充电床V2
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@@ -271,6 +271,7 @@
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<thingClass>Building_Bed</thingClass>
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<label>合成人修复站</label>
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<description>一台供乌拉帝国合成人进行机体修复的检修站。</description>
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<tickerType>Normal</tickerType>
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<graphicData>
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<texPath>Wula/Building/WULA_Charging_Station_Synth</texPath>
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<graphicClass>Graphic_Multi</graphicClass>
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@@ -24,14 +24,34 @@ namespace WulaFallenEmpire
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public override void CompTick()
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{
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base.CompTick();
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Log.Message("[CompChargingBed] CompTick running.");
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var bed = (Building_Bed)parent;
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var occupants = new HashSet<Pawn>(bed.CurOccupants);
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if (!bed.AnyOccupants)
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{
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for (int i = chargingPawns.Count - 1; i >= 0; i--)
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{
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var p = chargingPawns[i];
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var h = p.health.hediffSet.GetFirstHediffOfDef(Props.hediffDef);
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if (h != null)
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{
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Log.Message($"[CompChargingBed] Bed empty. Removing hediff from {p.LabelShort}.");
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p.health.RemoveHediff(h);
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}
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}
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chargingPawns.Clear();
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return;
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}
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var currentOccupants = new HashSet<Pawn>(bed.CurOccupants);
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Log.Message($"[CompChargingBed] Found {currentOccupants.Count} occupants.");
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for (int i = chargingPawns.Count - 1; i >= 0; i--)
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{
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var pawn = chargingPawns[i];
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if (!occupants.Contains(pawn))
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if (!currentOccupants.Contains(pawn))
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{
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Log.Message($"[CompChargingBed] Pawn {pawn.LabelShort} left the bed. Removing hediff.");
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var hediff = pawn.health.hediffSet.GetFirstHediffOfDef(Props.hediffDef);
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if (hediff != null)
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{
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@@ -41,20 +61,22 @@ namespace WulaFallenEmpire
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}
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}
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if (bed.AnyOccupants)
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foreach (var pawn in currentOccupants)
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{
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foreach (var pawn in bed.CurOccupants)
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Log.Message($"[CompChargingBed] Checking occupant: {pawn.LabelShort}.");
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bool hasNeed = pawn.needs.TryGetNeed<Need_WulaEnergy>() != null;
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Log.Message($"[CompChargingBed] Does {pawn.LabelShort} have Need_WulaEnergy? {hasNeed}");
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if (hasNeed)
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{
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if (pawn.def.defName == Props.raceDefName)
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if (!pawn.health.hediffSet.HasHediff(Props.hediffDef))
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{
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if (!pawn.health.hediffSet.HasHediff(Props.hediffDef))
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{
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pawn.health.AddHediff(Props.hediffDef);
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if (!chargingPawns.Contains(pawn))
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{
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chargingPawns.Add(pawn);
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}
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}
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Log.Message($"[CompChargingBed] Adding charging hediff to {pawn.LabelShort}.");
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pawn.health.AddHediff(Props.hediffDef);
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}
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if (!chargingPawns.Contains(pawn))
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{
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chargingPawns.Add(pawn);
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}
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}
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}
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@@ -14,33 +14,9 @@ namespace WulaFallenEmpire
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protected override IEnumerable<Toil> MakeNewToils()
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{
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this.AddFinishAction(jobCondition =>
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{
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var bed = (Building_Bed)job.targetA.Thing;
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var comp = bed.GetComp<CompChargingBed>();
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if (comp == null) return;
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var hediff = pawn.health.hediffSet.GetFirstHediffOfDef(comp.Props.hediffDef);
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if (hediff != null)
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{
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pawn.health.RemoveHediff(hediff);
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}
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});
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yield return Toils_Bed.GotoBed(TargetIndex.A);
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Toil layDownAndCharge = Toils_LayDown.LayDown(TargetIndex.A, true, false, false, false);
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layDownAndCharge.AddPreInitAction(delegate
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{
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if (!pawn.health.hediffSet.HasHediff(HediffDef.Named("WULA_ChargingHediff")))
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{
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var bed = (Building_Bed)job.targetA.Thing;
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var comp = bed.GetComp<CompChargingBed>();
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if (comp != null && !pawn.health.hediffSet.HasHediff(comp.Props.hediffDef))
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{
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pawn.health.AddHediff(comp.Props.hediffDef);
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}
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}
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});
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layDownAndCharge.tickAction = delegate
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{
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