天锁机制
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@@ -661,4 +661,66 @@
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<li>Placeworker_AttachedToWall</li>
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</placeWorkers>
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</ThingDef>
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<!-- 装饰品 -->
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<ThingDef ParentName="BuildingBase">
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<defName>WULA_Sky_Lock</defName>
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<label>天锁</label>
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<description>天锁</description>
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<thingClass>Building</thingClass>
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<preventDroppingThingsOn>true</preventDroppingThingsOn>
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<altitudeLayer>Building</altitudeLayer>
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<pathCost>50</pathCost>
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<blockWind>true</blockWind>
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<passability>PassThroughOnly</passability>
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<fillPercent>1</fillPercent>
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<size>(3,3)</size>
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<drawHighlight>true</drawHighlight>
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<highlightColor>(0.56, 0.62, 0.9)</highlightColor>
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<graphicData>
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<texPath>Wula/Building/WULA_Fake_Fighter_Drone_Building</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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<shaderType>TransparentPostLight</shaderType>
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<drawSize>(3,3)</drawSize>
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<color>(195,195,195,255)</color>
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</graphicData>
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<statBases>
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<MaxHitPoints>100</MaxHitPoints>
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<Flammability>0.5</Flammability>
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<WorkToBuild>36000</WorkToBuild>
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<Mass>125</Mass>
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<Comfort>0.65</Comfort>
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</statBases>
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<costList>
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<WULA_Alloy>50</WULA_Alloy>
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<ComponentIndustrial>1</ComponentIndustrial>
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</costList>
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<!-- <designationCategory>WULA_Buildings</designationCategory> -->
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<tickerType>Normal</tickerType>
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<canOverlapZones>true</canOverlapZones>
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<rotatable>true</rotatable>
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<hasInteractionCell>false</hasInteractionCell>
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<defaultPlacingRot>East</defaultPlacingRot>
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<selectable>true</selectable>
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<terrainAffordanceNeeded>Light</terrainAffordanceNeeded>
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<soundImpactDefault>BulletImpact_Metal</soundImpactDefault>
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<preventSkyfallersLandingOn>true</preventSkyfallersLandingOn>
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<drawerType>RealtimeOnly</drawerType>
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<repairEffect>ConstructMetal</repairEffect>
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<forceDebugSpawnable>true</forceDebugSpawnable>
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<building>
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<destroySound>BuildingDestroyed_Metal_Big</destroySound>
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<paintable>true</paintable>
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<isInert>true</isInert>
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</building>
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<comps>
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<li Class="WulaFallenEmpire.CompProperties_DamageReceiver">
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<maxDamageCapacity>5000</maxDamageCapacity>
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<damageDecayRate>10</damageDecayRate>
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<damageDecayInterval>30</damageDecayInterval>
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<showDamageBar>true</showDamageBar>
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<canBeDestroyedByDamage>true</canBeDestroyedByDamage>
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</li>
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</comps>
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</ThingDef>
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</Defs>
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@@ -1646,7 +1646,6 @@
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</li>
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</tools>
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<comps>
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<!-- 护盾无法在此绘制 -->
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<li Class="WulaFallenEmpire.CompProperties_AreaShield">
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<radius>9</radius>
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<baseHitPoints>500</baseHitPoints>
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@@ -1673,6 +1672,15 @@
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<reflectCost>0</reflectCost>
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<reflectEffecter>Interceptor_BlockedProjectile</reflectEffecter>
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</li>
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<li Class="WulaFallenEmpire.CompProperties_DamageTransfer">
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<damageTransferRatio>0.75</damageTransferRatio>
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<maxTransferRange>25</maxTransferRange>
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<requireLineOfSight>false</requireLineOfSight>
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<healthThreshold>
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<min>0.1</min>
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<max>0.9</max>
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</healthThreshold>
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</li>
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<!-- 飞行组件 -->
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<li Class="WulaFallenEmpire.CompProperties_PawnFlight">
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