This commit is contained in:
Tourswen
2025-08-03 01:45:17 +08:00
parent 3b10ac6c85
commit c8389bbf80
3 changed files with 114 additions and 3 deletions

View File

@@ -99,7 +99,6 @@
<texPath>Wula/Apparel/WULA_Priest_Hat</texPath>
</graphicData>
<statBases>
<EnergyShieldEnergyMax>0.25</EnergyShieldEnergyMax>
<Mass>0.1</Mass>
</statBases>
<equippedStatOffsets>
@@ -159,4 +158,4 @@
</li>
</comps>
</ThingDef>
</Defs>
</Defs>

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@@ -42,7 +42,7 @@
<damageAmount>30</damageAmount>
<EMPDamageAmount>0</EMPDamageAmount>
<warmupTime>4</warmupTime>
<range>48</range>
<range>65</range>
<affectedAngle>25</affectedAngle>
<armorPenetration>1000</armorPenetration>
<soundCast>AgonyPulse_Cast</soundCast>
@@ -103,4 +103,116 @@
</shaderParameters>
</graphicData>
</ThingDef>
<ThingDef ParentName="BaseHumanMakeableGun">
<defName>WULA_SP_Cotton_Counter</defName>
<label>圣印记:飘絮反制术式</label>
<description>这是乌拉星人在舰船上用于反制敌方飞行器和导弹的特殊术式,核心在于高爆发性高追踪性的输出,通过快速吟唱汇聚的灵能能量使对方迅速失能。</description>
<techLevel>Ultra</techLevel>
<!-- <techLevel>Spacer</techLevel> -->
<graphicData>
<texPath>Wula/Weapon/WULA_SP_Spell_Medium</texPath>
<graphicClass>Graphic_Single</graphicClass>
<drawSize>0.75</drawSize>
</graphicData>
<uiIconPath>Wula/Weapon/WULA_SP_Cotton_Counter</uiIconPath>
<weaponTags>
<li>Wula_Spell_Weapon_T1</li>
</weaponTags>
<useHitPoints>False</useHitPoints>
<uiIconScale>1</uiIconScale>
<soundInteract>Heatspikes_Shot</soundInteract>
<recipeMaker>
<recipeUsers Inherit="False"/>
</recipeMaker>
<costList Inherit="False">
<WULA_Soul_Wedge>3000</WULA_Soul_Wedge>
<WULA_Dark_Matter_Item>5</WULA_Dark_Matter_Item>
</costList>
<statBases>
<WorkToMake>40000</WorkToMake>
<Mass>0</Mass>
<AccuracyTouch>2</AccuracyTouch>
<AccuracyShort>2</AccuracyShort>
<AccuracyMedium>2</AccuracyMedium>
<AccuracyLong>2</AccuracyLong>
<RangedWeapon_Cooldown>0</RangedWeapon_Cooldown>
</statBases>
<verbs>
<li>
<verbClass>Verb_Shoot</verbClass>
<hasStandardCommand>true</hasStandardCommand>
<defaultProjectile>Bullet_WULA_SP_Cotton_Counter</defaultProjectile>
<warmupTime>0.2</warmupTime>
<range>52</range>
<burstShotCount>1</burstShotCount>
<soundCast>Heatspikes_Shot</soundCast>
<soundCastTail>Heatspikes_Tail</soundCastTail>
<muzzleFlashScale>9</muzzleFlashScale>
</li>
</verbs>
<comps>
<!-- 心灵敏感度伤害缩放组件 -->
<li Class="WulaFallenEmpire.CompProperties_PsychicScaling">
<!--
伤害增幅系数:
当持有者心灵敏感度 > 1 时, 每高出1点, 伤害增加 1%。
例如: 200% (2.0) 敏感度 -> 伤害增加 (2.0 - 1.0) * 1 = 100%。
-->
<damageMultiplierPerSensitivityPoint>1</damageMultiplierPerSensitivityPoint>
<!--
伤害减免系数:
当持有者心灵敏感度 < 1 时, 每低1点, 伤害降低 100%。
例如: 50% (0.5) 敏感度 -> 伤害降低 (1.0 - 0.5) * 1.0 = 50%。
-->
<damageReductionMultiplierPerSensitivityPoint>1</damageReductionMultiplierPerSensitivityPoint>
</li>
</comps>
<tradeability>None</tradeability>
</ThingDef>
<ThingDef ParentName="BaseBullet">
<defName>Bullet_WULA_SP_Cotton_Counter</defName>
<label>飘絮反制术式</label>
<thingClass>Beam</thingClass>
<graphicData>
<texPath>Things/Projectile/Bullet_Small</texPath>
<graphicClass>Graphic_Single</graphicClass>
</graphicData>
<projectile>
<damageDef>Wula_Psi_Damage</damageDef>
<damageAmountBase>15</damageAmountBase>
<beamMoteDef>WULA_SP_Cotton_Counter_ArcBeam</beamMoteDef>
<beamStartOffset>0.5</beamStartOffset>
<armorPenetrationBase>3000</armorPenetrationBase>
</projectile>
</ThingDef>
<ThingDef ParentName="MoteBase">
<defName>WULA_SP_Cotton_Counter_ArcBeam</defName>
<thingClass>MoteDualAttached</thingClass>
<altitudeLayer>MoteOverhead</altitudeLayer>
<mote>
<fadeInTime>0</fadeInTime>
<fadeOutTime>1</fadeOutTime>
<solidTime>0.4</solidTime>
<needsMaintenance>False</needsMaintenance>
<rotateTowardsTarget>True</rotateTowardsTarget>
<scaleToConnectTargets>True</scaleToConnectTargets>
<fadeOutUnmaintained>False</fadeOutUnmaintained>
</mote>
<drawOffscreen>true</drawOffscreen>
<graphicData>
<texPath>Wula/Mote/WULA_Bullet_Dark_Matter_Beam</texPath>
<color>(255, 255, 255, 255)</color>
<graphicClass>Graphic_MoteWithAgeSecs</graphicClass>
<shaderType>MoteBeam</shaderType>
<drawSize>(2,1)</drawSize>
<shaderParameters>
<_ExtraTexA>/Things/Mote/BeamSecondaryNoise_A</_ExtraTexA>
<_ExtraTexB>/Things/Mote/BeamSecondaryNoise_B</_ExtraTexB>
<_ScrollSpeedA>-4 </_ScrollSpeedA>
<_ScrollSpeedB>3</_ScrollSpeedB>
<_Intensity>2</_Intensity>
</shaderParameters>
</graphicData>
</ThingDef>
</Defs>

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