionType>Idhale_P_Faction</defaultFactionType>
<isFighter>true</isFighter>

View File

@ -3,7 +3,7 @@
<PawnKindDef Name="HAR_Xenoorca_Player_kami" ParentName="HAR_Xenoorca_KindBase">
<defName>HAR_Xenoorca_Player_kami</defName><!--■プレイヤー-->
<label>Xenoorca_Player</label>
<label>盒装鱼人</label>
<combatPower>100</combatPower><!-- 袭击占用分数 -->
<defaultFactionType>Xenoorca_P_Faction</defaultFactionType>
<isFighter>true</isFighter>

View File

@ -3,7 +3,7 @@
<PawnKindDef Name="LBDragonianBasePawnKind" Abstract="True">
<race>Dragonian_Race</race>
<defaultFactionType>Dragonian_NPC</defaultFactionType>
<defaultFactionType MayRequire="kalospacer.DragonianMix">Dragonian_NPC</defaultFactionType>
<chemicalAddictionChance>0.05</chemicalAddictionChance>
<backstoryCryptosleepCommonality>0</backstoryCryptosleepCommonality>
<invNutrition>2</invNutrition>

View File

@ -3,7 +3,7 @@
<PawnKindDef Name="Miho_PlayerColonist_kami" ParentName="BaseMihoPlayerPawnKind">
<defName>Miho_PlayerColonist_kami</defName>
<label>Miho colonist (Caster)</label>
<label>盒装美狐</label>
<!--펙션def의 defname
-->
<combatPower>100</combatPower><!-- 袭击占用分数 -->
@ -116,20 +116,12 @@
</skills>
<useFactionXenotypes>false</useFactionXenotypes> <!-- 去除派系设置的异种生成概率 -->
<xenotypeSet>
<xenotypeSet Inherit="False">
<xenotypeChances>
<Xeno_CelestialMiho_Arctic MayRequire="Ludeon.RimWorld.Biotech">22</Xeno_CelestialMiho_Arctic> <!-- 雪凛种 -->
</xenotypeChances>
<xenotypeChances>
<Xeno_CelestialMiho_Desert MayRequire="Ludeon.RimWorld.Biotech">22</Xeno_CelestialMiho_Desert> <!-- 沙伶种 -->
</xenotypeChances>
<xenotypeChances>
<Xeno_CelestialMiho_Highland MayRequire="Ludeon.RimWorld.Biotech">12</Xeno_CelestialMiho_Highland> <!-- 战凌种 -->
</xenotypeChances>
<xenotypeChances>
<Xeno_CelestialMiho_Highmate MayRequire="Ludeon.RimWorld.Biotech">22</Xeno_CelestialMiho_Highmate> <!-- 欲琳种 -->
</xenotypeChances>
<xenotypeChances>
<Xeno_CelestialMiho MayRequire="Ludeon.RimWorld.Biotech">22</Xeno_CelestialMiho> <!-- 凡灵种 -->
</xenotypeChances>
</xenotypeSet>