2025-8-3
This commit is contained in:
@@ -750,310 +750,6 @@
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</li>
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</comps>
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</AbilityDef>
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<ThingDef ParentName="BaseMeleeWeapon_Blunt">
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<defName>WULA_MW_Scepter_Of_Flash</defName>
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<label>APs-7"闪之杖"</label>
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<description>乌拉帝国修女所持武器,可以使用魂锲作为充能媒介施展灵能法术,使得一片范围内的生物感到恶心眩晕。</description>
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<graphicData>
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<texPath>Wula/Weapon/WULA_MW_Scepter_Of_Flash</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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<drawSize>1.3</drawSize>
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</graphicData>
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<uiIconScale>1.1</uiIconScale>
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<relicChance>0</relicChance>
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<descriptionHyperlinks>
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<ThingDef>WULA_Soul_Wedge</ThingDef>
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</descriptionHyperlinks>
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<techLevel>Ultra</techLevel>
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<statBases>
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<WorkToMake>10000</WorkToMake>
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<Mass>2</Mass>
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</statBases>
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<costList>
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<WULA_Soul_Wedge>20</WULA_Soul_Wedge>
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<Steel>50</Steel>
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</costList>
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<equippedAngleOffset>-65</equippedAngleOffset>
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<recipeMaker>
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<recipeUsers Inherit="False">
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<li>WULA_Cube_Productor_Energy</li>
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</recipeUsers>
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<researchPrerequisite>WULA_Synth_Psi_Technology</researchPrerequisite>
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<unfinishedThingDef>UnfinishedWeapon</unfinishedThingDef>
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</recipeMaker>
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<tools>
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<li>
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<label>棍柄</label>
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<capacities>
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<li>Poke</li>
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</capacities>
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<power>9</power>
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<cooldownTime>1</cooldownTime>
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<chanceFactor>0.5</chanceFactor>
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</li>
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</tools>
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<comps Inherit="False">
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<li Class="CompProperties_Forbiddable"/>
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<li Class="CompProperties_EquippableAbilityReloadable">
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<abilityDef>WULA_MW_Scepter_Of_Flash_Ability</abilityDef>
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<maxCharges>10</maxCharges>
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<soundReload>AnomalyAbilityWarmup</soundReload>
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<chargeNoun>魂锲</chargeNoun>
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<ammoDef>WULA_Soul_Wedge</ammoDef>
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<ammoCountPerCharge>2</ammoCountPerCharge>
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<baseReloadTicks>60</baseReloadTicks>
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</li>
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</comps>
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</ThingDef>
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<AbilityDef ParentName="PsycastBase">
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<defName>WULA_MW_Scepter_Of_Flash_Ability</defName>
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<label>闪之杖:冲击</label>
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<description>使一片范围内的生物感到恶心眩晕。</description>
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<iconPath>Wula/UI/Abilities/WULA_MW_Scepter_Of_Flash_Ability</iconPath>
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<writeCombatLog>True</writeCombatLog>
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<level>-1</level>
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<casterMustBeCapableOfViolence>false</casterMustBeCapableOfViolence>
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<statBases>
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<Ability_EntropyGain>0</Ability_EntropyGain>
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<Ability_PsyfocusCost>-1</Ability_PsyfocusCost>
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<Ability_Duration>30</Ability_Duration>
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<Ability_EffectRadius>5</Ability_EffectRadius>
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</statBases>
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<verbProperties>
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<warmupTime>1</warmupTime>
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<range>35</range>
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<targetParams>
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<canTargetSelf>True</canTargetSelf>
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<canTargetAnimals>True</canTargetAnimals>
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<canTargetLocations>True</canTargetLocations>
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</targetParams>
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</verbProperties>
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<comps>
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<li Class = "CompProperties_AbilityGiveHediff">
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<compClass>CompAbilityEffect_GiveHediff</compClass>
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<hediffDef>PsychicVertigo</hediffDef>
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<durationMultiplier>PsychicSensitivity</durationMultiplier>
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<psychic>True</psychic>
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<goodwillImpact>-15</goodwillImpact>
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<applyGoodwillImpactToLodgers>False</applyGoodwillImpactToLodgers>
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</li>
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<li Class="CompProperties_AbilityFleckOnTarget">
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<fleckDef>PsycastPsychicEffect</fleckDef>
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</li>
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</comps>
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</AbilityDef>
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<ThingDef ParentName="BaseMeleeWeapon_Blunt">
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<defName>WULA_MW_Scepter_Of_CLoak</defName>
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<label>APs-50"隐之杖"</label>
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<description>乌拉帝国修女所持武器,可以使用魂锲作为充能媒介施展灵能法术,使得一个目标在其他生物的眼皮底下被遮蔽而获得隐身。</description>
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<graphicData>
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<texPath>Wula/Weapon/WULA_MW_Scepter_Of_CLoak</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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<drawSize>1.3</drawSize>
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</graphicData>
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<uiIconScale>1.1</uiIconScale>
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<relicChance>0</relicChance>
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<descriptionHyperlinks>
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<ThingDef>WULA_Soul_Wedge</ThingDef>
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</descriptionHyperlinks>
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<techLevel>Ultra</techLevel>
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<statBases>
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<WorkToMake>10000</WorkToMake>
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<Mass>2</Mass>
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</statBases>
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<costList>
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<WULA_Soul_Wedge>20</WULA_Soul_Wedge>
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<Steel>50</Steel>
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</costList>
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<equippedAngleOffset>-65</equippedAngleOffset>
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<recipeMaker>
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<recipeUsers Inherit="False">
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<li>WULA_Cube_Productor_Energy</li>
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</recipeUsers>
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<researchPrerequisite>WULA_Synth_Psi_2_Technology</researchPrerequisite>
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<unfinishedThingDef>UnfinishedWeapon</unfinishedThingDef>
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</recipeMaker>
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<tools>
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<li>
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<label>棍柄</label>
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<capacities>
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<li>Poke</li>
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</capacities>
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<power>9</power>
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<cooldownTime>1</cooldownTime>
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<chanceFactor>0.5</chanceFactor>
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</li>
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</tools>
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<comps Inherit="False">
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<li Class="CompProperties_Forbiddable"/>
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<li Class="CompProperties_EquippableAbilityReloadable">
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<abilityDef>WULA_MW_Scepter_Of_CLoak_Ability</abilityDef>
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<maxCharges>5</maxCharges>
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<soundReload>AnomalyAbilityWarmup</soundReload>
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<chargeNoun>魂锲</chargeNoun>
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<ammoDef>WULA_Soul_Wedge</ammoDef>
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<ammoCountPerCharge>2</ammoCountPerCharge>
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<baseReloadTicks>60</baseReloadTicks>
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</li>
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</comps>
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</ThingDef>
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<AbilityDef ParentName="PsycastBase">
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<defName>WULA_MW_Scepter_Of_CLoak_Ability</defName>
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<label>隐之杖:隐身</label>
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<description>使用灵能让一个目标短时间内被附近的其他生物忽略,从而获得隐身效果</description>
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<iconPath>Wula/UI/Abilities/WULA_MW_Scepter_Of_CLoak_Ability</iconPath>
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<writeCombatLog>True</writeCombatLog>
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<level>-1</level>
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<hotKey>Misc12</hotKey>
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<casterMustBeCapableOfViolence>false</casterMustBeCapableOfViolence>
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<statBases>
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<Ability_EntropyGain>0</Ability_EntropyGain>
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<Ability_PsyfocusCost>-1</Ability_PsyfocusCost>
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<Ability_Duration>25</Ability_Duration>
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</statBases>
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<verbProperties>
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<warmupTime>0.1</warmupTime>
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<range>25</range>
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<!-- <onlyManualCast>True</onlyManualCast> -->
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<targetParams>
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<canTargetSelf>True</canTargetSelf>
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<canTargetAnimals>True</canTargetAnimals>
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</targetParams>
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</verbProperties>
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<comps>
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<li Class = "CompProperties_AbilityGiveHediff">
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<compClass>CompAbilityEffect_GiveHediff</compClass>
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<hediffDef>PsychicInvisibility</hediffDef>
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<psychic>True</psychic>
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</li>
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<li Class="CompProperties_AbilityFleckOnTarget">
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<fleckDef>PsycastPsychicEffect</fleckDef>
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</li>
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</comps>
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</AbilityDef>
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<ThingDef ParentName="BaseMeleeWeapon_Blunt">
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<defName>WULA_MW_Scepter_Of_Explosive</defName>
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<label>APs-66"燃之杖"</label>
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<description>乌拉帝国修女所持武器,可以使用魂锲作为充能媒介施展灵能法术,投射一发魂烬裂矢轰炸目标区域——这种以纯粹灵能作为驱动的射弹将无视所有的非护盾阻碍,发射时也不需要目标视线。</description>
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<graphicData>
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<texPath>Wula/Weapon/WULA_MW_Scepter_Of_Explosive</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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<drawSize>1.3</drawSize>
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</graphicData>
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<uiIconScale>1.1</uiIconScale>
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<relicChance>0</relicChance>
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<descriptionHyperlinks>
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<ThingDef>WULA_Soul_Wedge</ThingDef>
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</descriptionHyperlinks>
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<techLevel>Ultra</techLevel>
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<statBases>
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<WorkToMake>10000</WorkToMake>
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<Mass>2</Mass>
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</statBases>
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<costList>
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<WULA_Soul_Wedge>20</WULA_Soul_Wedge>
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<Steel>50</Steel>
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</costList>
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<equippedAngleOffset>-65</equippedAngleOffset>
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<recipeMaker>
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<recipeUsers Inherit="False">
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<li>WULA_Cube_Productor_Energy</li>
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</recipeUsers>
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<researchPrerequisite>WULA_Synth_Psi_2_Technology</researchPrerequisite>
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<unfinishedThingDef>UnfinishedWeapon</unfinishedThingDef>
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</recipeMaker>
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<tools>
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<li>
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<label>棍柄</label>
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<capacities>
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<li>Poke</li>
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</capacities>
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<power>9</power>
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<cooldownTime>1</cooldownTime>
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<chanceFactor>0.5</chanceFactor>
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</li>
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</tools>
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<comps Inherit="False">
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<li Class="CompProperties_Forbiddable"/>
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<li Class="CompProperties_EquippableAbilityReloadable">
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<abilityDef>WULA_MW_Scepter_Of_Explosive_Ability</abilityDef>
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<maxCharges>10</maxCharges>
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<soundReload>AnomalyAbilityWarmup</soundReload>
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<chargeNoun>魂锲</chargeNoun>
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<ammoDef>WULA_Soul_Wedge</ammoDef>
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<ammoCountPerCharge>2</ammoCountPerCharge>
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<baseReloadTicks>60</baseReloadTicks>
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</li>
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</comps>
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</ThingDef>
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<AbilityDef>
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<defName>WULA_MW_Scepter_Of_Explosive_Ability</defName>
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<label>燃之杖:裂矢</label>
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<description>发射魂烬裂矢,将目标区域烧成灰烬——这种以纯粹灵能作为驱动的射弹将无视所有的非护盾阻碍,发射时也不需要目标视线。</description>
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<iconPath>Wula/UI/Abilities/WULA_MW_Scepter_Of_Explosive_Ability</iconPath>
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<writeCombatLog>True</writeCombatLog>
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<showPsycastEffects>False</showPsycastEffects>
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<level>-1</level>
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<!-- <cooldownTicksRange>120~240</cooldownTicksRange> -->
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<verbProperties>
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<verbClass>Verb_CastAbility</verbClass>
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<range>35.9</range>
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<warmupTime>2</warmupTime>
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<muzzleFlashScale>9</muzzleFlashScale>
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<beamTargetsGround>true</beamTargetsGround>
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<soundAiming>FleshmelterBolt_Charging</soundAiming>
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<ai_IsWeapon>true</ai_IsWeapon>
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<soundCast>Shot_HellsphereCannonGun</soundCast>
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<requireLineOfSight>false</requireLineOfSight>
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<aimingLineMote>Mote_FleshmelterBolt_Aim</aimingLineMote>
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<aimingChargeMote>Mote_FleshmelterBolt_Charge</aimingChargeMote>
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<aimingChargeMoteOffset>1.07</aimingChargeMoteOffset>
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<aimingLineMoteFixedLength>15.9</aimingLineMoteFixedLength>
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<aimingTargetMote>Mote_FleshmelterBolt_Target</aimingTargetMote>
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<targetParams>
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<canTargetLocations>true</canTargetLocations>
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<canTargetSelf>false</canTargetSelf>
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<canTargetPawns>true</canTargetPawns>
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<canTargetBuildings>true</canTargetBuildings>
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<canTargetPlants>true</canTargetPlants>
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</targetParams>
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</verbProperties>
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<comps>
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<li Class="CompProperties_AbilityLaunchProjectile">
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<projectileDef>Bullet_WULA_MW_Scepter_Of_Explosive</projectileDef>
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<psychic>True</psychic>
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<screenShakeIntensity>0.5</screenShakeIntensity>
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</li>
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</comps>
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</AbilityDef>
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<ThingDef ParentName="BaseBullet">
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<defName>Bullet_WULA_MW_Scepter_Of_Explosive</defName>
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<label>魂烬裂矢</label>
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<thingClass>Projectile_Explosive</thingClass>
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<graphicData>
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<texPath>Things/Projectile/FleshmelterBolt</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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<shaderType>Mote</shaderType>
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<drawSize>(1.5, 3)</drawSize>
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</graphicData>
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<projectile>
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<damageDef>Bomb</damageDef>
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<damageAmountBase>50</damageAmountBase>
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<speed>45</speed>
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<soundAmbient>FleshmelterBolt_Launch</soundAmbient>
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<explosionRadius>2.49</explosionRadius>
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<screenShakeFactor>0.75</screenShakeFactor>
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<explosionChanceToStartFire>0.75</explosionChanceToStartFire>
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<armorPenetrationBase>0.5</armorPenetrationBase>
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<!-- <flyOverhead>true</flyOverhead> -->
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</projectile>
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</ThingDef>
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<ThingDef ParentName="BaseMeleeWeapon_Blunt">
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<defName>WULA_MW_Scepter_Of_Lost</defName>
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<label>APs-00"惘之杖"</label>
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Reference in New Issue
Block a user