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@@ -16,17 +16,18 @@ namespace WulaFallenEmpire
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public override bool IsMet(out string reason)
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public override bool IsMet(out string reason)
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{
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{
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if (!EventContext.HasVariable(name))
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var eventVarManager = Find.World.GetComponent<EventVariableManager>();
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if (!eventVarManager.HasVariable(name))
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{
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{
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EventContext.SetVariable(name, "0");
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eventVarManager.SetVariable(name, "0");
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}
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}
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object variable = EventContext.GetVariable<object>(name);
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object variable = eventVarManager.GetVariable<object>(name);
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string compareValue = value;
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string compareValue = value;
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if (!string.IsNullOrEmpty(valueVariableName))
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if (!string.IsNullOrEmpty(valueVariableName))
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{
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{
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compareValue = EventContext.GetVariable<object>(valueVariableName)?.ToString();
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compareValue = eventVarManager.GetVariable<object>(valueVariableName)?.ToString();
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if (compareValue == null)
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if (compareValue == null)
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{
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{
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reason = $"Comparison variable '{valueVariableName}' not set.";
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reason = $"Comparison variable '{valueVariableName}' not set.";
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@@ -58,17 +59,18 @@ namespace WulaFallenEmpire
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public override bool IsMet(out string reason)
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public override bool IsMet(out string reason)
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{
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{
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if (!EventContext.HasVariable(name))
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var eventVarManager = Find.World.GetComponent<EventVariableManager>();
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if (!eventVarManager.HasVariable(name))
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{
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{
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EventContext.SetVariable(name, 0f);
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eventVarManager.SetVariable(name, 0f);
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}
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}
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float variable = EventContext.GetVariable<float>(name);
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float variable = eventVarManager.GetVariable<float>(name);
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float compareValue = value;
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float compareValue = value;
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if (!string.IsNullOrEmpty(valueVariableName))
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if (!string.IsNullOrEmpty(valueVariableName))
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{
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{
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compareValue = EventContext.GetVariable<float>(valueVariableName, float.NaN);
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compareValue = eventVarManager.GetVariable<float>(valueVariableName, float.NaN);
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if (float.IsNaN(compareValue))
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if (float.IsNaN(compareValue))
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{
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{
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reason = $"Comparison variable '{valueVariableName}' not set or not a number.";
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reason = $"Comparison variable '{valueVariableName}' not set or not a number.";
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@@ -121,17 +123,18 @@ namespace WulaFallenEmpire
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public override bool IsMet(out string reason)
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public override bool IsMet(out string reason)
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{
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{
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if (!EventContext.HasVariable(name))
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var eventVarManager = Find.World.GetComponent<EventVariableManager>();
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if (!eventVarManager.HasVariable(name))
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{
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{
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EventContext.SetVariable(name, "0");
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eventVarManager.SetVariable(name, "0");
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}
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}
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object variable = EventContext.GetVariable<object>(name);
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object variable = eventVarManager.GetVariable<object>(name);
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string compareValue = value;
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string compareValue = value;
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if (!string.IsNullOrEmpty(valueVariableName))
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if (!string.IsNullOrEmpty(valueVariableName))
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{
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{
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compareValue = EventContext.GetVariable<object>(valueVariableName)?.ToString();
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compareValue = eventVarManager.GetVariable<object>(valueVariableName)?.ToString();
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if (compareValue == null)
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if (compareValue == null)
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{
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{
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reason = $"Comparison variable '{valueVariableName}' not set.";
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reason = $"Comparison variable '{valueVariableName}' not set.";
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@@ -1,6 +1,7 @@
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using System;
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using System;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Linq;
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using System.Linq;
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using System.Text.RegularExpressions;
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using UnityEngine;
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using UnityEngine;
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using Verse;
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using Verse;
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@@ -11,7 +12,7 @@ namespace WulaFallenEmpire
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private EventDef def;
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private EventDef def;
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private Texture2D portrait;
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private Texture2D portrait;
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private Texture2D background;
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private Texture2D background;
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private string selectedDescription; // Store the chosen description for this window instance
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private string selectedDescription;
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private static EventUIConfigDef config;
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private static EventUIConfigDef config;
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public static EventUIConfigDef Config
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public static EventUIConfigDef Config
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@@ -34,7 +35,7 @@ namespace WulaFallenEmpire
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{
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{
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return def.windowSize;
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return def.windowSize;
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}
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}
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return Config.defaultWindowSize; // Fallback to size from config
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return Config.defaultWindowSize;
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}
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}
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}
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}
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@@ -45,22 +46,22 @@ namespace WulaFallenEmpire
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this.absorbInputAroundWindow = true;
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this.absorbInputAroundWindow = true;
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this.doCloseX = true;
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this.doCloseX = true;
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// Select the description text
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var eventVarManager = Find.World.GetComponent<EventVariableManager>();
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if (!def.descriptions.NullOrEmpty())
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if (!def.descriptions.NullOrEmpty())
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{
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{
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if (def.descriptionMode == DescriptionSelectionMode.Random)
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if (def.descriptionMode == DescriptionSelectionMode.Random)
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{
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{
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selectedDescription = def.descriptions.RandomElement();
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selectedDescription = def.descriptions.RandomElement();
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}
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}
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else // Sequential
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else
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{
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{
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string indexVarName = $"_seq_desc_index_{def.defName}";
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string indexVarName = $"_seq_desc_index_{def.defName}";
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int currentIndex = EventContext.GetVariable<int>(indexVarName, 0);
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int currentIndex = eventVarManager.GetVariable<int>(indexVarName, 0);
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selectedDescription = def.descriptions[currentIndex];
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selectedDescription = def.descriptions[currentIndex];
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int nextIndex = (currentIndex + 1) % def.descriptions.Count;
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int nextIndex = (currentIndex + 1) % def.descriptions.Count;
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EventContext.SetVariable(indexVarName, nextIndex);
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eventVarManager.SetVariable(indexVarName, nextIndex);
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}
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}
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}
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}
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else
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else
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@@ -85,7 +86,6 @@ namespace WulaFallenEmpire
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HandleAction(def.immediateEffects);
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HandleAction(def.immediateEffects);
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// Append conditional descriptions
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if (!def.conditionalDescriptions.NullOrEmpty())
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if (!def.conditionalDescriptions.NullOrEmpty())
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{
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{
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foreach (var condDesc in def.conditionalDescriptions)
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foreach (var condDesc in def.conditionalDescriptions)
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@@ -97,20 +97,17 @@ namespace WulaFallenEmpire
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}
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}
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}
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}
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}
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}
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// Format the description AFTER immediate effects have run and conditional text is appended
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selectedDescription = FormatDescription(selectedDescription);
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selectedDescription = FormatDescription(selectedDescription);
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}
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}
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public override void DoWindowContents(Rect inRect)
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public override void DoWindowContents(Rect inRect)
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{
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{
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// 1. Draw Background
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if (background != null)
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if (background != null)
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{
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{
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GUI.DrawTexture(inRect, background, ScaleMode.ScaleToFit);
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GUI.DrawTexture(inRect, background, ScaleMode.ScaleToFit);
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}
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}
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// 2. Draw Top-left defName and Label
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if (Config.showDefName)
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if (Config.showDefName)
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{
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{
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Text.Font = GameFont.Tiny;
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Text.Font = GameFont.Tiny;
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@@ -123,10 +120,9 @@ namespace WulaFallenEmpire
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{
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{
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Text.Font = Config.labelFont;
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Text.Font = Config.labelFont;
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Widgets.Label(new Rect(5, 20f, inRect.width - 10, 30f), def.label);
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Widgets.Label(new Rect(5, 20f, inRect.width - 10, 30f), def.label);
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Text.Font = GameFont.Small; // Reset to default
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Text.Font = GameFont.Small;
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}
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}
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// 3. Calculate Layout based on ConfigDef
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float virtualWidth = Config.lihuiSize.x + Config.textSize.x;
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float virtualWidth = Config.lihuiSize.x + Config.textSize.x;
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float virtualHeight = Config.lihuiSize.y;
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float virtualHeight = Config.lihuiSize.y;
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@@ -147,8 +143,6 @@ namespace WulaFallenEmpire
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float startX = (inRect.width - totalContentWidth) / 2;
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float startX = (inRect.width - totalContentWidth) / 2;
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float startY = (inRect.height - totalContentHeight) / 2;
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float startY = (inRect.height - totalContentHeight) / 2;
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// 4. Draw UI Elements
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// lihui (Portrait)
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Rect lihuiRect = new Rect(startX, startY, scaledLihuiWidth, scaledLihuiHeight);
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Rect lihuiRect = new Rect(startX, startY, scaledLihuiWidth, scaledLihuiHeight);
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if (portrait != null)
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if (portrait != null)
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{
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{
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@@ -156,18 +150,13 @@ namespace WulaFallenEmpire
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}
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}
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if (Config.drawBorders)
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if (Config.drawBorders)
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{
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{
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GUI.color = Color.white;
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Widgets.DrawBox(lihuiRect);
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Widgets.DrawBox(lihuiRect);
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GUI.color = Color.white;
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}
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}
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// name
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Rect nameRect = new Rect(lihuiRect.xMax, lihuiRect.y, scaledNameWidth, scaledNameHeight);
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Rect nameRect = new Rect(lihuiRect.xMax, lihuiRect.y, scaledNameWidth, scaledNameHeight);
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if (Config.drawBorders)
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if (Config.drawBorders)
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{
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{
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GUI.color = Color.white;
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Widgets.DrawBox(nameRect);
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Widgets.DrawBox(nameRect);
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GUI.color = Color.white;
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}
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}
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Text.Anchor = TextAnchor.MiddleCenter;
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Text.Anchor = TextAnchor.MiddleCenter;
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Text.Font = GameFont.Medium;
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Text.Font = GameFont.Medium;
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@@ -175,18 +164,14 @@ namespace WulaFallenEmpire
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Text.Font = GameFont.Small;
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Text.Font = GameFont.Small;
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Text.Anchor = TextAnchor.UpperLeft;
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Text.Anchor = TextAnchor.UpperLeft;
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// text (Description)
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Rect textRect = new Rect(nameRect.x, nameRect.yMax + Config.textNameOffset * scale, scaledTextWidth, scaledTextHeight);
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Rect textRect = new Rect(nameRect.x, nameRect.yMax + Config.textNameOffset * scale, scaledTextWidth, scaledTextHeight);
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if (Config.drawBorders)
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if (Config.drawBorders)
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{
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{
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GUI.color = Color.white;
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Widgets.DrawBox(textRect);
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Widgets.DrawBox(textRect);
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GUI.color = Color.white;
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}
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}
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Rect textInnerRect = textRect.ContractedBy(10f * scale);
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Rect textInnerRect = textRect.ContractedBy(10f * scale);
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Widgets.Label(textInnerRect, selectedDescription); // Use the selected description
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Widgets.Label(textInnerRect, selectedDescription);
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// option (Buttons)
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Rect optionRect = new Rect(nameRect.x, textRect.yMax + Config.optionsTextOffset * scale, scaledOptionsWidth, lihuiRect.height - nameRect.height - textRect.height - (Config.textNameOffset + Config.optionsTextOffset) * scale);
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Rect optionRect = new Rect(nameRect.x, textRect.yMax + Config.optionsTextOffset * scale, scaledOptionsWidth, lihuiRect.height - nameRect.height - textRect.height - (Config.textNameOffset + Config.optionsTextOffset) * scale);
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Listing_Standard listing = new Listing_Standard();
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Listing_Standard listing = new Listing_Standard();
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@@ -209,7 +194,7 @@ namespace WulaFallenEmpire
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{
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{
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if (option.hideWhenDisabled)
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if (option.hideWhenDisabled)
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{
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{
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continue; // Skip rendering this option entirely
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continue;
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}
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}
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Rect rect = listing.GetRect(30f);
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Rect rect = listing.GetRect(30f);
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Widgets.ButtonText(rect, option.label, false, true, false);
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Widgets.ButtonText(rect, option.label, false, true, false);
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@@ -229,8 +214,7 @@ namespace WulaFallenEmpire
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foreach (var ce in conditionalEffects)
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foreach (var ce in conditionalEffects)
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{
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{
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string reason;
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if (AreConditionsMet(ce.conditions, out _))
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if (AreConditionsMet(ce.conditions, out reason))
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{
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{
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if (!ce.effects.NullOrEmpty())
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if (!ce.effects.NullOrEmpty())
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{
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{
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@@ -276,14 +260,21 @@ namespace WulaFallenEmpire
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base.PostClose();
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base.PostClose();
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HandleAction(def.dismissEffects);
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HandleAction(def.dismissEffects);
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}
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}
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private string FormatDescription(string description)
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{
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private string FormatDescription(string description)
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var variables = EventContext.GetAllVariables();
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{
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foreach (var variable in variables)
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var eventVarManager = Find.World.GetComponent<EventVariableManager>();
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{
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// Use regex to find all placeholders like {variableName}
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description = description.Replace("{" + variable.Key + "}", variable.Value.ToString());
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return Regex.Replace(description, @"\{(.+?)\}", match =>
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}
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{
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return description;
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string varName = match.Groups[1].Value;
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}
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if (eventVarManager.HasVariable(varName))
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{
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// Important: GetVariable<object> to get any type
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return eventVarManager.GetVariable<object>(varName)?.ToString() ?? "";
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}
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return match.Value; // Keep placeholder if variable not found
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});
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}
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}
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}
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}
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}
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@@ -8,7 +8,6 @@ namespace WulaFallenEmpire
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{
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{
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public abstract class Effect
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public abstract class Effect
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{
|
{
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// Allow the dialog to be null for contexts where there isn't one (like quests)
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|
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public abstract void Execute(Dialog_CustomDisplay dialog = null);
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public abstract void Execute(Dialog_CustomDisplay dialog = null);
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}
|
}
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|
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@@ -44,7 +43,6 @@ namespace WulaFallenEmpire
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|||||||
{
|
{
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if (nextDef.hiddenWindow)
|
if (nextDef.hiddenWindow)
|
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{
|
{
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// Since effects are merged in PostLoad, we only need to execute dismissEffects here.
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|
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if (!nextDef.dismissEffects.NullOrEmpty())
|
if (!nextDef.dismissEffects.NullOrEmpty())
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{
|
{
|
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foreach (var conditionalEffect in nextDef.dismissEffects)
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foreach (var conditionalEffect in nextDef.dismissEffects)
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@@ -98,7 +96,6 @@ namespace WulaFallenEmpire
|
|||||||
{
|
{
|
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public override void Execute(Dialog_CustomDisplay dialog = null)
|
public override void Execute(Dialog_CustomDisplay dialog = null)
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{
|
{
|
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// Only close the dialog if it exists
|
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dialog?.Close();
|
dialog?.Close();
|
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}
|
}
|
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}
|
}
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@@ -174,21 +171,20 @@ namespace WulaFallenEmpire
|
|||||||
|
|
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public override void Execute(Dialog_CustomDisplay dialog = null)
|
public override void Execute(Dialog_CustomDisplay dialog = null)
|
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{
|
{
|
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// Only set the variable if it doesn't already exist.
|
var eventVarManager = Find.World.GetComponent<EventVariableManager>();
|
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if (!EventContext.HasVariable(name))
|
if (!eventVarManager.HasVariable(name))
|
||||||
{
|
{
|
||||||
// Try to parse as int, then float, otherwise keep as string
|
|
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if (int.TryParse(value, out int intValue))
|
if (int.TryParse(value, out int intValue))
|
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{
|
{
|
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EventContext.SetVariable(name, intValue);
|
eventVarManager.SetVariable(name, intValue);
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}
|
}
|
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else if (float.TryParse(value, out float floatValue))
|
else if (float.TryParse(value, out float floatValue))
|
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{
|
{
|
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EventContext.SetVariable(name, floatValue);
|
eventVarManager.SetVariable(name, floatValue);
|
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}
|
}
|
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else
|
else
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{
|
{
|
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EventContext.SetVariable(name, value);
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eventVarManager.SetVariable(name, value);
|
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}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
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@@ -214,7 +210,7 @@ namespace WulaFallenEmpire
|
|||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
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int goodwillChange = EventContext.GetVariable<int>(goodwillVariableName);
|
int goodwillChange = Find.World.GetComponent<EventVariableManager>().GetVariable<int>(goodwillVariableName);
|
||||||
Faction.OfPlayer.TryAffectGoodwillWith(targetFaction, goodwillChange, canSendMessage: true, canSendHostilityLetter: true, reason: null, lookTarget: null);
|
Faction.OfPlayer.TryAffectGoodwillWith(targetFaction, goodwillChange, canSendMessage: true, canSendHostilityLetter: true, reason: null, lookTarget: null);
|
||||||
}
|
}
|
||||||
}
|
}
|
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@@ -238,6 +234,7 @@ namespace WulaFallenEmpire
|
|||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
var eventVarManager = Find.World.GetComponent<EventVariableManager>();
|
||||||
List<Pawn> spawnedPawns = new List<Pawn>();
|
List<Pawn> spawnedPawns = new List<Pawn>();
|
||||||
for (int i = 0; i < count; i++)
|
for (int i = 0; i < count; i++)
|
||||||
{
|
{
|
||||||
@@ -249,11 +246,11 @@ namespace WulaFallenEmpire
|
|||||||
|
|
||||||
if (count == 1)
|
if (count == 1)
|
||||||
{
|
{
|
||||||
EventContext.SetVariable(storeAs, spawnedPawns.First());
|
eventVarManager.SetVariable(storeAs, spawnedPawns.First());
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
EventContext.SetVariable(storeAs, spawnedPawns);
|
eventVarManager.SetVariable(storeAs, spawnedPawns);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -362,13 +359,15 @@ namespace WulaFallenEmpire
|
|||||||
Log.Error("[WulaFallenEmpire] Effect_ModifyVariable has a null or empty name.");
|
Log.Error("[WulaFallenEmpire] Effect_ModifyVariable has a null or empty name.");
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
var eventVarManager = Find.World.GetComponent<EventVariableManager>();
|
||||||
|
|
||||||
if (!EventContext.HasVariable(name))
|
if (!eventVarManager.HasVariable(name))
|
||||||
{
|
{
|
||||||
EventContext.SetVariable(name, 0f);
|
eventVarManager.SetVariable(name, 0f);
|
||||||
}
|
}
|
||||||
|
|
||||||
float currentValue = EventContext.GetVariable<float>(name);
|
float currentValue = eventVarManager.GetVariable<float>(name);
|
||||||
|
|
||||||
switch (operation)
|
switch (operation)
|
||||||
{
|
{
|
||||||
@@ -396,7 +395,7 @@ namespace WulaFallenEmpire
|
|||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
|
||||||
EventContext.SetVariable(name, currentValue);
|
eventVarManager.SetVariable(name, currentValue);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -411,7 +410,7 @@ namespace WulaFallenEmpire
|
|||||||
Log.Error("[WulaFallenEmpire] Effect_ClearVariable has a null or empty name.");
|
Log.Error("[WulaFallenEmpire] Effect_ClearVariable has a null or empty name.");
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
EventContext.ClearVariable(name);
|
Find.World.GetComponent<EventVariableManager>().ClearVariable(name);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -476,7 +475,6 @@ namespace WulaFallenEmpire
|
|||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
// If custom pawn groups are defined, use them.
|
|
||||||
if (!pawnGroupMakers.NullOrEmpty())
|
if (!pawnGroupMakers.NullOrEmpty())
|
||||||
{
|
{
|
||||||
IncidentParms parms = new IncidentParms
|
IncidentParms parms = new IncidentParms
|
||||||
@@ -502,102 +500,65 @@ namespace WulaFallenEmpire
|
|||||||
tile = map.Tile,
|
tile = map.Tile,
|
||||||
points = this.points,
|
points = this.points,
|
||||||
faction = factionInst,
|
faction = factionInst,
|
||||||
|
raidStrategy = this.raidStrategy,
|
||||||
seed = parms.pawnGroupMakerSeed
|
seed = parms.pawnGroupMakerSeed
|
||||||
};
|
};
|
||||||
|
|
||||||
if (!pawnGroupMakers.TryRandomElement(out var chosenGroupMaker))
|
|
||||||
{
|
|
||||||
Log.Error($"[WulaFallenEmpire] Effect_TriggerRaid could not find a suitable PawnGroupMaker for {points} points with groupKind {groupMakerParms.groupKind.defName} from the provided list.");
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
List<Pawn> pawns = chosenGroupMaker.GeneratePawns(groupMakerParms).ToList();
|
|
||||||
if (!pawns.Any())
|
|
||||||
{
|
|
||||||
Log.Error("[WulaFallenEmpire] Effect_TriggerRaid generated no pawns with the custom pawnGroupMakers.");
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
parms.raidArrivalMode.Worker.Arrive(pawns, parms);
|
|
||||||
|
|
||||||
parms.raidStrategy.Worker.MakeLords(parms, pawns);
|
|
||||||
|
|
||||||
TaggedString finalLabel;
|
List<Pawn> pawns = PawnGroupMakerUtility.GeneratePawns(groupMakerParms).ToList();
|
||||||
if (!string.IsNullOrEmpty(this.letterLabel))
|
if (pawns.Any())
|
||||||
{
|
{
|
||||||
finalLabel = this.letterLabel;
|
raidArrivalMode.Worker.Arrive(pawns, parms);
|
||||||
|
if (!string.IsNullOrEmpty(letterLabel) && !string.IsNullOrEmpty(letterText))
|
||||||
|
{
|
||||||
|
Find.LetterStack.ReceiveLetter(letterLabel, letterText, LetterDefOf.ThreatBig, pawns[0]);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
else
|
|
||||||
{
|
|
||||||
finalLabel = "LetterLabelRaid".Translate(factionInst.def.label).CapitalizeFirst();
|
|
||||||
}
|
|
||||||
|
|
||||||
TaggedString finalText;
|
|
||||||
if (!string.IsNullOrEmpty(this.letterText))
|
|
||||||
{
|
|
||||||
finalText = this.letterText;
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
finalText = "LetterRaid".Translate(
|
|
||||||
factionInst.Name,
|
|
||||||
factionInst.def.pawnsPlural,
|
|
||||||
parms.raidStrategy.arrivalTextEnemy
|
|
||||||
).CapitalizeFirst();
|
|
||||||
}
|
|
||||||
|
|
||||||
Pawn mostImportantPawn = pawns.FirstOrDefault();
|
|
||||||
TargetInfo target = mostImportantPawn != null ? new TargetInfo(mostImportantPawn) : new TargetInfo(parms.spawnCenter, map);
|
|
||||||
|
|
||||||
Find.LetterStack.ReceiveLetter(finalLabel, finalText, LetterDefOf.ThreatBig, target, factionInst);
|
|
||||||
}
|
|
||||||
else // Fallback to default raid incident worker
|
|
||||||
{
|
|
||||||
IncidentParms parms = new IncidentParms
|
|
||||||
{
|
|
||||||
target = map,
|
|
||||||
points = this.points,
|
|
||||||
faction = factionInst,
|
|
||||||
raidStrategy = this.raidStrategy,
|
|
||||||
raidArrivalMode = this.raidArrivalMode,
|
|
||||||
forced = true
|
|
||||||
};
|
|
||||||
IncidentDefOf.RaidEnemy.Worker.TryExecute(parms);
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public class Effect_CheckFactionGoodwill : Effect
|
public class Effect_CheckFactionGoodwill : Effect
|
||||||
{
|
{
|
||||||
public FactionDef factionDef;
|
public FactionDef factionDef;
|
||||||
public string variableName;
|
public string variableName;
|
||||||
|
public List<Effect> successEffects;
|
||||||
|
public List<Effect> failureEffects;
|
||||||
|
|
||||||
public override void Execute(Dialog_CustomDisplay dialog = null)
|
public override void Execute(Dialog_CustomDisplay dialog = null)
|
||||||
{
|
{
|
||||||
if (factionDef == null)
|
if (factionDef == null)
|
||||||
{
|
{
|
||||||
Log.Error("Effect_CheckFactionGoodwill requires a factionDef.");
|
Log.Error("[WulaFallenEmpire] Effect_CheckFactionGoodwill has a null faction Def.");
|
||||||
return;
|
|
||||||
}
|
|
||||||
if (string.IsNullOrEmpty(variableName))
|
|
||||||
{
|
|
||||||
Log.Error("Effect_CheckFactionGoodwill requires a variableName.");
|
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
Faction faction = Find.FactionManager.FirstFactionOfDef(factionDef);
|
Faction targetFaction = Find.FactionManager.FirstFactionOfDef(factionDef);
|
||||||
if (faction == null)
|
if (targetFaction == null)
|
||||||
{
|
{
|
||||||
// Faction doesn't exist, store a default value (e.g., 0 or a specific marker)
|
Log.Warning($"[WulaFallenEmpire] Could not find an active faction for FactionDef '{factionDef.defName}'.");
|
||||||
EventContext.SetVariable(variableName, 0);
|
ExecuteEffects(failureEffects, dialog);
|
||||||
Log.Warning($"Faction with def {factionDef.defName} not found. Setting '{variableName}' to 0.");
|
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
int goodwill = faction.GoodwillWith(Faction.OfPlayer);
|
int requiredGoodwill = Find.World.GetComponent<EventVariableManager>().GetVariable<int>(variableName);
|
||||||
EventContext.SetVariable(variableName, goodwill);
|
int currentGoodwill = Faction.OfPlayer.GoodwillWith(targetFaction);
|
||||||
|
if (currentGoodwill >= requiredGoodwill)
|
||||||
|
{
|
||||||
|
ExecuteEffects(successEffects, dialog);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
ExecuteEffects(failureEffects, dialog);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void ExecuteEffects(List<Effect> effects, Dialog_CustomDisplay dialog)
|
||||||
|
{
|
||||||
|
if (effects.NullOrEmpty()) return;
|
||||||
|
foreach (var effect in effects)
|
||||||
|
{
|
||||||
|
effect.Execute(dialog);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|||||||
@@ -1,74 +0,0 @@
|
|||||||
using System.Collections.Generic;
|
|
||||||
using Verse;
|
|
||||||
|
|
||||||
namespace WulaFallenEmpire
|
|
||||||
{
|
|
||||||
public static class EventContext
|
|
||||||
{
|
|
||||||
private static Dictionary<string, object> variables = new Dictionary<string, object>();
|
|
||||||
|
|
||||||
public static void SetVariable(string name, object value)
|
|
||||||
{
|
|
||||||
if (variables.ContainsKey(name))
|
|
||||||
{
|
|
||||||
variables[name] = value;
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
variables.Add(name, value);
|
|
||||||
}
|
|
||||||
Log.Message($"[EventContext] Set variable '{name}' to '{value}'.");
|
|
||||||
}
|
|
||||||
|
|
||||||
public static T GetVariable<T>(string name, T defaultValue = default)
|
|
||||||
{
|
|
||||||
if (variables.TryGetValue(name, out object value))
|
|
||||||
{
|
|
||||||
if (value is T typedValue)
|
|
||||||
{
|
|
||||||
return typedValue;
|
|
||||||
}
|
|
||||||
// Try to convert, e.g., from int to float
|
|
||||||
try
|
|
||||||
{
|
|
||||||
return (T)System.Convert.ChangeType(value, typeof(T));
|
|
||||||
}
|
|
||||||
catch (System.Exception)
|
|
||||||
{
|
|
||||||
Log.Warning($"[EventContext] Variable '{name}' is of type {value.GetType()} but could not be converted to {typeof(T)}.");
|
|
||||||
return defaultValue;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
Log.Warning($"[EventContext] Variable '{name}' not found. Returning default value.");
|
|
||||||
return defaultValue;
|
|
||||||
}
|
|
||||||
|
|
||||||
public static bool HasVariable(string name)
|
|
||||||
{
|
|
||||||
return variables.ContainsKey(name);
|
|
||||||
}
|
|
||||||
|
|
||||||
public static Dictionary<string, object> GetAllVariables()
|
|
||||||
{
|
|
||||||
return new Dictionary<string, object>(variables);
|
|
||||||
}
|
|
||||||
|
|
||||||
public static void Clear()
|
|
||||||
{
|
|
||||||
variables.Clear();
|
|
||||||
Log.Message("[EventContext] All variables cleared.");
|
|
||||||
}
|
|
||||||
|
|
||||||
public static void ClearVariable(string name)
|
|
||||||
{
|
|
||||||
if (variables.Remove(name))
|
|
||||||
{
|
|
||||||
Log.Message($"[EventContext] Cleared variable '{name}'.");
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
Log.Warning($"[EventContext] Tried to clear variable '{name}' but it was not found.");
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
156
Source/WulaFallenEmpire/EventSystem/EventVariableManager.cs
Normal file
156
Source/WulaFallenEmpire/EventSystem/EventVariableManager.cs
Normal file
@@ -0,0 +1,156 @@
|
|||||||
|
using System.Collections.Generic;
|
||||||
|
using Verse;
|
||||||
|
using RimWorld;
|
||||||
|
using RimWorld.Planet;
|
||||||
|
|
||||||
|
namespace WulaFallenEmpire
|
||||||
|
{
|
||||||
|
public class EventVariableManager : WorldComponent
|
||||||
|
{
|
||||||
|
private Dictionary<string, int> intVars = new Dictionary<string, int>();
|
||||||
|
private Dictionary<string, float> floatVars = new Dictionary<string, float>();
|
||||||
|
private Dictionary<string, string> stringVars = new Dictionary<string, string>();
|
||||||
|
private Dictionary<string, Pawn> pawnVars = new Dictionary<string, Pawn>();
|
||||||
|
private Dictionary<string, List<Pawn>> pawnListVars = new Dictionary<string, List<Pawn>>();
|
||||||
|
|
||||||
|
// Required for WorldComponent
|
||||||
|
public EventVariableManager(World world) : base(world)
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void ExposeData()
|
||||||
|
{
|
||||||
|
base.ExposeData();
|
||||||
|
Scribe_Collections.Look(ref intVars, "intVars", LookMode.Value, LookMode.Value);
|
||||||
|
Scribe_Collections.Look(ref floatVars, "floatVars", LookMode.Value, LookMode.Value);
|
||||||
|
Scribe_Collections.Look(ref stringVars, "stringVars", LookMode.Value, LookMode.Value);
|
||||||
|
Scribe_Collections.Look(ref pawnVars, "pawnVars", LookMode.Value, LookMode.Reference);
|
||||||
|
Scribe_Collections.Look(ref pawnListVars, "pawnListVars", LookMode.Value, LookMode.Reference);
|
||||||
|
|
||||||
|
// Ensure dictionaries are not null after loading
|
||||||
|
if (Scribe.mode == LoadSaveMode.PostLoadInit)
|
||||||
|
{
|
||||||
|
intVars ??= new Dictionary<string, int>();
|
||||||
|
floatVars ??= new Dictionary<string, float>();
|
||||||
|
stringVars ??= new Dictionary<string, string>();
|
||||||
|
pawnVars ??= new Dictionary<string, Pawn>();
|
||||||
|
pawnListVars ??= new Dictionary<string, List<Pawn>>();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void SetVariable(string name, object value)
|
||||||
|
{
|
||||||
|
if (string.IsNullOrEmpty(name)) return;
|
||||||
|
|
||||||
|
// Clear any existing variable with the same name to prevent type confusion
|
||||||
|
ClearVariable(name);
|
||||||
|
|
||||||
|
if (value is int intValue)
|
||||||
|
{
|
||||||
|
intVars[name] = intValue;
|
||||||
|
}
|
||||||
|
else if (value is float floatValue)
|
||||||
|
{
|
||||||
|
floatVars[name] = floatValue;
|
||||||
|
}
|
||||||
|
else if (value is string stringValue)
|
||||||
|
{
|
||||||
|
stringVars[name] = stringValue;
|
||||||
|
}
|
||||||
|
else if (value is Pawn pawnValue)
|
||||||
|
{
|
||||||
|
pawnVars[name] = pawnValue;
|
||||||
|
}
|
||||||
|
else if (value is List<Pawn> pawnListValue)
|
||||||
|
{
|
||||||
|
pawnListVars[name] = pawnListValue;
|
||||||
|
}
|
||||||
|
else if (value != null)
|
||||||
|
{
|
||||||
|
stringVars[name] = value.ToString();
|
||||||
|
Log.Warning($"[WulaFallenEmpire] EventVariableManager: Variable '{name}' of type {value.GetType()} was converted to string for storage. This may lead to unexpected behavior.");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public T GetVariable<T>(string name, T defaultValue = default)
|
||||||
|
{
|
||||||
|
if (string.IsNullOrEmpty(name)) return defaultValue;
|
||||||
|
|
||||||
|
object value = null;
|
||||||
|
bool found = false;
|
||||||
|
|
||||||
|
if (typeof(T) == typeof(List<Pawn>) && pawnListVars.TryGetValue(name, out var pawnListVal))
|
||||||
|
{
|
||||||
|
value = pawnListVal;
|
||||||
|
found = true;
|
||||||
|
}
|
||||||
|
else if (typeof(T) == typeof(Pawn) && pawnVars.TryGetValue(name, out var pawnVal))
|
||||||
|
{
|
||||||
|
value = pawnVal;
|
||||||
|
found = true;
|
||||||
|
}
|
||||||
|
else if (typeof(T) == typeof(float) && floatVars.TryGetValue(name, out var floatVal))
|
||||||
|
{
|
||||||
|
value = floatVal;
|
||||||
|
found = true;
|
||||||
|
}
|
||||||
|
else if (typeof(T) == typeof(int) && intVars.TryGetValue(name, out var intVal))
|
||||||
|
{
|
||||||
|
value = intVal;
|
||||||
|
found = true;
|
||||||
|
}
|
||||||
|
else if (stringVars.TryGetValue(name, out var stringVal))
|
||||||
|
{
|
||||||
|
value = stringVal;
|
||||||
|
found = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (found)
|
||||||
|
{
|
||||||
|
if (value is T typedValue)
|
||||||
|
{
|
||||||
|
return typedValue;
|
||||||
|
}
|
||||||
|
|
||||||
|
try
|
||||||
|
{
|
||||||
|
return (T)System.Convert.ChangeType(value, typeof(T));
|
||||||
|
}
|
||||||
|
catch (System.Exception)
|
||||||
|
{
|
||||||
|
Log.Warning($"[WulaFallenEmpire] EventVariableManager: Variable '{name}' of type {value.GetType()} could not be converted to {typeof(T)}.");
|
||||||
|
return defaultValue;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return defaultValue;
|
||||||
|
}
|
||||||
|
|
||||||
|
public bool HasVariable(string name)
|
||||||
|
{
|
||||||
|
return intVars.ContainsKey(name) ||
|
||||||
|
floatVars.ContainsKey(name) ||
|
||||||
|
stringVars.ContainsKey(name) ||
|
||||||
|
pawnVars.ContainsKey(name) ||
|
||||||
|
pawnListVars.ContainsKey(name);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void ClearVariable(string name)
|
||||||
|
{
|
||||||
|
intVars.Remove(name);
|
||||||
|
floatVars.Remove(name);
|
||||||
|
stringVars.Remove(name);
|
||||||
|
pawnVars.Remove(name);
|
||||||
|
pawnListVars.Remove(name);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void ClearAll()
|
||||||
|
{
|
||||||
|
intVars.Clear();
|
||||||
|
floatVars.Clear();
|
||||||
|
stringVars.Clear();
|
||||||
|
pawnVars.Clear();
|
||||||
|
pawnListVars.Clear();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -86,7 +86,7 @@
|
|||||||
<Compile Include="EventSystem\DelayedActionManager.cs" />
|
<Compile Include="EventSystem\DelayedActionManager.cs" />
|
||||||
<Compile Include="EventSystem\Dialog_CustomDisplay.cs" />
|
<Compile Include="EventSystem\Dialog_CustomDisplay.cs" />
|
||||||
<Compile Include="EventSystem\Effect.cs" />
|
<Compile Include="EventSystem\Effect.cs" />
|
||||||
<Compile Include="EventSystem\EventContext.cs" />
|
<Compile Include="EventSystem\EventVariableManager.cs" />
|
||||||
<Compile Include="EventSystem\EventDef.cs" />
|
<Compile Include="EventSystem\EventDef.cs" />
|
||||||
<Compile Include="EventSystem\EventUIConfigDef.cs" />
|
<Compile Include="EventSystem\EventUIConfigDef.cs" />
|
||||||
<Compile Include="EventSystem\Letter_EventChoice.cs" />
|
<Compile Include="EventSystem\Letter_EventChoice.cs" />
|
||||||
|
|||||||
Reference in New Issue
Block a user