2025-8-3
This commit is contained in:
@@ -85,4 +85,42 @@
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</li>
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</li>
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</additionalHediffs> -->
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</additionalHediffs> -->
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</DamageDef>
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</DamageDef>
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<DamageDef ParentName="Bomb">
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<defName>Wula_Psi_Bomb</defName>
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<label>灵能爆燃</label>
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<deathMessage>{0} 被灵能灼烧而死。</deathMessage>
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<defaultDamage>50</defaultDamage>
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<defaultStoppingPower>2.0</defaultStoppingPower>
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<defaultArmorPenetration>3000</defaultArmorPenetration>
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<hediff>Burn</hediff>
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<armorCategory>Heat</armorCategory>
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<buildingDamageFactorImpassable>10</buildingDamageFactorImpassable>
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<buildingDamageFactorPassable>10</buildingDamageFactorPassable>
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<additionalHediffs>
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<li>
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<hediff>Wula_Psi_Damage_Hediff</hediff>
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<severityPerDamageDealt>0.015</severityPerDamageDealt>
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<!-- <victimSeverityScaling>PsychicSensitivity</victimSeverityScaling> -->
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<inverseStatScaling>true</inverseStatScaling>
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<victimSeverityScalingByInvBodySize>true</victimSeverityScalingByInvBodySize>
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</li>
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</additionalHediffs>
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</DamageDef>
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<DamageDef ParentName="Bomb">
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<defName>WULA_SP_Live_Shelter_Heal</defName>
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<label>疗愈</label>
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<deathMessage>{0} 过奶死了。</deathMessage>
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<defaultDamage>0</defaultDamage>
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<defaultStoppingPower>0</defaultStoppingPower>
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<defaultArmorPenetration>3000</defaultArmorPenetration>
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<hediff>Burn</hediff>
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<armorCategory>Heat</armorCategory>
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<buildingDamageFactorImpassable>10</buildingDamageFactorImpassable>
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<buildingDamageFactorPassable>10</buildingDamageFactorPassable>
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<additionalHediffsThisPart>
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<li>Regeneration</li>
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</additionalHediffsThisPart>
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</DamageDef>
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</Defs>
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</Defs>
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@@ -2,14 +2,14 @@
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<Defs>
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<Defs>
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<ThingDef ParentName="BaseHumanMakeableGun">
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<ThingDef ParentName="BaseHumanMakeableGun">
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<defName>WULA_SP_Spear_Impale</defName>
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<defName>WULA_SP_Spear_Impale</defName>
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<label>圣印记:圣枪穿刺术式</label>
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<label>圣枪穿刺术式</label>
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<description>这是乌拉星人所创造的最强大的进攻术式,来源于乌拉星人的泰坦和旗舰。\n\n这种术式发射的纯净灵能能量能绕过几乎所有防御,在敌人的集群中连续弹跳,瞬间烧穿无信之徒的可悲躯体。\n\n然而,这种术式的能量和战舰唱诗班的相去甚远,因此它发射的能量无法攻击建筑。</description>
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<description>这是乌拉星人所创造的最强大的进攻术式,来源于乌拉星人的泰坦和旗舰。这种术式发射的纯净灵能能量能绕过几乎所有防御,在敌人的集群中连续弹跳,瞬间烧穿无信之徒的可悲躯体。\n\n然而,这种术式的能量和战舰唱诗班的相去甚远,因此它发射的能量无法攻击建筑。\n\n为了弥补缺陷,法杖还附带了一个需要魂楔充能的进攻型法术,可以从很远的地方发射灵能射弹轰炸目标区域。</description>
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<techLevel>Ultra</techLevel>
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<techLevel>Ultra</techLevel>
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<!-- <techLevel>Spacer</techLevel> -->
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<!-- <techLevel>Spacer</techLevel> -->
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<graphicData>
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<graphicData>
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<texPath>Wula/Weapon/WULA_SP_Spell_Medium</texPath>
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<texPath>Wula/Weapon/WULA_MW_Scepter_Of_Explosive</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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<graphicClass>Graphic_Single</graphicClass>
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<drawSize>0.75</drawSize>
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<drawSize>1.3</drawSize>
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</graphicData>
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</graphicData>
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<uiIconPath>Wula/Weapon/WULA_SP_Spear_Impale</uiIconPath>
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<uiIconPath>Wula/Weapon/WULA_SP_Spear_Impale</uiIconPath>
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<weaponTags>
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<weaponTags>
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@@ -71,9 +71,76 @@
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-->
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-->
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<damageReductionMultiplierPerSensitivityPoint>1</damageReductionMultiplierPerSensitivityPoint>
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<damageReductionMultiplierPerSensitivityPoint>1</damageReductionMultiplierPerSensitivityPoint>
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</li>
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</li>
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<li Class="CompProperties_EquippableAbilityReloadable">
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<abilityDef>WULA_MW_Scepter_Of_Explosive_Ability</abilityDef>
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<maxCharges>10</maxCharges>
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<soundReload>AnomalyAbilityWarmup</soundReload>
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<chargeNoun>魂锲</chargeNoun>
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<ammoDef>WULA_Soul_Wedge</ammoDef>
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<ammoCountPerCharge>2</ammoCountPerCharge>
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<baseReloadTicks>60</baseReloadTicks>
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</li>
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</comps>
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</comps>
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<tradeability>None</tradeability>
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<tradeability>None</tradeability>
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</ThingDef>
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</ThingDef>
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<AbilityDef>
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<defName>WULA_MW_Scepter_Of_Explosive_Ability</defName>
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<label>乌拉帝国法术:裂矢</label>
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<description>发射魂烬裂矢,将目标区域烧成灰烬——这种以纯粹灵能作为驱动的射弹将无视所有的非护盾阻碍,发射时也不需要目标视线。</description>
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<iconPath>Wula/UI/Abilities/WULA_MW_Scepter_Of_Explosive_Ability</iconPath>
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<writeCombatLog>True</writeCombatLog>
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<showPsycastEffects>False</showPsycastEffects>
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<hotKey>Misc11</hotKey>
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<!-- <cooldownTicksRange>120~240</cooldownTicksRange> -->
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<verbProperties>
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<verbClass>Verb_CastAbility</verbClass>
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<range>150</range>
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<warmupTime>3</warmupTime>
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<muzzleFlashScale>9</muzzleFlashScale>
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<beamTargetsGround>true</beamTargetsGround>
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<soundAiming>FleshmelterBolt_Charging</soundAiming>
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<ai_IsWeapon>true</ai_IsWeapon>
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<soundCast>PsychicShockLanceCast</soundCast>
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<requireLineOfSight>false</requireLineOfSight>
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<targetParams>
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<canTargetLocations>true</canTargetLocations>
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<canTargetSelf>false</canTargetSelf>
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<canTargetPawns>true</canTargetPawns>
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<canTargetBuildings>true</canTargetBuildings>
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<canTargetPlants>true</canTargetPlants>
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</targetParams>
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</verbProperties>
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<comps>
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<li Class="CompProperties_AbilityLaunchProjectile">
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<projectileDef>Bullet_WULA_MW_Scepter_Of_Explosive</projectileDef>
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<psychic>True</psychic>
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<screenShakeIntensity>0.5</screenShakeIntensity>
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</li>
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</comps>
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</AbilityDef>
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<ThingDef ParentName="BaseBullet">
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<defName>Bullet_WULA_MW_Scepter_Of_Explosive</defName>
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<label>魂烬裂矢</label>
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<thingClass>Projectile_Explosive</thingClass>
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<graphicData>
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<texPath>Things/Projectile/FleshmelterBolt</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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<shaderType>Mote</shaderType>
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<drawSize>(1.5, 3)</drawSize>
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</graphicData>
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<projectile>
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<damageDef>Wula_Psi_Bomb</damageDef>
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<damageAmountBase>50</damageAmountBase>
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<speed>65</speed>
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<soundAmbient>FleshmelterBolt_Launch</soundAmbient>
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<explosionRadius>3.49</explosionRadius>
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<screenShakeFactor>0.75</screenShakeFactor>
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<explosionChanceToStartFire>0.75</explosionChanceToStartFire>
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<armorPenetrationBase>0.5</armorPenetrationBase>
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<!-- <flyOverhead>true</flyOverhead> -->
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</projectile>
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</ThingDef>
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<ThingDef ParentName="MoteBase">
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<ThingDef ParentName="MoteBase">
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<defName>WULA_SP_Spear_Impale_ArcBeam</defName>
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<defName>WULA_SP_Spear_Impale_ArcBeam</defName>
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<thingClass>MoteDualAttached</thingClass>
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<thingClass>MoteDualAttached</thingClass>
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@@ -106,16 +173,19 @@
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<ThingDef ParentName="BaseHumanMakeableGun">
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<ThingDef ParentName="BaseHumanMakeableGun">
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<defName>WULA_SP_Cotton_Counter</defName>
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<defName>WULA_SP_Cotton_Counter</defName>
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<label>圣印记:飘絮反制术式</label>
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<label>飘絮反制术式</label>
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<description>这是乌拉星人在舰船上用于反制敌方飞行器和导弹的特殊术式,核心在于高爆发性高追踪性的输出,通过快速吟唱汇聚的灵能能量使对方迅速失能。</description>
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<description>这是乌拉星人在舰船上用于反制敌方飞行器和导弹的特殊术式,核心在于高爆发性高追踪性的输出,通过快速吟唱汇聚的灵能能量使对方迅速失能。\n\n法杖同时携带了一个需要魂楔充能的辅助型技能,允许将自身遮蔽起来以进入隐身状态。</description>
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<techLevel>Ultra</techLevel>
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<techLevel>Ultra</techLevel>
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<!-- <techLevel>Spacer</techLevel> -->
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<!-- <techLevel>Spacer</techLevel> -->
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<graphicData>
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<graphicData>
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<texPath>Wula/Weapon/WULA_SP_Spell_Medium</texPath>
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<texPath>Wula/Weapon/WULA_MW_Scepter_Of_CLoak</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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<graphicClass>Graphic_Single</graphicClass>
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<drawSize>0.75</drawSize>
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<drawSize>1.3</drawSize>
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</graphicData>
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</graphicData>
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<uiIconPath>Wula/Weapon/WULA_SP_Cotton_Counter</uiIconPath>
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<uiIconPath>Wula/Weapon/WULA_SP_Cotton_Counter</uiIconPath>
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<descriptionHyperlinks>
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<ThingDef>WULA_Soul_Wedge</ThingDef>
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</descriptionHyperlinks>
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<weaponTags>
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<weaponTags>
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<li>Wula_Spell_Weapon_T1</li>
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<li>Wula_Spell_Weapon_T1</li>
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</weaponTags>
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</weaponTags>
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@@ -167,9 +237,53 @@
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-->
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-->
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<damageReductionMultiplierPerSensitivityPoint>1</damageReductionMultiplierPerSensitivityPoint>
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<damageReductionMultiplierPerSensitivityPoint>1</damageReductionMultiplierPerSensitivityPoint>
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</li>
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</li>
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<li Class="CompProperties_EquippableAbilityReloadable">
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<abilityDef>WULA_MW_Scepter_Of_CLoak_Ability</abilityDef>
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<maxCharges>5</maxCharges>
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<soundReload>AnomalyAbilityWarmup</soundReload>
|
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<chargeNoun>魂锲</chargeNoun>
|
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<ammoDef>WULA_Soul_Wedge</ammoDef>
|
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<ammoCountPerCharge>2</ammoCountPerCharge>
|
||||||
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<baseReloadTicks>60</baseReloadTicks>
|
||||||
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</li>
|
||||||
</comps>
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</comps>
|
||||||
<tradeability>None</tradeability>
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<tradeability>None</tradeability>
|
||||||
</ThingDef>
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</ThingDef>
|
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<AbilityDef>
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<defName>WULA_MW_Scepter_Of_CLoak_Ability</defName>
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<label>乌拉帝国法术:隐身</label>
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<description>使用灵能让一个目标短时间内被附近的其他生物忽略,从而获得隐身效果。\n\n装填需消耗魂楔。</description>
|
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<iconPath>Wula/UI/Abilities/WULA_MW_Scepter_Of_CLoak_Ability</iconPath>
|
||||||
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<writeCombatLog>True</writeCombatLog>
|
||||||
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<hotKey>Misc12</hotKey>
|
||||||
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<casterMustBeCapableOfViolence>false</casterMustBeCapableOfViolence>
|
||||||
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<statBases>
|
||||||
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<Ability_EntropyGain>0</Ability_EntropyGain>
|
||||||
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<Ability_PsyfocusCost>-1</Ability_PsyfocusCost>
|
||||||
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<Ability_Duration>15</Ability_Duration>
|
||||||
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</statBases>
|
||||||
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<verbProperties>
|
||||||
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<verbClass>Verb_CastPsycast</verbClass>
|
||||||
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<drawAimPie>false</drawAimPie>
|
||||||
|
<warmupTime>0.1</warmupTime>
|
||||||
|
<violent>false</violent>
|
||||||
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<targetable>false</targetable>
|
||||||
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<targetParams>
|
||||||
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<canTargetSelf>true</canTargetSelf>
|
||||||
|
</targetParams>
|
||||||
|
<soundCast>DeadlifeRelease</soundCast>
|
||||||
|
</verbProperties>
|
||||||
|
<comps>
|
||||||
|
<li Class = "CompProperties_AbilityGiveHediff">
|
||||||
|
<compClass>CompAbilityEffect_GiveHediff</compClass>
|
||||||
|
<hediffDef>PsychicInvisibility</hediffDef>
|
||||||
|
<psychic>True</psychic>
|
||||||
|
</li>
|
||||||
|
<li Class="CompProperties_AbilityFleckOnTarget">
|
||||||
|
<fleckDef>PsycastPsychicEffect</fleckDef>
|
||||||
|
</li>
|
||||||
|
</comps>
|
||||||
|
</AbilityDef>
|
||||||
<ThingDef ParentName="BaseBullet">
|
<ThingDef ParentName="BaseBullet">
|
||||||
<defName>Bullet_WULA_SP_Cotton_Counter</defName>
|
<defName>Bullet_WULA_SP_Cotton_Counter</defName>
|
||||||
<label>飘絮反制术式</label>
|
<label>飘絮反制术式</label>
|
||||||
@@ -215,4 +329,166 @@
|
|||||||
</shaderParameters>
|
</shaderParameters>
|
||||||
</graphicData>
|
</graphicData>
|
||||||
</ThingDef>
|
</ThingDef>
|
||||||
|
|
||||||
|
<ThingDef ParentName="BaseHumanMakeableGun">
|
||||||
|
<defName>WULA_SP_Live_Shelter</defName>
|
||||||
|
<label>圣灵庇佑术式</label>
|
||||||
|
<description>这是乌拉星人用于救治伤者的法术,可以使得瞄准的目标超速愈合。\n\n法杖同时携带了一个需要魂楔充能的生产型技能,可以为大范围内的所有殖民者和机械体提供持续数天的额外移动速度和工作速度。</description>
|
||||||
|
<techLevel>Ultra</techLevel>
|
||||||
|
<!-- <techLevel>Spacer</techLevel> -->
|
||||||
|
<graphicData>
|
||||||
|
<texPath>Wula/Weapon/WULA_MW_Scepter_Of_Feather</texPath>
|
||||||
|
<graphicClass>Graphic_Single</graphicClass>
|
||||||
|
<drawSize>1.3</drawSize>
|
||||||
|
</graphicData>
|
||||||
|
<uiIconPath>Wula/Weapon/WULA_SP_Cotton_Counter</uiIconPath>
|
||||||
|
<descriptionHyperlinks>
|
||||||
|
<ThingDef>WULA_Soul_Wedge</ThingDef>
|
||||||
|
</descriptionHyperlinks>
|
||||||
|
<weaponTags>
|
||||||
|
<li>Wula_Spell_Weapon_T1</li>
|
||||||
|
</weaponTags>
|
||||||
|
<useHitPoints>False</useHitPoints>
|
||||||
|
<uiIconScale>1</uiIconScale>
|
||||||
|
<soundInteract>Heatspikes_Shot</soundInteract>
|
||||||
|
<recipeMaker>
|
||||||
|
<recipeUsers Inherit="False"/>
|
||||||
|
</recipeMaker>
|
||||||
|
<costList Inherit="False">
|
||||||
|
<WULA_Soul_Wedge>3000</WULA_Soul_Wedge>
|
||||||
|
<WULA_Dark_Matter_Item>5</WULA_Dark_Matter_Item>
|
||||||
|
</costList>
|
||||||
|
<statBases>
|
||||||
|
<WorkToMake>40000</WorkToMake>
|
||||||
|
<Mass>0</Mass>
|
||||||
|
<AccuracyTouch>2</AccuracyTouch>
|
||||||
|
<AccuracyShort>2</AccuracyShort>
|
||||||
|
<AccuracyMedium>2</AccuracyMedium>
|
||||||
|
<AccuracyLong>2</AccuracyLong>
|
||||||
|
<RangedWeapon_Cooldown>0</RangedWeapon_Cooldown>
|
||||||
|
</statBases>
|
||||||
|
<verbs>
|
||||||
|
<li>
|
||||||
|
<verbClass>Verb_Shoot</verbClass>
|
||||||
|
<hasStandardCommand>true</hasStandardCommand>
|
||||||
|
<defaultProjectile>Bullet_WULA_SP_Live_Shelter</defaultProjectile>
|
||||||
|
<warmupTime>5</warmupTime>
|
||||||
|
<range>14</range>
|
||||||
|
<burstShotCount>1</burstShotCount>
|
||||||
|
<soundCast>Heatspikes_Shot</soundCast>
|
||||||
|
<soundCastTail>Heatspikes_Tail</soundCastTail>
|
||||||
|
<muzzleFlashScale>9</muzzleFlashScale>
|
||||||
|
<!-- <targetable>false</targetable> -->
|
||||||
|
<targetParams>
|
||||||
|
<canTargetSelf>true</canTargetSelf>
|
||||||
|
</targetParams>
|
||||||
|
</li>
|
||||||
|
</verbs>
|
||||||
|
<comps>
|
||||||
|
<!-- 心灵敏感度伤害缩放组件 -->
|
||||||
|
<li Class="WulaFallenEmpire.CompProperties_PsychicScaling">
|
||||||
|
<!--
|
||||||
|
伤害增幅系数:
|
||||||
|
当持有者心灵敏感度 > 1 时, 每高出1点, 伤害增加 1%。
|
||||||
|
例如: 200% (2.0) 敏感度 -> 伤害增加 (2.0 - 1.0) * 1 = 100%。
|
||||||
|
-->
|
||||||
|
<damageMultiplierPerSensitivityPoint>1</damageMultiplierPerSensitivityPoint>
|
||||||
|
<!--
|
||||||
|
伤害减免系数:
|
||||||
|
当持有者心灵敏感度 < 1 时, 每低1点, 伤害降低 100%。
|
||||||
|
例如: 50% (0.5) 敏感度 -> 伤害降低 (1.0 - 0.5) * 1.0 = 50%。
|
||||||
|
-->
|
||||||
|
<damageReductionMultiplierPerSensitivityPoint>1</damageReductionMultiplierPerSensitivityPoint>
|
||||||
|
</li>
|
||||||
|
<li Class="CompProperties_EquippableAbilityReloadable">
|
||||||
|
<abilityDef>WULA_MW_Scepter_Of_Feather_Ability</abilityDef>
|
||||||
|
<maxCharges>1</maxCharges>
|
||||||
|
<soundReload>AnomalyAbilityWarmup</soundReload>
|
||||||
|
<chargeNoun>魂锲</chargeNoun>
|
||||||
|
<ammoDef>WULA_Soul_Wedge</ammoDef>
|
||||||
|
<ammoCountPerCharge>20</ammoCountPerCharge>
|
||||||
|
<baseReloadTicks>60</baseReloadTicks>
|
||||||
|
</li>
|
||||||
|
</comps>
|
||||||
|
<tradeability>None</tradeability>
|
||||||
|
</ThingDef>
|
||||||
|
<ThingDef ParentName="BaseBullet">
|
||||||
|
<defName>Bullet_WULA_SP_Live_Shelter</defName>
|
||||||
|
<label>魂烬裂矢</label>
|
||||||
|
<thingClass>Projectile_Explosive</thingClass>
|
||||||
|
<graphicData>
|
||||||
|
<texPath>Things/Projectile/FleshmelterBolt</texPath>
|
||||||
|
<graphicClass>Graphic_Single</graphicClass>
|
||||||
|
<shaderType>Mote</shaderType>
|
||||||
|
<drawSize>(1.5, 3)</drawSize>
|
||||||
|
</graphicData>
|
||||||
|
<projectile>
|
||||||
|
<damageDef>WULA_SP_Live_Shelter_Heal</damageDef>
|
||||||
|
<damageAmountBase>1</damageAmountBase>
|
||||||
|
<speed>1000</speed>
|
||||||
|
<!-- <soundAmbient>FleshmelterBolt_Launch</soundAmbient> -->
|
||||||
|
<explosionRadius>2</explosionRadius>
|
||||||
|
<explosionChanceToStartFire>0</explosionChanceToStartFire>
|
||||||
|
<armorPenetrationBase>3000</armorPenetrationBase>
|
||||||
|
<!-- <flyOverhead>true</flyOverhead> -->
|
||||||
|
</projectile>
|
||||||
|
</ThingDef>
|
||||||
|
<AbilityDef ParentName="PsycastBase">
|
||||||
|
<defName>WULA_MW_Scepter_Of_Feather_Ability</defName>
|
||||||
|
<label>羽之杖:激励</label>
|
||||||
|
<description>以自身为中心,为大范围内的所有殖民者和机械体提供持续数天的额外移动速度和工作速度。</description>
|
||||||
|
<iconPath>Wula/UI/Abilities/WULA_MW_Scepter_Of_Feather_Ability</iconPath>
|
||||||
|
<writeCombatLog>True</writeCombatLog>
|
||||||
|
<casterMustBeCapableOfViolence>false</casterMustBeCapableOfViolence>
|
||||||
|
<level>-1</level>
|
||||||
|
<statBases>
|
||||||
|
<Ability_EntropyGain>0</Ability_EntropyGain>
|
||||||
|
<Ability_PsyfocusCost>-1</Ability_PsyfocusCost>
|
||||||
|
<Ability_Duration>4000</Ability_Duration>
|
||||||
|
<Ability_EffectRadius>500</Ability_EffectRadius>
|
||||||
|
</statBases>
|
||||||
|
<verbProperties>
|
||||||
|
<warmupTime>5</warmupTime>
|
||||||
|
<range>60</range>
|
||||||
|
<drawAimPie>true</drawAimPie>
|
||||||
|
<requireLineOfSight>false</requireLineOfSight>
|
||||||
|
<nonInterruptingSelfCast>true</nonInterruptingSelfCast>
|
||||||
|
<soundCast>VoidTerrorCast</soundCast>
|
||||||
|
<targetable>false</targetable>
|
||||||
|
<targetParams>
|
||||||
|
<canTargetSelf>true</canTargetSelf>
|
||||||
|
</targetParams>
|
||||||
|
</verbProperties>
|
||||||
|
<comps>
|
||||||
|
<li Class = "CompProperties_AbilityGiveHediff">
|
||||||
|
<compClass>CompAbilityEffect_GiveHediff</compClass>
|
||||||
|
<hediffDef>WULA_MW_Scepter_Of_Feather_Hediff</hediffDef>
|
||||||
|
<durationMultiplier>PsychicSensitivity</durationMultiplier>
|
||||||
|
<psychic>True</psychic>
|
||||||
|
</li>
|
||||||
|
<li Class="CompProperties_AbilityFleckOnTarget">
|
||||||
|
<fleckDef>PsycastPsychicEffect</fleckDef>
|
||||||
|
</li>
|
||||||
|
</comps>
|
||||||
|
</AbilityDef>
|
||||||
|
<HediffDef>
|
||||||
|
<defName>WULA_MW_Scepter_Of_Feather_Hediff</defName>
|
||||||
|
<label>羽之杖:激励</label>
|
||||||
|
<description>这个殖民者受到了乌拉帝国灵能法术的激励,行动和生产变得更加有效率了。</description>
|
||||||
|
<hediffClass>HediffWithComps</hediffClass>
|
||||||
|
<stages>
|
||||||
|
<li>
|
||||||
|
<statFactors>
|
||||||
|
<MoveSpeed>1.5</MoveSpeed>
|
||||||
|
<WorkSpeedGlobal>1.3</WorkSpeedGlobal>
|
||||||
|
</statFactors>
|
||||||
|
</li>
|
||||||
|
</stages>
|
||||||
|
<comps>
|
||||||
|
<li Class="HediffCompProperties_Disappears">
|
||||||
|
<disappearsAfterTicks>240000~240000</disappearsAfterTicks> <!-- 1~2 days -->
|
||||||
|
<showRemainingTime>true</showRemainingTime>
|
||||||
|
</li>
|
||||||
|
</comps>
|
||||||
|
</HediffDef>
|
||||||
</Defs>
|
</Defs>
|
||||||
@@ -750,310 +750,6 @@
|
|||||||
</li>
|
</li>
|
||||||
</comps>
|
</comps>
|
||||||
</AbilityDef>
|
</AbilityDef>
|
||||||
<ThingDef ParentName="BaseMeleeWeapon_Blunt">
|
|
||||||
<defName>WULA_MW_Scepter_Of_Flash</defName>
|
|
||||||
<label>APs-7"闪之杖"</label>
|
|
||||||
<description>乌拉帝国修女所持武器,可以使用魂锲作为充能媒介施展灵能法术,使得一片范围内的生物感到恶心眩晕。</description>
|
|
||||||
<graphicData>
|
|
||||||
<texPath>Wula/Weapon/WULA_MW_Scepter_Of_Flash</texPath>
|
|
||||||
<graphicClass>Graphic_Single</graphicClass>
|
|
||||||
<drawSize>1.3</drawSize>
|
|
||||||
</graphicData>
|
|
||||||
<uiIconScale>1.1</uiIconScale>
|
|
||||||
<relicChance>0</relicChance>
|
|
||||||
<descriptionHyperlinks>
|
|
||||||
<ThingDef>WULA_Soul_Wedge</ThingDef>
|
|
||||||
</descriptionHyperlinks>
|
|
||||||
<techLevel>Ultra</techLevel>
|
|
||||||
<statBases>
|
|
||||||
<WorkToMake>10000</WorkToMake>
|
|
||||||
<Mass>2</Mass>
|
|
||||||
</statBases>
|
|
||||||
<costList>
|
|
||||||
<WULA_Soul_Wedge>20</WULA_Soul_Wedge>
|
|
||||||
<Steel>50</Steel>
|
|
||||||
</costList>
|
|
||||||
<equippedAngleOffset>-65</equippedAngleOffset>
|
|
||||||
<recipeMaker>
|
|
||||||
<recipeUsers Inherit="False">
|
|
||||||
<li>WULA_Cube_Productor_Energy</li>
|
|
||||||
</recipeUsers>
|
|
||||||
<researchPrerequisite>WULA_Synth_Psi_Technology</researchPrerequisite>
|
|
||||||
<unfinishedThingDef>UnfinishedWeapon</unfinishedThingDef>
|
|
||||||
</recipeMaker>
|
|
||||||
<tools>
|
|
||||||
<li>
|
|
||||||
<label>棍柄</label>
|
|
||||||
<capacities>
|
|
||||||
<li>Poke</li>
|
|
||||||
</capacities>
|
|
||||||
<power>9</power>
|
|
||||||
<cooldownTime>1</cooldownTime>
|
|
||||||
<chanceFactor>0.5</chanceFactor>
|
|
||||||
</li>
|
|
||||||
</tools>
|
|
||||||
|
|
||||||
<comps Inherit="False">
|
|
||||||
<li Class="CompProperties_Forbiddable"/>
|
|
||||||
<li Class="CompProperties_EquippableAbilityReloadable">
|
|
||||||
<abilityDef>WULA_MW_Scepter_Of_Flash_Ability</abilityDef>
|
|
||||||
<maxCharges>10</maxCharges>
|
|
||||||
<soundReload>AnomalyAbilityWarmup</soundReload>
|
|
||||||
<chargeNoun>魂锲</chargeNoun>
|
|
||||||
<ammoDef>WULA_Soul_Wedge</ammoDef>
|
|
||||||
<ammoCountPerCharge>2</ammoCountPerCharge>
|
|
||||||
<baseReloadTicks>60</baseReloadTicks>
|
|
||||||
</li>
|
|
||||||
</comps>
|
|
||||||
</ThingDef>
|
|
||||||
<AbilityDef ParentName="PsycastBase">
|
|
||||||
<defName>WULA_MW_Scepter_Of_Flash_Ability</defName>
|
|
||||||
<label>闪之杖:冲击</label>
|
|
||||||
<description>使一片范围内的生物感到恶心眩晕。</description>
|
|
||||||
<iconPath>Wula/UI/Abilities/WULA_MW_Scepter_Of_Flash_Ability</iconPath>
|
|
||||||
<writeCombatLog>True</writeCombatLog>
|
|
||||||
<level>-1</level>
|
|
||||||
<casterMustBeCapableOfViolence>false</casterMustBeCapableOfViolence>
|
|
||||||
<statBases>
|
|
||||||
<Ability_EntropyGain>0</Ability_EntropyGain>
|
|
||||||
<Ability_PsyfocusCost>-1</Ability_PsyfocusCost>
|
|
||||||
<Ability_Duration>30</Ability_Duration>
|
|
||||||
<Ability_EffectRadius>5</Ability_EffectRadius>
|
|
||||||
</statBases>
|
|
||||||
<verbProperties>
|
|
||||||
<warmupTime>1</warmupTime>
|
|
||||||
<range>35</range>
|
|
||||||
<targetParams>
|
|
||||||
<canTargetSelf>True</canTargetSelf>
|
|
||||||
<canTargetAnimals>True</canTargetAnimals>
|
|
||||||
<canTargetLocations>True</canTargetLocations>
|
|
||||||
</targetParams>
|
|
||||||
</verbProperties>
|
|
||||||
<comps>
|
|
||||||
<li Class = "CompProperties_AbilityGiveHediff">
|
|
||||||
<compClass>CompAbilityEffect_GiveHediff</compClass>
|
|
||||||
<hediffDef>PsychicVertigo</hediffDef>
|
|
||||||
<durationMultiplier>PsychicSensitivity</durationMultiplier>
|
|
||||||
<psychic>True</psychic>
|
|
||||||
<goodwillImpact>-15</goodwillImpact>
|
|
||||||
<applyGoodwillImpactToLodgers>False</applyGoodwillImpactToLodgers>
|
|
||||||
</li>
|
|
||||||
<li Class="CompProperties_AbilityFleckOnTarget">
|
|
||||||
<fleckDef>PsycastPsychicEffect</fleckDef>
|
|
||||||
</li>
|
|
||||||
</comps>
|
|
||||||
</AbilityDef>
|
|
||||||
<ThingDef ParentName="BaseMeleeWeapon_Blunt">
|
|
||||||
<defName>WULA_MW_Scepter_Of_CLoak</defName>
|
|
||||||
<label>APs-50"隐之杖"</label>
|
|
||||||
<description>乌拉帝国修女所持武器,可以使用魂锲作为充能媒介施展灵能法术,使得一个目标在其他生物的眼皮底下被遮蔽而获得隐身。</description>
|
|
||||||
<graphicData>
|
|
||||||
<texPath>Wula/Weapon/WULA_MW_Scepter_Of_CLoak</texPath>
|
|
||||||
<graphicClass>Graphic_Single</graphicClass>
|
|
||||||
<drawSize>1.3</drawSize>
|
|
||||||
</graphicData>
|
|
||||||
<uiIconScale>1.1</uiIconScale>
|
|
||||||
<relicChance>0</relicChance>
|
|
||||||
<descriptionHyperlinks>
|
|
||||||
<ThingDef>WULA_Soul_Wedge</ThingDef>
|
|
||||||
</descriptionHyperlinks>
|
|
||||||
<techLevel>Ultra</techLevel>
|
|
||||||
<statBases>
|
|
||||||
<WorkToMake>10000</WorkToMake>
|
|
||||||
<Mass>2</Mass>
|
|
||||||
</statBases>
|
|
||||||
<costList>
|
|
||||||
<WULA_Soul_Wedge>20</WULA_Soul_Wedge>
|
|
||||||
<Steel>50</Steel>
|
|
||||||
</costList>
|
|
||||||
<equippedAngleOffset>-65</equippedAngleOffset>
|
|
||||||
<recipeMaker>
|
|
||||||
<recipeUsers Inherit="False">
|
|
||||||
<li>WULA_Cube_Productor_Energy</li>
|
|
||||||
</recipeUsers>
|
|
||||||
<researchPrerequisite>WULA_Synth_Psi_2_Technology</researchPrerequisite>
|
|
||||||
<unfinishedThingDef>UnfinishedWeapon</unfinishedThingDef>
|
|
||||||
</recipeMaker>
|
|
||||||
<tools>
|
|
||||||
<li>
|
|
||||||
<label>棍柄</label>
|
|
||||||
<capacities>
|
|
||||||
<li>Poke</li>
|
|
||||||
</capacities>
|
|
||||||
<power>9</power>
|
|
||||||
<cooldownTime>1</cooldownTime>
|
|
||||||
<chanceFactor>0.5</chanceFactor>
|
|
||||||
</li>
|
|
||||||
</tools>
|
|
||||||
|
|
||||||
<comps Inherit="False">
|
|
||||||
<li Class="CompProperties_Forbiddable"/>
|
|
||||||
<li Class="CompProperties_EquippableAbilityReloadable">
|
|
||||||
<abilityDef>WULA_MW_Scepter_Of_CLoak_Ability</abilityDef>
|
|
||||||
<maxCharges>5</maxCharges>
|
|
||||||
<soundReload>AnomalyAbilityWarmup</soundReload>
|
|
||||||
<chargeNoun>魂锲</chargeNoun>
|
|
||||||
<ammoDef>WULA_Soul_Wedge</ammoDef>
|
|
||||||
<ammoCountPerCharge>2</ammoCountPerCharge>
|
|
||||||
<baseReloadTicks>60</baseReloadTicks>
|
|
||||||
</li>
|
|
||||||
</comps>
|
|
||||||
</ThingDef>
|
|
||||||
<AbilityDef ParentName="PsycastBase">
|
|
||||||
<defName>WULA_MW_Scepter_Of_CLoak_Ability</defName>
|
|
||||||
<label>隐之杖:隐身</label>
|
|
||||||
<description>使用灵能让一个目标短时间内被附近的其他生物忽略,从而获得隐身效果</description>
|
|
||||||
<iconPath>Wula/UI/Abilities/WULA_MW_Scepter_Of_CLoak_Ability</iconPath>
|
|
||||||
<writeCombatLog>True</writeCombatLog>
|
|
||||||
<level>-1</level>
|
|
||||||
<hotKey>Misc12</hotKey>
|
|
||||||
<casterMustBeCapableOfViolence>false</casterMustBeCapableOfViolence>
|
|
||||||
<statBases>
|
|
||||||
<Ability_EntropyGain>0</Ability_EntropyGain>
|
|
||||||
<Ability_PsyfocusCost>-1</Ability_PsyfocusCost>
|
|
||||||
<Ability_Duration>25</Ability_Duration>
|
|
||||||
</statBases>
|
|
||||||
<verbProperties>
|
|
||||||
<warmupTime>0.1</warmupTime>
|
|
||||||
<range>25</range>
|
|
||||||
<!-- <onlyManualCast>True</onlyManualCast> -->
|
|
||||||
<targetParams>
|
|
||||||
<canTargetSelf>True</canTargetSelf>
|
|
||||||
<canTargetAnimals>True</canTargetAnimals>
|
|
||||||
</targetParams>
|
|
||||||
</verbProperties>
|
|
||||||
<comps>
|
|
||||||
<li Class = "CompProperties_AbilityGiveHediff">
|
|
||||||
<compClass>CompAbilityEffect_GiveHediff</compClass>
|
|
||||||
<hediffDef>PsychicInvisibility</hediffDef>
|
|
||||||
<psychic>True</psychic>
|
|
||||||
</li>
|
|
||||||
<li Class="CompProperties_AbilityFleckOnTarget">
|
|
||||||
<fleckDef>PsycastPsychicEffect</fleckDef>
|
|
||||||
</li>
|
|
||||||
</comps>
|
|
||||||
|
|
||||||
</AbilityDef>
|
|
||||||
<ThingDef ParentName="BaseMeleeWeapon_Blunt">
|
|
||||||
<defName>WULA_MW_Scepter_Of_Explosive</defName>
|
|
||||||
<label>APs-66"燃之杖"</label>
|
|
||||||
<description>乌拉帝国修女所持武器,可以使用魂锲作为充能媒介施展灵能法术,投射一发魂烬裂矢轰炸目标区域——这种以纯粹灵能作为驱动的射弹将无视所有的非护盾阻碍,发射时也不需要目标视线。</description>
|
|
||||||
<graphicData>
|
|
||||||
<texPath>Wula/Weapon/WULA_MW_Scepter_Of_Explosive</texPath>
|
|
||||||
<graphicClass>Graphic_Single</graphicClass>
|
|
||||||
<drawSize>1.3</drawSize>
|
|
||||||
</graphicData>
|
|
||||||
<uiIconScale>1.1</uiIconScale>
|
|
||||||
<relicChance>0</relicChance>
|
|
||||||
<descriptionHyperlinks>
|
|
||||||
<ThingDef>WULA_Soul_Wedge</ThingDef>
|
|
||||||
</descriptionHyperlinks>
|
|
||||||
<techLevel>Ultra</techLevel>
|
|
||||||
<statBases>
|
|
||||||
<WorkToMake>10000</WorkToMake>
|
|
||||||
<Mass>2</Mass>
|
|
||||||
</statBases>
|
|
||||||
<costList>
|
|
||||||
<WULA_Soul_Wedge>20</WULA_Soul_Wedge>
|
|
||||||
<Steel>50</Steel>
|
|
||||||
</costList>
|
|
||||||
<equippedAngleOffset>-65</equippedAngleOffset>
|
|
||||||
<recipeMaker>
|
|
||||||
<recipeUsers Inherit="False">
|
|
||||||
<li>WULA_Cube_Productor_Energy</li>
|
|
||||||
</recipeUsers>
|
|
||||||
<researchPrerequisite>WULA_Synth_Psi_2_Technology</researchPrerequisite>
|
|
||||||
<unfinishedThingDef>UnfinishedWeapon</unfinishedThingDef>
|
|
||||||
</recipeMaker>
|
|
||||||
<tools>
|
|
||||||
<li>
|
|
||||||
<label>棍柄</label>
|
|
||||||
<capacities>
|
|
||||||
<li>Poke</li>
|
|
||||||
</capacities>
|
|
||||||
<power>9</power>
|
|
||||||
<cooldownTime>1</cooldownTime>
|
|
||||||
<chanceFactor>0.5</chanceFactor>
|
|
||||||
</li>
|
|
||||||
</tools>
|
|
||||||
|
|
||||||
<comps Inherit="False">
|
|
||||||
<li Class="CompProperties_Forbiddable"/>
|
|
||||||
<li Class="CompProperties_EquippableAbilityReloadable">
|
|
||||||
<abilityDef>WULA_MW_Scepter_Of_Explosive_Ability</abilityDef>
|
|
||||||
<maxCharges>10</maxCharges>
|
|
||||||
<soundReload>AnomalyAbilityWarmup</soundReload>
|
|
||||||
<chargeNoun>魂锲</chargeNoun>
|
|
||||||
<ammoDef>WULA_Soul_Wedge</ammoDef>
|
|
||||||
<ammoCountPerCharge>2</ammoCountPerCharge>
|
|
||||||
<baseReloadTicks>60</baseReloadTicks>
|
|
||||||
</li>
|
|
||||||
</comps>
|
|
||||||
</ThingDef>
|
|
||||||
<AbilityDef>
|
|
||||||
<defName>WULA_MW_Scepter_Of_Explosive_Ability</defName>
|
|
||||||
<label>燃之杖:裂矢</label>
|
|
||||||
<description>发射魂烬裂矢,将目标区域烧成灰烬——这种以纯粹灵能作为驱动的射弹将无视所有的非护盾阻碍,发射时也不需要目标视线。</description>
|
|
||||||
<iconPath>Wula/UI/Abilities/WULA_MW_Scepter_Of_Explosive_Ability</iconPath>
|
|
||||||
<writeCombatLog>True</writeCombatLog>
|
|
||||||
<showPsycastEffects>False</showPsycastEffects>
|
|
||||||
<level>-1</level>
|
|
||||||
<!-- <cooldownTicksRange>120~240</cooldownTicksRange> -->
|
|
||||||
<verbProperties>
|
|
||||||
<verbClass>Verb_CastAbility</verbClass>
|
|
||||||
<range>35.9</range>
|
|
||||||
<warmupTime>2</warmupTime>
|
|
||||||
<muzzleFlashScale>9</muzzleFlashScale>
|
|
||||||
<beamTargetsGround>true</beamTargetsGround>
|
|
||||||
<soundAiming>FleshmelterBolt_Charging</soundAiming>
|
|
||||||
<ai_IsWeapon>true</ai_IsWeapon>
|
|
||||||
<soundCast>Shot_HellsphereCannonGun</soundCast>
|
|
||||||
<requireLineOfSight>false</requireLineOfSight>
|
|
||||||
|
|
||||||
<aimingLineMote>Mote_FleshmelterBolt_Aim</aimingLineMote>
|
|
||||||
<aimingChargeMote>Mote_FleshmelterBolt_Charge</aimingChargeMote>
|
|
||||||
<aimingChargeMoteOffset>1.07</aimingChargeMoteOffset>
|
|
||||||
<aimingLineMoteFixedLength>15.9</aimingLineMoteFixedLength>
|
|
||||||
<aimingTargetMote>Mote_FleshmelterBolt_Target</aimingTargetMote>
|
|
||||||
|
|
||||||
<targetParams>
|
|
||||||
<canTargetLocations>true</canTargetLocations>
|
|
||||||
<canTargetSelf>false</canTargetSelf>
|
|
||||||
<canTargetPawns>true</canTargetPawns>
|
|
||||||
<canTargetBuildings>true</canTargetBuildings>
|
|
||||||
<canTargetPlants>true</canTargetPlants>
|
|
||||||
</targetParams>
|
|
||||||
</verbProperties>
|
|
||||||
<comps>
|
|
||||||
<li Class="CompProperties_AbilityLaunchProjectile">
|
|
||||||
<projectileDef>Bullet_WULA_MW_Scepter_Of_Explosive</projectileDef>
|
|
||||||
<psychic>True</psychic>
|
|
||||||
<screenShakeIntensity>0.5</screenShakeIntensity>
|
|
||||||
</li>
|
|
||||||
</comps>
|
|
||||||
</AbilityDef>
|
|
||||||
<ThingDef ParentName="BaseBullet">
|
|
||||||
<defName>Bullet_WULA_MW_Scepter_Of_Explosive</defName>
|
|
||||||
<label>魂烬裂矢</label>
|
|
||||||
<thingClass>Projectile_Explosive</thingClass>
|
|
||||||
<graphicData>
|
|
||||||
<texPath>Things/Projectile/FleshmelterBolt</texPath>
|
|
||||||
<graphicClass>Graphic_Single</graphicClass>
|
|
||||||
<shaderType>Mote</shaderType>
|
|
||||||
<drawSize>(1.5, 3)</drawSize>
|
|
||||||
</graphicData>
|
|
||||||
<projectile>
|
|
||||||
<damageDef>Bomb</damageDef>
|
|
||||||
<damageAmountBase>50</damageAmountBase>
|
|
||||||
<speed>45</speed>
|
|
||||||
<soundAmbient>FleshmelterBolt_Launch</soundAmbient>
|
|
||||||
<explosionRadius>2.49</explosionRadius>
|
|
||||||
<screenShakeFactor>0.75</screenShakeFactor>
|
|
||||||
<explosionChanceToStartFire>0.75</explosionChanceToStartFire>
|
|
||||||
<armorPenetrationBase>0.5</armorPenetrationBase>
|
|
||||||
<!-- <flyOverhead>true</flyOverhead> -->
|
|
||||||
</projectile>
|
|
||||||
</ThingDef>
|
|
||||||
<ThingDef ParentName="BaseMeleeWeapon_Blunt">
|
<ThingDef ParentName="BaseMeleeWeapon_Blunt">
|
||||||
<defName>WULA_MW_Scepter_Of_Lost</defName>
|
<defName>WULA_MW_Scepter_Of_Lost</defName>
|
||||||
<label>APs-00"惘之杖"</label>
|
<label>APs-00"惘之杖"</label>
|
||||||
|
|||||||
Reference in New Issue
Block a user