2025-8-3
This commit is contained in:
@@ -99,7 +99,6 @@
|
||||
<texPath>Wula/Apparel/WULA_Priest_Hat</texPath>
|
||||
</graphicData>
|
||||
<statBases>
|
||||
<EnergyShieldEnergyMax>0.25</EnergyShieldEnergyMax>
|
||||
<Mass>0.1</Mass>
|
||||
</statBases>
|
||||
<equippedStatOffsets>
|
||||
@@ -159,4 +158,4 @@
|
||||
</li>
|
||||
</comps>
|
||||
</ThingDef>
|
||||
</Defs>
|
||||
</Defs>
|
||||
@@ -42,7 +42,7 @@
|
||||
<damageAmount>30</damageAmount>
|
||||
<EMPDamageAmount>0</EMPDamageAmount>
|
||||
<warmupTime>4</warmupTime>
|
||||
<range>48</range>
|
||||
<range>65</range>
|
||||
<affectedAngle>25</affectedAngle>
|
||||
<armorPenetration>1000</armorPenetration>
|
||||
<soundCast>AgonyPulse_Cast</soundCast>
|
||||
@@ -103,4 +103,116 @@
|
||||
</shaderParameters>
|
||||
</graphicData>
|
||||
</ThingDef>
|
||||
|
||||
<ThingDef ParentName="BaseHumanMakeableGun">
|
||||
<defName>WULA_SP_Cotton_Counter</defName>
|
||||
<label>圣印记:飘絮反制术式</label>
|
||||
<description>这是乌拉星人在舰船上用于反制敌方飞行器和导弹的特殊术式,核心在于高爆发性高追踪性的输出,通过快速吟唱汇聚的灵能能量使对方迅速失能。</description>
|
||||
<techLevel>Ultra</techLevel>
|
||||
<!-- <techLevel>Spacer</techLevel> -->
|
||||
<graphicData>
|
||||
<texPath>Wula/Weapon/WULA_SP_Spell_Medium</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
<drawSize>0.75</drawSize>
|
||||
</graphicData>
|
||||
<uiIconPath>Wula/Weapon/WULA_SP_Cotton_Counter</uiIconPath>
|
||||
<weaponTags>
|
||||
<li>Wula_Spell_Weapon_T1</li>
|
||||
</weaponTags>
|
||||
<useHitPoints>False</useHitPoints>
|
||||
<uiIconScale>1</uiIconScale>
|
||||
<soundInteract>Heatspikes_Shot</soundInteract>
|
||||
<recipeMaker>
|
||||
<recipeUsers Inherit="False"/>
|
||||
</recipeMaker>
|
||||
<costList Inherit="False">
|
||||
<WULA_Soul_Wedge>3000</WULA_Soul_Wedge>
|
||||
<WULA_Dark_Matter_Item>5</WULA_Dark_Matter_Item>
|
||||
</costList>
|
||||
<statBases>
|
||||
<WorkToMake>40000</WorkToMake>
|
||||
<Mass>0</Mass>
|
||||
<AccuracyTouch>2</AccuracyTouch>
|
||||
<AccuracyShort>2</AccuracyShort>
|
||||
<AccuracyMedium>2</AccuracyMedium>
|
||||
<AccuracyLong>2</AccuracyLong>
|
||||
<RangedWeapon_Cooldown>0</RangedWeapon_Cooldown>
|
||||
</statBases>
|
||||
<verbs>
|
||||
<li>
|
||||
<verbClass>Verb_Shoot</verbClass>
|
||||
<hasStandardCommand>true</hasStandardCommand>
|
||||
<defaultProjectile>Bullet_WULA_SP_Cotton_Counter</defaultProjectile>
|
||||
<warmupTime>0.2</warmupTime>
|
||||
<range>52</range>
|
||||
<burstShotCount>1</burstShotCount>
|
||||
<soundCast>Heatspikes_Shot</soundCast>
|
||||
<soundCastTail>Heatspikes_Tail</soundCastTail>
|
||||
<muzzleFlashScale>9</muzzleFlashScale>
|
||||
</li>
|
||||
</verbs>
|
||||
<comps>
|
||||
<!-- 心灵敏感度伤害缩放组件 -->
|
||||
<li Class="WulaFallenEmpire.CompProperties_PsychicScaling">
|
||||
<!--
|
||||
伤害增幅系数:
|
||||
当持有者心灵敏感度 > 1 时, 每高出1点, 伤害增加 1%。
|
||||
例如: 200% (2.0) 敏感度 -> 伤害增加 (2.0 - 1.0) * 1 = 100%。
|
||||
-->
|
||||
<damageMultiplierPerSensitivityPoint>1</damageMultiplierPerSensitivityPoint>
|
||||
<!--
|
||||
伤害减免系数:
|
||||
当持有者心灵敏感度 < 1 时, 每低1点, 伤害降低 100%。
|
||||
例如: 50% (0.5) 敏感度 -> 伤害降低 (1.0 - 0.5) * 1.0 = 50%。
|
||||
-->
|
||||
<damageReductionMultiplierPerSensitivityPoint>1</damageReductionMultiplierPerSensitivityPoint>
|
||||
</li>
|
||||
</comps>
|
||||
<tradeability>None</tradeability>
|
||||
</ThingDef>
|
||||
<ThingDef ParentName="BaseBullet">
|
||||
<defName>Bullet_WULA_SP_Cotton_Counter</defName>
|
||||
<label>飘絮反制术式</label>
|
||||
<thingClass>Beam</thingClass>
|
||||
<graphicData>
|
||||
<texPath>Things/Projectile/Bullet_Small</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
</graphicData>
|
||||
<projectile>
|
||||
<damageDef>Wula_Psi_Damage</damageDef>
|
||||
<damageAmountBase>15</damageAmountBase>
|
||||
<beamMoteDef>WULA_SP_Cotton_Counter_ArcBeam</beamMoteDef>
|
||||
<beamStartOffset>0.5</beamStartOffset>
|
||||
<armorPenetrationBase>3000</armorPenetrationBase>
|
||||
</projectile>
|
||||
</ThingDef>
|
||||
<ThingDef ParentName="MoteBase">
|
||||
<defName>WULA_SP_Cotton_Counter_ArcBeam</defName>
|
||||
<thingClass>MoteDualAttached</thingClass>
|
||||
<altitudeLayer>MoteOverhead</altitudeLayer>
|
||||
<mote>
|
||||
<fadeInTime>0</fadeInTime>
|
||||
<fadeOutTime>1</fadeOutTime>
|
||||
<solidTime>0.4</solidTime>
|
||||
<needsMaintenance>False</needsMaintenance>
|
||||
<rotateTowardsTarget>True</rotateTowardsTarget>
|
||||
<scaleToConnectTargets>True</scaleToConnectTargets>
|
||||
<fadeOutUnmaintained>False</fadeOutUnmaintained>
|
||||
</mote>
|
||||
<drawOffscreen>true</drawOffscreen>
|
||||
<graphicData>
|
||||
<texPath>Wula/Mote/WULA_Bullet_Dark_Matter_Beam</texPath>
|
||||
<color>(255, 255, 255, 255)</color>
|
||||
<graphicClass>Graphic_MoteWithAgeSecs</graphicClass>
|
||||
<shaderType>MoteBeam</shaderType>
|
||||
<drawSize>(2,1)</drawSize>
|
||||
<shaderParameters>
|
||||
<_ExtraTexA>/Things/Mote/BeamSecondaryNoise_A</_ExtraTexA>
|
||||
<_ExtraTexB>/Things/Mote/BeamSecondaryNoise_B</_ExtraTexB>
|
||||
<_ScrollSpeedA>-4 </_ScrollSpeedA>
|
||||
<_ScrollSpeedB>3</_ScrollSpeedB>
|
||||
<_Intensity>2</_Intensity>
|
||||
</shaderParameters>
|
||||
</graphicData>
|
||||
</ThingDef>
|
||||
</Defs>
|
||||
BIN
Textures/Wula/Weapon/WULA_SP_Cotton_Counter.png
Normal file
BIN
Textures/Wula/Weapon/WULA_SP_Cotton_Counter.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 71 KiB |
Reference in New Issue
Block a user