巡飞弹和次抛
This commit is contained in:
@@ -149,6 +149,17 @@
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<li>WULA_Synth_Weapon_Technology</li>
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<li>WULA_Synth_Weapon_Technology</li>
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</prerequisites>
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</prerequisites>
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</ResearchProjectDef>
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</ResearchProjectDef>
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<ResearchProjectDef ParentName="WULAtechBase">
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<defName>WULA_Synth_Weapon_2_Missile_Technology</defName>
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<label>导弹武装套件</label>
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<description>开发能够发射追踪巡飞弹的乌拉帝国武备,以对抗难以消灭的重甲敌军。</description>
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<baseCost>1600</baseCost>
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<researchViewX>3.00</researchViewX>
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<researchViewY>1.00</researchViewY>
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<prerequisites>
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<li>WULA_Synth_Weapon_Technology</li>
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</prerequisites>
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</ResearchProjectDef>
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<ResearchProjectDef ParentName="WULAtechBase">
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<ResearchProjectDef ParentName="WULAtechBase">
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<defName>WULA_Synth_Weapon_2_Stun_Technology</defName>
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<defName>WULA_Synth_Weapon_2_Stun_Technology</defName>
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<label>镇暴武装套件</label>
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<label>镇暴武装套件</label>
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@@ -174,6 +185,7 @@
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</prerequisites>
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</prerequisites>
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</ResearchProjectDef>
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</ResearchProjectDef>
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<ResearchProjectDef ParentName="WULAtechBase">
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<ResearchProjectDef ParentName="WULAtechBase">
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<defName>WULA_Synth_Weapon_2_Laser_Technology</defName>
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<defName>WULA_Synth_Weapon_2_Laser_Technology</defName>
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<researchViewX>3.00</researchViewX>
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<researchViewX>3.00</researchViewX>
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@@ -223,6 +235,7 @@
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<li>BeamWeapons</li>
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<li>BeamWeapons</li>
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<li>WULA_Adv_WorkTable_Technology</li>
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<li>WULA_Adv_WorkTable_Technology</li>
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<li>WULA_Synth_Weapon_2_Plasma_Technology</li>
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<li>WULA_Synth_Weapon_2_Plasma_Technology</li>
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<li>WULA_Synth_Weapon_2_Missile_Technology</li>
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</prerequisites>
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</prerequisites>
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</ResearchProjectDef>
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</ResearchProjectDef>
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<ResearchProjectDef ParentName="WULAtechBase">
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<ResearchProjectDef ParentName="WULAtechBase">
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@@ -1520,6 +1520,131 @@
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</ThingDef>
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</ThingDef>
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<!-- 特殊 -->
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<ThingDef ParentName="ApparelNoQualityBase">
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<defName>Apparel_WULA_Manpack_Loitering_Munition</defName>
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<label>MPl_8"蛭石"</label>
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<description>派发给乌拉帝国突击队的一次性巡飞弹发射器,装有温压炸药,能对大量软目标造成范围性的伤害——而且不需要占用编制,允许突击队携带其他武器。</description>
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<graphicData>
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<texPath>Wula/Apparel/WULA_Manpack_Loitering_Munition</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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</graphicData>
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<techLevel>Spacer</techLevel>
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<thingSetMakerTags>
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<li>RewardStandardLowFreq</li>
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</thingSetMakerTags>
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<statBases>
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<WorkToMake>1000</WorkToMake>
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<Mass>1</Mass>
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<EquipDelay>1</EquipDelay>
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<MaxHitPoints>150</MaxHitPoints>
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</statBases>
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<recipeMaker>
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<recipeUsers Inherit="False">
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<li>WULA_Cube_Productor_Energy</li>
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</recipeUsers>
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<researchPrerequisite>WULA_Synth_Weapon_2_Missile_Technology</researchPrerequisite>
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<unfinishedThingDef>UnfinishedWeapon</unfinishedThingDef>
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</recipeMaker>
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<costList Inherit="False">
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<Steel>30</Steel>
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<ComponentIndustrial>1</ComponentIndustrial>
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</costList>
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<tickerType>Normal</tickerType>
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<thingCategories>
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<li>ApparelUtility</li>
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</thingCategories>
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<apparel>
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<countsAsClothingForNudity>false</countsAsClothingForNudity>
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<scoreOffset>4</scoreOffset>
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<careIfWornByCorpse>false</careIfWornByCorpse>
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<careIfDamaged>false</careIfDamaged>
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<ignoredByNonViolent>true</ignoredByNonViolent>
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<wearPerDay>0</wearPerDay>
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<bodyPartGroups>
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<li>Waist</li>
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</bodyPartGroups>
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<layers>
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<li>Belt</li>
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</layers>
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<wornGraphicPath>Wula/Apparel/WULA_Manpack_Loitering_Munition</wornGraphicPath>
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<wornGraphicData>
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<renderUtilityAsPack>true</renderUtilityAsPack>
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<north>
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<!-- <scale>(0.7,0.7)</scale> -->
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</north>
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<south>
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<offset>(0,0)</offset>
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</south>
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<east>
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<offset>(-0.1,0)</offset>
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</east>
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<west>
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<offset>(0.1,0)</offset>
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</west>
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</wornGraphicData>
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</apparel>
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<smeltable>false</smeltable>
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<burnableByRecipe>false</burnableByRecipe>
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<drawGUIOverlay>false</drawGUIOverlay>
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<comps>
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<li Class="CompProperties_ApparelReloadable">
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<maxCharges>1</maxCharges>
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<destroyOnEmpty>true</destroyOnEmpty>
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<hotKey>Misc4</hotKey>
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<chargeNoun>蛭石巡飞弹</chargeNoun>
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<displayGizmoWhileUndrafted>false</displayGizmoWhileUndrafted>
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</li>
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</comps>
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<verbs>
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<li>
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<verbClass>Verb_LaunchProjectileStaticPsychic</verbClass>
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<hasStandardCommand>true</hasStandardCommand>
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<!-- <defaultProjectile>Bullet_AssaultRifle</defaultProjectile> -->
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<defaultProjectile>Bullet_WULA_Manpack_Loitering_Munition</defaultProjectile>
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<warmupTime>1</warmupTime>
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<range>25</range>
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<burstShotCount>1</burstShotCount>
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<soundCast>RocketswarmLauncher_Fire</soundCast>
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<soundCastTail>GunTail_Heavy</soundCastTail>
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<muzzleFlashScale>12</muzzleFlashScale>
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</li>
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</verbs>
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</ThingDef>
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<ThingDef ParentName="BaseBullet">
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<defName>Bullet_WULA_Manpack_Loitering_Munition</defName>
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<label>蛭石巡飞弹</label>
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<graphicData>
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<texPath>Wula/Projectile/WULA_Loitering_Munition</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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</graphicData>
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<thingClass>WulaFallenEmpire.Projectile_ExplosiveTrackingBullet</thingClass>
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<projectile>
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<speed>25</speed>
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<damageDef>Bomb</damageDef>
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<damageAmountBase>60</damageAmountBase>
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<armorPenetrationBase>0.25</armorPenetrationBase>
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<stoppingPower>10</stoppingPower>
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</projectile>
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<modExtensions>
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<li Class="WulaFallenEmpire.ExplosiveTrackingBulletDef">
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<explosionRadius>4.5</explosionRadius>
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<damageDef>Bomb</damageDef>
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</li>
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<li Class="WulaFallenEmpire.TrackingBulletDef">
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<homingSpeed>0.75</homingSpeed>
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<initRotateAngle>0</initRotateAngle>
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<destroyTicksAfterLosingTrack>
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<min>60</min>
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<max>120</max>
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</destroyTicksAfterLosingTrack>
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<tailFleckDef>WULA_GunTail_Blue</tailFleckDef>
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<impactThreshold>1</impactThreshold>
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</li>
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</modExtensions>
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</ThingDef>
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<ApparelLayerDef>
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<ApparelLayerDef>
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<defName>Shield</defName>
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<defName>Shield</defName>
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<label>盾牌</label>
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<label>盾牌</label>
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@@ -3,19 +3,21 @@
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<ThingDef ParentName="BaseHumanMakeableGun">
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<ThingDef ParentName="BaseHumanMakeableGun">
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<defName>WULA_RW_Base_Loitering_Munition</defName>
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<defName>WULA_RW_Base_Loitering_Munition</defName>
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<label>WLl-35"沸石"</label>
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<label>WLl-35"沸石"</label>
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<description>乌拉帝国使用的一种基础反装甲肩扛式巡飞弹,开火速度和飞弹飞行速度都较慢,但是可以在远距离上击穿装甲并造成伤害,通常给派发给个殖民地用于对付凶猛的大型野兽。</description>
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<description>乌拉帝国使用的一种反装甲肩扛式巡飞弹,开火速度和飞弹飞行速度都较慢,但是可以在远距离上击穿装甲并造成伤害。</description>
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<tickerType>Normal</tickerType>
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<tickerType>Normal</tickerType>
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<techLevel>Spacer</techLevel>
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<techLevel>Spacer</techLevel>
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<graphicData>
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<graphicData>
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<texPath>Wula/Weapon/WULA_RW_Base_AR</texPath>
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<texPath>Wula/Weapon/WULA_RW_Base_Loitering_Munition</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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<graphicClass>Graphic_Single</graphicClass>
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<drawSize>1.35</drawSize>
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</graphicData>
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</graphicData>
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<uiIconScale>0.8</uiIconScale>
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<soundInteract>Interact_Rifle</soundInteract>
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<soundInteract>Interact_Rifle</soundInteract>
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<recipeMaker>
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<recipeMaker>
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<recipeUsers Inherit="False">
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<recipeUsers Inherit="False">
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<li>WULA_Cube_Productor_Energy</li>
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<li>WULA_Cube_Productor_Energy</li>
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</recipeUsers>
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</recipeUsers>
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<researchPrerequisite>WULA_Synth_Weapon_Technology</researchPrerequisite>
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<researchPrerequisite>WULA_Synth_Weapon_2_Missile_Technology</researchPrerequisite>
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<unfinishedThingDef>UnfinishedWeapon</unfinishedThingDef>
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<unfinishedThingDef>UnfinishedWeapon</unfinishedThingDef>
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</recipeMaker>
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</recipeMaker>
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<statBases>
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<statBases>
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@@ -57,8 +59,8 @@
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<defName>Bullet_WULA_RW_Base_Loitering_Munition</defName>
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<defName>Bullet_WULA_RW_Base_Loitering_Munition</defName>
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<label>沸石巡飞弹</label>
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<label>沸石巡飞弹</label>
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<graphicData>
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<graphicData>
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<texPath>Wula/Building/WULA_Charging_Station_Synth</texPath>
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<texPath>Wula/Projectile/WULA_Loitering_Munition</texPath>
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<graphicClass>Graphic_Multi</graphicClass>
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<graphicClass>Graphic_Single</graphicClass>
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</graphicData>
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</graphicData>
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<thingClass>WulaFallenEmpire.Projectile_ExplosiveTrackingBullet</thingClass>
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<thingClass>WulaFallenEmpire.Projectile_ExplosiveTrackingBullet</thingClass>
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<projectile>
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<projectile>
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@@ -162,6 +162,7 @@
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</tools>
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</tools>
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<recipeMaker>
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<recipeMaker>
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<recipeUsers Inherit="False" />
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<recipeUsers Inherit="False" />
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<researchPrerequisite Inherit="False" />
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</recipeMaker>
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</recipeMaker>
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</ThingDef>
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</ThingDef>
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@@ -24,6 +24,7 @@
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<soundInteract>Gorehulk_Spine_Launch</soundInteract>
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<soundInteract>Gorehulk_Spine_Launch</soundInteract>
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<recipeMaker>
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<recipeMaker>
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<recipeUsers Inherit="False"/>
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<recipeUsers Inherit="False"/>
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<researchPrerequisite Inherit="False" />
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</recipeMaker>
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</recipeMaker>
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<costList Inherit="False">
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<costList Inherit="False">
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<WULA_Soul_Wedge>2000</WULA_Soul_Wedge>
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<WULA_Soul_Wedge>2000</WULA_Soul_Wedge>
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@@ -221,6 +222,7 @@
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<soundInteract>Heatspikes_Shot</soundInteract>
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<soundInteract>Heatspikes_Shot</soundInteract>
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<recipeMaker>
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<recipeMaker>
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<recipeUsers Inherit="False"/>
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<recipeUsers Inherit="False"/>
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<researchPrerequisite Inherit="False" />
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</recipeMaker>
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</recipeMaker>
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<costList Inherit="False">
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<costList Inherit="False">
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<WULA_Soul_Wedge>2000</WULA_Soul_Wedge>
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<WULA_Soul_Wedge>2000</WULA_Soul_Wedge>
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@@ -403,6 +405,7 @@
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<soundInteract>Gorehulk_Spine_Launch</soundInteract>
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<soundInteract>Gorehulk_Spine_Launch</soundInteract>
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<recipeMaker>
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<recipeMaker>
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<recipeUsers Inherit="False"/>
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<recipeUsers Inherit="False"/>
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<researchPrerequisite Inherit="False" />
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</recipeMaker>
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</recipeMaker>
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<costList Inherit="False">
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<costList Inherit="False">
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<WULA_Soul_Wedge>2000</WULA_Soul_Wedge>
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<WULA_Soul_Wedge>2000</WULA_Soul_Wedge>
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@@ -592,6 +595,7 @@
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</costList>
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</costList>
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<recipeMaker>
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<recipeMaker>
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<recipeUsers Inherit="False"/>
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<recipeUsers Inherit="False"/>
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<researchPrerequisite Inherit="False" />
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</recipeMaker>
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</recipeMaker>
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<verbs>
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<verbs>
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<li>
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<li>
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@@ -744,6 +748,10 @@
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<AccuracyLong>0.3</AccuracyLong>
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<AccuracyLong>0.3</AccuracyLong>
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<RangedWeapon_Cooldown>0</RangedWeapon_Cooldown>
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<RangedWeapon_Cooldown>0</RangedWeapon_Cooldown>
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</statBases>
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</statBases>
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<recipeMaker>
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<recipeUsers Inherit="False"/>
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<researchPrerequisite Inherit="False" />
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</recipeMaker>
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<verbs>
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<verbs>
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<li>
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<li>
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<verbClass>Verb_Shoot</verbClass>
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<verbClass>Verb_Shoot</verbClass>
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Source/美术与文本源文件/Wula/Projectile/WULA_Loitering_Munition.sai2
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Source/美术与文本源文件/Wula/Weapon/WULA_RW_Base_Loitering_Munition.sai2
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Source/美术与文本源文件/Wula/Weapon/WULA_RW_Base_Loitering_Munition.sai2
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