Update WULA_Misc_Ability.xml
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@@ -405,6 +405,7 @@
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<Ability_Duration>600</Ability_Duration>
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</statBases>
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<verbProperties>
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<verbClass>Verb_CastAbility</verbClass>
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<warmupTime>1</warmupTime>
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<range>36</range>
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<requireLineOfSight>false</requireLineOfSight>
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@@ -413,25 +414,10 @@
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</targetParams>
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</verbProperties>
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<comps>
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<li Class="WulaFallenEmpire.CompProperties_AbilitySpawnAligned">
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<li Class="CompProperties_AbilitySpawn">
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<thingDef>WULA_Black_Hole_Entity</thingDef>
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<alignFaction>true</alignFaction>
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<allowOnBuildings>false</allowOnBuildings>
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</li>
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<li Class="CompProperties_AbilityEffecterOnTarget">
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<effecterDef>Skip_Exit</effecterDef>
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<maintainForTicks>60</maintainForTicks>
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<scale>0.42</scale>
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</li>
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<li Class="CompProperties_AbilityFleckOnTarget">
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<fleckDefs>
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<li>PsycastSkipInnerExit</li>
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<li>PsycastSkipOuterRingExit</li>
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</fleckDefs>
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<scale>0.42</scale>
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<sound>Psycast_Skip_Exit</sound>
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<preCastTicks>5</preCastTicks>
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</li>
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</comps>
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</AbilityDef>
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<ThingDef ParentName="EtherealThingBase">
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@@ -445,16 +431,14 @@
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<altitudeLayer>MoteOverheadLow</altitudeLayer>
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<graphicData>
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<graphicClass>Graphic_Single</graphicClass>
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<texPath>Wula/Weapon/WULA_Weapon_Empty</texPath>
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<drawSize>2</drawSize>
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<texPath>Wula/Projectile/WULA_Bullet_ChargeLanceShot_Red</texPath>
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<shaderType>MoteGlow</shaderType>
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<drawSize>5</drawSize>
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</graphicData>
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<comps>
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<li Class="CompProperties_Effecter">
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<effecterDef>WULA_Black_Hole_Effecter</effecterDef>
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</li>
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<li Class="WulaFallenEmpire.CompProperties_AreaDamage">
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<radius>8</radius>
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<damageIntervalTicks>30</damageTicks>
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<damageIntervalTicks>30</damageIntervalTicks>
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<damageDef>Wula_Psi_Damage</damageDef>
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<damageAmount>5</damageAmount>
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<scaleWithPsychicSensitivity>true</scaleWithPsychicSensitivity>
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@@ -466,36 +450,4 @@
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</li>
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</comps>
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</ThingDef>
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<EffecterDef>
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<defName>WULA_Black_Hole_Effecter</defName>
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<maintainTicks>600</maintainTicks>
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<children>
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<li>
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<subEffecterClass>SubEffecter_SprayerTriggered</subEffecterClass>
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<fleckDef>Fleck_BlastMechBandShockwave</fleckDef>
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<burstCount>3~5</burstCount>
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<spawnLocType>OnSource</spawnLocType>
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<absoluteAngle>true</absoluteAngle>
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<rotation>0~0</rotation>
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</li>
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<li>
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<subEffecterClass>SubEffecter_SprayerTriggeredDelayed</subEffecterClass>
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<fleckDef>PsycastSkipInnerEntry</fleckDef>
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<initialDelayTicks>11</initialDelayTicks>
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<burstCount>1~1</burstCount>
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<scale>4~4</scale>
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<rotation>0~0</rotation>
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<spawnLocType>OnSource</spawnLocType>
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</li>
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<li>
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<subEffecterClass>SubEffecter_SprayerTriggeredDelayed</subEffecterClass>
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<fleckDef>PsycastSkipOuterRingEntry</fleckDef>
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<initialDelayTicks>11</initialDelayTicks>
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<burstCount>1~1</burstCount>
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<scale>4~4</scale>
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<rotation>0~0</rotation>
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<spawnLocType>OnSource</spawnLocType>
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</li>
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</children>
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</EffecterDef>
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</Defs>
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