2026-8-10
This commit is contained in:
@@ -347,7 +347,7 @@
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<li>Wula_Assault_Cat_Weapon</li>
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</weaponTags>
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</PawnKindDef>
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<PawnKindDef ParentName="Mech_WULA_Cat_Soldier_PawnKind">
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<PawnKindDef ParentName="Mech_WULA_Cat_Soldier_PawnKind" MayRequire="Ludeon.RimWorld.Odyssey">
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<defName>Mech_WULA_Cat_Bomb</defName>
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<label>炸弹乌拉猫猫</label>
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<race>Mech_WULA_Cat_Bomb</race>
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@@ -364,7 +364,7 @@
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</li>
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</lifeStages>
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</PawnKindDef>
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<PawnKindDef ParentName="Mech_WULA_Cat_Soldier_PawnKind">
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<PawnKindDef ParentName="Mech_WULA_Cat_Soldier_PawnKind" MayRequire="Ludeon.RimWorld.Odyssey">
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<defName>Mech_WULA_Cat_Inf</defName>
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<label>步兵乌拉猫猫</label>
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<race>Mech_WULA_Cat_Inf</race>
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@@ -373,7 +373,7 @@
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<li>Wula_Assault_Cat_Weapon</li>
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</weaponTags>
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</PawnKindDef>
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<PawnKindDef ParentName="Mech_WULA_Cat_Soldier_PawnKind">
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<PawnKindDef ParentName="Mech_WULA_Cat_Soldier_PawnKind" MayRequire="Ludeon.RimWorld.Odyssey">
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<defName>Mech_WULA_Cat_Commander</defName>
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<label>指挥官乌拉猫猫</label>
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<race>Mech_WULA_Cat_Commander</race>
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@@ -235,7 +235,7 @@
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<li>WULA_Synth_Productor_Technology</li>
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</prerequisites>
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</ResearchProjectDef>
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<ResearchProjectDef ParentName="WULAtechBase">
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<ResearchProjectDef ParentName="WULAtechBase" MayRequire="Ludeon.RimWorld.Odyssey">
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<defName>Wula_AI_Engineer_Mother_Technology</defName>
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<label>开拓单元套件</label>
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<description>获取乌拉帝国机械体PMu-7"西比尔卡"和其变种PMu-7A"斯托洛维耶"的生产权限,一种可以在战场上生产源源不断的临时单位并部署低角护盾掩护友军的辅助型机械体。</description>
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@@ -12,7 +12,7 @@
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<defName>WULA_FE_Spiritualist_Base_Technology</defName>
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<label>泽洛提炼</label>
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<description>若要开启乌拉帝国灵能科技树的大门,掌握基础的泽洛提炼技术是必要的。</description>
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<baseCost>4000</baseCost>
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<baseCost>12000</baseCost>
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<researchViewX>0.00</researchViewX>
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<researchViewY>3.20</researchViewY>
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<prerequisites>
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@@ -28,7 +28,7 @@
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<defName>WULA_FE_Spiritualist_Cloth_Technology</defName>
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<label>护教军制服</label>
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<description>乌拉帝国的国教人员使用的一种轻型装甲,相较于制式帝国突击队装甲拥有更强大的区域灵能盾,可以抵御射弹和EMP武器的袭击。</description>
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<baseCost>4000</baseCost>
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<baseCost>12000</baseCost>
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<researchViewX>1.50</researchViewX>
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<researchViewY>2.00</researchViewY>
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<prerequisites>
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@@ -39,7 +39,7 @@
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<defName>WULA_FE_Spiritualist_Cloth2_Technology</defName>
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<label>神官制服</label>
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<description>乌拉帝国的高阶国教人员所着的华丽衣装,拥有令人瞠目结舌的庞大、坚实的灵能护盾,几乎不可能被外界射弹火力打穿;除此之外还能增强穿戴者的心灵敏感度,提高闪避能力,并降低崩溃风险。</description>
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<baseCost>4000</baseCost>
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<baseCost>12000</baseCost>
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<researchViewX>2.50</researchViewX>
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<researchViewY>2.00</researchViewY>
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<prerequisites>
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@@ -51,7 +51,7 @@
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<defName>WULA_FE_Spiritualist_SwiftHunterBlessing_Technology</defName>
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<label>迅捷猎手加护</label>
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<description>以乌拉帝国的仪式强化被召选者,使其获得额外的移动速度和瞄准速度。</description>
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<baseCost>4000</baseCost>
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<baseCost>12000</baseCost>
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<researchViewX>1.50</researchViewX>
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<researchViewY>1.30</researchViewY>
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<prerequisites>
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@@ -62,7 +62,7 @@
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<defName>WULA_FE_Spiritualist_AbyssFearBlessing_Technology</defName>
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<label>深渊恐惧加护</label>
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<description>以乌拉帝国的仪式强化被召选者,使其获得额外的伤害减免和近战攻击速度。</description>
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<baseCost>4000</baseCost>
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<baseCost>12000</baseCost>
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<researchViewX>1.50</researchViewX>
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||||
<researchViewY>0.60</researchViewY>
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<prerequisites>
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@@ -73,7 +73,7 @@
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<defName>WULA_FE_Spiritualist_InstantJumpdriveBlessing_Technology</defName>
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<label>转瞬移型加护</label>
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<description>以乌拉帝国的仪式强化被召选者,使其获得短距离的自体传送能力。</description>
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<baseCost>4000</baseCost>
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<baseCost>12000</baseCost>
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<researchViewX>2.50</researchViewX>
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<researchViewY>1.30</researchViewY>
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<prerequisites>
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@@ -84,7 +84,7 @@
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<defName>WULA_FE_Spiritualist_MindSpringBlessing_Technology</defName>
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<label>思绪泉涌加护</label>
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<description>以乌拉帝国的仪式强化被召选者,使其获得自行激发灵感的能力。</description>
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<baseCost>4000</baseCost>
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<baseCost>12000</baseCost>
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||||
<researchViewX>2.50</researchViewX>
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||||
<researchViewY>0.60</researchViewY>
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<prerequisites>
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@@ -96,7 +96,7 @@
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<defName>WULA_FE_Spiritualist_Spear_Impale_Technology</defName>
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<label>圣枪穿刺术式</label>
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<description>这是乌拉星人所创造的最强大的进攻术式,来源于乌拉星人的泰坦和旗舰。这种术式发射的纯净灵能能量能绕过几乎所有防御,在敌人的集群中连续弹跳,瞬间烧穿无信之徒的可悲躯体。</description>
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||||
<baseCost>4000</baseCost>
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<baseCost>12000</baseCost>
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<researchViewX>2.50</researchViewX>
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||||
<researchViewY>5.40</researchViewY>
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||||
<prerequisites>
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@@ -108,7 +108,7 @@
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<defName>WULA_FE_Spiritualist_Cotton_Counter_Technology</defName>
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<label>飘絮反制术式</label>
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<description>这是乌拉星人在舰船上用于反制敌方飞行器和导弹的特殊术式,核心在于高爆发性高追踪性的输出,通过快速吟唱汇聚的灵能能量使对方迅速失能。</description>
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||||
<baseCost>4000</baseCost>
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||||
<baseCost>12000</baseCost>
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||||
<researchViewX>1.50</researchViewX>
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||||
<researchViewY>4.80</researchViewY>
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||||
<prerequisites>
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@@ -119,7 +119,7 @@
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||||
<defName>WULA_FE_Spiritualist_Live_Shelter_Technology</defName>
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<label>生灵庇佑术式</label>
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<description>这是乌拉星人用于救治伤者的法术,可以使用灵能诱发伤口以非常规的方式快速愈合,并且效果会在友方个体间弹跳。</description>
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||||
<baseCost>4000</baseCost>
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<baseCost>12000</baseCost>
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||||
<researchViewX>1.50</researchViewX>
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||||
<researchViewY>5.40</researchViewY>
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<prerequisites>
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@@ -130,7 +130,7 @@
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<defName>WULA_FE_Spiritualist_Mist_Incinerator_Technology</defName>
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<label>灰烬焚烧术式</label>
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<description>乌拉星人所使用的压制性术式,能够在短时间的吟唱后喷出大量由灵能能量构成的火焰,这种击穿灵魂的火焰可以无视敌人的护甲,点燃敌人的躯体。</description>
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<baseCost>4000</baseCost>
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<baseCost>12000</baseCost>
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<researchViewX>1.50</researchViewX>
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||||
<researchViewY>4.20</researchViewY>
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<prerequisites>
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@@ -142,7 +142,7 @@
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<defName>WULA_FE_Spiritualist_Psi_Titan_Technology</defName>
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<label>灵能泰坦</label>
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<description>灵能泰坦是效力于乌拉帝国国教的重型灵能机械体,能够在战场上进行跃迁,拥有强大的实力、坚固的灵能盾和繁多的灵能技能,但是机体本身较为脆弱。</description>
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<baseCost>4000</baseCost>
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<baseCost>12000</baseCost>
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<researchViewX>1.50</researchViewX>
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||||
<researchViewY>0.00</researchViewY>
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<prerequisites>
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@@ -155,7 +155,7 @@
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<defName>WULA_FE_Spiritualist_CPU_Psienhance_Technology</defName>
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<label>灵能组件</label>
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<description>开发能够安装于机械乌拉的生物处理器的特殊改件,强化其与虚境的亲和,增强心灵敏感度。</description>
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<baseCost>4000</baseCost>
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||||
<baseCost>12000</baseCost>
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||||
<researchViewX>1.50</researchViewX>
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||||
<researchViewY>3.40</researchViewY>
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||||
<prerequisites>
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@@ -166,7 +166,7 @@
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<defName>WULA_FE_Spiritualist_CPU_Prophet_Technology</defName>
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<label>预知组件</label>
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<description>开发能够安装于机械乌拉的生物处理器的特殊改件,能够让其瞬时地预知敌人的动作,以获得射击精度和近战命中率加成。</description>
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||||
<baseCost>4000</baseCost>
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||||
<baseCost>12000</baseCost>
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||||
<researchViewX>1.50</researchViewX>
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||||
<researchViewY>2.70</researchViewY>
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||||
<prerequisites>
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||||
@@ -177,7 +177,7 @@
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||||
<defName>WULA_FE_Spiritualist_Soul_Wedge_Extract_Technology</defName>
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<label>魂楔提取器</label>
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||||
<description>开发一种特殊插件,会深深地植入俘虏和奴隶的大脑,使其再也无法醒来,并周期性地产生魂楔——年龄越大,凝聚速度越快。</description>
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||||
<baseCost>4000</baseCost>
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||||
<baseCost>12000</baseCost>
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||||
<researchViewX>2.50</researchViewX>
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||||
<researchViewY>2.70</researchViewY>
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||||
<prerequisites>
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||||
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@@ -281,11 +281,11 @@
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<closeSound>GameStartSting</closeSound>
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||||
</li>
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||||
<!-- Force trigger our event quest 1 hour after game start -->
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||||
<li Class="ScenPart_CreateIncident">
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||||
<!-- <li Class="ScenPart_CreateIncident">
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||||
<def>CreateIncident</def>
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||||
<incident>Wula_Incident_ExampleEvent</incident>
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||||
<intervalDays>0.04</intervalDays> <!-- ~1 game hour -->
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||||
</li>
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||||
<intervalDays>0.04</intervalDays>
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||||
</li> -->
|
||||
</parts>
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||||
</scenario>
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||||
</ScenarioDef>
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||||
|
||||
@@ -802,4 +802,92 @@
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</li>
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||||
</verbs>
|
||||
</ThingDef>
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||||
|
||||
<!-- 维护舱 -->
|
||||
<ThingDef ParentName="BuildingBase">
|
||||
<defName>WULA_MaintenancePod</defName>
|
||||
<label>维护舱</label>
|
||||
<description>一个为乌拉族设计的全自动维护舱。乌拉族需要定期进入其中进行身体机能的维护和校准,否则他们的身体会逐渐衰弱。维护过程需要消耗零部件。</description>
|
||||
<containedPawnsSelectable>true</containedPawnsSelectable>
|
||||
<graphicData>
|
||||
<texPath>Wula/Building/WULA_Synth_Maintainer_south</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
<drawSize>(3, 3)</drawSize>
|
||||
</graphicData>
|
||||
<drawerType>RealtimeOnly</drawerType>
|
||||
<drawGUIOverlay>true</drawGUIOverlay>
|
||||
<!-- <defaultPlacingRot>South</defaultPlacingRot> -->
|
||||
<altitudeLayer>Building</altitudeLayer>
|
||||
<passability>PassThroughOnly</passability>
|
||||
<pathCost>42</pathCost>
|
||||
<blockWind>true</blockWind>
|
||||
<fillPercent>0.5</fillPercent>
|
||||
<canOverlapZones>false</canOverlapZones>
|
||||
<rotatable>false</rotatable>
|
||||
<statBases>
|
||||
<MaxHitPoints>250</MaxHitPoints>
|
||||
<WorkToBuild>20000</WorkToBuild>
|
||||
<Mass>50</Mass>
|
||||
<Flammability>0.5</Flammability>
|
||||
<Beauty>-5</Beauty>
|
||||
</statBases>
|
||||
<size>(3,3)</size>
|
||||
<interactionCellOffset>(0,0,0)</interactionCellOffset>
|
||||
<hasInteractionCell>true</hasInteractionCell>
|
||||
<researchPrerequisites Inherit="False">
|
||||
<li>WULA_Base_Technology</li>
|
||||
</researchPrerequisites>
|
||||
<costList>
|
||||
<Steel>150</Steel>
|
||||
<ComponentIndustrial>10</ComponentIndustrial>
|
||||
<!-- <ComponentSpacer>2</ComponentSpacer> -->
|
||||
</costList>
|
||||
<constructionSkillPrerequisite>8</constructionSkillPrerequisite>
|
||||
<building>
|
||||
<destroySound>BuildingDestroyed_Metal_Big</destroySound>
|
||||
<uninstallWork>1800</uninstallWork>
|
||||
</building>
|
||||
<designationCategory>WULA_Buildings</designationCategory>
|
||||
<minifiedDef>MinifiedThing</minifiedDef>
|
||||
<thingCategories>
|
||||
<li>BuildingsMisc</li>
|
||||
</thingCategories>
|
||||
<tickerType>Normal</tickerType>
|
||||
<comps>
|
||||
<li Class="CompProperties_Power">
|
||||
<compClass>CompPowerTrader</compClass>
|
||||
<basePowerConsumption>50</basePowerConsumption> <!-- This is now idle power -->
|
||||
</li>
|
||||
<li Class="CompProperties_Flickable"/>
|
||||
<li Class="CompProperties_Refuelable">
|
||||
<fuelCapacity>20.0</fuelCapacity>
|
||||
<fuelFilter>
|
||||
<thingDefs>
|
||||
<li>ComponentIndustrial</li>
|
||||
</thingDefs>
|
||||
</fuelFilter>
|
||||
<fuelLabel>零部件</fuelLabel>
|
||||
<consumeFuelOnlyWhenUsed>true</consumeFuelOnlyWhenUsed>
|
||||
<showAllowAutoRefuelToggle>true</showAllowAutoRefuelToggle>
|
||||
<targetFuelLevelConfigurable>true</targetFuelLevelConfigurable>
|
||||
</li>
|
||||
<li Class="WulaFallenEmpire.CompProperties_MaintenancePod">
|
||||
<baseDurationTicks>180000</baseDurationTicks> <!-- Merged from user feedback -->
|
||||
<ticksPerSeverity>30000</ticksPerSeverity> <!-- Kept from previous change -->
|
||||
<powerConsumptionRunning>500</powerConsumptionRunning>
|
||||
<powerConsumptionIdle>25</powerConsumptionIdle>
|
||||
<hediffToRemove>WULA_Maintenance_Neglect</hediffToRemove>
|
||||
<componentCostPerSeverity>5</componentCostPerSeverity> <!-- 5 components per 100% severity -->
|
||||
<baseComponentCost>1</baseComponentCost>
|
||||
<!-- <minSeverityToMaintain>0.75</minSeverityToMaintain> -->
|
||||
<hediffSeverityAfterCycle>0.01</hediffSeverityAfterCycle>
|
||||
<enterSound>BiosculpterPod_Enter</enterSound>
|
||||
<exitSound>BiosculpterPod_Exit</exitSound>
|
||||
<operatingEffecter>BiosculpterPod_Operating</operatingEffecter>
|
||||
</li>
|
||||
</comps>
|
||||
<placeWorkers>
|
||||
<li>PlaceWorker_PreventInteractionSpotOverlap</li>
|
||||
</placeWorkers>
|
||||
</ThingDef>
|
||||
</Defs>
|
||||
@@ -1,86 +1,3 @@
|
||||
<?xml version="1.0" encoding="utf-8" ?>
|
||||
<Defs>
|
||||
<ThingDef ParentName="BuildingBase">
|
||||
<defName>WULA_MaintenancePod</defName>
|
||||
<label>维护舱</label>
|
||||
<description>一个为乌拉族设计的全自动维护舱。乌拉族需要定期进入其中进行身体机能的维护和校准,否则他们的身体会逐渐衰弱。维护过程需要消耗零部件。</description>
|
||||
<containedPawnsSelectable>true</containedPawnsSelectable>
|
||||
<graphicData>
|
||||
<texPath>Wula/Building/WULA_Synth_Maintainer_south</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
<drawSize>(3, 3)</drawSize>
|
||||
</graphicData>
|
||||
<drawerType>RealtimeOnly</drawerType>
|
||||
<drawGUIOverlay>true</drawGUIOverlay>
|
||||
<!-- <defaultPlacingRot>South</defaultPlacingRot> -->
|
||||
<altitudeLayer>Building</altitudeLayer>
|
||||
<passability>PassThroughOnly</passability>
|
||||
<pathCost>42</pathCost>
|
||||
<blockWind>true</blockWind>
|
||||
<fillPercent>0.5</fillPercent>
|
||||
<canOverlapZones>false</canOverlapZones>
|
||||
<rotatable>false</rotatable>
|
||||
<statBases>
|
||||
<MaxHitPoints>250</MaxHitPoints>
|
||||
<WorkToBuild>20000</WorkToBuild>
|
||||
<Mass>50</Mass>
|
||||
<Flammability>0.5</Flammability>
|
||||
<Beauty>-5</Beauty>
|
||||
</statBases>
|
||||
<size>(3,3)</size>
|
||||
<interactionCellOffset>(0,0,0)</interactionCellOffset>
|
||||
<hasInteractionCell>true</hasInteractionCell>
|
||||
<costList>
|
||||
<Steel>150</Steel>
|
||||
<ComponentIndustrial>10</ComponentIndustrial>
|
||||
<!-- <ComponentSpacer>2</ComponentSpacer> -->
|
||||
</costList>
|
||||
<constructionSkillPrerequisite>8</constructionSkillPrerequisite>
|
||||
<building>
|
||||
<destroySound>BuildingDestroyed_Metal_Big</destroySound>
|
||||
<uninstallWork>1800</uninstallWork>
|
||||
</building>
|
||||
<designationCategory>WULA_Buildings</designationCategory>
|
||||
<minifiedDef>MinifiedThing</minifiedDef>
|
||||
<thingCategories>
|
||||
<li>BuildingsMisc</li>
|
||||
</thingCategories>
|
||||
<tickerType>Normal</tickerType>
|
||||
<comps>
|
||||
<li Class="CompProperties_Power">
|
||||
<compClass>CompPowerTrader</compClass>
|
||||
<basePowerConsumption>50</basePowerConsumption> <!-- This is now idle power -->
|
||||
</li>
|
||||
<li Class="CompProperties_Flickable"/>
|
||||
<li Class="CompProperties_Refuelable">
|
||||
<fuelCapacity>20.0</fuelCapacity>
|
||||
<fuelFilter>
|
||||
<thingDefs>
|
||||
<li>ComponentIndustrial</li>
|
||||
</thingDefs>
|
||||
</fuelFilter>
|
||||
<fuelLabel>零部件</fuelLabel>
|
||||
<consumeFuelOnlyWhenUsed>true</consumeFuelOnlyWhenUsed>
|
||||
<showAllowAutoRefuelToggle>true</showAllowAutoRefuelToggle>
|
||||
<targetFuelLevelConfigurable>true</targetFuelLevelConfigurable>
|
||||
</li>
|
||||
<li Class="WulaFallenEmpire.CompProperties_MaintenancePod">
|
||||
<baseDurationTicks>180000</baseDurationTicks> <!-- Merged from user feedback -->
|
||||
<ticksPerSeverity>30000</ticksPerSeverity> <!-- Kept from previous change -->
|
||||
<powerConsumptionRunning>500</powerConsumptionRunning>
|
||||
<powerConsumptionIdle>25</powerConsumptionIdle>
|
||||
<hediffToRemove>WULA_Maintenance_Neglect</hediffToRemove>
|
||||
<componentCostPerSeverity>5</componentCostPerSeverity> <!-- 5 components per 100% severity -->
|
||||
<baseComponentCost>1</baseComponentCost>
|
||||
<!-- <minSeverityToMaintain>0.75</minSeverityToMaintain> -->
|
||||
<hediffSeverityAfterCycle>0.01</hediffSeverityAfterCycle>
|
||||
<enterSound>BiosculpterPod_Enter</enterSound>
|
||||
<exitSound>BiosculpterPod_Exit</exitSound>
|
||||
<operatingEffecter>BiosculpterPod_Operating</operatingEffecter>
|
||||
</li>
|
||||
</comps>
|
||||
<placeWorkers>
|
||||
<li>PlaceWorker_PreventInteractionSpotOverlap</li>
|
||||
</placeWorkers>
|
||||
</ThingDef>
|
||||
</Defs>
|
||||
|
||||
@@ -717,6 +717,7 @@
|
||||
<tradeability>None</tradeability>
|
||||
<!-- <techLevel>Spacer</techLevel> -->
|
||||
<uiIconPath>Wula/Weapon/WULA_RW_Photon_Missile</uiIconPath>
|
||||
<relicChance>0</relicChance>
|
||||
<graphicData>
|
||||
<texPath>Wula/Weapon/WULA_Weapon_Empty</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
|
||||
@@ -1094,7 +1094,7 @@
|
||||
<MoveSpeed>4</MoveSpeed>
|
||||
</statBases>
|
||||
</ThingDef>
|
||||
<ThingDef ParentName="BaseDrone">
|
||||
<ThingDef ParentName="BaseDrone" MayRequire="Ludeon.RimWorld.Odyssey">
|
||||
<defName>Mech_WULA_Cat_Bomb</defName>
|
||||
<label>CAt-89"敢死猫猫"</label>
|
||||
<description>乌拉帝国的一种小型机械体,浑身缠满炸药,以自杀式袭击攻击敌方。</description>
|
||||
@@ -1144,7 +1144,7 @@
|
||||
</li>
|
||||
</tools>
|
||||
</ThingDef>
|
||||
<ThingDef ParentName="BaseDrone">
|
||||
<ThingDef ParentName="BaseDrone" MayRequire="Ludeon.RimWorld.Odyssey">
|
||||
<defName>Mech_WULA_Cat_Commander</defName>
|
||||
<label>CAt-44"指挥官猫猫"</label>
|
||||
<description>乌拉帝国的一种小型机械体,比起同类来说拥有很高的防御,在配备了远程武器的同时还配备了一个护盾发生器,这种盾会同时阻拦向外发射的射弹和向盾内发射的射弹。</description>
|
||||
@@ -1205,7 +1205,7 @@
|
||||
</li>
|
||||
</tools>
|
||||
</ThingDef>
|
||||
<ThingDef ParentName="BaseDrone">
|
||||
<ThingDef ParentName="BaseDrone" MayRequire="Ludeon.RimWorld.Odyssey">
|
||||
<defName>Mech_WULA_Cat_Inf</defName>
|
||||
<label>CAt-90"步兵猫猫"</label>
|
||||
<description>乌拉帝国的一种小型机械体,装备了一把DLa-4"云母"突击步枪附下挂刺刀,以在战场上拖住敌军。</description>
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<Patch>
|
||||
<Operation Class="PatchOperationSequence">
|
||||
<Operation Class="PatchOperationSequence" MayRequire="Ludeon.RimWorld.Odyssey">
|
||||
<operations>
|
||||
<li Class="PatchOperationAdd">
|
||||
<xpath>*/ThingDef[defName = "GravEngine"]/comps/li[@Class = "CompProperties_AffectedByFacilities"]/linkableFacilities</xpath>
|
||||
|
||||
Reference in New Issue
Block a user