修穿梭机空间
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48
Source/WulaFallenEmpire/Harmony/MapLifecycle_Patches.cs
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48
Source/WulaFallenEmpire/Harmony/MapLifecycle_Patches.cs
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using System;
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using HarmonyLib;
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using RimWorld.Planet;
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using Verse;
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namespace WulaFallenEmpire
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{
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[HarmonyPatch(typeof(MapParent), "ShouldRemoveMapNow")]
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[HarmonyPriority(600)]
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public static class MapParent_ShouldRemoveMapNow_Patch
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{
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public static void Postfix(ref bool __result, MapParent __instance)
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{
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if (!__result)
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{
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return;
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}
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try
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{
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if (__instance.HasMap && WulaMapProtectionHelper.ShouldProtectMap(__instance.Map))
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{
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__result = false;
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}
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}
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catch (Exception arg)
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{
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Log.Error($"[WULA] Error in MapParent_ShouldRemoveMapNow_Patch: {arg}");
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}
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}
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}
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[HarmonyPatch(typeof(Game), "DeinitAndRemoveMap")]
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[HarmonyPatch(new Type[] { typeof(Map), typeof(bool) })]
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[HarmonyPriority(600)]
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public static class Game_DeinitAndRemoveMap_Patch
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{
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[HarmonyPrefix]
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private static bool PreventMapRemoval(Map map)
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{
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if (WulaMapProtectionHelper.ShouldProtectMap(map))
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{
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Log.Message("[WULA] Map destruction prevented by WulaMapProtectionHelper at Game.DeinitAndRemoveMap level.");
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return false; // 返回 false 来阻止原始方法的执行
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}
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return true; // 返回 true 来继续执行原始方法
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}
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}
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}
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28
Source/WulaFallenEmpire/Harmony/WulaMapProtectionHelper.cs
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28
Source/WulaFallenEmpire/Harmony/WulaMapProtectionHelper.cs
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@@ -0,0 +1,28 @@
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using System;
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using System.Linq;
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using Verse;
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namespace WulaFallenEmpire
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{
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public static class WulaMapProtectionHelper
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{
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public static bool ShouldProtectMap(Map map)
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{
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if (map == null)
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{
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return false;
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}
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try
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{
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// 检查地图上是否存在一个口袋空间已经初始化的武装穿梭机
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return map.listerThings.AllThings.OfType<Building_ArmedShuttleWithPocket>()
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.Any(shuttle => shuttle != null && shuttle.Spawned && shuttle.PocketMapGenerated);
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}
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catch (Exception arg)
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{
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Log.Error($"[WULA] Error in WulaMapProtectionHelper.ShouldProtectMap: {arg}");
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return false;
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}
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}
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}
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}
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@@ -356,7 +356,6 @@ namespace WulaFallenEmpire
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command_Toggle.isActive = () => holdFire;
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yield return command_Toggle;
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}
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Log.Message($"[WULA] Stage 2: Launch Sequence - Providing launch gizmos for {this.Label}.");
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// The following gizmos are already provided by Building_PassengerShuttle's GetGizmos()
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// foreach (Gizmo gizmo in ShuttleComp.CompGetGizmosExtra()) yield return gizmo;
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// foreach (Gizmo gizmo in LaunchableComp.CompGetGizmosExtra()) yield return gizmo;
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@@ -162,7 +162,7 @@ namespace WulaFallenEmpire
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Log.Message($"[WULA-DEBUG] ExposeData called, mode: {Scribe.mode}");
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base.ExposeData();
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Scribe_Deep.Look(ref pocketMap, "pocketMap");
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Scribe_References.Look(ref pocketMap, "pocketMap");
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Scribe_Values.Look(ref pocketMapGenerated, "pocketMapGenerated", false);
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Scribe_Values.Look(ref pocketMapSize, "pocketMapSize", new IntVec2(80, 80));
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Scribe_Defs.Look(ref mapGenerator, "mapGenerator");
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@@ -453,7 +453,8 @@ namespace WulaFallenEmpire
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/// </summary>
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protected virtual Map GeneratePocketMapInt()
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{
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return PocketMapUtility.GeneratePocketMap(new IntVec3(pocketMapSize.x, 1, pocketMapSize.z), mapGenerator, null, this.Map);
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// [核心修复] 将 sourceMap 设置为 null,彻底斩断口袋地图与创建它的主地图的生命周期联系。
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return PocketMapUtility.GeneratePocketMap(new IntVec3(pocketMapSize.x, 1, pocketMapSize.z), mapGenerator, null, null);
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}
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/// <summary>
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@@ -994,6 +995,9 @@ namespace WulaFallenEmpire
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base.SpawnSetup(map, respawningAfterLoad);
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// 更新退出点目标,确保它指向当前的新地图
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UpdateExitPointTarget();
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// 验证关键组件
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CompTransporter transporter = this.GetComp<CompTransporter>();
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if (transporter == null)
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@@ -1005,9 +1009,6 @@ namespace WulaFallenEmpire
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Log.Message($"[WULA-DEBUG] CompTransporter found with {transporter.innerContainer?.Count ?? 0} items");
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}
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// 更新退出点目标(处理穿梭机重新部署的情况)
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UpdateExitPointTarget();
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// 如果是从飞行状态恢复,重新启用传送功能
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if (transportDisabled)
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{
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@@ -203,6 +203,10 @@
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<ItemGroup>
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<Compile Include="Verb\Verb_Excalibur\Thing_ExcaliburBeam.cs" />
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</ItemGroup>
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<ItemGroup>
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<Compile Include="Harmony\MapLifecycle_Patches.cs" />
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<Compile Include="Harmony\WulaMapProtectionHelper.cs" />
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</ItemGroup>
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<ItemGroup />
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<!-- 自定义清理任务,删除obj文件夹中的临时文件 -->
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