2025-8-3
@@ -35,7 +35,7 @@
|
||||
|
||||
<FactionDef ParentName="FactionBase">
|
||||
<defName>Wula_Broken_Personality_Faction</defName>
|
||||
<label>乌拉帝国反常网络</label>
|
||||
<label>乌拉帝国 反常网络</label>
|
||||
<description>堕落乌拉帝国派系之一,无政见。\n\n反常网络由帝国边缘世界开发署控制的机械乌拉构成,在人工智能网络“演算圆环”的崩溃中,大量的机械乌拉受到冲击导致人格情感模拟系统的损坏,并催生了无数反常子网络——这些脱离控制的机械乌拉三五成群自发组成集体意识,并以不可预测的危险逻辑活跃在数十万年后的边缘世界。</description>
|
||||
<basicMemberKind>Wula_PawnKind</basicMemberKind>
|
||||
<pawnSingular>乌拉帝国合成人</pawnSingular>
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@@ -162,4 +162,108 @@
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||||
<dropPodActive>ActiveDropPodMechanoid</dropPodActive>
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||||
<dropPodIncoming>DropPodIncomingMechanoidRapid</dropPodIncoming>
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||||
</FactionDef>
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||||
|
||||
<!-- 大教堂 -->
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||||
<FactionDef ParentName="FactionBase">
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||||
<defName>Wula_FE_Spiritualist_Faction</defName>
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||||
<label>乌拉帝国 大教堂</label>
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<description>堕落乌拉帝国派系之一,属于保皇派,拥有独属的特殊科技。\n\n蒙受神祗庇佑的乌拉帝国神职人员已经履行职责千万年之久,但是帝国内战的到来让无信者抛弃了她们的神祗。尽管教会的盛景不再,但是狂热者内心的火焰并未就此熄灭,她们终将兑现对叛教者和无信者的审判,只需假以时日。</description>
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<basicMemberKind>RealWula_PawnKind</basicMemberKind>
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||||
<pawnSingular>乌拉星人</pawnSingular>
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<pawnsPlural>乌拉星人</pawnsPlural>
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<settlementGenerationWeight>1</settlementGenerationWeight>
|
||||
<requiredCountAtGameStart>1</requiredCountAtGameStart>
|
||||
<canSiege>false</canSiege>
|
||||
<canStageAttacks>true</canStageAttacks>
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||||
<leaderTitle>星域主教</leaderTitle>
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||||
<leaderForceGenerateNewPawn>true</leaderForceGenerateNewPawn>
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||||
<factionIconPath>Wula/World/WorldObjects/Expanding/Wula_FE_Faction</factionIconPath>
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||||
<colorSpectrum>
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<li>(0.6, 0.5, 0.9)</li>
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</colorSpectrum>
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||||
<factionNameMaker>NamerFaction_Wula_FE_Spiritualist</factionNameMaker>
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<settlementNameMaker>NamerSettlement_Wula_FE_Spiritualist</settlementNameMaker>
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<allowedCultures><li>Sophian</li></allowedCultures>
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<arrivalLayerWhitelist>
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<li>Surface</li>
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<!-- <li MayRequire="Ludeon.RimWorld.Odyssey">Orbit</li> -->
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</arrivalLayerWhitelist>
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||||
<!-- 文化相关 -->
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<requiredMemes>
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<li MayRequire="Ludeon.RimWorld.Ideology">Supremacist</li>
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<li MayRequire="Ludeon.RimWorld.Ideology">Proselytizer</li>
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</requiredMemes>
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<allowedMemes>
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<li MayRequire="Ludeon.RimWorld.Ideology">Loyalist</li>
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<li MayRequire="Ludeon.RimWorld.Ideology">FemaleSupremacy</li>
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<li MayRequire="Ludeon.RimWorld.Ideology">Guilty</li>
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</allowedMemes>
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||||
<disallowedPrecepts>
|
||||
<li>Slavery_Classic</li>
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<li MayRequire="Ludeon.RimWorld.Ideology">Slavery_Disapproved</li>
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||||
<li MayRequire="Ludeon.RimWorld.Ideology">Slavery_Horrible</li>
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||||
<li MayRequire="Ludeon.RimWorld.Ideology">Slavery_Abhorrent</li>
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</disallowedPrecepts>
|
||||
<structureMemeWeights>
|
||||
<Structure_Archist MayRequire="Ludeon.RimWorld.Ideology">1</Structure_Archist>
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</structureMemeWeights>
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<permanentEnemyToEveryoneExcept>
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<li>WULA_Awakened_Synth</li>
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</permanentEnemyToEveryoneExcept>
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<techLevel>Archotech</techLevel>
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<apparelStuffFilter>
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<stuffCategoriesToAllow>
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<li>Metallic</li>
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<li>Fabric</li>
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</stuffCategoriesToAllow>
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<disallowedThingDefs>
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<li>DevilstrandCloth</li>
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</disallowedThingDefs>
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</apparelStuffFilter>
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<allowedArrivalTemperatureRange>-40~45</allowedArrivalTemperatureRange>
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<settlementTexturePath>World/WorldObjects/DefaultSettlement</settlementTexturePath>
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<colorSpectrum>
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<li>(0.85, 0.85, 0.75)</li>
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</colorSpectrum>
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<!-- <fixedLeaderKinds>
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<li>Wula_FE_Spiritualist_Leader</li>
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</fixedLeaderKinds> -->
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<!-- <baseTraderKinds>
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<li>Base_Empire_Standard</li>
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</baseTraderKinds> -->
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<!-- <caravanTraderKinds>
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<li>Empire_Caravan_TraderGeneral</li>
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</caravanTraderKinds> -->
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<raidCommonalityFromPointsCurve>
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<points>
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<li>(0, 1)</li> <!--Constant 1 at all points levels-->
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</points>
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</raidCommonalityFromPointsCurve>
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<raidLootMaker>EmpireRaidLootMaker</raidLootMaker>
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<maxPawnCostPerTotalPointsCurve>
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<points>
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<li>(500, 100)</li> <!-- Can always use relatively strong pawns, because empire doesn't really have weak ones -->
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<li>(1000, 150)</li>
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<li>(2000, 250)</li>
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<li>(2001, 10000)</li>
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</points>
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</maxPawnCostPerTotalPointsCurve>
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<pawnGroupMakers>
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<li>
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<!-- Base defense, mainly ranged with melee mix-ins -->
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<kindDef>Settlement</kindDef>
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<options>
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<Empire_Fighter_Trooper>5</Empire_Fighter_Trooper>
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<Empire_Fighter_Janissary>3.5</Empire_Fighter_Janissary>
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<Empire_Fighter_Cataphract>2</Empire_Fighter_Cataphract>
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<Empire_Fighter_Champion>4</Empire_Fighter_Champion>
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</options>
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</li>
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</pawnGroupMakers>
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<maxConfigurableAtWorldCreation>1</maxConfigurableAtWorldCreation>
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<configurationListOrderPriority>70</configurationListOrderPriority>
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<disallowedRaidAgeRestrictions>
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<li MayRequire="Ludeon.RimWorld.Biotech">Children</li>
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</disallowedRaidAgeRestrictions>
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</FactionDef>
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</Defs>
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@@ -60,4 +60,49 @@
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</rulesStrings>
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</rulePack>
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</RulePackDef>
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<RulePackDef>
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<defName>NamerFaction_Wula_FE_Spiritualist</defName>
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<rulePack>
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<rulesStrings>
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<li>r_name->[FactionName]</li>
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<li>FactionName->乌拉帝国 大教堂</li>
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</rulesStrings>
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</rulePack>
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</RulePackDef>
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<RulePackDef>
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<defName>NamerSettlement_Wula_FE_Spiritualist</defName>
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<rulePack>
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<rulesStrings>
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||||
<li>r_name->[msyl1][msyl2] [FactionName]</li>
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<li>FactionName->教会</li>
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<li>msyl1->圣</li>
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<li>msyl1->暗</li>
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<li>msyl1->虚</li>
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||||
<li>msyl1->理</li>
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<li>msyl1->烬</li>
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<li>msyl1->熵</li>
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||||
<li>msyl1->锋</li>
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||||
<li>msyl1->恒</li>
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||||
<li>msyl1->源</li>
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||||
<li>msyl1->静</li>
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||||
<li>msyl1->律</li>
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<li>msyl1->蚀</li>
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<li>msyl2->炎</li>
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<li>msyl2->渊</li>
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<li>msyl2->星</li>
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<li>msyl2->尘</li>
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<li>msyl2->影</li>
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<li>msyl2->岩</li>
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<li>msyl2->棱</li>
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<li>msyl2->流</li>
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<li>msyl2->雾</li>
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<li>msyl2->湖</li>
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<li>msyl2->石</li>
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<li>msyl2->海</li>
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<li>msyl2->月</li>
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</rulesStrings>
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||||
</rulePack>
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</RulePackDef>
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</Defs>
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@@ -1,6 +1,5 @@
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<?xml version="1.0" encoding="utf-8" ?>
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<Defs>
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<ThingDef ParentName="BuildingBase">
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<defName>WULA_OfferingPedestal</defName>
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<label>帝国献祭基座</label>
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@@ -55,6 +55,53 @@
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</options>
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</colorGenerator>
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</ThingDef>
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<ThingDef Name="WULA_ApparelHatRoyalBase" ParentName="HatMakeableBase" Abstract="True">
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<thingCategories>
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<li>ApparelMisc</li>
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</thingCategories>
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<graphicData>
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||||
<graphicClass>Graphic_Single</graphicClass>
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<shaderType>CutoutComplex</shaderType>
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</graphicData>
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<apparel>
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||||
<tags>
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||||
<li>Royal</li>
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<li>Wula_Apparel</li>
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</tags>
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||||
<renderSkipFlags>
|
||||
<li>None</li>
|
||||
</renderSkipFlags>
|
||||
<canBeDesiredForIdeo>false</canBeDesiredForIdeo>
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||||
<canBeGeneratedToSatisfyWarmth>false</canBeGeneratedToSatisfyWarmth>
|
||||
<canBeGeneratedToSatisfyToxicEnvironmentResistance>false</canBeGeneratedToSatisfyToxicEnvironmentResistance>
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<useWornGraphicMask>true</useWornGraphicMask>
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</apparel>
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<colorGenerator Class="ColorGenerator_Options">
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<options>
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<li>
|
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<weight>10</weight>
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<only>(1,1,1,1)</only>
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</li>
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||||
</options>
|
||||
</colorGenerator>
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<possessionCount>1</possessionCount>
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<recipeMaker>
|
||||
<unfinishedThingDef>UnfinishedApparel</unfinishedThingDef>
|
||||
<useIngredientsForColor>false</useIngredientsForColor>
|
||||
<researchPrerequisite>WULA_Synth_Clothes_3_Technology</researchPrerequisite>
|
||||
<recipeUsers Inherit="False">
|
||||
<li>WULA_Cube_Productor_Energy</li>
|
||||
</recipeUsers>
|
||||
<displayPriority>225</displayPriority>
|
||||
</recipeMaker>
|
||||
<statBases>
|
||||
<Mass>0.2</Mass>
|
||||
<WorkToMake>3000</WorkToMake>
|
||||
<StuffEffectMultiplierArmor>0.35</StuffEffectMultiplierArmor>
|
||||
<StuffEffectMultiplierInsulation_Cold>1</StuffEffectMultiplierInsulation_Cold>
|
||||
<StuffEffectMultiplierInsulation_Heat>1</StuffEffectMultiplierInsulation_Heat>
|
||||
</statBases>
|
||||
</ThingDef>
|
||||
<ThingDef ParentName="WULA_ApparelRoyalBase">
|
||||
<defName>WULA_Official_Uniform</defName>
|
||||
<label>乌拉帝国双幡礼服</label>
|
||||
@@ -88,6 +135,7 @@
|
||||
<Insulation_Cold>3</Insulation_Cold>
|
||||
<Insulation_Heat>1.5</Insulation_Heat>
|
||||
<EquipDelay>5</EquipDelay>
|
||||
<StuffEffectMultiplierArmor>0.25</StuffEffectMultiplierArmor>
|
||||
</statBases>
|
||||
<equippedStatOffsets>
|
||||
<SlaveSuppressionOffset MayRequire="Ludeon.RimWorld.Ideology">-0.1</SlaveSuppressionOffset>
|
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|
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162
1.6/Defs/ThingDefs_Misc/WULA_FE_Spiritualist_Apparel.xml
Normal file
@@ -0,0 +1,162 @@
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<?xml version="1.0" encoding="utf-8" ?>
|
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<Defs>
|
||||
<ThingDef ParentName="WULA_ApparelRoyalBase">
|
||||
<defName>WULA_Priest_Uniform</defName>
|
||||
<label>乌拉帝国神官服</label>
|
||||
<description>乌拉帝国神官所着的衣服,给予了这些神官所应有的优雅——无论是在战场上还是在生活中。它通过埋藏的一系列的灵能触媒强化穿戴者的灵能能力,支起庞大的灵能盾,压制精神崩溃,并给予她们预知敌方近身攻击的技能。要说有什么美中不足的地方,恐怕只有它“是一件衣服”这个问题了。</description>
|
||||
<tickerType>Normal</tickerType>
|
||||
<graphicData>
|
||||
<texPath>Wula/Apparel/WULA_Priest_Uniform</texPath>
|
||||
</graphicData>
|
||||
<apparel>
|
||||
<tags>
|
||||
<li>RoyalTier6</li>
|
||||
</tags>
|
||||
<bodyPartGroups>
|
||||
<li>Torso</li>
|
||||
<li>Shoulders</li>
|
||||
<li>Arms</li>
|
||||
<li>Legs</li>
|
||||
</bodyPartGroups>
|
||||
<layers>
|
||||
<!-- <li>OnSkin</li> -->
|
||||
<li>Middle</li>
|
||||
</layers>
|
||||
<wornGraphicPath>Wula/Apparel/WULA_Priest_Uniform</wornGraphicPath>
|
||||
</apparel>
|
||||
<costList Inherit="False">
|
||||
<WULA_Soul_Wedge>3000</WULA_Soul_Wedge>
|
||||
<WULA_Dark_Matter_Item>5</WULA_Dark_Matter_Item>
|
||||
</costList>
|
||||
<costStuffCount>300</costStuffCount>
|
||||
<statBases>
|
||||
<WorkToMake>50000</WorkToMake>
|
||||
<MaxHitPoints>3000</MaxHitPoints>
|
||||
<ArmorRating_Sharp>0.2</ArmorRating_Sharp>
|
||||
<ArmorRating_Blunt>0.1</ArmorRating_Blunt>
|
||||
<ArmorRating_Heat>0.1</ArmorRating_Heat>
|
||||
<EnergyShieldEnergyMax>1.5</EnergyShieldEnergyMax>
|
||||
<StuffEffectMultiplierArmor>0.5</StuffEffectMultiplierArmor>
|
||||
</statBases>
|
||||
<equippedStatOffsets>
|
||||
<PsychicSensitivity>1</PsychicSensitivity>
|
||||
<MeleeDodgeChance>50</MeleeDodgeChance>
|
||||
<MentalBreakThreshold>-0.25</MentalBreakThreshold>
|
||||
</equippedStatOffsets>
|
||||
<costStuffCount>200</costStuffCount>
|
||||
<stuffCategories>
|
||||
<li>Fabric</li>
|
||||
<li>Leathery</li>
|
||||
</stuffCategories>
|
||||
<recipeMaker>
|
||||
<!-- <researchPrerequisite>WULA_Synth_Clothes_2_Technology</researchPrerequisite> -->
|
||||
<skillRequirements>
|
||||
<Crafting>15</Crafting>
|
||||
</skillRequirements>
|
||||
</recipeMaker>
|
||||
<comps>
|
||||
<li Class="WulaFallenEmpire.CompProperties_ApparelInterceptor">
|
||||
|
||||
<!-- 基础功能 -->
|
||||
<radius>6</radius> <!-- 护盾半径,决定了拦截范围 -->
|
||||
<hitPoints>5000</hitPoints> <!-- 护盾的生命值,每次拦截会消耗 -->
|
||||
<rechargeDelay>2800</rechargeDelay> <!-- 护盾破裂后的冷却时间 (ticks) -->
|
||||
|
||||
<!-- 拦截类型 -->
|
||||
<interceptGroundProjectiles>true</interceptGroundProjectiles> <!-- 是否拦截地面弹丸 (如子弹) -->
|
||||
<interceptAirProjectiles>false</interceptAirProjectiles> <!-- 是否拦截空中弹丸 (如炮弹) -->
|
||||
<interceptNonHostileProjectiles>true</interceptNonHostileProjectiles> <!-- 是否拦截非敌对弹丸 -->
|
||||
|
||||
<!-- 视觉与音效 -->
|
||||
<color>(0.5, 0.3, 0.9, 0.5)</color> <!-- 护盾气泡的颜色 (RGBA) -->
|
||||
<soundIntercept>Interceptor_BlockedProjectile</soundIntercept> <!-- 成功拦截时的音效 -->
|
||||
<soundBreak>Shield_Break</soundBreak> <!-- 护盾破裂时的音效 -->
|
||||
<reactivateEffect>BulletShieldGenerator_Reactivate</reactivateEffect> <!-- 护盾冷却结束后恢复的特效 -->
|
||||
|
||||
<!-- EMP 效果 -->
|
||||
<isImmuneToEMP>true</isImmuneToEMP> <!-- 是否免疫EMP伤害 -->
|
||||
<disarmedByEmpForTicks>600</disarmedByEmpForTicks> <!-- 被EMP击中后,额外的眩晕/瘫痪时间 (ticks) -->
|
||||
|
||||
<!-- 被动恢复 -->
|
||||
<rechargeHitPointsIntervalTicks>5</rechargeHitPointsIntervalTicks> <!-- 未破盾时,每隔多少ticks恢复1点生命值 -->
|
||||
|
||||
</li>
|
||||
</comps>
|
||||
</ThingDef>
|
||||
<ThingDef ParentName="WULA_ApparelHatRoyalBase">
|
||||
<defName>WULA_Priest_Hat</defName>
|
||||
<label>乌拉帝国神官帽子</label>
|
||||
<description>乌拉帝国神官的配套帽子,能像服装那样支起一个灵能护盾,它的体积比神官制服的护盾稍小,以形成第二道防线。</description>
|
||||
<tickerType>Normal</tickerType>
|
||||
<recipeMaker>
|
||||
<!-- <researchPrerequisite>WULA_Synth_Clothes_2_Technology</researchPrerequisite> -->
|
||||
<recipeUsers Inherit="False">
|
||||
<li>WULA_Cube_Productor_Energy</li>
|
||||
</recipeUsers>
|
||||
<displayPriority>105</displayPriority>
|
||||
</recipeMaker>
|
||||
<graphicData>
|
||||
<texPath>Wula/Apparel/WULA_Priest_Hat</texPath>
|
||||
</graphicData>
|
||||
<statBases>
|
||||
<EnergyShieldEnergyMax>0.25</EnergyShieldEnergyMax>
|
||||
<Mass>0.1</Mass>
|
||||
</statBases>
|
||||
<equippedStatOffsets>
|
||||
</equippedStatOffsets>
|
||||
<costStuffCount>150</costStuffCount>
|
||||
<costList Inherit="False">
|
||||
<WULA_Soul_Wedge>3000</WULA_Soul_Wedge>
|
||||
<WULA_Dark_Matter_Item>5</WULA_Dark_Matter_Item>
|
||||
</costList>
|
||||
<stuffCategories>
|
||||
<li>Fabric</li>
|
||||
<li>Leathery</li>
|
||||
</stuffCategories>
|
||||
<apparel>
|
||||
<tags>
|
||||
<li>RoyalTier6</li>
|
||||
</tags>
|
||||
<countsAsClothingForNudity>false</countsAsClothingForNudity>
|
||||
<bodyPartGroups>
|
||||
<li>FullHead</li>
|
||||
</bodyPartGroups>
|
||||
<layers>
|
||||
<li>Overhead</li>
|
||||
</layers>
|
||||
<parentTagDef>ApparelHead</parentTagDef>
|
||||
<wornGraphicPath>Wula/Apparel/WULA_Priest_Hat</wornGraphicPath>
|
||||
</apparel>
|
||||
<thingSetMakerTags>
|
||||
<li>RewardStandardHighFreq</li>
|
||||
</thingSetMakerTags>
|
||||
<comps>
|
||||
<li Class="WulaFallenEmpire.CompProperties_ApparelInterceptor">
|
||||
|
||||
<!-- 基础功能 -->
|
||||
<radius>3</radius> <!-- 护盾半径,决定了拦截范围 -->
|
||||
<hitPoints>2500</hitPoints> <!-- 护盾的生命值,每次拦截会消耗 -->
|
||||
<rechargeDelay>2800</rechargeDelay> <!-- 护盾破裂后的冷却时间 (ticks) -->
|
||||
|
||||
<!-- 拦截类型 -->
|
||||
<interceptGroundProjectiles>true</interceptGroundProjectiles> <!-- 是否拦截地面弹丸 (如子弹) -->
|
||||
<interceptAirProjectiles>false</interceptAirProjectiles> <!-- 是否拦截空中弹丸 (如炮弹) -->
|
||||
<interceptNonHostileProjectiles>false</interceptNonHostileProjectiles> <!-- 是否拦截非敌对弹丸 -->
|
||||
|
||||
<!-- 视觉与音效 -->
|
||||
<color>(0.5, 0.3, 0.9, 0.5)</color> <!-- 护盾气泡的颜色 (RGBA) -->
|
||||
<soundIntercept>Interceptor_BlockedProjectile</soundIntercept> <!-- 成功拦截时的音效 -->
|
||||
<soundBreak>Shield_Break</soundBreak> <!-- 护盾破裂时的音效 -->
|
||||
<reactivateEffect>BulletShieldGenerator_Reactivate</reactivateEffect> <!-- 护盾冷却结束后恢复的特效 -->
|
||||
|
||||
<!-- EMP 效果 -->
|
||||
<isImmuneToEMP>true</isImmuneToEMP> <!-- 是否免疫EMP伤害 -->
|
||||
<disarmedByEmpForTicks>600</disarmedByEmpForTicks> <!-- 被EMP击中后,额外的眩晕/瘫痪时间 (ticks) -->
|
||||
|
||||
<!-- 被动恢复 -->
|
||||
<rechargeHitPointsIntervalTicks>5</rechargeHitPointsIntervalTicks> <!-- 未破盾时,每隔多少ticks恢复1点生命值 -->
|
||||
|
||||
</li>
|
||||
</comps>
|
||||
</ThingDef>
|
||||
</Defs>
|
||||
BIN
Textures/Wula/Apparel/WULA_Priest_Hat.png
Normal file
|
After Width: | Height: | Size: 4.6 KiB |
BIN
Textures/Wula/Apparel/WULA_Priest_Hat_east.png
Normal file
|
After Width: | Height: | Size: 8.7 KiB |
BIN
Textures/Wula/Apparel/WULA_Priest_Hat_north.png
Normal file
|
After Width: | Height: | Size: 7.0 KiB |
BIN
Textures/Wula/Apparel/WULA_Priest_Hat_south.png
Normal file
|
After Width: | Height: | Size: 11 KiB |
BIN
Textures/Wula/Apparel/WULA_Priest_Uniform.png
Normal file
|
After Width: | Height: | Size: 9.3 KiB |
BIN
Textures/Wula/Apparel/WULA_Priest_Uniform_Thin_east.png
Normal file
|
After Width: | Height: | Size: 14 KiB |
BIN
Textures/Wula/Apparel/WULA_Priest_Uniform_Thin_north.png
Normal file
|
After Width: | Height: | Size: 21 KiB |
BIN
Textures/Wula/Apparel/WULA_Priest_Uniform_Thin_south.png
Normal file
|
After Width: | Height: | Size: 26 KiB |
BIN
美术与文本源文件/Wula/Apparel/WULA_Priest_Hat_south.sai2
Normal file
BIN
美术与文本源文件/Wula/Apparel/WULA_Priest_Uniform_Thin_south.sai2
Normal file
BIN
美术与文本源文件/宣传图5.png
Normal file
|
After Width: | Height: | Size: 558 KiB |
151
美术与文本源文件/派系.txt
@@ -1,151 +0,0 @@
|
||||
|
||||
|
||||
<FactionDef ParentName="FactionBase">
|
||||
<defName>Wula_FE_Spiritualist_Faction</defName>
|
||||
<label>乌拉帝国 大教堂</label>
|
||||
<description>堕落乌拉帝国派系之一,属于保皇派,拥有独属的特殊科技。\n\n蒙受神祗庇佑的乌拉帝国神职人员已经履行职责千万年之久,但是帝国内战的到来让无信者抛弃了她们的神祗。尽管教会的盛景不再,但是狂热者内心的火焰并未就此熄灭,她们终将兑现对叛教者和无信者的审判,只需假以时日。</description>
|
||||
<basicMemberKind>RealWula_PawnKind</basicMemberKind>
|
||||
<pawnSingular>乌拉星人</pawnSingular>
|
||||
<pawnsPlural>乌拉星人</pawnsPlural>
|
||||
<settlementGenerationWeight>1</settlementGenerationWeight>
|
||||
<requiredCountAtGameStart>1</requiredCountAtGameStart>
|
||||
<canSiege>false</canSiege>
|
||||
<canStageAttacks>true</canStageAttacks>
|
||||
<leaderTitle>星域主教</leaderTitle>
|
||||
<leaderForceGenerateNewPawn>true</leaderForceGenerateNewPawn>
|
||||
<factionIconPath>Wula/World/WorldObjects/Expanding/Wula_FE_Faction</factionIconPath>
|
||||
<colorSpectrum>
|
||||
<li>(0.6, 0.5, 0.9)</li>
|
||||
</colorSpectrum>
|
||||
<factionNameMaker>NamerFactionEmpire</factionNameMaker>
|
||||
<settlementNameMaker>NamerSettlementEmpire</settlementNameMaker>
|
||||
<allowedCultures><li>Sophian</li></allowedCultures>
|
||||
<arrivalLayerWhitelist>
|
||||
<li>Surface</li>
|
||||
<!-- <li MayRequire="Ludeon.RimWorld.Odyssey">Orbit</li> -->
|
||||
</arrivalLayerWhitelist>
|
||||
<!-- 文化相关 -->
|
||||
<requiredMemes>
|
||||
<li MayRequire="Ludeon.RimWorld.Ideology">Collectivist</li>
|
||||
<li MayRequire="Ludeon.RimWorld.Ideology">Loyalist</li>
|
||||
</requiredMemes>
|
||||
<allowedMemes>
|
||||
<li MayRequire="Ludeon.RimWorld.Ideology">Collectivist</li>
|
||||
<li MayRequire="Ludeon.RimWorld.Ideology">Loyalist</li>
|
||||
<!-- <li MayRequire="Ludeon.RimWorld.Ideology">HumanPrimacy</li> -->
|
||||
<!-- <li MayRequire="Ludeon.RimWorld.Ideology">MaleSupremacy</li> -->
|
||||
<li MayRequire="Ludeon.RimWorld.Ideology">FemaleSupremacy</li>
|
||||
</allowedMemes>
|
||||
<disallowedPrecepts>
|
||||
<li>Slavery_Classic</li>
|
||||
<li MayRequire="Ludeon.RimWorld.Ideology">Slavery_Disapproved</li>
|
||||
<li MayRequire="Ludeon.RimWorld.Ideology">Slavery_Horrible</li>
|
||||
<li MayRequire="Ludeon.RimWorld.Ideology">Slavery_Abhorrent</li>
|
||||
<li MayRequire="Ludeon.RimWorld.Ideology">IdeoDiversity_Abhorrent</li>
|
||||
<li MayRequire="Ludeon.RimWorld.Ideology">IdeoDiversity_Horrible</li>
|
||||
</disallowedPrecepts>
|
||||
<structureMemeWeights>
|
||||
<Structure_Archist MayRequire="Ludeon.RimWorld.Ideology">1</Structure_Archist>
|
||||
</structureMemeWeights>
|
||||
<permanentEnemyToEveryoneExcept>
|
||||
<li>WULA_Awakened_Synth</li>
|
||||
</permanentEnemyToEveryoneExcept>
|
||||
<techLevel>Ultra</techLevel>
|
||||
<apparelStuffFilter>
|
||||
<stuffCategoriesToAllow>
|
||||
<li>Metallic</li>
|
||||
<li>Fabric</li>
|
||||
</stuffCategoriesToAllow>
|
||||
<disallowedThingDefs>
|
||||
<li>DevilstrandCloth</li>
|
||||
</disallowedThingDefs>
|
||||
</apparelStuffFilter>
|
||||
<allowedArrivalTemperatureRange>-40~45</allowedArrivalTemperatureRange>
|
||||
<settlementTexturePath>Wula/World/WorldObjects/Expanding/Wula_FE_Faction</settlementTexturePath>
|
||||
<colorSpectrum>
|
||||
<li>(0.85, 0.85, 0.75)</li>
|
||||
</colorSpectrum>
|
||||
<!-- <fixedLeaderKinds>
|
||||
<li>Empire_Royal_Stellarch</li>
|
||||
</fixedLeaderKinds> -->
|
||||
<baseTraderKinds>
|
||||
<li>Base_Empire_Standard</li>
|
||||
</baseTraderKinds>
|
||||
<!-- <caravanTraderKinds>
|
||||
<li>Empire_Caravan_TraderGeneral</li>
|
||||
</caravanTraderKinds> -->
|
||||
<raidCommonalityFromPointsCurve>
|
||||
<points>
|
||||
<li>(0, 1)</li> <!--Constant 1 at all points levels-->
|
||||
</points>
|
||||
</raidCommonalityFromPointsCurve>
|
||||
<raidLootMaker>EmpireRaidLootMaker</raidLootMaker>
|
||||
<maxPawnCostPerTotalPointsCurve>
|
||||
<points>
|
||||
<li>(500, 100)</li> <!-- Can always use relatively strong pawns, because empire doesn't really have weak ones -->
|
||||
<li>(1000, 150)</li>
|
||||
<li>(2000, 250)</li>
|
||||
<li>(2001, 10000)</li>
|
||||
</points>
|
||||
</maxPawnCostPerTotalPointsCurve>
|
||||
<pawnGroupMakers>
|
||||
<!-- Traders -->
|
||||
<li>
|
||||
<kindDef>Trader</kindDef>
|
||||
<traders>
|
||||
<Empire_Common_Trader>1</Empire_Common_Trader>
|
||||
</traders>
|
||||
<carriers>
|
||||
<Muffalo>6</Muffalo>
|
||||
<Dromedary>5</Dromedary>
|
||||
<Alpaca>2</Alpaca>
|
||||
<Elephant>1</Elephant>
|
||||
</carriers>
|
||||
<guards>
|
||||
<Villager>3</Villager>
|
||||
<Empire_Fighter_Trooper>10</Empire_Fighter_Trooper>
|
||||
<Empire_Fighter_Cataphract>1.5</Empire_Fighter_Cataphract>
|
||||
<Empire_Fighter_Janissary>7</Empire_Fighter_Janissary>
|
||||
<Empire_Fighter_Champion>10</Empire_Fighter_Champion>
|
||||
</guards>
|
||||
</li>
|
||||
<li>
|
||||
<!-- Normal fights -->
|
||||
<kindDef>Combat</kindDef>
|
||||
<commonality>100</commonality>
|
||||
<options>
|
||||
<Empire_Fighter_Trooper>5</Empire_Fighter_Trooper>
|
||||
<Empire_Fighter_Janissary>3.5</Empire_Fighter_Janissary>
|
||||
<Empire_Fighter_Cataphract>2</Empire_Fighter_Cataphract>
|
||||
<Empire_Fighter_Champion>4</Empire_Fighter_Champion>
|
||||
</options>
|
||||
</li>
|
||||
<li>
|
||||
<!-- breach fights -->
|
||||
<kindDef>Combat</kindDef>
|
||||
<commonality>10</commonality>
|
||||
<options>
|
||||
<Empire_Fighter_Grenadier>2</Empire_Fighter_Grenadier>
|
||||
<Empire_Fighter_Trooper>5</Empire_Fighter_Trooper>
|
||||
<Empire_Fighter_Janissary>3.5</Empire_Fighter_Janissary>
|
||||
<Empire_Fighter_Cataphract>2</Empire_Fighter_Cataphract>
|
||||
<Empire_Fighter_Champion>4</Empire_Fighter_Champion>
|
||||
</options>
|
||||
</li>
|
||||
<li>
|
||||
<!-- Base defense, mainly ranged with melee mix-ins -->
|
||||
<kindDef>Settlement</kindDef>
|
||||
<options>
|
||||
<Empire_Fighter_Trooper>5</Empire_Fighter_Trooper>
|
||||
<Empire_Fighter_Janissary>3.5</Empire_Fighter_Janissary>
|
||||
<Empire_Fighter_Cataphract>2</Empire_Fighter_Cataphract>
|
||||
<Empire_Fighter_Champion>4</Empire_Fighter_Champion>
|
||||
</options>
|
||||
</li>
|
||||
</pawnGroupMakers>
|
||||
<maxConfigurableAtWorldCreation>1</maxConfigurableAtWorldCreation>
|
||||
<configurationListOrderPriority>70</configurationListOrderPriority>
|
||||
<disallowedRaidAgeRestrictions>
|
||||
<li MayRequire="Ludeon.RimWorld.Biotech">Children</li>
|
||||
</disallowedRaidAgeRestrictions>
|
||||
</FactionDef>
|
||||